mirror of
https://github.com/HarbourMasters/Shipwright.git
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Merge b1bbc2bb8b
into 7b4df9bdb2
This commit is contained in:
commit
1f1c8666a7
4 changed files with 156 additions and 57 deletions
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@ -20,19 +20,29 @@ void RegionTable_Init_GerudoTrainingGround() {
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//Locations
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//Locations
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LOCATION(RC_GERUDO_TRAINING_GROUND_LOBBY_LEFT_CHEST, logic->CanHitEyeTargets()),
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LOCATION(RC_GERUDO_TRAINING_GROUND_LOBBY_LEFT_CHEST, logic->CanHitEyeTargets()),
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LOCATION(RC_GERUDO_TRAINING_GROUND_LOBBY_RIGHT_CHEST, logic->CanHitEyeTargets()),
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LOCATION(RC_GERUDO_TRAINING_GROUND_LOBBY_RIGHT_CHEST, logic->CanHitEyeTargets()),
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LOCATION(RC_GERUDO_TRAINING_GROUND_STALFOS_CHEST, logic->CanKillEnemy(RE_STALFOS, ED_CLOSE, true, 2, true)),
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LOCATION(RC_GERUDO_TRAINING_GROUND_BEAMOS_CHEST, logic->CanKillEnemy(RE_BEAMOS) && logic->CanKillEnemy(RE_DINOLFOS, ED_CLOSE, true, 2, true)),
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LOCATION(RC_GERUDO_TRAINING_GROUND_ENTRANCE_STORMS_FAIRY, logic->CanUse(RG_SONG_OF_STORMS)),
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LOCATION(RC_GERUDO_TRAINING_GROUND_ENTRANCE_STORMS_FAIRY, logic->CanUse(RG_SONG_OF_STORMS)),
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LOCATION(RC_GERUDO_TRAINING_GROUND_BEAMOS_SOUTH_HEART, true),
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LOCATION(RC_GERUDO_TRAINING_GROUND_BEAMOS_EAST_HEART, true),
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}, {
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}, {
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//Exits
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//Exits
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Entrance(RR_GERUDO_TRAINING_GROUND_ENTRYWAY, []{return true;}),
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Entrance(RR_GERUDO_TRAINING_GROUND_ENTRYWAY, []{return true;}),
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Entrance(RR_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_ROOM, []{return logic->CanKillEnemy(RE_STALFOS, ED_CLOSE, true, 2, true) && (logic->CanUse(RG_HOOKSHOT) || ctx->GetTrickOption(RT_GTG_WITHOUT_HOOKSHOT));}),
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Entrance(RR_GERUDO_TRAINING_GROUND_SAND_ROOM, []{return true;}),
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Entrance(RR_GERUDO_TRAINING_GROUND_LAVA_ROOM, []{return Here(RR_GERUDO_TRAINING_GROUND_LOBBY, []{return logic->CanKillEnemy(RE_BEAMOS) && logic->CanKillEnemy(RE_DINOLFOS, ED_CLOSE, true, 2, true);});}),
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Entrance(RR_GERUDO_TRAINING_GROUND_DINALFOS, []{return true;}),
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Entrance(RR_GERUDO_TRAINING_GROUND_CENTRAL_MAZE, []{return true;}),
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Entrance(RR_GERUDO_TRAINING_GROUND_CENTRAL_MAZE, []{return true;}),
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});
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});
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areaTable[RR_GERUDO_TRAINING_GROUND_SAND_ROOM] = Region("Gerudo Training Ground Sand Room", SCENE_GERUDO_TRAINING_GROUND, {}, {
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//Locations
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LOCATION(RC_GERUDO_TRAINING_GROUND_STALFOS_CHEST, logic->CanKillEnemy(RE_STALFOS, ED_CLOSE, true, 2, true)),
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}, {
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//Exits
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Entrance(RR_GERUDO_TRAINING_GROUND_LOBBY, []{return true;}),
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Entrance(RR_GERUDO_TRAINING_GROUND_BOULDER_ROOM, []{return Here(RR_GERUDO_TRAINING_GROUND_SAND_ROOM, []{return logic->CanKillEnemy(RE_STALFOS, ED_CLOSE, true, 2, true);});}),
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});
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areaTable[RR_GERUDO_TRAINING_GROUND_BOULDER_ROOM] = Region("Gerudo Training Ground Boulder Room", SCENE_GERUDO_TRAINING_GROUND, {}, {}, {
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Entrance(RR_GERUDO_TRAINING_GROUND_SAND_ROOM, []{return true;}),
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Entrance(RR_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_ROOM, []{return logic->CanUse(RG_HOOKSHOT) || ctx->GetTrickOption(RT_GTG_WITHOUT_HOOKSHOT);}),
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});
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areaTable[RR_GERUDO_TRAINING_GROUND_CENTRAL_MAZE] = Region("Gerudo Training Ground Central Maze", SCENE_GERUDO_TRAINING_GROUND, {}, {
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areaTable[RR_GERUDO_TRAINING_GROUND_CENTRAL_MAZE] = Region("Gerudo Training Ground Central Maze", SCENE_GERUDO_TRAINING_GROUND, {}, {
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//Locations
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//Locations
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LOCATION(RC_GERUDO_TRAINING_GROUND_HIDDEN_CEILING_CHEST, logic->SmallKeys(RR_GERUDO_TRAINING_GROUND, 3) && (ctx->GetTrickOption(RT_LENS_GTG) || logic->CanUse(RG_LENS_OF_TRUTH))),
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LOCATION(RC_GERUDO_TRAINING_GROUND_HIDDEN_CEILING_CHEST, logic->SmallKeys(RR_GERUDO_TRAINING_GROUND, 3) && (ctx->GetTrickOption(RT_LENS_GTG) || logic->CanUse(RG_LENS_OF_TRUTH))),
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@ -42,6 +52,7 @@ void RegionTable_Init_GerudoTrainingGround() {
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LOCATION(RC_GERUDO_TRAINING_GROUND_MAZE_PATH_FINAL_CHEST, logic->SmallKeys(RR_GERUDO_TRAINING_GROUND, 9)),
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LOCATION(RC_GERUDO_TRAINING_GROUND_MAZE_PATH_FINAL_CHEST, logic->SmallKeys(RR_GERUDO_TRAINING_GROUND, 9)),
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}, {
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}, {
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//Exits
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//Exits
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Entrance(RR_GERUDO_TRAINING_GROUND_LOBBY, []{return true;}),
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Entrance(RR_GERUDO_TRAINING_GROUND_CENTRAL_MAZE_RIGHT, []{return logic->SmallKeys(RR_GERUDO_TRAINING_GROUND, 9);}),
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Entrance(RR_GERUDO_TRAINING_GROUND_CENTRAL_MAZE_RIGHT, []{return logic->SmallKeys(RR_GERUDO_TRAINING_GROUND, 9);}),
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});
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});
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@ -52,17 +63,74 @@ void RegionTable_Init_GerudoTrainingGround() {
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LOCATION(RC_GERUDO_TRAINING_GROUND_FREESTANDING_KEY, true),
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LOCATION(RC_GERUDO_TRAINING_GROUND_FREESTANDING_KEY, true),
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}, {
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}, {
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//Exits
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//Exits
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Entrance(RR_GERUDO_TRAINING_GROUND_HAMMER_ROOM, []{return logic->CanUse(RG_HOOKSHOT);}),
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Entrance(RR_GERUDO_TRAINING_GROUND_LAVA_ROOM, []{return true;}),
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Entrance(RR_GERUDO_TRAINING_GROUND_LAVA_ROOM, []{return true;}),
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Entrance(RR_GERUDO_TRAINING_GROUND_LAVA_ROOM_UPPER_LEDGE, []{return logic->CanUse(RG_HOOKSHOT);}),
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Entrance(RR_GERUDO_TRAINING_GROUND_CENTRAL_MAZE, []{return logic->SmallKeys(RR_GERUDO_TRAINING_GROUND, 9);}),
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});
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});
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areaTable[RR_GERUDO_TRAINING_GROUND_LAVA_ROOM] = Region("Gerudo Training Ground Lava Room", SCENE_GERUDO_TRAINING_GROUND, {}, {
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areaTable[RR_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_ROOM] = Region("Gerudo Training Ground Heavy Block Room", SCENE_GERUDO_TRAINING_GROUND, {
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//Events
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EventAccess(&logic->GTGPushedHeavyBlock, []{return logic->CanUse(RG_SILVER_GAUNTLETS);}),
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}, {
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//Locations
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//Locations
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LOCATION(RC_GERUDO_TRAINING_GROUND_UNDERWATER_SILVER_RUPEE_CHEST, logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_SONG_OF_TIME) && logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 24),
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LOCATION(RC_GERUDO_TRAINING_GROUND_BEFORE_HEAVY_BLOCK_CHEST, logic->CanKillEnemy(RE_WOLFOS, ED_CLOSE, true, 4, true)),
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}, {
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}, {
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//Exits
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//Exits
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Entrance(RR_GERUDO_TRAINING_GROUND_CENTRAL_MAZE_RIGHT, []{return logic->CanUse(RG_SONG_OF_TIME) || logic->IsChild;}),
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Entrance(RR_GERUDO_TRAINING_GROUND_ABOVE_HEAVY_BLOCK_ROOM, []{return (ctx->GetTrickOption(RT_LENS_GTG) || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->CanUse(RG_HOOKSHOT) || (ctx->GetTrickOption(RT_GTG_FAKE_WALL) && logic->CanUse(RG_HOVER_BOOTS)));}),
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Entrance(RR_GERUDO_TRAINING_GROUND_HAMMER_ROOM, []{return logic->CanUse(RG_LONGSHOT) || (logic->CanUse(RG_HOVER_BOOTS) && logic->CanUse(RG_HOOKSHOT));}),
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Entrance(RR_GERUDO_TRAINING_GROUND_BEHIND_HEAVY_BLOCK, []{return logic->GTGPushedHeavyBlock;}),
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Entrance(RR_GERUDO_TRAINING_GROUND_BOULDER_ROOM, []{return true;}),
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});
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areaTable[RR_GERUDO_TRAINING_GROUND_ABOVE_HEAVY_BLOCK_ROOM] = Region("Gerudo Training Ground Above Heavy Block Room", SCENE_GERUDO_TRAINING_GROUND, {
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//Events
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EventAccess(&logic->GTGUnlockedDoorBehindHeavyBlock, []{return true;}),
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}, {}, {
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//Exits
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Entrance(RR_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_ROOM, []{return ctx->GetTrickOption(RT_LENS_GTG) || logic->CanUse(RG_LENS_OF_TRUTH);}),
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Entrance(RR_GERUDO_TRAINING_GROUND_EYE_STATUE_UPPER, []{return true;}),
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});
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areaTable[RR_GERUDO_TRAINING_GROUND_BEHIND_HEAVY_BLOCK] = Region("Gerudo Training Ground Behind Heavy Block", SCENE_GERUDO_TRAINING_GROUND, {}, {}, {
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//Exits
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Entrance(RR_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_ROOM, []{return logic->GTGPushedHeavyBlock;}),
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Entrance(RR_GERUDO_TRAINING_GROUND_LIKE_LIKE_ROOM, []{return logic->GTGUnlockedDoorBehindHeavyBlock;}),
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});
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areaTable[RR_GERUDO_TRAINING_GROUND_LIKE_LIKE_ROOM] = Region("Gerudo Training Ground Like Like Room", SCENE_GERUDO_TRAINING_GROUND, {}, {
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//Locations
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LOCATION(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_FIRST_CHEST, logic->CanKillEnemy(RE_LIKE_LIKE)),
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LOCATION(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_SECOND_CHEST, logic->CanKillEnemy(RE_LIKE_LIKE)),
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LOCATION(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_THIRD_CHEST, (ctx->GetTrickOption(RT_LENS_GTG) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->CanPassEnemy(RE_LIKE_LIKE)),
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LOCATION(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_FOURTH_CHEST, true),
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}, {
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//Exits
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Entrance(RR_GERUDO_TRAINING_GROUND_BEHIND_HEAVY_BLOCK, []{return true;}),
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});
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areaTable[RR_GERUDO_TRAINING_GROUND_EYE_STATUE_UPPER] = Region("Gerudo Training Ground Eye Statue Upper", SCENE_GERUDO_TRAINING_GROUND, {}, {}, {
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//Exits
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Entrance(RR_GERUDO_TRAINING_GROUND_EYE_STATUE_LOWER, []{return true;}),
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Entrance(RR_GERUDO_TRAINING_GROUND_ABOVE_HEAVY_BLOCK_ROOM, []{return true;}),
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Entrance(RR_GERUDO_TRAINING_GROUND_ABOVE_MAZE, []{return logic->GTGClearedEyeStatue;}),
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});
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areaTable[RR_GERUDO_TRAINING_GROUND_ABOVE_MAZE] = Region("Gerudo Training Ground Above Eye", SCENE_GERUDO_TRAINING_GROUND, {}, {
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//Locations
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LOCATION(RC_GERUDO_TRAINING_GROUND_NEAR_SCARECROW_CHEST, true),
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}, {
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//Exits
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Entrance(RR_GERUDO_TRAINING_GROUND_EYE_STATUE_UPPER, []{return true;}),
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});
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areaTable[RR_GERUDO_TRAINING_GROUND_EYE_STATUE_LOWER] = Region("Gerudo Training Ground Eye Statue Lower", SCENE_GERUDO_TRAINING_GROUND, {
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//Events
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EventAccess(&logic->GTGClearedEyeStatue, []{return logic->CanUse(RG_FAIRY_BOW);}),
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}, {
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//Locations
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LOCATION(RC_GERUDO_TRAINING_GROUND_EYE_STATUE_CHEST, logic->GTGClearedEyeStatue),
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}, {
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//Exits
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Entrance(RR_GERUDO_TRAINING_GROUND_HAMMER_ROOM, []{return true;}),
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});
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});
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areaTable[RR_GERUDO_TRAINING_GROUND_HAMMER_ROOM] = Region("Gerudo Training Ground Hammer Room", SCENE_GERUDO_TRAINING_GROUND, {}, {
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areaTable[RR_GERUDO_TRAINING_GROUND_HAMMER_ROOM] = Region("Gerudo Training Ground Hammer Room", SCENE_GERUDO_TRAINING_GROUND, {}, {
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@ -75,39 +143,43 @@ void RegionTable_Init_GerudoTrainingGround() {
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Entrance(RR_GERUDO_TRAINING_GROUND_LAVA_ROOM, []{return true;}),
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Entrance(RR_GERUDO_TRAINING_GROUND_LAVA_ROOM, []{return true;}),
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});
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});
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areaTable[RR_GERUDO_TRAINING_GROUND_EYE_STATUE_LOWER] = Region("Gerudo Training Ground Eye Statue Lower", SCENE_GERUDO_TRAINING_GROUND, {}, {
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areaTable[RR_GERUDO_TRAINING_GROUND_LAVA_ROOM] = Region("Gerudo Training Ground Lava Room", SCENE_GERUDO_TRAINING_GROUND, {
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//Locations
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EventAccess(&logic->GTGPlatformSilverRupees, []{return logic->CanUse(RG_HOOKSHOT) && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_SONG_OF_TIME));}),
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LOCATION(RC_GERUDO_TRAINING_GROUND_EYE_STATUE_CHEST, logic->CanUse(RG_FAIRY_BOW)),
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}, {}, {
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}, {
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//Exits
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//Exits
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Entrance(RR_GERUDO_TRAINING_GROUND_DINALFOS, []{return true;}),
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Entrance(RR_GERUDO_TRAINING_GROUND_CENTRAL_MAZE_RIGHT, []{return logic->CanUse(RG_SONG_OF_TIME) || logic->IsChild;}),
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// possible to make across with adult's rolling jump, only requiring hookshot
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Entrance(RR_GERUDO_TRAINING_GROUND_LAVA_ROOM_UPPER_LEDGE, []{return logic->CanUse(RG_LONGSHOT) || (logic->CanUse(RG_HOOKSHOT) && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_SONG_OF_TIME)));}),
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Entrance(RR_GERUDO_TRAINING_GROUND_UNDERWATER, []{return logic->GTGPlatformSilverRupees;}),
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});
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areaTable[RR_GERUDO_TRAINING_GROUND_LAVA_ROOM_UPPER_LEDGE] = Region("Gerudo Training Ground Lava Room", SCENE_GERUDO_TRAINING_GROUND, {}, {}, {
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//Exits
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// possible to make across with as adult's rolling jump, no hookshot necessary
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Entrance(RR_GERUDO_TRAINING_GROUND_LAVA_ROOM, []{return logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_SONG_OF_TIME);}),
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Entrance(RR_GERUDO_TRAINING_GROUND_HAMMER_ROOM, []{return true;}),
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Entrance(RR_GERUDO_TRAINING_GROUND_HAMMER_ROOM, []{return true;}),
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});
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});
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areaTable[RR_GERUDO_TRAINING_GROUND_EYE_STATUE_UPPER] = Region("Gerudo Training Ground Eye Statue Upper", SCENE_GERUDO_TRAINING_GROUND, {}, {
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areaTable[RR_GERUDO_TRAINING_GROUND_UNDERWATER] = Region("Gerudo Training Ground Underwater", SCENE_GERUDO_TRAINING_GROUND, {}, {
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//Locations
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//Locations
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LOCATION(RC_GERUDO_TRAINING_GROUND_NEAR_SCARECROW_CHEST, logic->CanUse(RG_FAIRY_BOW)),
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LOCATION(RC_GERUDO_TRAINING_GROUND_UNDERWATER_SILVER_RUPEE_CHEST, logic->CanUse(RG_SONG_OF_TIME) && logic->CanUse(RG_IRON_BOOTS) && logic->HasItem(RG_BRONZE_SCALE) && logic->WaterTimer() >= 24),
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}, {
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}, {
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//Exits
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//Exits
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Entrance(RR_GERUDO_TRAINING_GROUND_EYE_STATUE_LOWER, []{return true;}),
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Entrance(RR_GERUDO_TRAINING_GROUND_LAVA_ROOM, []{return true;}),
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});
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});
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areaTable[RR_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_ROOM] = Region("Gerudo Training Ground Heavy Block Room", SCENE_GERUDO_TRAINING_GROUND, {}, {
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areaTable[RR_GERUDO_TRAINING_GROUND_DINALFOS] = Region("Gerudo Training Dinalfos", SCENE_GERUDO_TRAINING_GROUND, {}, {
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//Locations
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//Locations
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LOCATION(RC_GERUDO_TRAINING_GROUND_BEFORE_HEAVY_BLOCK_CHEST, logic->CanKillEnemy(RE_WOLFOS, ED_CLOSE, true, 4, true)),
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LOCATION(RC_GERUDO_TRAINING_GROUND_BEAMOS_CHEST, logic->CanKillEnemy(RE_BEAMOS) && logic->CanKillEnemy(RE_DINOLFOS, ED_CLOSE, true, 2, true)),
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LOCATION(RC_GERUDO_TRAINING_GROUND_BEAMOS_SOUTH_HEART, true),
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LOCATION(RC_GERUDO_TRAINING_GROUND_BEAMOS_EAST_HEART, true),
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}, {
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}, {
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//Exits
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//Exits
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Entrance(RR_GERUDO_TRAINING_GROUND_EYE_STATUE_UPPER, []{return (ctx->GetTrickOption(RT_LENS_GTG) || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->CanUse(RG_HOOKSHOT) || (ctx->GetTrickOption(RT_GTG_FAKE_WALL) && logic->CanUse(RG_HOVER_BOOTS)));}),
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Entrance(RR_GERUDO_TRAINING_GROUND_LOBBY, []{return true;}),
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Entrance(RR_GERUDO_TRAINING_GROUND_LIKE_LIKE_ROOM, []{return (ctx->GetTrickOption(RT_LENS_GTG) || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->CanUse(RG_HOOKSHOT) || (ctx->GetTrickOption(RT_GTG_FAKE_WALL) && logic->CanUse(RG_HOVER_BOOTS))) && logic->CanUse(RG_SILVER_GAUNTLETS);}),
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Entrance(RR_GERUDO_TRAINING_GROUND_LAVA_ROOM, []{return Here(RR_GERUDO_TRAINING_GROUND_DINALFOS, []{return logic->CanKillEnemy(RE_BEAMOS) && logic->CanKillEnemy(RE_DINOLFOS, ED_CLOSE, true, 2, true);});}),
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});
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});
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areaTable[RR_GERUDO_TRAINING_GROUND_LIKE_LIKE_ROOM] = Region("Gerudo Training Ground Like Like Room", SCENE_GERUDO_TRAINING_GROUND, {}, {
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//Locations
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LOCATION(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_FIRST_CHEST, logic->CanJumpslashExceptHammer()),
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LOCATION(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_SECOND_CHEST, logic->CanJumpslashExceptHammer()),
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LOCATION(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_THIRD_CHEST, logic->CanJumpslashExceptHammer()),
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LOCATION(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_FOURTH_CHEST, logic->CanJumpslashExceptHammer()),
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}, {});
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#pragma endregion
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#pragma endregion
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#pragma region MQ
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#pragma region MQ
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@ -116,8 +188,6 @@ void RegionTable_Init_GerudoTrainingGround() {
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//Locations
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//Locations
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LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_CHEST, true),
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LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_CHEST, true),
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LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_CHEST, true),
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LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_CHEST, true),
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LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_MAZE_PATH_FIRST_CHEST, true),
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LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_MAZE_PATH_SECOND_CHEST, true),
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LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_POT_1, logic->CanBreakPots()),
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LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_POT_1, logic->CanBreakPots()),
|
||||||
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_POT_2, logic->CanBreakPots()),
|
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_POT_2, logic->CanBreakPots()),
|
||||||
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_POT_1, logic->CanBreakPots()),
|
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_POT_1, logic->CanBreakPots()),
|
||||||
|
@ -125,19 +195,21 @@ void RegionTable_Init_GerudoTrainingGround() {
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_GERUDO_TRAINING_GROUND_ENTRYWAY, []{return true;}),
|
Entrance(RR_GERUDO_TRAINING_GROUND_ENTRYWAY, []{return true;}),
|
||||||
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_MAZE_HIDDEN_ROOM, []{return ctx->GetTrickOption(RT_LENS_GTG_MQ) || logic->CanUse(RG_LENS_OF_TRUTH);}),
|
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_MAZE_BY_LOBBY, []{return true;}),
|
||||||
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_MAZE_FIRST_LOCK, []{return logic->SmallKeys(RR_GERUDO_TRAINING_GROUND, 1);}),
|
//It's possible to use the torch in hidden room of maze with flame storage to light these
|
||||||
//It's possible to use the torch in RR_GERUDO_TRAINING_GROUND_MQ_MAZE_HIDDEN_ROOM with flame storage to light these
|
|
||||||
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_SAND_ROOM, []{return Here(RR_GERUDO_TRAINING_GROUND_MQ_LOBBY, []{return logic->HasFireSource();});}),
|
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_SAND_ROOM, []{return Here(RR_GERUDO_TRAINING_GROUND_MQ_LOBBY, []{return logic->HasFireSource();});}),
|
||||||
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_DINOLFOS_ROOM, []{return Here(RR_GERUDO_TRAINING_GROUND_MQ_LOBBY, []{return (logic->IsAdult && logic->CanUse(RG_FAIRY_BOW)) || (logic->IsChild && logic->CanUse(RG_FAIRY_SLINGSHOT));});}),
|
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_DINOLFOS_ROOM, []{return Here(RR_GERUDO_TRAINING_GROUND_MQ_LOBBY, []{return logic->CanHitEyeTargets();});}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_GERUDO_TRAINING_GROUND_MQ_MAZE_HIDDEN_ROOM] = Region("Gerudo Training Ground MQ Maze Hidden Room", SCENE_GERUDO_TRAINING_GROUND, {}, {
|
areaTable[RR_GERUDO_TRAINING_GROUND_MQ_MAZE_BY_LOBBY] = Region("Gerudo Training Ground MQ Maze By Lobby", SCENE_GERUDO_TRAINING_GROUND, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_HIDDEN_CEILING_CHEST, true),
|
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_MAZE_PATH_FIRST_CHEST, true),
|
||||||
|
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_MAZE_PATH_SECOND_CHEST, true),
|
||||||
|
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_HIDDEN_CEILING_CHEST, ctx->GetTrickOption(RT_LENS_GTG_MQ) || logic->CanUse(RG_LENS_OF_TRUTH)),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_LOBBY, []{return true;}),
|
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_LOBBY, []{return true;}),
|
||||||
|
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_MAZE_FIRST_LOCK, []{return logic->SmallKeys(RR_GERUDO_TRAINING_GROUND, 1);}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_GERUDO_TRAINING_GROUND_MQ_MAZE_FIRST_LOCK] = Region("Gerudo Training Ground MQ Maze First Lock", SCENE_GERUDO_TRAINING_GROUND, {}, {
|
areaTable[RR_GERUDO_TRAINING_GROUND_MQ_MAZE_FIRST_LOCK] = Region("Gerudo Training Ground MQ Maze First Lock", SCENE_GERUDO_TRAINING_GROUND, {}, {
|
||||||
|
@ -167,33 +239,43 @@ void RegionTable_Init_GerudoTrainingGround() {
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_LOBBY, []{return true;}),
|
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_LOBBY, []{return true;}),
|
||||||
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_LEFT_SIDE, []{return Here(RR_GERUDO_TRAINING_GROUND_MQ_SAND_ROOM, []{return logic->CanKillEnemy(RE_IRON_KNUCKLE);});}),
|
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_BOULDER_ROOM, []{return Here(RR_GERUDO_TRAINING_GROUND_MQ_SAND_ROOM, []{return logic->CanKillEnemy(RE_IRON_KNUCKLE);});}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_GERUDO_TRAINING_GROUND_MQ_LEFT_SIDE] = Region("Gerudo Training Ground MQ Left Side", SCENE_GERUDO_TRAINING_GROUND, {}, {}, {
|
areaTable[RR_GERUDO_TRAINING_GROUND_MQ_BOULDER_ROOM] = Region("Gerudo Training Ground MQ Left Side", SCENE_GERUDO_TRAINING_GROUND, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_SAND_ROOM, []{return true;}),
|
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_SAND_ROOM, []{return true;}),
|
||||||
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_STALFOS_ROOM, []{return Here(RR_GERUDO_TRAINING_GROUND_MQ_LEFT_SIDE, []{return logic->CanUse(RG_LONGSHOT) || ctx->GetTrickOption(RT_GTG_MQ_WITHOUT_HOOKSHOT) || (ctx->GetTrickOption(RT_GTG_MQ_WITH_HOOKSHOT) && logic->IsAdult && logic->CanJumpslash() && logic->CanUse(RG_HOOKSHOT));});}),
|
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_STALFOS_ROOM, []{return Here(RR_GERUDO_TRAINING_GROUND_MQ_BOULDER_ROOM, []{return logic->CanUse(RG_LONGSHOT) || ctx->GetTrickOption(RT_GTG_MQ_WITHOUT_HOOKSHOT) || (ctx->GetTrickOption(RT_GTG_MQ_WITH_HOOKSHOT) && logic->IsAdult && logic->CanJumpslash() && logic->CanUse(RG_HOOKSHOT));});}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_GERUDO_TRAINING_GROUND_MQ_STALFOS_ROOM] = Region("Gerudo Training Ground MQ Stalfos Room", SCENE_GERUDO_TRAINING_GROUND, {
|
areaTable[RR_GERUDO_TRAINING_GROUND_MQ_STALFOS_ROOM] = Region("Gerudo Training Ground MQ Stalfos Room", SCENE_GERUDO_TRAINING_GROUND, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->BlueFireAccess, []{return true;}),
|
EventAccess(&logic->BlueFireAccess, []{return true;}),
|
||||||
|
EventAccess(&logic->GTGUnlockedDoorBehindHeavyBlock, []{return Here(RR_GERUDO_TRAINING_GROUND_MQ_STALFOS_ROOM, []{return logic->CanKillEnemy(RE_STALFOS, ED_CLOSE, true, 2, true);});}),
|
||||||
|
EventAccess(&logic->GTGPushedHeavyBlock, []{return logic->CanUse(RG_SILVER_GAUNTLETS) && logic->CanAvoidEnemy(RE_STALFOS, true, 2);}),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
//implies logic->CanKillEnemy(RE_BIG_SKULLTULA)
|
//implies logic->CanKillEnemy(RE_BIG_SKULLTULA)
|
||||||
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_BEFORE_HEAVY_BLOCK_CHEST, logic->CanKillEnemy(RE_STALFOS, ED_CLOSE, true, 2, true)),
|
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_BEFORE_HEAVY_BLOCK_CHEST, logic->CanKillEnemy(RE_STALFOS, ED_CLOSE, true, 2, true)),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_BEHIND_BLOCK, []{return Here(RR_GERUDO_TRAINING_GROUND_MQ_STALFOS_ROOM, []{return logic->CanKillEnemy(RE_STALFOS, ED_CLOSE, true, 2, true);}) && logic->CanUse(RG_SILVER_GAUNTLETS);}),
|
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_BOULDER_ROOM, []{return true;}),
|
||||||
|
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_BEHIND_BLOCK, []{return logic->GTGPushedHeavyBlock;}),
|
||||||
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_STATUE_ROOM_LEDGE, []{return logic->IsAdult && Here(RR_GERUDO_TRAINING_GROUND_MQ_STALFOS_ROOM, []{return logic->CanKillEnemy(RE_STALFOS, ED_CLOSE, true, 2, true);}) && (ctx->GetTrickOption(RT_LENS_GTG_MQ) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->BlueFire() && (logic->CanUse(RG_SONG_OF_TIME) || (ctx->GetTrickOption(RT_GTG_FAKE_WALL) && logic->CanUse(RG_HOVER_BOOTS)));}),
|
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_STATUE_ROOM_LEDGE, []{return logic->IsAdult && Here(RR_GERUDO_TRAINING_GROUND_MQ_STALFOS_ROOM, []{return logic->CanKillEnemy(RE_STALFOS, ED_CLOSE, true, 2, true);}) && (ctx->GetTrickOption(RT_LENS_GTG_MQ) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->BlueFire() && (logic->CanUse(RG_SONG_OF_TIME) || (ctx->GetTrickOption(RT_GTG_FAKE_WALL) && logic->CanUse(RG_HOVER_BOOTS)));}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_GERUDO_TRAINING_GROUND_MQ_BEHIND_BLOCK] = Region("Gerudo Training Ground MQ Behind Block", SCENE_GERUDO_TRAINING_GROUND, {}, {
|
areaTable[RR_GERUDO_TRAINING_GROUND_MQ_BEHIND_BLOCK] = Region("Gerudo Training Ground MQ Behind Block", SCENE_GERUDO_TRAINING_GROUND, {}, {}, {
|
||||||
|
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_STALFOS_ROOM, []{return logic->GTGPushedHeavyBlock;}),
|
||||||
|
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_ROOM_BEHIND_BLOCK, []{return logic->GTGUnlockedDoorBehindHeavyBlock;}),
|
||||||
|
});
|
||||||
|
|
||||||
|
areaTable[RR_GERUDO_TRAINING_GROUND_MQ_ROOM_BEHIND_BLOCK] = Region("Gerudo Training Ground MQ Room Behind Block", SCENE_GERUDO_TRAINING_GROUND, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
//implies logic->CanKillEnemy(RE_SPIKE)
|
//implies logic->CanKillEnemy(RE_SPIKE)
|
||||||
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_HEAVY_BLOCK_CHEST, logic->CanKillEnemy(RE_FREEZARD)),
|
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_HEAVY_BLOCK_CHEST, logic->CanKillEnemy(RE_FREEZARD)),
|
||||||
}, {});
|
}, {
|
||||||
|
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_ROOM_BEHIND_BLOCK, []{return true;}),
|
||||||
|
});
|
||||||
|
|
||||||
areaTable[RR_GERUDO_TRAINING_GROUND_MQ_STATUE_ROOM_LEDGE] = Region("Gerudo Training Ground MQ Statue Room Ledge", SCENE_GERUDO_TRAINING_GROUND, {}, {}, {
|
areaTable[RR_GERUDO_TRAINING_GROUND_MQ_STATUE_ROOM_LEDGE] = Region("Gerudo Training Ground MQ Statue Room Ledge", SCENE_GERUDO_TRAINING_GROUND, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
|
@ -211,7 +293,7 @@ void RegionTable_Init_GerudoTrainingGround() {
|
||||||
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_STATUE_ROOM_LEDGE, []{return true;}),
|
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_STATUE_ROOM_LEDGE, []{return true;}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_GERUDO_TRAINING_GROUND_MQ_STATUE_ROOM] = Region("Gerudo Training Ground MQ Statue ROom", SCENE_GERUDO_TRAINING_GROUND, {}, {
|
areaTable[RR_GERUDO_TRAINING_GROUND_MQ_STATUE_ROOM] = Region("Gerudo Training Ground MQ Statue Room", SCENE_GERUDO_TRAINING_GROUND, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_EYE_STATUE_CHEST, logic->CanUse(RG_FAIRY_BOW)),
|
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_EYE_STATUE_CHEST, logic->CanUse(RG_FAIRY_BOW)),
|
||||||
}, {
|
}, {
|
||||||
|
@ -241,6 +323,7 @@ void RegionTable_Init_GerudoTrainingGround() {
|
||||||
//the fire bubble here is a jerk if you are aiming for the nearest hook platform, you have to aim to the right hand side with hook to dodge it
|
//the fire bubble here is a jerk if you are aiming for the nearest hook platform, you have to aim to the right hand side with hook to dodge it
|
||||||
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_PLATFORMS_UNLIT_TORCH, []{return logic->CanUse(RG_LONGSHOT) || (logic->GTGPlatformSilverRupees && logic->CanUse(RG_HOOKSHOT)) || ((logic->CanUse(RG_FIRE_ARROWS) && logic->GTGPlatformSilverRupees) && logic->CanUse(RG_HOVER_BOOTS));}),
|
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_PLATFORMS_UNLIT_TORCH, []{return logic->CanUse(RG_LONGSHOT) || (logic->GTGPlatformSilverRupees && logic->CanUse(RG_HOOKSHOT)) || ((logic->CanUse(RG_FIRE_ARROWS) && logic->GTGPlatformSilverRupees) && logic->CanUse(RG_HOVER_BOOTS));}),
|
||||||
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_MAZE_RIGHT, []{return logic->MQGTGRightSideSwitch && logic->CanUse(RG_LONGSHOT);}),
|
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_MAZE_RIGHT, []{return logic->MQGTGRightSideSwitch && logic->CanUse(RG_LONGSHOT);}),
|
||||||
|
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_TORCH_SLUG_ROOM, []{return true;}),
|
||||||
});
|
});
|
||||||
|
|
||||||
//this region exists to place silver rupee items on later, normally it's all on fire and cannot be stood on without access from another area
|
//this region exists to place silver rupee items on later, normally it's all on fire and cannot be stood on without access from another area
|
||||||
|
@ -312,16 +395,17 @@ void RegionTable_Init_GerudoTrainingGround() {
|
||||||
|
|
||||||
areaTable[RR_GERUDO_TRAINING_GROUND_MQ_DINOLFOS_ROOM] = Region("Gerudo Training Ground MQ Dinolfos Room", SCENE_GERUDO_TRAINING_GROUND, {
|
areaTable[RR_GERUDO_TRAINING_GROUND_MQ_DINOLFOS_ROOM] = Region("Gerudo Training Ground MQ Dinolfos Room", SCENE_GERUDO_TRAINING_GROUND, {
|
||||||
//Events
|
//Events
|
||||||
//EventAccess(&WallFairy, []{return WallFairy || (logic->IsAdult && logic->CanUse(RG_FAIRY_BOW));}),
|
//EventAccess(&WallFairy, []{return logic->IsAdult && logic->CanUse(RG_FAIRY_BOW);}),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
//implies logic->CanKillEnemy(RE_LIZALFOS and logic->CanKillEnemy(RE_DODONGO)
|
//implies logic->CanKillEnemy(RE_LIZALFOS and logic->CanKillEnemy(RE_DODONGO)
|
||||||
//is logic->CanKillEnemy(RE_DINOLFOS, ED_CLOSE, true, 2, true) && logic->CanKillEnemy(RE_ARMOS, ED_CLOSE, true, 1, true) broken down to exclude sticks, as it take too many to clear the room
|
//is logic->CanKillEnemy(RE_DINOLFOS, ED_CLOSE, true, 2, true) && logic->CanKillEnemy(RE_ARMOS, ED_CLOSE, true, 1, true) broken down to exclude sticks, as it takes too many to clear the room
|
||||||
//Proper enemy kill room ammo logic is needed to handle this room
|
//Proper enemy kill room ammo logic is needed to handle this room
|
||||||
//some combinations may be impossible without taking damage, keep an eye out for issues here
|
//some combinations may be impossible without taking damage, keep an eye out for issues here
|
||||||
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_DINOLFOS_CHEST, logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_FAIRY_BOW) || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT)))),
|
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_DINOLFOS_CHEST, logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_FAIRY_BOW) || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT)))),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
|
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_LOBBY, []{return true;}),
|
||||||
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_TORCH_SIDE_PLATFORMS, []{return Here(RR_GERUDO_TRAINING_GROUND_MQ_DINOLFOS_ROOM, []{return logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_FAIRY_BOW) || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT)));});}),
|
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_TORCH_SIDE_PLATFORMS, []{return Here(RR_GERUDO_TRAINING_GROUND_MQ_DINOLFOS_ROOM, []{return logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_FAIRY_BOW) || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT)));});}),
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
|
@ -2513,6 +2513,9 @@ void Logic::Reset(bool resetSaveContext /*= true*/) {
|
||||||
MQGTGMazeSwitch = false;
|
MQGTGMazeSwitch = false;
|
||||||
MQGTGRightSideSwitch = false;
|
MQGTGRightSideSwitch = false;
|
||||||
GTGPlatformSilverRupees = false;
|
GTGPlatformSilverRupees = false;
|
||||||
|
GTGPushedHeavyBlock = false;
|
||||||
|
GTGUnlockedDoorBehindHeavyBlock = false;
|
||||||
|
GTGClearedEyeStatue = false;
|
||||||
MQJabuHolesRoomDoor = false;
|
MQJabuHolesRoomDoor = false;
|
||||||
JabuWestTentacle = false;
|
JabuWestTentacle = false;
|
||||||
JabuEastTentacle = false;
|
JabuEastTentacle = false;
|
||||||
|
|
|
@ -162,6 +162,9 @@ class Logic {
|
||||||
bool MQGTGMazeSwitch = false;
|
bool MQGTGMazeSwitch = false;
|
||||||
bool MQGTGRightSideSwitch = false;
|
bool MQGTGRightSideSwitch = false;
|
||||||
bool GTGPlatformSilverRupees = false;
|
bool GTGPlatformSilverRupees = false;
|
||||||
|
bool GTGPushedHeavyBlock = false;
|
||||||
|
bool GTGUnlockedDoorBehindHeavyBlock = false;
|
||||||
|
bool GTGClearedEyeStatue = false;
|
||||||
bool MQJabuHolesRoomDoor = false;
|
bool MQJabuHolesRoomDoor = false;
|
||||||
bool JabuWestTentacle = false;
|
bool JabuWestTentacle = false;
|
||||||
bool JabuEastTentacle = false;
|
bool JabuEastTentacle = false;
|
||||||
|
|
|
@ -1001,23 +1001,32 @@ typedef enum {
|
||||||
RR_ICE_CAVERN_MQ_COMPASS_ROOM,
|
RR_ICE_CAVERN_MQ_COMPASS_ROOM,
|
||||||
|
|
||||||
RR_GERUDO_TRAINING_GROUND_LOBBY,
|
RR_GERUDO_TRAINING_GROUND_LOBBY,
|
||||||
|
RR_GERUDO_TRAINING_GROUND_SAND_ROOM,
|
||||||
|
RR_GERUDO_TRAINING_GROUND_BOULDER_ROOM,
|
||||||
RR_GERUDO_TRAINING_GROUND_CENTRAL_MAZE,
|
RR_GERUDO_TRAINING_GROUND_CENTRAL_MAZE,
|
||||||
RR_GERUDO_TRAINING_GROUND_CENTRAL_MAZE_RIGHT,
|
RR_GERUDO_TRAINING_GROUND_CENTRAL_MAZE_RIGHT,
|
||||||
RR_GERUDO_TRAINING_GROUND_LAVA_ROOM,
|
|
||||||
RR_GERUDO_TRAINING_GROUND_HAMMER_ROOM,
|
|
||||||
RR_GERUDO_TRAINING_GROUND_EYE_STATUE_LOWER,
|
|
||||||
RR_GERUDO_TRAINING_GROUND_EYE_STATUE_UPPER,
|
|
||||||
RR_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_ROOM,
|
RR_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_ROOM,
|
||||||
|
RR_GERUDO_TRAINING_GROUND_ABOVE_HEAVY_BLOCK_ROOM,
|
||||||
|
RR_GERUDO_TRAINING_GROUND_BEHIND_HEAVY_BLOCK,
|
||||||
RR_GERUDO_TRAINING_GROUND_LIKE_LIKE_ROOM,
|
RR_GERUDO_TRAINING_GROUND_LIKE_LIKE_ROOM,
|
||||||
|
RR_GERUDO_TRAINING_GROUND_EYE_STATUE_UPPER,
|
||||||
|
RR_GERUDO_TRAINING_GROUND_ABOVE_MAZE,
|
||||||
|
RR_GERUDO_TRAINING_GROUND_EYE_STATUE_LOWER,
|
||||||
|
RR_GERUDO_TRAINING_GROUND_HAMMER_ROOM,
|
||||||
|
RR_GERUDO_TRAINING_GROUND_LAVA_ROOM,
|
||||||
|
RR_GERUDO_TRAINING_GROUND_LAVA_ROOM_UPPER_LEDGE,
|
||||||
|
RR_GERUDO_TRAINING_GROUND_UNDERWATER,
|
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|
RR_GERUDO_TRAINING_GROUND_DINALFOS,
|
||||||
|
|
||||||
RR_GERUDO_TRAINING_GROUND_MQ_LOBBY,
|
RR_GERUDO_TRAINING_GROUND_MQ_LOBBY,
|
||||||
RR_GERUDO_TRAINING_GROUND_MQ_MAZE_HIDDEN_ROOM,
|
RR_GERUDO_TRAINING_GROUND_MQ_MAZE_BY_LOBBY,
|
||||||
RR_GERUDO_TRAINING_GROUND_MQ_MAZE_FIRST_LOCK,
|
RR_GERUDO_TRAINING_GROUND_MQ_MAZE_FIRST_LOCK,
|
||||||
RR_GERUDO_TRAINING_GROUND_MQ_MAZE_CENTER,
|
RR_GERUDO_TRAINING_GROUND_MQ_MAZE_CENTER,
|
||||||
RR_GERUDO_TRAINING_GROUND_MQ_SAND_ROOM,
|
RR_GERUDO_TRAINING_GROUND_MQ_SAND_ROOM,
|
||||||
RR_GERUDO_TRAINING_GROUND_MQ_LEFT_SIDE,
|
RR_GERUDO_TRAINING_GROUND_MQ_BOULDER_ROOM,
|
||||||
RR_GERUDO_TRAINING_GROUND_MQ_STALFOS_ROOM,
|
RR_GERUDO_TRAINING_GROUND_MQ_STALFOS_ROOM,
|
||||||
RR_GERUDO_TRAINING_GROUND_MQ_BEHIND_BLOCK,
|
RR_GERUDO_TRAINING_GROUND_MQ_BEHIND_BLOCK,
|
||||||
|
RR_GERUDO_TRAINING_GROUND_MQ_ROOM_BEHIND_BLOCK,
|
||||||
RR_GERUDO_TRAINING_GROUND_MQ_STATUE_ROOM_LEDGE,
|
RR_GERUDO_TRAINING_GROUND_MQ_STATUE_ROOM_LEDGE,
|
||||||
RR_GERUDO_TRAINING_GROUND_MQ_MAGENTA_FIRE_ROOM,
|
RR_GERUDO_TRAINING_GROUND_MQ_MAGENTA_FIRE_ROOM,
|
||||||
RR_GERUDO_TRAINING_GROUND_MQ_STATUE_ROOM,
|
RR_GERUDO_TRAINING_GROUND_MQ_STATUE_ROOM,
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue