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Rando: GtG and carpenter prompts skip (#663)
* Skip gtg and carpenter prompt For rando. Tested and just works. * Fixed missing break
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c9fdf8a480
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1 changed files with 10 additions and 4 deletions
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@ -252,12 +252,18 @@ void func_80B3A4F8(EnWonderTalk2* this, GlobalContext* globalCtx) {
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}
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}
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this->unk_158 = 0;
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this->unk_158 = 0;
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if (!this->unk_156) {
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if (!this->unk_156) {
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// whether or not to skip the text in rando
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// Whether or not to skip the text in rando
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bool randoSkipText = false;
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bool randoSkipText = false;
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if (gSaveContext.n64ddFlag) {
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if (gSaveContext.n64ddFlag) {
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// scenes for which all of this type of wonder talk should be skipped.
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// Scenes for which all of this type of wonder talk should be skipped.
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switch (globalCtx->sceneNum) {
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switch (globalCtx->sceneNum) {
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case 0x0007: //shadow temple
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case 0x0007: // Shadow Temple
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randoSkipText = true;
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break;
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case 0x000B: // Gerudo Training Grounds
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randoSkipText = true;
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break;
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case 0x000C: // Inside Gerudo Fortress
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randoSkipText = true;
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randoSkipText = true;
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break;
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break;
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default:
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default:
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