mirror of
https://github.com/HarbourMasters/Shipwright.git
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Converted EventAccess constructor calls to EVENT_ACCESS macros.
This commit is contained in:
parent
237dcfec74
commit
1d8127a3c7
34 changed files with 291 additions and 283 deletions
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@ -775,10 +775,10 @@ void RegionTable_Init() {
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ctx = Context::GetInstance().get();
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ctx = Context::GetInstance().get();
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logic = ctx->GetLogic(); // RANDOTODO do not hardcode, instead allow accepting a Logic class somehow
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logic = ctx->GetLogic(); // RANDOTODO do not hardcode, instead allow accepting a Logic class somehow
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grottoEvents = {
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grottoEvents = {
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EventAccess(&logic->GossipStoneFairy, [] { return logic->CallGossipFairy(); }),
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EVENT_ACCESS(GossipStoneFairy, logic->CallGossipFairy()),
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EventAccess(&logic->ButterflyFairy, [] { return logic->CanUse(RG_STICKS); }),
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EVENT_ACCESS(ButterflyFairy, logic->CanUse(RG_STICKS)),
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EventAccess(&logic->BugShrub, [] { return logic->CanCutShrubs(); }),
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EVENT_ACCESS(BugShrub, logic->CanCutShrubs()),
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EventAccess(&logic->LoneFish, [] { return true; }),
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EVENT_ACCESS(LoneFish, true),
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};
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};
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// Clear the array from any previous playthrough attempts. This is important so that
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// Clear the array from any previous playthrough attempts. This is important so that
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// locations which appear in both MQ and Vanilla dungeons don't get set in both areas.
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// locations which appear in both MQ and Vanilla dungeons don't get set in both areas.
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@ -787,12 +787,12 @@ void RegionTable_Init() {
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// clang-format off
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// clang-format off
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areaTable[RR_ROOT] = Region("Root", SCENE_ID_MAX, TIME_DOESNT_PASS, {RA_LINKS_POCKET}, {
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areaTable[RR_ROOT] = Region("Root", SCENE_ID_MAX, TIME_DOESNT_PASS, {RA_LINKS_POCKET}, {
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//Events
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//Events
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EventAccess(&logic->KakarikoVillageGateOpen, []{return ctx->GetOption(RSK_KAK_GATE).Is(RO_KAK_GATE_OPEN);}),
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EVENT_ACCESS(KakarikoVillageGateOpen, ctx->GetOption(RSK_KAK_GATE).Is(RO_KAK_GATE_OPEN)),
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EventAccess(&logic->THCouldFree1TorchCarpenter, []{return ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_CARPENTERS_FREE);}),
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EVENT_ACCESS(THCouldFree1TorchCarpenter, ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_CARPENTERS_FREE)),
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EventAccess(&logic->THCouldFreeDoubleCellCarpenter, []{return ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_CARPENTERS_FREE) || ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_CARPENTERS_FAST);}),
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EVENT_ACCESS(THCouldFreeDoubleCellCarpenter, ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_CARPENTERS_FREE) || ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_CARPENTERS_FAST)),
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EventAccess(&logic->TH_CouldFreeDeadEndCarpenter, []{return ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_CARPENTERS_FREE) || ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_CARPENTERS_FAST);}),
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EVENT_ACCESS(TH_CouldFreeDeadEndCarpenter, ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_CARPENTERS_FREE) || ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_CARPENTERS_FAST)),
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EventAccess(&logic->THCouldRescueSlopeCarpenter, []{return ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_CARPENTERS_FREE) || ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_CARPENTERS_FAST);}),
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EVENT_ACCESS(THCouldRescueSlopeCarpenter, ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_CARPENTERS_FREE) || ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_CARPENTERS_FAST)),
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EventAccess(&logic->THRescuedAllCarpenters, []{return ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_CARPENTERS_FREE);}),
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EVENT_ACCESS(THRescuedAllCarpenters, ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_CARPENTERS_FREE)),
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}, {
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}, {
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//Locations
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//Locations
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LOCATION(RC_LINKS_POCKET, true),
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LOCATION(RC_LINKS_POCKET, true),
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@ -20,10 +20,16 @@ extern std::shared_ptr<Rando::Logic> logic;
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class Region;
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class Region;
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std::string CleanCheckConditionString(std::string condition);
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#define EVENT_ACCESS(event, condition) \
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EventAccess(&logic->event, #event, [] { return condition; }, CleanCheckConditionString(#condition))
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class EventAccess {
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class EventAccess {
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public:
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public:
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explicit EventAccess(bool* event_, ConditionFn condition_function_)
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explicit EventAccess(bool* event_, std::string event_str_, ConditionFn condition_function_,
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: event(event_), condition_function(condition_function_) {
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std::string condition_str_)
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: event(event_), event_str(event_str_), condition_function(condition_function_), condition_str(condition_str_) {
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}
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}
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bool ConditionsMet() const {
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bool ConditionsMet() const {
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@ -46,7 +52,9 @@ class EventAccess {
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private:
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private:
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bool* event;
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bool* event;
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std::string event_str;
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ConditionFn condition_function;
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ConditionFn condition_function;
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std::string condition_str;
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};
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};
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std::string CleanCheckConditionString(std::string condition);
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std::string CleanCheckConditionString(std::string condition);
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@ -19,9 +19,9 @@ void RegionTable_Init_BottomOfTheWell() {
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areaTable[RR_BOTTOM_OF_THE_WELL_PERIMETER] = Region("Bottom of the Well Perimeter", SCENE_BOTTOM_OF_THE_WELL, {
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areaTable[RR_BOTTOM_OF_THE_WELL_PERIMETER] = Region("Bottom of the Well Perimeter", SCENE_BOTTOM_OF_THE_WELL, {
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//Events
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//Events
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EventAccess(&logic->StickPot, []{return true;}),
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EVENT_ACCESS(StickPot, true),
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EventAccess(&logic->NutPot, []{return true;}),
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EVENT_ACCESS(NutPot, true),
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EventAccess(&logic->LoweredWaterInsideBotw, []{return logic->CanUse(RG_ZELDAS_LULLABY);}),
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EVENT_ACCESS(LoweredWaterInsideBotw, logic->CanUse(RG_ZELDAS_LULLABY)),
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}, {
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}, {
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//Locations
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//Locations
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LOCATION(RC_BOTTOM_OF_THE_WELL_FRONT_CENTER_BOMBABLE_CHEST, logic->HasExplosives()),
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LOCATION(RC_BOTTOM_OF_THE_WELL_FRONT_CENTER_BOMBABLE_CHEST, logic->HasExplosives()),
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@ -97,8 +97,8 @@ void RegionTable_Init_BottomOfTheWell() {
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//If the player can voidwarp into one of these rooms they will need splitting up, and Fake walls will need specifying into middle and the rest moved to perimeter
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//If the player can voidwarp into one of these rooms they will need splitting up, and Fake walls will need specifying into middle and the rest moved to perimeter
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areaTable[RR_BOTTOM_OF_THE_WELL_INNER_ROOMS] = Region("Bottom of the Well Inner Rooms", SCENE_BOTTOM_OF_THE_WELL, {
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areaTable[RR_BOTTOM_OF_THE_WELL_INNER_ROOMS] = Region("Bottom of the Well Inner Rooms", SCENE_BOTTOM_OF_THE_WELL, {
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//Events
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//Events
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EventAccess(&logic->DekuBabaSticks, []{return logic->CanGetDekuBabaSticks();}),
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EVENT_ACCESS(DekuBabaSticks, logic->CanGetDekuBabaSticks()),
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EventAccess(&logic->DekuBabaNuts, []{return logic->CanGetDekuBabaNuts();}),
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EVENT_ACCESS(DekuBabaNuts, logic->CanGetDekuBabaNuts()),
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}, {
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}, {
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//Locations
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//Locations
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LOCATION(RC_BOTTOM_OF_THE_WELL_GS_WEST_INNER_ROOM, logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_BOOMERANG)),
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LOCATION(RC_BOTTOM_OF_THE_WELL_GS_WEST_INNER_ROOM, logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_BOOMERANG)),
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@ -192,11 +192,11 @@ void RegionTable_Init_BottomOfTheWell() {
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areaTable[RR_BOTTOM_OF_THE_WELL_MQ_PERIMETER] = Region("Bottom of the Well MQ Perimeter", SCENE_BOTTOM_OF_THE_WELL, {
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areaTable[RR_BOTTOM_OF_THE_WELL_MQ_PERIMETER] = Region("Bottom of the Well MQ Perimeter", SCENE_BOTTOM_OF_THE_WELL, {
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//Events
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//Events
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//technically obsolete due to a wonder item fairy which only needs a projectile, but we don't have an event var for it yet
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//technically obsolete due to a wonder item fairy which only needs a projectile, but we don't have an event var for it yet
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EventAccess(&logic->FairyPot, []{return Here(RR_BOTTOM_OF_THE_WELL_MQ_PERIMETER, []{return logic->BlastOrSmash();}) && logic->CanHitEyeTargets();}),
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EVENT_ACCESS(FairyPot, Here(RR_BOTTOM_OF_THE_WELL_MQ_PERIMETER, []{return logic->BlastOrSmash();}) && logic->CanHitEyeTargets()),
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//It is possible to hit the water switch with a pot from RR_BOTTOM_OF_THE_WELL_MQ_MIDDLE, however the hitbox for making it activate is very unintuitive
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//It is possible to hit the water switch with a pot from RR_BOTTOM_OF_THE_WELL_MQ_MIDDLE, however the hitbox for making it activate is very unintuitive
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//You have to throw the pot from further back to hit the switch from the front instead of the top, trying to hit the "fingers" directly
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//You have to throw the pot from further back to hit the switch from the front instead of the top, trying to hit the "fingers" directly
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//This unintuitiveness means it should be a trick. ZL is needed to get a clear path to carry the pot
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//This unintuitiveness means it should be a trick. ZL is needed to get a clear path to carry the pot
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EventAccess(&logic->LoweredWaterInsideBotw, []{return logic->CanJumpslash() || logic->CanUseProjectile();}),
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EVENT_ACCESS(LoweredWaterInsideBotw, logic->CanJumpslash() || logic->CanUseProjectile()),
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}, {
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}, {
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//Locations
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//Locations
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//Implies CanBreakPots()
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//Implies CanBreakPots()
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@ -216,7 +216,7 @@ void RegionTable_Init_BottomOfTheWell() {
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areaTable[RR_BOTTOM_OF_THE_WELL_MQ_WEST_ROOM_SWITCH] = Region("Bottom of the Well MQ West Room Switch", SCENE_BOTTOM_OF_THE_WELL, {
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areaTable[RR_BOTTOM_OF_THE_WELL_MQ_WEST_ROOM_SWITCH] = Region("Bottom of the Well MQ West Room Switch", SCENE_BOTTOM_OF_THE_WELL, {
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//Events
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//Events
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EventAccess(&logic->OpenedWestRoomMQBotw, []{return true;}),
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EVENT_ACCESS(OpenedWestRoomMQBotw, true),
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}, {}, {
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}, {}, {
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//Exits
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//Exits
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Entrance(RR_BOTTOM_OF_THE_WELL_MQ_PERIMETER, []{return logic->BlastOrSmash() && (logic->CanPassEnemy(RE_BIG_SKULLTULA) || ctx->GetTrickOption(RT_BOTW_MQ_PITS));}),
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Entrance(RR_BOTTOM_OF_THE_WELL_MQ_PERIMETER, []{return logic->BlastOrSmash() && (logic->CanPassEnemy(RE_BIG_SKULLTULA) || ctx->GetTrickOption(RT_BOTW_MQ_PITS));}),
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@ -236,7 +236,7 @@ void RegionTable_Init_BottomOfTheWell() {
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areaTable[RR_BOTTOM_OF_THE_WELL_MQ_LOCKED_CAGE] = Region("Bottom of the Well MQ Locked Cage", SCENE_BOTTOM_OF_THE_WELL, {
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areaTable[RR_BOTTOM_OF_THE_WELL_MQ_LOCKED_CAGE] = Region("Bottom of the Well MQ Locked Cage", SCENE_BOTTOM_OF_THE_WELL, {
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//Events
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//Events
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EventAccess(&logic->OpenedMiddleHoleMQBotw, []{return logic->HasExplosives();}),
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EVENT_ACCESS(OpenedMiddleHoleMQBotw, logic->HasExplosives()),
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}, {}, {
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}, {}, {
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//Exits
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//Exits
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Entrance(RR_BOTTOM_OF_THE_WELL_MQ_PERIMETER, []{return logic->IsChild && logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 2);}),
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Entrance(RR_BOTTOM_OF_THE_WELL_MQ_PERIMETER, []{return logic->IsChild && logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 2);}),
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@ -18,8 +18,8 @@ void RegionTable_Init_DekuTree() {
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areaTable[RR_DEKU_TREE_LOBBY] = Region("Deku Tree Lobby", SCENE_DEKU_TREE, {
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areaTable[RR_DEKU_TREE_LOBBY] = Region("Deku Tree Lobby", SCENE_DEKU_TREE, {
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//Events
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//Events
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EventAccess(&logic->DekuBabaSticks, []{return logic->CanGetDekuBabaSticks();}),
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EVENT_ACCESS(DekuBabaSticks, logic->CanGetDekuBabaSticks()),
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EventAccess(&logic->DekuBabaNuts, []{return logic->CanGetDekuBabaNuts();}),
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EVENT_ACCESS(DekuBabaNuts, logic->CanGetDekuBabaNuts()),
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}, {
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}, {
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//Locations
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//Locations
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LOCATION(RC_DEKU_TREE_MAP_CHEST, true),
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LOCATION(RC_DEKU_TREE_MAP_CHEST, true),
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@ -61,8 +61,8 @@ void RegionTable_Init_DekuTree() {
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areaTable[RR_DEKU_TREE_COMPASS_ROOM] = Region("Deku Tree Compass Room", SCENE_DEKU_TREE, {
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areaTable[RR_DEKU_TREE_COMPASS_ROOM] = Region("Deku Tree Compass Room", SCENE_DEKU_TREE, {
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//Events
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//Events
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EventAccess(&logic->DekuBabaSticks, []{return logic->CanGetDekuBabaSticks();}),
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EVENT_ACCESS(DekuBabaSticks, logic->CanGetDekuBabaSticks()),
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EventAccess(&logic->DekuBabaNuts, []{return logic->CanGetDekuBabaNuts();}),
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EVENT_ACCESS(DekuBabaNuts, logic->CanGetDekuBabaNuts()),
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}, {
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}, {
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//Locations
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//Locations
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LOCATION(RC_DEKU_TREE_COMPASS_CHEST, true),
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LOCATION(RC_DEKU_TREE_COMPASS_CHEST, true),
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@ -78,8 +78,8 @@ void RegionTable_Init_DekuTree() {
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areaTable[RR_DEKU_TREE_BASEMENT_LOWER] = Region("Deku Tree Basement Lower", SCENE_DEKU_TREE, {
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areaTable[RR_DEKU_TREE_BASEMENT_LOWER] = Region("Deku Tree Basement Lower", SCENE_DEKU_TREE, {
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//Events
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//Events
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EventAccess(&logic->DekuBabaSticks, []{return logic->CanGetDekuBabaSticks();}),
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EVENT_ACCESS(DekuBabaSticks, logic->CanGetDekuBabaSticks()),
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EventAccess(&logic->DekuBabaNuts, []{return logic->CanGetDekuBabaNuts();}),
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EVENT_ACCESS(DekuBabaNuts, logic->CanGetDekuBabaNuts()),
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}, {
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}, {
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//Locations
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//Locations
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LOCATION(RC_DEKU_TREE_BASEMENT_CHEST, true),
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LOCATION(RC_DEKU_TREE_BASEMENT_CHEST, true),
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@ -125,8 +125,8 @@ void RegionTable_Init_DekuTree() {
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areaTable[RR_DEKU_TREE_BASEMENT_TORCH_ROOM] = Region("Deku Tree Basement Torch Room", SCENE_DEKU_TREE, {
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areaTable[RR_DEKU_TREE_BASEMENT_TORCH_ROOM] = Region("Deku Tree Basement Torch Room", SCENE_DEKU_TREE, {
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//Events
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//Events
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EventAccess(&logic->DekuBabaSticks, []{return logic->CanGetDekuBabaSticks();}),
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EVENT_ACCESS(DekuBabaSticks, logic->CanGetDekuBabaSticks()),
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EventAccess(&logic->DekuBabaNuts, []{return logic->CanGetDekuBabaNuts();}),
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EVENT_ACCESS(DekuBabaNuts, logic->CanGetDekuBabaNuts()),
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}, {
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}, {
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//Locations
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//Locations
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LOCATION(RC_DEKU_TREE_BASEMENT_TORCHES_GRASS_1, logic->CanCutShrubs()),
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LOCATION(RC_DEKU_TREE_BASEMENT_TORCHES_GRASS_1, logic->CanCutShrubs()),
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areaTable[RR_DEKU_TREE_BASEMENT_BACK_LOBBY] = Region("Deku Tree Basement Back Lobby", SCENE_DEKU_TREE, {
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areaTable[RR_DEKU_TREE_BASEMENT_BACK_LOBBY] = Region("Deku Tree Basement Back Lobby", SCENE_DEKU_TREE, {
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//Events
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//Events
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EventAccess(&logic->DekuBabaSticks, []{return logic->CanGetDekuBabaSticks();}),
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EVENT_ACCESS(DekuBabaSticks, logic->CanGetDekuBabaSticks()),
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EventAccess(&logic->DekuBabaNuts, []{return logic->CanGetDekuBabaNuts();}),
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EVENT_ACCESS(DekuBabaNuts, logic->CanGetDekuBabaNuts()),
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}, {
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}, {
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//Location
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//Location
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LOCATION(RC_DEKU_TREE_BASEMENT_LARVAE_GRASS_1, logic->CanCutShrubs()),
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LOCATION(RC_DEKU_TREE_BASEMENT_LARVAE_GRASS_1, logic->CanCutShrubs()),
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@ -162,8 +162,8 @@ void RegionTable_Init_DekuTree() {
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areaTable[RR_DEKU_TREE_BASEMENT_UPPER] = Region("Deku Tree Basement Upper", SCENE_DEKU_TREE, {
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areaTable[RR_DEKU_TREE_BASEMENT_UPPER] = Region("Deku Tree Basement Upper", SCENE_DEKU_TREE, {
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//Events
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//Events
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EventAccess(&logic->DekuBabaSticks, []{return logic->CanGetDekuBabaSticks();}),
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EVENT_ACCESS(DekuBabaSticks, logic->CanGetDekuBabaSticks()),
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EventAccess(&logic->DekuBabaNuts, []{return logic->CanGetDekuBabaNuts();}),
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EVENT_ACCESS(DekuBabaNuts, logic->CanGetDekuBabaNuts()),
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}, {}, {
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}, {}, {
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//Exits
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//Exits
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Entrance(RR_DEKU_TREE_BASEMENT_LOWER, []{return true;}),
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Entrance(RR_DEKU_TREE_BASEMENT_LOWER, []{return true;}),
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@ -191,8 +191,8 @@ void RegionTable_Init_DekuTree() {
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areaTable[RR_DEKU_TREE_MQ_1F] = Region("Deku Tree MQ 1F", SCENE_DEKU_TREE, {
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areaTable[RR_DEKU_TREE_MQ_1F] = Region("Deku Tree MQ 1F", SCENE_DEKU_TREE, {
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//Events
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//Events
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EventAccess(&logic->DekuBabaSticks, []{return logic->CanKillEnemy(RE_WITHERED_DEKU_BABA);}),
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EVENT_ACCESS(DekuBabaSticks, logic->CanKillEnemy(RE_WITHERED_DEKU_BABA)),
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EventAccess(&logic->BrokeDeku1FWeb, []{return logic->HasFireSource();}),
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EVENT_ACCESS(BrokeDeku1FWeb, logic->HasFireSource()),
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}, {
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}, {
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//Locations
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//Locations
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LOCATION(RC_DEKU_TREE_MQ_LOBBY_GRASS_1, logic->CanCutShrubs()),
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LOCATION(RC_DEKU_TREE_MQ_LOBBY_GRASS_1, logic->CanCutShrubs()),
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@ -230,9 +230,9 @@ void RegionTable_Init_DekuTree() {
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areaTable[RR_DEKU_TREE_MQ_3F] = Region("Deku Tree MQ 3F", SCENE_DEKU_TREE, {
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areaTable[RR_DEKU_TREE_MQ_3F] = Region("Deku Tree MQ 3F", SCENE_DEKU_TREE, {
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//Events
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//Events
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EventAccess(&logic->DekuBabaSticks, []{return logic->CanGetDekuBabaSticks();}),
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EVENT_ACCESS(DekuBabaSticks, logic->CanGetDekuBabaSticks()),
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EventAccess(&logic->DekuBabaNuts, []{return logic->CanGetDekuBabaNuts();}),
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EVENT_ACCESS(DekuBabaNuts, logic->CanGetDekuBabaNuts()),
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EventAccess(&logic->BrokeDeku1FWeb, []{return true;}),
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EVENT_ACCESS(BrokeDeku1FWeb, true),
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}, {
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}, {
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//Locations
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//Locations
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//Implies CanKillEnemy(RE_GOHMA_LARVA)
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//Implies CanKillEnemy(RE_GOHMA_LARVA)
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@ -293,8 +293,8 @@ void RegionTable_Init_DekuTree() {
|
||||||
|
|
||||||
areaTable[RR_DEKU_TREE_MQ_BASEMENT] = Region("Deku Tree MQ Basement", SCENE_DEKU_TREE, {
|
areaTable[RR_DEKU_TREE_MQ_BASEMENT] = Region("Deku Tree MQ Basement", SCENE_DEKU_TREE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->DekuBabaSticks, []{return logic->CanGetDekuBabaSticks();}),
|
EVENT_ACCESS(DekuBabaSticks, logic->CanGetDekuBabaSticks()),
|
||||||
EventAccess(&logic->DekuBabaNuts, []{return logic->CanGetDekuBabaNuts();}),
|
EVENT_ACCESS(DekuBabaNuts, logic->CanGetDekuBabaNuts()),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_DEKU_TREE_MQ_BASEMENT_CHEST, logic->HasFireSourceWithTorch() || logic->CanUse(RG_FAIRY_BOW)),
|
LOCATION(RC_DEKU_TREE_MQ_BASEMENT_CHEST, logic->HasFireSourceWithTorch() || logic->CanUse(RG_FAIRY_BOW)),
|
||||||
|
@ -314,7 +314,7 @@ void RegionTable_Init_DekuTree() {
|
||||||
areaTable[RR_DEKU_TREE_MQ_BASEMENT_SOUTHEAST_ROOM] = Region("Deku Tree MQ Southeast Room", SCENE_DEKU_TREE, {
|
areaTable[RR_DEKU_TREE_MQ_BASEMENT_SOUTHEAST_ROOM] = Region("Deku Tree MQ Southeast Room", SCENE_DEKU_TREE, {
|
||||||
//Events
|
//Events
|
||||||
//Implies CanKillEnemy(RE_GOHMA_LARVA)
|
//Implies CanKillEnemy(RE_GOHMA_LARVA)
|
||||||
EventAccess(&logic->ClearedMQDekuSERoom, []{return logic->CanKillEnemy(RE_MAD_SCRUB);}),
|
EVENT_ACCESS(ClearedMQDekuSERoom, logic->CanKillEnemy(RE_MAD_SCRUB)),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_DEKU_TREE_MQ_BASEMENT_TORCHES_GRASS_1, logic->CanCutShrubs()),
|
LOCATION(RC_DEKU_TREE_MQ_BASEMENT_TORCHES_GRASS_1, logic->CanCutShrubs()),
|
||||||
|
@ -330,7 +330,7 @@ void RegionTable_Init_DekuTree() {
|
||||||
areaTable[RR_DEKU_TREE_MQ_BASEMENT_WATER_ROOM_FRONT] = Region("Deku Tree MQ Basement Water Room Front", SCENE_DEKU_TREE, {
|
areaTable[RR_DEKU_TREE_MQ_BASEMENT_WATER_ROOM_FRONT] = Region("Deku Tree MQ Basement Water Room Front", SCENE_DEKU_TREE, {
|
||||||
//Events
|
//Events
|
||||||
//It's possible to get this with bow if you have move while in first person and one-point skips on, noticeably harder and jankier as child, but that's a trick
|
//It's possible to get this with bow if you have move while in first person and one-point skips on, noticeably harder and jankier as child, but that's a trick
|
||||||
EventAccess(&logic->MQDekuWaterRoomTorches, []{return logic->CanUse(RG_FIRE_ARROWS) || (logic->CanUse(RG_STICKS) && (ctx->GetTrickOption(RT_DEKU_MQ_LOG) || (logic->IsChild && logic->CanShield())));}),
|
EVENT_ACCESS(MQDekuWaterRoomTorches, logic->CanUse(RG_FIRE_ARROWS) || (logic->CanUse(RG_STICKS) && (ctx->GetTrickOption(RT_DEKU_MQ_LOG) || (logic->IsChild && logic->CanShield())))),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_DEKU_TREE_MQ_BEFORE_SPINNING_LOG_CHEST, true),
|
LOCATION(RC_DEKU_TREE_MQ_BEFORE_SPINNING_LOG_CHEST, true),
|
||||||
|
@ -345,8 +345,8 @@ void RegionTable_Init_DekuTree() {
|
||||||
|
|
||||||
areaTable[RR_DEKU_TREE_MQ_BASEMENT_WATER_ROOM_BACK] = Region("Deku Tree MQ Basement Water Room Back", SCENE_DEKU_TREE, {
|
areaTable[RR_DEKU_TREE_MQ_BASEMENT_WATER_ROOM_BACK] = Region("Deku Tree MQ Basement Water Room Back", SCENE_DEKU_TREE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->DekuBabaSticks, []{return logic->CanKillEnemy(RE_WITHERED_DEKU_BABA);}),
|
EVENT_ACCESS(DekuBabaSticks, logic->CanKillEnemy(RE_WITHERED_DEKU_BABA)),
|
||||||
EventAccess(&logic->MQDekuWaterRoomTorches, []{return logic->HasFireSource();}),
|
EVENT_ACCESS(MQDekuWaterRoomTorches, logic->HasFireSource()),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
//it blocks the chest while stunned unless you stun it from afar while it's slightly off the ground
|
//it blocks the chest while stunned unless you stun it from afar while it's slightly off the ground
|
||||||
|
@ -372,8 +372,8 @@ void RegionTable_Init_DekuTree() {
|
||||||
|
|
||||||
areaTable[RR_DEKU_TREE_MQ_BASEMENT_GRAVE_ROOM] = Region("Deku Tree MQ Basement Grave Room", SCENE_DEKU_TREE, {
|
areaTable[RR_DEKU_TREE_MQ_BASEMENT_GRAVE_ROOM] = Region("Deku Tree MQ Basement Grave Room", SCENE_DEKU_TREE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->DekuBabaSticks, []{return logic->CanGetDekuBabaSticks();}),
|
EVENT_ACCESS(DekuBabaSticks, logic->CanGetDekuBabaSticks()),
|
||||||
EventAccess(&logic->DekuBabaNuts, []{return logic->CanGetDekuBabaNuts();})
|
EVENT_ACCESS(DekuBabaNuts, logic->CanGetDekuBabaNuts())
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_DEKU_TREE_MQ_GS_BASEMENT_GRAVES_ROOM, logic->CanUse(RG_LONGSHOT) || (logic->CanUse(RG_SONG_OF_TIME) && logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_BOOMERANG))),
|
LOCATION(RC_DEKU_TREE_MQ_GS_BASEMENT_GRAVES_ROOM, logic->CanUse(RG_LONGSHOT) || (logic->CanUse(RG_SONG_OF_TIME) && logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_BOOMERANG))),
|
||||||
|
@ -403,7 +403,7 @@ void RegionTable_Init_DekuTree() {
|
||||||
|
|
||||||
areaTable[RR_DEKU_TREE_MQ_BASEMENT_LEDGE] = Region("Deku Tree MQ Basement Ledge", SCENE_DEKU_TREE, {
|
areaTable[RR_DEKU_TREE_MQ_BASEMENT_LEDGE] = Region("Deku Tree MQ Basement Ledge", SCENE_DEKU_TREE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->PushedDekuBasementBlock, []{return true;}),
|
EVENT_ACCESS(PushedDekuBasementBlock, true),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_DEKU_TREE_MQ_DEKU_SCRUB, logic->CanStunDeku()),
|
LOCATION(RC_DEKU_TREE_MQ_DEKU_SCRUB, logic->CanStunDeku()),
|
||||||
|
@ -449,7 +449,7 @@ void RegionTable_Init_DekuTree() {
|
||||||
|
|
||||||
areaTable[RR_DEKU_TREE_BOSS_ROOM] = Region("Deku Tree Boss Room", SCENE_DEKU_TREE_BOSS, {
|
areaTable[RR_DEKU_TREE_BOSS_ROOM] = Region("Deku Tree Boss Room", SCENE_DEKU_TREE_BOSS, {
|
||||||
// Events
|
// Events
|
||||||
EventAccess(&logic->DekuTreeClear, []{return logic->CanKillEnemy(RE_GOHMA);}),
|
EVENT_ACCESS(DekuTreeClear, logic->CanKillEnemy(RE_GOHMA)),
|
||||||
}, {
|
}, {
|
||||||
// Locations
|
// Locations
|
||||||
LOCATION(RC_QUEEN_GOHMA, logic->DekuTreeClear),
|
LOCATION(RC_QUEEN_GOHMA, logic->DekuTreeClear),
|
||||||
|
|
|
@ -24,7 +24,7 @@ void RegionTable_Init_DodongosCavern() {
|
||||||
|
|
||||||
areaTable[RR_DODONGOS_CAVERN_LOBBY] = Region("Dodongos Cavern Lobby", SCENE_DODONGOS_CAVERN, {
|
areaTable[RR_DODONGOS_CAVERN_LOBBY] = Region("Dodongos Cavern Lobby", SCENE_DODONGOS_CAVERN, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->GossipStoneFairy, []{return (Here(RR_DODONGOS_CAVERN_LOBBY, []{return logic->CanBreakMudWalls();}) || logic->HasItem(RG_GORONS_BRACELET)) && logic->CallGossipFairy();}),
|
EVENT_ACCESS(GossipStoneFairy, (Here(RR_DODONGOS_CAVERN_LOBBY, []{return logic->CanBreakMudWalls();}) || logic->HasItem(RG_GORONS_BRACELET)) && logic->CallGossipFairy()),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_DODONGOS_CAVERN_MAP_CHEST, Here(RR_DODONGOS_CAVERN_LOBBY, []{return logic->CanBreakMudWalls() || logic->HasItem(RG_GORONS_BRACELET);})),
|
LOCATION(RC_DODONGOS_CAVERN_MAP_CHEST, Here(RR_DODONGOS_CAVERN_LOBBY, []{return logic->CanBreakMudWalls() || logic->HasItem(RG_GORONS_BRACELET);})),
|
||||||
|
@ -228,7 +228,7 @@ void RegionTable_Init_DodongosCavern() {
|
||||||
|
|
||||||
areaTable[RR_DODONGOS_CAVERN_BOSS_AREA] = Region("Dodongos Cavern Boss Region", SCENE_DODONGOS_CAVERN, {
|
areaTable[RR_DODONGOS_CAVERN_BOSS_AREA] = Region("Dodongos Cavern Boss Region", SCENE_DODONGOS_CAVERN, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FairyPot, []{return true;}),
|
EVENT_ACCESS(FairyPot, true),
|
||||||
}, {
|
}, {
|
||||||
//Location
|
//Location
|
||||||
LOCATION(RC_DODONGOS_CAVERN_BEFORE_BOSS_GRASS, logic->CanCutShrubs()),
|
LOCATION(RC_DODONGOS_CAVERN_BEFORE_BOSS_GRASS, logic->CanCutShrubs()),
|
||||||
|
@ -279,7 +279,7 @@ void RegionTable_Init_DodongosCavern() {
|
||||||
|
|
||||||
areaTable[RR_DODONGOS_CAVERN_MQ_GOSSIP_STONE] = Region("Dodongos Cavern MQ Gossip Stone", SCENE_DODONGOS_CAVERN, {
|
areaTable[RR_DODONGOS_CAVERN_MQ_GOSSIP_STONE] = Region("Dodongos Cavern MQ Gossip Stone", SCENE_DODONGOS_CAVERN, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->GossipStoneFairy, []{return logic->CallGossipFairy();}),
|
EVENT_ACCESS(GossipStoneFairy, logic->CallGossipFairy()),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_DODONGOS_CAVERN_GOSSIP_STONE, true),
|
LOCATION(RC_DODONGOS_CAVERN_GOSSIP_STONE, true),
|
||||||
|
@ -292,7 +292,7 @@ void RegionTable_Init_DodongosCavern() {
|
||||||
|
|
||||||
areaTable[RR_DODONGOS_CAVERN_MQ_MOUTH_SIDE_BRIDGE] = Region("Dodongos Cavern MQ Mouth Side Bridge", SCENE_DODONGOS_CAVERN, {
|
areaTable[RR_DODONGOS_CAVERN_MQ_MOUTH_SIDE_BRIDGE] = Region("Dodongos Cavern MQ Mouth Side Bridge", SCENE_DODONGOS_CAVERN, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->ClearMQDCUpperLobbyRocks, []{return logic->BlastOrSmash() || logic->CanUse(RG_DINS_FIRE);}),
|
EVENT_ACCESS(ClearMQDCUpperLobbyRocks, logic->BlastOrSmash() || logic->CanUse(RG_DINS_FIRE)),
|
||||||
}, {}, {
|
}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_DODONGOS_CAVERN_MQ_LOBBY, []{return true;}),
|
Entrance(RR_DODONGOS_CAVERN_MQ_LOBBY, []{return true;}),
|
||||||
|
@ -304,7 +304,7 @@ void RegionTable_Init_DodongosCavern() {
|
||||||
|
|
||||||
areaTable[RR_DODONGOS_CAVERN_MQ_STAIRS_LOWER] = Region("Dodongos Cavern MQ Stairs Lower", SCENE_DODONGOS_CAVERN, {
|
areaTable[RR_DODONGOS_CAVERN_MQ_STAIRS_LOWER] = Region("Dodongos Cavern MQ Stairs Lower", SCENE_DODONGOS_CAVERN, {
|
||||||
//Events
|
//Events
|
||||||
//EventAccess(&logic->CanClimbDCStairs, []{return logic->HasExplosives || logic->CanUse(RG_DINS_FIRE) || (ctx->GetTrickOption(RT_DC_STAIRS_WITH_BOW) && logic->CanUse(RG_FAIRY_BOW));}),
|
//EVENT_ACCESS(CanClimbDCStairs, logic->HasExplosives || logic->CanUse(RG_DINS_FIRE) || (ctx->GetTrickOption(RT_DC_STAIRS_WITH_BOW) && logic->CanUse(RG_FAIRY_BOW))),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_DODONGOS_CAVERN_MQ_STAIRCASE_POT_1, logic->CanBreakPots()),
|
LOCATION(RC_DODONGOS_CAVERN_MQ_STAIRCASE_POT_1, logic->CanBreakPots()),
|
||||||
|
@ -323,8 +323,8 @@ void RegionTable_Init_DodongosCavern() {
|
||||||
|
|
||||||
areaTable[RR_DODONGOS_CAVERN_MQ_STAIRS_PAST_MUD_WALL] = Region("Dodongos Cavern MQ Stairs Past Mud Wall", SCENE_DODONGOS_CAVERN, {
|
areaTable[RR_DODONGOS_CAVERN_MQ_STAIRS_PAST_MUD_WALL] = Region("Dodongos Cavern MQ Stairs Past Mud Wall", SCENE_DODONGOS_CAVERN, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->DekuBabaSticks, []{return logic->CanGetDekuBabaSticks();}),
|
EVENT_ACCESS(DekuBabaSticks, logic->CanGetDekuBabaSticks()),
|
||||||
//EventAccess(&logic->CanClimbDCStairs, []{return logic->HasItem(RG_GORONS_BRACELET) && (logic->CanUse(RG_STICKS));}),
|
//EVENT_ACCESS(CanClimbDCStairs, logic->HasItem(RG_GORONS_BRACELET) && (logic->CanUse(RG_STICKS))),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_DODONGOS_CAVERN_MQ_GS_SONG_OF_TIME_BLOCK_ROOM, logic->CanUse(RG_SONG_OF_TIME) && logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA)),
|
LOCATION(RC_DODONGOS_CAVERN_MQ_GS_SONG_OF_TIME_BLOCK_ROOM, logic->CanUse(RG_SONG_OF_TIME) && logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA)),
|
||||||
|
@ -372,7 +372,7 @@ void RegionTable_Init_DodongosCavern() {
|
||||||
|
|
||||||
areaTable[RR_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_LOWER] = Region("Dodongos Cavern MQ Torch Puzzle Lower", SCENE_DODONGOS_CAVERN, {
|
areaTable[RR_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_LOWER] = Region("Dodongos Cavern MQ Torch Puzzle Lower", SCENE_DODONGOS_CAVERN, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->ClearMQDCUpperLobbyRocks, []{return (((logic->IsAdult /*or bunny hood jump*/) && ctx->GetTrickOption(RT_DC_JUMP)) || logic->CanUse(RG_HOVER_BOOTS)) && logic->CanUse(RG_STICKS);}),
|
EVENT_ACCESS(ClearMQDCUpperLobbyRocks, (((logic->IsAdult /*or bunny hood jump*/) && ctx->GetTrickOption(RT_DC_JUMP)) || logic->CanUse(RG_HOVER_BOOTS)) && logic->CanUse(RG_STICKS)),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_MIDDLE_POT, logic->CanUse(RG_BOOMERANG)),
|
LOCATION(RC_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_MIDDLE_POT, logic->CanUse(RG_BOOMERANG)),
|
||||||
|
@ -441,7 +441,7 @@ void RegionTable_Init_DodongosCavern() {
|
||||||
|
|
||||||
areaTable[RR_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_UPPER] = Region("Dodongos Cavern MQ Torch Puzzle Upper", SCENE_DODONGOS_CAVERN, {
|
areaTable[RR_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_UPPER] = Region("Dodongos Cavern MQ Torch Puzzle Upper", SCENE_DODONGOS_CAVERN, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->ClearMQDCUpperLobbyRocks, []{return logic->CanDetonateUprightBombFlower() || logic->CanUse(RG_MEGATON_HAMMER);}),
|
EVENT_ACCESS(ClearMQDCUpperLobbyRocks, logic->CanDetonateUprightBombFlower() || logic->CanUse(RG_MEGATON_HAMMER)),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_ROOM_CHEST, true),
|
LOCATION(RC_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_ROOM_CHEST, true),
|
||||||
|
@ -542,7 +542,7 @@ void RegionTable_Init_DodongosCavern() {
|
||||||
|
|
||||||
areaTable[RR_DODONGOS_CAVERN_MQ_BACK_SWITCH_GRAVE] = Region("Dodongos Cavern MQ BossArea", SCENE_DODONGOS_CAVERN, {
|
areaTable[RR_DODONGOS_CAVERN_MQ_BACK_SWITCH_GRAVE] = Region("Dodongos Cavern MQ BossArea", SCENE_DODONGOS_CAVERN, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FairyPot, []{return true;}),
|
EVENT_ACCESS(FairyPot, true),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_DODONGOS_CAVERN_MQ_GS_BACK_AREA, logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA) || logic->HasItem(RG_GORONS_BRACELET) || //even if you somehow warp to BACK_BEHIND_FIRE, if you can kill the skull at range, you can get to BEHIND_MOUTH
|
LOCATION(RC_DODONGOS_CAVERN_MQ_GS_BACK_AREA, logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA) || logic->HasItem(RG_GORONS_BRACELET) || //even if you somehow warp to BACK_BEHIND_FIRE, if you can kill the skull at range, you can get to BEHIND_MOUTH
|
||||||
|
@ -573,10 +573,10 @@ void RegionTable_Init_DodongosCavern() {
|
||||||
areaTable[RR_DODONGOS_CAVERN_BOSS_ROOM] = Region("Dodongos Cavern Boss Room", SCENE_DODONGOS_CAVERN_BOSS, {
|
areaTable[RR_DODONGOS_CAVERN_BOSS_ROOM] = Region("Dodongos Cavern Boss Room", SCENE_DODONGOS_CAVERN_BOSS, {
|
||||||
// Events
|
// Events
|
||||||
// Blue Fire Arrows need similar accuracy as hammer trick, only put in logic when both hammer & blue fire tricks enabled
|
// Blue Fire Arrows need similar accuracy as hammer trick, only put in logic when both hammer & blue fire tricks enabled
|
||||||
EventAccess(&logic->DodongosCavernClear, []{return Here(RR_DODONGOS_CAVERN_BOSS_ROOM, []{return logic->HasExplosives() ||
|
EVENT_ACCESS(DodongosCavernClear, Here(RR_DODONGOS_CAVERN_BOSS_ROOM, []{return logic->HasExplosives() ||
|
||||||
(ctx->GetTrickOption(RT_DC_HAMMER_FLOOR) ? logic->CanUse(RG_MEGATON_HAMMER) || (ctx->GetTrickOption(RT_BLUE_FIRE_MUD_WALLS) && logic->BlueFire()) :
|
(ctx->GetTrickOption(RT_DC_HAMMER_FLOOR) ? logic->CanUse(RG_MEGATON_HAMMER) || (ctx->GetTrickOption(RT_BLUE_FIRE_MUD_WALLS) && logic->BlueFire()) :
|
||||||
ctx->GetTrickOption(RT_BLUE_FIRE_MUD_WALLS) && logic->CanUse(RG_BOTTLE_WITH_BLUE_FIRE));})
|
ctx->GetTrickOption(RT_BLUE_FIRE_MUD_WALLS) && logic->CanUse(RG_BOTTLE_WITH_BLUE_FIRE));})
|
||||||
&& logic->CanKillEnemy(RE_KING_DODONGO);}),
|
&& logic->CanKillEnemy(RE_KING_DODONGO)),
|
||||||
}, {
|
}, {
|
||||||
// Locations
|
// Locations
|
||||||
LOCATION(RC_DODONGOS_CAVERN_BOSS_ROOM_CHEST, true),
|
LOCATION(RC_DODONGOS_CAVERN_BOSS_ROOM_CHEST, true),
|
||||||
|
|
|
@ -27,7 +27,7 @@ void RegionTable_Init_FireTemple() {
|
||||||
|
|
||||||
areaTable[RR_FIRE_TEMPLE_NEAR_BOSS_ROOM] = Region("Fire Temple Near Boss Room", SCENE_FIRE_TEMPLE, {
|
areaTable[RR_FIRE_TEMPLE_NEAR_BOSS_ROOM] = Region("Fire Temple Near Boss Room", SCENE_FIRE_TEMPLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FairyPot, []{return logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT);}),
|
EVENT_ACCESS(FairyPot, logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT)),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FIRE_TEMPLE_NEAR_BOSS_CHEST, true),
|
LOCATION(RC_FIRE_TEMPLE_NEAR_BOSS_CHEST, true),
|
||||||
|
@ -67,7 +67,7 @@ void RegionTable_Init_FireTemple() {
|
||||||
|
|
||||||
areaTable[RR_FIRE_TEMPLE_LOOP_HAMMER_SWITCH] = Region("Fire Temple Loop Hammer Switch", SCENE_FIRE_TEMPLE, {
|
areaTable[RR_FIRE_TEMPLE_LOOP_HAMMER_SWITCH] = Region("Fire Temple Loop Hammer Switch", SCENE_FIRE_TEMPLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FireLoopSwitch, []{return logic->CanUse(RG_MEGATON_HAMMER);}),
|
EVENT_ACCESS(FireLoopSwitch, logic->CanUse(RG_MEGATON_HAMMER)),
|
||||||
}, {}, {
|
}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_FIRE_TEMPLE_LOOP_FLARE_DANCER, []{return true;}),
|
Entrance(RR_FIRE_TEMPLE_LOOP_FLARE_DANCER, []{return true;}),
|
||||||
|
@ -387,7 +387,7 @@ void RegionTable_Init_FireTemple() {
|
||||||
|
|
||||||
areaTable[RR_FIRE_TEMPLE_MQ_IRON_KNUCKLE_ROOM] = Region("Fire Temple MQ Iron Knuckle Room", SCENE_FIRE_TEMPLE, {
|
areaTable[RR_FIRE_TEMPLE_MQ_IRON_KNUCKLE_ROOM] = Region("Fire Temple MQ Iron Knuckle Room", SCENE_FIRE_TEMPLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FairyPot, []{return true;}),
|
EVENT_ACCESS(FairyPot, true),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FIRE_TEMPLE_MQ_LOOP_KNUCKLE_SUN_FAIRY, logic->CanUse(RG_SUNS_SONG)),
|
LOCATION(RC_FIRE_TEMPLE_MQ_LOOP_KNUCKLE_SUN_FAIRY, logic->CanUse(RG_SUNS_SONG)),
|
||||||
|
@ -416,7 +416,7 @@ void RegionTable_Init_FireTemple() {
|
||||||
|
|
||||||
areaTable[RR_FIRE_TEMPLE_MQ_MAP_ROOM_NORTH] = Region("Fire Temple MQ Map Room North", SCENE_FIRE_TEMPLE, {
|
areaTable[RR_FIRE_TEMPLE_MQ_MAP_ROOM_NORTH] = Region("Fire Temple MQ Map Room North", SCENE_FIRE_TEMPLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->OpenedLowestGoronCage, []{return logic->CanUse(RG_MEGATON_HAMMER);}),
|
EVENT_ACCESS(OpenedLowestGoronCage, logic->CanUse(RG_MEGATON_HAMMER)),
|
||||||
}, {}, {
|
}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_FIRE_TEMPLE_MQ_LOWER_FLARE_DANCER, []{return true;}),
|
Entrance(RR_FIRE_TEMPLE_MQ_LOWER_FLARE_DANCER, []{return true;}),
|
||||||
|
@ -491,7 +491,7 @@ void RegionTable_Init_FireTemple() {
|
||||||
|
|
||||||
areaTable[RR_FIRE_TEMPLE_MQ_TORCH_FIREWALL_ROOM] = Region("Fire Temple MQ Torch Firewall Room", SCENE_FIRE_TEMPLE, {
|
areaTable[RR_FIRE_TEMPLE_MQ_TORCH_FIREWALL_ROOM] = Region("Fire Temple MQ Torch Firewall Room", SCENE_FIRE_TEMPLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FairyPot, []{return logic->CanUse(RG_HOOKSHOT);}),
|
EVENT_ACCESS(FairyPot, logic->CanUse(RG_HOOKSHOT)),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FIRE_TEMPLE_MQ_BOSS_KEY_CHEST, logic->CanUse(RG_HOOKSHOT)),
|
LOCATION(RC_FIRE_TEMPLE_MQ_BOSS_KEY_CHEST, logic->CanUse(RG_HOOKSHOT)),
|
||||||
|
@ -576,7 +576,7 @@ void RegionTable_Init_FireTemple() {
|
||||||
|
|
||||||
areaTable[RR_FIRE_TEMPLE_MQ_MAZE_SHORTCUT] = Region("Fire Temple MQ Maze Shortcut", SCENE_FIRE_TEMPLE, {
|
areaTable[RR_FIRE_TEMPLE_MQ_MAZE_SHORTCUT] = Region("Fire Temple MQ Maze Shortcut", SCENE_FIRE_TEMPLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->OpenedUpperFireShortcut, []{return logic->CanUse(RG_MEGATON_HAMMER);}),
|
EVENT_ACCESS(OpenedUpperFireShortcut, logic->CanUse(RG_MEGATON_HAMMER)),
|
||||||
}, {}, {
|
}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_FIRE_TEMPLE_MQ_UPPER_MAZE, []{return true;}),
|
Entrance(RR_FIRE_TEMPLE_MQ_UPPER_MAZE, []{return true;}),
|
||||||
|
@ -614,7 +614,7 @@ void RegionTable_Init_FireTemple() {
|
||||||
|
|
||||||
areaTable[RR_FIRE_TEMPLE_MQ_NARROW_PATH_ROOM] = Region("Fire Temple MQ Narrow Path Room", SCENE_FIRE_TEMPLE, {
|
areaTable[RR_FIRE_TEMPLE_MQ_NARROW_PATH_ROOM] = Region("Fire Temple MQ Narrow Path Room", SCENE_FIRE_TEMPLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FairyPot, []{return true;}),
|
EVENT_ACCESS(FairyPot, true),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FIRE_TEMPLE_MQ_ABOVE_LAVA_POT_1, logic->CanBreakPots()),
|
LOCATION(RC_FIRE_TEMPLE_MQ_ABOVE_LAVA_POT_1, logic->CanBreakPots()),
|
||||||
|
@ -665,8 +665,8 @@ void RegionTable_Init_FireTemple() {
|
||||||
|
|
||||||
areaTable[RR_FIRE_TEMPLE_MQ_FIRE_MAZE_PLATFORMS] = Region("Fire Temple MQ Fire Maze Platforms", SCENE_FIRE_TEMPLE, {
|
areaTable[RR_FIRE_TEMPLE_MQ_FIRE_MAZE_PLATFORMS] = Region("Fire Temple MQ Fire Maze Platforms", SCENE_FIRE_TEMPLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->HitFireTemplePlatform, []{return logic->CanUse(RG_MEGATON_HAMMER);}),
|
EVENT_ACCESS(HitFireTemplePlatform, logic->CanUse(RG_MEGATON_HAMMER)),
|
||||||
EventAccess(&logic->OpenedFireMQFireMazeDoor, []{return logic->CanUse(RG_MEGATON_HAMMER) && logic->CanUse(RG_HOOKSHOT);}),
|
EVENT_ACCESS(OpenedFireMQFireMazeDoor, logic->CanUse(RG_MEGATON_HAMMER) && logic->CanUse(RG_HOOKSHOT)),
|
||||||
}, {}, {
|
}, {}, {
|
||||||
Entrance(RR_FIRE_TEMPLE_MQ_SOUTH_FIRE_MAZE, []{return true;}),
|
Entrance(RR_FIRE_TEMPLE_MQ_SOUTH_FIRE_MAZE, []{return true;}),
|
||||||
Entrance(RR_FIRE_TEMPLE_MQ_NORTH_FIRE_MAZE, []{return logic->CanUse(RG_SONG_OF_TIME) || logic->CanUse(RG_HOVER_BOOTS);}),
|
Entrance(RR_FIRE_TEMPLE_MQ_NORTH_FIRE_MAZE, []{return logic->CanUse(RG_SONG_OF_TIME) || logic->CanUse(RG_HOVER_BOOTS);}),
|
||||||
|
@ -744,7 +744,7 @@ void RegionTable_Init_FireTemple() {
|
||||||
|
|
||||||
areaTable[RR_FIRE_TEMPLE_BOSS_ROOM] = Region("Fire Temple Boss Room", SCENE_FIRE_TEMPLE_BOSS, {
|
areaTable[RR_FIRE_TEMPLE_BOSS_ROOM] = Region("Fire Temple Boss Room", SCENE_FIRE_TEMPLE_BOSS, {
|
||||||
// Events
|
// Events
|
||||||
EventAccess(&logic->FireTempleClear, []{return logic->FireTimer() >= 64 && logic->CanKillEnemy(RE_VOLVAGIA);}),
|
EVENT_ACCESS(FireTempleClear, logic->FireTimer() >= 64 && logic->CanKillEnemy(RE_VOLVAGIA)),
|
||||||
}, {
|
}, {
|
||||||
// Locations
|
// Locations
|
||||||
LOCATION(RC_FIRE_TEMPLE_VOLVAGIA_HEART, logic->FireTempleClear),
|
LOCATION(RC_FIRE_TEMPLE_VOLVAGIA_HEART, logic->FireTempleClear),
|
||||||
|
|
|
@ -34,7 +34,7 @@ void RegionTable_Init_ForestTemple() {
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_LOBBY] = Region("Forest Temple Lobby", SCENE_FOREST_TEMPLE, {
|
areaTable[RR_FOREST_TEMPLE_LOBBY] = Region("Forest Temple Lobby", SCENE_FOREST_TEMPLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->ForestTempleMeg, []{return logic->ForestTempleJoelle && logic->ForestTempleBeth && logic->ForestTempleAmy && logic->CanUse(RG_FAIRY_BOW);}),
|
EVENT_ACCESS(ForestTempleMeg, logic->ForestTempleJoelle && logic->ForestTempleBeth && logic->ForestTempleAmy && logic->CanUse(RG_FAIRY_BOW)),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FOREST_TEMPLE_GS_LOBBY, logic->HookshotOrBoomerang()),
|
LOCATION(RC_FOREST_TEMPLE_GS_LOBBY, logic->HookshotOrBoomerang()),
|
||||||
|
@ -64,7 +64,7 @@ void RegionTable_Init_ForestTemple() {
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_LOWER_STALFOS] = Region("Forest Temple Lower Stalfos", SCENE_FOREST_TEMPLE, {
|
areaTable[RR_FOREST_TEMPLE_LOWER_STALFOS] = Region("Forest Temple Lower Stalfos", SCENE_FOREST_TEMPLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FairyPot, []{return true;}),
|
EVENT_ACCESS(FairyPot, true),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FOREST_TEMPLE_FIRST_STALFOS_CHEST, logic->CanKillEnemy(RE_STALFOS, ED_CLOSE, true, 2)),
|
LOCATION(RC_FOREST_TEMPLE_FIRST_STALFOS_CHEST, logic->CanKillEnemy(RE_STALFOS, ED_CLOSE, true, 2)),
|
||||||
|
@ -77,8 +77,8 @@ void RegionTable_Init_ForestTemple() {
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_NW_OUTDOORS_LOWER] = Region("Forest Temple NW Outdoors Lower", SCENE_FOREST_TEMPLE, {
|
areaTable[RR_FOREST_TEMPLE_NW_OUTDOORS_LOWER] = Region("Forest Temple NW Outdoors Lower", SCENE_FOREST_TEMPLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->DekuBabaSticks, []{return logic->CanGetDekuBabaSticks();}),
|
EVENT_ACCESS(DekuBabaSticks, logic->CanGetDekuBabaSticks()),
|
||||||
EventAccess(&logic->DekuBabaNuts, []{return logic->CanGetDekuBabaNuts();}),
|
EVENT_ACCESS(DekuBabaNuts, logic->CanGetDekuBabaNuts()),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FOREST_TEMPLE_GS_LEVEL_ISLAND_COURTYARD, logic->CanUse(RG_LONGSHOT) || Here(RR_FOREST_TEMPLE_NW_OUTDOORS_UPPER, []{return logic->HookshotOrBoomerang();})),
|
LOCATION(RC_FOREST_TEMPLE_GS_LEVEL_ISLAND_COURTYARD, logic->CanUse(RG_LONGSHOT) || Here(RR_FOREST_TEMPLE_NW_OUTDOORS_UPPER, []{return logic->HookshotOrBoomerang();})),
|
||||||
|
@ -95,8 +95,8 @@ void RegionTable_Init_ForestTemple() {
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_NW_OUTDOORS_UPPER] = Region("Forest Temple NW Outdoors Upper", SCENE_FOREST_TEMPLE, {
|
areaTable[RR_FOREST_TEMPLE_NW_OUTDOORS_UPPER] = Region("Forest Temple NW Outdoors Upper", SCENE_FOREST_TEMPLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->DekuBabaSticks, []{return logic->CanGetDekuBabaSticks();}),
|
EVENT_ACCESS(DekuBabaSticks, logic->CanGetDekuBabaSticks()),
|
||||||
EventAccess(&logic->DekuBabaNuts, []{return logic->CanGetDekuBabaNuts();}),
|
EVENT_ACCESS(DekuBabaNuts, logic->CanGetDekuBabaNuts()),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FOREST_TEMPLE_COURTYARD_RIGHT_HEART, true),
|
LOCATION(RC_FOREST_TEMPLE_COURTYARD_RIGHT_HEART, true),
|
||||||
|
@ -111,8 +111,8 @@ void RegionTable_Init_ForestTemple() {
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_NE_OUTDOORS_LOWER] = Region("Forest Temple NE Outdoors Lower", SCENE_FOREST_TEMPLE, {
|
areaTable[RR_FOREST_TEMPLE_NE_OUTDOORS_LOWER] = Region("Forest Temple NE Outdoors Lower", SCENE_FOREST_TEMPLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->DekuBabaSticks, []{return logic->CanGetDekuBabaSticks();}),
|
EVENT_ACCESS(DekuBabaSticks, logic->CanGetDekuBabaSticks()),
|
||||||
EventAccess(&logic->DekuBabaNuts, []{return logic->CanGetDekuBabaNuts();}),
|
EVENT_ACCESS(DekuBabaNuts, logic->CanGetDekuBabaNuts()),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FOREST_TEMPLE_RAISED_ISLAND_COURTYARD_CHEST, logic->CanUse(RG_HOOKSHOT) || HasAccessTo(RR_FOREST_TEMPLE_FALLING_ROOM) || (HasAccessTo(RR_FOREST_TEMPLE_NE_OUTDOORS_UPPER) && logic->IsAdult && ctx->GetTrickOption(RT_FOREST_OUTDOORS_LEDGE) && logic->CanUse(RG_HOVER_BOOTS))),
|
LOCATION(RC_FOREST_TEMPLE_RAISED_ISLAND_COURTYARD_CHEST, logic->CanUse(RG_HOOKSHOT) || HasAccessTo(RR_FOREST_TEMPLE_FALLING_ROOM) || (HasAccessTo(RR_FOREST_TEMPLE_NE_OUTDOORS_UPPER) && logic->IsAdult && ctx->GetTrickOption(RT_FOREST_OUTDOORS_LEDGE) && logic->CanUse(RG_HOVER_BOOTS))),
|
||||||
|
@ -127,8 +127,8 @@ void RegionTable_Init_ForestTemple() {
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_NE_OUTDOORS_UPPER] = Region("Forest Temple NE Outdoors Upper", SCENE_FOREST_TEMPLE, {
|
areaTable[RR_FOREST_TEMPLE_NE_OUTDOORS_UPPER] = Region("Forest Temple NE Outdoors Upper", SCENE_FOREST_TEMPLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->DekuBabaSticks, []{return logic->CanGetDekuBabaSticks();}),
|
EVENT_ACCESS(DekuBabaSticks, logic->CanGetDekuBabaSticks()),
|
||||||
EventAccess(&logic->DekuBabaNuts, []{return logic->CanGetDekuBabaNuts();}),
|
EVENT_ACCESS(DekuBabaNuts, logic->CanGetDekuBabaNuts()),
|
||||||
}, {}, {
|
}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_FOREST_TEMPLE_NE_OUTDOORS_LOWER, []{return true;}),
|
Entrance(RR_FOREST_TEMPLE_NE_OUTDOORS_LOWER, []{return true;}),
|
||||||
|
@ -203,7 +203,7 @@ void RegionTable_Init_ForestTemple() {
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_RED_POE_ROOM] = Region("Forest Temple Red Poe Room", SCENE_FOREST_TEMPLE, {
|
areaTable[RR_FOREST_TEMPLE_RED_POE_ROOM] = Region("Forest Temple Red Poe Room", SCENE_FOREST_TEMPLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->ForestTempleJoelle, []{return logic->CanUse(RG_FAIRY_BOW);}),
|
EVENT_ACCESS(ForestTempleJoelle, logic->CanUse(RG_FAIRY_BOW)),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FOREST_TEMPLE_RED_POE_CHEST, logic->ForestTempleJoelle),
|
LOCATION(RC_FOREST_TEMPLE_RED_POE_CHEST, logic->ForestTempleJoelle),
|
||||||
|
@ -228,7 +228,7 @@ void RegionTable_Init_ForestTemple() {
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_BLUE_POE_ROOM] = Region("Forest Temple Blue Poe Room", SCENE_FOREST_TEMPLE, {
|
areaTable[RR_FOREST_TEMPLE_BLUE_POE_ROOM] = Region("Forest Temple Blue Poe Room", SCENE_FOREST_TEMPLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->ForestTempleBeth, []{return logic->CanUse(RG_FAIRY_BOW);}),
|
EVENT_ACCESS(ForestTempleBeth, logic->CanUse(RG_FAIRY_BOW)),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FOREST_TEMPLE_BLUE_POE_CHEST, logic->ForestTempleBeth),
|
LOCATION(RC_FOREST_TEMPLE_BLUE_POE_CHEST, logic->ForestTempleBeth),
|
||||||
|
@ -274,7 +274,7 @@ void RegionTable_Init_ForestTemple() {
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_GREEN_POE_ROOM] = Region("Forest Temple Green Poe Room", SCENE_FOREST_TEMPLE, {
|
areaTable[RR_FOREST_TEMPLE_GREEN_POE_ROOM] = Region("Forest Temple Green Poe Room", SCENE_FOREST_TEMPLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->ForestTempleAmy, []{return logic->CanUse(RG_FAIRY_BOW);}),
|
EVENT_ACCESS(ForestTempleAmy, logic->CanUse(RG_FAIRY_BOW)),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FOREST_TEMPLE_GREEN_POE_POT_1, logic->CanBreakPots()),
|
LOCATION(RC_FOREST_TEMPLE_GREEN_POE_POT_1, logic->CanBreakPots()),
|
||||||
|
@ -318,7 +318,7 @@ void RegionTable_Init_ForestTemple() {
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_MQ_CENTRAL_AREA] = Region("Forest Temple MQ Central Region", SCENE_FOREST_TEMPLE, {
|
areaTable[RR_FOREST_TEMPLE_MQ_CENTRAL_AREA] = Region("Forest Temple MQ Central Region", SCENE_FOREST_TEMPLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->ForestTempleMeg, []{return logic->ForestTempleJoelle && logic->ForestTempleBeth && logic->ForestTempleAmy && logic->CanKillEnemy(RE_MEG);}),
|
EVENT_ACCESS(ForestTempleMeg, logic->ForestTempleJoelle && logic->ForestTempleBeth && logic->ForestTempleAmy && logic->CanKillEnemy(RE_MEG)),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FOREST_TEMPLE_MQ_LOBBY_POT_1, logic->CanBreakPots()),
|
LOCATION(RC_FOREST_TEMPLE_MQ_LOBBY_POT_1, logic->CanBreakPots()),
|
||||||
|
@ -339,8 +339,8 @@ void RegionTable_Init_ForestTemple() {
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_MQ_WOLFOS_ROOM] = Region("Forest Temple MQ Wolfos Room", SCENE_FOREST_TEMPLE, {
|
areaTable[RR_FOREST_TEMPLE_MQ_WOLFOS_ROOM] = Region("Forest Temple MQ Wolfos Room", SCENE_FOREST_TEMPLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FairyPot, []{return true;}),
|
EVENT_ACCESS(FairyPot, true),
|
||||||
EventAccess(&logic->ForestClearBelowBowChest, []{return logic->CanKillEnemy(RE_WOLFOS);}),
|
EVENT_ACCESS(ForestClearBelowBowChest, logic->CanKillEnemy(RE_WOLFOS)),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FOREST_TEMPLE_MQ_WOLFOS_CHEST, logic->ForestClearBelowBowChest),
|
LOCATION(RC_FOREST_TEMPLE_MQ_WOLFOS_CHEST, logic->ForestClearBelowBowChest),
|
||||||
|
@ -353,9 +353,9 @@ void RegionTable_Init_ForestTemple() {
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_MQ_LOWER_BLOCK_PUZZLE] = Region("Forest Temple MQ Lower Block Puzzle", SCENE_FOREST_TEMPLE, {
|
areaTable[RR_FOREST_TEMPLE_MQ_LOWER_BLOCK_PUZZLE] = Region("Forest Temple MQ Lower Block Puzzle", SCENE_FOREST_TEMPLE, {
|
||||||
//longshot is capable of hitting the switch, but some invisible collision makes the shot harder than you would think, so it may be trickworthy
|
//longshot is capable of hitting the switch, but some invisible collision makes the shot harder than you would think, so it may be trickworthy
|
||||||
EventAccess(&logic->MQForestBlockRoomTargets, []{return (ctx->GetTrickOption(RT_FOREST_MQ_BLOCK_PUZZLE) && logic->CanUse(RG_BOMBCHU_5));}),
|
EVENT_ACCESS(MQForestBlockRoomTargets, (ctx->GetTrickOption(RT_FOREST_MQ_BLOCK_PUZZLE) && logic->CanUse(RG_BOMBCHU_5))),
|
||||||
//It is barely possible to get this as child with master + hovers, but it's tight without bunny speed
|
//It is barely possible to get this as child with master + hovers, but it's tight without bunny speed
|
||||||
EventAccess(&logic->ForestCanTwistHallway, []{return (ctx->GetTrickOption(RT_FOREST_MQ_JS_HALLWAY_SWITCH) && logic->CanUse(RG_HOVER_BOOTS) && (logic->IsAdult && logic->CanJumpslash()) || (logic->CanUse(RG_STICKS) || logic->CanUse(RG_BIGGORON_SWORD) || (logic->MQForestBlockRoomTargets && logic->CanUse(RG_MASTER_SWORD)))) || (ctx->GetTrickOption(RT_FOREST_MQ_RANG_HALLWAY_SWITCH) && logic->CanUse(RG_BOOMERANG)) || (ctx->GetTrickOption(RT_FOREST_MQ_HOOKSHOT_HALLWAY_SWITCH) && logic->CanUse(RG_HOOKSHOT));}),
|
EVENT_ACCESS(ForestCanTwistHallway, (ctx->GetTrickOption(RT_FOREST_MQ_JS_HALLWAY_SWITCH) && logic->CanUse(RG_HOVER_BOOTS) && (logic->IsAdult && logic->CanJumpslash()) || (logic->CanUse(RG_STICKS) || logic->CanUse(RG_BIGGORON_SWORD) || (logic->MQForestBlockRoomTargets && logic->CanUse(RG_MASTER_SWORD)))) || (ctx->GetTrickOption(RT_FOREST_MQ_RANG_HALLWAY_SWITCH) && logic->CanUse(RG_BOOMERANG)) || (ctx->GetTrickOption(RT_FOREST_MQ_HOOKSHOT_HALLWAY_SWITCH) && logic->CanUse(RG_HOOKSHOT))),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FOREST_TEMPLE_MQ_GS_BLOCK_PUSH_ROOM, logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA)),
|
LOCATION(RC_FOREST_TEMPLE_MQ_GS_BLOCK_PUSH_ROOM, logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA)),
|
||||||
|
@ -370,8 +370,8 @@ void RegionTable_Init_ForestTemple() {
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_MQ_MIDDLE_BLOCK_PUZZLE] = Region("Forest Temple MQ Middle Block Puzzle", SCENE_FOREST_TEMPLE, {
|
areaTable[RR_FOREST_TEMPLE_MQ_MIDDLE_BLOCK_PUZZLE] = Region("Forest Temple MQ Middle Block Puzzle", SCENE_FOREST_TEMPLE, {
|
||||||
//longshot is capable of hitting the switch, but some invisible collision makes the shot more annoying than you would think, so it may be trickworthy
|
//longshot is capable of hitting the switch, but some invisible collision makes the shot more annoying than you would think, so it may be trickworthy
|
||||||
EventAccess(&logic->MQForestBlockRoomTargets, []{return (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_LONGSHOT));}),
|
EVENT_ACCESS(MQForestBlockRoomTargets, (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_LONGSHOT))),
|
||||||
EventAccess(&logic->ForestCanTwistHallway, []{return ctx->GetTrickOption(RT_FOREST_MQ_JS_HALLWAY_SWITCH) && (logic->IsAdult && logic->CanJumpslash()) || (logic->CanUse(RG_HOVER_BOOTS) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MASTER_SWORD)));}),
|
EVENT_ACCESS(ForestCanTwistHallway, ctx->GetTrickOption(RT_FOREST_MQ_JS_HALLWAY_SWITCH) && (logic->IsAdult && logic->CanJumpslash()) || (logic->CanUse(RG_HOVER_BOOTS) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MASTER_SWORD)))),
|
||||||
}, {}, {
|
}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_FOREST_TEMPLE_MQ_LOWER_BLOCK_PUZZLE, []{return true;}),
|
Entrance(RR_FOREST_TEMPLE_MQ_LOWER_BLOCK_PUZZLE, []{return true;}),
|
||||||
|
@ -408,7 +408,7 @@ void RegionTable_Init_ForestTemple() {
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_MQ_OUTDOOR_LEDGE] = Region("Forest Temple MQ Outdoor Ledge", SCENE_FOREST_TEMPLE, {
|
areaTable[RR_FOREST_TEMPLE_MQ_OUTDOOR_LEDGE] = Region("Forest Temple MQ Outdoor Ledge", SCENE_FOREST_TEMPLE, {
|
||||||
EventAccess(&logic->ForestCanTwistHallway, []{return logic->CanHitSwitch();}),
|
EVENT_ACCESS(ForestCanTwistHallway, logic->CanHitSwitch()),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FOREST_TEMPLE_MQ_REDEAD_CHEST, logic->CanKillEnemy(RE_REDEAD)),
|
LOCATION(RC_FOREST_TEMPLE_MQ_REDEAD_CHEST, logic->CanKillEnemy(RE_REDEAD)),
|
||||||
|
@ -440,8 +440,8 @@ void RegionTable_Init_ForestTemple() {
|
||||||
//The well only coniders the eye target here because the eye target is a temp flag, making it unwieldy to use as an EventAccess to make it it's own room
|
//The well only coniders the eye target here because the eye target is a temp flag, making it unwieldy to use as an EventAccess to make it it's own room
|
||||||
areaTable[RR_FOREST_TEMPLE_MQ_NE_OUTDOORS] = Region("Forest Temple MQ NE Outdoors", SCENE_FOREST_TEMPLE, {
|
areaTable[RR_FOREST_TEMPLE_MQ_NE_OUTDOORS] = Region("Forest Temple MQ NE Outdoors", SCENE_FOREST_TEMPLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->DekuBabaSticks, []{return logic->CanGetDekuBabaSticks();}),
|
EVENT_ACCESS(DekuBabaSticks, logic->CanGetDekuBabaSticks()),
|
||||||
EventAccess(&logic->DekuBabaNuts, []{return logic->CanGetDekuBabaNuts();}),
|
EVENT_ACCESS(DekuBabaNuts, logic->CanGetDekuBabaNuts()),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FOREST_TEMPLE_MQ_WELL_CHEST, logic->CanHitEyeTargets() || (logic->CanOpenUnderwaterChest() && logic->WaterTimer() >= 8)),
|
LOCATION(RC_FOREST_TEMPLE_MQ_WELL_CHEST, logic->CanHitEyeTargets() || (logic->CanOpenUnderwaterChest() && logic->WaterTimer() >= 8)),
|
||||||
|
@ -483,7 +483,7 @@ void RegionTable_Init_ForestTemple() {
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_MQ_JOELLE_ROOM] = Region("Forest Temple MQ Joelle room", SCENE_FOREST_TEMPLE, {
|
areaTable[RR_FOREST_TEMPLE_MQ_JOELLE_ROOM] = Region("Forest Temple MQ Joelle room", SCENE_FOREST_TEMPLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->ForestTempleJoelle, []{return logic->CanUse(RG_FAIRY_BOW);}),
|
EVENT_ACCESS(ForestTempleJoelle, logic->CanUse(RG_FAIRY_BOW)),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FOREST_TEMPLE_MQ_MAP_CHEST, logic->ForestTempleJoelle),
|
LOCATION(RC_FOREST_TEMPLE_MQ_MAP_CHEST, logic->ForestTempleJoelle),
|
||||||
|
@ -496,7 +496,7 @@ void RegionTable_Init_ForestTemple() {
|
||||||
areaTable[RR_FOREST_TEMPLE_MQ_3_STALFOS_ROOM] = Region("Forest Temple MQ 3 Stalfos Room", SCENE_FOREST_TEMPLE, {
|
areaTable[RR_FOREST_TEMPLE_MQ_3_STALFOS_ROOM] = Region("Forest Temple MQ 3 Stalfos Room", SCENE_FOREST_TEMPLE, {
|
||||||
//Events
|
//Events
|
||||||
//technically happens in RR_FOREST_TEMPLE_MQ_WOLFOS_ROOM, but the way this room blocks the hole means it cannot be logical to do anything else there.
|
//technically happens in RR_FOREST_TEMPLE_MQ_WOLFOS_ROOM, but the way this room blocks the hole means it cannot be logical to do anything else there.
|
||||||
EventAccess(&logic->ForestClearBelowBowChest, []{return logic->CanKillEnemy(RE_WOLFOS);}),
|
EVENT_ACCESS(ForestClearBelowBowChest, logic->CanKillEnemy(RE_WOLFOS)),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FOREST_TEMPLE_MQ_BOW_CHEST, logic->ForestClearBelowBowChest && logic->CanKillEnemy(RE_STALFOS, ED_CLOSE, true, 3)),
|
LOCATION(RC_FOREST_TEMPLE_MQ_BOW_CHEST, logic->ForestClearBelowBowChest && logic->CanKillEnemy(RE_STALFOS, ED_CLOSE, true, 3)),
|
||||||
|
@ -512,7 +512,7 @@ void RegionTable_Init_ForestTemple() {
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_MQ_BETH_ROOM] = Region("Forest Temple MQ Beth Room", SCENE_FOREST_TEMPLE, {
|
areaTable[RR_FOREST_TEMPLE_MQ_BETH_ROOM] = Region("Forest Temple MQ Beth Room", SCENE_FOREST_TEMPLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->ForestTempleBeth, []{return logic->CanUse(RG_FAIRY_BOW);}),
|
EVENT_ACCESS(ForestTempleBeth, logic->CanUse(RG_FAIRY_BOW)),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FOREST_TEMPLE_MQ_COMPASS_CHEST, logic->ForestTempleBeth),
|
LOCATION(RC_FOREST_TEMPLE_MQ_COMPASS_CHEST, logic->ForestTempleBeth),
|
||||||
|
@ -552,7 +552,7 @@ void RegionTable_Init_ForestTemple() {
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_MQ_AMY_ROOM] = Region("Forest Temple MQ Amy Room", SCENE_FOREST_TEMPLE, {
|
areaTable[RR_FOREST_TEMPLE_MQ_AMY_ROOM] = Region("Forest Temple MQ Amy Room", SCENE_FOREST_TEMPLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->ForestTempleAmy, []{return logic->CanUse(RG_FAIRY_BOW);}),
|
EVENT_ACCESS(ForestTempleAmy, logic->CanUse(RG_FAIRY_BOW)),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FOREST_TEMPLE_MQ_GREEN_POE_POT_1, logic->CanBreakPots()),
|
LOCATION(RC_FOREST_TEMPLE_MQ_GREEN_POE_POT_1, logic->CanBreakPots()),
|
||||||
|
@ -566,7 +566,7 @@ void RegionTable_Init_ForestTemple() {
|
||||||
areaTable[RR_FOREST_TEMPLE_MQ_BASEMENT] = Region("Forest Temple MQ Basement", SCENE_FOREST_TEMPLE, {
|
areaTable[RR_FOREST_TEMPLE_MQ_BASEMENT] = Region("Forest Temple MQ Basement", SCENE_FOREST_TEMPLE, {
|
||||||
//Events
|
//Events
|
||||||
//Implies CanHitSwitch()
|
//Implies CanHitSwitch()
|
||||||
EventAccess(&logic->ForestOpenBossCorridor, []{return logic->CanHitEyeTargets();}),
|
EVENT_ACCESS(ForestOpenBossCorridor, logic->CanHitEyeTargets()),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FOREST_TEMPLE_MQ_BASEMENT_CHEST, true),
|
LOCATION(RC_FOREST_TEMPLE_MQ_BASEMENT_CHEST, true),
|
||||||
|
@ -606,7 +606,7 @@ void RegionTable_Init_ForestTemple() {
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_BOSS_ROOM] = Region("Forest Temple Boss Room", SCENE_FOREST_TEMPLE_BOSS, {
|
areaTable[RR_FOREST_TEMPLE_BOSS_ROOM] = Region("Forest Temple Boss Room", SCENE_FOREST_TEMPLE_BOSS, {
|
||||||
// Events
|
// Events
|
||||||
EventAccess(&logic->ForestTempleClear, []{return logic->CanKillEnemy(RE_PHANTOM_GANON);}),
|
EVENT_ACCESS(ForestTempleClear, logic->CanKillEnemy(RE_PHANTOM_GANON)),
|
||||||
}, {
|
}, {
|
||||||
// Locations
|
// Locations
|
||||||
LOCATION(RC_FOREST_TEMPLE_PHANTOM_GANON_HEART, logic->ForestTempleClear),
|
LOCATION(RC_FOREST_TEMPLE_PHANTOM_GANON_HEART, logic->ForestTempleClear),
|
||||||
|
|
|
@ -35,7 +35,7 @@ void RegionTable_Init_GanonsCastle() {
|
||||||
|
|
||||||
areaTable[RR_GANONS_CASTLE_DEKU_SCRUBS] = Region("Ganon's Castle Deku Scrubs", SCENE_INSIDE_GANONS_CASTLE, {
|
areaTable[RR_GANONS_CASTLE_DEKU_SCRUBS] = Region("Ganon's Castle Deku Scrubs", SCENE_INSIDE_GANONS_CASTLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FreeFairies, []{return true;}),
|
EVENT_ACCESS(FreeFairies, true),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_GANONS_CASTLE_DEKU_SCRUB_CENTER_LEFT, logic->CanStunDeku()),
|
LOCATION(RC_GANONS_CASTLE_DEKU_SCRUB_CENTER_LEFT, logic->CanStunDeku()),
|
||||||
|
@ -54,7 +54,7 @@ void RegionTable_Init_GanonsCastle() {
|
||||||
|
|
||||||
areaTable[RR_GANONS_CASTLE_FOREST_TRIAL] = Region("Ganon's Castle Forest Trial", SCENE_INSIDE_GANONS_CASTLE, {
|
areaTable[RR_GANONS_CASTLE_FOREST_TRIAL] = Region("Ganon's Castle Forest Trial", SCENE_INSIDE_GANONS_CASTLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->ForestTrialClear, []{return logic->CanUse(RG_LIGHT_ARROWS) && (logic->CanUse(RG_FIRE_ARROWS) || logic->CanUse(RG_DINS_FIRE));}),
|
EVENT_ACCESS(ForestTrialClear, logic->CanUse(RG_LIGHT_ARROWS) && (logic->CanUse(RG_FIRE_ARROWS) || logic->CanUse(RG_DINS_FIRE))),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_GANONS_CASTLE_FOREST_TRIAL_CHEST, logic->CanKillEnemy(RE_WOLFOS)),
|
LOCATION(RC_GANONS_CASTLE_FOREST_TRIAL_CHEST, logic->CanKillEnemy(RE_WOLFOS)),
|
||||||
|
@ -64,7 +64,7 @@ void RegionTable_Init_GanonsCastle() {
|
||||||
|
|
||||||
areaTable[RR_GANONS_CASTLE_FIRE_TRIAL] = Region("Ganon's Castle Fire Trial", SCENE_INSIDE_GANONS_CASTLE, {
|
areaTable[RR_GANONS_CASTLE_FIRE_TRIAL] = Region("Ganon's Castle Fire Trial", SCENE_INSIDE_GANONS_CASTLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FireTrialClear, []{return logic->CanUse(RG_GORON_TUNIC) && logic->CanUse(RG_GOLDEN_GAUNTLETS) && logic->CanUse(RG_LIGHT_ARROWS) && logic->CanUse(RG_LONGSHOT);}),
|
EVENT_ACCESS(FireTrialClear, logic->CanUse(RG_GORON_TUNIC) && logic->CanUse(RG_GOLDEN_GAUNTLETS) && logic->CanUse(RG_LIGHT_ARROWS) && logic->CanUse(RG_LONGSHOT)),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_GANONS_CASTLE_FIRE_TRIAL_POT_1, logic->CanBreakPots() && logic->CanUse(RG_GORON_TUNIC) && logic->CanUse(RG_GOLDEN_GAUNTLETS) && logic->CanUse(RG_LONGSHOT)),
|
LOCATION(RC_GANONS_CASTLE_FIRE_TRIAL_POT_1, logic->CanBreakPots() && logic->CanUse(RG_GORON_TUNIC) && logic->CanUse(RG_GOLDEN_GAUNTLETS) && logic->CanUse(RG_LONGSHOT)),
|
||||||
|
@ -74,9 +74,9 @@ void RegionTable_Init_GanonsCastle() {
|
||||||
|
|
||||||
areaTable[RR_GANONS_CASTLE_WATER_TRIAL] = Region("Ganon's Castle Water Trial", SCENE_INSIDE_GANONS_CASTLE, {
|
areaTable[RR_GANONS_CASTLE_WATER_TRIAL] = Region("Ganon's Castle Water Trial", SCENE_INSIDE_GANONS_CASTLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->BlueFireAccess, []{return true;}),
|
EVENT_ACCESS(BlueFireAccess, true),
|
||||||
EventAccess(&logic->FairyPot, []{return logic->BlueFire() && logic->CanKillEnemy(RE_FREEZARD);}),
|
EVENT_ACCESS(FairyPot, logic->BlueFire() && logic->CanKillEnemy(RE_FREEZARD)),
|
||||||
EventAccess(&logic->WaterTrialClear, []{return logic->BlueFire() && logic->IsAdult && logic->CanUse(RG_MEGATON_HAMMER) && logic->CanUse(RG_LIGHT_ARROWS);}),
|
EVENT_ACCESS(WaterTrialClear, logic->BlueFire() && logic->IsAdult && logic->CanUse(RG_MEGATON_HAMMER) && logic->CanUse(RG_LIGHT_ARROWS)),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_GANONS_CASTLE_WATER_TRIAL_LEFT_CHEST, true),
|
LOCATION(RC_GANONS_CASTLE_WATER_TRIAL_LEFT_CHEST, true),
|
||||||
|
@ -88,7 +88,7 @@ void RegionTable_Init_GanonsCastle() {
|
||||||
|
|
||||||
areaTable[RR_GANONS_CASTLE_SHADOW_TRIAL] = Region("Ganon's Castle Shadow Trial", SCENE_INSIDE_GANONS_CASTLE, {
|
areaTable[RR_GANONS_CASTLE_SHADOW_TRIAL] = Region("Ganon's Castle Shadow Trial", SCENE_INSIDE_GANONS_CASTLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->ShadowTrialClear, []{return logic->CanUse(RG_LIGHT_ARROWS) && logic->CanUse(RG_MEGATON_HAMMER) && ((logic->CanUse(RG_FIRE_ARROWS) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH))) || (logic->CanUse(RG_LONGSHOT) && (logic->CanUse(RG_HOVER_BOOTS) || (logic->CanUse(RG_DINS_FIRE) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH))))));}),
|
EVENT_ACCESS(ShadowTrialClear, logic->CanUse(RG_LIGHT_ARROWS) && logic->CanUse(RG_MEGATON_HAMMER) && ((logic->CanUse(RG_FIRE_ARROWS) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH))) || (logic->CanUse(RG_LONGSHOT) && (logic->CanUse(RG_HOVER_BOOTS) || (logic->CanUse(RG_DINS_FIRE) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH))))))),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_GANONS_CASTLE_SHADOW_TRIAL_FRONT_CHEST, logic->CanUse(RG_FIRE_ARROWS) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_SONG_OF_TIME) || logic->IsChild),
|
LOCATION(RC_GANONS_CASTLE_SHADOW_TRIAL_FRONT_CHEST, logic->CanUse(RG_FIRE_ARROWS) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_SONG_OF_TIME) || logic->IsChild),
|
||||||
|
@ -104,8 +104,8 @@ void RegionTable_Init_GanonsCastle() {
|
||||||
|
|
||||||
areaTable[RR_GANONS_CASTLE_SPIRIT_TRIAL] = Region("Ganon's Castle Spirit Trial", SCENE_INSIDE_GANONS_CASTLE, {
|
areaTable[RR_GANONS_CASTLE_SPIRIT_TRIAL] = Region("Ganon's Castle Spirit Trial", SCENE_INSIDE_GANONS_CASTLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->NutPot, []{return ((ctx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) && logic->CanJumpslashExceptHammer()) || logic->CanUse(RG_HOOKSHOT)) && logic->CanUse(RG_BOMBCHU_5) && logic->CanUse(RG_FAIRY_BOW) && (logic->CanUse(RG_MIRROR_SHIELD) || (ctx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS)));}),
|
EVENT_ACCESS(NutPot, ((ctx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) && logic->CanJumpslashExceptHammer()) || logic->CanUse(RG_HOOKSHOT)) && logic->CanUse(RG_BOMBCHU_5) && logic->CanUse(RG_FAIRY_BOW) && (logic->CanUse(RG_MIRROR_SHIELD) || (ctx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS)))),
|
||||||
EventAccess(&logic->SpiritTrialClear, []{return logic->CanUse(RG_LIGHT_ARROWS) && (logic->CanUse(RG_MIRROR_SHIELD) || ctx->GetOption(RSK_SUNLIGHT_ARROWS)) && logic->CanUse(RG_BOMBCHU_5) && ((ctx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) && logic->CanJumpslashExceptHammer()) || logic->CanUse(RG_HOOKSHOT));}),
|
EVENT_ACCESS(SpiritTrialClear, logic->CanUse(RG_LIGHT_ARROWS) && (logic->CanUse(RG_MIRROR_SHIELD) || ctx->GetOption(RSK_SUNLIGHT_ARROWS)) && logic->CanUse(RG_BOMBCHU_5) && ((ctx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) && logic->CanJumpslashExceptHammer()) || logic->CanUse(RG_HOOKSHOT))),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_GANONS_CASTLE_SPIRIT_TRIAL_CRYSTAL_SWITCH_CHEST, (ctx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) || logic->CanUse(RG_HOOKSHOT)) && (logic->CanJumpslashExceptHammer() || logic->CanUse(RG_BOMBCHU_5))),
|
LOCATION(RC_GANONS_CASTLE_SPIRIT_TRIAL_CRYSTAL_SWITCH_CHEST, (ctx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) || logic->CanUse(RG_HOOKSHOT)) && (logic->CanJumpslashExceptHammer() || logic->CanUse(RG_BOMBCHU_5))),
|
||||||
|
@ -118,7 +118,7 @@ void RegionTable_Init_GanonsCastle() {
|
||||||
|
|
||||||
areaTable[RR_GANONS_CASTLE_LIGHT_TRIAL] = Region("Ganon's Castle Light Trial", SCENE_INSIDE_GANONS_CASTLE, {
|
areaTable[RR_GANONS_CASTLE_LIGHT_TRIAL] = Region("Ganon's Castle Light Trial", SCENE_INSIDE_GANONS_CASTLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->LightTrialClear, []{return logic->CanUse(RG_LIGHT_ARROWS) && logic->CanUse(RG_HOOKSHOT) && logic->SmallKeys(RR_GANONS_CASTLE, 2) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH));}),
|
EVENT_ACCESS(LightTrialClear, logic->CanUse(RG_LIGHT_ARROWS) && logic->CanUse(RG_HOOKSHOT) && logic->SmallKeys(RR_GANONS_CASTLE, 2) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH))),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_FIRST_LEFT_CHEST, true),
|
LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_FIRST_LEFT_CHEST, true),
|
||||||
|
@ -163,7 +163,7 @@ void RegionTable_Init_GanonsCastle() {
|
||||||
|
|
||||||
areaTable[RR_GANONS_CASTLE_MQ_DEKU_SCRUBS] = Region("Ganon's Castle MQ Deku Scrubs", SCENE_INSIDE_GANONS_CASTLE, {
|
areaTable[RR_GANONS_CASTLE_MQ_DEKU_SCRUBS] = Region("Ganon's Castle MQ Deku Scrubs", SCENE_INSIDE_GANONS_CASTLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FreeFairies, []{return true;}),
|
EVENT_ACCESS(FreeFairies, true),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_LEFT, logic->CanStunDeku()),
|
LOCATION(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_LEFT, logic->CanStunDeku()),
|
||||||
|
@ -206,7 +206,7 @@ void RegionTable_Init_GanonsCastle() {
|
||||||
|
|
||||||
areaTable[RR_GANONS_CASTLE_MQ_FOREST_TRIAL_FINAL_ROOM] = Region("Ganon's Castle MQ Forest Trial Final Room", SCENE_INSIDE_GANONS_CASTLE, {
|
areaTable[RR_GANONS_CASTLE_MQ_FOREST_TRIAL_FINAL_ROOM] = Region("Ganon's Castle MQ Forest Trial Final Room", SCENE_INSIDE_GANONS_CASTLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->ForestTrialClear, []{return logic->CanUse(RG_LIGHT_ARROWS);}),
|
EVENT_ACCESS(ForestTrialClear, logic->CanUse(RG_LIGHT_ARROWS)),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_GANONS_CASTLE_MQ_FOREST_TRIAL_POT_1, logic->CanBreakPots()),
|
LOCATION(RC_GANONS_CASTLE_MQ_FOREST_TRIAL_POT_1, logic->CanBreakPots()),
|
||||||
|
@ -225,7 +225,7 @@ void RegionTable_Init_GanonsCastle() {
|
||||||
|
|
||||||
areaTable[RR_GANONS_CASTLE_MQ_FIRE_TRIAL_FINAL_ROOM] = Region("Ganon's Castle MQ Fire Trial Final Room", SCENE_INSIDE_GANONS_CASTLE, {
|
areaTable[RR_GANONS_CASTLE_MQ_FIRE_TRIAL_FINAL_ROOM] = Region("Ganon's Castle MQ Fire Trial Final Room", SCENE_INSIDE_GANONS_CASTLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FireTrialClear, []{return logic->CanUse(RG_LIGHT_ARROWS);}),
|
EVENT_ACCESS(FireTrialClear, logic->CanUse(RG_LIGHT_ARROWS)),
|
||||||
//There's no way back across the lava without glitches
|
//There's no way back across the lava without glitches
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
|
@ -235,7 +235,7 @@ void RegionTable_Init_GanonsCastle() {
|
||||||
|
|
||||||
areaTable[RR_GANONS_CASTLE_MQ_WATER_TRIAL_GEYSER_ROOM] = Region("Ganon's Castle MQ Water Trial Geyser Room", SCENE_INSIDE_GANONS_CASTLE, {
|
areaTable[RR_GANONS_CASTLE_MQ_WATER_TRIAL_GEYSER_ROOM] = Region("Ganon's Castle MQ Water Trial Geyser Room", SCENE_INSIDE_GANONS_CASTLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->BlueFireAccess, []{return logic->CanJumpslash() || logic->HasExplosives();}),
|
EVENT_ACCESS(BlueFireAccess, logic->CanJumpslash() || logic->HasExplosives()),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_GANONS_CASTLE_MQ_WATER_TRIAL_CHEST, logic->BlueFire()),
|
LOCATION(RC_GANONS_CASTLE_MQ_WATER_TRIAL_CHEST, logic->BlueFire()),
|
||||||
|
@ -255,7 +255,7 @@ void RegionTable_Init_GanonsCastle() {
|
||||||
|
|
||||||
areaTable[RR_GANONS_CASTLE_MQ_WATER_TRIAL_FINAL_ROOM] = Region("Ganon's Castle MQ Water Trial Final Room", SCENE_INSIDE_GANONS_CASTLE, {
|
areaTable[RR_GANONS_CASTLE_MQ_WATER_TRIAL_FINAL_ROOM] = Region("Ganon's Castle MQ Water Trial Final Room", SCENE_INSIDE_GANONS_CASTLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->WaterTrialClear, []{return logic->CanUse(RG_LIGHT_ARROWS);}),
|
EVENT_ACCESS(WaterTrialClear, logic->CanUse(RG_LIGHT_ARROWS)),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_GANONS_CASTLE_MQ_WATER_TRIAL_POT_1, logic->CanBreakPots()),
|
LOCATION(RC_GANONS_CASTLE_MQ_WATER_TRIAL_POT_1, logic->CanBreakPots()),
|
||||||
|
@ -267,7 +267,7 @@ void RegionTable_Init_GanonsCastle() {
|
||||||
|
|
||||||
areaTable[RR_GANONS_CASTLE_MQ_SHADOW_TRIAL_STARTING_LEDGE] = Region("Ganon's Castle MQ Shadow Trial Starting Ledge", SCENE_INSIDE_GANONS_CASTLE, {
|
areaTable[RR_GANONS_CASTLE_MQ_SHADOW_TRIAL_STARTING_LEDGE] = Region("Ganon's Castle MQ Shadow Trial Starting Ledge", SCENE_INSIDE_GANONS_CASTLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->ShadowTrialFirstChest, []{return logic->CanUse(RG_FAIRY_BOW);}),
|
EVENT_ACCESS(ShadowTrialFirstChest, logic->CanUse(RG_FAIRY_BOW)),
|
||||||
}, {}, {
|
}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_GANONS_CASTLE_MQ_MAIN, []{return true;}),
|
Entrance(RR_GANONS_CASTLE_MQ_MAIN, []{return true;}),
|
||||||
|
@ -276,7 +276,7 @@ void RegionTable_Init_GanonsCastle() {
|
||||||
|
|
||||||
areaTable[RR_GANONS_CASTLE_MQ_SHADOW_TRIAL_CHEST_PLATFORM] = Region("Ganon's Castle MQ Shadow Trial Chest Platform", SCENE_INSIDE_GANONS_CASTLE, {
|
areaTable[RR_GANONS_CASTLE_MQ_SHADOW_TRIAL_CHEST_PLATFORM] = Region("Ganon's Castle MQ Shadow Trial Chest Platform", SCENE_INSIDE_GANONS_CASTLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->ShadowTrialFirstChest, []{return logic->CanUse(RG_FAIRY_BOW);}),
|
EVENT_ACCESS(ShadowTrialFirstChest, logic->CanUse(RG_FAIRY_BOW)),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_GANONS_CASTLE_MQ_SHADOW_TRIAL_BOMB_FLOWER_CHEST, logic->ShadowTrialFirstChest),
|
LOCATION(RC_GANONS_CASTLE_MQ_SHADOW_TRIAL_BOMB_FLOWER_CHEST, logic->ShadowTrialFirstChest),
|
||||||
|
@ -290,7 +290,7 @@ void RegionTable_Init_GanonsCastle() {
|
||||||
areaTable[RR_GANONS_CASTLE_MQ_SHADOW_TRIAL_MOVING_PLATFORM] = Region("Ganon's Castle MQ Shadow Trial Moving Platform", SCENE_INSIDE_GANONS_CASTLE, {
|
areaTable[RR_GANONS_CASTLE_MQ_SHADOW_TRIAL_MOVING_PLATFORM] = Region("Ganon's Castle MQ Shadow Trial Moving Platform", SCENE_INSIDE_GANONS_CASTLE, {
|
||||||
//Events
|
//Events
|
||||||
//A torch run from RR_GANONS_CASTLE_MQ_SHADOW_TRIAL_STARTING_LEDGE is possible but tight, so would be a trick
|
//A torch run from RR_GANONS_CASTLE_MQ_SHADOW_TRIAL_STARTING_LEDGE is possible but tight, so would be a trick
|
||||||
EventAccess(&logic->ShadowTrialFirstChest, []{return logic->CanDetonateUprightBombFlower();}),
|
EVENT_ACCESS(ShadowTrialFirstChest, logic->CanDetonateUprightBombFlower()),
|
||||||
}, {}, {
|
}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_GANONS_CASTLE_MQ_SHADOW_TRIAL_CHEST_PLATFORM, []{return logic->IsAdult || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_HOVER_BOOTS);}),
|
Entrance(RR_GANONS_CASTLE_MQ_SHADOW_TRIAL_CHEST_PLATFORM, []{return logic->IsAdult || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_HOVER_BOOTS);}),
|
||||||
|
@ -323,7 +323,7 @@ void RegionTable_Init_GanonsCastle() {
|
||||||
|
|
||||||
areaTable[RR_GANONS_CASTLE_MQ_SHADOW_TRIAL_FINAL_ROOM] = Region("Ganon's Castle MQ Shadow Trial Final Room", SCENE_INSIDE_GANONS_CASTLE, {
|
areaTable[RR_GANONS_CASTLE_MQ_SHADOW_TRIAL_FINAL_ROOM] = Region("Ganon's Castle MQ Shadow Trial Final Room", SCENE_INSIDE_GANONS_CASTLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->ShadowTrialClear, []{return logic->CanUse(RG_LIGHT_ARROWS);}),
|
EVENT_ACCESS(ShadowTrialClear, logic->CanUse(RG_LIGHT_ARROWS)),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_GANONS_CASTLE_MQ_SHADOW_TRIAL_POT_1, logic->CanBreakPots()),
|
LOCATION(RC_GANONS_CASTLE_MQ_SHADOW_TRIAL_POT_1, logic->CanBreakPots()),
|
||||||
|
@ -365,8 +365,8 @@ void RegionTable_Init_GanonsCastle() {
|
||||||
|
|
||||||
areaTable[RR_GANONS_CASTLE_MQ_SPIRIT_TRIAL_FINAL_ROOM] = Region("Ganon's Castle MQ Spirit Trial Final Room", SCENE_INSIDE_GANONS_CASTLE, {
|
areaTable[RR_GANONS_CASTLE_MQ_SPIRIT_TRIAL_FINAL_ROOM] = Region("Ganon's Castle MQ Spirit Trial Final Room", SCENE_INSIDE_GANONS_CASTLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->SpiritTrialClear, []{return logic->CanUse(RG_LIGHT_ARROWS);}),
|
EVENT_ACCESS(SpiritTrialClear, logic->CanUse(RG_LIGHT_ARROWS)),
|
||||||
EventAccess(&logic->NutPot, []{return true;}),
|
EVENT_ACCESS(NutPot, true),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_POT_1, logic->CanBreakPots()),
|
LOCATION(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_POT_1, logic->CanBreakPots()),
|
||||||
|
@ -410,7 +410,7 @@ void RegionTable_Init_GanonsCastle() {
|
||||||
|
|
||||||
areaTable[RR_GANONS_CASTLE_MQ_LIGHT_TRIAL_FINAL_ROOM] = Region("Ganon's Castle MQ Light Trial Final Room", SCENE_INSIDE_GANONS_CASTLE, {
|
areaTable[RR_GANONS_CASTLE_MQ_LIGHT_TRIAL_FINAL_ROOM] = Region("Ganon's Castle MQ Light Trial Final Room", SCENE_INSIDE_GANONS_CASTLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->LightTrialClear, []{return logic->CanUse(RG_LIGHT_ARROWS);}),
|
EVENT_ACCESS(LightTrialClear, logic->CanUse(RG_LIGHT_ARROWS)),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_GANONS_CASTLE_MQ_LIGHT_TRIAL_POT_1, logic->CanBreakPots()),
|
LOCATION(RC_GANONS_CASTLE_MQ_LIGHT_TRIAL_POT_1, logic->CanBreakPots()),
|
||||||
|
|
|
@ -151,7 +151,7 @@ void RegionTable_Init_GerudoTrainingGround() {
|
||||||
|
|
||||||
areaTable[RR_GERUDO_TRAINING_GROUND_MQ_MAZE_CENTER] = Region("Gerudo Training Ground MQ Center", SCENE_GERUDO_TRAINING_GROUND, {
|
areaTable[RR_GERUDO_TRAINING_GROUND_MQ_MAZE_CENTER] = Region("Gerudo Training Ground MQ Center", SCENE_GERUDO_TRAINING_GROUND, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->MQGTGMazeSwitch, []{return logic->CanUse(RG_MEGATON_HAMMER);}),
|
EVENT_ACCESS(MQGTGMazeSwitch, logic->CanUse(RG_MEGATON_HAMMER)),
|
||||||
},
|
},
|
||||||
{ //Locations
|
{ //Locations
|
||||||
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_MAZE_CRATE, logic->CanBreakCrates()),
|
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_MAZE_CRATE, logic->CanBreakCrates()),
|
||||||
|
@ -178,7 +178,7 @@ void RegionTable_Init_GerudoTrainingGround() {
|
||||||
|
|
||||||
areaTable[RR_GERUDO_TRAINING_GROUND_MQ_STALFOS_ROOM] = Region("Gerudo Training Ground MQ Stalfos Room", SCENE_GERUDO_TRAINING_GROUND, {
|
areaTable[RR_GERUDO_TRAINING_GROUND_MQ_STALFOS_ROOM] = Region("Gerudo Training Ground MQ Stalfos Room", SCENE_GERUDO_TRAINING_GROUND, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->BlueFireAccess, []{return true;}),
|
EVENT_ACCESS(BlueFireAccess, true),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
//implies logic->CanKillEnemy(RE_BIG_SKULLTULA)
|
//implies logic->CanKillEnemy(RE_BIG_SKULLTULA)
|
||||||
|
@ -233,8 +233,8 @@ void RegionTable_Init_GerudoTrainingGround() {
|
||||||
|
|
||||||
areaTable[RR_GERUDO_TRAINING_GROUND_MQ_SWITCH_LEDGE] = Region("Gerudo Training Ground MQ Switch Ledge", SCENE_GERUDO_TRAINING_GROUND, {
|
areaTable[RR_GERUDO_TRAINING_GROUND_MQ_SWITCH_LEDGE] = Region("Gerudo Training Ground MQ Switch Ledge", SCENE_GERUDO_TRAINING_GROUND, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->MQGTGRightSideSwitch, []{return logic->CanUse(RG_MEGATON_HAMMER);}),
|
EVENT_ACCESS(MQGTGRightSideSwitch, logic->CanUse(RG_MEGATON_HAMMER)),
|
||||||
EventAccess(&logic->GTGPlatformSilverRupees, []{return logic->CanUse(RG_FIRE_ARROWS) && logic->CanUse(RG_HOVER_BOOTS);}),
|
EVENT_ACCESS(GTGPlatformSilverRupees, logic->CanUse(RG_FIRE_ARROWS) && logic->CanUse(RG_HOVER_BOOTS)),
|
||||||
}, {}, {
|
}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_LEDGE_SIDE_PLATFORMS, []{return logic->CanUse(RG_FIRE_ARROWS);}),
|
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_LEDGE_SIDE_PLATFORMS, []{return logic->CanUse(RG_FIRE_ARROWS);}),
|
||||||
|
@ -263,7 +263,7 @@ void RegionTable_Init_GerudoTrainingGround() {
|
||||||
|
|
||||||
areaTable[RR_GERUDO_TRAINING_GROUND_MQ_PLATFORMS_UNLIT_TORCH] = Region("Gerudo Training Ground MQ Platforms Unlit Torch", SCENE_GERUDO_TRAINING_GROUND, {
|
areaTable[RR_GERUDO_TRAINING_GROUND_MQ_PLATFORMS_UNLIT_TORCH] = Region("Gerudo Training Ground MQ Platforms Unlit Torch", SCENE_GERUDO_TRAINING_GROUND, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->GTGPlatformSilverRupees, []{return logic->HasFireSource() && logic->CanUse(RG_HOVER_BOOTS);}),
|
EVENT_ACCESS(GTGPlatformSilverRupees, logic->HasFireSource() && logic->CanUse(RG_HOVER_BOOTS)),
|
||||||
}, {}, {
|
}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_UNDERWATER, []{return logic->GTGPlatformSilverRupees;}),
|
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_UNDERWATER, []{return logic->GTGPlatformSilverRupees;}),
|
||||||
|
@ -275,7 +275,7 @@ void RegionTable_Init_GerudoTrainingGround() {
|
||||||
areaTable[RR_GERUDO_TRAINING_GROUND_MQ_TORCH_SIDE_PLATFORMS] = Region("Gerudo Training Ground Torch Side Platforms", SCENE_GERUDO_TRAINING_GROUND, {
|
areaTable[RR_GERUDO_TRAINING_GROUND_MQ_TORCH_SIDE_PLATFORMS] = Region("Gerudo Training Ground Torch Side Platforms", SCENE_GERUDO_TRAINING_GROUND, {
|
||||||
//Events
|
//Events
|
||||||
//this torch shot is possible as child but tight and obtuse enough to be a trick
|
//this torch shot is possible as child but tight and obtuse enough to be a trick
|
||||||
EventAccess(&logic->GTGPlatformSilverRupees, []{return ((logic->CanUse(RG_FAIRY_BOW) && logic->IsAdult) || logic->CanUse(RG_FIRE_ARROWS)) && logic->CanUse(RG_HOVER_BOOTS);}),
|
EVENT_ACCESS(GTGPlatformSilverRupees, ((logic->CanUse(RG_FAIRY_BOW) && logic->IsAdult) || logic->CanUse(RG_FIRE_ARROWS)) && logic->CanUse(RG_HOVER_BOOTS)),
|
||||||
}, {}, {
|
}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_LEDGE_SIDE_PLATFORMS, []{return ((logic->CanUse(RG_FAIRY_BOW) && logic->IsAdult) || logic->CanUse(RG_FIRE_ARROWS)) && logic->CanUse(RG_HOVER_BOOTS);}),
|
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_LEDGE_SIDE_PLATFORMS, []{return ((logic->CanUse(RG_FAIRY_BOW) && logic->IsAdult) || logic->CanUse(RG_FIRE_ARROWS)) && logic->CanUse(RG_HOVER_BOOTS);}),
|
||||||
|
@ -296,7 +296,7 @@ void RegionTable_Init_GerudoTrainingGround() {
|
||||||
|
|
||||||
areaTable[RR_GERUDO_TRAINING_GROUND_MQ_MAZE_RIGHT] = Region("Gerudo Training Ground MQ Maze Right", SCENE_GERUDO_TRAINING_GROUND, {
|
areaTable[RR_GERUDO_TRAINING_GROUND_MQ_MAZE_RIGHT] = Region("Gerudo Training Ground MQ Maze Right", SCENE_GERUDO_TRAINING_GROUND, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->GTGPlatformSilverRupees, []{return logic->CanUse(RG_FIRE_ARROWS) && logic->CanUse(RG_HOVER_BOOTS);}),
|
EVENT_ACCESS(GTGPlatformSilverRupees, logic->CanUse(RG_FIRE_ARROWS) && logic->CanUse(RG_HOVER_BOOTS)),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_MAZE_RIGHT_CENTRAL_CHEST, true),
|
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_MAZE_RIGHT_CENTRAL_CHEST, true),
|
||||||
|
|
|
@ -27,7 +27,7 @@ void RegionTable_Init_IceCavern() {
|
||||||
|
|
||||||
areaTable[RR_ICE_CAVERN_MAIN] = Region("Ice Cavern", SCENE_ICE_CAVERN, {
|
areaTable[RR_ICE_CAVERN_MAIN] = Region("Ice Cavern", SCENE_ICE_CAVERN, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->BlueFireAccess, []{return logic->IsAdult;}),
|
EVENT_ACCESS(BlueFireAccess, logic->IsAdult),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_ICE_CAVERN_MAP_CHEST, logic->BlueFire() && logic->IsAdult),
|
LOCATION(RC_ICE_CAVERN_MAP_CHEST, logic->BlueFire() && logic->IsAdult),
|
||||||
|
@ -71,7 +71,7 @@ void RegionTable_Init_IceCavern() {
|
||||||
|
|
||||||
areaTable[RR_ICE_CAVERN_MQ_HUB] = Region("Ice Cavern MQ Hub", SCENE_ICE_CAVERN, {
|
areaTable[RR_ICE_CAVERN_MQ_HUB] = Region("Ice Cavern MQ Hub", SCENE_ICE_CAVERN, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FairyPot, []{return true;}),
|
EVENT_ACCESS(FairyPot, true),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_ICE_CAVERN_MQ_FIRST_CRYSTAL_POT_1, logic->CanBreakPots()),
|
LOCATION(RC_ICE_CAVERN_MQ_FIRST_CRYSTAL_POT_1, logic->CanBreakPots()),
|
||||||
|
@ -93,7 +93,7 @@ void RegionTable_Init_IceCavern() {
|
||||||
areaTable[RR_ICE_CAVERN_MQ_MAP_ROOM] = Region("Ice Cavern MQ Map Room", SCENE_ICE_CAVERN, {
|
areaTable[RR_ICE_CAVERN_MQ_MAP_ROOM] = Region("Ice Cavern MQ Map Room", SCENE_ICE_CAVERN, {
|
||||||
//Events
|
//Events
|
||||||
//Child can fit between the stalagmites on the left hand side
|
//Child can fit between the stalagmites on the left hand side
|
||||||
EventAccess(&logic->BlueFireAccess, []{return logic->IsChild || logic->CanJumpslash() || logic->HasExplosives();}),
|
EVENT_ACCESS(BlueFireAccess, logic->IsChild || logic->CanJumpslash() || logic->HasExplosives()),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_ICE_CAVERN_MQ_MAP_CHEST, logic->BlueFire() && Here(RR_ICE_CAVERN_MQ_MAP_ROOM, []{return logic->CanHitSwitch();})),
|
LOCATION(RC_ICE_CAVERN_MQ_MAP_CHEST, logic->BlueFire() && Here(RR_ICE_CAVERN_MQ_MAP_ROOM, []{return logic->CanHitSwitch();})),
|
||||||
|
@ -132,7 +132,7 @@ void RegionTable_Init_IceCavern() {
|
||||||
|
|
||||||
areaTable[RR_ICE_CAVERN_MQ_COMPASS_ROOM] = Region("Ice Cavern MQ Compass Room", SCENE_ICE_CAVERN, {
|
areaTable[RR_ICE_CAVERN_MQ_COMPASS_ROOM] = Region("Ice Cavern MQ Compass Room", SCENE_ICE_CAVERN, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->BlueFireAccess, []{return true;}),
|
EVENT_ACCESS(BlueFireAccess, true),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_ICE_CAVERN_MQ_COMPASS_CHEST, true),
|
LOCATION(RC_ICE_CAVERN_MQ_COMPASS_CHEST, true),
|
||||||
|
|
|
@ -25,7 +25,7 @@ void RegionTable_Init_JabuJabusBelly() {
|
||||||
//Combines Lift room middle and lower, 1F holes room, the forked corridor, and it's side rooms
|
//Combines Lift room middle and lower, 1F holes room, the forked corridor, and it's side rooms
|
||||||
areaTable[RR_JABU_JABUS_BELLY_MAIN] = Region("Jabu Jabus Belly Main", SCENE_JABU_JABU, {
|
areaTable[RR_JABU_JABUS_BELLY_MAIN] = Region("Jabu Jabus Belly Main", SCENE_JABU_JABU, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->JabuWestTentacle, []{return logic->JabuRutoIn1F && logic->CanKillEnemy(RE_TENTACLE, ED_BOOMERANG);}),
|
EVENT_ACCESS(JabuWestTentacle, logic->JabuRutoIn1F && logic->CanKillEnemy(RE_TENTACLE, ED_BOOMERANG)),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_JABU_JABUS_BELLY_DEKU_SCRUB, logic->HasItem(RG_BRONZE_SCALE) && (logic->IsChild || logic->HasItem(RG_SILVER_SCALE) || ctx->GetTrickOption(RT_JABU_ALCOVE_JUMP_DIVE) || logic->CanUse(RG_IRON_BOOTS)) && logic->CanStunDeku()),
|
LOCATION(RC_JABU_JABUS_BELLY_DEKU_SCRUB, logic->HasItem(RG_BRONZE_SCALE) && (logic->IsChild || logic->HasItem(RG_SILVER_SCALE) || ctx->GetTrickOption(RT_JABU_ALCOVE_JUMP_DIVE) || logic->CanUse(RG_IRON_BOOTS)) && logic->CanStunDeku()),
|
||||||
|
@ -48,8 +48,8 @@ void RegionTable_Init_JabuJabusBelly() {
|
||||||
//contains B1 of hole room (aside from the ledge leading to big octo), 2 octorock room and north water switch room
|
//contains B1 of hole room (aside from the ledge leading to big octo), 2 octorock room and north water switch room
|
||||||
areaTable[RR_JABU_JABUS_BELLY_B1_NORTH] = Region("Jabu Jabus Belly B1 North", SCENE_JABU_JABU, {
|
areaTable[RR_JABU_JABUS_BELLY_B1_NORTH] = Region("Jabu Jabus Belly B1 North", SCENE_JABU_JABU, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->JabuRutoIn1F, []{return logic->IsAdult || logic->HasItem(RG_BRONZE_SCALE);}),
|
EVENT_ACCESS(JabuRutoIn1F, logic->IsAdult || logic->HasItem(RG_BRONZE_SCALE)),
|
||||||
EventAccess(&logic->FairyPot, []{return logic->CanUse(RG_BOOMERANG) || (logic->CanUse(RG_HOVER_BOOTS) && logic->CanKillEnemy(RE_OCTOROK));}),
|
EVENT_ACCESS(FairyPot, logic->CanUse(RG_BOOMERANG) || (logic->CanUse(RG_HOVER_BOOTS) && logic->CanKillEnemy(RE_OCTOROK))),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_LOWER, logic->HookshotOrBoomerang()),
|
LOCATION(RC_JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_LOWER, logic->HookshotOrBoomerang()),
|
||||||
|
@ -70,7 +70,7 @@ void RegionTable_Init_JabuJabusBelly() {
|
||||||
|
|
||||||
areaTable[RR_JABU_JABUS_BELLY_WATER_SWITCH_ROOM_LEDGE] = Region("Jabu Jabus Belly Water Switch Room Ledge", SCENE_JABU_JABU, {
|
areaTable[RR_JABU_JABUS_BELLY_WATER_SWITCH_ROOM_LEDGE] = Region("Jabu Jabus Belly Water Switch Room Ledge", SCENE_JABU_JABU, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FairyPot, []{return true;}),
|
EVENT_ACCESS(FairyPot, true),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
//this is the logic for climbing back and forth to use the pots to kill the skull... or killing the skull before climbing to grab the token
|
//this is the logic for climbing back and forth to use the pots to kill the skull... or killing the skull before climbing to grab the token
|
||||||
|
@ -105,7 +105,7 @@ void RegionTable_Init_JabuJabusBelly() {
|
||||||
|
|
||||||
areaTable[RR_JABU_JABUS_BELLY_BLUE_TENTACLE] = Region("Jabu Jabus Belly Blue Tentacle", SCENE_JABU_JABU, {
|
areaTable[RR_JABU_JABUS_BELLY_BLUE_TENTACLE] = Region("Jabu Jabus Belly Blue Tentacle", SCENE_JABU_JABU, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->JabuEastTentacle, []{return logic->CanKillEnemy(RE_TENTACLE, ED_BOOMERANG);}),
|
EVENT_ACCESS(JabuEastTentacle, logic->CanKillEnemy(RE_TENTACLE, ED_BOOMERANG)),
|
||||||
}, {}, {
|
}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_JABU_JABUS_BELLY_MAIN, []{return logic->JabuEastTentacle;}),
|
Entrance(RR_JABU_JABUS_BELLY_MAIN, []{return logic->JabuEastTentacle;}),
|
||||||
|
@ -113,7 +113,7 @@ void RegionTable_Init_JabuJabusBelly() {
|
||||||
|
|
||||||
areaTable[RR_JABU_JABUS_BELLY_GREEN_TENTACLE] = Region("Jabu Jabus Belly Green Tentacle", SCENE_JABU_JABU, {
|
areaTable[RR_JABU_JABUS_BELLY_GREEN_TENTACLE] = Region("Jabu Jabus Belly Green Tentacle", SCENE_JABU_JABU, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->JabuNorthTentacle, []{return logic->CanKillEnemy(RE_TENTACLE, ED_BOOMERANG);}),
|
EVENT_ACCESS(JabuNorthTentacle, logic->CanKillEnemy(RE_TENTACLE, ED_BOOMERANG)),
|
||||||
}, {}, {
|
}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
//implied logic->CanKillEnemy(RE_BARI)
|
//implied logic->CanKillEnemy(RE_BARI)
|
||||||
|
@ -133,8 +133,8 @@ void RegionTable_Init_JabuJabusBelly() {
|
||||||
|
|
||||||
areaTable[RR_JABU_JABUS_BELLY_ABOVE_BIGOCTO] = Region("Jabu Jabus Belly Above Bigocto", SCENE_JABU_JABU, {
|
areaTable[RR_JABU_JABUS_BELLY_ABOVE_BIGOCTO] = Region("Jabu Jabus Belly Above Bigocto", SCENE_JABU_JABU, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FairyPot, []{return true;}),
|
EVENT_ACCESS(FairyPot, true),
|
||||||
EventAccess(&logic->NutPot, []{return true;}),
|
EVENT_ACCESS(NutPot, true),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_JABU_JABUS_BELLY_ABOVE_BIG_OCTO_POT_1, logic->CanBreakPots()),
|
LOCATION(RC_JABU_JABUS_BELLY_ABOVE_BIG_OCTO_POT_1, logic->CanBreakPots()),
|
||||||
|
@ -147,7 +147,7 @@ void RegionTable_Init_JabuJabusBelly() {
|
||||||
|
|
||||||
areaTable[RR_JABU_JABUS_BELLY_LIFT_UPPER] = Region("Jabu Jabus Belly Lift Upper", SCENE_JABU_JABU, {
|
areaTable[RR_JABU_JABUS_BELLY_LIFT_UPPER] = Region("Jabu Jabus Belly Lift Upper", SCENE_JABU_JABU, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->LoweredJabuPath, []{return true;}),
|
EVENT_ACCESS(LoweredJabuPath, true),
|
||||||
}, {}, {
|
}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_JABU_JABUS_BELLY_MAIN, []{return true;}),
|
Entrance(RR_JABU_JABUS_BELLY_MAIN, []{return true;}),
|
||||||
|
@ -168,7 +168,7 @@ void RegionTable_Init_JabuJabusBelly() {
|
||||||
|
|
||||||
areaTable[RR_JABU_JABUS_BELLY_MQ_BEGINNING] = Region("Jabu Jabus Belly MQ Beginning", SCENE_JABU_JABU, {
|
areaTable[RR_JABU_JABUS_BELLY_MQ_BEGINNING] = Region("Jabu Jabus Belly MQ Beginning", SCENE_JABU_JABU, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->NutPot, []{return true;}),
|
EVENT_ACCESS(NutPot, true),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_JABU_JABUS_BELLY_MQ_MAP_CHEST, logic->BlastOrSmash()),
|
LOCATION(RC_JABU_JABUS_BELLY_MQ_MAP_CHEST, logic->BlastOrSmash()),
|
||||||
|
@ -185,7 +185,7 @@ void RegionTable_Init_JabuJabusBelly() {
|
||||||
|
|
||||||
areaTable[RR_JABU_JABUS_BELLY_MQ_LIFT_ROOM] = Region("Jabu Jabus Belly MQ Lift Room", SCENE_JABU_JABU, {
|
areaTable[RR_JABU_JABUS_BELLY_MQ_LIFT_ROOM] = Region("Jabu Jabus Belly MQ Lift Room", SCENE_JABU_JABU, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->MQJabuLiftRoomCow, []{return logic->CanUse(RG_FAIRY_SLINGSHOT);}),
|
EVENT_ACCESS(MQJabuLiftRoomCow, logic->CanUse(RG_FAIRY_SLINGSHOT)),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_JABU_JABUS_BELLY_MQ_SECOND_ROOM_LOWER_CHEST, true),
|
LOCATION(RC_JABU_JABUS_BELLY_MQ_SECOND_ROOM_LOWER_CHEST, true),
|
||||||
|
@ -205,7 +205,7 @@ void RegionTable_Init_JabuJabusBelly() {
|
||||||
|
|
||||||
areaTable[RR_JABU_JABUS_BELLY_MQ_UNDERWATER_ALCOVE] = Region("Jabu Jabus Belly MQ Underwater Alcove", SCENE_JABU_JABU, {
|
areaTable[RR_JABU_JABUS_BELLY_MQ_UNDERWATER_ALCOVE] = Region("Jabu Jabus Belly MQ Underwater Alcove", SCENE_JABU_JABU, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->MQJabuHolesRoomDoor, []{return true;}),
|
EVENT_ACCESS(MQJabuHolesRoomDoor, true),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_JABU_JABUS_BELLY_MQ_COMPASS_CHEST, logic->CanHitSwitch(ED_HOOKSHOT, true) || (ctx->GetTrickOption(RT_JABU_MQ_RANG_JUMP) && logic->CanUse(RG_BOOMERANG) && logic->HasItem(RG_BRONZE_SCALE))),
|
LOCATION(RC_JABU_JABUS_BELLY_MQ_COMPASS_CHEST, logic->CanHitSwitch(ED_HOOKSHOT, true) || (ctx->GetTrickOption(RT_JABU_MQ_RANG_JUMP) && logic->CanUse(RG_BOOMERANG) && logic->HasItem(RG_BRONZE_SCALE))),
|
||||||
|
@ -257,7 +257,7 @@ void RegionTable_Init_JabuJabusBelly() {
|
||||||
//Includes Like Like room
|
//Includes Like Like room
|
||||||
areaTable[RR_JABU_JABUS_BELLY_MQ_FORKED_CORRIDOR] = Region("Jabu Jabus Belly MQ Forked Corridor", SCENE_JABU_JABU, {
|
areaTable[RR_JABU_JABUS_BELLY_MQ_FORKED_CORRIDOR] = Region("Jabu Jabus Belly MQ Forked Corridor", SCENE_JABU_JABU, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->JabuNorthTentacle, []{return Here(RR_JABU_JABUS_BELLY_MQ_FORKED_CORRIDOR, []{return logic->BlastOrSmash();}) && logic->CanUse(RG_BOOMERANG);}),
|
EVENT_ACCESS(JabuNorthTentacle, Here(RR_JABU_JABUS_BELLY_MQ_FORKED_CORRIDOR, []{return logic->BlastOrSmash();}) && logic->CanUse(RG_BOOMERANG)),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
//Implies CanKillEnemy(RE_LIKE_LIKE)
|
//Implies CanKillEnemy(RE_LIKE_LIKE)
|
||||||
|
@ -276,7 +276,7 @@ void RegionTable_Init_JabuJabusBelly() {
|
||||||
|
|
||||||
areaTable[RR_JABU_JABUS_BELLY_MQ_WEST_FORKED_ROOMS] = Region("Jabu Jabus Belly MQ West Forked Rooms", SCENE_JABU_JABU, {
|
areaTable[RR_JABU_JABUS_BELLY_MQ_WEST_FORKED_ROOMS] = Region("Jabu Jabus Belly MQ West Forked Rooms", SCENE_JABU_JABU, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->JabuWestTentacle, []{return logic->CanKillEnemy(RE_TENTACLE, ED_BOOMERANG);}),
|
EVENT_ACCESS(JabuWestTentacle, logic->CanKillEnemy(RE_TENTACLE, ED_BOOMERANG)),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_JABU_JABUS_BELLY_MQ_GS_TAILPASARAN_ROOM, Here(RR_JABU_JABUS_BELLY_MQ_WEST_FORKED_ROOMS, []{return logic->HasExplosives();}) && logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_BOOMERANG)),
|
LOCATION(RC_JABU_JABUS_BELLY_MQ_GS_TAILPASARAN_ROOM, Here(RR_JABU_JABUS_BELLY_MQ_WEST_FORKED_ROOMS, []{return logic->HasExplosives();}) && logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_BOOMERANG)),
|
||||||
|
@ -308,7 +308,7 @@ void RegionTable_Init_JabuJabusBelly() {
|
||||||
areaTable[RR_JABU_JABUS_BELLY_MQ_PAST_OCTO] = Region("Jabu Jabus Belly MQ Past Octo", SCENE_JABU_JABU, {
|
areaTable[RR_JABU_JABUS_BELLY_MQ_PAST_OCTO] = Region("Jabu Jabus Belly MQ Past Octo", SCENE_JABU_JABU, {
|
||||||
//Events
|
//Events
|
||||||
//if a hover up to the path is added, this will want it's own room
|
//if a hover up to the path is added, this will want it's own room
|
||||||
EventAccess(&logic->LoweredJabuPath, []{return logic->CanUse(RG_BOOMERANG) && logic->CanUse(RG_FAIRY_SLINGSHOT);}),
|
EVENT_ACCESS(LoweredJabuPath, logic->CanUse(RG_BOOMERANG) && logic->CanUse(RG_FAIRY_SLINGSHOT)),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_JABU_JABUS_BELLY_MQ_COW, logic->CanUse(RG_EPONAS_SONG) && logic->CanUse(RG_FAIRY_SLINGSHOT)),
|
LOCATION(RC_JABU_JABUS_BELLY_MQ_COW, logic->CanUse(RG_EPONAS_SONG) && logic->CanUse(RG_FAIRY_SLINGSHOT)),
|
||||||
|
@ -335,7 +335,7 @@ void RegionTable_Init_JabuJabusBelly() {
|
||||||
|
|
||||||
areaTable[RR_JABU_JABUS_BELLY_MQ_EAST_ROOM] = Region("Jabu Jabus Belly MQ Boss Region", SCENE_JABU_JABU, {
|
areaTable[RR_JABU_JABUS_BELLY_MQ_EAST_ROOM] = Region("Jabu Jabus Belly MQ Boss Region", SCENE_JABU_JABU, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FairyPot, []{return true;}),
|
EVENT_ACCESS(FairyPot, true),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_JABU_JABUS_BELLY_MQ_NEAR_BOSS_CHEST, logic->CanUse(RG_FAIRY_SLINGSHOT)),
|
LOCATION(RC_JABU_JABUS_BELLY_MQ_NEAR_BOSS_CHEST, logic->CanUse(RG_FAIRY_SLINGSHOT)),
|
||||||
|
@ -365,7 +365,7 @@ void RegionTable_Init_JabuJabusBelly() {
|
||||||
|
|
||||||
areaTable[RR_JABU_JABUS_BELLY_BOSS_ROOM] = Region("Jabu Jabus Belly Boss Room", SCENE_JABU_JABU_BOSS, {
|
areaTable[RR_JABU_JABUS_BELLY_BOSS_ROOM] = Region("Jabu Jabus Belly Boss Room", SCENE_JABU_JABU_BOSS, {
|
||||||
// Events //todo: add pot kill trick
|
// Events //todo: add pot kill trick
|
||||||
EventAccess(&logic->JabuJabusBellyClear, []{return logic->CanKillEnemy(RE_BARINADE);}),
|
EVENT_ACCESS(JabuJabusBellyClear, logic->CanKillEnemy(RE_BARINADE)),
|
||||||
}, {
|
}, {
|
||||||
// Locations
|
// Locations
|
||||||
LOCATION(RC_JABU_JABUS_BELLY_BARINADE_POT_1, logic->CanBreakPots()),
|
LOCATION(RC_JABU_JABUS_BELLY_BARINADE_POT_1, logic->CanBreakPots()),
|
||||||
|
|
|
@ -18,7 +18,7 @@ void RegionTable_Init_ShadowTemple() {
|
||||||
|
|
||||||
areaTable[RR_SHADOW_TEMPLE_BEGINNING] = Region("Shadow Temple Beginning", SCENE_SHADOW_TEMPLE, {
|
areaTable[RR_SHADOW_TEMPLE_BEGINNING] = Region("Shadow Temple Beginning", SCENE_SHADOW_TEMPLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->NutPot, []{return true;}),
|
EVENT_ACCESS(NutPot, true),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_SHADOW_TEMPLE_MAP_CHEST, logic->CanJumpslashExceptHammer()),
|
LOCATION(RC_SHADOW_TEMPLE_MAP_CHEST, logic->CanJumpslashExceptHammer()),
|
||||||
|
@ -39,7 +39,7 @@ void RegionTable_Init_ShadowTemple() {
|
||||||
|
|
||||||
areaTable[RR_SHADOW_TEMPLE_FIRST_BEAMOS] = Region("Shadow Temple First Beamos", SCENE_SHADOW_TEMPLE, {
|
areaTable[RR_SHADOW_TEMPLE_FIRST_BEAMOS] = Region("Shadow Temple First Beamos", SCENE_SHADOW_TEMPLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FairyPot, []{return true;}), //This fairy pot is only on 3DS
|
EVENT_ACCESS(FairyPot, true), //This fairy pot is only on 3DS
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_SHADOW_TEMPLE_COMPASS_CHEST, logic->CanJumpslashExceptHammer()),
|
LOCATION(RC_SHADOW_TEMPLE_COMPASS_CHEST, logic->CanJumpslashExceptHammer()),
|
||||||
|
@ -260,13 +260,13 @@ void RegionTable_Init_ShadowTemple() {
|
||||||
//while the spikes here are annoying, they don't really stop you doing anything, so I'll assume either lens trick, lens to see them, or taking damage from them. Not hovers though as a new player won't see the threat without lens to react properly
|
//while the spikes here are annoying, they don't really stop you doing anything, so I'll assume either lens trick, lens to see them, or taking damage from them. Not hovers though as a new player won't see the threat without lens to react properly
|
||||||
areaTable[RR_SHADOW_TEMPLE_MQ_FLOOR_SPIKES_ROOM] = Region("Shadow Temple MQ Floor Spikes Room", SCENE_SHADOW_TEMPLE, {
|
areaTable[RR_SHADOW_TEMPLE_MQ_FLOOR_SPIKES_ROOM] = Region("Shadow Temple MQ Floor Spikes Room", SCENE_SHADOW_TEMPLE, {
|
||||||
//Events //lens or trick is always required for hookshot targets. We handle it here to not complicate the RR_SHADOW_TEMPLE_MQ_FLOOR_SPIKES_UPPER_DOOR logic
|
//Events //lens or trick is always required for hookshot targets. We handle it here to not complicate the RR_SHADOW_TEMPLE_MQ_FLOOR_SPIKES_UPPER_DOOR logic
|
||||||
EventAccess(&logic->MQShadowFloorSpikeRupees, []{return (ctx->GetTrickOption(RT_LENS_SHADOW_MQ) || logic->CanUse(RG_LENS_OF_TRUTH)) &&
|
EVENT_ACCESS(MQShadowFloorSpikeRupees, (ctx->GetTrickOption(RT_LENS_SHADOW_MQ) || logic->CanUse(RG_LENS_OF_TRUTH)) &&
|
||||||
//Upper door side high rupee needs (hookshot and redead kill(as either age) for chest and adult) or longshot. hovers can cross from the left side with a backflip but that would be a trick
|
//Upper door side high rupee needs (hookshot and redead kill(as either age) for chest and adult) or longshot. hovers can cross from the left side with a backflip but that would be a trick
|
||||||
//East midair rupee needs (hookshot and(hover boots or jumpslash from the upper door platform)) or longshot.
|
//East midair rupee needs (hookshot and(hover boots or jumpslash from the upper door platform)) or longshot.
|
||||||
//Combined these are longshot or (IsAdult && hookshot && (CanJumpslash || (Hover Boots && Here(CanKillRedeads))))
|
//Combined these are longshot or (IsAdult && hookshot && (CanJumpslash || (Hover Boots && Here(CanKillRedeads))))
|
||||||
(logic->CanUse(RG_LONGSHOT) || (logic->IsAdult && logic->CanUse(RG_HOOKSHOT) && (logic->CanJumpslash() || (logic->CanUse(RG_HOVER_BOOTS) && Here(RR_SHADOW_TEMPLE_MQ_FLOOR_SPIKES_ROOM, []{return logic->CanKillEnemy(RE_REDEAD);}))))) &&
|
(logic->CanUse(RG_LONGSHOT) || (logic->IsAdult && logic->CanUse(RG_HOOKSHOT) && (logic->CanJumpslash() || (logic->CanUse(RG_HOVER_BOOTS) && Here(RR_SHADOW_TEMPLE_MQ_FLOOR_SPIKES_ROOM, []{return logic->CanKillEnemy(RE_REDEAD);}))))) &&
|
||||||
//1 rupee is in spikes, needs hovers or damage
|
//1 rupee is in spikes, needs hovers or damage
|
||||||
(logic->TakeDamage() || logic->CanUse(RG_HOVER_BOOTS));}),
|
(logic->TakeDamage() || logic->CanUse(RG_HOVER_BOOTS))),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_SHADOW_TEMPLE_MQ_INVISIBLE_SPIKES_CHEST, logic->CanKillEnemy(RE_REDEAD) && (ctx->GetTrickOption(RT_LENS_SHADOW_MQ) || logic->TakeDamage() || logic->CanUse(RG_LENS_OF_TRUTH))),
|
LOCATION(RC_SHADOW_TEMPLE_MQ_INVISIBLE_SPIKES_CHEST, logic->CanKillEnemy(RE_REDEAD) && (ctx->GetTrickOption(RT_LENS_SHADOW_MQ) || logic->TakeDamage() || logic->CanUse(RG_LENS_OF_TRUTH))),
|
||||||
|
@ -304,7 +304,7 @@ void RegionTable_Init_ShadowTemple() {
|
||||||
|
|
||||||
areaTable[RR_SHADOW_TEMPLE_MQ_B4_GIBDO_ROOM] = Region("Shadow Temple MQ B4 Gibdo Room", SCENE_SHADOW_TEMPLE, {
|
areaTable[RR_SHADOW_TEMPLE_MQ_B4_GIBDO_ROOM] = Region("Shadow Temple MQ B4 Gibdo Room", SCENE_SHADOW_TEMPLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->NutPot, []{return true;}),
|
EVENT_ACCESS(NutPot, true),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_SHADOW_TEMPLE_MQ_AFTER_WIND_ENEMY_CHEST, logic->CanKillEnemy(RE_GIBDO)),
|
LOCATION(RC_SHADOW_TEMPLE_MQ_AFTER_WIND_ENEMY_CHEST, logic->CanKillEnemy(RE_GIBDO)),
|
||||||
|
@ -321,7 +321,7 @@ void RegionTable_Init_ShadowTemple() {
|
||||||
|
|
||||||
areaTable[RR_SHADOW_TEMPLE_MQ_DOCK] = Region("Shadow Temple MQ Dock", SCENE_SHADOW_TEMPLE, {
|
areaTable[RR_SHADOW_TEMPLE_MQ_DOCK] = Region("Shadow Temple MQ Dock", SCENE_SHADOW_TEMPLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->ShadowShortcutBlock, []{return logic->HasItem(RG_GORONS_BRACELET);}),
|
EVENT_ACCESS(ShadowShortcutBlock, logic->HasItem(RG_GORONS_BRACELET)),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_SHADOW_TEMPLE_MQ_SCARECROW_NORTH_HEART, logic->CanUse(RG_DISTANT_SCARECROW)),
|
LOCATION(RC_SHADOW_TEMPLE_MQ_SCARECROW_NORTH_HEART, logic->CanUse(RG_DISTANT_SCARECROW)),
|
||||||
|
@ -409,7 +409,7 @@ void RegionTable_Init_ShadowTemple() {
|
||||||
|
|
||||||
areaTable[RR_SHADOW_TEMPLE_BOSS_ROOM] = Region("Shadow Temple Boss Room", SCENE_SHADOW_TEMPLE_BOSS, {
|
areaTable[RR_SHADOW_TEMPLE_BOSS_ROOM] = Region("Shadow Temple Boss Room", SCENE_SHADOW_TEMPLE_BOSS, {
|
||||||
// Events
|
// Events
|
||||||
EventAccess(&logic->ShadowTempleClear, []{return logic->CanKillEnemy(RE_BONGO_BONGO);}),
|
EVENT_ACCESS(ShadowTempleClear, logic->CanKillEnemy(RE_BONGO_BONGO)),
|
||||||
}, {
|
}, {
|
||||||
// Locations
|
// Locations
|
||||||
LOCATION(RC_SHADOW_TEMPLE_BONGO_BONGO_HEART, logic->ShadowTempleClear),
|
LOCATION(RC_SHADOW_TEMPLE_BONGO_BONGO_HEART, logic->ShadowTempleClear),
|
||||||
|
|
|
@ -29,7 +29,7 @@ void RegionTable_Init_SpiritTemple() {
|
||||||
|
|
||||||
areaTable[RR_SPIRIT_TEMPLE_CHILD] = Region("Child Spirit Temple", SCENE_SPIRIT_TEMPLE, {
|
areaTable[RR_SPIRIT_TEMPLE_CHILD] = Region("Child Spirit Temple", SCENE_SPIRIT_TEMPLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->NutCrate, []{return true;}),
|
EVENT_ACCESS(NutCrate, true),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_SPIRIT_TEMPLE_CHILD_BRIDGE_CHEST, (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || (logic->CanUse(RG_BOMBCHU_5) && ctx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives() || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT))))),
|
LOCATION(RC_SPIRIT_TEMPLE_CHILD_BRIDGE_CHEST, (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || (logic->CanUse(RG_BOMBCHU_5) && ctx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives() || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT))))),
|
||||||
|
@ -171,7 +171,7 @@ void RegionTable_Init_SpiritTemple() {
|
||||||
areaTable[RR_SPIRIT_TEMPLE_MQ_1F_WEST] = Region("Spirit Temple MQ 1F West", SCENE_SPIRIT_TEMPLE, {
|
areaTable[RR_SPIRIT_TEMPLE_MQ_1F_WEST] = Region("Spirit Temple MQ 1F West", SCENE_SPIRIT_TEMPLE, {
|
||||||
//Events
|
//Events
|
||||||
//not technically a rusted switch, but a boulder through a wall, but is part of the same trick on N64
|
//not technically a rusted switch, but a boulder through a wall, but is part of the same trick on N64
|
||||||
EventAccess(&logic->MQSpiritCrawlBoulder, []{return logic->CanUse(RG_BOMBCHU_5) || (ctx->GetTrickOption(RT_RUSTED_SWITCHES) && logic->CanUse(RG_MEGATON_HAMMER));}),
|
EVENT_ACCESS(MQSpiritCrawlBoulder, logic->CanUse(RG_BOMBCHU_5) || (ctx->GetTrickOption(RT_RUSTED_SWITCHES) && logic->CanUse(RG_MEGATON_HAMMER))),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_SPIRIT_TEMPLE_MQ_CHILD_HAMMER_SWITCH_CHEST, logic->MQSpiritTimeTravelChest),
|
LOCATION(RC_SPIRIT_TEMPLE_MQ_CHILD_HAMMER_SWITCH_CHEST, logic->MQSpiritTimeTravelChest),
|
||||||
|
@ -202,7 +202,7 @@ void RegionTable_Init_SpiritTemple() {
|
||||||
areaTable[RR_SPIRIT_TEMPLE_MQ_TURNTABLE_ROOM] = Region("Spirit Temple Turntable Room", SCENE_SPIRIT_TEMPLE, {
|
areaTable[RR_SPIRIT_TEMPLE_MQ_TURNTABLE_ROOM] = Region("Spirit Temple Turntable Room", SCENE_SPIRIT_TEMPLE, {
|
||||||
//Events
|
//Events
|
||||||
//For non-fairy pot items, you can also get them with rang without killing the stalfos
|
//For non-fairy pot items, you can also get them with rang without killing the stalfos
|
||||||
EventAccess(&logic->FairyPot, []{return Here(RR_SPIRIT_TEMPLE_MQ_TURNTABLE_ROOM, []{return logic->CanKillEnemy(RE_STALFOS);});}),
|
EVENT_ACCESS(FairyPot, Here(RR_SPIRIT_TEMPLE_MQ_TURNTABLE_ROOM, []{return logic->CanKillEnemy(RE_STALFOS);})),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
//implies logic->CanBreakPots()
|
//implies logic->CanBreakPots()
|
||||||
|
@ -218,7 +218,7 @@ void RegionTable_Init_SpiritTemple() {
|
||||||
|
|
||||||
areaTable[RR_SPIRIT_TEMPLE_MQ_MAP_ROOM_NORTH] = Region("Spirit Temple MQ Map Room North", SCENE_SPIRIT_TEMPLE, {
|
areaTable[RR_SPIRIT_TEMPLE_MQ_MAP_ROOM_NORTH] = Region("Spirit Temple MQ Map Room North", SCENE_SPIRIT_TEMPLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->MQSpiritMapRoomEnemies, []{return logic->CanKillEnemy(RE_ANUBIS) && logic->CanKillEnemy(RE_KEESE);}),
|
EVENT_ACCESS(MQSpiritMapRoomEnemies, logic->CanKillEnemy(RE_ANUBIS) && logic->CanKillEnemy(RE_KEESE)),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_SPIRIT_TEMPLE_MQ_MAP_ROOM_ENEMY_CHEST, logic->MQSpiritMapRoomEnemies),
|
LOCATION(RC_SPIRIT_TEMPLE_MQ_MAP_ROOM_ENEMY_CHEST, logic->MQSpiritMapRoomEnemies),
|
||||||
|
@ -231,7 +231,7 @@ void RegionTable_Init_SpiritTemple() {
|
||||||
areaTable[RR_SPIRIT_TEMPLE_MQ_MAP_ROOM_SOUTH] = Region("Spirit Temple MQ Map Room South", SCENE_SPIRIT_TEMPLE, {
|
areaTable[RR_SPIRIT_TEMPLE_MQ_MAP_ROOM_SOUTH] = Region("Spirit Temple MQ Map Room South", SCENE_SPIRIT_TEMPLE, {
|
||||||
//Events
|
//Events
|
||||||
//You can lure the keese over by aggroing them with dins if you use it as close to the torch keese as possible, but it's a trick as it's not intuitive and basically never comes up
|
//You can lure the keese over by aggroing them with dins if you use it as close to the torch keese as possible, but it's a trick as it's not intuitive and basically never comes up
|
||||||
EventAccess(&logic->MQSpiritMapRoomEnemies, []{return logic->CanKillEnemy(RE_ANUBIS) && logic->CanKillEnemy(RE_KEESE, ED_BOOMERANG);}),
|
EVENT_ACCESS(MQSpiritMapRoomEnemies, logic->CanKillEnemy(RE_ANUBIS) && logic->CanKillEnemy(RE_KEESE, ED_BOOMERANG)),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_SPIRIT_TEMPLE_MQ_MAP_CHEST, true),
|
LOCATION(RC_SPIRIT_TEMPLE_MQ_MAP_CHEST, true),
|
||||||
|
@ -244,8 +244,8 @@ void RegionTable_Init_SpiritTemple() {
|
||||||
|
|
||||||
areaTable[RR_SPIRIT_TEMPLE_MQ_WEST_1F_RUSTED_SWITCH] = Region("Spirit Temple MQ West 1F Rusted Switch", SCENE_SPIRIT_TEMPLE, {
|
areaTable[RR_SPIRIT_TEMPLE_MQ_WEST_1F_RUSTED_SWITCH] = Region("Spirit Temple MQ West 1F Rusted Switch", SCENE_SPIRIT_TEMPLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->MQSpiritTimeTravelChest, []{return logic->CanUse(RG_MEGATON_HAMMER);}),
|
EVENT_ACCESS(MQSpiritTimeTravelChest, logic->CanUse(RG_MEGATON_HAMMER)),
|
||||||
EventAccess(&logic->MQSpiritCrawlBoulder, []{return logic->CanUse(RG_BOMBCHU_5) || (ctx->GetTrickOption(RT_RUSTED_SWITCHES) && logic->CanUse(RG_MEGATON_HAMMER));}),
|
EVENT_ACCESS(MQSpiritCrawlBoulder, logic->CanUse(RG_BOMBCHU_5) || (ctx->GetTrickOption(RT_RUSTED_SWITCHES) && logic->CanUse(RG_MEGATON_HAMMER))),
|
||||||
}, {}, {
|
}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_SPIRIT_TEMPLE_MQ_1F_WEST, []{return logic->IsChild && logic->MQSpiritCrawlBoulder;}),
|
Entrance(RR_SPIRIT_TEMPLE_MQ_1F_WEST, []{return logic->IsChild && logic->MQSpiritCrawlBoulder;}),
|
||||||
|
@ -372,7 +372,7 @@ void RegionTable_Init_SpiritTemple() {
|
||||||
areaTable[RR_SPIRIT_TEMPLE_MQ_THREE_SUNS_ROOM_2F] = Region("Spirit Temple MQ Three Suns Room 2F", SCENE_SPIRIT_TEMPLE, {
|
areaTable[RR_SPIRIT_TEMPLE_MQ_THREE_SUNS_ROOM_2F] = Region("Spirit Temple MQ Three Suns Room 2F", SCENE_SPIRIT_TEMPLE, {
|
||||||
//Events
|
//Events
|
||||||
//implies logic->CanKillEnemy(RE_WALLMASTER). If we have lights, we can kill stalfos and wallmasters with bow
|
//implies logic->CanKillEnemy(RE_WALLMASTER). If we have lights, we can kill stalfos and wallmasters with bow
|
||||||
EventAccess(&logic->MQSpirit3SunsEnemies, []{return (logic->CanUse(RG_MIRROR_SHIELD) && logic->CanKillEnemy(RE_STALFOS, ED_CLOSE, true, 2)) || (ctx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS));}),
|
EVENT_ACCESS(MQSpirit3SunsEnemies, (logic->CanUse(RG_MIRROR_SHIELD) && logic->CanKillEnemy(RE_STALFOS, ED_CLOSE, true, 2)) || (ctx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS))),
|
||||||
}, {}, {
|
}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_SPIRIT_TEMPLE_MQ_STATUE_ROOM_EAST, []{return true;}),
|
Entrance(RR_SPIRIT_TEMPLE_MQ_STATUE_ROOM_EAST, []{return true;}),
|
||||||
|
@ -388,7 +388,7 @@ void RegionTable_Init_SpiritTemple() {
|
||||||
areaTable[RR_SPIRIT_TEMPLE_MQ_1F_EAST] = Region("Spirit Temple MQ 1F East", SCENE_SPIRIT_TEMPLE, {
|
areaTable[RR_SPIRIT_TEMPLE_MQ_1F_EAST] = Region("Spirit Temple MQ 1F East", SCENE_SPIRIT_TEMPLE, {
|
||||||
//Events
|
//Events
|
||||||
//Assumes RR_SPIRIT_TEMPLE_MQ_LOBBY access
|
//Assumes RR_SPIRIT_TEMPLE_MQ_LOBBY access
|
||||||
EventAccess(&logic->Spirit1FSilverRupees, []{return logic->CanUse(RG_MEGATON_HAMMER);}),
|
EVENT_ACCESS(Spirit1FSilverRupees, logic->CanUse(RG_MEGATON_HAMMER)),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_SPIRIT_TEMPLE_MQ_EARLY_ADULT_POT_1, logic->CanBreakPots()),
|
LOCATION(RC_SPIRIT_TEMPLE_MQ_EARLY_ADULT_POT_1, logic->CanBreakPots()),
|
||||||
|
@ -555,7 +555,7 @@ void RegionTable_Init_SpiritTemple() {
|
||||||
|
|
||||||
areaTable[RR_SPIRIT_TEMPLE_BOSS_ROOM] = Region("Spirit Temple Boss Room", SCENE_SPIRIT_TEMPLE_BOSS, {
|
areaTable[RR_SPIRIT_TEMPLE_BOSS_ROOM] = Region("Spirit Temple Boss Room", SCENE_SPIRIT_TEMPLE_BOSS, {
|
||||||
// Events
|
// Events
|
||||||
EventAccess(&logic->SpiritTempleClear, []{return logic->CanKillEnemy(RE_TWINROVA);}),
|
EVENT_ACCESS(SpiritTempleClear, logic->CanKillEnemy(RE_TWINROVA)),
|
||||||
}, {
|
}, {
|
||||||
// Locations
|
// Locations
|
||||||
LOCATION(RC_SPIRIT_TEMPLE_TWINROVA_HEART, logic->SpiritTempleClear),
|
LOCATION(RC_SPIRIT_TEMPLE_TWINROVA_HEART, logic->SpiritTempleClear),
|
||||||
|
|
|
@ -40,7 +40,7 @@ void RegionTable_Init_WaterTemple() {
|
||||||
|
|
||||||
areaTable[RR_WATER_TEMPLE_EAST_LOWER] = Region("Water Temple East Lower", SCENE_WATER_TEMPLE, {
|
areaTable[RR_WATER_TEMPLE_EAST_LOWER] = Region("Water Temple East Lower", SCENE_WATER_TEMPLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->CanWaterTempleLowFromHigh, []{return logic->CanUse(RG_ZELDAS_LULLABY);}),
|
EVENT_ACCESS(CanWaterTempleLowFromHigh, logic->CanUse(RG_ZELDAS_LULLABY)),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_WATER_TEMPLE_TORCH_POT_1, logic->CanBreakPots() && (logic->CanWaterTempleLowFromHigh || (logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_IRON_BOOTS)))),
|
LOCATION(RC_WATER_TEMPLE_TORCH_POT_1, logic->CanBreakPots() && (logic->CanWaterTempleLowFromHigh || (logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_IRON_BOOTS)))),
|
||||||
|
@ -118,7 +118,7 @@ void RegionTable_Init_WaterTemple() {
|
||||||
|
|
||||||
areaTable[RR_WATER_TEMPLE_BOSS_KEY_ROOM] = Region("Water Temple Boss Key Room", SCENE_WATER_TEMPLE, {
|
areaTable[RR_WATER_TEMPLE_BOSS_KEY_ROOM] = Region("Water Temple Boss Key Room", SCENE_WATER_TEMPLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FairyPot, []{return true;}),
|
EVENT_ACCESS(FairyPot, true),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_WATER_TEMPLE_BOSS_KEY_CHEST, true),
|
LOCATION(RC_WATER_TEMPLE_BOSS_KEY_CHEST, true),
|
||||||
|
@ -165,7 +165,7 @@ void RegionTable_Init_WaterTemple() {
|
||||||
|
|
||||||
areaTable[RR_WATER_TEMPLE_CENTRAL_PILLAR_UPPER] = Region("Water Temple Central Pillar Upper", SCENE_WATER_TEMPLE, {
|
areaTable[RR_WATER_TEMPLE_CENTRAL_PILLAR_UPPER] = Region("Water Temple Central Pillar Upper", SCENE_WATER_TEMPLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->CanWaterTempleMiddle, []{return logic->CanUse(RG_ZELDAS_LULLABY);}),
|
EVENT_ACCESS(CanWaterTempleMiddle, logic->CanUse(RG_ZELDAS_LULLABY)),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_WATER_TEMPLE_GS_CENTRAL_PILLAR, logic->CanUse(RG_LONGSHOT) || (((ctx->GetTrickOption(RT_WATER_FW_CENTRAL_GS) && logic->CanUse(RG_FARORES_WIND) && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_DINS_FIRE) || logic->SmallKeys(RR_WATER_TEMPLE, 5))) || (ctx->GetTrickOption(RT_WATER_IRONS_CENTRAL_GS) && logic->CanUse(RG_IRON_BOOTS) && ((logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_FAIRY_BOW)) || (logic->CanUse(RG_DINS_FIRE))))) && logic->CanWaterTempleHigh && logic->HookshotOrBoomerang())),
|
LOCATION(RC_WATER_TEMPLE_GS_CENTRAL_PILLAR, logic->CanUse(RG_LONGSHOT) || (((ctx->GetTrickOption(RT_WATER_FW_CENTRAL_GS) && logic->CanUse(RG_FARORES_WIND) && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_DINS_FIRE) || logic->SmallKeys(RR_WATER_TEMPLE, 5))) || (ctx->GetTrickOption(RT_WATER_IRONS_CENTRAL_GS) && logic->CanUse(RG_IRON_BOOTS) && ((logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_FAIRY_BOW)) || (logic->CanUse(RG_DINS_FIRE))))) && logic->CanWaterTempleHigh && logic->HookshotOrBoomerang())),
|
||||||
|
@ -202,7 +202,7 @@ void RegionTable_Init_WaterTemple() {
|
||||||
|
|
||||||
areaTable[RR_WATER_TEMPLE_HIGH_WATER] = Region("Water Temple High Water", SCENE_WATER_TEMPLE, {
|
areaTable[RR_WATER_TEMPLE_HIGH_WATER] = Region("Water Temple High Water", SCENE_WATER_TEMPLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->CanWaterTempleHigh, []{return logic->CanUse(RG_ZELDAS_LULLABY);}),
|
EVENT_ACCESS(CanWaterTempleHigh, logic->CanUse(RG_ZELDAS_LULLABY)),
|
||||||
}, {}, {
|
}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_WATER_TEMPLE_LOBBY, []{return true;}),
|
Entrance(RR_WATER_TEMPLE_LOBBY, []{return true;}),
|
||||||
|
@ -269,7 +269,7 @@ void RegionTable_Init_WaterTemple() {
|
||||||
|
|
||||||
areaTable[RR_WATER_TEMPLE_PRE_BOSS_ROOM] = Region("Water Temple Pre Boss Room", SCENE_WATER_TEMPLE, {
|
areaTable[RR_WATER_TEMPLE_PRE_BOSS_ROOM] = Region("Water Temple Pre Boss Room", SCENE_WATER_TEMPLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FairyPot, []{return true;}),
|
EVENT_ACCESS(FairyPot, true),
|
||||||
}, {
|
}, {
|
||||||
// Locations
|
// Locations
|
||||||
LOCATION(RC_WATER_TEMPLE_MAIN_LEVEL_1_POT_1, logic->CanBreakPots()),
|
LOCATION(RC_WATER_TEMPLE_MAIN_LEVEL_1_POT_1, logic->CanBreakPots()),
|
||||||
|
@ -346,8 +346,8 @@ void RegionTable_Init_WaterTemple() {
|
||||||
|
|
||||||
areaTable[RR_WATER_TEMPLE_MQ_HIGH_EMBLEM] = Region("Water Temple MQ High Emblem", SCENE_WATER_TEMPLE, {
|
areaTable[RR_WATER_TEMPLE_MQ_HIGH_EMBLEM] = Region("Water Temple MQ High Emblem", SCENE_WATER_TEMPLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->ReachedWaterHighEmblem, []{return true;}),
|
EVENT_ACCESS(ReachedWaterHighEmblem, true),
|
||||||
EventAccess(&logic->CanWaterTempleHigh, []{return logic->CanUse(RG_ZELDAS_LULLABY);}),
|
EVENT_ACCESS(CanWaterTempleHigh, logic->CanUse(RG_ZELDAS_LULLABY)),
|
||||||
}, {}, {
|
}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_WATER_TEMPLE_MQ_3F_CENTRAL, []{return true;}),
|
Entrance(RR_WATER_TEMPLE_MQ_3F_CENTRAL, []{return true;}),
|
||||||
|
@ -372,10 +372,10 @@ void RegionTable_Init_WaterTemple() {
|
||||||
//Events
|
//Events
|
||||||
//if we can't reach these, we can't move the water at all, so no need to specify level or account for WL_LOW access here
|
//if we can't reach these, we can't move the water at all, so no need to specify level or account for WL_LOW access here
|
||||||
//review is some way to play ocarina underwater exists
|
//review is some way to play ocarina underwater exists
|
||||||
EventAccess(&logic->CouldWaterTempleLow, []{return true;}),
|
EVENT_ACCESS(CouldWaterTempleLow, true),
|
||||||
EventAccess(&logic->CanWaterTempleLowFromHigh, []{return logic->CanUse(RG_ZELDAS_LULLABY);}),
|
EVENT_ACCESS(CanWaterTempleLowFromHigh, logic->CanUse(RG_ZELDAS_LULLABY)),
|
||||||
//Reserved for glitches/tricks that could do this
|
//Reserved for glitches/tricks that could do this
|
||||||
//EventAccess(&logic->CanWaterTempleLowFromMid, []{return false;}),
|
//EVENT_ACCESS(CanWaterTempleLowFromMid, false),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_WATER_TEMPLE_MQ_MAP_CHEST, logic->MQWaterLevel(WL_HIGH) && logic->HasFireSource() && logic->CanUse(RG_HOOKSHOT)),
|
LOCATION(RC_WATER_TEMPLE_MQ_MAP_CHEST, logic->MQWaterLevel(WL_HIGH) && logic->HasFireSource() && logic->CanUse(RG_HOOKSHOT)),
|
||||||
|
@ -398,7 +398,7 @@ void RegionTable_Init_WaterTemple() {
|
||||||
areaTable[RR_WATER_TEMPLE_MQ_CENTRAL_PILLAR_1F] = Region("Water Temple MQ Central Pillar 1F", SCENE_WATER_TEMPLE, {
|
areaTable[RR_WATER_TEMPLE_MQ_CENTRAL_PILLAR_1F] = Region("Water Temple MQ Central Pillar 1F", SCENE_WATER_TEMPLE, {
|
||||||
//Events
|
//Events
|
||||||
//This is harder than the other possibilities as you have to move between shots on top of the extra range, but there's basically no universe this should matter.
|
//This is harder than the other possibilities as you have to move between shots on top of the extra range, but there's basically no universe this should matter.
|
||||||
EventAccess(&logic->MQWaterB1Switch, []{return ctx->GetTrickOption(RT_WATER_MQ_CENTRAL_PILLAR) && logic->CanUse(RG_FIRE_ARROWS);}),
|
EVENT_ACCESS(MQWaterB1Switch, ctx->GetTrickOption(RT_WATER_MQ_CENTRAL_PILLAR) && logic->CanUse(RG_FIRE_ARROWS)),
|
||||||
}, {}, {
|
}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_WATER_TEMPLE_MQ_CENTRAL_PILLAR_HIGH, []{return logic->MQWaterLevel(WL_HIGH) && ctx->GetTrickOption(RT_WATER_FW_CENTRAL_GS) && logic->CanUse(RG_FARORES_WIND) && logic->HasItem(RG_BRONZE_SCALE);}),
|
Entrance(RR_WATER_TEMPLE_MQ_CENTRAL_PILLAR_HIGH, []{return logic->MQWaterLevel(WL_HIGH) && ctx->GetTrickOption(RT_WATER_FW_CENTRAL_GS) && logic->CanUse(RG_FARORES_WIND) && logic->HasItem(RG_BRONZE_SCALE);}),
|
||||||
|
@ -411,12 +411,12 @@ void RegionTable_Init_WaterTemple() {
|
||||||
//If we enter here in WL_HIGH, go to RR_WATER_TEMPLE_MQ_CENTRAL_PILLAR_HIGH instead, Assumes WL_MID_OR_LOW
|
//If we enter here in WL_HIGH, go to RR_WATER_TEMPLE_MQ_CENTRAL_PILLAR_HIGH instead, Assumes WL_MID_OR_LOW
|
||||||
areaTable[RR_WATER_TEMPLE_MQ_CENTRAL_PILLAR_2F] = Region("Water Temple MQ Central Pillar 2F", SCENE_WATER_TEMPLE, {
|
areaTable[RR_WATER_TEMPLE_MQ_CENTRAL_PILLAR_2F] = Region("Water Temple MQ Central Pillar 2F", SCENE_WATER_TEMPLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->CouldWaterTempleMiddle, []{return true;}),
|
EVENT_ACCESS(CouldWaterTempleMiddle, true),
|
||||||
EventAccess(&logic->CanWaterTempleMiddle, []{return logic->CanUse(RG_ZELDAS_LULLABY);}),
|
EVENT_ACCESS(CanWaterTempleMiddle, logic->CanUse(RG_ZELDAS_LULLABY)),
|
||||||
//It's possible to do this even on low water, but more awkward. I'm not sure if it's even possible for it to be relevant though.
|
//It's possible to do this even on low water, but more awkward. I'm not sure if it's even possible for it to be relevant though.
|
||||||
EventAccess(&logic->MQWaterOpenedPillarB1, []{return ctx->GetTrickOption(RT_WATER_MQ_CENTRAL_PILLAR) && logic->CanUse(RG_FIRE_ARROWS);}),
|
EVENT_ACCESS(MQWaterOpenedPillarB1, ctx->GetTrickOption(RT_WATER_MQ_CENTRAL_PILLAR) && logic->CanUse(RG_FIRE_ARROWS)),
|
||||||
//this could theoretically matter once OI and equip swap is in logic, as one age may be able to get here dry and not wet, and the other may not be able to OI, but as you can OI with hookshot it probably never happens
|
//this could theoretically matter once OI and equip swap is in logic, as one age may be able to get here dry and not wet, and the other may not be able to OI, but as you can OI with hookshot it probably never happens
|
||||||
//EventAccess(&logic->MQWaterPillarSoTBlock, []{return logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_SONG_OF_TIME);}),
|
//EVENT_ACCESS(MQWaterPillarSoTBlock, logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_SONG_OF_TIME)),
|
||||||
}, {}, {
|
}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_WATER_TEMPLE_MQ_CENTRAL_PILLAR_HIGH, []{return logic->MQWaterLevel(WL_HIGH) && logic->CanUse(RG_FARORES_WIND) && (logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_IRON_BOOTS));}),
|
Entrance(RR_WATER_TEMPLE_MQ_CENTRAL_PILLAR_HIGH, []{return logic->MQWaterLevel(WL_HIGH) && logic->CanUse(RG_FARORES_WIND) && (logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_IRON_BOOTS));}),
|
||||||
|
@ -425,7 +425,7 @@ void RegionTable_Init_WaterTemple() {
|
||||||
|
|
||||||
areaTable[RR_WATER_TEMPLE_MQ_CENTRAL_PILLAR_HIGH] = Region("Water Temple MQ Central Pillar High", SCENE_WATER_TEMPLE, {
|
areaTable[RR_WATER_TEMPLE_MQ_CENTRAL_PILLAR_HIGH] = Region("Water Temple MQ Central Pillar High", SCENE_WATER_TEMPLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->MQWaterOpenedPillarB1, []{return ((logic->CanUse(RG_SONG_OF_TIME) && logic->CanUse(RG_DINS_FIRE)) || (ctx->GetTrickOption(RT_WATER_MQ_CENTRAL_PILLAR) && logic->CanUse(RG_FIRE_ARROWS))) && (logic->HasItem(RG_BRONZE_SCALE) || (logic->CanUse(RG_IRON_BOOTS) && logic->CanUse(RG_LONGSHOT) && logic->CanJumpslash()));}),
|
EVENT_ACCESS(MQWaterOpenedPillarB1, ((logic->CanUse(RG_SONG_OF_TIME) && logic->CanUse(RG_DINS_FIRE)) || (ctx->GetTrickOption(RT_WATER_MQ_CENTRAL_PILLAR) && logic->CanUse(RG_FIRE_ARROWS))) && (logic->HasItem(RG_BRONZE_SCALE) || (logic->CanUse(RG_IRON_BOOTS) && logic->CanUse(RG_LONGSHOT) && logic->CanJumpslash()))),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_WATER_TEMPLE_MQ_CENTRAL_PILLAR_UPPER_CRATE_1, logic->CanBreakCrates()),
|
LOCATION(RC_WATER_TEMPLE_MQ_CENTRAL_PILLAR_UPPER_CRATE_1, logic->CanBreakCrates()),
|
||||||
|
@ -561,7 +561,7 @@ void RegionTable_Init_WaterTemple() {
|
||||||
|
|
||||||
areaTable[RR_WATER_TEMPLE_MQ_STALFOS_PIT] = Region("Water Temple MQ Stalfos Pit", SCENE_WATER_TEMPLE, {
|
areaTable[RR_WATER_TEMPLE_MQ_STALFOS_PIT] = Region("Water Temple MQ Stalfos Pit", SCENE_WATER_TEMPLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->MQWaterStalfosPit, []{return ((logic->IsAdult && logic->CanKillEnemy(RE_STALFOS, ED_CLOSE, true, 3, false, true)) || (logic->CanUse(RG_IRON_BOOTS) && logic->CanUse(RG_HOOKSHOT) && logic->CanKillEnemy(RE_STALFOS, ED_BOMB_THROW, true, 3, false, true)));}),
|
EVENT_ACCESS(MQWaterStalfosPit, ((logic->IsAdult && logic->CanKillEnemy(RE_STALFOS, ED_CLOSE, true, 3, false, true)) || (logic->CanUse(RG_IRON_BOOTS) && logic->CanUse(RG_HOOKSHOT) && logic->CanKillEnemy(RE_STALFOS, ED_BOMB_THROW, true, 3, false, true)))),
|
||||||
}, {}, {
|
}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_WATER_TEMPLE_MQ_WATERFALL, []{return logic->MQWaterStalfosPit && logic->CanUse(RG_HOOKSHOT) && (logic->IsAdult || logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 8);}),
|
Entrance(RR_WATER_TEMPLE_MQ_WATERFALL, []{return logic->MQWaterStalfosPit && logic->CanUse(RG_HOOKSHOT) && (logic->IsAdult || logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 8);}),
|
||||||
|
@ -572,8 +572,8 @@ void RegionTable_Init_WaterTemple() {
|
||||||
//also includes the suns fairy in the middle
|
//also includes the suns fairy in the middle
|
||||||
areaTable[RR_WATER_TEMPLE_MQ_STALFOS_PIT_POTS] = Region("Water Temple MQ Stalfos Pit Pots", SCENE_WATER_TEMPLE, {
|
areaTable[RR_WATER_TEMPLE_MQ_STALFOS_PIT_POTS] = Region("Water Temple MQ Stalfos Pit Pots", SCENE_WATER_TEMPLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FairyPot, []{return true;}),
|
EVENT_ACCESS(FairyPot, true),
|
||||||
EventAccess(&logic->NutPot, []{return true;}),
|
EVENT_ACCESS(NutPot, true),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_WATER_TEMPLE_MQ_STALFOS_PIT_SOUTH_POT, logic->CanBreakPots()),
|
LOCATION(RC_WATER_TEMPLE_MQ_STALFOS_PIT_SOUTH_POT, logic->CanBreakPots()),
|
||||||
|
@ -603,7 +603,7 @@ void RegionTable_Init_WaterTemple() {
|
||||||
|
|
||||||
areaTable[RR_WATER_TEMPLE_MQ_AFTER_DARK_LINK] = Region("Water Temple MQ After Dark Link", SCENE_WATER_TEMPLE, {
|
areaTable[RR_WATER_TEMPLE_MQ_AFTER_DARK_LINK] = Region("Water Temple MQ After Dark Link", SCENE_WATER_TEMPLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FairyPot, []{return true;}),
|
EVENT_ACCESS(FairyPot, true),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_WATER_TEMPLE_MQ_AFTER_DARK_LINK_POT_1, logic->CanBreakPots()),
|
LOCATION(RC_WATER_TEMPLE_MQ_AFTER_DARK_LINK_POT_1, logic->CanBreakPots()),
|
||||||
|
@ -625,7 +625,7 @@ void RegionTable_Init_WaterTemple() {
|
||||||
|
|
||||||
areaTable[RR_WATER_TEMPLE_MQ_RIVER_POTS] = Region("Water Temple MQ River Pots", SCENE_WATER_TEMPLE, {
|
areaTable[RR_WATER_TEMPLE_MQ_RIVER_POTS] = Region("Water Temple MQ River Pots", SCENE_WATER_TEMPLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FairyPot, []{return true;}),
|
EVENT_ACCESS(FairyPot, true),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_WATER_TEMPLE_MQ_RIVER_POT_1, logic->CanBreakPots()),
|
LOCATION(RC_WATER_TEMPLE_MQ_RIVER_POT_1, logic->CanBreakPots()),
|
||||||
|
@ -657,7 +657,7 @@ void RegionTable_Init_WaterTemple() {
|
||||||
|
|
||||||
areaTable[RR_WATER_TEMPLE_MQ_DRAGON_ROOM_ALCOVE] = Region("Water Temple MQ Dragon Room Alcove", SCENE_WATER_TEMPLE, {
|
areaTable[RR_WATER_TEMPLE_MQ_DRAGON_ROOM_ALCOVE] = Region("Water Temple MQ Dragon Room Alcove", SCENE_WATER_TEMPLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->MQWaterDragonTorches, []{return logic->HasFireSource();}),
|
EVENT_ACCESS(MQWaterDragonTorches, logic->HasFireSource()),
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
//Locations
|
//Locations
|
||||||
|
@ -726,7 +726,7 @@ void RegionTable_Init_WaterTemple() {
|
||||||
//Events
|
//Events
|
||||||
//If the water is low, the switch is underwater and needs irons to press, otherwise, the water is too low to climb up and you need irons to hookshot a target
|
//If the water is low, the switch is underwater and needs irons to press, otherwise, the water is too low to climb up and you need irons to hookshot a target
|
||||||
//If a glitch clips through the gate on low, have it logically press the switch and let entrance logic enter
|
//If a glitch clips through the gate on low, have it logically press the switch and let entrance logic enter
|
||||||
EventAccess(&logic->MQWaterB1Switch, []{return logic->CanUse(RG_IRON_BOOTS);}),
|
EVENT_ACCESS(MQWaterB1Switch, logic->CanUse(RG_IRON_BOOTS)),
|
||||||
}, {}, {
|
}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_WATER_TEMPLE_MQ_MAIN, []{return logic->MQWaterB1Switch && (logic->MQWaterLevel(WL_LOW) || (logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16));}),
|
Entrance(RR_WATER_TEMPLE_MQ_MAIN, []{return logic->MQWaterB1Switch && (logic->MQWaterLevel(WL_LOW) || (logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16));}),
|
||||||
|
@ -847,7 +847,7 @@ void RegionTable_Init_WaterTemple() {
|
||||||
|
|
||||||
areaTable[RR_WATER_TEMPLE_BOSS_ROOM] = Region("Water Temple Boss Room", SCENE_WATER_TEMPLE_BOSS, {
|
areaTable[RR_WATER_TEMPLE_BOSS_ROOM] = Region("Water Temple Boss Room", SCENE_WATER_TEMPLE_BOSS, {
|
||||||
// Events
|
// Events
|
||||||
EventAccess(&logic->WaterTempleClear, []{return logic->CanKillEnemy(RE_MORPHA);}),
|
EVENT_ACCESS(WaterTempleClear, logic->CanKillEnemy(RE_MORPHA)),
|
||||||
}, {
|
}, {
|
||||||
// Locations
|
// Locations
|
||||||
LOCATION(RC_WATER_TEMPLE_MORPHA_HEART, logic->WaterTempleClear),
|
LOCATION(RC_WATER_TEMPLE_MORPHA_HEART, logic->WaterTempleClear),
|
||||||
|
|
|
@ -18,9 +18,9 @@ void RegionTable_Init_CastleGrounds() {
|
||||||
|
|
||||||
areaTable[RR_HYRULE_CASTLE_GROUNDS] = Region("Hyrule Castle Grounds", SCENE_HYRULE_CASTLE, {
|
areaTable[RR_HYRULE_CASTLE_GROUNDS] = Region("Hyrule Castle Grounds", SCENE_HYRULE_CASTLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->GossipStoneFairy, []{return logic->CallGossipFairy();}),
|
EVENT_ACCESS(GossipStoneFairy, logic->CallGossipFairy()),
|
||||||
EventAccess(&logic->ButterflyFairy, []{return logic->CanUse(RG_STICKS);}),
|
EVENT_ACCESS(ButterflyFairy, logic->CanUse(RG_STICKS)),
|
||||||
EventAccess(&logic->BugRock, []{return true;}),
|
EVENT_ACCESS(BugRock, true),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_HC_MALON_EGG, true),
|
LOCATION(RC_HC_MALON_EGG, true),
|
||||||
|
@ -69,9 +69,9 @@ void RegionTable_Init_CastleGrounds() {
|
||||||
|
|
||||||
areaTable[RR_HC_STORMS_GROTTO_BEHIND_WALLS] = Region("HC Storms Grotto Behind Walls", SCENE_GROTTOS, {
|
areaTable[RR_HC_STORMS_GROTTO_BEHIND_WALLS] = Region("HC Storms Grotto Behind Walls", SCENE_GROTTOS, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->NutPot, []{return true;}),
|
EVENT_ACCESS(NutPot, true),
|
||||||
EventAccess(&logic->GossipStoneFairy, []{return logic->CallGossipFairy();}),
|
EVENT_ACCESS(GossipStoneFairy, logic->CallGossipFairy()),
|
||||||
EventAccess(&logic->WanderingBugs, []{return true;}),
|
EVENT_ACCESS(WanderingBugs, true),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_HC_GS_STORMS_GROTTO, logic->HookshotOrBoomerang()),
|
LOCATION(RC_HC_GS_STORMS_GROTTO, logic->HookshotOrBoomerang()),
|
||||||
|
@ -89,7 +89,7 @@ void RegionTable_Init_CastleGrounds() {
|
||||||
|
|
||||||
areaTable[RR_GANONS_CASTLE_GROUNDS] = Region("Ganon's Castle Grounds", SCENE_OUTSIDE_GANONS_CASTLE, {
|
areaTable[RR_GANONS_CASTLE_GROUNDS] = Region("Ganon's Castle Grounds", SCENE_OUTSIDE_GANONS_CASTLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->BuiltRainbowBridge, []{return logic->CanBuildRainbowBridge();}),
|
EVENT_ACCESS(BuiltRainbowBridge, logic->CanBuildRainbowBridge()),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_OGC_GS, logic->CanJumpslashExceptHammer() || logic->CanUseProjectile() || (logic->CanShield() && logic->CanUse(RG_MEGATON_HAMMER)) || logic->CanUse(RG_DINS_FIRE)),
|
LOCATION(RC_OGC_GS, logic->CanJumpslashExceptHammer() || logic->CanUseProjectile() || (logic->CanShield() && logic->CanUse(RG_MEGATON_HAMMER)) || logic->CanUse(RG_DINS_FIRE)),
|
||||||
|
|
|
@ -14,7 +14,7 @@ void RegionTable_Init_DeathMountainCrater() {
|
||||||
|
|
||||||
areaTable[RR_DMC_UPPER_LOCAL] = Region("DMC Upper Local", SCENE_DEATH_MOUNTAIN_CRATER, {
|
areaTable[RR_DMC_UPPER_LOCAL] = Region("DMC Upper Local", SCENE_DEATH_MOUNTAIN_CRATER, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->GossipStoneFairy, []{return logic->HasExplosives() && logic->CallGossipFairyExceptSuns() && (logic->FireTimer() >= 16 || logic->Hearts() >= 3);}),
|
EVENT_ACCESS(GossipStoneFairy, logic->HasExplosives() && logic->CallGossipFairyExceptSuns() && (logic->FireTimer() >= 16 || logic->Hearts() >= 3)),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_DMC_WALL_FREESTANDING_POH, logic->FireTimer() >= 16 || logic->Hearts() >= 3),
|
LOCATION(RC_DMC_WALL_FREESTANDING_POH, logic->FireTimer() >= 16 || logic->Hearts() >= 3),
|
||||||
|
@ -75,7 +75,7 @@ void RegionTable_Init_DeathMountainCrater() {
|
||||||
|
|
||||||
areaTable[RR_DMC_CENTRAL_LOCAL] = Region("DMC Central Local", SCENE_DEATH_MOUNTAIN_CRATER, {
|
areaTable[RR_DMC_CENTRAL_LOCAL] = Region("DMC Central Local", SCENE_DEATH_MOUNTAIN_CRATER, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->BeanPlantFairy, []{return logic->IsChild && logic->CanUse(RG_MAGIC_BEAN) && logic->CanUse(RG_SONG_OF_STORMS) && (logic->FireTimer() >= 8 || logic->Hearts() >= 3);}),
|
EVENT_ACCESS(BeanPlantFairy, logic->IsChild && logic->CanUse(RG_MAGIC_BEAN) && logic->CanUse(RG_SONG_OF_STORMS) && (logic->FireTimer() >= 8 || logic->Hearts() >= 3)),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_DMC_GS_BEAN_PATCH, (logic->FireTimer() >= 8 || logic->Hearts() >= 3) && logic->CanSpawnSoilSkull() && logic->CanAttack()),
|
LOCATION(RC_DMC_GS_BEAN_PATCH, (logic->FireTimer() >= 8 || logic->Hearts() >= 3) && logic->CanSpawnSoilSkull() && logic->CanAttack()),
|
||||||
|
|
|
@ -7,7 +7,7 @@ void RegionTable_Init_DeathMountainTrail() {
|
||||||
// clang-format off
|
// clang-format off
|
||||||
areaTable[RR_DEATH_MOUNTAIN_TRAIL] = Region("Death Mountain", SCENE_DEATH_MOUNTAIN_TRAIL, {
|
areaTable[RR_DEATH_MOUNTAIN_TRAIL] = Region("Death Mountain", SCENE_DEATH_MOUNTAIN_TRAIL, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->BeanPlantFairy, []{return logic->IsChild && logic->CanUse(RG_MAGIC_BEAN) && logic->CanUse(RG_SONG_OF_STORMS) && (logic->HasExplosives() || logic->HasItem(RG_GORONS_BRACELET));}),
|
EVENT_ACCESS(BeanPlantFairy, logic->IsChild && logic->CanUse(RG_MAGIC_BEAN) && logic->CanUse(RG_SONG_OF_STORMS) && (logic->HasExplosives() || logic->HasItem(RG_GORONS_BRACELET))),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_DMT_CHEST, logic->BlastOrSmash() || (ctx->GetTrickOption(RT_DMT_BOMBABLE) && logic->IsChild && logic->HasItem(RG_GORONS_BRACELET))),
|
LOCATION(RC_DMT_CHEST, logic->BlastOrSmash() || (ctx->GetTrickOption(RT_DMT_BOMBABLE) && logic->IsChild && logic->HasItem(RG_GORONS_BRACELET))),
|
||||||
|
@ -32,8 +32,8 @@ void RegionTable_Init_DeathMountainTrail() {
|
||||||
|
|
||||||
areaTable[RR_DEATH_MOUNTAIN_SUMMIT] = Region("Death Mountain Summit", SCENE_DEATH_MOUNTAIN_TRAIL, {
|
areaTable[RR_DEATH_MOUNTAIN_SUMMIT] = Region("Death Mountain Summit", SCENE_DEATH_MOUNTAIN_TRAIL, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->GossipStoneFairy, []{return logic->CallGossipFairy();}),
|
EVENT_ACCESS(GossipStoneFairy, logic->CallGossipFairy()),
|
||||||
EventAccess(&logic->BugRock, []{return logic->IsChild;}),
|
EVENT_ACCESS(BugRock, logic->IsChild),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_DMT_TRADE_BROKEN_SWORD, logic->IsAdult && logic->CanUse(RG_BROKEN_SWORD)),
|
LOCATION(RC_DMT_TRADE_BROKEN_SWORD, logic->IsAdult && logic->CanUse(RG_BROKEN_SWORD)),
|
||||||
|
|
|
@ -7,8 +7,8 @@ void RegionTable_Init_DesertColossus() {
|
||||||
// clang-format off
|
// clang-format off
|
||||||
areaTable[RR_DESERT_COLOSSUS] = Region("Desert Colossus", SCENE_DESERT_COLOSSUS, {
|
areaTable[RR_DESERT_COLOSSUS] = Region("Desert Colossus", SCENE_DESERT_COLOSSUS, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FairyPond, []{return logic->CanUse(RG_SONG_OF_STORMS);}),
|
EVENT_ACCESS(FairyPond, logic->CanUse(RG_SONG_OF_STORMS)),
|
||||||
EventAccess(&logic->BugRock, []{return true;}),
|
EVENT_ACCESS(BugRock, true),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_COLOSSUS_FREESTANDING_POH, logic->IsAdult && CanPlantBean(RR_DESERT_COLOSSUS)),
|
LOCATION(RC_COLOSSUS_FREESTANDING_POH, logic->IsAdult && CanPlantBean(RR_DESERT_COLOSSUS)),
|
||||||
|
@ -34,7 +34,7 @@ void RegionTable_Init_DesertColossus() {
|
||||||
//specifically the full oasis, after the fairies have spawned
|
//specifically the full oasis, after the fairies have spawned
|
||||||
areaTable[RR_DESERT_COLOSSUS_OASIS] = Region("Desert Colossus Oasis", SCENE_DESERT_COLOSSUS, {
|
areaTable[RR_DESERT_COLOSSUS_OASIS] = Region("Desert Colossus Oasis", SCENE_DESERT_COLOSSUS, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FairyPond, []{return true;}),
|
EVENT_ACCESS(FairyPond, true),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_COLOSSUS_OASIS_FAIRY_1, true),
|
LOCATION(RC_COLOSSUS_OASIS_FAIRY_1, true),
|
||||||
|
|
|
@ -7,7 +7,7 @@ void RegionTable_Init_GerudoValley() {
|
||||||
// clang-format off
|
// clang-format off
|
||||||
areaTable[RR_GERUDO_VALLEY] = Region("Gerudo Valley", SCENE_GERUDO_VALLEY, {
|
areaTable[RR_GERUDO_VALLEY] = Region("Gerudo Valley", SCENE_GERUDO_VALLEY, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->BugRock, []{return logic->IsChild;}),
|
EVENT_ACCESS(BugRock, logic->IsChild),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_GV_GS_SMALL_BRIDGE, logic->IsChild && logic->HookshotOrBoomerang() && logic->CanGetNightTimeGS()),
|
LOCATION(RC_GV_GS_SMALL_BRIDGE, logic->IsChild && logic->HookshotOrBoomerang() && logic->CanGetNightTimeGS()),
|
||||||
|
@ -23,8 +23,8 @@ void RegionTable_Init_GerudoValley() {
|
||||||
|
|
||||||
areaTable[RR_GV_UPPER_STREAM] = Region("GV Upper Stream", SCENE_GERUDO_VALLEY, {
|
areaTable[RR_GV_UPPER_STREAM] = Region("GV Upper Stream", SCENE_GERUDO_VALLEY, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->GossipStoneFairy, []{return logic->CallGossipFairy();}),
|
EVENT_ACCESS(GossipStoneFairy, logic->CallGossipFairy()),
|
||||||
EventAccess(&logic->BeanPlantFairy, []{return logic->IsChild && logic->CanUse(RG_MAGIC_BEAN) && logic->CanUse(RG_SONG_OF_STORMS);}),
|
EVENT_ACCESS(BeanPlantFairy, logic->IsChild && logic->CanUse(RG_MAGIC_BEAN) && logic->CanUse(RG_SONG_OF_STORMS)),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_GV_WATERFALL_FREESTANDING_POH, logic->IsChild || logic->HasItem(RG_BRONZE_SCALE)),//can use cucco as child
|
LOCATION(RC_GV_WATERFALL_FREESTANDING_POH, logic->IsChild || logic->HasItem(RG_BRONZE_SCALE)),//can use cucco as child
|
||||||
|
|
|
@ -7,15 +7,15 @@ void RegionTable_Init_GoronCity() {
|
||||||
// clang-format off
|
// clang-format off
|
||||||
areaTable[RR_GORON_CITY] = Region("Goron City", SCENE_GORON_CITY, {
|
areaTable[RR_GORON_CITY] = Region("Goron City", SCENE_GORON_CITY, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->GossipStoneFairy, []{return logic->CallGossipFairyExceptSuns();}),
|
EVENT_ACCESS(GossipStoneFairy, logic->CallGossipFairyExceptSuns()),
|
||||||
EventAccess(&logic->StickPot, []{return logic->IsChild;}),
|
EVENT_ACCESS(StickPot, logic->IsChild),
|
||||||
EventAccess(&logic->BugRock, []{return logic->BlastOrSmash() || logic->CanUse(RG_SILVER_GAUNTLETS);}),
|
EVENT_ACCESS(BugRock, logic->BlastOrSmash() || logic->CanUse(RG_SILVER_GAUNTLETS)),
|
||||||
EventAccess(&logic->GoronCityChildFire, []{return logic->IsChild && logic->CanUse(RG_DINS_FIRE);}),
|
EVENT_ACCESS(GoronCityChildFire, logic->IsChild && logic->CanUse(RG_DINS_FIRE)),
|
||||||
EventAccess(&logic->GCWoodsWarpOpen, []{return logic->CanDetonateUprightBombFlower() || logic->CanUse(RG_MEGATON_HAMMER) || logic->GoronCityChildFire;}),
|
EVENT_ACCESS(GCWoodsWarpOpen, logic->CanDetonateUprightBombFlower() || logic->CanUse(RG_MEGATON_HAMMER) || logic->GoronCityChildFire),
|
||||||
EventAccess(&logic->GCDaruniasDoorOpenChild, []{return logic->IsChild && logic->CanUse(RG_ZELDAS_LULLABY);}),
|
EVENT_ACCESS(GCDaruniasDoorOpenChild, logic->IsChild && logic->CanUse(RG_ZELDAS_LULLABY)),
|
||||||
// bottle animation causes similar complications as stopping goron with Din's Fire, only put in logic when both din's & blue fire tricks enabled
|
// bottle animation causes similar complications as stopping goron with Din's Fire, only put in logic when both din's & blue fire tricks enabled
|
||||||
EventAccess(&logic->StopGCRollingGoronAsAdult, []{return logic->IsAdult && (logic->HasItem(RG_GORONS_BRACELET) || logic->HasExplosives() || logic->CanUse(RG_FAIRY_BOW) ||
|
EVENT_ACCESS(StopGCRollingGoronAsAdult, logic->IsAdult && (logic->HasItem(RG_GORONS_BRACELET) || logic->HasExplosives() || logic->CanUse(RG_FAIRY_BOW) ||
|
||||||
(ctx->GetTrickOption(RT_GC_LINK_GORON_DINS) && (logic->CanUse(RG_DINS_FIRE) || (ctx->GetTrickOption(RT_BLUE_FIRE_MUD_WALLS) && logic->CanUse(RG_BOTTLE_WITH_BLUE_FIRE)))));}),
|
(ctx->GetTrickOption(RT_GC_LINK_GORON_DINS) && (logic->CanUse(RG_DINS_FIRE) || (ctx->GetTrickOption(RT_BLUE_FIRE_MUD_WALLS) && logic->CanUse(RG_BOTTLE_WITH_BLUE_FIRE)))))),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_GC_MAZE_LEFT_CHEST, logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_SILVER_GAUNTLETS) || (ctx->GetTrickOption(RT_GC_LEFTMOST) && logic->HasExplosives() && logic->CanUse(RG_HOVER_BOOTS))),
|
LOCATION(RC_GC_MAZE_LEFT_CHEST, logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_SILVER_GAUNTLETS) || (ctx->GetTrickOption(RT_GC_LEFTMOST) && logic->HasExplosives() && logic->CanUse(RG_HOVER_BOOTS))),
|
||||||
|
@ -60,7 +60,7 @@ void RegionTable_Init_GoronCity() {
|
||||||
|
|
||||||
areaTable[RR_GC_WOODS_WARP] = Region("GC Woods Warp", SCENE_GORON_CITY, {
|
areaTable[RR_GC_WOODS_WARP] = Region("GC Woods Warp", SCENE_GORON_CITY, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->GCWoodsWarpOpen, []{return logic->BlastOrSmash() || logic->CanUse(RG_DINS_FIRE);}),
|
EVENT_ACCESS(GCWoodsWarpOpen, logic->BlastOrSmash() || logic->CanUse(RG_DINS_FIRE)),
|
||||||
}, {}, {
|
}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_GORON_CITY, []{return logic->GCWoodsWarpOpen;}),
|
Entrance(RR_GORON_CITY, []{return logic->GCWoodsWarpOpen;}),
|
||||||
|
@ -69,7 +69,7 @@ void RegionTable_Init_GoronCity() {
|
||||||
|
|
||||||
areaTable[RR_GC_DARUNIAS_CHAMBER] = Region("GC Darunias Chamber", SCENE_GORON_CITY, {
|
areaTable[RR_GC_DARUNIAS_CHAMBER] = Region("GC Darunias Chamber", SCENE_GORON_CITY, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->GoronCityChildFire, []{return logic->IsChild && logic->CanUse(RG_STICKS);}),
|
EVENT_ACCESS(GoronCityChildFire, logic->IsChild && logic->CanUse(RG_STICKS)),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_GC_DARUNIAS_JOY, logic->IsChild && logic->CanUse(RG_SARIAS_SONG)),
|
LOCATION(RC_GC_DARUNIAS_JOY, logic->IsChild && logic->CanUse(RG_SARIAS_SONG)),
|
||||||
|
|
|
@ -7,10 +7,10 @@ void RegionTable_Init_Graveyard() {
|
||||||
// clang-format off
|
// clang-format off
|
||||||
areaTable[RR_THE_GRAVEYARD] = Region("The Graveyard", SCENE_GRAVEYARD, {
|
areaTable[RR_THE_GRAVEYARD] = Region("The Graveyard", SCENE_GRAVEYARD, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->ButterflyFairy, []{return logic->CanUse(RG_STICKS) && logic->AtDay;}),
|
EVENT_ACCESS(ButterflyFairy, logic->CanUse(RG_STICKS) && logic->AtDay),
|
||||||
EventAccess(&logic->BeanPlantFairy, []{return logic->IsChild && logic->CanUse(RG_MAGIC_BEAN) && logic->CanUse(RG_SONG_OF_STORMS);}),
|
EVENT_ACCESS(BeanPlantFairy, logic->IsChild && logic->CanUse(RG_MAGIC_BEAN) && logic->CanUse(RG_SONG_OF_STORMS)),
|
||||||
EventAccess(&logic->BugRock, []{return true;}),
|
EVENT_ACCESS(BugRock, true),
|
||||||
EventAccess(&logic->BorrowBunnyHood, []{return logic->IsChild && logic->AtDay && logic->BorrowSpookyMask && logic->HasItem(RG_CHILD_WALLET);}),
|
EVENT_ACCESS(BorrowBunnyHood, logic->IsChild && logic->AtDay && logic->BorrowSpookyMask && logic->HasItem(RG_CHILD_WALLET)),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_GRAVEYARD_FREESTANDING_POH, (((logic->IsAdult && CanPlantBean(RR_THE_GRAVEYARD)) || logic->CanUse(RG_LONGSHOT)) && logic->CanBreakCrates()) || (ctx->GetTrickOption(RT_GY_POH) && logic->CanUse(RG_BOOMERANG))),
|
LOCATION(RC_GRAVEYARD_FREESTANDING_POH, (((logic->IsAdult && CanPlantBean(RR_THE_GRAVEYARD)) || logic->CanUse(RG_LONGSHOT)) && logic->CanBreakCrates()) || (ctx->GetTrickOption(RT_GY_POH) && logic->CanUse(RG_BOOMERANG))),
|
||||||
|
@ -88,8 +88,8 @@ void RegionTable_Init_Graveyard() {
|
||||||
|
|
||||||
areaTable[RR_GRAVEYARD_DAMPES_GRAVE] = Region("Graveyard Dampes Grave", SCENE_WINDMILL_AND_DAMPES_GRAVE, {
|
areaTable[RR_GRAVEYARD_DAMPES_GRAVE] = Region("Graveyard Dampes Grave", SCENE_WINDMILL_AND_DAMPES_GRAVE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->NutPot, []{return true;}),
|
EVENT_ACCESS(NutPot, true),
|
||||||
EventAccess(&logic->DampesWindmillAccess, []{return logic->IsAdult && logic->CanUse(RG_SONG_OF_TIME);}),
|
EVENT_ACCESS(DampesWindmillAccess, logic->IsAdult && logic->CanUse(RG_SONG_OF_TIME)),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_GRAVEYARD_HOOKSHOT_CHEST, true),
|
LOCATION(RC_GRAVEYARD_HOOKSHOT_CHEST, true),
|
||||||
|
@ -124,7 +124,7 @@ void RegionTable_Init_Graveyard() {
|
||||||
|
|
||||||
areaTable[RR_GRAVEYARD_WARP_PAD_REGION] = Region("Graveyard Warp Pad Region", SCENE_GRAVEYARD, {
|
areaTable[RR_GRAVEYARD_WARP_PAD_REGION] = Region("Graveyard Warp Pad Region", SCENE_GRAVEYARD, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->GossipStoneFairy, []{return logic->CallGossipFairyExceptSuns();}),
|
EVENT_ACCESS(GossipStoneFairy, logic->CallGossipFairyExceptSuns()),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_GRAVEYARD_GOSSIP_STONE_FAIRY, logic->CallGossipFairyExceptSuns()),
|
LOCATION(RC_GRAVEYARD_GOSSIP_STONE_FAIRY, logic->CallGossipFairyExceptSuns()),
|
||||||
|
|
|
@ -17,9 +17,9 @@ void RegionTable_Init_HauntedWasteland() {
|
||||||
|
|
||||||
areaTable[RR_HAUNTED_WASTELAND] = Region("Haunted Wasteland", SCENE_HAUNTED_WASTELAND, {
|
areaTable[RR_HAUNTED_WASTELAND] = Region("Haunted Wasteland", SCENE_HAUNTED_WASTELAND, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FairyPot, []{return true;}),
|
EVENT_ACCESS(FairyPot, true),
|
||||||
EventAccess(&logic->NutPot, []{return true;}),
|
EVENT_ACCESS(NutPot, true),
|
||||||
EventAccess(&logic->CarpetMerchant, []{return logic->HasItem(RG_ADULT_WALLET) && CanBuyAnother(RC_WASTELAND_BOMBCHU_SALESMAN) && (logic->CanJumpslash() || logic->CanUse(RG_HOVER_BOOTS));}),
|
EVENT_ACCESS(CarpetMerchant, logic->HasItem(RG_ADULT_WALLET) && CanBuyAnother(RC_WASTELAND_BOMBCHU_SALESMAN) && (logic->CanJumpslash() || logic->CanUse(RG_HOVER_BOOTS))),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_WASTELAND_CHEST, logic->HasFireSource()),
|
LOCATION(RC_WASTELAND_CHEST, logic->HasFireSource()),
|
||||||
|
|
|
@ -7,8 +7,8 @@ void RegionTable_Init_HyruleField() {
|
||||||
// clang-format off
|
// clang-format off
|
||||||
areaTable[RR_HYRULE_FIELD] = Region("Hyrule Field", SCENE_HYRULE_FIELD, {
|
areaTable[RR_HYRULE_FIELD] = Region("Hyrule Field", SCENE_HYRULE_FIELD, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->BigPoeKill, []{return logic->HasBottle() && logic->CanUse(RG_FAIRY_BOW) && (logic->CanUse(RG_EPONA) || ctx->GetTrickOption(RT_HF_BIG_POE_WITHOUT_EPONA));}),
|
EVENT_ACCESS(BigPoeKill, logic->HasBottle() && logic->CanUse(RG_FAIRY_BOW) && (logic->CanUse(RG_EPONA) || ctx->GetTrickOption(RT_HF_BIG_POE_WITHOUT_EPONA))),
|
||||||
EventAccess(&logic->BorrowRightMasks, []{return logic->IsChild && logic->BorrowBunnyHood && logic->HasItem(RG_KOKIRI_EMERALD) && logic->HasItem(RG_GORON_RUBY) && logic->HasItem(RG_ZORA_SAPPHIRE) && logic->HasItem(RG_CHILD_WALLET);}),
|
EVENT_ACCESS(BorrowRightMasks, logic->IsChild && logic->BorrowBunnyHood && logic->HasItem(RG_KOKIRI_EMERALD) && logic->HasItem(RG_GORON_RUBY) && logic->HasItem(RG_ZORA_SAPPHIRE) && logic->HasItem(RG_CHILD_WALLET)),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_HF_OCARINA_OF_TIME_ITEM, logic->IsChild && logic->StoneCount() == 3 && logic->HasItem(RG_BRONZE_SCALE)),
|
LOCATION(RC_HF_OCARINA_OF_TIME_ITEM, logic->IsChild && logic->StoneCount() == 3 && logic->HasItem(RG_BRONZE_SCALE)),
|
||||||
|
@ -135,8 +135,8 @@ void RegionTable_Init_HyruleField() {
|
||||||
|
|
||||||
areaTable[RR_HF_COW_GROTTO_BEHIND_WEBS] = Region("HF Cow Grotto Behind Webs", SCENE_GROTTOS, {
|
areaTable[RR_HF_COW_GROTTO_BEHIND_WEBS] = Region("HF Cow Grotto Behind Webs", SCENE_GROTTOS, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->BugShrub, []{return logic->CanCutShrubs();}),
|
EVENT_ACCESS(BugShrub, logic->CanCutShrubs()),
|
||||||
EventAccess(&logic->GossipStoneFairy, []{return logic->CallGossipFairy();}),
|
EVENT_ACCESS(GossipStoneFairy, logic->CallGossipFairy()),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_HF_GS_COW_GROTTO, logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_BOOMERANG)),
|
LOCATION(RC_HF_GS_COW_GROTTO, logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_BOOMERANG)),
|
||||||
|
@ -173,7 +173,7 @@ void RegionTable_Init_HyruleField() {
|
||||||
|
|
||||||
areaTable[RR_HF_FAIRY_GROTTO] = Region("HF Fairy Grotto", SCENE_GROTTOS, {
|
areaTable[RR_HF_FAIRY_GROTTO] = Region("HF Fairy Grotto", SCENE_GROTTOS, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FreeFairies, []{return true;}),
|
EVENT_ACCESS(FreeFairies, true),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_HF_FAIRY_GROTTO_FAIRY_1, true),
|
LOCATION(RC_HF_FAIRY_GROTTO_FAIRY_1, true),
|
||||||
|
|
|
@ -7,11 +7,11 @@ void RegionTable_Init_Kakariko() {
|
||||||
// clang-format off
|
// clang-format off
|
||||||
areaTable[RR_KAKARIKO_VILLAGE] = Region("Kakariko Village", SCENE_KAKARIKO_VILLAGE, {
|
areaTable[RR_KAKARIKO_VILLAGE] = Region("Kakariko Village", SCENE_KAKARIKO_VILLAGE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->BugRock, []{return true;}),
|
EVENT_ACCESS(BugRock, true),
|
||||||
//Open Gate setting is applied in RR_ROOT
|
//Open Gate setting is applied in RR_ROOT
|
||||||
EventAccess(&logic->KakarikoVillageGateOpen, []{return logic->IsChild && logic->HasItem(RG_ZELDAS_LETTER);}),
|
EVENT_ACCESS(KakarikoVillageGateOpen, logic->IsChild && logic->HasItem(RG_ZELDAS_LETTER)),
|
||||||
//Needs wallet to be able to get another mask after selling Keaton
|
//Needs wallet to be able to get another mask after selling Keaton
|
||||||
EventAccess(&logic->BorrowSkullMask, []{return logic->IsChild && logic->CanBorrowMasks && logic->HasItem(RG_CHILD_WALLET);}),
|
EVENT_ACCESS(BorrowSkullMask, logic->IsChild && logic->CanBorrowMasks && logic->HasItem(RG_CHILD_WALLET)),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_SHEIK_IN_KAKARIKO, logic->IsAdult && logic->HasItem(RG_FOREST_MEDALLION) && logic->HasItem(RG_FIRE_MEDALLION) && logic->HasItem(RG_WATER_MEDALLION)),
|
LOCATION(RC_SHEIK_IN_KAKARIKO, logic->IsAdult && logic->HasItem(RG_FOREST_MEDALLION) && logic->HasItem(RG_FIRE_MEDALLION) && logic->HasItem(RG_WATER_MEDALLION)),
|
||||||
|
@ -130,7 +130,7 @@ void RegionTable_Init_Kakariko() {
|
||||||
|
|
||||||
areaTable[RR_KAK_CARPENTER_BOSS_HOUSE] = Region("Kak Carpenter Boss House", SCENE_KAKARIKO_CENTER_GUEST_HOUSE, {
|
areaTable[RR_KAK_CARPENTER_BOSS_HOUSE] = Region("Kak Carpenter Boss House", SCENE_KAKARIKO_CENTER_GUEST_HOUSE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->WakeUpAdultTalon, []{return logic->IsAdult && logic->CanUse(RG_POCKET_EGG);}),
|
EVENT_ACCESS(WakeUpAdultTalon, logic->IsAdult && logic->CanUse(RG_POCKET_EGG)),
|
||||||
}, {}, {
|
}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_KAKARIKO_VILLAGE, []{return true;}),
|
Entrance(RR_KAKARIKO_VILLAGE, []{return true;}),
|
||||||
|
@ -168,7 +168,7 @@ void RegionTable_Init_Kakariko() {
|
||||||
|
|
||||||
areaTable[RR_KAK_WINDMILL] = Region("Kak Windmill", SCENE_WINDMILL_AND_DAMPES_GRAVE, {
|
areaTable[RR_KAK_WINDMILL] = Region("Kak Windmill", SCENE_WINDMILL_AND_DAMPES_GRAVE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->DrainWell, []{return logic->IsChild && logic->CanUse(RG_SONG_OF_STORMS);}),
|
EVENT_ACCESS(DrainWell, logic->IsChild && logic->CanUse(RG_SONG_OF_STORMS)),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_KAK_WINDMILL_FREESTANDING_POH, logic->CanUse(RG_BOOMERANG) || logic->DampesWindmillAccess || (logic->IsAdult && ctx->GetTrickOption(RT_KAK_ADULT_WINDMILL_POH)) || (logic->IsChild && logic->CanJumpslashExceptHammer() && ctx->GetTrickOption(RT_KAK_CHILD_WINDMILL_POH))),
|
LOCATION(RC_KAK_WINDMILL_FREESTANDING_POH, logic->CanUse(RG_BOOMERANG) || logic->DampesWindmillAccess || (logic->IsAdult && ctx->GetTrickOption(RT_KAK_ADULT_WINDMILL_POH)) || (logic->IsChild && logic->CanJumpslashExceptHammer() && ctx->GetTrickOption(RT_KAK_CHILD_WINDMILL_POH))),
|
||||||
|
|
|
@ -7,9 +7,9 @@ void RegionTable_Init_KokiriForest() {
|
||||||
// clang-format off
|
// clang-format off
|
||||||
areaTable[RR_KOKIRI_FOREST] = Region("Kokiri Forest", SCENE_KOKIRI_FOREST, {
|
areaTable[RR_KOKIRI_FOREST] = Region("Kokiri Forest", SCENE_KOKIRI_FOREST, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->BeanPlantFairy, []{return logic->IsChild && logic->CanUse(RG_MAGIC_BEAN) && logic->CanUse(RG_SONG_OF_STORMS);}),
|
EVENT_ACCESS(BeanPlantFairy, logic->IsChild && logic->CanUse(RG_MAGIC_BEAN) && logic->CanUse(RG_SONG_OF_STORMS)),
|
||||||
EventAccess(&logic->GossipStoneFairy, []{return logic->CallGossipFairyExceptSuns();}),
|
EVENT_ACCESS(GossipStoneFairy, logic->CallGossipFairyExceptSuns()),
|
||||||
EventAccess(&logic->ShowedMidoSwordAndShield, []{return logic->IsChild && logic->CanUse(RG_KOKIRI_SWORD) && logic->CanUse(RG_DEKU_SHIELD);}),
|
EVENT_ACCESS(ShowedMidoSwordAndShield, logic->IsChild && logic->CanUse(RG_KOKIRI_SWORD) && logic->CanUse(RG_DEKU_SHIELD)),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_KF_KOKIRI_SWORD_CHEST, logic->IsChild),
|
LOCATION(RC_KF_KOKIRI_SWORD_CHEST, logic->IsChild),
|
||||||
|
@ -91,9 +91,9 @@ void RegionTable_Init_KokiriForest() {
|
||||||
|
|
||||||
areaTable[RR_KF_OUTSIDE_DEKU_TREE] = Region("KF Outside Deku Tree", SCENE_KOKIRI_FOREST, {
|
areaTable[RR_KF_OUTSIDE_DEKU_TREE] = Region("KF Outside Deku Tree", SCENE_KOKIRI_FOREST, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->DekuBabaSticks, []{return logic->CanGetDekuBabaSticks();}),
|
EVENT_ACCESS(DekuBabaSticks, logic->CanGetDekuBabaSticks()),
|
||||||
EventAccess(&logic->DekuBabaNuts, []{return logic->CanGetDekuBabaNuts();}),
|
EVENT_ACCESS(DekuBabaNuts, logic->CanGetDekuBabaNuts()),
|
||||||
EventAccess(&logic->ShowedMidoSwordAndShield, []{return logic->IsChild && logic->CanUse(RG_KOKIRI_SWORD) && logic->CanUse(RG_DEKU_SHIELD);}),
|
EVENT_ACCESS(ShowedMidoSwordAndShield, logic->IsChild && logic->CanUse(RG_KOKIRI_SWORD) && logic->CanUse(RG_DEKU_SHIELD)),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_KF_DEKU_TREE_LEFT_GOSSIP_STONE_FAIRY, logic->CallGossipFairyExceptSuns()),
|
LOCATION(RC_KF_DEKU_TREE_LEFT_GOSSIP_STONE_FAIRY, logic->CallGossipFairyExceptSuns()),
|
||||||
|
|
|
@ -7,12 +7,12 @@ void RegionTable_Init_LakeHylia() {
|
||||||
// clang-format off
|
// clang-format off
|
||||||
areaTable[RR_LAKE_HYLIA] = Region("Lake Hylia", SCENE_LAKE_HYLIA, {
|
areaTable[RR_LAKE_HYLIA] = Region("Lake Hylia", SCENE_LAKE_HYLIA, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->GossipStoneFairy, []{return logic->CallGossipFairy();}),
|
EVENT_ACCESS(GossipStoneFairy, logic->CallGossipFairy()),
|
||||||
EventAccess(&logic->BeanPlantFairy, []{return logic->IsChild && logic->CanUse(RG_MAGIC_BEAN) && logic->CanUse(RG_SONG_OF_STORMS);}),
|
EVENT_ACCESS(BeanPlantFairy, logic->IsChild && logic->CanUse(RG_MAGIC_BEAN) && logic->CanUse(RG_SONG_OF_STORMS)),
|
||||||
EventAccess(&logic->ButterflyFairy, []{return logic->CanUse(RG_STICKS);}),
|
EVENT_ACCESS(ButterflyFairy, logic->CanUse(RG_STICKS)),
|
||||||
EventAccess(&logic->BugShrub, []{return logic->IsChild && logic->CanCutShrubs();}),
|
EVENT_ACCESS(BugShrub, logic->IsChild && logic->CanCutShrubs()),
|
||||||
EventAccess(&logic->ChildScarecrow, []{return logic->IsChild && logic->HasItem(RG_FAIRY_OCARINA) && logic->OcarinaButtons() >= 2;}),
|
EVENT_ACCESS(ChildScarecrow, logic->IsChild && logic->HasItem(RG_FAIRY_OCARINA) && logic->OcarinaButtons() >= 2),
|
||||||
EventAccess(&logic->AdultScarecrow, []{return logic->IsAdult && logic->HasItem(RG_FAIRY_OCARINA) && logic->OcarinaButtons() >= 2;}),
|
EVENT_ACCESS(AdultScarecrow, logic->IsAdult && logic->HasItem(RG_FAIRY_OCARINA) && logic->OcarinaButtons() >= 2),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_LH_UNDERWATER_ITEM, logic->IsChild && logic->HasItem(RG_SILVER_SCALE)),
|
LOCATION(RC_LH_UNDERWATER_ITEM, logic->IsChild && logic->HasItem(RG_SILVER_SCALE)),
|
||||||
|
|
|
@ -7,8 +7,8 @@ void RegionTable_Init_LonLonRanch() {
|
||||||
// clang-format off
|
// clang-format off
|
||||||
areaTable[RR_LON_LON_RANCH] = Region("Lon Lon Ranch", SCENE_LON_LON_RANCH, {
|
areaTable[RR_LON_LON_RANCH] = Region("Lon Lon Ranch", SCENE_LON_LON_RANCH, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FreedEpona, []{return (logic->HasItem(RG_CHILD_WALLET) || ctx->GetOption(RSK_SKIP_EPONA_RACE)) && logic->CanUse(RG_EPONAS_SONG) && logic->IsAdult && logic->AtDay;}),
|
EVENT_ACCESS(FreedEpona, (logic->HasItem(RG_CHILD_WALLET) || ctx->GetOption(RSK_SKIP_EPONA_RACE)) && logic->CanUse(RG_EPONAS_SONG) && logic->IsAdult && logic->AtDay),
|
||||||
EventAccess(&logic->LinksCow, []{return logic->HasItem(RG_CHILD_WALLET) && logic->CanUse(RG_EPONAS_SONG) && logic->IsAdult && logic->AtDay;}),
|
EVENT_ACCESS(LinksCow, logic->HasItem(RG_CHILD_WALLET) && logic->CanUse(RG_EPONAS_SONG) && logic->IsAdult && logic->AtDay),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_SONG_FROM_MALON, logic->IsChild && logic->HasItem(RG_ZELDAS_LETTER) && logic->HasItem(RG_FAIRY_OCARINA) && logic->AtDay),
|
LOCATION(RC_SONG_FROM_MALON, logic->IsChild && logic->HasItem(RG_ZELDAS_LETTER) && logic->HasItem(RG_FAIRY_OCARINA) && logic->AtDay),
|
||||||
|
|
|
@ -12,10 +12,10 @@ void RegionTable_Init_LostWoods() {
|
||||||
|
|
||||||
areaTable[RR_THE_LOST_WOODS] = Region("Lost Woods", SCENE_LOST_WOODS, {
|
areaTable[RR_THE_LOST_WOODS] = Region("Lost Woods", SCENE_LOST_WOODS, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->GossipStoneFairy, []{return logic->CallGossipFairyExceptSuns();}),
|
EVENT_ACCESS(GossipStoneFairy, logic->CallGossipFairyExceptSuns()),
|
||||||
EventAccess(&logic->BeanPlantFairy, []{return logic->IsChild && logic->CanUse(RG_MAGIC_BEAN) && logic->CanUse(RG_SONG_OF_STORMS);}),
|
EVENT_ACCESS(BeanPlantFairy, logic->IsChild && logic->CanUse(RG_MAGIC_BEAN) && logic->CanUse(RG_SONG_OF_STORMS)),
|
||||||
EventAccess(&logic->BugShrub, []{return logic->IsChild && logic->CanCutShrubs();}),
|
EVENT_ACCESS(BugShrub, logic->IsChild && logic->CanCutShrubs()),
|
||||||
EventAccess(&logic->BorrowSpookyMask, []{return logic->IsChild && logic->BorrowSkullMask && logic->CanUse(RG_SARIAS_SONG) && logic->HasItem(RG_CHILD_WALLET);}),
|
EVENT_ACCESS(BorrowSpookyMask, logic->IsChild && logic->BorrowSkullMask && logic->CanUse(RG_SARIAS_SONG) && logic->HasItem(RG_CHILD_WALLET)),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_LW_SKULL_KID, logic->IsChild && logic->CanUse(RG_SARIAS_SONG)),
|
LOCATION(RC_LW_SKULL_KID, logic->IsChild && logic->CanUse(RG_SARIAS_SONG)),
|
||||||
|
@ -65,7 +65,7 @@ void RegionTable_Init_LostWoods() {
|
||||||
|
|
||||||
areaTable[RR_LW_BEYOND_MIDO] = Region("LW Beyond Mido", SCENE_LOST_WOODS, {
|
areaTable[RR_LW_BEYOND_MIDO] = Region("LW Beyond Mido", SCENE_LOST_WOODS, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->ButterflyFairy, []{return logic->CanUse(RG_STICKS);}),
|
EVENT_ACCESS(ButterflyFairy, logic->CanUse(RG_STICKS)),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_RIGHT, logic->IsChild && logic->CanStunDeku()),
|
LOCATION(RC_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_RIGHT, logic->IsChild && logic->CanStunDeku()),
|
||||||
|
|
|
@ -51,7 +51,7 @@ void RegionTable_Init_Market() {
|
||||||
|
|
||||||
areaTable[RR_MARKET_GUARD_HOUSE] = Region("Market Guard House", SCENE_MARKET_GUARD_HOUSE, {
|
areaTable[RR_MARKET_GUARD_HOUSE] = Region("Market Guard House", SCENE_MARKET_GUARD_HOUSE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->CanEmptyBigPoes, []{return logic->IsAdult;}),
|
EVENT_ACCESS(CanEmptyBigPoes, logic->IsAdult),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_MARKET_10_BIG_POES, logic->IsAdult && (logic->BigPoeKill || logic->BigPoes >= ctx->GetOption(RSK_BIG_POE_COUNT).Get())),
|
LOCATION(RC_MARKET_10_BIG_POES, logic->IsAdult && (logic->BigPoeKill || logic->BigPoes >= ctx->GetOption(RSK_BIG_POE_COUNT).Get())),
|
||||||
|
@ -141,11 +141,11 @@ void RegionTable_Init_Market() {
|
||||||
//Currently, mask swap in menu doesn't need access to the mask shop
|
//Currently, mask swap in menu doesn't need access to the mask shop
|
||||||
//If it is forced on/a setting, a copy of these events should be added to root
|
//If it is forced on/a setting, a copy of these events should be added to root
|
||||||
//it also doesn't need you to open kak gate, but that might be best treated as a bug
|
//it also doesn't need you to open kak gate, but that might be best treated as a bug
|
||||||
EventAccess(&logic->CanBorrowMasks, []{return logic->HasItem(RG_ZELDAS_LETTER) && logic->KakarikoVillageGateOpen;}),
|
EVENT_ACCESS(CanBorrowMasks, logic->HasItem(RG_ZELDAS_LETTER) && logic->KakarikoVillageGateOpen),
|
||||||
EventAccess(&logic->BorrowSkullMask, []{return ctx->GetOption(RSK_COMPLETE_MASK_QUEST) && logic->CanBorrowMasks;}),
|
EVENT_ACCESS(BorrowSkullMask, ctx->GetOption(RSK_COMPLETE_MASK_QUEST) && logic->CanBorrowMasks),
|
||||||
EventAccess(&logic->BorrowSpookyMask, []{return ctx->GetOption(RSK_COMPLETE_MASK_QUEST) && logic->CanBorrowMasks;}),
|
EVENT_ACCESS(BorrowSpookyMask, ctx->GetOption(RSK_COMPLETE_MASK_QUEST) && logic->CanBorrowMasks),
|
||||||
EventAccess(&logic->BorrowBunnyHood, []{return ctx->GetOption(RSK_COMPLETE_MASK_QUEST) && logic->CanBorrowMasks;}),
|
EVENT_ACCESS(BorrowBunnyHood, ctx->GetOption(RSK_COMPLETE_MASK_QUEST) && logic->CanBorrowMasks),
|
||||||
EventAccess(&logic->BorrowRightMasks, []{return ctx->GetOption(RSK_COMPLETE_MASK_QUEST) && logic->CanBorrowMasks;}),
|
EVENT_ACCESS(BorrowRightMasks, ctx->GetOption(RSK_COMPLETE_MASK_QUEST) && logic->CanBorrowMasks),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_MASK_SHOP_HINT, true),
|
LOCATION(RC_MASK_SHOP_HINT, true),
|
||||||
|
@ -164,7 +164,7 @@ void RegionTable_Init_Market() {
|
||||||
|
|
||||||
areaTable[RR_MARKET_BOMBCHU_BOWLING] = Region("Market Bombchu Bowling", SCENE_BOMBCHU_BOWLING_ALLEY, {
|
areaTable[RR_MARKET_BOMBCHU_BOWLING] = Region("Market Bombchu Bowling", SCENE_BOMBCHU_BOWLING_ALLEY, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->CouldPlayBowling, []{return (logic->HasItem(RG_CHILD_WALLET));}),
|
EVENT_ACCESS(CouldPlayBowling, (logic->HasItem(RG_CHILD_WALLET))),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_MARKET_BOMBCHU_BOWLING_FIRST_PRIZE, logic->CouldPlayBowling && logic->BombchusEnabled()),
|
LOCATION(RC_MARKET_BOMBCHU_BOWLING_FIRST_PRIZE, logic->CouldPlayBowling && logic->BombchusEnabled()),
|
||||||
|
|
|
@ -14,7 +14,7 @@ void RegionTable_Init_SacredForestMeadow() {
|
||||||
|
|
||||||
areaTable[RR_SACRED_FOREST_MEADOW] = Region("Sacred Forest Meadow", SCENE_SACRED_FOREST_MEADOW, {
|
areaTable[RR_SACRED_FOREST_MEADOW] = Region("Sacred Forest Meadow", SCENE_SACRED_FOREST_MEADOW, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->GossipStoneFairy, []{return logic->CallGossipFairyExceptSuns();}),
|
EVENT_ACCESS(GossipStoneFairy, logic->CallGossipFairyExceptSuns()),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_SONG_FROM_SARIA, logic->IsChild && logic->HasItem(RG_ZELDAS_LETTER)),
|
LOCATION(RC_SONG_FROM_SARIA, logic->IsChild && logic->HasItem(RG_ZELDAS_LETTER)),
|
||||||
|
@ -39,7 +39,7 @@ void RegionTable_Init_SacredForestMeadow() {
|
||||||
|
|
||||||
areaTable[RR_SFM_FAIRY_GROTTO] = Region("SFM Fairy Grotto", SCENE_GROTTOS, {
|
areaTable[RR_SFM_FAIRY_GROTTO] = Region("SFM Fairy Grotto", SCENE_GROTTOS, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FreeFairies, []{return true;}),
|
EVENT_ACCESS(FreeFairies, true),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_SFM_FAIRY_GROTTO_FAIRY_1, true),
|
LOCATION(RC_SFM_FAIRY_GROTTO_FAIRY_1, true),
|
||||||
|
|
|
@ -7,7 +7,7 @@ void RegionTable_Init_TempleOfTime() {
|
||||||
// clang-format off
|
// clang-format off
|
||||||
areaTable[RR_TOT_ENTRANCE] = Region("ToT Entrance", SCENE_TEMPLE_OF_TIME_EXTERIOR_DAY, {
|
areaTable[RR_TOT_ENTRANCE] = Region("ToT Entrance", SCENE_TEMPLE_OF_TIME_EXTERIOR_DAY, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->GossipStoneFairy, []{return logic->CallGossipFairyExceptSuns();}),
|
EVENT_ACCESS(GossipStoneFairy, logic->CallGossipFairyExceptSuns()),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_TOT_LEFTMOST_GOSSIP_STONE_FAIRY, logic->CallGossipFairyExceptSuns() || (logic->CanUse(RG_SUNS_SONG) && logic->IsAdult)),
|
LOCATION(RC_TOT_LEFTMOST_GOSSIP_STONE_FAIRY, logic->CallGossipFairyExceptSuns() || (logic->CanUse(RG_SUNS_SONG) && logic->IsAdult)),
|
||||||
|
@ -42,7 +42,7 @@ void RegionTable_Init_TempleOfTime() {
|
||||||
|
|
||||||
areaTable[RR_TOT_BEYOND_DOOR_OF_TIME] = Region("Beyond Door of Time", SCENE_TEMPLE_OF_TIME, {
|
areaTable[RR_TOT_BEYOND_DOOR_OF_TIME] = Region("Beyond Door of Time", SCENE_TEMPLE_OF_TIME, {
|
||||||
//Events
|
//Events
|
||||||
//EventAccess(&logic->TimeTravel, []{return true;}),
|
//EVENT_ACCESS(TimeTravel, true),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_TOT_MASTER_SWORD, logic->IsAdult),
|
LOCATION(RC_TOT_MASTER_SWORD, logic->IsAdult),
|
||||||
|
|
|
@ -7,12 +7,12 @@ void RegionTable_Init_ZorasDomain() {
|
||||||
// clang-format off
|
// clang-format off
|
||||||
areaTable[RR_ZORAS_DOMAIN] = Region("Zoras Domain", SCENE_ZORAS_DOMAIN, {
|
areaTable[RR_ZORAS_DOMAIN] = Region("Zoras Domain", SCENE_ZORAS_DOMAIN, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->GossipStoneFairy, []{return logic->CallGossipFairyExceptSuns();}),
|
EVENT_ACCESS(GossipStoneFairy, logic->CallGossipFairyExceptSuns()),
|
||||||
EventAccess(&logic->NutPot, []{return true;}),
|
EVENT_ACCESS(NutPot, true),
|
||||||
EventAccess(&logic->StickPot, []{return logic->IsChild;}),
|
EVENT_ACCESS(StickPot, logic->IsChild),
|
||||||
EventAccess(&logic->FishGroup, []{return logic->IsChild;}),
|
EVENT_ACCESS(FishGroup, logic->IsChild),
|
||||||
EventAccess(&logic->KingZoraThawed, []{return logic->IsAdult && logic->BlueFire();}),
|
EVENT_ACCESS(KingZoraThawed, logic->IsAdult && logic->BlueFire()),
|
||||||
EventAccess(&logic->DeliverLetter, []{return logic->CanUse(RG_RUTOS_LETTER) && logic->IsChild && ctx->GetOption(RSK_ZORAS_FOUNTAIN).IsNot(RO_ZF_OPEN);}),
|
EVENT_ACCESS(DeliverLetter, logic->CanUse(RG_RUTOS_LETTER) && logic->IsChild && ctx->GetOption(RSK_ZORAS_FOUNTAIN).IsNot(RO_ZF_OPEN)),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_ZD_DIVING_MINIGAME, logic->HasItem(RG_BRONZE_SCALE) && logic->HasItem(RG_CHILD_WALLET) && logic->IsChild),
|
LOCATION(RC_ZD_DIVING_MINIGAME, logic->HasItem(RG_BRONZE_SCALE) && logic->HasItem(RG_CHILD_WALLET) && logic->IsChild),
|
||||||
|
@ -52,7 +52,7 @@ void RegionTable_Init_ZorasDomain() {
|
||||||
|
|
||||||
areaTable[RR_ZD_BEHIND_KING_ZORA] = Region("ZD Behind King Zora", SCENE_ZORAS_DOMAIN, {
|
areaTable[RR_ZD_BEHIND_KING_ZORA] = Region("ZD Behind King Zora", SCENE_ZORAS_DOMAIN, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->KingZoraThawed, []{return logic->IsAdult && logic->BlueFire();}),
|
EVENT_ACCESS(KingZoraThawed, logic->IsAdult && logic->BlueFire()),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_ZD_BEHIND_KING_ZORA_BEEHIVE, logic->IsChild && logic->CanBreakUpperBeehives()),
|
LOCATION(RC_ZD_BEHIND_KING_ZORA_BEEHIVE, logic->IsChild && logic->CanBreakUpperBeehives()),
|
||||||
|
@ -79,7 +79,7 @@ void RegionTable_Init_ZorasDomain() {
|
||||||
|
|
||||||
areaTable[RR_ZD_STORMS_GROTTO] = Region("ZD Storms Grotto", SCENE_GROTTOS, {
|
areaTable[RR_ZD_STORMS_GROTTO] = Region("ZD Storms Grotto", SCENE_GROTTOS, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FreeFairies, []{return true;}),
|
EVENT_ACCESS(FreeFairies, true),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_ZD_FAIRY_GROTTO_FAIRY_1, true),
|
LOCATION(RC_ZD_FAIRY_GROTTO_FAIRY_1, true),
|
||||||
|
|
|
@ -7,8 +7,8 @@ void RegionTable_Init_ZorasFountain() {
|
||||||
// clang-format off
|
// clang-format off
|
||||||
areaTable[RR_ZORAS_FOUNTAIN] = Region("Zoras Fountain", SCENE_ZORAS_FOUNTAIN, {
|
areaTable[RR_ZORAS_FOUNTAIN] = Region("Zoras Fountain", SCENE_ZORAS_FOUNTAIN, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->GossipStoneFairy, []{return logic->CallGossipFairyExceptSuns();}),
|
EVENT_ACCESS(GossipStoneFairy, logic->CallGossipFairyExceptSuns()),
|
||||||
EventAccess(&logic->ButterflyFairy, []{return logic->CanUse(RG_STICKS) && logic->AtDay;}),
|
EVENT_ACCESS(ButterflyFairy, logic->CanUse(RG_STICKS) && logic->AtDay),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_ZF_GS_TREE, logic->IsChild),
|
LOCATION(RC_ZF_GS_TREE, logic->IsChild),
|
||||||
|
|
|
@ -28,10 +28,10 @@ void RegionTable_Init_ZoraRiver() {
|
||||||
|
|
||||||
areaTable[RR_ZORAS_RIVER] = Region("Zora River", SCENE_ZORAS_RIVER, {
|
areaTable[RR_ZORAS_RIVER] = Region("Zora River", SCENE_ZORAS_RIVER, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->GossipStoneFairy, []{return logic->CallGossipFairy();}),
|
EVENT_ACCESS(GossipStoneFairy, logic->CallGossipFairy()),
|
||||||
EventAccess(&logic->BeanPlantFairy, []{return logic->IsChild && logic->CanUse(RG_MAGIC_BEAN) && logic->CanUse(RG_SONG_OF_STORMS);}),
|
EVENT_ACCESS(BeanPlantFairy, logic->IsChild && logic->CanUse(RG_MAGIC_BEAN) && logic->CanUse(RG_SONG_OF_STORMS)),
|
||||||
EventAccess(&logic->ButterflyFairy, []{return logic->CanUse(RG_STICKS);}),
|
EVENT_ACCESS(ButterflyFairy, logic->CanUse(RG_STICKS)),
|
||||||
EventAccess(&logic->BugShrub, []{return logic->CanCutShrubs();}),
|
EVENT_ACCESS(BugShrub, logic->CanCutShrubs()),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_ZR_MAGIC_BEAN_SALESMAN, logic->HasItem(RG_CHILD_WALLET) && logic->IsChild),
|
LOCATION(RC_ZR_MAGIC_BEAN_SALESMAN, logic->HasItem(RG_CHILD_WALLET) && logic->IsChild),
|
||||||
|
@ -103,7 +103,7 @@ void RegionTable_Init_ZoraRiver() {
|
||||||
|
|
||||||
areaTable[RR_ZR_FAIRY_GROTTO] = Region("ZR Fairy Grotto", SCENE_GROTTOS, {
|
areaTable[RR_ZR_FAIRY_GROTTO] = Region("ZR Fairy Grotto", SCENE_GROTTOS, {
|
||||||
//Event
|
//Event
|
||||||
EventAccess(&logic->FreeFairies, []{return true;}),
|
EVENT_ACCESS(FreeFairies, true),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_ZR_FAIRY_GROTTO_FAIRY_1, true),
|
LOCATION(RC_ZR_FAIRY_GROTTO_FAIRY_1, true),
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue