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[Resources] Properly encode soh textures and remove raw load (#2548)
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7 changed files with 39 additions and 48 deletions
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@ -5321,7 +5321,7 @@ void Interface_Draw(PlayState* play) {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, dPadColor.r, dPadColor.g, dPadColor.b, dpadAlpha);
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if (fullUi) {
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gDPLoadTextureBlock(OVERLAY_DISP++, ResourceMgr_LoadFileRaw("assets/textures/parameter_static/gDPad"),
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gDPLoadTextureBlock(OVERLAY_DISP++, GetResourceDataByName("__OTR__textures/parameter_static/gDPad", false),
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G_IM_FMT_IA, G_IM_SIZ_16b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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gSPWideTextureRectangle(OVERLAY_DISP++, DpadPosX << 2, DpadPosY << 2,
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