From 19e9f39a9ab1be147a18e437728d41097fe439de Mon Sep 17 00:00:00 2001 From: Pepper0ni <93387759+Pepper0ni@users.noreply.github.com> Date: Mon, 16 Jun 2025 23:29:46 +0100 Subject: [PATCH] Hardcode spirit hands to be dungeon checks (#5590) * Hardcode spirit hands to be dungeon checks * CLANG CLANG CLANG! --- soh/soh/Enhancements/randomizer/location.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/soh/soh/Enhancements/randomizer/location.cpp b/soh/soh/Enhancements/randomizer/location.cpp index f474397aa..6c27e3aef 100644 --- a/soh/soh/Enhancements/randomizer/location.cpp +++ b/soh/soh/Enhancements/randomizer/location.cpp @@ -54,8 +54,9 @@ const std::string& Rando::Location::GetShortName() const { bool Rando::Location::IsDungeon() const { return (checkType != RCTYPE_SKULL_TOKEN && - (scene <= SCENE_GERUDO_TRAINING_GROUND || scene == SCENE_INSIDE_GANONS_CASTLE || - (scene >= SCENE_DEKU_TREE_BOSS && scene <= SCENE_GANONDORF_BOSS))) || + (scene <= SCENE_GERUDO_TRAINING_GROUND || scene == SCENE_INSIDE_GANONS_CASTLE || + (scene >= SCENE_DEKU_TREE_BOSS && scene <= SCENE_GANONDORF_BOSS)) || + (rc == RC_SPIRIT_TEMPLE_SILVER_GAUNTLETS_CHEST || rc == RC_SPIRIT_TEMPLE_MIRROR_SHIELD_CHEST)) || (checkType == RCTYPE_SKULL_TOKEN && scene <= SCENE_ICE_CAVERN); }