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Use a different color when aiming at hookshotable collision (#3105)
* Colors * Use VTX data in OTR file * Move to equipment
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61eba0efad
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8 changed files with 54 additions and 19 deletions
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@ -202,6 +202,10 @@
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<Texture Name="gLinkAdultGauntletPlate1Tex" OutName="gauntlet_plate_1" Format="rgba16" Width="16" Height="32" Offset="0x9980"/>
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<Texture Name="gLinkAdultGauntletPlate2Tex" OutName="gauntlet_plate_2" Format="rgba16" Width="32" Height="32" Offset="0x9D80"/>
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<Array Name="gLinkAdultHookshotRedicleVtx" Count="3" Offset="0x2CB18">
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<Vtx/>
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</Array>
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<DList Name="gLinkAdultHookshotReticleDL" Offset="0x2CB48"/>
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<!-- Boots -->
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@ -202,6 +202,10 @@
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<Texture Name="gLinkAdultGauntletPlate1Tex" OutName="gauntlet_plate_1" Format="rgba16" Width="16" Height="32" Offset="0x9980"/>
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<Texture Name="gLinkAdultGauntletPlate2Tex" OutName="gauntlet_plate_2" Format="rgba16" Width="32" Height="32" Offset="0x9D80"/>
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<Array Name="gLinkAdultHookshotRedicleVtx" Count="3" Offset="0x2CB18">
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<Vtx/>
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</Array>
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<DList Name="gLinkAdultHookshotReticleDL" Offset="0x2CB48"/>
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<!-- Boots -->
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@ -202,6 +202,10 @@
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<Texture Name="gLinkAdultGauntletPlate1Tex" OutName="gauntlet_plate_1" Format="rgba16" Width="16" Height="32" Offset="0x9980"/>
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<Texture Name="gLinkAdultGauntletPlate2Tex" OutName="gauntlet_plate_2" Format="rgba16" Width="32" Height="32" Offset="0x9D80"/>
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<Array Name="gLinkAdultHookshotRedicleVtx" Count="3" Offset="0x2CB18">
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<Vtx/>
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</Array>
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<DList Name="gLinkAdultHookshotReticleDL" Offset="0x2CB48"/>
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<!-- Boots -->
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@ -202,6 +202,10 @@
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<Texture Name="gLinkAdultGauntletPlate1Tex" OutName="gauntlet_plate_1" Format="rgba16" Width="16" Height="32" Offset="0x9980"/>
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<Texture Name="gLinkAdultGauntletPlate2Tex" OutName="gauntlet_plate_2" Format="rgba16" Width="32" Height="32" Offset="0x9D80"/>
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<Array Name="gLinkAdultHookshotRedicleVtx" Count="3" Offset="0x2CB18">
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<Vtx/>
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</Array>
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<DList Name="gLinkAdultHookshotReticleDL" Offset="0x2CB48"/>
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<!-- Boots -->
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