Moved grayscale effect to the gpu and replaced some texture loads (#221)

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KiritoDev 2022-04-25 15:19:00 -05:00 committed by GitHub
commit 1f3a6b928f
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15 changed files with 126 additions and 59 deletions

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@ -88,13 +88,13 @@ struct ShaderProgramD3D11 {
static struct {
HMODULE d3d11_module;
PFN_D3D11_CREATE_DEVICE D3D11CreateDevice;
HMODULE d3dcompiler_module;
pD3DCompile D3DCompile;
D3D_FEATURE_LEVEL feature_level;
uint32_t msaa_num_quality_levels[D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT];
ComPtr<ID3D11Device> device;
ComPtr<IDXGISwapChain1> swap_chain;
ComPtr<ID3D11DeviceContext> context;
@ -448,6 +448,9 @@ static struct ShaderProgram *gfx_d3d11_create_and_load_new_shader(uint64_t shade
if (cc_features.opt_fog) {
ied[ied_index++] = { "FOG", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 };
}
if (cc_features.opt_grayscale) {
ied[ied_index++] = { "GRAYSCALE", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 };
}
for (unsigned int i = 0; i < cc_features.num_inputs; i++) {
DXGI_FORMAT format = cc_features.opt_alpha ? DXGI_FORMAT_R32G32B32A32_FLOAT : DXGI_FORMAT_R32G32B32_FLOAT;
ied[ied_index++] = { "INPUT", i, format, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 };