re-enable flare dancers for testing

This commit is contained in:
Pepper0ni 2025-06-29 17:12:46 +01:00
commit 1af32c2323
2 changed files with 4 additions and 4 deletions

View file

@ -36,7 +36,7 @@ const char* enemyCVarList[RANDOMIZED_ENEMY_SPAWN_TABLE_SIZE] = {
CVAR_ENHANCEMENT("RandomizedEnemyList.BlueTektite"), CVAR_ENHANCEMENT("RandomizedEnemyList.Bubble"),
CVAR_ENHANCEMENT("RandomizedEnemyList.ClubMoblin"), CVAR_ENHANCEMENT("RandomizedEnemyList.DarkLink"),
CVAR_ENHANCEMENT("RandomizedEnemyList.Dinolfos"), CVAR_ENHANCEMENT("RandomizedEnemyList.Dodongo"),
CVAR_ENHANCEMENT("RandomizedEnemyList.FireKeese"), /*CVAR_ENHANCEMENT("RandomizedEnemyList.FlareDancer"),*/
CVAR_ENHANCEMENT("RandomizedEnemyList.FireKeese"), CVAR_ENHANCEMENT("RandomizedEnemyList.FlareDancer"),
CVAR_ENHANCEMENT("RandomizedEnemyList.FloorTile"), CVAR_ENHANCEMENT("RandomizedEnemyList.Floormaster"),
CVAR_ENHANCEMENT("RandomizedEnemyList.FlyingPeahat"), CVAR_ENHANCEMENT("RandomizedEnemyList.FlyingPot"),
CVAR_ENHANCEMENT("RandomizedEnemyList.Freezard"), CVAR_ENHANCEMENT("RandomizedEnemyList.Gibdo"),
@ -75,7 +75,7 @@ const char* enemyNameList[RANDOMIZED_ENEMY_SPAWN_TABLE_SIZE] = {
"Dinolfos",
"Dodongo",
"Fire Keese",
//"Flare Dancer",
"Flare Dancer",
"Floor Tile",
"Floormaster",
"Flying Peahat",
@ -132,7 +132,7 @@ static EnemyEntry randomizedEnemySpawnTable[RANDOMIZED_ENEMY_SPAWN_TABLE_SIZE] =
{ ACTOR_EN_ZF, -2 }, // Dinolfos
{ ACTOR_EN_DODONGO, -1 }, // Dodongo
{ ACTOR_EN_FIREFLY, 1 }, // Fire Keese
// { ACTOR_EN_FD, 0 }, // Flare Dancer (possible cause of crashes because of spawning flame actors on
{ ACTOR_EN_FD, 0 }, // Flare Dancer (possible cause of crashes because of spawning flame actors on
// sloped ground)
{ ACTOR_EN_YUKABYUN, 0 }, // Flying Floor Tile
{ ACTOR_EN_FLOORMAS, 0 }, // Floormaster

View file

@ -3,7 +3,7 @@
#include <libultraship/libultra/types.h>
#include "item-tables/ItemTableTypes.h"
#define RANDOMIZED_ENEMY_SPAWN_TABLE_SIZE 52
#define RANDOMIZED_ENEMY_SPAWN_TABLE_SIZE 53
extern const char* enemyCVarList[];
extern const char* enemyNameList[];