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MPQ Support LUS Bump (#5570)
* Adapt to changes to LUS regarding including MPQ support. * CMake compile definitions are stupid. * Don't manually close O2RArchive. * Finish LUS bump, including SoH-side fix for font free crash.
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3 changed files with 8 additions and 3 deletions
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@ -155,6 +155,9 @@ set(GFX_DEBUG_DISASSEMBLER ON)
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set(GBI_UCODE F3DEX_GBI_2)
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMake")
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# Enable MPQ and OTR support
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set(INCLUDE_MPQ_SUPPORT ON)
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################################################################################
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# Set CONTROLLERBUTTONS_T
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################################################################################
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@ -165,6 +168,7 @@ add_compile_definitions(CONTROLLERBUTTONS_T=uint32_t)
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################################################################################
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add_subdirectory(libultraship ${CMAKE_BINARY_DIR}/libultraship)
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target_compile_options(libultraship PRIVATE "${WARNING_OVERRIDE}")
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target_compile_definitions(libultraship PUBLIC INCLUDE_MPQ_SUPPORT)
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add_subdirectory(ZAPDTR/ZAPD ${CMAKE_BINARY_DIR}/ZAPD)
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add_subdirectory(OTRExporter)
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add_subdirectory(soh)
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@ -1 +1 @@
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Subproject commit 6a3f6cd327b99f617b623e5b9a3afeae460aac2b
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Subproject commit 7f737f8be9580980f5a1fe7784d6e1045f0309da
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@ -984,7 +984,6 @@ OTRVersion ReadPortVersionFromOTR(std::string otrPath) {
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version.minor = reader->ReadUInt16();
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version.patch = reader->ReadUInt16();
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}
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archive->Close();
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}
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return version;
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@ -1679,7 +1678,9 @@ ImFont* OTRGlobals::CreateFontWithSize(float size, std::string fontPath) {
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initData->Path = fontPath;
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std::shared_ptr<Ship::Font> fontData = std::static_pointer_cast<Ship::Font>(
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Ship::Context::GetInstance()->GetResourceManager()->LoadResource(fontPath, false, initData));
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font = mImGuiIo->Fonts->AddFontFromMemoryTTF(fontData->Data, fontData->DataSize, size);
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ImFontConfig fontConf;
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fontConf.FontDataOwnedByAtlas = false;
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font = mImGuiIo->Fonts->AddFontFromMemoryTTF(fontData->Data, fontData->DataSize, size, &fontConf);
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}
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// FontAwesome fonts need to have their sizes reduced by 2.0f/3.0f in order to align correctly
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float iconFontSize = size * 2.0f / 3.0f;
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