From 19ac30b918f601799fd5519cf6c176a13faa2af8 Mon Sep 17 00:00:00 2001 From: Kevin Alexis Contreras <36680385+KiritoDv@users.noreply.github.com> Date: Wed, 15 Jun 2022 09:09:17 -0500 Subject: [PATCH] Fixed Ganondorf's lair and Spirit Temple crashes on 64 bits --- soh/src/code/z_bgcheck.c | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/soh/src/code/z_bgcheck.c b/soh/src/code/z_bgcheck.c index 0fca4a29d..f305eab23 100644 --- a/soh/src/code/z_bgcheck.c +++ b/soh/src/code/z_bgcheck.c @@ -1516,11 +1516,7 @@ void BgCheck_Allocate(CollisionContext* colCtx, GlobalContext* globalCtx, Collis if (globalCtx->sceneNum == SCENE_MALON_STABLE) { // "/* BGCheck LonLon Size %dbyte */\n" osSyncPrintf("/* BGCheck LonLonサイズ %dbyte */\n", 0x3520); - #ifdef _SOH64 - colCtx->memSize = 0x3520 * (sizeof(void*) / 4); - #else colCtx->memSize = 0x3520; - #endif } else { // "/* BGCheck Mini Size %dbyte */\n" osSyncPrintf("/* BGCheck ミニサイズ %dbyte */\n", 0x4E20); @@ -1588,6 +1584,11 @@ void BgCheck_Allocate(CollisionContext* colCtx, GlobalContext* globalCtx, Collis &colCtx->subdivLength.y, &colCtx->subdivLengthInv.y); BgCheck_SetSubdivisionDimension(colCtx->minBounds.z, colCtx->subdivAmount.z, &colCtx->maxBounds.z, &colCtx->subdivLength.z, &colCtx->subdivLengthInv.z); + +#ifdef _SOH64 + colCtx->memSize *= (sizeof(void*) / 4); +#endif + memSize = colCtx->subdivAmount.x * sizeof(StaticLookup) * colCtx->subdivAmount.y * colCtx->subdivAmount.z + colCtx->colHeader->numPolygons * sizeof(u8) + colCtx->dyna.polyNodesMax * sizeof(SSNode) + colCtx->dyna.polyListMax * sizeof(CollisionPoly) + colCtx->dyna.vtxListMax * sizeof(Vec3s) +