This commit is contained in:
Demur Rumed 2025-04-20 21:32:46 +00:00
commit 164222b827
5 changed files with 31 additions and 32 deletions

View file

@ -21,6 +21,7 @@ class SfxExtractor {
void ripNextSfx();
void finished(); // Also handles failure.
void maybeGiveProgressReport();
public:
SfxExtractor();

View file

@ -587,7 +587,8 @@ void OTRAudio_Thread() {
// 3 is the maximum authentic frame divisor.
s16 audio_buffer[SAMPLES_HIGH * NUM_AUDIO_CHANNELS * 3];
for (int i = 0; i < AUDIO_FRAMES_PER_UPDATE; i++) {
AudioMgr_CreateNextAudioBuffer(audio_buffer + i * (num_audio_samples * NUM_AUDIO_CHANNELS), num_audio_samples);
AudioMgr_CreateNextAudioBuffer(audio_buffer + i * (num_audio_samples * NUM_AUDIO_CHANNELS),
num_audio_samples);
#if !defined(__SWITCH__) && !defined(__WIIU__)
// Give accessibility a chance to merge its own audio in.
ActorAccessibility_MixAccessibleAudioWithGameAudio(
@ -2557,16 +2558,13 @@ void OTRAudio_SfxCaptureThread() {
OTRAudio_Exit();
audio.running = true;
audio.thread = std::thread(OTRAudio_SfxCaptureThread);
}
extern "C" void OTRAudio_UninstallSfxCaptureThread()
{
extern "C" void OTRAudio_UninstallSfxCaptureThread() {
OTRAudio_Exit();
audio.running = true;
audio.thread = std::thread(OTRAudio_Thread);
}
std::unique_lock<std::mutex> OTRAudio_Lock()
{
std::unique_lock<std::mutex> OTRAudio_Lock() {
return std::unique_lock<std::mutex>(audio.mutex);
}
// extern "C" void CheckTracker_OnMessageClose() {

View file

@ -164,7 +164,6 @@ void Gfx_TextureCacheDelete(const uint8_t* addr);
void SaveManager_ThreadPoolWait();
void CheckTracker_OnMessageClose();
int32_t GetGIID(uint32_t itemID);
GetItemID RetrieveGetItemIDFromItemID(ItemID itemID);
RandomizerGet RetrieveRandomizerGetFromItemID(ItemID itemID);

View file

@ -204,7 +204,8 @@ void SohMenu::AddMenuSettings() {
AddWidget(path, "Extract Sfx", WIDGET_CVAR_CHECKBOX)
.CVar("gExtractSfx")
.RaceDisable(false)
.Options(CheckboxOptions().Tooltip("Extracts the sfx to be used in accessible audio cues, must be run once for the audio cues to play then restart game"));
.Options(CheckboxOptions().Tooltip("Extracts the sfx to be used in accessible audio cues, must be run once for "
"the audio cues to play then restart game"));
AddWidget(path, "EXPERIMENTAL", WIDGET_SEPARATOR_TEXT).Options(TextOptions().Color(Colors::Orange));
AddWidget(path, "ImGui Menu Scaling", WIDGET_CVAR_COMBOBOX)