Rando version warning on different builds (#2420)

* save build version to savefile

* adjust rando hash icons to use fade in/out

* add dialog message support on the file select screen and display rando version warning

* remove duplicated message functions and use stubbed play state instead for rando warning

* add major/minor/patch version saving to file and compare against

* use strncpy and memset for build version

* don't show rando warning one copy/erase screens

* review feedback

* Add german and french translations for rando warning

Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>

---------

Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
This commit is contained in:
Adam Bird 2023-02-28 20:46:55 -05:00 committed by GitHub
parent 27d7cb0bc1
commit 1fc6a2f08f
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GPG key ID: 4AEE18F83AFDEB23
12 changed files with 139 additions and 12 deletions

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@ -463,7 +463,7 @@ void Play_Init(GameState* thisx) {
play->cameraPtrs[MAIN_CAM]->uid = 0;
play->activeCamera = MAIN_CAM;
func_8005AC48(&play->mainCamera, 0xFF);
func_80112098(play);
Regs_InitData(play);
Message_Init(play);
GameOver_Init(play);
SoundSource_InitAll(play);