From 1588fc3d73a5903bc007051d8eb36cdea66c7391 Mon Sep 17 00:00:00 2001 From: PurpleHato Date: Wed, 11 May 2022 23:46:19 +0200 Subject: [PATCH] Fixed idle animations for Two Handed Items Nintendo messed up and used a 0 instead of a 1 which basically pulled the wrong animation to load. --- soh/src/overlays/actors/ovl_player_actor/z_player.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/soh/src/overlays/actors/ovl_player_actor/z_player.c b/soh/src/overlays/actors/ovl_player_actor/z_player.c index aa11b6d7e..dd4b5a495 100644 --- a/soh/src/overlays/actors/ovl_player_actor/z_player.c +++ b/soh/src/overlays/actors/ovl_player_actor/z_player.c @@ -6981,7 +6981,7 @@ void func_808409CC(GlobalContext* globalCtx, Player* this) { if (sp34 < 4) { if (((sp34 != 0) && (sp34 != 3)) || ((this->rightHandType == PLAYER_MODELTYPE_RH_SHIELD) && ((sp34 == 3) || Player_GetSwordHeld(this)))) { - if ((sp34 == 0) && Player_HoldsTwoHandedWeapon(this)) { + if ((sp34 == 1) && Player_HoldsTwoHandedWeapon(this)) { sp34 = 4; } sp38 = sp34 + 9;