[Accessibility] Text to Speech (#2487)

This commit is contained in:
David Chavez 2023-03-02 09:27:28 +01:00 committed by GitHub
commit 21466192e5
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
38 changed files with 2279 additions and 28 deletions

View file

@ -5,6 +5,12 @@ set(CMAKE_SYSTEM_VERSION 10.0 CACHE STRING "" FORCE)
project(soh LANGUAGES C CXX)
set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use")
if (CMAKE_SYSTEM_NAME STREQUAL "Darwin")
enable_language(OBJCXX)
set(CMAKE_OBJC_FLAGS "${CMAKE_OBJC_FLAGS} -fobjc-arc")
set(CMAKE_OBJCXX_FLAGS "${CMAKE_OBJCXX_FLAGS} -fobjc-arc")
endif()
set (BUILD_UTILS OFF CACHE STRING "no utilities")
set (BUILD_SHARED_LIBS OFF CACHE STRING "install/link shared instead of static libs")
@ -116,6 +122,10 @@ source_group("include" FILES ${Header_Files__include})
file(GLOB soh__ RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "soh/*.c" "soh/*.cpp" "soh/*.h")
source_group("soh" FILES ${soh__})
if (CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
set_source_files_properties(soh/OTRGlobals.cpp PROPERTIES COMPILE_FLAGS "/utf-8")
endif()
# soh/enhancements {{{
file(GLOB_RECURSE soh__Enhancements RELATIVE ${CMAKE_CURRENT_SOURCE_DIR}
"soh/Enhancements/*.c"
@ -123,13 +133,25 @@ file(GLOB_RECURSE soh__Enhancements RELATIVE ${CMAKE_CURRENT_SOURCE_DIR}
"soh/Enhancements/*.h"
"soh/Enhancements/*.hpp"
"soh/Enhancements/*_extern.inc"
"soh/Enhancements/*.mm"
)
list(REMOVE_ITEM soh__Enhancements "soh/Enhancements/gamecommand.h")
list(FILTER soh__Enhancements EXCLUDE REGEX "soh/Enhancements/gfx.*")
# handle crowd control removals
list(REMOVE_ITEM soh__Enhancements "soh/Enhancements/crowd-control/soh.cs")
if (!BUILD_CROWD_CONTROL)
list(FILTER soh__Enhancements EXCLUDE REGEX "soh/Enhancements/crowd-control/.*")
list(FILTER soh__Enhancements EXCLUDE REGEX "soh/Enhancements/crowd-control/*")
endif()
# handle speechsynthesizer removals
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
list(FILTER soh__Enhancements EXCLUDE REGEX "soh/Enhancements/speechsynthesizer/Darwin*")
elseif (CMAKE_SYSTEM_NAME STREQUAL "Darwin")
list(FILTER soh__Enhancements EXCLUDE REGEX "soh/Enhancements/speechsynthesizer/SAPI*")
else()
list(FILTER soh__Enhancements EXCLUDE REGEX "soh/Enhancements/speechsynthesizer/(Darwin|SAPI).*")
endif()
source_group("soh\\Enhancements" REGULAR_EXPRESSION "soh/Enhancements/*")
@ -145,6 +167,12 @@ source_group("soh\\Enhancements\\randomizer" REGULAR_EXPRESSION "soh/Enhancement
source_group("soh\\Enhancements\\randomizer\\3drando" REGULAR_EXPRESSION "soh/Enhancements/randomizer/3drando/*")
source_group("soh\\Enhancements\\randomizer\\3drando\\hint_list" REGULAR_EXPRESSION "soh/Enhancements/randomizer/3drando/hint_list/*")
source_group("soh\\Enhancements\\randomizer\\3drando\\location_access" REGULAR_EXPRESSION "soh/Enhancements/randomizer/3drando/location_access/*")
source_group("soh\\Enhancements\\speechsynthesizer" REGULAR_EXPRESSION "soh/Enhancements/speechsynthesizer/*")
source_group("soh\\Enhancements\\tts" REGULAR_EXPRESSION "soh/Enhancements/tts/*")
if (CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
set_source_files_properties(soh/Enhancements/tts/tts.cpp PROPERTIES COMPILE_FLAGS "/utf-8")
endif()
# }}}
# soh/resource {{{
@ -225,7 +253,8 @@ if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
endif()
elseif(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
set_target_properties(${PROJECT_NAME} PROPERTIES
OUTPUT_NAME "soh-macos"
XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC YES
OUTPUT_NAME "soh-macos"
)
elseif(CMAKE_SYSTEM_NAME STREQUAL "Linux")
set_target_properties(${PROJECT_NAME} PROPERTIES

View file

@ -4,7 +4,6 @@
#define GameInteractor_h
#include "GameInteractionEffect.h"
#include "z64.h"
typedef enum {
/* 0x00 */ GI_LINK_SIZE_NORMAL,
@ -87,13 +86,29 @@ public:
DEFINE_HOOK(OnLoadGame, void(int32_t fileNum));
DEFINE_HOOK(OnExitGame, void(int32_t fileNum));
DEFINE_HOOK(OnGameFrameUpdate, void());
DEFINE_HOOK(OnReceiveItem, void(u8 item));
DEFINE_HOOK(OnSceneInit, void(s16 sceneNum));
DEFINE_HOOK(OnReceiveItem, void(uint8_t item));
DEFINE_HOOK(OnSceneInit, void(int16_t sceneNum));
DEFINE_HOOK(OnPlayerUpdate, void());
DEFINE_HOOK(OnSaveFile, void(int32_t fileNum));
DEFINE_HOOK(OnLoadFile, void(int32_t fileNum));
DEFINE_HOOK(OnDeleteFile, void(int32_t fileNum));
DEFINE_HOOK(OnDialogMessage, void());
DEFINE_HOOK(OnPresentTitleCard, void());
DEFINE_HOOK(OnInterfaceUpdate, void());
DEFINE_HOOK(OnKaleidoscopeUpdate, void(int16_t inDungeonScene));
DEFINE_HOOK(OnPresentFileSelect, void());
DEFINE_HOOK(OnUpdateFileSelectSelection, void(uint16_t optionIndex));
DEFINE_HOOK(OnUpdateFileCopySelection, void(uint16_t optionIndex));
DEFINE_HOOK(OnUpdateFileCopyConfirmationSelection, void(uint16_t optionIndex));
DEFINE_HOOK(OnUpdateFileEraseSelection, void(uint16_t optionIndex));
DEFINE_HOOK(OnUpdateFileEraseConfirmationSelection, void(uint16_t optionIndex));
DEFINE_HOOK(OnUpdateFileAudioSelection, void(uint8_t optionIndex));
DEFINE_HOOK(OnUpdateFileTargetSelection, void(uint8_t optionIndex));
DEFINE_HOOK(OnSetGameLanguage, void());
// Helpers
static bool IsSaveLoaded();

View file

@ -1,9 +1,5 @@
#include "GameInteractor_Hooks.h"
extern "C" {
extern PlayState* gPlayState;
}
// MARK: - Gameplay
void GameInteractor_ExecuteOnLoadGame(int32_t fileNum) {
@ -18,11 +14,11 @@ void GameInteractor_ExecuteOnGameFrameUpdate() {
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnGameFrameUpdate>();
}
void GameInteractor_ExecuteOnReceiveItemHooks(u8 item) {
void GameInteractor_ExecuteOnReceiveItemHooks(uint8_t item) {
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnReceiveItem>(item);
}
void GameInteractor_ExecuteOnSceneInitHooks(s16 sceneNum) {
void GameInteractor_ExecuteOnSceneInitHooks(int16_t sceneNum) {
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnSceneInit>(sceneNum);
}
@ -43,3 +39,61 @@ void GameInteractor_ExecuteOnLoadFile(int32_t fileNum) {
void GameInteractor_ExecuteOnDeleteFile(int32_t fileNum) {
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnDeleteFile>(fileNum);
}
// MARK: - Dialog
void GameInteractor_ExecuteOnDialogMessage() {
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnDialogMessage>();
}
void GameInteractor_ExecuteOnPresentTitleCard() {
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnPresentTitleCard>();
}
void GameInteractor_ExecuteOnInterfaceUpdate() {
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnInterfaceUpdate>();
}
void GameInteractor_ExecuteOnKaleidoscopeUpdate(int16_t inDungeonScene) {
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnKaleidoscopeUpdate>(inDungeonScene);
}
// MARK: - Main Menu
void GameInteractor_ExecuteOnPresentFileSelect() {
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnPresentFileSelect>();
}
void GameInteractor_ExecuteOnUpdateFileSelectSelection(uint16_t optionIndex) {
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnUpdateFileSelectSelection>(optionIndex);
}
void GameInteractor_ExecuteOnUpdateFileCopySelection(uint16_t optionIndex) {
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnUpdateFileCopySelection>(optionIndex);
}
void GameInteractor_ExecuteOnUpdateFileCopyConfirmationSelection(uint16_t optionIndex) {
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnUpdateFileCopyConfirmationSelection>(optionIndex);
}
void GameInteractor_ExecuteOnUpdateFileEraseSelection(uint16_t optionIndex) {
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnUpdateFileEraseSelection>(optionIndex);
}
void GameInteractor_ExecuteOnUpdateFileEraseConfirmationSelection(uint16_t optionIndex) {
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnUpdateFileEraseConfirmationSelection>(optionIndex);
}
void GameInteractor_ExecuteOnUpdateFileAudioSelection(uint8_t optionIndex) {
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnUpdateFileAudioSelection>(optionIndex);
}
void GameInteractor_ExecuteOnUpdateFileTargetSelection(uint8_t optionIndex) {
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnUpdateFileTargetSelection>(optionIndex);
}
// MARK: - Game
void GameInteractor_ExecuteOnSetGameLanguage() {
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnSetGameLanguage>();
}

View file

@ -4,11 +4,30 @@
extern "C" void GameInteractor_ExecuteOnLoadGame(int32_t fileNum);
extern "C" void GameInteractor_ExecuteOnExitGame(int32_t fileNum);
extern "C" void GameInteractor_ExecuteOnGameFrameUpdate();
extern "C" void GameInteractor_ExecuteOnReceiveItemHooks(u8 item);
extern "C" void GameInteractor_ExecuteOnSceneInit(s16 sceneNum);
extern "C" void GameInteractor_ExecuteOnReceiveItemHooks(uint8_t item);
extern "C" void GameInteractor_ExecuteOnSceneInit(int16_t sceneNum);
extern "C" void GameInteractor_ExecuteOnPlayerUpdate();
// MARK: - Save Files
extern "C" void GameInteractor_ExecuteOnSaveFile(int32_t fileNum);
extern "C" void GameInteractor_ExecuteOnLoadFile(int32_t fileNum);
extern "C" void GameInteractor_ExecuteOnDeleteFile(int32_t fileNum);
// MARK: - Dialog
extern "C" void GameInteractor_ExecuteOnDialogMessage();
extern "C" void GameInteractor_ExecuteOnPresentTitleCard();
extern "C" void GameInteractor_ExecuteOnInterfaceUpdate();
extern "C" void GameInteractor_ExecuteOnKaleidoscopeUpdate(int16_t inDungeonScene);
// MARK: - Main Menu
extern "C" void GameInteractor_ExecuteOnPresentFileSelect();
extern "C" void GameInteractor_ExecuteOnUpdateFileSelectSelection(uint16_t optionIndex);
extern "C" void GameInteractor_ExecuteOnUpdateFileCopySelection(uint16_t optionIndex);
extern "C" void GameInteractor_ExecuteOnUpdateFileCopyConfirmationSelection(uint16_t optionIndex);
extern "C" void GameInteractor_ExecuteOnUpdateFileEraseSelection(uint16_t optionIndex);
extern "C" void GameInteractor_ExecuteOnUpdateFileEraseConfirmationSelection(uint16_t optionIndex);
extern "C" void GameInteractor_ExecuteOnUpdateFileAudioSelection(uint8_t optionIndex);
extern "C" void GameInteractor_ExecuteOnUpdateFileTargetSelection(uint8_t optionIndex);
// MARK: - Game
extern "C" void GameInteractor_ExecuteOnSetGameLanguage();

View file

@ -1,6 +1,7 @@
#include "mods.h"
#include <libultraship/bridge.h>
#include "game-interactor/GameInteractor.h"
#include "tts/tts.h"
extern "C" {
#include <z64.h>
@ -262,6 +263,7 @@ void RegisterRupeeDash() {
}
void InitMods() {
RegisterTTS();
RegisterInfiniteMoney();
RegisterInfiniteHealth();
RegisterInfiniteAmmo();

View file

@ -0,0 +1,27 @@
//
// DarwinSpeechSynthesizer.h
// libultraship
//
// Created by David Chavez on 22.11.22.
//
#ifndef SOHDarwinSpeechSynthesizer_h
#define SOHDarwinSpeechSynthesizer_h
#include "SpeechSynthesizer.h"
class DarwinSpeechSynthesizer : public SpeechSynthesizer {
public:
DarwinSpeechSynthesizer();
void Speak(const char* text, const char* language);
protected:
bool DoInit(void);
void DoUninitialize(void);
private:
void* mSynthesizer;
};
#endif /* DarwinSpeechSynthesizer_h */

View file

@ -0,0 +1,33 @@
//
// DarwinSpeechSynthesizer.mm
// libultraship
//
// Created by David Chavez on 22.11.22.
//
#include "DarwinSpeechSynthesizer.h"
#import <AVFoundation/AVFoundation.h>
DarwinSpeechSynthesizer::DarwinSpeechSynthesizer() {}
bool DarwinSpeechSynthesizer::DoInit() {
mSynthesizer = (__bridge_retained void*)[[AVSpeechSynthesizer alloc] init];
return true;
}
void DarwinSpeechSynthesizer::DoUninitialize() {
[(__bridge AVSpeechSynthesizer *)mSynthesizer stopSpeakingAtBoundary:AVSpeechBoundaryImmediate];
mSynthesizer = nil;
}
void DarwinSpeechSynthesizer::Speak(const char* text, const char* language) {
AVSpeechUtterance *utterance = [AVSpeechUtterance speechUtteranceWithString:@(text)];
[utterance setVoice:[AVSpeechSynthesisVoice voiceWithLanguage:@(language)]];
if (@available(macOS 11.0, *)) {
[utterance setPrefersAssistiveTechnologySettings:YES];
}
[(__bridge AVSpeechSynthesizer *)mSynthesizer stopSpeakingAtBoundary:AVSpeechBoundaryImmediate];
[(__bridge AVSpeechSynthesizer *)mSynthesizer speakUtterance:utterance];
}

View file

@ -0,0 +1,56 @@
//
// SAPISpeechSynthesizer.cpp
// libultraship
//
// Created by David Chavez on 22.11.22.
//
#include "SAPISpeechSynthesizer.h"
#include <sapi.h>
#include <thread>
#include <string>
#include <spdlog/fmt/fmt.h>
#include <spdlog/fmt/xchar.h>
ISpVoice* mVoice = NULL;
SAPISpeechSynthesizer::SAPISpeechSynthesizer() {
}
bool SAPISpeechSynthesizer::DoInit() {
CoInitializeEx(NULL, COINIT_MULTITHREADED);
HRESULT CoInitializeEx(LPVOID pvReserved, DWORD dwCoInit);
CoCreateInstance(CLSID_SpVoice, NULL, CLSCTX_ALL, IID_ISpVoice, (void**)&mVoice);
return true;
}
void SAPISpeechSynthesizer::DoUninitialize() {
mVoice->Release();
mVoice = NULL;
CoUninitialize();
}
std::wstring CharToWideString(std::string text) {
int textSize = MultiByteToWideChar(CP_UTF8, 0, &text[0], (int)text.size(), NULL, 0);
std::wstring wstrTo(textSize, 0);
MultiByteToWideChar(CP_UTF8, 0, &text[0], (int)text.size(), &wstrTo[0], textSize);
return wstrTo;
}
void SpeakThreadTask(std::string text, std::string language) {
auto wText = CharToWideString(text);
auto wLanguage = CharToWideString(language);
auto speakText = fmt::format(
L"<speak version='1.0' xmlns='http://www.w3.org/2001/10/synthesis' xml:lang='{}'>{}</speak>", wLanguage, wText);
mVoice->Speak(speakText.c_str(), SPF_IS_XML | SPF_ASYNC | SPF_PURGEBEFORESPEAK, NULL);
}
void SAPISpeechSynthesizer::Speak(const char* text, const char* language) {
// convert to string so char buffers don't have to be kept alive by caller
std::string textStr(text);
std::string languageStr(language);
std::thread t1(SpeakThreadTask, textStr, languageStr);
t1.detach();
}

View file

@ -0,0 +1,25 @@
//
// SAPISpeechSynthesizer.h
// libultraship
//
// Created by David Chavez on 22.11.22.
//
#ifndef SOHSAPISpeechSynthesizer_h
#define SOHSAPISpeechSynthesizer_h
#include "SpeechSynthesizer.h"
#include <stdio.h>
class SAPISpeechSynthesizer : public SpeechSynthesizer {
public:
SAPISpeechSynthesizer();
void Speak(const char* text, const char* language);
protected:
bool DoInit(void);
void DoUninitialize(void);
};
#endif /* SAPISpeechSynthesizer_h */

View file

@ -0,0 +1,32 @@
//
// SpeechSynthesizer.cpp
// libultraship
//
// Created by David Chavez on 22.11.22.
//
#include "SpeechSynthesizer.h"
SpeechSynthesizer::SpeechSynthesizer() : mInitialized(false){};
bool SpeechSynthesizer::Init(void) {
if (mInitialized) {
return true;
}
mInitialized = DoInit();
return mInitialized;
}
void SpeechSynthesizer::Uninitialize(void) {
if (!mInitialized) {
return;
}
DoUninitialize();
mInitialized = false;
}
bool SpeechSynthesizer::IsInitialized(void) {
return mInitialized;
}

View file

@ -0,0 +1,38 @@
//
// SpeechSynthesizer.h
// libultraship
//
// Created by David Chavez on 22.11.22.
//
#ifndef SOHSpeechSynthesizer_h
#define SOHSpeechSynthesizer_h
#include <stdio.h>
class SpeechSynthesizer {
public:
static SpeechSynthesizer* Instance;
SpeechSynthesizer();
bool Init(void);
void Uninitialize(void);
virtual void Speak(const char* text, const char* language) = 0;
bool IsInitialized(void);
protected:
virtual bool DoInit(void) = 0;
virtual void DoUninitialize(void) = 0;
private:
bool mInitialized;
};
#endif /* SpeechSynthesizer_h */
#ifdef _WIN32
#include "SAPISpeechSynthesizer.h"
#elif defined(__APPLE__)
#include "DarwinSpeechSynthesizer.h"
#endif

View file

@ -0,0 +1,724 @@
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/Enhancements/speechsynthesizer/SpeechSynthesizer.h"
#include <OtrFile.h>
#include <libultraship/classes.h>
#include <nlohmann/json.hpp>
#include <spdlog/fmt/fmt.h>
#include "soh/OTRGlobals.h"
#include "message_data_static.h"
#include "overlays/gamestates/ovl_file_choose/file_choose.h"
extern "C" {
extern PlayState* gPlayState;
}
typedef enum {
/* 0x00 */ TEXT_BANK_SCENES,
/* 0x01 */ TEXT_BANK_MISC,
/* 0x02 */ TEXT_BANK_KALEIDO,
/* 0x03 */ TEXT_BANK_FILECHOOSE,
} TextBank;
nlohmann::json sceneMap = nullptr;
nlohmann::json miscMap = nullptr;
nlohmann::json kaleidoMap = nullptr;
nlohmann::json fileChooseMap = nullptr;
// MARK: - Helpers
std::string GetParameritizedText(std::string key, TextBank bank, const char* arg) {
switch (bank) {
case TEXT_BANK_SCENES: {
return sceneMap[key].get<std::string>();
break;
}
case TEXT_BANK_MISC: {
auto value = miscMap[key].get<std::string>();
std::string searchString = "$0";
size_t index = value.find(searchString);
if (index != std::string::npos) {
ASSERT(arg != nullptr);
value.replace(index, searchString.size(), std::string(arg));
return value;
} else {
return value;
}
break;
}
case TEXT_BANK_KALEIDO: {
auto value = kaleidoMap[key].get<std::string>();
std::string searchString = "$0";
size_t index = value.find(searchString);
if (index != std::string::npos) {
ASSERT(arg != nullptr);
value.replace(index, searchString.size(), std::string(arg));
return value;
} else {
return value;
}
break;
}
case TEXT_BANK_FILECHOOSE: {
return fileChooseMap[key].get<std::string>();
break;
}
}
}
const char* GetLanguageCode() {
switch (CVarGetInteger("gLanguages", 0)) {
case LANGUAGE_FRA:
return "fr-FR";
break;
case LANGUAGE_GER:
return "de-DE";
break;
}
return "en-US";
}
// MARK: - Boss Title Cards
std::string NameForSceneId(int16_t sceneId) {
auto key = std::to_string(sceneId);
auto name = GetParameritizedText(key, TEXT_BANK_SCENES, nullptr);
return name;
}
static std::string titleCardText;
void RegisterOnSceneInitHook() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnSceneInit>([](int16_t sceneNum) {
if (!CVarGetInteger("gA11yTTS", 0)) return;
titleCardText = NameForSceneId(sceneNum);
});
}
void RegisterOnPresentTitleCardHook() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnPresentTitleCard>([]() {
if (!CVarGetInteger("gA11yTTS", 0)) return;
SpeechSynthesizer::Instance->Speak(titleCardText.c_str(), GetLanguageCode());
});
}
// MARK: - Interface Updates
void RegisterOnInterfaceUpdateHook() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnInterfaceUpdate>([]() {
if (!CVarGetInteger("gA11yTTS", 0)) return;
static uint32_t prevTimer = 0;
static char ttsAnnounceBuf[32];
uint32_t timer = 0;
if (gSaveContext.timer1State != 0) {
timer = gSaveContext.timer1Value;
} else if (gSaveContext.timer2State != 0) {
timer = gSaveContext.timer2Value;
}
if (timer > 0) {
if (timer > prevTimer || (timer % 30 == 0 && prevTimer != timer)) {
uint32_t minutes = timer / 60;
uint32_t seconds = timer % 60;
char* announceBuf = ttsAnnounceBuf;
char arg[8]; // at least big enough where no s8 string will overflow
if (minutes > 0) {
snprintf(arg, sizeof(arg), "%d", minutes);
auto translation = GetParameritizedText((minutes > 1) ? "minutes_plural" : "minutes_singular", TEXT_BANK_MISC, arg);
announceBuf += snprintf(announceBuf, sizeof(ttsAnnounceBuf), "%s ", translation.c_str());
}
if (seconds > 0) {
snprintf(arg, sizeof(arg), "%d", seconds);
auto translation = GetParameritizedText((seconds > 1) ? "seconds_plural" : "seconds_singular", TEXT_BANK_MISC, arg);
announceBuf += snprintf(announceBuf, sizeof(ttsAnnounceBuf), "%s", translation.c_str());
}
ASSERT(announceBuf < ttsAnnounceBuf + sizeof(ttsAnnounceBuf));
SpeechSynthesizer::Instance->Speak(ttsAnnounceBuf, GetLanguageCode());
prevTimer = timer;
}
}
prevTimer = timer;
if (!GameInteractor::IsSaveLoaded()) return;
static int16_t lostHealth = 0;
static int16_t prevHealth = 0;
if (gSaveContext.health - prevHealth < 0) {
lostHealth += prevHealth - gSaveContext.health;
}
if (gPlayState->state.frames % 7 == 0) {
if (lostHealth >= 16) {
Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
lostHealth -= 16;
}
}
prevHealth = gSaveContext.health;
});
}
void RegisterOnKaleidoscopeUpdateHook() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnKaleidoscopeUpdate>([](int16_t inDungeonScene) {
if (!CVarGetInteger("gA11yTTS", 0)) return;
static uint16_t prevCursorIndex = 0;
static uint16_t prevCursorSpecialPos = 0;
static uint16_t prevCursorPoint[5] = { 0 };
PauseContext* pauseCtx = &gPlayState->pauseCtx;
Input* input = &gPlayState->state.input[0];
if (pauseCtx->state != 6) {
//reset cursor index to so it is announced when pause is reopened
prevCursorIndex = -1;
return;
}
if ((pauseCtx->debugState != 1) && (pauseCtx->debugState != 2)) {
char arg[8];
if (CHECK_BTN_ALL(input->press.button, BTN_DUP)) {
snprintf(arg, sizeof(arg), "%d", gSaveContext.health);
auto translation = GetParameritizedText("health", TEXT_BANK_KALEIDO, arg);
SpeechSynthesizer::Instance->Speak(translation.c_str(), GetLanguageCode());
} else if (CHECK_BTN_ALL(input->press.button, BTN_DLEFT)) {
snprintf(arg, sizeof(arg), "%d", gSaveContext.magic);
auto translation = GetParameritizedText("magic", TEXT_BANK_KALEIDO, arg);
SpeechSynthesizer::Instance->Speak(translation.c_str(), GetLanguageCode());
} else if (CHECK_BTN_ALL(input->press.button, BTN_DDOWN)) {
snprintf(arg, sizeof(arg), "%d", gSaveContext.rupees);
auto translation = GetParameritizedText("rupees", TEXT_BANK_KALEIDO, arg);
SpeechSynthesizer::Instance->Speak(translation.c_str(), GetLanguageCode());
} else if (CHECK_BTN_ALL(input->press.button, BTN_DRIGHT)) {
//TODO: announce timer?
}
}
uint16_t cursorIndex = (pauseCtx->pageIndex == PAUSE_MAP && !inDungeonScene) ? PAUSE_WORLD_MAP : pauseCtx->pageIndex;
if (prevCursorIndex == cursorIndex &&
prevCursorSpecialPos == pauseCtx->cursorSpecialPos &&
prevCursorPoint[cursorIndex] == pauseCtx->cursorPoint[cursorIndex]) {
return;
}
prevCursorSpecialPos = pauseCtx->cursorSpecialPos;
if (pauseCtx->cursorSpecialPos > 0) {
return;
}
switch (pauseCtx->pageIndex) {
case PAUSE_ITEM:
{
char arg[8]; // at least big enough where no s8 string will overflow
switch (pauseCtx->cursorItem[PAUSE_ITEM]) {
case ITEM_STICK:
case ITEM_NUT:
case ITEM_BOMB:
case ITEM_BOMBCHU:
case ITEM_SLINGSHOT:
case ITEM_BOW:
snprintf(arg, sizeof(arg), "%d", AMMO(pauseCtx->cursorItem[PAUSE_ITEM]));
break;
case ITEM_BEAN:
snprintf(arg, sizeof(arg), "%d", 0);
break;
default:
arg[0] = '\0';
}
if (pauseCtx->cursorItem[PAUSE_ITEM] == 999) {
return;
}
std::string key = std::to_string(pauseCtx->cursorItem[PAUSE_ITEM]);
auto translation = GetParameritizedText(key, TEXT_BANK_KALEIDO, arg);
SpeechSynthesizer::Instance->Speak(translation.c_str(), GetLanguageCode());
break;
}
case PAUSE_MAP:
if (inDungeonScene) {
if (pauseCtx->cursorItem[PAUSE_MAP] != PAUSE_ITEM_NONE) {
std::string key = std::to_string(pauseCtx->cursorItem[PAUSE_MAP]);
auto translation = GetParameritizedText(key, TEXT_BANK_KALEIDO, nullptr);
SpeechSynthesizer::Instance->Speak(translation.c_str(), GetLanguageCode());
}
} else {
std::string key = std::to_string(0x0100 + pauseCtx->cursorPoint[PAUSE_WORLD_MAP]);
auto translation = GetParameritizedText(key, TEXT_BANK_KALEIDO, nullptr);
SpeechSynthesizer::Instance->Speak(translation.c_str(), GetLanguageCode());
SPDLOG_INFO("Item: {}", key);
}
break;
case PAUSE_QUEST:
{
char arg[8]; // at least big enough where no s8 string will overflow
switch (pauseCtx->cursorItem[PAUSE_QUEST]) {
case ITEM_SKULL_TOKEN:
snprintf(arg, sizeof(arg), "%d", gSaveContext.inventory.gsTokens);
break;
case ITEM_HEART_CONTAINER:
snprintf(arg, sizeof(arg), "%d", ((gSaveContext.inventory.questItems & 0xF) & 0xF) >> 0x1C);
break;
default:
arg[0] = '\0';
}
if (pauseCtx->cursorItem[PAUSE_QUEST] == 999) {
return;
}
std::string key = std::to_string(pauseCtx->cursorItem[PAUSE_QUEST]);
auto translation = GetParameritizedText(key, TEXT_BANK_KALEIDO, arg);
SpeechSynthesizer::Instance->Speak(translation.c_str(), GetLanguageCode());
break;
}
case PAUSE_EQUIP:
{
std::string key = std::to_string(pauseCtx->cursorItem[PAUSE_EQUIP]);
auto translation = GetParameritizedText(key, TEXT_BANK_KALEIDO, nullptr);
SpeechSynthesizer::Instance->Speak(translation.c_str(), GetLanguageCode());
break;
}
default:
break;
}
prevCursorIndex = cursorIndex;
memcpy(prevCursorPoint, pauseCtx->cursorPoint, sizeof(prevCursorPoint));
});
}
void RegisterOnUpdateMainMenuSelection() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnPresentFileSelect>([]() {
if (!CVarGetInteger("gA11yTTS", 0)) return;
auto translation = GetParameritizedText("file1", TEXT_BANK_FILECHOOSE, nullptr);
SpeechSynthesizer::Instance->Speak(translation.c_str(), GetLanguageCode());
});
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnUpdateFileSelectSelection>([](uint16_t optionIndex) {
if (!CVarGetInteger("gA11yTTS", 0)) return;
switch (optionIndex) {
case FS_BTN_MAIN_FILE_1: {
auto translation = GetParameritizedText("file1", TEXT_BANK_FILECHOOSE, nullptr);
SpeechSynthesizer::Instance->Speak(translation.c_str(), GetLanguageCode());
break;
}
case FS_BTN_MAIN_FILE_2: {
auto translation = GetParameritizedText("file2", TEXT_BANK_FILECHOOSE, nullptr);
SpeechSynthesizer::Instance->Speak(translation.c_str(), GetLanguageCode());
break;
}
case FS_BTN_MAIN_FILE_3: {
auto translation = GetParameritizedText("file3", TEXT_BANK_FILECHOOSE, nullptr);
SpeechSynthesizer::Instance->Speak(translation.c_str(), GetLanguageCode());
break;
}
case FS_BTN_MAIN_OPTIONS: {
auto translation = GetParameritizedText("options", TEXT_BANK_FILECHOOSE, nullptr);
SpeechSynthesizer::Instance->Speak(translation.c_str(), GetLanguageCode());
break;
}
case FS_BTN_MAIN_COPY: {
auto translation = GetParameritizedText("copy", TEXT_BANK_FILECHOOSE, nullptr);
SpeechSynthesizer::Instance->Speak(translation.c_str(), GetLanguageCode());
break;
}
case FS_BTN_MAIN_ERASE: {
auto translation = GetParameritizedText("erase", TEXT_BANK_FILECHOOSE, nullptr);
SpeechSynthesizer::Instance->Speak(translation.c_str(), GetLanguageCode());
break;
}
default:
break;
}
});
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnUpdateFileCopySelection>([](uint16_t optionIndex) {
if (!CVarGetInteger("gA11yTTS", 0)) return;
switch (optionIndex) {
case FS_BTN_COPY_FILE_1: {
auto translation = GetParameritizedText("file1", TEXT_BANK_FILECHOOSE, nullptr);
SpeechSynthesizer::Instance->Speak(translation.c_str(), GetLanguageCode());
break;
}
case FS_BTN_COPY_FILE_2: {
auto translation = GetParameritizedText("file2", TEXT_BANK_FILECHOOSE, nullptr);
SpeechSynthesizer::Instance->Speak(translation.c_str(), GetLanguageCode());
break;
}
case FS_BTN_COPY_FILE_3: {
auto translation = GetParameritizedText("file3", TEXT_BANK_FILECHOOSE, nullptr);
SpeechSynthesizer::Instance->Speak(translation.c_str(), GetLanguageCode());
break;
}
case FS_BTN_COPY_QUIT: {
auto translation = GetParameritizedText("quit", TEXT_BANK_FILECHOOSE, nullptr);
SpeechSynthesizer::Instance->Speak(translation.c_str(), GetLanguageCode());
break;
}
default:
break;
}
});
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnUpdateFileCopyConfirmationSelection>([](uint16_t optionIndex) {
if (!CVarGetInteger("gA11yTTS", 0)) return;
switch (optionIndex) {
case FS_BTN_CONFIRM_YES: {
auto translation = GetParameritizedText("confirm", TEXT_BANK_FILECHOOSE, nullptr);
SpeechSynthesizer::Instance->Speak(translation.c_str(), GetLanguageCode());
break;
}
case FS_BTN_CONFIRM_QUIT: {
auto translation = GetParameritizedText("quit", TEXT_BANK_FILECHOOSE, nullptr);
SpeechSynthesizer::Instance->Speak(translation.c_str(), GetLanguageCode());
break;
}
default:
break;
}
});
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnUpdateFileEraseSelection>([](uint16_t optionIndex) {
if (!CVarGetInteger("gA11yTTS", 0)) return;
switch (optionIndex) {
case FS_BTN_ERASE_FILE_1: {
auto translation = GetParameritizedText("file1", TEXT_BANK_FILECHOOSE, nullptr);
SpeechSynthesizer::Instance->Speak(translation.c_str(), GetLanguageCode());
break;
}
case FS_BTN_ERASE_FILE_2: {
auto translation = GetParameritizedText("file2", TEXT_BANK_FILECHOOSE, nullptr);
SpeechSynthesizer::Instance->Speak(translation.c_str(), GetLanguageCode());
break;
}
case FS_BTN_ERASE_FILE_3: {
auto translation = GetParameritizedText("file3", TEXT_BANK_FILECHOOSE, nullptr);
SpeechSynthesizer::Instance->Speak(translation.c_str(), GetLanguageCode());
break;
}
case FS_BTN_ERASE_QUIT: {
auto translation = GetParameritizedText("quit", TEXT_BANK_FILECHOOSE, nullptr);
SpeechSynthesizer::Instance->Speak(translation.c_str(), GetLanguageCode());
break;
}
default:
break;
}
});
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnUpdateFileEraseConfirmationSelection>([](uint16_t optionIndex) {
if (!CVarGetInteger("gA11yTTS", 0)) return;
switch (optionIndex) {
case FS_BTN_CONFIRM_YES: {
auto translation = GetParameritizedText("confirm", TEXT_BANK_FILECHOOSE, nullptr);
SpeechSynthesizer::Instance->Speak(translation.c_str(), GetLanguageCode());
break;
}
case FS_BTN_CONFIRM_QUIT: {
auto translation = GetParameritizedText("quit", TEXT_BANK_FILECHOOSE, nullptr);
SpeechSynthesizer::Instance->Speak(translation.c_str(), GetLanguageCode());
break;
}
default:
break;
}
});
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnUpdateFileAudioSelection>([](uint8_t optionIndex) {
if (!CVarGetInteger("gA11yTTS", 0)) return;
switch (optionIndex) {
case FS_AUDIO_STEREO: {
auto translation = GetParameritizedText("audio_stereo", TEXT_BANK_FILECHOOSE, nullptr);
SpeechSynthesizer::Instance->Speak(translation.c_str(), GetLanguageCode());
break;
}
case FS_AUDIO_MONO: {
auto translation = GetParameritizedText("audio_mono", TEXT_BANK_FILECHOOSE, nullptr);
SpeechSynthesizer::Instance->Speak(translation.c_str(), GetLanguageCode());
break;
}
case FS_AUDIO_HEADSET: {
auto translation = GetParameritizedText("audio_headset", TEXT_BANK_FILECHOOSE, nullptr);
SpeechSynthesizer::Instance->Speak(translation.c_str(), GetLanguageCode());
break;
}
case FS_AUDIO_SURROUND: {
auto translation = GetParameritizedText("audio_surround", TEXT_BANK_FILECHOOSE, nullptr);
SpeechSynthesizer::Instance->Speak(translation.c_str(), GetLanguageCode());
break;
}
default:
break;
}
});
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnUpdateFileTargetSelection>([](uint8_t optionIndex) {
if (!CVarGetInteger("gA11yTTS", 0)) return;
switch (optionIndex) {
case FS_TARGET_SWITCH: {
auto translation = GetParameritizedText("target_switch", TEXT_BANK_FILECHOOSE, nullptr);
SpeechSynthesizer::Instance->Speak(translation.c_str(), GetLanguageCode());
break;
}
case FS_TARGET_HOLD: {
auto translation = GetParameritizedText("target_hold", TEXT_BANK_FILECHOOSE, nullptr);
SpeechSynthesizer::Instance->Speak(translation.c_str(), GetLanguageCode());
break;
}
default:
break;
}
});
}
// MARK: - Dialog Messages
static uint8_t ttsHasMessage;
static uint8_t ttsHasNewMessage;
static int8_t ttsCurrentHighlightedChoice;
std::string remap(uint8_t character) {
switch (character) {
case 0x80: return "À";
case 0x81: return "î";
case 0x82: return "Â";
case 0x83: return "Ä";
case 0x84: return "Ç";
case 0x85: return "È";
case 0x86: return "É";
case 0x87: return "Ê";
case 0x88: return "Ë";
case 0x89: return "Ï";
case 0x8A: return "Ô";
case 0x8B: return "Ö";
case 0x8C: return "Ù";
case 0x8D: return "Û";
case 0x8E: return "Ü";
case 0x8F: return "ß";
case 0x90: return "à";
case 0x91: return "á";
case 0x92: return "â";
case 0x93: return "ä";
case 0x94: return "ç";
case 0x95: return "è";
case 0x96: return "é";
case 0x97: return "ê";
case 0x98: return "ë";
case 0x99: return "ï";
case 0x9A: return "ô";
case 0x9B: return "ö";
case 0x9C: return "ù";
case 0x9D: return "û";
case 0x9E: return "ü";
case 0x9F: return GetParameritizedText("input_button_a", TEXT_BANK_MISC, nullptr);
case 0xA0: return GetParameritizedText("input_button_b", TEXT_BANK_MISC, nullptr);
case 0xA1: return GetParameritizedText("input_button_c", TEXT_BANK_MISC, nullptr);
case 0xA2: return GetParameritizedText("input_button_l", TEXT_BANK_MISC, nullptr);
case 0xA3: return GetParameritizedText("input_button_r", TEXT_BANK_MISC, nullptr);
case 0xA4: return GetParameritizedText("input_button_z", TEXT_BANK_MISC, nullptr);
case 0xA5: return GetParameritizedText("input_button_c_up", TEXT_BANK_MISC, nullptr);
case 0xA6: return GetParameritizedText("input_button_c_down", TEXT_BANK_MISC, nullptr);
case 0xA7: return GetParameritizedText("input_button_c_left", TEXT_BANK_MISC, nullptr);
case 0xA8: return GetParameritizedText("input_button_c_right", TEXT_BANK_MISC, nullptr);
case 0xAA: return GetParameritizedText("input_analog_stick", TEXT_BANK_MISC, nullptr);
case 0xAB: return GetParameritizedText("input_d_pad", TEXT_BANK_MISC, nullptr);
default: return "";
}
}
std::string Message_TTS_Decode(uint8_t* sourceBuf, uint16_t startOfset, uint16_t size) {
std::string output;
uint32_t destWriteIndex = 0;
uint8_t isListingChoices = 0;
for (uint16_t i = 0; i < size; i++) {
uint8_t cchar = sourceBuf[i + startOfset];
if (cchar < ' ') {
switch (cchar) {
case MESSAGE_NEWLINE:
output += (isListingChoices) ? '\n' : ' ';
break;
case MESSAGE_THREE_CHOICE:
case MESSAGE_TWO_CHOICE:
output += '\n';
isListingChoices = 1;
break;
case MESSAGE_COLOR:
case MESSAGE_SHIFT:
case MESSAGE_TEXT_SPEED:
case MESSAGE_BOX_BREAK_DELAYED:
case MESSAGE_FADE:
case MESSAGE_ITEM_ICON:
i++;
break;
case MESSAGE_FADE2:
case MESSAGE_SFX:
case MESSAGE_TEXTID:
i += 2;
break;
default:
break;
}
} else {
if (cchar <= 0x80) {
output += cchar;
} else {
output += remap(cchar);
}
}
}
return output;
}
void RegisterOnDialogMessageHook() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnDialogMessage>([]() {
if (!CVarGetInteger("gA11yTTS", 0)) return;
MessageContext *msgCtx = &gPlayState->msgCtx;
if (msgCtx->msgMode == MSGMODE_TEXT_NEXT_MSG || msgCtx->msgMode == MSGMODE_DISPLAY_SONG_PLAYED_TEXT_BEGIN || (msgCtx->msgMode == MSGMODE_TEXT_CONTINUING && msgCtx->stateTimer == 1)) {
ttsHasNewMessage = 1;
} else if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING || msgCtx->msgMode == MSGMODE_TEXT_AWAIT_NEXT || msgCtx->msgMode == MSGMODE_TEXT_DONE || msgCtx->msgMode == MSGMODE_TEXT_DELAYED_BREAK
|| msgCtx->msgMode == MSGMODE_OCARINA_STARTING || msgCtx->msgMode == MSGMODE_OCARINA_PLAYING
|| msgCtx->msgMode == MSGMODE_DISPLAY_SONG_PLAYED_TEXT || msgCtx->msgMode == MSGMODE_DISPLAY_SONG_PLAYED_TEXT || msgCtx->msgMode == MSGMODE_SONG_PLAYED_ACT_BEGIN || msgCtx->msgMode == MSGMODE_SONG_PLAYED_ACT || msgCtx->msgMode == MSGMODE_SONG_PLAYBACK_STARTING || msgCtx->msgMode == MSGMODE_SONG_PLAYBACK || msgCtx->msgMode == MSGMODE_SONG_DEMONSTRATION_STARTING || msgCtx->msgMode == MSGMODE_SONG_DEMONSTRATION_SELECT_INSTRUMENT || msgCtx->msgMode == MSGMODE_SONG_DEMONSTRATION
) {
if (ttsHasNewMessage) {
ttsHasMessage = 1;
ttsHasNewMessage = 0;
ttsCurrentHighlightedChoice = 0;
uint16_t size = msgCtx->decodedTextLen;
auto decodedMsg = Message_TTS_Decode(msgCtx->msgBufDecoded, 0, size);
SpeechSynthesizer::Instance->Speak(decodedMsg.c_str(), GetLanguageCode());
} else if (msgCtx->msgMode == MSGMODE_TEXT_DONE && msgCtx->choiceNum > 0 && msgCtx->choiceIndex != ttsCurrentHighlightedChoice) {
ttsCurrentHighlightedChoice = msgCtx->choiceIndex;
uint16_t startOffset = 0;
while (startOffset < msgCtx->decodedTextLen) {
if (msgCtx->msgBufDecoded[startOffset] == MESSAGE_TWO_CHOICE || msgCtx->msgBufDecoded[startOffset] == MESSAGE_THREE_CHOICE) {
startOffset++;
break;
}
startOffset++;
}
uint16_t endOffset = 0;
if (startOffset < msgCtx->decodedTextLen) {
uint8_t i = msgCtx->choiceIndex;
while (i-- > 0) {
while (startOffset < msgCtx->decodedTextLen) {
if (msgCtx->msgBufDecoded[startOffset] == MESSAGE_NEWLINE) {
startOffset++;
break;
}
startOffset++;
}
}
endOffset = startOffset;
while (endOffset < msgCtx->decodedTextLen) {
if (msgCtx->msgBufDecoded[endOffset] == MESSAGE_NEWLINE) {
break;
}
endOffset++;
}
if (startOffset < msgCtx->decodedTextLen && startOffset != endOffset) {
uint16_t size = endOffset - startOffset;
auto decodedMsg = Message_TTS_Decode(msgCtx->msgBufDecoded, startOffset, size);
SpeechSynthesizer::Instance->Speak(decodedMsg.c_str(), GetLanguageCode());
}
}
}
} else if (ttsHasMessage) {
ttsHasMessage = 0;
ttsHasNewMessage = 0;
if (msgCtx->decodedTextLen < 3 || (msgCtx->msgBufDecoded[msgCtx->decodedTextLen - 2] != MESSAGE_FADE && msgCtx->msgBufDecoded[msgCtx->decodedTextLen - 3] != MESSAGE_FADE2)) {
SpeechSynthesizer::Instance->Speak("", GetLanguageCode()); // cancel current speech (except for faded out messages)
}
}
});
}
// MARK: - Main Registration
void InitTTSBank() {
std::string languageSuffix = "_eng.json";
switch (CVarGetInteger("gLanguages", 0)) {
case LANGUAGE_FRA:
languageSuffix = "_fra.json";
break;
case LANGUAGE_GER:
languageSuffix = "_ger.json";
break;
}
auto sceneFile = OTRGlobals::Instance->context->GetResourceManager()->LoadFile("accessibility/texts/scenes" + languageSuffix);
if (sceneFile != nullptr) {
sceneMap = nlohmann::json::parse(sceneFile->Buffer, nullptr, true, true);
}
auto miscFile = OTRGlobals::Instance->context->GetResourceManager()->LoadFile("accessibility/texts/misc" + languageSuffix);
if (miscFile != nullptr) {
miscMap = nlohmann::json::parse(miscFile->Buffer, nullptr, true, true);
}
auto kaleidoFile = OTRGlobals::Instance->context->GetResourceManager()->LoadFile("accessibility/texts/kaleidoscope" + languageSuffix);
if (kaleidoFile != nullptr) {
kaleidoMap = nlohmann::json::parse(kaleidoFile->Buffer, nullptr, true, true);
}
auto fileChooseFile = OTRGlobals::Instance->context->GetResourceManager()->LoadFile("accessibility/texts/filechoose" + languageSuffix);
if (fileChooseFile != nullptr) {
fileChooseMap = nlohmann::json::parse(fileChooseFile->Buffer, nullptr, true, true);
}
}
void RegisterOnSetGameLanguageHook() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnSetGameLanguage>([]() {
InitTTSBank();
});
}
void RegisterTTSModHooks() {
RegisterOnSetGameLanguageHook();
RegisterOnDialogMessageHook();
RegisterOnSceneInitHook();
RegisterOnPresentTitleCardHook();
RegisterOnInterfaceUpdateHook();
RegisterOnKaleidoscopeUpdateHook();
RegisterOnUpdateMainMenuSelection();
}
void RegisterTTS() {
InitTTSBank();
RegisterTTSModHooks();
}

View file

@ -0,0 +1,6 @@
#ifndef TTS_H
#define TTS_H
void RegisterTTS();
#endif

View file

@ -33,6 +33,8 @@
#include "Enhancements/crowd-control/CrowdControl.h"
#endif
#include "Enhancements/game-interactor/GameInteractor.h"
#define EXPERIMENTAL() \
ImGui::PushStyleColor(ImGuiCol_Text, IM_COL32(255, 50, 50, 255)); \
UIWidgets::Spacer(3.0f); \
@ -297,15 +299,25 @@ namespace GameMenuBar {
if (ImGui::BeginMenu("Languages")) {
UIWidgets::PaddedEnhancementCheckbox("Translate Title Screen", "gTitleScreenTranslation");
UIWidgets::EnhancementRadioButton("English", "gLanguages", LANGUAGE_ENG);
UIWidgets::EnhancementRadioButton("German", "gLanguages", LANGUAGE_GER);
UIWidgets::EnhancementRadioButton("French", "gLanguages", LANGUAGE_FRA);
if (UIWidgets::EnhancementRadioButton("English", "gLanguages", LANGUAGE_ENG)) {
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnSetGameLanguage>();
}
if (UIWidgets::EnhancementRadioButton("German", "gLanguages", LANGUAGE_GER)) {
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnSetGameLanguage>();
}
if (UIWidgets::EnhancementRadioButton("French", "gLanguages", LANGUAGE_FRA)) {
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnSetGameLanguage>();
}
ImGui::EndMenu();
}
UIWidgets::Spacer(0);
if (ImGui::BeginMenu("Accessibility")) {
#if defined(_WIN32) || defined(__APPLE__)
UIWidgets::PaddedEnhancementCheckbox("Text to Speech", "gA11yTTS");
UIWidgets::Tooltip("Enables text to speech for in game dialog");
#endif
UIWidgets::PaddedEnhancementCheckbox("Disable Idle Camera Re-Centering", "gA11yDisableIdleCam");
UIWidgets::Tooltip("Disables the automatic re-centering of the camera when idle.");

View file

@ -1,4 +1,4 @@
#include "OTRGlobals.h"
#include "OTRGlobals.h"
#include "OTRAudio.h"
#include <iostream>
#include <algorithm>
@ -27,6 +27,7 @@
#define DRWAV_IMPLEMENTATION
#include <dr_libs/wav.h>
#include <AudioPlayer.h>
#include "Enhancements/speechsynthesizer/SpeechSynthesizer.h"
#include "Enhancements/controls/GameControlEditor.h"
#include "Enhancements/cosmetics/CosmeticsEditor.h"
#include "Enhancements/audio/AudioCollection.h"
@ -111,6 +112,7 @@ CustomMessageManager* CustomMessageManager::Instance;
ItemTableManager* ItemTableManager::Instance;
GameInteractor* GameInteractor::Instance;
AudioCollection* AudioCollection::Instance;
SpeechSynthesizer* SpeechSynthesizer::Instance;
extern "C" char** cameraStrings;
std::vector<std::shared_ptr<std::string>> cameraStdStrings;
@ -579,7 +581,14 @@ extern "C" void InitOTR() {
ItemTableManager::Instance = new ItemTableManager();
GameInteractor::Instance = new GameInteractor();
AudioCollection::Instance = new AudioCollection();
#ifdef __APPLE__
SpeechSynthesizer::Instance = new DarwinSpeechSynthesizer();
SpeechSynthesizer::Instance->Init();
#elif defined(_WIN32)
SpeechSynthesizer::Instance = new SAPISpeechSynthesizer();
SpeechSynthesizer::Instance->Init();
#endif
clearMtx = (uintptr_t)&gMtxClear;
OTRMessage_Init();
OTRAudio_Init();
@ -618,6 +627,9 @@ extern "C" void InitOTR() {
extern "C" void DeinitOTR() {
OTRAudio_Exit();
#if defined(_WIN32) || defined(__APPLE__)
SpeechSynthesizerUninitialize();
#endif
#ifdef ENABLE_CROWD_CONTROL
CrowdControl::Instance->Disable();
CrowdControl::Instance->Shutdown();
@ -718,6 +730,10 @@ extern "C" void Graph_StartFrame() {
break;
}
case SDL_SCANCODE_F9: {
// Toggle TTS
CVarSetInteger("gA11yTTS", !CVarGetInteger("gA11yTTS", 0));
}
}
#endif
OTRGlobals::Instance->context->StartFrame();

View file

@ -513,7 +513,7 @@ namespace UIWidgets {
Spacer(0);
}
void EnhancementRadioButton(const char* text, const char* cvarName, int id) {
bool EnhancementRadioButton(const char* text, const char* cvarName, int id) {
/*Usage :
EnhancementRadioButton("My Visible Name","gMyCVarName", MyID);
First arg is the visible name of the Radio button
@ -528,13 +528,17 @@ namespace UIWidgets {
make_invisible += text;
make_invisible += cvarName;
bool ret = false;
int val = CVarGetInteger(cvarName, 0);
if (ImGui::RadioButton(make_invisible.c_str(), id == val)) {
CVarSetInteger(cvarName, id);
SohImGui::RequestCvarSaveOnNextTick();
ret = true;
}
ImGui::SameLine();
ImGui::Text("%s", text);
return ret;
}
bool DrawResetColorButton(const char* cvarName, ImVec4* colors, ImVec4 defaultcolors, bool has_alpha) {

View file

@ -62,7 +62,7 @@ namespace UIWidgets {
bool EnhancementSliderInt(const char* text, const char* id, const char* cvarName, int min, int max, const char* format, int defaultValue = 0, bool PlusMinusButton = false, bool disabled = false, const char* disabledTooltipText = "");
void PaddedEnhancementSliderInt(const char* text, const char* id, const char* cvarName, int min, int max, const char* format, int defaultValue = 0, bool PlusMinusButton = false, bool padTop = true, bool padBottom = true, bool disabled = false, const char* disabledTooltipText = "");
bool EnhancementSliderFloat(const char* text, const char* id, const char* cvarName, float min, float max, const char* format, float defaultValue, bool isPercentage, bool PlusMinusButton = false, bool disabled = false, const char* disabledTooltipText = "");
void EnhancementRadioButton(const char* text, const char* cvarName, int id);
bool EnhancementRadioButton(const char* text, const char* cvarName, int id);
bool EnhancementColor(const char* text, const char* cvarName, ImVec4 ColorRGBA, ImVec4 default_colors, bool allow_rainbow = true, bool has_alpha=false, bool TitleSameLine=false);
void DrawFlagArray32(const std::string& name, uint32_t& flags);

View file

@ -1020,8 +1020,6 @@ void TitleCard_InitPlaceName(PlayState* play, TitleCardContext* titleCtx, void*
}
titleCtx->texture = GetResourceDataByName(texture, false);
//titleCtx->texture = texture;
titleCtx->isBossCard = false;
titleCtx->hasTranslation = false;
titleCtx->x = x;
@ -1044,6 +1042,10 @@ void TitleCard_Update(PlayState* play, TitleCardContext* titleCtx) {
}
if (DECR(titleCtx->delayTimer) == 0) {
if (titleCtx->durationTimer == 80) {
GameInteractor_ExecuteOnPresentTitleCard();
}
if (DECR(titleCtx->durationTimer) == 0) {
Math_StepToS(&titleCtx->alpha, 0, 30);
Math_StepToS(&titleCtx->intensityR, 0, 70);

View file

@ -3133,6 +3133,8 @@ void Message_Update(PlayState* play) {
if (msgCtx->msgLength == 0) {
return;
}
GameInteractor_ExecuteOnDialogMessage();
bool isB_Held = CVarGetInteger("gSkipText", 0) != 0 ? CHECK_BTN_ALL(input->cur.button, BTN_B) && !sTextboxSkipped
: CHECK_BTN_ALL(input->press.button, BTN_B);

View file

@ -6064,6 +6064,8 @@ void Interface_Update(PlayState* play) {
Left_HUD_Margin = CVarGetInteger("gHUDMargin_L", 0);
Right_HUD_Margin = CVarGetInteger("gHUDMargin_R", 0);
Bottom_HUD_Margin = CVarGetInteger("gHUDMargin_B", 0);
GameInteractor_ExecuteOnInterfaceUpdate();
if (CHECK_BTN_ALL(debugInput->press.button, BTN_DLEFT)) {
gSaveContext.language = LANGUAGE_ENG;

View file

@ -148,6 +148,11 @@ typedef enum {
/* 3 */ FS_AUDIO_SURROUND
} AudioOption;
typedef enum {
/* 0 */ FS_TARGET_SWITCH,
/* 1 */ FS_TARGET_HOLD,
} TargetOption;
typedef enum {
/* 0 */ FS_CHAR_PAGE_HIRA,
/* 1 */ FS_CHAR_PAGE_KATA,
@ -209,8 +214,8 @@ void FileChoose_DrawNameEntry(GameState* thisx);
void FileChoose_DrawCharacter(GraphicsContext* gfxCtx, void* texture, s16 vtx);
void HandleMouseInput(Input* input);
u8 HandleMouseCursor(FileChooseContext* this, Input* input, int minx, int miny, int maxx, int maxy);
Vec2f HandleMouseCursorSplit(FileChooseContext* this, Input* input, int minx, int miny, int maxx, int maxy, int countx,
u8 HandleMouseCursor(FileChooseContext* thisx, Input* input, int minx, int miny, int maxx, int maxy);
Vec2f HandleMouseCursorSplit(FileChooseContext* thisx, Input* input, int minx, int miny, int maxx, int maxy, int countx,
int county);
extern s16 D_808123F0[];

View file

@ -349,6 +349,7 @@ void FileChoose_FinishFadeIn(GameState* thisx) {
this->controlsAlpha = 255;
this->windowAlpha = 200;
this->configMode = CM_MAIN_MENU;
GameInteractor_ExecuteOnPresentFileSelect();
}
}
@ -478,6 +479,8 @@ void FileChoose_UpdateRandomizer() {
}
}
uint16_t lastFileChooseButtonIndex;
/**
* Update the cursor and wait for the player to select a button to change menus accordingly.
* If an empty file is selected, enter the name entry config mode.
@ -597,6 +600,11 @@ void FileChoose_UpdateMainMenu(GameState* thisx) {
} else {
this->warningLabel = FS_WARNING_NONE;
}
if (lastFileChooseButtonIndex != this->buttonIndex) {
GameInteractor_ExecuteOnUpdateFileSelectSelection(this->buttonIndex);
lastFileChooseButtonIndex = this->buttonIndex;
}
}
}

View file

@ -54,6 +54,8 @@ void FileChoose_SetupCopySource(GameState* thisx) {
}
}
uint16_t lastCopyEraseButtonIndex;
/**
* Allow the player to select a file to copy or exit back to the main menu.
* Update function for `CM_SELECT_COPY_SOURCE`
@ -110,6 +112,11 @@ void FileChoose_SelectCopySource(GameState* thisx) {
}
}
}
if (lastCopyEraseButtonIndex != this->buttonIndex) {
GameInteractor_ExecuteOnUpdateFileCopySelection(this->buttonIndex);
lastCopyEraseButtonIndex = this->buttonIndex;
}
}
/**
@ -379,6 +386,11 @@ void FileChoose_CopyConfirm(GameState* thisx) {
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
this->buttonIndex ^= 1;
}
if (lastCopyEraseButtonIndex != this->buttonIndex) {
GameInteractor_ExecuteOnUpdateFileCopyConfirmationSelection(this->buttonIndex);
lastCopyEraseButtonIndex = this->buttonIndex;
}
}
/**
@ -724,6 +736,11 @@ void FileChoose_EraseSelect(GameState* thisx) {
this->warningLabel = FS_WARNING_NONE;
}
}
if (lastCopyEraseButtonIndex != this->buttonIndex) {
GameInteractor_ExecuteOnUpdateFileEraseSelection(this->buttonIndex);
lastCopyEraseButtonIndex = this->buttonIndex;
}
}
/**
@ -833,6 +850,11 @@ void FileChoose_EraseConfirm(GameState* thisx) {
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
this->buttonIndex ^= 1;
}
if (lastCopyEraseButtonIndex != this->buttonIndex) {
GameInteractor_ExecuteOnUpdateFileEraseConfirmationSelection(this->buttonIndex);
lastCopyEraseButtonIndex = this->buttonIndex;
}
}
/**

View file

@ -656,6 +656,7 @@ void FileChoose_StartOptions(GameState* thisx) {
}
static u8 sSelectedSetting;
int8_t lastOptionButtonIndex = -1;
/**
* Update the cursor and appropriate settings for the options menu.
@ -718,6 +719,19 @@ void FileChoose_UpdateOptionsMenu(GameState* thisx) {
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
sSelectedSetting ^= 1;
}
if (sSelectedSetting == FS_SETTING_AUDIO) {
if (lastOptionButtonIndex != gSaveContext.audioSetting) {
GameInteractor_ExecuteOnUpdateFileAudioSelection(gSaveContext.audioSetting);
lastOptionButtonIndex = gSaveContext.audioSetting;
}
} else {
// offset to detect switching between modes
if (lastOptionButtonIndex != FS_BTN_SELECT_QUIT + gSaveContext.zTargetSetting + 1) {
GameInteractor_ExecuteOnUpdateFileTargetSelection(gSaveContext.zTargetSetting);
lastOptionButtonIndex = FS_BTN_SELECT_QUIT + gSaveContext.zTargetSetting + 1;
}
}
}
typedef struct {

View file

@ -4260,4 +4260,6 @@ void KaleidoScope_Update(PlayState* play)
osSyncPrintf(VT_RST);
break;
}
GameInteractor_ExecuteOnKaleidoscopeUpdate(sInDungeonScene);
}