Use a different color when aiming at hookshotable collision (#3105)

* Colors

* Use VTX data in OTR file

* Move to equipment
This commit is contained in:
louist103 2023-08-20 14:00:28 -04:00 committed by GitHub
commit 155f5e165a
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
8 changed files with 54 additions and 19 deletions

View file

@ -202,6 +202,10 @@
<Texture Name="gLinkAdultGauntletPlate1Tex" OutName="gauntlet_plate_1" Format="rgba16" Width="16" Height="32" Offset="0x9980"/>
<Texture Name="gLinkAdultGauntletPlate2Tex" OutName="gauntlet_plate_2" Format="rgba16" Width="32" Height="32" Offset="0x9D80"/>
<Array Name="gLinkAdultHookshotRedicleVtx" Count="3" Offset="0x2CB18">
<Vtx/>
</Array>
<DList Name="gLinkAdultHookshotReticleDL" Offset="0x2CB48"/>
<!-- Boots -->

View file

@ -202,6 +202,10 @@
<Texture Name="gLinkAdultGauntletPlate1Tex" OutName="gauntlet_plate_1" Format="rgba16" Width="16" Height="32" Offset="0x9980"/>
<Texture Name="gLinkAdultGauntletPlate2Tex" OutName="gauntlet_plate_2" Format="rgba16" Width="32" Height="32" Offset="0x9D80"/>
<Array Name="gLinkAdultHookshotRedicleVtx" Count="3" Offset="0x2CB18">
<Vtx/>
</Array>
<DList Name="gLinkAdultHookshotReticleDL" Offset="0x2CB48"/>
<!-- Boots -->

View file

@ -202,6 +202,10 @@
<Texture Name="gLinkAdultGauntletPlate1Tex" OutName="gauntlet_plate_1" Format="rgba16" Width="16" Height="32" Offset="0x9980"/>
<Texture Name="gLinkAdultGauntletPlate2Tex" OutName="gauntlet_plate_2" Format="rgba16" Width="32" Height="32" Offset="0x9D80"/>
<Array Name="gLinkAdultHookshotRedicleVtx" Count="3" Offset="0x2CB18">
<Vtx/>
</Array>
<DList Name="gLinkAdultHookshotReticleDL" Offset="0x2CB48"/>
<!-- Boots -->

View file

@ -202,6 +202,10 @@
<Texture Name="gLinkAdultGauntletPlate1Tex" OutName="gauntlet_plate_1" Format="rgba16" Width="16" Height="32" Offset="0x9980"/>
<Texture Name="gLinkAdultGauntletPlate2Tex" OutName="gauntlet_plate_2" Format="rgba16" Width="32" Height="32" Offset="0x9D80"/>
<Array Name="gLinkAdultHookshotRedicleVtx" Count="3" Offset="0x2CB18">
<Vtx/>
</Array>
<DList Name="gLinkAdultHookshotReticleDL" Offset="0x2CB48"/>
<!-- Boots -->