Move to cmake across all platforms (#363)

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th-2021 2022-08-05 07:59:19 +02:00 committed by GitHub
commit 1ebca42f46
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63 changed files with 5852 additions and 8906 deletions

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################################################################################
# Command for variable_watch. This command issues error message, if a variable
# is changed. If variable PROPERTY_READER_GUARD_DISABLED is TRUE nothing happens
# variable_watch(<variable> property_reader_guard)
################################################################################
function(property_reader_guard VARIABLE ACCESS VALUE CURRENT_LIST_FILE STACK)
if("${PROPERTY_READER_GUARD_DISABLED}")
return()
endif()
if("${ACCESS}" STREQUAL "MODIFIED_ACCESS")
message(FATAL_ERROR
" Variable ${VARIABLE} is not supposed to be changed.\n"
" It is used only for reading target property ${VARIABLE}.\n"
" Use\n"
" set_target_properties(\"<target>\" PROPERTIES \"${VARIABLE}\" \"<value>\")\n"
" or\n"
" set_target_properties(\"<target>\" PROPERTIES \"${VARIABLE}_<CONFIG>\" \"<value>\")\n"
" instead.\n")
endif()
endfunction()
################################################################################
# Create variable <name> with generator expression that expands to value of
# target property <name>_<CONFIG>. If property is empty or not set then property
# <name> is used instead. Variable <name> has watcher property_reader_guard that
# doesn't allow to edit it.
# create_property_reader(<name>)
# Input:
# name - Name of watched property and output variable
################################################################################
function(create_property_reader NAME)
set(PROPERTY_READER_GUARD_DISABLED TRUE)
set(CONFIG_VALUE "$<TARGET_GENEX_EVAL:${PROPS_TARGET},$<TARGET_PROPERTY:${PROPS_TARGET},${NAME}_$<UPPER_CASE:$<CONFIG>>>>")
set(IS_CONFIG_VALUE_EMPTY "$<STREQUAL:${CONFIG_VALUE},>")
set(GENERAL_VALUE "$<TARGET_GENEX_EVAL:${PROPS_TARGET},$<TARGET_PROPERTY:${PROPS_TARGET},${NAME}>>")
set("${NAME}" "$<IF:${IS_CONFIG_VALUE_EMPTY},${GENERAL_VALUE},${CONFIG_VALUE}>" PARENT_SCOPE)
variable_watch("${NAME}" property_reader_guard)
endfunction()
################################################################################
# Set property $<name>_${PROPS_CONFIG_U} of ${PROPS_TARGET} to <value>
# set_config_specific_property(<name> <value>)
# Input:
# name - Prefix of property name
# value - New value
################################################################################
function(set_config_specific_property NAME VALUE)
set_target_properties("${PROPS_TARGET}" PROPERTIES "${NAME}_${PROPS_CONFIG_U}" "${VALUE}")
endfunction()
################################################################################
create_property_reader("TARGET_NAME")
create_property_reader("OUTPUT_DIRECTORY")
set_config_specific_property("TARGET_NAME" "${PROPS_TARGET}")
set_config_specific_property("OUTPUT_NAME" "${TARGET_NAME}")
set_config_specific_property("ARCHIVE_OUTPUT_NAME" "${TARGET_NAME}")
set_config_specific_property("LIBRARY_OUTPUT_NAME" "${TARGET_NAME}")
set_config_specific_property("RUNTIME_OUTPUT_NAME" "${TARGET_NAME}")
set_config_specific_property("ARCHIVE_OUTPUT_DIRECTORY" "${OUTPUT_DIRECTORY}")
set_config_specific_property("LIBRARY_OUTPUT_DIRECTORY" "${OUTPUT_DIRECTORY}")
set_config_specific_property("RUNTIME_OUTPUT_DIRECTORY" "${OUTPUT_DIRECTORY}")

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include("${CMAKE_CURRENT_LIST_DIR}/Default.cmake")
set_config_specific_property("OUTPUT_DIRECTORY" "${CMAKE_SOURCE_DIR}$<$<NOT:$<STREQUAL:${CMAKE_VS_PLATFORM_NAME},Win32>>:/${CMAKE_VS_PLATFORM_NAME}>/${PROPS_CONFIG}")
if(MSVC)
create_property_reader("DEFAULT_CXX_EXCEPTION_HANDLING")
create_property_reader("DEFAULT_CXX_DEBUG_INFORMATION_FORMAT")
set_target_properties("${PROPS_TARGET}" PROPERTIES MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
set_config_specific_property("DEFAULT_CXX_EXCEPTION_HANDLING" "/EHsc")
set_config_specific_property("DEFAULT_CXX_DEBUG_INFORMATION_FORMAT" "/Zi")
endif()

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# utils file for projects came from visual studio solution with cmake-converter.
################################################################################
# Wrap each token of the command with condition
################################################################################
cmake_policy(PUSH)
cmake_policy(SET CMP0054 NEW)
macro(prepare_commands)
unset(TOKEN_ROLE)
unset(COMMANDS)
foreach(TOKEN ${ARG_COMMANDS})
if("${TOKEN}" STREQUAL "COMMAND")
set(TOKEN_ROLE "KEYWORD")
elseif("${TOKEN_ROLE}" STREQUAL "KEYWORD")
set(TOKEN_ROLE "CONDITION")
elseif("${TOKEN_ROLE}" STREQUAL "CONDITION")
set(TOKEN_ROLE "COMMAND")
elseif("${TOKEN_ROLE}" STREQUAL "COMMAND")
set(TOKEN_ROLE "ARG")
endif()
if("${TOKEN_ROLE}" STREQUAL "KEYWORD")
list(APPEND COMMANDS "${TOKEN}")
elseif("${TOKEN_ROLE}" STREQUAL "CONDITION")
set(CONDITION ${TOKEN})
elseif("${TOKEN_ROLE}" STREQUAL "COMMAND")
list(APPEND COMMANDS "$<$<NOT:${CONDITION}>:${DUMMY}>$<${CONDITION}:${TOKEN}>")
elseif("${TOKEN_ROLE}" STREQUAL "ARG")
list(APPEND COMMANDS "$<${CONDITION}:${TOKEN}>")
endif()
endforeach()
endmacro()
cmake_policy(POP)
################################################################################
# Transform all the tokens to absolute paths
################################################################################
macro(prepare_output)
unset(OUTPUT)
foreach(TOKEN ${ARG_OUTPUT})
if(IS_ABSOLUTE ${TOKEN})
list(APPEND OUTPUT "${TOKEN}")
else()
list(APPEND OUTPUT "${CMAKE_CURRENT_SOURCE_DIR}/${TOKEN}")
endif()
endforeach()
endmacro()
################################################################################
# Parse add_custom_command_if args.
#
# Input:
# PRE_BUILD - Pre build event option
# PRE_LINK - Pre link event option
# POST_BUILD - Post build event option
# TARGET - Target
# OUTPUT - List of output files
# DEPENDS - List of files on which the command depends
# COMMANDS - List of commands(COMMAND condition1 commannd1 args1 COMMAND
# condition2 commannd2 args2 ...)
# Output:
# OUTPUT - Output files
# DEPENDS - Files on which the command depends
# COMMENT - Comment
# PRE_BUILD - TRUE/FALSE
# PRE_LINK - TRUE/FALSE
# POST_BUILD - TRUE/FALSE
# TARGET - Target name
# COMMANDS - Prepared commands(every token is wrapped in CONDITION)
# NAME - Unique name for custom target
# STEP - PRE_BUILD/PRE_LINK/POST_BUILD
################################################################################
function(add_custom_command_if_parse_arguments)
cmake_parse_arguments("ARG" "PRE_BUILD;PRE_LINK;POST_BUILD" "TARGET;COMMENT" "DEPENDS;OUTPUT;COMMANDS" ${ARGN})
if(WIN32)
set(DUMMY "cd.")
elseif(UNIX)
set(DUMMY "true")
endif()
prepare_commands()
prepare_output()
set(DEPENDS "${ARG_DEPENDS}")
set(COMMENT "${ARG_COMMENT}")
set(PRE_BUILD "${ARG_PRE_BUILD}")
set(PRE_LINK "${ARG_PRE_LINK}")
set(POST_BUILD "${ARG_POST_BUILD}")
set(TARGET "${ARG_TARGET}")
if(PRE_BUILD)
set(STEP "PRE_BUILD")
elseif(PRE_LINK)
set(STEP "PRE_LINK")
elseif(POST_BUILD)
set(STEP "POST_BUILD")
endif()
set(NAME "${TARGET}_${STEP}")
set(OUTPUT "${OUTPUT}" PARENT_SCOPE)
set(DEPENDS "${DEPENDS}" PARENT_SCOPE)
set(COMMENT "${COMMENT}" PARENT_SCOPE)
set(PRE_BUILD "${PRE_BUILD}" PARENT_SCOPE)
set(PRE_LINK "${PRE_LINK}" PARENT_SCOPE)
set(POST_BUILD "${POST_BUILD}" PARENT_SCOPE)
set(TARGET "${TARGET}" PARENT_SCOPE)
set(COMMANDS "${COMMANDS}" PARENT_SCOPE)
set(STEP "${STEP}" PARENT_SCOPE)
set(NAME "${NAME}" PARENT_SCOPE)
endfunction()
################################################################################
# Add conditional custom command
#
# Generating Files
# The first signature is for adding a custom command to produce an output:
# add_custom_command_if(
# <OUTPUT output1 [output2 ...]>
# <COMMANDS>
# <COMMAND condition command1 [args1...]>
# [COMMAND condition command2 [args2...]]
# [DEPENDS [depends...]]
# [COMMENT comment]
#
# Build Events
# add_custom_command_if(
# <TARGET target>
# <PRE_BUILD | PRE_LINK | POST_BUILD>
# <COMMAND condition command1 [args1...]>
# [COMMAND condition command2 [args2...]]
# [COMMENT comment]
#
# Input:
# output - Output files the command is expected to produce
# condition - Generator expression for wrapping the command
# command - Command-line(s) to execute at build time.
# args - Command`s args
# depends - Files on which the command depends
# comment - Display the given message before the commands are executed at
# build time.
# PRE_BUILD - Run before any other rules are executed within the target
# PRE_LINK - Run after sources have been compiled but before linking the
# binary
# POST_BUILD - Run after all other rules within the target have been
# executed
################################################################################
function(add_custom_command_if)
add_custom_command_if_parse_arguments(${ARGN})
if(OUTPUT AND TARGET)
message(FATAL_ERROR "Wrong syntax. A TARGET and OUTPUT can not both be specified.")
endif()
if(OUTPUT)
add_custom_command(OUTPUT ${OUTPUT}
${COMMANDS}
DEPENDS ${DEPENDS}
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
COMMENT ${COMMENT})
elseif(TARGET)
if(PRE_BUILD AND NOT ${CMAKE_GENERATOR} MATCHES "Visual Studio")
add_custom_target(
${NAME}
${COMMANDS}
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
COMMENT ${COMMENT})
add_dependencies(${TARGET} ${NAME})
else()
add_custom_command(
TARGET ${TARGET}
${STEP}
${COMMANDS}
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
COMMENT ${COMMENT})
endif()
else()
message(FATAL_ERROR "Wrong syntax. A TARGET or OUTPUT must be specified.")
endif()
endfunction()
################################################################################
# Use props file for a target and configs
# use_props(<target> <configs...> <props_file>)
# Inside <props_file> there are following variables:
# PROPS_TARGET - <target>
# PROPS_CONFIG - One of <configs...>
# PROPS_CONFIG_U - Uppercase PROPS_CONFIG
# Input:
# target - Target to apply props file
# configs - Build configurations to apply props file
# props_file - CMake script
################################################################################
macro(use_props TARGET CONFIGS PROPS_FILE)
set(PROPS_TARGET "${TARGET}")
foreach(PROPS_CONFIG ${CONFIGS})
string(TOUPPER "${PROPS_CONFIG}" PROPS_CONFIG_U)
get_filename_component(ABSOLUTE_PROPS_FILE "${PROPS_FILE}" ABSOLUTE BASE_DIR "${CMAKE_CURRENT_LIST_DIR}")
if(EXISTS "${ABSOLUTE_PROPS_FILE}")
include("${ABSOLUTE_PROPS_FILE}")
else()
message(WARNING "Corresponding cmake file from props \"${ABSOLUTE_PROPS_FILE}\" doesn't exist")
endif()
endforeach()
endmacro()
################################################################################
# Add compile options to source file
# source_file_compile_options(<source_file> [compile_options...])
# Input:
# source_file - Source file
# compile_options - Options to add to COMPILE_FLAGS property
################################################################################
function(source_file_compile_options SOURCE_FILE)
if("${ARGC}" LESS_EQUAL "1")
return()
endif()
get_source_file_property(COMPILE_OPTIONS "${SOURCE_FILE}" COMPILE_OPTIONS)
if(COMPILE_OPTIONS)
list(APPEND COMPILE_OPTIONS ${ARGN})
else()
set(COMPILE_OPTIONS "${ARGN}")
endif()
set_source_files_properties("${SOURCE_FILE}" PROPERTIES COMPILE_OPTIONS "${COMPILE_OPTIONS}")
endfunction()
################################################################################
# Default properties of visual studio projects
################################################################################
set(DEFAULT_CXX_PROPS "${CMAKE_CURRENT_LIST_DIR}/DefaultCXX.cmake")

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OTRExporter/CMakeLists.txt Normal file
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cmake_minimum_required(VERSION 3.16.0 FATAL_ERROR)
set(CMAKE_SYSTEM_VERSION 10.0 CACHE STRING "" FORCE)
set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use")
#set(CMAKE_C_STANDARD 11 CACHE STRING "The C standard to use")
set(CMAKE_C_STANDARD 11)
project(OTRExporter C CXX)
################################################################################
# Set target arch type if empty. Visual studio solution generator provides it.
################################################################################
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
if(NOT CMAKE_VS_PLATFORM_NAME)
set(CMAKE_VS_PLATFORM_NAME "x64")
endif()
message("${CMAKE_VS_PLATFORM_NAME} architecture in use")
if(NOT ("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64"
OR "${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32"))
message(FATAL_ERROR "${CMAKE_VS_PLATFORM_NAME} arch is not supported!")
endif()
endif()
################################################################################
# Global configuration types
################################################################################
set(CMAKE_CONFIGURATION_TYPES
"Debug"
"Release"
CACHE STRING "" FORCE
)
################################################################################
# Global compiler options
################################################################################
if(MSVC)
# remove default flags provided with CMake for MSVC
set(CMAKE_C_FLAGS "")
set(CMAKE_C_FLAGS_DEBUG "")
set(CMAKE_C_FLAGS_RELEASE "")
set(CMAKE_CXX_FLAGS "")
set(CMAKE_CXX_FLAGS_DEBUG "")
set(CMAKE_CXX_FLAGS_RELEASE "")
endif()
################################################################################
# Global linker options
################################################################################
if(MSVC)
# remove default flags provided with CMake for MSVC
set(CMAKE_EXE_LINKER_FLAGS "")
set(CMAKE_MODULE_LINKER_FLAGS "")
set(CMAKE_SHARED_LINKER_FLAGS "")
set(CMAKE_STATIC_LINKER_FLAGS "")
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS}")
set(CMAKE_MODULE_LINKER_FLAGS_DEBUG "${CMAKE_MODULE_LINKER_FLAGS}")
set(CMAKE_SHARED_LINKER_FLAGS_DEBUG "${CMAKE_SHARED_LINKER_FLAGS}")
set(CMAKE_STATIC_LINKER_FLAGS_DEBUG "${CMAKE_STATIC_LINKER_FLAGS}")
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS}")
set(CMAKE_MODULE_LINKER_FLAGS_RELEASE "${CMAKE_MODULE_LINKER_FLAGS}")
set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS}")
set(CMAKE_STATIC_LINKER_FLAGS_RELEASE "${CMAKE_STATIC_LINKER_FLAGS}")
endif()
################################################################################
# Common utils
################################################################################
include(CMake/Utils.cmake)
################################################################################
# Additional Global Settings(add specific info there)
################################################################################
include(CMake/GlobalSettingsInclude.cmake OPTIONAL)
################################################################################
# Use solution folders feature
################################################################################
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
################################################################################
# Sub-projects
################################################################################
if (NOT TARGET libultraship)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship ${CMAKE_BINARY_DIR}/libultraship)
endif()
if (NOT TARGET ZAPD)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../ZAPDTR/ZAPD ${CMAKE_BINARY_DIR}/ZAPD)
endif()
if (NOT TARGET ZAPDUtils)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../ZAPDTR/ZAPDUtils ${CMAKE_BINARY_DIR}/ZAPDUtils)
endif()
add_subdirectory(OTRExporter)
file(READ ${CMAKE_CURRENT_SOURCE_DIR}/extract_assets.py filedata)
string(REGEX REPLACE "../ZAPDTR/ZAPD.out" "${CMAKE_BINARY_DIR}/ZAPD/ZAPD.out" filedata "${filedata}")
file(WRITE "${CMAKE_CURRENT_SOURCE_DIR}/extract_assets_cmake.py" "${filedata}")
file(CHMOD "${CMAKE_CURRENT_SOURCE_DIR}/extract_assets_cmake.py" PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE GROUP_READ GROUP_WRITE GROUP_EXECUTE WORLD_READ WORLD_EXECUTE)

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@ -1,79 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.30320.27
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "OTRExporter", "OTRExporter\OTRExporter.vcxproj", "{A6103FD3-0709-4FC7-B066-1A6E056D6306}"
ProjectSection(ProjectDependencies) = postProject
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EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libultraship", "..\libultraship\libultraship\libultraship.vcxproj", "{6DA9B521-65B7-41E2-8F8A-F0451CC18ED8}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ZAPD", "..\ZAPDTR\ZAPD\ZAPD.vcxproj", "{B53F9E5B-0A58-4BAE-9AFE-856C8CBB8D36}"
ProjectSection(ProjectDependencies) = postProject
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{6DA9B521-65B7-41E2-8F8A-F0451CC18ED8} = {6DA9B521-65B7-41E2-8F8A-F0451CC18ED8}
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EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ZAPDUtils", "..\ZAPDTR\ZAPDUtils\ZAPDUtils.vcxproj", "{A2E01C3E-D647-45D1-9788-043DEBC1A908}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "StormLib", "..\StormLib\StormLib_vs19.vcxproj", "{78424708-1F6E-4D4B-920C-FB6D26847055}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{A6103FD3-0709-4FC7-B066-1A6E056D6306}.Debug|x86.ActiveCfg = Debug|Win32
{A6103FD3-0709-4FC7-B066-1A6E056D6306}.Debug|x86.Build.0 = Debug|Win32
{A6103FD3-0709-4FC7-B066-1A6E056D6306}.Release|x64.ActiveCfg = Release|x64
{A6103FD3-0709-4FC7-B066-1A6E056D6306}.Release|x64.Build.0 = Release|x64
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{A6103FD3-0709-4FC7-B066-1A6E056D6306}.Release|x86.Build.0 = Release|Win32
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SolutionGuid = {DCE19FF1-37C0-49CD-915A-DD695E15F00B}
EndGlobalSection
EndGlobal

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set(PROJECT_NAME OTRExporter)
################################################################################
# Source groups
################################################################################
set(Header_Files
"AnimationExporter.h"
"ArrayExporter.h"
"AudioExporter.h"
"BackgroundExporter.h"
"BlobExporter.h"
"CollisionExporter.h"
"command_macros_base.h"
"CutsceneExporter.h"
"DisplayListExporter.h"
"Exporter.h"
"Main.h"
"MtxExporter.h"
"PathExporter.h"
"PlayerAnimationExporter.h"
"RoomExporter.h"
"SkeletonExporter.h"
"SkeletonLimbExporter.h"
"TextExporter.h"
"TextureExporter.h"
"VersionInfo.h"
"VtxExporter.h"
"z64cutscene.h"
"z64cutscene_commands.h"
)
source_group("Header Files" FILES ${Header_Files})
set(Source_Files
"AnimationExporter.cpp"
"ArrayExporter.cpp"
"AudioExporter.cpp"
"BackgroundExporter.cpp"
"BlobExporter.cpp"
"CollisionExporter.cpp"
"CutsceneExporter.cpp"
"DisplayListExporter.cpp"
"Exporter.cpp"
"Main.cpp"
"MtxExporter.cpp"
"PathExporter.cpp"
"PlayerAnimationExporter.cpp"
"RoomExporter.cpp"
"SkeletonExporter.cpp"
"SkeletonLimbExporter.cpp"
"TextExporter.cpp"
"TextureExporter.cpp"
"VersionInfo.cpp"
"VtxExporter.cpp"
)
source_group("Source Files" FILES ${Source_Files})
set(ALL_FILES
${Header_Files}
${Source_Files}
)
################################################################################
# Target
################################################################################
add_library(${PROJECT_NAME} STATIC ${ALL_FILES})
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
use_props(${PROJECT_NAME} "${CMAKE_CONFIGURATION_TYPES}" "${DEFAULT_CXX_PROPS}")
endif()
set(ROOT_NAMESPACE OTRExporter)
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
set_target_properties(${PROJECT_NAME} PROPERTIES
VS_GLOBAL_KEYWORD "Win32Proj"
)
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
set_target_properties(${PROJECT_NAME} PROPERTIES
INTERPROCEDURAL_OPTIMIZATION_RELEASE "TRUE"
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x86")
set_target_properties(${PROJECT_NAME} PROPERTIES
INTERPROCEDURAL_OPTIMIZATION_RELEASE "TRUE"
)
endif()
endif()
################################################################################
# MSVC runtime library
################################################################################
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
get_property(MSVC_RUNTIME_LIBRARY_DEFAULT TARGET ${PROJECT_NAME} PROPERTY MSVC_RUNTIME_LIBRARY)
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
string(CONCAT "MSVC_RUNTIME_LIBRARY_STR"
$<$<CONFIG:Debug>:
MultiThreadedDebug
>
$<$<CONFIG:Release>:
MultiThreaded
>
$<$<NOT:$<OR:$<CONFIG:Debug>,$<CONFIG:Release>>>:${MSVC_RUNTIME_LIBRARY_DEFAULT}>
)
endif()
set_target_properties(${PROJECT_NAME} PROPERTIES MSVC_RUNTIME_LIBRARY ${MSVC_RUNTIME_LIBRARY_STR})
endif()
################################################################################
# Compile definitions
################################################################################
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
target_compile_definitions(${PROJECT_NAME} PRIVATE
"$<$<CONFIG:Debug>:"
"_DEBUG"
">"
"$<$<CONFIG:Release>:"
"NDEBUG"
">"
"_CONSOLE;"
"_CRT_SECURE_NO_WARNINGS;"
"UNICODE;"
"_UNICODE"
STORMLIB_NO_AUTO_LINK
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x86")
target_compile_definitions(${PROJECT_NAME} PRIVATE
"$<$<CONFIG:Debug>:"
"_DEBUG;"
"_CRT_SECURE_NO_WARNINGS"
">"
"$<$<CONFIG:Release>:"
"NDEBUG"
">"
"WIN32;"
"_CONSOLE;"
"UNICODE;"
"_UNICODE"
STORMLIB_NO_AUTO_LINK
)
endif()
endif()
if ("${CMAKE_CXX_COMPILER_ID}" MATCHES "GNU|Clang|AppleClang")
target_compile_definitions(${PROJECT_NAME} PRIVATE
"$<$<CONFIG:Debug>:"
"_DEBUG"
">"
"$<$<CONFIG:Release>:"
"NDEBUG"
">"
"_CONSOLE;"
"_CRT_SECURE_NO_WARNINGS;"
"UNICODE;"
"_UNICODE"
)
endif()
################################################################################
# Compile and link options
################################################################################
target_include_directories(${PROJECT_NAME} PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/../../ZAPDTR/ZAPD/
${CMAKE_CURRENT_SOURCE_DIR}/../../ZAPDTR/ZAPDUtils
${CMAKE_CURRENT_SOURCE_DIR}/../../ZAPDTR/lib/tinyxml2
${CMAKE_CURRENT_SOURCE_DIR}/../../libultraship/libultraship
${CMAKE_CURRENT_SOURCE_DIR}/../../libultraship/libultraship/Lib/spdlog/include
${CMAKE_CURRENT_SOURCE_DIR}/../../libultraship/libultraship/Lib/Fast3D/U64
${CMAKE_CURRENT_SOURCE_DIR}/../../StormLib/src
.
)
if(MSVC)
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
target_compile_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Release>:
/Oi;
/Gy
>
/permissive-;
/sdl;
/W3;
${DEFAULT_CXX_DEBUG_INFORMATION_FORMAT};
${DEFAULT_CXX_EXCEPTION_HANDLING}
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x86")
target_compile_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Release>:
/Oi;
/Gy
>
/permissive-;
/sdl;
/W3;
${DEFAULT_CXX_DEBUG_INFORMATION_FORMAT};
${DEFAULT_CXX_EXCEPTION_HANDLING}
)
endif()
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
target_link_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Release>:
/OPT:REF;
/OPT:ICF
>
/SUBSYSTEM:CONSOLE
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x86")
target_link_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Release>:
/DEBUG;
/OPT:REF;
/OPT:ICF;
/INCREMENTAL:NO
>
/SUBSYSTEM:CONSOLE
)
endif()
endif()
if ("${CMAKE_CXX_COMPILER_ID}" MATCHES "GNU|Clang|AppleClang")
target_compile_options(${PROJECT_NAME} PRIVATE
-Wall -Wextra -Wno-error
-Wno-unused-parameter
-Wno-unused-function
-Wno-unused-variable
-Wno-missing-field-initializers
-Wno-parentheses
-Wno-narrowing
$<$<COMPILE_LANGUAGE:CXX>:-Wno-deprecated-enum-enum-conversion>
)
endif()
################################################################################
# Dependencies
################################################################################
add_dependencies(${PROJECT_NAME}
libultraship
)
# Link with other targets.
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
set(ADDITIONAL_LIBRARY_DEPENDENCIES
"$<$<CONFIG:Debug>:"
"ZAPDUtils;"
"OTRLib"
">"
)
endif()
endif()
target_link_libraries(${PROJECT_NAME} PUBLIC "${ADDITIONAL_LIBRARY_DEPENDENCIES}")

View file

@ -1,72 +0,0 @@
# Only used for standalone compilation, usually inherits these from the main makefile
CXX ?= g++
AR := ar
FORMAT := clang-format-11
ASAN ?= 0
DEBUG ?= 1
OPTFLAGS ?= -O0
LTO ?= 0
WARN := -Wall -Wextra -Werror \
-Wno-unused-parameter \
-Wno-unused-function \
-Wno-unused-variable \
-Wno-error=multichar
CXXFLAGS := $(WARN) -std=c++17
CPPFLAGS := -MMD
ifneq ($(DEBUG),0)
CXXFLAGS += -g
endif
ifneq ($(ASAN),0)
CXXFLAGS += -fsanitize=address
endif
ifneq ($(LTO),0)
CXXFLAGS += -flto
endif
SRC_DIRS := $(shell find . -type d -not -path "*build*")
CXX_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.cpp))
H_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.h))
O_FILES := $(CXX_FILES:%.cpp=build/%.o)
D_FILES := $(O_FILES:%.o=%.d)
LIB := OTRExporter.a
INC_DIRS := $(addprefix -I, \
../../ZAPDTR/ZAPD \
../../ZAPDTR/lib/tinyxml2 \
../../ZAPDTR/lib/libgfxd \
../../ZAPDTR/ZAPDUtils \
../../libultraship/libultraship \
../../libultraship/libultraship/Lib/spdlog/include \
../../libultraship/libultraship/Lib/Fast3D/U64 \
../../StormLib/src \
)
# create build directories
$(shell mkdir -p $(SRC_DIRS:%=build/%))
all: $(LIB)
clean:
rm -rf build $(LIB)
format:
$(FORMAT) -i $(CXX_FILES) $(H_FILES)
.PHONY: all clean format
build/%.o: %.cpp
$(CXX) $(CXXFLAGS) $(CPPFLAGS) $(OPTFLAGS) $(INC_DIRS) -c $< -o $@
$(LIB): $(O_FILES)
$(AR) rcs $@ $^
-include $(D_FILES)

View file

@ -1,216 +0,0 @@
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<ProjectConfiguration Include="Debug|x64">
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<ProjectConfiguration Include="Release|x64">
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<ItemGroup>
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<ClInclude Include="command_macros_base.h" />
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View file

@ -1,150 +0,0 @@
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