fix seed gen underflow

This commit is contained in:
briaguya 2025-05-17 03:30:06 -04:00
commit 19a0d3ddd2

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@ -712,11 +712,11 @@ static void PareDownPlaythrough() {
auto ctx = Rando::Context::GetInstance();
std::vector<RandomizerCheck> toAddBackItem;
// Start at sphere before Ganon's and count down
for (size_t i = ctx->playthroughLocations.size() - 2; i >= 0; i--) {
for (int32_t i = static_cast<int32_t>(ctx->playthroughLocations.size()) - 2; i >= 0; i--) {
// Check each item location in sphere
std::vector<int> erasableIndices;
std::vector<RandomizerCheck> sphere = ctx->playthroughLocations.at(i);
for (size_t j = sphere.size() - 1; j >= 0; j--) {
for (int32_t j = static_cast<int32_t>(sphere.size()) - 1; j >= 0; j--) {
RandomizerCheck loc = sphere.at(j);
RandomizerGet locGet = ctx->GetItemLocation(loc)->GetPlacedRandomizerGet(); // Copy out item