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better conditional logic
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d4f2ccf798
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1 changed files with 3 additions and 4 deletions
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@ -1032,6 +1032,9 @@ void TitleCard_Draw(GlobalContext* globalCtx, TitleCardContext* titleCtx) {
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Also Ganondorf do not have French and German title card it seem.
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A dirty method has been applied to actually detect it, once a better
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method is found this workaround will be reverted.*/
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textureLanguageOffset = 0x0;
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shiftTopY = 0x0;
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shiftBottomY = 0x1000;
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if (gSaveContext.language == LANGUAGE_GER && titleCtx->height == 40 && titleCtx->width == 128) {
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textureLanguageOffset = (width * height * gSaveContext.language);
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shiftTopY = 0x400;
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@ -1040,10 +1043,6 @@ void TitleCard_Draw(GlobalContext* globalCtx, TitleCardContext* titleCtx) {
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textureLanguageOffset = (width * height * gSaveContext.language);
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shiftTopY = 0x800;
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shiftBottomY = 0x1800;
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} else if (titleCtx->height == 39 && titleCtx->width == 128 || gSaveContext.language == LANGUAGE_ENG) { //Fall back to English value.
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textureLanguageOffset = 0;
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shiftTopY = 0;
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shiftBottomY = 0x1000;
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}
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// WORLD_OVERLAY_DISP Goes over POLY_XLU_DISP but under POLY_KAL_DISP
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