mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-08-19 13:00:11 -07:00
Merge 411b619a0c
into 6d4c6f8ea6
This commit is contained in:
commit
15c936c941
5 changed files with 358 additions and 90 deletions
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@ -17,18 +17,23 @@ void RegionTable_Init_GanonsCastle() {
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#pragma region Vanilla
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areaTable[RR_GANONS_CASTLE_LOBBY] = Region("Ganon's Castle Lobby", SCENE_INSIDE_GANONS_CASTLE, {}, {
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areaTable[RR_GANONS_CASTLE_LOBBY] = Region("Ganon's Castle Lobby", SCENE_INSIDE_GANONS_CASTLE, {}, {}, {
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Entrance(RR_GANONS_CASTLE_ENTRYWAY, []{return true;}),
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Entrance(RR_GANONS_CASTLE_MAIN, []{return true;}),
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});
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areaTable[RR_GANONS_CASTLE_MAIN] = Region("Ganon's Castle Main", SCENE_INSIDE_GANONS_CASTLE, {}, {
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//Locations
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LOCATION(RC_SHEIK_HINT_GC, true),
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}, {
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//Exits
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Entrance(RR_GANONS_CASTLE_ENTRYWAY, []{return true;}),
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Entrance(RR_GANONS_CASTLE_FOREST_TRIAL, []{return true;}),
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Entrance(RR_GANONS_CASTLE_FIRE_TRIAL, []{return true;}),
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Entrance(RR_GANONS_CASTLE_WATER_TRIAL, []{return true;}),
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Entrance(RR_GANONS_CASTLE_SHADOW_TRIAL, []{return true;}),
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Entrance(RR_GANONS_CASTLE_SPIRIT_TRIAL, []{return true;}),
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Entrance(RR_GANONS_CASTLE_LIGHT_TRIAL, []{return logic->CanUse(RG_GOLDEN_GAUNTLETS);}),
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Entrance(RR_GANONS_CASTLE_LOBBY, []{return true;}),
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Entrance(RR_GANONS_CASTLE_FOREST_TRIAL_WOLFOS_ROOM, []{return true;}),
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Entrance(RR_GANONS_CASTLE_FIRE_TRIAL_MAIN_ROOM, []{return true;}),
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Entrance(RR_GANONS_CASTLE_WATER_TRIAL_BLUE_FIRE_ROOM, []{return true;}),
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Entrance(RR_GANONS_CASTLE_SHADOW_TRIAL_START, []{return true;}),
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Entrance(RR_GANONS_CASTLE_SPIRIT_TRIAL_BEAMOS_ROOM, []{return true;}),
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Entrance(RR_GANONS_CASTLE_LIGHT_TRIAL_CHESTS_ROOM, []{return Here(RR_GANONS_CASTLE_MAIN, []{return logic->CanUse(RG_GOLDEN_GAUNTLETS);});}),
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Entrance(RR_GANONS_TOWER_ENTRYWAY, []{return true;}),
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Entrance(RR_GANONS_CASTLE_DEKU_SCRUBS, []{return ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH);}),
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});
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@ -52,87 +57,283 @@ void RegionTable_Init_GanonsCastle() {
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LOCATION(RC_GANONS_CASTLE_SCRUBS_FAIRY_8, true),
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}, {});
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areaTable[RR_GANONS_CASTLE_FOREST_TRIAL] = Region("Ganon's Castle Forest Trial", SCENE_INSIDE_GANONS_CASTLE, {
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//Events
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EventAccess(&logic->ForestTrialClear, []{return logic->CanUse(RG_LIGHT_ARROWS) && (logic->CanUse(RG_FIRE_ARROWS) || logic->CanUse(RG_DINS_FIRE));}),
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}, {
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areaTable[RR_GANONS_CASTLE_FOREST_TRIAL_WOLFOS_ROOM] = Region("Ganon's Castle Forest Trial Wolfos Room", SCENE_INSIDE_GANONS_CASTLE, {}, {
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//Locations
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LOCATION(RC_GANONS_CASTLE_FOREST_TRIAL_CHEST, logic->CanKillEnemy(RE_WOLFOS)),
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LOCATION(RC_GANONS_CASTLE_FOREST_TRIAL_POT_1, logic->CanBreakPots() && (logic->CanUse(RG_FIRE_ARROWS) || (logic->CanUse(RG_DINS_FIRE) && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT))))),
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LOCATION(RC_GANONS_CASTLE_FOREST_TRIAL_POT_2, logic->CanBreakPots() && (logic->CanUse(RG_FIRE_ARROWS) || (logic->CanUse(RG_DINS_FIRE) && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT))))),
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}, {});
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}, {
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//Exits
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Entrance(RR_GANONS_CASTLE_MAIN, []{return true;}),
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Entrance(RR_GANONS_CASTLE_FOREST_TRIAL_BEAMOS_ROOM, []{return Here(RR_GANONS_CASTLE_FOREST_TRIAL_WOLFOS_ROOM, []{return logic->CanUse(RG_FIRE_ARROWS) || (logic->CanUse(RG_DINS_FIRE) && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT)));});}),
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});
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areaTable[RR_GANONS_CASTLE_FIRE_TRIAL] = Region("Ganon's Castle Fire Trial", SCENE_INSIDE_GANONS_CASTLE, {
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areaTable[RR_GANONS_CASTLE_FOREST_TRIAL_BEAMOS_ROOM_START] = Region("Ganon's Castle Forest Trial Beamos Room Start", SCENE_INSIDE_GANONS_CASTLE, {
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//Events
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EventAccess(&logic->FireTrialClear, []{return logic->CanUse(RG_GORON_TUNIC) && logic->CanUse(RG_GOLDEN_GAUNTLETS) && logic->CanUse(RG_LIGHT_ARROWS) && logic->CanUse(RG_LONGSHOT);}),
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EventAccess(&logic->ForestTrialSilverRupees, []{return true;}),
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}, {}, {
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//Exits
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Entrance(RR_GANONS_CASTLE_FOREST_TRIAL_WOLFOS_ROOM, []{return true;}),
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Entrance(RR_GANONS_CASTLE_FOREST_TRIAL_BEAMOS_ROOM, []{return true;}),
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});
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areaTable[RR_GANONS_CASTLE_FOREST_TRIAL_BEAMOS_ROOM] = Region("Ganon's Castle Forest Trial Beamos Room", SCENE_INSIDE_GANONS_CASTLE, {}, {}, {
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//Exits
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Entrance(RR_GANONS_CASTLE_FOREST_TRIAL_BEAMOS_ROOM_START, []{return logic->CanUse(RG_LONGSHOT) || logic->CanUse(RG_HOVER_BOOTS);}),
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// reaching this as child would fit into an unintuitive jumps trick
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Entrance(RR_GANONS_CASTLE_FOREST_TRIAL_FINAL_ROOM, []{return logic->IsAdult && logic->ForestTrialSilverRupees;}),
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});
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areaTable[RR_GANONS_CASTLE_FOREST_TRIAL_FINAL_ROOM] = Region("Ganon's Castle Forest Trial Final Room", SCENE_INSIDE_GANONS_CASTLE, {
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//Events
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EventAccess(&logic->ForestTrialClear, []{return logic->CanUse(RG_LIGHT_ARROWS);}),
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}, {
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//Locations
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LOCATION(RC_GANONS_CASTLE_FIRE_TRIAL_POT_1, logic->CanBreakPots() && logic->CanUse(RG_GORON_TUNIC) && logic->CanUse(RG_GOLDEN_GAUNTLETS) && logic->CanUse(RG_LONGSHOT)),
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LOCATION(RC_GANONS_CASTLE_FIRE_TRIAL_POT_2, logic->CanBreakPots() && logic->CanUse(RG_GORON_TUNIC) && logic->CanUse(RG_GOLDEN_GAUNTLETS) && logic->CanUse(RG_LONGSHOT)),
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LOCATION(RC_GANONS_CASTLE_FIRE_TRIAL_HEART, logic->CanUse(RG_GORON_TUNIC)),
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}, {});
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LOCATION(RC_GANONS_CASTLE_FOREST_TRIAL_POT_1, logic->CanBreakPots()),
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LOCATION(RC_GANONS_CASTLE_FOREST_TRIAL_POT_2, logic->CanBreakPots()),
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}, {
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//Exits
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Entrance(RR_GANONS_CASTLE_FOREST_TRIAL_BEAMOS_ROOM, []{return true;}),
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});
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areaTable[RR_GANONS_CASTLE_WATER_TRIAL] = Region("Ganon's Castle Water Trial", SCENE_INSIDE_GANONS_CASTLE, {
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areaTable[RR_GANONS_CASTLE_FIRE_TRIAL_MAIN_ROOM] = Region("Ganon's Castle Fire Trial Main Room", SCENE_INSIDE_GANONS_CASTLE, {
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//Events
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EventAccess(&logic->BlueFireAccess, []{return true;}),
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EventAccess(&logic->FairyPot, []{return logic->BlueFire() && logic->CanKillEnemy(RE_FREEZARD);}),
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EventAccess(&logic->WaterTrialClear, []{return logic->BlueFire() && logic->IsAdult && logic->CanUse(RG_MEGATON_HAMMER) && logic->CanUse(RG_LIGHT_ARROWS);}),
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EventAccess(&logic->FireTrialSilverRupees, []{return logic->CanUse(RG_GORON_TUNIC) && logic->CanUse(RG_GOLDEN_GAUNTLETS) && logic->CanUse(RG_LONGSHOT);}),
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}, {
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//Locations
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LOCATION(RC_GANONS_CASTLE_FIRE_TRIAL_HEART, logic->CanUse(RG_GORON_TUNIC)),
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}, {
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//Exits
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Entrance(RR_GANONS_CASTLE_MAIN, []{return true;}),
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Entrance(RR_GANONS_CASTLE_FIRE_TRIAL_MAIN_ROOM_END, []{return logic->CanUse(RG_GORON_TUNIC) && logic->CanUse(RG_LONGSHOT);}),
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});
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areaTable[RR_GANONS_CASTLE_FIRE_TRIAL_MAIN_ROOM_END] = Region("Ganon's Castle Fire Trial Main Room End", SCENE_INSIDE_GANONS_CASTLE, {}, {}, {
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//Exits
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Entrance(RR_GANONS_CASTLE_FIRE_TRIAL_MAIN_ROOM, []{return logic->CanUse(RG_LONGSHOT);}),
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Entrance(RR_GANONS_CASTLE_FIRE_TRIAL_FINAL_ROOM, []{return logic->FireTrialSilverRupees;}),
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});
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areaTable[RR_GANONS_CASTLE_FIRE_TRIAL_FINAL_ROOM] = Region("Ganon's Castle Fire Trial Final Room", SCENE_INSIDE_GANONS_CASTLE, {
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//Events
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EventAccess(&logic->FireTrialClear, []{return logic->CanUse(RG_LIGHT_ARROWS);}),
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//There's no way back across the lava without glitches
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}, {
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//Locations
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LOCATION(RC_GANONS_CASTLE_FIRE_TRIAL_POT_1, logic->CanBreakPots()),
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LOCATION(RC_GANONS_CASTLE_FIRE_TRIAL_POT_2, logic->CanBreakPots()),
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}, {
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//Exits
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Entrance(RR_GANONS_CASTLE_FIRE_TRIAL_MAIN_ROOM, []{return true;}),
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});
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areaTable[RR_GANONS_CASTLE_WATER_TRIAL_BLUE_FIRE_ROOM] = Region("Ganon's Castle Water Trial Blue Fire Room", SCENE_INSIDE_GANONS_CASTLE, {
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//Events
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EventAccess(&logic->BlueFireAccess, []{return logic->CanJumpslash() || logic->HasExplosives();}),
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EventAccess(&logic->WaterTrialBlueFireRoomCleared, []{return logic->CanKillEnemy(RE_FREEZARD);}),
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}, {
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//Locations
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LOCATION(RC_GANONS_CASTLE_WATER_TRIAL_LEFT_CHEST, true),
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LOCATION(RC_GANONS_CASTLE_WATER_TRIAL_RIGHT_CHEST, true),
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LOCATION(RC_GANONS_CASTLE_WATER_TRIAL_POT_1, logic->CanBreakPots() && logic->BlueFire() && logic->IsAdult && logic->CanUse(RG_MEGATON_HAMMER)),
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LOCATION(RC_GANONS_CASTLE_WATER_TRIAL_POT_2, logic->CanBreakPots() && logic->BlueFire() && logic->IsAdult && logic->CanUse(RG_MEGATON_HAMMER)),
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LOCATION(RC_GANONS_CASTLE_WATER_TRIAL_POT_3, logic->CanBreakPots() && logic->BlueFire() && logic->CanKillEnemy(RE_FREEZARD)),
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}, {});
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areaTable[RR_GANONS_CASTLE_SHADOW_TRIAL] = Region("Ganon's Castle Shadow Trial", SCENE_INSIDE_GANONS_CASTLE, {
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//Events
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EventAccess(&logic->ShadowTrialClear, []{return logic->CanUse(RG_LIGHT_ARROWS) && logic->CanUse(RG_MEGATON_HAMMER) && ((logic->CanUse(RG_FIRE_ARROWS) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH))) || (logic->CanUse(RG_LONGSHOT) && (logic->CanUse(RG_HOVER_BOOTS) || (logic->CanUse(RG_DINS_FIRE) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH))))));}),
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}, {
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//Exits
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Entrance(RR_GANONS_CASTLE_MAIN, []{return true;}),
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Entrance(RR_GANONS_CASTLE_WATER_TRIAL_BLUE_FIRE_ROOM_END, []{return Here(RR_GANONS_CASTLE_WATER_TRIAL_BLUE_FIRE_ROOM, []{return logic->BlueFire();});}),
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});
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areaTable[RR_GANONS_CASTLE_WATER_TRIAL_BLUE_FIRE_ROOM_END] = Region("Ganon's Castle Water Trial Blue Fire Room End", SCENE_INSIDE_GANONS_CASTLE, {}, {}, {
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Entrance(RR_GANONS_CASTLE_WATER_TRIAL_BLUE_FIRE_ROOM, []{return ctx->GetTrickOption(RT_VISIBLE_COLLISION) || Here(RR_GANONS_CASTLE_WATER_TRIAL_BLUE_FIRE_ROOM_END, []{return logic->BlueFire();});}),
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Entrance(RR_GANONS_CASTLE_WATER_TRIAL_BLOCK_ROOM, []{return logic->WaterTrialBlueFireRoomCleared;}),
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});
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areaTable[RR_GANONS_CASTLE_WATER_TRIAL_BLOCK_ROOM] = Region("Ganon's Castle Water Trial Block Room", SCENE_INSIDE_GANONS_CASTLE, {
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//Events
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EventAccess(&logic->FairyPot, []{return true;}),
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EventAccess(&logic->WaterTrialRustedSwitch, []{return logic->IsAdult && (ctx->GetTrickOption(RT_RUSTED_SWITCHES) || logic->BlueFire()) && logic->CanUse(RG_MEGATON_HAMMER);}),
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}, {
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//Locations
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LOCATION(RC_GANONS_CASTLE_WATER_TRIAL_POT_3, logic->CanBreakPots()),
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}, {
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//Exits
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Entrance(RR_GANONS_CASTLE_WATER_TRIAL_BLUE_FIRE_ROOM, []{return true;}),
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Entrance(RR_GANONS_CASTLE_WATER_TRIAL_BLOCK_ROOM_END, []{return logic->IsAdult;}),
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});
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areaTable[RR_GANONS_CASTLE_WATER_TRIAL_BLOCK_ROOM_END] = Region("Ganon's Castle Water Trial Block Room End", SCENE_INSIDE_GANONS_CASTLE, {}, {}, {
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Entrance(RR_GANONS_CASTLE_WATER_TRIAL_BLOCK_ROOM, []{return true;}),
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Entrance(RR_GANONS_CASTLE_WATER_TRIAL_FINAL_ROOM, []{return logic->WaterTrialRustedSwitch;}),
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});
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areaTable[RR_GANONS_CASTLE_WATER_TRIAL_FINAL_ROOM] = Region("Ganon's Castle Water Trial Final Room", SCENE_INSIDE_GANONS_CASTLE, {
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//Events
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EventAccess(&logic->WaterTrialClear, []{return logic->CanUse(RG_LIGHT_ARROWS);}),
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}, {
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//Locations
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LOCATION(RC_GANONS_CASTLE_WATER_TRIAL_POT_1, logic->CanBreakPots()),
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LOCATION(RC_GANONS_CASTLE_WATER_TRIAL_POT_2, logic->CanBreakPots()),
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}, {
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//Exits
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Entrance(RR_GANONS_CASTLE_WATER_TRIAL_BLOCK_ROOM, []{return true;}),
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});
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areaTable[RR_GANONS_CASTLE_SHADOW_TRIAL_START] = Region("Ganon's Castle Shadow Trial Start", SCENE_INSIDE_GANONS_CASTLE, {}, {
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//Locations
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LOCATION(RC_GANONS_CASTLE_SHADOW_TRIAL_FRONT_CHEST, logic->CanUse(RG_FIRE_ARROWS) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_SONG_OF_TIME) || logic->IsChild),
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LOCATION(RC_GANONS_CASTLE_SHADOW_TRIAL_GOLDEN_GAUNTLETS_CHEST, logic->CanUse(RG_FIRE_ARROWS) || (logic->CanUse(RG_LONGSHOT) && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_DINS_FIRE)))),
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LOCATION(RC_GANONS_CASTLE_SHADOW_TRIAL_POT_1, logic->CanUse(RG_FIRE_ARROWS) || logic->CanUse(RG_LONGSHOT)),
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LOCATION(RC_GANONS_CASTLE_SHADOW_TRIAL_POT_2, logic->CanUse(RG_FIRE_ARROWS) || logic->CanUse(RG_LONGSHOT)),
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LOCATION(RC_GANONS_CASTLE_SHADOW_TRIAL_POT_3, logic->CanBreakPots() && logic->CanUse(RG_MEGATON_HAMMER) && ((logic->CanUse(RG_FIRE_ARROWS) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH))) || (logic->CanUse(RG_LONGSHOT) && (logic->CanUse(RG_HOVER_BOOTS) || (logic->CanUse(RG_DINS_FIRE) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH))))))),
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LOCATION(RC_GANONS_CASTLE_SHADOW_TRIAL_POT_4, logic->CanBreakPots() && logic->CanUse(RG_MEGATON_HAMMER) && ((logic->CanUse(RG_FIRE_ARROWS) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH))) || (logic->CanUse(RG_LONGSHOT) && (logic->CanUse(RG_HOVER_BOOTS) || (logic->CanUse(RG_DINS_FIRE) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH))))))),
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LOCATION(RC_GANONS_CASTLE_SHADOW_TRIAL_HEART_1, (logic->CanUse(RG_FIRE_ARROWS) || (logic->CanUse(RG_LONGSHOT) && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_DINS_FIRE)))) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH) || logic->CanUse(RG_BOOMERANG))),
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LOCATION(RC_GANONS_CASTLE_SHADOW_TRIAL_HEART_2, (logic->CanUse(RG_FIRE_ARROWS) || (logic->CanUse(RG_LONGSHOT) && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_DINS_FIRE)))) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH) || logic->CanUse(RG_BOOMERANG))),
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LOCATION(RC_GANONS_CASTLE_SHADOW_TRIAL_HEART_3, (logic->CanUse(RG_FIRE_ARROWS) || (logic->CanUse(RG_LONGSHOT) && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_DINS_FIRE)))) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH) || logic->CanUse(RG_BOOMERANG))),
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}, {});
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}, {
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//Exits
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Entrance(RR_GANONS_CASTLE_MAIN, []{return true;}),
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Entrance(RR_GANONS_CASTLE_SHADOW_TRIAL_POTS_PLATFORM, []{return logic->CanUse(RG_FIRE_ARROWS) || logic->CanUse(RG_LONGSHOT);}),
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// shortcut for longshot to torch, dins, longshot to like like, run to chest platform
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Entrance(RR_GANONS_CASTLE_SHADOW_TRIAL_CHEST_PLATFORM, []{return logic->CanUse(RG_DINS_FIRE) && logic->CanUse(RG_LONGSHOT);}),
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});
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areaTable[RR_GANONS_CASTLE_SPIRIT_TRIAL] = Region("Ganon's Castle Spirit Trial", SCENE_INSIDE_GANONS_CASTLE, {
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areaTable[RR_GANONS_CASTLE_SHADOW_TRIAL_POTS_PLATFORM] = Region("Ganon's Castle Shadow Pots Platform", SCENE_INSIDE_GANONS_CASTLE, {}, {
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//Locations
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LOCATION(RC_GANONS_CASTLE_SHADOW_TRIAL_POT_1, logic->CanBreakPots()),
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LOCATION(RC_GANONS_CASTLE_SHADOW_TRIAL_POT_2, logic->CanBreakPots()),
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}, {
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//Exits
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Entrance(RR_GANONS_CASTLE_SHADOW_TRIAL_START, []{return logic->CanUse(RG_FIRE_ARROWS) || logic->CanUse(RG_LONGSHOT);}),
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Entrance(RR_GANONS_CASTLE_SHADOW_TRIAL_CHEST_PLATFORM, []{return logic->CanUse(RG_FIRE_ARROWS) || logic->CanUse(RG_HOVER_BOOTS) || (logic->ShadowTrialLowerSwitch && logic->CanUse(RG_HOOKSHOT));}),
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});
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areaTable[RR_GANONS_CASTLE_SHADOW_TRIAL_CHEST_PLATFORM] = Region("Ganon's Castle Shadow Chest Platform", SCENE_INSIDE_GANONS_CASTLE, {
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//Events
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EventAccess(&logic->NutPot, []{return ((ctx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) && logic->CanJumpslashExceptHammer()) || logic->CanUse(RG_HOOKSHOT)) && logic->CanUse(RG_BOMBCHU_5) && logic->CanUse(RG_FAIRY_BOW) && (logic->CanUse(RG_MIRROR_SHIELD) || (ctx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS)));}),
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EventAccess(&logic->SpiritTrialClear, []{return logic->CanUse(RG_LIGHT_ARROWS) && (logic->CanUse(RG_MIRROR_SHIELD) || ctx->GetOption(RSK_SUNLIGHT_ARROWS)) && logic->CanUse(RG_BOMBCHU_5) && ((ctx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) && logic->CanJumpslashExceptHammer()) || logic->CanUse(RG_HOOKSHOT));}),
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EventAccess(&logic->ShadowTrialRustedSwitch, []{return (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH) || logic->CanUse(RG_HOVER_BOOTS)) && logic->CanUse(RG_MEGATON_HAMMER);}),
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}, {
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//Locations
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LOCATION(RC_GANONS_CASTLE_SPIRIT_TRIAL_CRYSTAL_SWITCH_CHEST, (ctx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) || logic->CanUse(RG_HOOKSHOT)) && (logic->CanJumpslashExceptHammer() || logic->CanUse(RG_BOMBCHU_5))),
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LOCATION(RC_GANONS_CASTLE_SPIRIT_TRIAL_INVISIBLE_CHEST, (ctx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) || logic->CanUse(RG_HOOKSHOT)) && logic->CanUse(RG_BOMBCHU_5) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH))),
|
||||
LOCATION(RC_GANONS_CASTLE_SPIRIT_TRIAL_POT_1, ((ctx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) && logic->CanJumpslashExceptHammer()) || logic->CanUse(RG_HOOKSHOT)) && logic->CanUse(RG_BOMBCHU_5) && logic->CanUse(RG_FAIRY_BOW) && (logic->CanUse(RG_MIRROR_SHIELD) || (ctx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS)))),
|
||||
LOCATION(RC_GANONS_CASTLE_SPIRIT_TRIAL_POT_2, ((ctx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) && logic->CanJumpslashExceptHammer()) || logic->CanUse(RG_HOOKSHOT)) && logic->CanUse(RG_BOMBCHU_5) && logic->CanUse(RG_FAIRY_BOW) && (logic->CanUse(RG_MIRROR_SHIELD) || (ctx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS)))),
|
||||
LOCATION(RC_GANONS_CASTLE_SHADOW_TRIAL_GOLDEN_GAUNTLETS_CHEST, logic->ShadowTrialLowerSwitch),
|
||||
LOCATION(RC_GANONS_CASTLE_SHADOW_TRIAL_HEART_1, ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH) || logic->CanUse(RG_BOOMERANG)),
|
||||
LOCATION(RC_GANONS_CASTLE_SHADOW_TRIAL_HEART_2, ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH) || logic->CanUse(RG_BOOMERANG)),
|
||||
LOCATION(RC_GANONS_CASTLE_SHADOW_TRIAL_HEART_3, ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH) || logic->CanUse(RG_BOOMERANG)),
|
||||
}, {
|
||||
//Exits
|
||||
Entrance(RR_GANONS_CASTLE_SHADOW_TRIAL_POTS_PLATFORM, []{return logic->CanUse(RG_FIRE_ARROWS) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_HOVER_BOOTS);}),
|
||||
Entrance(RR_GANONS_CASTLE_SHADOW_TRIAL_LOWER_SWITCH, []{return logic->CanUse(RG_FIRE_ARROWS) || ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH) || logic->CanUse(RG_HOVER_BOOTS);}),
|
||||
Entrance(RR_GANONS_CASTLE_SHADOW_TRIAL_END, []{return ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH);}),
|
||||
});
|
||||
|
||||
areaTable[RR_GANONS_CASTLE_SHADOW_TRIAL_LOWER_SWITCH] = Region("Ganon's Castle Shadow Trial Lower Switch", SCENE_INSIDE_GANONS_CASTLE, {
|
||||
//Events
|
||||
EventAccess(&logic->ShadowTrialLowerSwitch, []{return true;}),
|
||||
}, {}, {
|
||||
//Exits
|
||||
Entrance(RR_GANONS_CASTLE_SHADOW_TRIAL_CHEST_PLATFORM, []{return logic->CanUse(RG_FIRE_ARROWS) || (logic->ShadowTrialLowerSwitch && logic->CanUse(RG_LONGSHOT));}),
|
||||
});
|
||||
|
||||
areaTable[RR_GANONS_CASTLE_SHADOW_TRIAL_END] = Region("Ganon's Castle Shadow Trial End", SCENE_INSIDE_GANONS_CASTLE, {}, {
|
||||
//Locations
|
||||
LOCATION(RC_GANONS_CASTLE_SHADOW_TRIAL_HEART_2, logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_BOOMERANG)),
|
||||
LOCATION(RC_GANONS_CASTLE_SHADOW_TRIAL_HEART_3, logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_BOOMERANG)),
|
||||
}, {
|
||||
//Exits
|
||||
Entrance(RR_GANONS_CASTLE_SHADOW_TRIAL_CHEST_PLATFORM, []{return (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH)) || (logic->CanUse(RG_HOVER_BOOTS) && logic->HasFireSource()) || (logic->ShadowTrialLowerSwitch && logic->CanUse(RG_LONGSHOT));}),
|
||||
Entrance(RR_GANONS_CASTLE_SHADOW_TRIAL_POTS_PLATFORM, []{return logic->CanUse(RG_LONGSHOT) && logic->CanUse(RG_DINS_FIRE) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH));}),
|
||||
Entrance(RR_GANONS_CASTLE_SHADOW_TRIAL_LOWER_SWITCH, []{return logic->CanUse(RG_HOVER_BOOTS);}),
|
||||
Entrance(RR_GANONS_CASTLE_SHADOW_TRIAL_FINAL_ROOM, []{return logic->ShadowTrialRustedSwitch;}),
|
||||
});
|
||||
|
||||
areaTable[RR_GANONS_CASTLE_SHADOW_TRIAL_FINAL_ROOM] = Region("Ganon's Castle Shadow Trial Final Room", SCENE_INSIDE_GANONS_CASTLE, {
|
||||
//Events
|
||||
EventAccess(&logic->ShadowTrialClear, []{return logic->CanUse(RG_LIGHT_ARROWS);}),
|
||||
}, {
|
||||
//Locations
|
||||
LOCATION(RC_GANONS_CASTLE_SHADOW_TRIAL_POT_3, logic->CanBreakPots()),
|
||||
LOCATION(RC_GANONS_CASTLE_SHADOW_TRIAL_POT_4, logic->CanBreakPots()),
|
||||
}, {
|
||||
//Exits
|
||||
Entrance(RR_GANONS_CASTLE_SHADOW_TRIAL_END, []{return true;}),
|
||||
});
|
||||
|
||||
areaTable[RR_GANONS_CASTLE_SPIRIT_TRIAL_BEAMOS_ROOM] = Region("Ganon's Castle Spirit Trial Beamos Room", SCENE_INSIDE_GANONS_CASTLE, {}, {
|
||||
//Locations
|
||||
LOCATION(RC_GANONS_CASTLE_SPIRIT_TRIAL_SUN_FAIRY, logic->CanUse(RG_SUNS_SONG)),
|
||||
LOCATION(RC_GANONS_CASTLE_SPIRIT_TRIAL_HEART, true),
|
||||
}, {});
|
||||
}, {
|
||||
//Exits
|
||||
Entrance(RR_GANONS_CASTLE_MAIN, []{return true;}),
|
||||
// trick possible as child, but would not be novice trick
|
||||
Entrance(RR_GANONS_CASTLE_SPIRIT_TRIAL_BEFORE_SWITCH, []{return Here(RR_GANONS_CASTLE_SPIRIT_TRIAL_BEAMOS_ROOM, []{return logic->CanUse(RG_HOOKSHOT) || (ctx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) && logic->IsAdult && logic->CanJumpslash());});}),
|
||||
});
|
||||
|
||||
areaTable[RR_GANONS_CASTLE_LIGHT_TRIAL] = Region("Ganon's Castle Light Trial", SCENE_INSIDE_GANONS_CASTLE, {
|
||||
areaTable[RR_GANONS_CASTLE_SPIRIT_TRIAL_BEFORE_SWITCH] = Region("Ganon's Castle Spirit Trial Before Switch", SCENE_INSIDE_GANONS_CASTLE, {
|
||||
//Events
|
||||
EventAccess(&logic->LightTrialClear, []{return logic->CanUse(RG_LIGHT_ARROWS) && logic->CanUse(RG_HOOKSHOT) && logic->SmallKeys(RR_GANONS_CASTLE, 2) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH));}),
|
||||
EventAccess(&logic->SpiritTrialSwitch, []{return logic->CanUse(RG_BOMBCHU_5);}),
|
||||
}, {
|
||||
//Locations
|
||||
LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_FIRST_LEFT_CHEST, true),
|
||||
LOCATION(RC_GANONS_CASTLE_SPIRIT_TRIAL_CRYSTAL_SWITCH_CHEST, logic->CanJumpslash() || logic->HasExplosives()),
|
||||
}, {
|
||||
//Exits
|
||||
Entrance(RR_GANONS_CASTLE_SPIRIT_TRIAL_BEAMOS_ROOM, []{return true;}),
|
||||
Entrance(RR_GANONS_CASTLE_SPIRIT_TRIAL_AFTER_SWITCH, []{return logic->SpiritTrialSwitch;}),
|
||||
});
|
||||
|
||||
areaTable[RR_GANONS_CASTLE_SPIRIT_TRIAL_AFTER_SWITCH] = Region("Ganon's Castle Spirit Trial After Switch", SCENE_INSIDE_GANONS_CASTLE, {
|
||||
//Events
|
||||
EventAccess(&logic->SpiritTrialSwitch, []{return logic->CanHitSwitch();}),
|
||||
}, {
|
||||
//Locations
|
||||
LOCATION(RC_GANONS_CASTLE_SPIRIT_TRIAL_CRYSTAL_SWITCH_CHEST, logic->SpiritTrialSwitch),
|
||||
LOCATION(RC_GANONS_CASTLE_SPIRIT_TRIAL_INVISIBLE_CHEST, ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH)),
|
||||
}, {
|
||||
//Exits
|
||||
Entrance(RR_GANONS_CASTLE_SPIRIT_TRIAL_BEFORE_SWITCH, []{return logic->CanHitSwitch();}),
|
||||
Entrance(RR_GANONS_CASTLE_SPIRIT_TRIAL_FINAL_ROOM, []{return Here(RR_GANONS_CASTLE_MQ_SPIRIT_TRIAL_AFTER_SWITCH, []{return (logic->CanUse(RG_FAIRY_BOW) && logic->CanUse(RG_MIRROR_SHIELD));}) || (ctx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS));}),
|
||||
});
|
||||
|
||||
areaTable[RR_GANONS_CASTLE_SPIRIT_TRIAL_FINAL_ROOM] = Region("Ganon's Castle Spirit Trial Final Room", SCENE_INSIDE_GANONS_CASTLE, {
|
||||
//Events
|
||||
EventAccess(&logic->SpiritTrialClear, []{return logic->CanUse(RG_LIGHT_ARROWS);}),
|
||||
EventAccess(&logic->NutPot, []{return true;}),
|
||||
}, {
|
||||
//Locations
|
||||
LOCATION(RC_GANONS_CASTLE_SPIRIT_TRIAL_POT_1, logic->CanBreakPots()),
|
||||
LOCATION(RC_GANONS_CASTLE_SPIRIT_TRIAL_POT_2, logic->CanBreakPots()),
|
||||
}, {
|
||||
//Exits
|
||||
Entrance(RR_GANONS_CASTLE_SPIRIT_TRIAL_AFTER_SWITCH, []{return true;}),
|
||||
});
|
||||
|
||||
areaTable[RR_GANONS_CASTLE_LIGHT_TRIAL_CHESTS_ROOM] = Region("Ganon's Castle Light Trial Chests Room", SCENE_INSIDE_GANONS_CASTLE, {}, {
|
||||
//Locations
|
||||
LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_FIRST_LEFT_CHEST, ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH) || logic->TakeDamage()),
|
||||
LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_SECOND_LEFT_CHEST, true),
|
||||
LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_THIRD_LEFT_CHEST, true),
|
||||
LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_THIRD_LEFT_CHEST, ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH) || logic->TakeDamage()),
|
||||
LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_FIRST_RIGHT_CHEST, true),
|
||||
LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_SECOND_RIGHT_CHEST, true),
|
||||
LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_SECOND_RIGHT_CHEST, ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH) || logic->TakeDamage()),
|
||||
LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_THIRD_RIGHT_CHEST, true),
|
||||
LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_INVISIBLE_ENEMIES_CHEST, ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH)),
|
||||
LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_LULLABY_CHEST, logic->CanUse(RG_ZELDAS_LULLABY) && logic->SmallKeys(RR_GANONS_CASTLE, 1)),
|
||||
LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_BOULDER_POT_1, logic->CanBreakPots() && logic->SmallKeys(RR_GANONS_CASTLE, 2)),
|
||||
LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_POT_1, logic->CanBreakPots() && logic->CanUse(RG_HOOKSHOT) && logic->SmallKeys(RR_GANONS_CASTLE, 2) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH))),
|
||||
LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_POT_2, logic->CanBreakPots() && logic->CanUse(RG_HOOKSHOT) && logic->SmallKeys(RR_GANONS_CASTLE, 2) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH))),
|
||||
}, {});
|
||||
LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_INVISIBLE_ENEMIES_CHEST, (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->CanKillEnemy(RE_BIG_SKULLTULA) && logic->CanKillEnemy(RE_KEESE)),
|
||||
}, {
|
||||
//Exits
|
||||
Entrance(RR_GANONS_CASTLE_MAIN, []{return true;}),
|
||||
Entrance(RR_GANONS_CASTLE_LIGHT_TRIAL_TRIFORCE_ROOM, []{return logic->SmallKeys(RR_GANONS_CASTLE, 1);}),
|
||||
});
|
||||
|
||||
areaTable[RR_GANONS_CASTLE_LIGHT_TRIAL_TRIFORCE_ROOM] = Region("Ganon's Castle Light Trial Triforce Room", SCENE_INSIDE_GANONS_CASTLE, {}, {
|
||||
//Locations
|
||||
LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_LULLABY_CHEST, logic->CanUse(RG_ZELDAS_LULLABY)),
|
||||
}, {
|
||||
//Exits
|
||||
Entrance(RR_GANONS_CASTLE_LIGHT_TRIAL_CHESTS_ROOM, []{return logic->SmallKeys(RR_GANONS_CASTLE, 1);}),
|
||||
Entrance(RR_GANONS_CASTLE_LIGHT_TRIAL_BOULDER_ROOM, []{return logic->SmallKeys(RR_GANONS_CASTLE, 2);}),
|
||||
});
|
||||
|
||||
areaTable[RR_GANONS_CASTLE_LIGHT_TRIAL_BOULDER_ROOM] = Region("Ganon's Castle Light Trial Boulder Room", SCENE_INSIDE_GANONS_CASTLE, {}, {
|
||||
LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_BOULDER_POT_1, logic->CanBreakPots()),
|
||||
}, {
|
||||
Entrance(RR_GANONS_CASTLE_LIGHT_TRIAL_TRIFORCE_ROOM, []{return logic->SmallKeys(RR_GANONS_CASTLE, 2);}),
|
||||
Entrance(RR_GANONS_CASTLE_LIGHT_TRIAL_FINAL_ROOM, []{return Here(RR_GANONS_CASTLE_LIGHT_TRIAL_BOULDER_ROOM, []{return logic->CanUse(RG_HOOKSHOT);});}),
|
||||
});
|
||||
|
||||
areaTable[RR_GANONS_CASTLE_LIGHT_TRIAL_FINAL_ROOM] = Region("Ganon's Castle Light Trial Final Room", SCENE_INSIDE_GANONS_CASTLE, {
|
||||
//Events
|
||||
EventAccess(&logic->LightTrialClear, []{return (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->CanUse(RG_LIGHT_ARROWS);}),
|
||||
}, {
|
||||
//Locations
|
||||
LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_POT_1, logic->CanBreakPots() && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH))),
|
||||
LOCATION(RC_GANONS_CASTLE_LIGHT_TRIAL_POT_2, logic->CanBreakPots() && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH))),
|
||||
}, {
|
||||
//Exits
|
||||
Entrance(RR_GANONS_CASTLE_LIGHT_TRIAL_BOULDER_ROOM, []{return true;}),
|
||||
});
|
||||
|
||||
#pragma endregion
|
||||
|
||||
|
@ -231,7 +432,10 @@ void RegionTable_Init_GanonsCastle() {
|
|||
//Locations
|
||||
LOCATION(RC_GANONS_CASTLE_MQ_FIRE_TRIAL_POT_1, logic->CanBreakPots()),
|
||||
LOCATION(RC_GANONS_CASTLE_MQ_FIRE_TRIAL_POT_2, logic->CanBreakPots()),
|
||||
}, {});
|
||||
}, {
|
||||
//Exits
|
||||
Entrance(RR_GANONS_CASTLE_MQ_FIRE_TRIAL_MAIN_ROOM, []{return true;}),
|
||||
});
|
||||
|
||||
areaTable[RR_GANONS_CASTLE_MQ_WATER_TRIAL_GEYSER_ROOM] = Region("Ganon's Castle MQ Water Trial Geyser Room", SCENE_INSIDE_GANONS_CASTLE, {
|
||||
//Events
|
||||
|
@ -267,19 +471,19 @@ void RegionTable_Init_GanonsCastle() {
|
|||
|
||||
areaTable[RR_GANONS_CASTLE_MQ_SHADOW_TRIAL_STARTING_LEDGE] = Region("Ganon's Castle MQ Shadow Trial Starting Ledge", SCENE_INSIDE_GANONS_CASTLE, {
|
||||
//Events
|
||||
EventAccess(&logic->ShadowTrialFirstChest, []{return logic->CanUse(RG_FAIRY_BOW);}),
|
||||
EventAccess(&logic->MQShadowTrialFirstChest, []{return logic->CanUse(RG_FAIRY_BOW);}),
|
||||
}, {}, {
|
||||
//Exits
|
||||
Entrance(RR_GANONS_CASTLE_MQ_MAIN, []{return true;}),
|
||||
Entrance(RR_GANONS_CASTLE_MQ_SHADOW_TRIAL_CHEST_PLATFORM, []{return (logic->ShadowTrialFirstChest && logic->CanUse(RG_HOOKSHOT)) || (logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS));}),
|
||||
Entrance(RR_GANONS_CASTLE_MQ_SHADOW_TRIAL_CHEST_PLATFORM, []{return (logic->MQShadowTrialFirstChest && logic->CanUse(RG_HOOKSHOT)) || (logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS));}),
|
||||
});
|
||||
|
||||
areaTable[RR_GANONS_CASTLE_MQ_SHADOW_TRIAL_CHEST_PLATFORM] = Region("Ganon's Castle MQ Shadow Trial Chest Platform", SCENE_INSIDE_GANONS_CASTLE, {
|
||||
//Events
|
||||
EventAccess(&logic->ShadowTrialFirstChest, []{return logic->CanUse(RG_FAIRY_BOW);}),
|
||||
EventAccess(&logic->MQShadowTrialFirstChest, []{return logic->CanUse(RG_FAIRY_BOW);}),
|
||||
}, {
|
||||
//Locations
|
||||
LOCATION(RC_GANONS_CASTLE_MQ_SHADOW_TRIAL_BOMB_FLOWER_CHEST, logic->ShadowTrialFirstChest),
|
||||
LOCATION(RC_GANONS_CASTLE_MQ_SHADOW_TRIAL_BOMB_FLOWER_CHEST, logic->MQShadowTrialFirstChest),
|
||||
}, {
|
||||
//Exits
|
||||
//Hookshot here is possible but very tight, but it's basically never relevant
|
||||
|
@ -290,7 +494,7 @@ void RegionTable_Init_GanonsCastle() {
|
|||
areaTable[RR_GANONS_CASTLE_MQ_SHADOW_TRIAL_MOVING_PLATFORM] = Region("Ganon's Castle MQ Shadow Trial Moving Platform", SCENE_INSIDE_GANONS_CASTLE, {
|
||||
//Events
|
||||
//A torch run from RR_GANONS_CASTLE_MQ_SHADOW_TRIAL_STARTING_LEDGE is possible but tight, so would be a trick
|
||||
EventAccess(&logic->ShadowTrialFirstChest, []{return logic->CanDetonateUprightBombFlower();}),
|
||||
EventAccess(&logic->MQShadowTrialFirstChest, []{return logic->CanDetonateUprightBombFlower();}),
|
||||
}, {}, {
|
||||
//Exits
|
||||
Entrance(RR_GANONS_CASTLE_MQ_SHADOW_TRIAL_CHEST_PLATFORM, []{return logic->IsAdult || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_HOVER_BOOTS);}),
|
||||
|
@ -415,7 +619,10 @@ void RegionTable_Init_GanonsCastle() {
|
|||
//Locations
|
||||
LOCATION(RC_GANONS_CASTLE_MQ_LIGHT_TRIAL_POT_1, logic->CanBreakPots()),
|
||||
LOCATION(RC_GANONS_CASTLE_MQ_LIGHT_TRIAL_POT_2, logic->CanBreakPots()),
|
||||
}, {});
|
||||
}, {
|
||||
//Exits
|
||||
Entrance(RR_GANONS_CASTLE_MQ_LIGHT_TRIAL_BOULDER_ROOM_BACK, []{return logic->SmallKeys(RR_GANONS_CASTLE, 3);}),
|
||||
});
|
||||
|
||||
#pragma endregion
|
||||
|
||||
|
@ -425,8 +632,7 @@ void RegionTable_Init_GanonsCastle() {
|
|||
//Exits
|
||||
Entrance(RR_GANONS_CASTLE_LOBBY, []{return ctx->GetDungeon(GANONS_CASTLE)->IsVanilla();}),
|
||||
Entrance(RR_GANONS_CASTLE_MQ_MAIN, []{return ctx->GetDungeon(GANONS_CASTLE)->IsMQ();}),
|
||||
//RANDOTODO could we just set these events automatically based on the setting?
|
||||
Entrance(RR_GANONS_TOWER_FLOOR_1, []{return (logic->ForestTrialClear || ctx->GetTrial(TK_FOREST_TRIAL)->IsSkipped()) &&
|
||||
Entrance(RR_GANONS_TOWER_STAIRS_1, []{return (logic->ForestTrialClear || ctx->GetTrial(TK_FOREST_TRIAL)->IsSkipped()) &&
|
||||
(logic->FireTrialClear || ctx->GetTrial(TK_FIRE_TRIAL)->IsSkipped()) &&
|
||||
(logic->WaterTrialClear || ctx->GetTrial(TK_WATER_TRIAL)->IsSkipped()) &&
|
||||
(logic->ShadowTrialClear || ctx->GetTrial(TK_SHADOW_TRIAL)->IsSkipped()) &&
|
||||
|
@ -434,10 +640,22 @@ void RegionTable_Init_GanonsCastle() {
|
|||
(logic->LightTrialClear || ctx->GetTrial(TK_LIGHT_TRIAL)->IsSkipped());}),
|
||||
});
|
||||
|
||||
areaTable[RR_GANONS_TOWER_STAIRS_1] = Region("Ganon's Tower Stairs 1", SCENE_GANONS_TOWER, {}, {}, {
|
||||
//Exits
|
||||
Entrance(RR_GANONS_TOWER_ENTRYWAY, []{return true;}),
|
||||
Entrance(RR_GANONS_TOWER_FLOOR_1, []{return true;}),
|
||||
});
|
||||
|
||||
areaTable[RR_GANONS_TOWER_FLOOR_1] = Region("Ganon's Tower Floor 1", SCENE_GANONS_TOWER, {}, {}, {
|
||||
//Exits
|
||||
Entrance(RR_GANONS_TOWER_ENTRYWAY, []{return Here(RR_GANONS_TOWER_FLOOR_1, []{return logic->CanKillEnemy(RE_DINOLFOS, ED_CLOSE, true, 2);});}),
|
||||
Entrance(RR_GANONS_TOWER_FLOOR_2, []{return Here(RR_GANONS_TOWER_FLOOR_1, []{return logic->CanKillEnemy(RE_DINOLFOS, ED_CLOSE, true, 2);});}),
|
||||
Entrance(RR_GANONS_TOWER_STAIRS_1, []{return Here(RR_GANONS_TOWER_FLOOR_1, []{return logic->CanKillEnemy(RE_DINOLFOS, ED_CLOSE, true, 2);});}),
|
||||
Entrance(RR_GANONS_TOWER_STAIRS_2, []{return Here(RR_GANONS_TOWER_FLOOR_1, []{return logic->CanKillEnemy(RE_DINOLFOS, ED_CLOSE, true, 2);});}),
|
||||
});
|
||||
|
||||
areaTable[RR_GANONS_TOWER_STAIRS_2] = Region("Ganon's Tower Stairs 1", SCENE_GANONS_TOWER, {}, {}, {
|
||||
//Exits
|
||||
Entrance(RR_GANONS_TOWER_FLOOR_1, []{return true;}),
|
||||
Entrance(RR_GANONS_TOWER_FLOOR_2, []{return true;}),
|
||||
});
|
||||
|
||||
areaTable[RR_GANONS_TOWER_FLOOR_2] = Region("Ganon's Tower Floor 2", SCENE_GANONS_TOWER, {}, {
|
||||
|
@ -445,14 +663,26 @@ void RegionTable_Init_GanonsCastle() {
|
|||
LOCATION(RC_GANONS_TOWER_BOSS_KEY_CHEST, logic->CanKillEnemy(RE_STALFOS, ED_CLOSE, true, 2)),
|
||||
}, {
|
||||
//Exits
|
||||
Entrance(RR_GANONS_TOWER_FLOOR_1, []{return Here(RR_GANONS_TOWER_FLOOR_2, []{return logic->CanKillEnemy(RE_STALFOS, ED_CLOSE, true, 2);});}),
|
||||
Entrance(RR_GANONS_TOWER_FLOOR_3, []{return Here(RR_GANONS_TOWER_FLOOR_2, []{return logic->CanKillEnemy(RE_STALFOS, ED_CLOSE, true, 2);});}),
|
||||
Entrance(RR_GANONS_TOWER_STAIRS_2, []{return Here(RR_GANONS_TOWER_FLOOR_2, []{return logic->CanKillEnemy(RE_STALFOS, ED_CLOSE, true, 2);});}),
|
||||
Entrance(RR_GANONS_TOWER_STAIRS_3, []{return Here(RR_GANONS_TOWER_FLOOR_2, []{return logic->CanKillEnemy(RE_STALFOS, ED_CLOSE, true, 2);});}),
|
||||
});
|
||||
|
||||
areaTable[RR_GANONS_TOWER_STAIRS_3] = Region("Ganon's Tower Stairs 1", SCENE_GANONS_TOWER, {}, {}, {
|
||||
//Exits
|
||||
Entrance(RR_GANONS_TOWER_FLOOR_2, []{return true;}),
|
||||
Entrance(RR_GANONS_TOWER_FLOOR_3, []{return true;}),
|
||||
});
|
||||
|
||||
areaTable[RR_GANONS_TOWER_FLOOR_3] = Region("Ganon's Tower Floor 3", SCENE_GANONS_TOWER, {}, {}, {
|
||||
//Exits
|
||||
Entrance(RR_GANONS_TOWER_FLOOR_2, []{return Here(RR_GANONS_TOWER_FLOOR_3, []{return logic->CanKillEnemy(RE_IRON_KNUCKLE, ED_CLOSE, true, 2);});}),
|
||||
Entrance(RR_GANONS_TOWER_BEFORE_GANONDORF_LAIR, []{return Here(RR_GANONS_TOWER_FLOOR_3, []{return logic->CanKillEnemy(RE_IRON_KNUCKLE, ED_CLOSE, true, 2);});}),
|
||||
Entrance(RR_GANONS_TOWER_STAIRS_3, []{return Here(RR_GANONS_TOWER_FLOOR_3, []{return logic->CanKillEnemy(RE_IRON_KNUCKLE, ED_CLOSE, true, 2);});}),
|
||||
Entrance(RR_GANONS_TOWER_STAIRS_4, []{return Here(RR_GANONS_TOWER_FLOOR_3, []{return logic->CanKillEnemy(RE_IRON_KNUCKLE, ED_CLOSE, true, 2);});}),
|
||||
});
|
||||
|
||||
areaTable[RR_GANONS_TOWER_STAIRS_4] = Region("Ganon's Tower Stairs 1", SCENE_GANONS_TOWER, {}, {}, {
|
||||
//Exits
|
||||
Entrance(RR_GANONS_TOWER_FLOOR_3, []{return true;}),
|
||||
Entrance(RR_GANONS_TOWER_BEFORE_GANONDORF_LAIR, []{return true;}),
|
||||
});
|
||||
|
||||
areaTable[RR_GANONS_TOWER_BEFORE_GANONDORF_LAIR] = Region("Ganon's Tower Before Ganondorf's Lair", SCENE_GANONS_TOWER, {}, {
|
||||
|
|
|
@ -2509,7 +2509,13 @@ void Logic::Reset(bool resetSaveContext /*= true*/) {
|
|||
ForestCanTwistHallway = false;
|
||||
ForestClearBelowBowChest = false;
|
||||
ForestOpenBossCorridor = false;
|
||||
ShadowTrialFirstChest = false;
|
||||
ForestTrialSilverRupees = false;
|
||||
WaterTrialBlueFireRoomCleared = false;
|
||||
WaterTrialRustedSwitch = false;
|
||||
SpiritTrialSwitch = false;
|
||||
ShadowTrialRustedSwitch = false;
|
||||
ShadowTrialLowerSwitch = false;
|
||||
MQShadowTrialFirstChest = false;
|
||||
MQGTGMazeSwitch = false;
|
||||
MQGTGRightSideSwitch = false;
|
||||
GTGPlatformSilverRupees = false;
|
||||
|
@ -2531,6 +2537,7 @@ void Logic::Reset(bool resetSaveContext /*= true*/) {
|
|||
MQSpirit3SunsEnemies = false;
|
||||
Spirit1FSilverRupees = false;
|
||||
JabuRutoIn1F = false;
|
||||
FireTrialSilverRupees = false;
|
||||
|
||||
CalculatingAvailableChecks = false;
|
||||
|
||||
|
|
|
@ -158,7 +158,13 @@ class Logic {
|
|||
bool ForestCanTwistHallway = false;
|
||||
bool ForestClearBelowBowChest = false; // a better name that covers both versions would be nice
|
||||
bool ForestOpenBossCorridor = false;
|
||||
bool ShadowTrialFirstChest = false;
|
||||
bool ForestTrialSilverRupees = false;
|
||||
bool WaterTrialBlueFireRoomCleared = false;
|
||||
bool WaterTrialRustedSwitch = false;
|
||||
bool SpiritTrialSwitch = false;
|
||||
bool ShadowTrialRustedSwitch = false;
|
||||
bool ShadowTrialLowerSwitch = false;
|
||||
bool MQShadowTrialFirstChest = false;
|
||||
bool MQGTGMazeSwitch = false;
|
||||
bool MQGTGRightSideSwitch = false;
|
||||
bool GTGPlatformSilverRupees = false;
|
||||
|
@ -181,6 +187,7 @@ class Logic {
|
|||
bool MQSpirit3SunsEnemies = false;
|
||||
bool Spirit1FSilverRupees = false;
|
||||
bool JabuRutoIn1F = false;
|
||||
bool FireTrialSilverRupees = false;
|
||||
|
||||
/* --- END OF HELPERS AND LOCATION ACCESS --- */
|
||||
|
||||
|
|
|
@ -1034,12 +1034,32 @@ typedef enum {
|
|||
RR_GANONS_CASTLE_LOBBY,
|
||||
RR_GANONS_CASTLE_MAIN,
|
||||
RR_GANONS_CASTLE_DEKU_SCRUBS,
|
||||
RR_GANONS_CASTLE_FOREST_TRIAL,
|
||||
RR_GANONS_CASTLE_FIRE_TRIAL,
|
||||
RR_GANONS_CASTLE_WATER_TRIAL,
|
||||
RR_GANONS_CASTLE_SHADOW_TRIAL,
|
||||
RR_GANONS_CASTLE_SPIRIT_TRIAL,
|
||||
RR_GANONS_CASTLE_LIGHT_TRIAL,
|
||||
RR_GANONS_CASTLE_FOREST_TRIAL_WOLFOS_ROOM,
|
||||
RR_GANONS_CASTLE_FOREST_TRIAL_BEAMOS_ROOM_START,
|
||||
RR_GANONS_CASTLE_FOREST_TRIAL_BEAMOS_ROOM,
|
||||
RR_GANONS_CASTLE_FOREST_TRIAL_FINAL_ROOM,
|
||||
RR_GANONS_CASTLE_FIRE_TRIAL_MAIN_ROOM,
|
||||
RR_GANONS_CASTLE_FIRE_TRIAL_MAIN_ROOM_END,
|
||||
RR_GANONS_CASTLE_FIRE_TRIAL_FINAL_ROOM,
|
||||
RR_GANONS_CASTLE_WATER_TRIAL_BLUE_FIRE_ROOM,
|
||||
RR_GANONS_CASTLE_WATER_TRIAL_BLUE_FIRE_ROOM_END,
|
||||
RR_GANONS_CASTLE_WATER_TRIAL_BLOCK_ROOM,
|
||||
RR_GANONS_CASTLE_WATER_TRIAL_BLOCK_ROOM_END,
|
||||
RR_GANONS_CASTLE_WATER_TRIAL_FINAL_ROOM,
|
||||
RR_GANONS_CASTLE_SHADOW_TRIAL_START,
|
||||
RR_GANONS_CASTLE_SHADOW_TRIAL_POTS_PLATFORM,
|
||||
RR_GANONS_CASTLE_SHADOW_TRIAL_CHEST_PLATFORM,
|
||||
RR_GANONS_CASTLE_SHADOW_TRIAL_LOWER_SWITCH,
|
||||
RR_GANONS_CASTLE_SHADOW_TRIAL_END,
|
||||
RR_GANONS_CASTLE_SHADOW_TRIAL_FINAL_ROOM,
|
||||
RR_GANONS_CASTLE_SPIRIT_TRIAL_BEAMOS_ROOM,
|
||||
RR_GANONS_CASTLE_SPIRIT_TRIAL_BEFORE_SWITCH,
|
||||
RR_GANONS_CASTLE_SPIRIT_TRIAL_AFTER_SWITCH,
|
||||
RR_GANONS_CASTLE_SPIRIT_TRIAL_FINAL_ROOM,
|
||||
RR_GANONS_CASTLE_LIGHT_TRIAL_CHESTS_ROOM,
|
||||
RR_GANONS_CASTLE_LIGHT_TRIAL_TRIFORCE_ROOM,
|
||||
RR_GANONS_CASTLE_LIGHT_TRIAL_BOULDER_ROOM,
|
||||
RR_GANONS_CASTLE_LIGHT_TRIAL_FINAL_ROOM,
|
||||
|
||||
RR_GANONS_CASTLE_MQ_LOBBY,
|
||||
RR_GANONS_CASTLE_MQ_MAIN,
|
||||
|
@ -1069,9 +1089,13 @@ typedef enum {
|
|||
RR_GANONS_CASTLE_MQ_LIGHT_TRIAL_FINAL_ROOM,
|
||||
|
||||
RR_GANONS_TOWER_ENTRYWAY,
|
||||
RR_GANONS_TOWER_STAIRS_1,
|
||||
RR_GANONS_TOWER_FLOOR_1,
|
||||
RR_GANONS_TOWER_STAIRS_2,
|
||||
RR_GANONS_TOWER_FLOOR_2,
|
||||
RR_GANONS_TOWER_STAIRS_3,
|
||||
RR_GANONS_TOWER_FLOOR_3,
|
||||
RR_GANONS_TOWER_STAIRS_4,
|
||||
RR_GANONS_TOWER_BEFORE_GANONDORF_LAIR,
|
||||
RR_GANONS_TOWER_GANONDORF_LAIR,
|
||||
RR_GANONS_CASTLE_ESCAPE,
|
||||
|
@ -3751,7 +3775,6 @@ typedef enum {
|
|||
RT_OCARINA_ITEMS_BOMB,
|
||||
RT_OCARINA_ITEMS_ESS,
|
||||
RT_OCARINA_ITEMS_PUTAWAY,
|
||||
RT_ONE_WAY_CLIPS,
|
||||
RT_QUICKDRAW,
|
||||
RT_QUICK_PUTAWAY,
|
||||
RT_SEEMWALK,
|
||||
|
|
|
@ -382,7 +382,8 @@ void Settings::CreateOptions() {
|
|||
"Tunic. Applies to MQ also, and includes child access to first floor with dungeon shuffle.");
|
||||
OPT_TRICK(RT_RUSTED_SWITCHES, RCQUEST_BOTH, RA_NONE, { Tricks::Tag::NOVICE },
|
||||
"Hammer Rusted Switches Through Walls",
|
||||
"Applies to:\n- Fire Temple Highest Goron Chest.\n- MQ Fire Temple Lizalfos Maze.\n- MQ Spirit Trial.");
|
||||
"Applies to:\n- Fire Temple Highest Goron Chest.\n- Water Trial\n- MQ Fire Temple Lizalfos Maze.\n- MQ "
|
||||
"Spirit Trial.");
|
||||
OPT_TRICK(RT_FLAMING_CHESTS, RCQUEST_BOTH, RA_NONE, { Tricks::Tag::INTERMEDIATE }, "Flaming Chests",
|
||||
"The chests encircled in flames in Gerudo Training Ground and in Spirit Temple can be opened by running "
|
||||
"into the flames while Link is invincible after taking damage.");
|
||||
|
@ -1131,7 +1132,7 @@ void Settings::CreateOptions() {
|
|||
"Removes the requirements for the Lens of Truth in Ganon's Castle.");
|
||||
OPT_TRICK(RT_GANON_SPIRIT_TRIAL_HOOKSHOT, RCQUEST_VANILLA, RA_GANONS_CASTLE, { Tricks::Tag::NOVICE },
|
||||
"Spirit Trial without Hookshot",
|
||||
"The highest rupee can be obtained as either age by performing a precise jump and a well-timed jumpslash "
|
||||
"The highest rupee can be obtained as adult by performing a precise jump and a well-timed jumpslash "
|
||||
"off of an Armos.");
|
||||
OPT_TRICK(RT_LENS_GANON_MQ, RCQUEST_MQ, RA_GANONS_CASTLE, { Tricks::Tag::NOVICE },
|
||||
"Ganon\'s Castle MQ without Lens of Truth",
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue