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Enable MQ Dungeons in Randomizer (#1828)
* Refactor GetCheckFromActor, WIP currently broken * Fixes build errors via forward declarations and emplace vs insert. * Removes some unnecessary code. * Fixes non-windows build errors. * Fixes Deku Scrubs outside of grottos. * Fixes DMC Deku Scrub Grotto Center * Fixes Ruto Blue Warp * Fix issue identifying blue warp rando checks * Move identifyCow to randomizer.cpp * Various updates to vanilla check objects * Identify MQ checks in check object table * Adjustments to how multimap is used and initialized * Convert u16 in check object table to s16 * Fix a few issues with MQ checks * Fix issue with TWO_ACTOR_PARAMS macro * Fixes some scrubs and cows appearing as identical. * Fixes known gossip stone issues (ToT, DC) * Fixes Dampe's Gravedigging tour rcObject * Fix crash on locations tab * Enable master quest dungeons in rando Co-authored-by: Christopher Leggett <chris@leggett.dev>
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16 changed files with 1197 additions and 2583 deletions
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@ -266,7 +266,7 @@ extern GraphicsContext* __gfxCtx;
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#define NUM_TRIALS 6
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#define NUM_SHOP_ITEMS 64
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#define NUM_SCRUBS 35
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#define NUM_SCRUBS 46
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#define FOREST_TEMPLE_SMALL_KEY_MAX (ResourceMgr_IsSceneMasterQuest(SCENE_BMORI1) ? 6 : 5)
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#define FIRE_TEMPLE_SMALL_KEY_MAX (ResourceMgr_IsSceneMasterQuest(SCENE_HIDAN) ? 5 : 8)
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#define WATER_TEMPLE_SMALL_KEY_MAX (ResourceMgr_IsSceneMasterQuest(SCENE_MIZUSIN) ? 2 : 6)
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