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exclude audio from shuffle (#2411)
* Rename "SFX Editor" to "Audio Editor" * Move some functionality out into a new class `AudioCollection` * Add a tab to exclude sfx/sequences from shuffle pool --------- Co-authored-by: briaguya <briaguya@alice> Co-authored-by: briaguya <briaguya> Co-authored-by: David Chavez <david@dcvz.io>
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16 changed files with 960 additions and 574 deletions
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@ -2092,6 +2092,7 @@ void func_800F595C(u16);
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void func_800F59E8(u16);
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s32 func_800F5A58(u8);
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void func_800F5ACC(u16 seqId);
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void PreviewSequence(u16 seqId);
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void func_800F5B58(void);
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void func_800F5BF0(u8 natureAmbienceId);
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void Audio_PlayFanfare(u16);
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@ -2134,6 +2135,7 @@ void Audio_StopSfxByPosAndBank(u8, Vec3f*);
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void Audio_StopSfxByPos(Vec3f*);
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void func_800F9280(u8 playerIdx, u8 seqId, u8 arg2, u16 fadeTimer);
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void Audio_QueueSeqCmd(u32 bgmID);
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void Audio_QueuePreviewSeqCmd(u16 seqId);
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void Audio_StopSfxByPosAndId(Vec3f* pos, u16 sfxId);
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void Audio_StopSfxByTokenAndId(u8, u16);
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void Audio_StopSfxById(u32 sfxId);
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