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xxAtrain223 2025-08-06 03:44:46 +00:00 committed by GitHub
commit 105d994234
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30 changed files with 256 additions and 199 deletions

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@ -413,6 +413,8 @@ void ApplyOrStoreItem(Rando::ItemLocation* loc, GetAccessibleLocationsStruct& ga
// Adds the contents of a location to the current progression and optionally playthrough
bool AddCheckToLogic(LocationAccess& locPair, GetAccessibleLocationsStruct& gals, RandomizerGet ignore,
bool stopOnBeatable, Region* parentRegion, bool addToPlaythrough = false) {
logic->CurrentCheckKey = locPair.GetLocation();
auto ctx = Rando::Context::GetInstance();
StartPerformanceTimer(PT_LOCATION_LOGIC);
RandomizerCheck loc = locPair.GetLocation();
@ -459,10 +461,12 @@ bool AddCheckToLogic(LocationAccess& locPair, GetAccessibleLocationsStruct& gals
}
// All we care about is if the game is beatable, used to pare down playthrough
if (location->GetPlacedRandomizerGet() == RG_TRIFORCE && stopOnBeatable) {
logic->CurrentCheckKey = RC_UNKNOWN_CHECK;
StopPerformanceTimer(PT_LOCATION_LOGIC);
return true; // Return early for efficiency
}
}
logic->CurrentCheckKey = RC_UNKNOWN_CHECK;
StopPerformanceTimer(PT_LOCATION_LOGIC);
return false;
}

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@ -58,7 +58,7 @@ bool LocationAccess::ConditionsMet(Region* parentRegion, bool calculatingAvailab
conditionsMet = true;
}
return conditionsMet && CanBuy(calculatingAvailableChecks);
return conditionsMet;
}
static uint16_t GetMinimumPrice(const Rando::Location* loc) {
@ -102,24 +102,19 @@ static uint16_t GetMinimumPrice(const Rando::Location* loc) {
}
}
bool LocationAccess::CanBuy(bool calculatingAvailableChecks) const {
const auto& loc = Rando::StaticData::GetLocation(location);
const auto& itemLoc = OTRGlobals::Instance->gRandoContext->GetItemLocation(location);
uint16_t GetCheckPrice(RandomizerCheck check /* = RC_UNKNOWN_CHECK */) {
RandomizerCheck rc = check != RC_UNKNOWN_CHECK ? check : logic->CurrentCheckKey;
assert(rc != RC_UNKNOWN_CHECK);
const auto& loc = Rando::StaticData::GetLocation(rc);
assert(loc->GetRCType() == RCTYPE_SHOP || loc->GetRCType() == RCTYPE_SCRUB || loc->GetRCType() == RCTYPE_MERCHANT);
const auto& itemLoc = OTRGlobals::Instance->gRandoContext->GetItemLocation(rc);
if (loc->GetRCType() == RCTYPE_SHOP || loc->GetRCType() == RCTYPE_SCRUB || loc->GetRCType() == RCTYPE_MERCHANT) {
// Checks should only be identified while playing
if (calculatingAvailableChecks && itemLoc->GetCheckStatus() != RCSHOW_IDENTIFIED) {
return CanBuyAnother(GetMinimumPrice(loc));
} else {
return CanBuyAnother(itemLoc->GetPrice());
}
// Checks should only be identified while playing
if (logic->CalculatingAvailableChecks && itemLoc->GetCheckStatus() != RCSHOW_IDENTIFIED) {
return GetMinimumPrice(loc);
}
return true;
}
bool CanBuyAnother(RandomizerCheck rc) {
return CanBuyAnother(ctx->GetItemLocation(rc)->GetPrice());
return itemLoc->GetPrice();
}
bool CanBuyAnother(uint16_t price) {
@ -763,10 +758,6 @@ bool AdultCanAccess(const RandomizerRegion region) {
return areaTable[region].Adult();
}
bool HasAccessTo(const RandomizerRegion region) {
return areaTable[region].HasAccess();
}
Rando::Context* ctx;
std::shared_ptr<Rando::Logic> logic;

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@ -91,13 +91,10 @@ class LocationAccess {
RandomizerCheck location;
ConditionFn condition_function;
std::string condition_str;
// Makes sure shop locations are buyable
bool CanBuy(bool calculatingAvailableChecks) const;
};
uint16_t GetCheckPrice(RandomizerCheck check = RC_UNKNOWN_CHECK);
bool CanBuyAnother(uint16_t price);
bool CanBuyAnother(RandomizerCheck rc);
namespace Rando {
class Entrance;
@ -231,7 +228,6 @@ bool CanPlantBean(const RandomizerRegion region);
bool BothAges(const RandomizerRegion region);
bool ChildCanAccess(const RandomizerRegion region);
bool AdultCanAccess(const RandomizerRegion region);
bool HasAccessTo(const RandomizerRegion region);
namespace Regions {
extern void AccessReset();

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@ -91,7 +91,7 @@ void RegionTable_Init_DekuTree() {
//Exits
Entrance(RR_DEKU_TREE_LOBBY, []{return true;}),
Entrance(RR_DEKU_TREE_BASEMENT_SCRUB_ROOM, []{return Here(RR_DEKU_TREE_BASEMENT_LOWER, []{return logic->HasFireSourceWithTorch() || logic->CanUse(RG_FAIRY_BOW);});}),
Entrance(RR_DEKU_TREE_BASEMENT_UPPER, []{return logic->IsAdult || ctx->GetTrickOption(RT_DEKU_B1_SKIP) || HasAccessTo(RR_DEKU_TREE_BASEMENT_UPPER);}),
Entrance(RR_DEKU_TREE_BASEMENT_UPPER, []{return logic->IsAdult || ctx->GetTrickOption(RT_DEKU_B1_SKIP) || logic->PushedDekuBasementBlock;}),
Entrance(RR_DEKU_TREE_OUTSIDE_BOSS_ROOM, []{return false;}),
});
@ -162,8 +162,9 @@ void RegionTable_Init_DekuTree() {
areaTable[RR_DEKU_TREE_BASEMENT_UPPER] = Region("Deku Tree Basement Upper", SCENE_DEKU_TREE, {
//Events
EventAccess(&logic->DekuBabaSticks, []{return logic->CanGetDekuBabaSticks();}),
EventAccess(&logic->DekuBabaNuts, []{return logic->CanGetDekuBabaNuts();}),
EventAccess(&logic->DekuBabaSticks, []{return logic->CanGetDekuBabaSticks();}),
EventAccess(&logic->DekuBabaNuts, []{return logic->CanGetDekuBabaNuts();}),
EventAccess(&logic->PushedDekuBasementBlock, []{return true;}),
}, {}, {
//Exits
Entrance(RR_DEKU_TREE_BASEMENT_LOWER, []{return true;}),
@ -406,7 +407,7 @@ void RegionTable_Init_DekuTree() {
EventAccess(&logic->PushedDekuBasementBlock, []{return true;}),
}, {
//Locations
LOCATION(RC_DEKU_TREE_MQ_DEKU_SCRUB, logic->CanStunDeku()),
LOCATION(RC_DEKU_TREE_MQ_DEKU_SCRUB, logic->CanStunDeku() && CanBuyAnother(GetCheckPrice())),
LOCATION(RC_DEKU_TREE_MQ_BASEMENT_UPPER_GRASS_1, logic->CanCutShrubs()),
LOCATION(RC_DEKU_TREE_MQ_BASEMENT_UPPER_GRASS_2, logic->CanCutShrubs()),
LOCATION(RC_DEKU_TREE_MQ_BASEMENT_UPPER_GRASS_3, logic->CanCutShrubs()),

View file

@ -27,23 +27,26 @@ void RegionTable_Init_DodongosCavern() {
EventAccess(&logic->GossipStoneFairy, []{return (Here(RR_DODONGOS_CAVERN_LOBBY, []{return logic->CanBreakMudWalls();}) || logic->HasItem(RG_GORONS_BRACELET)) && logic->CallGossipFairy();}),
}, {
//Locations
LOCATION(RC_DODONGOS_CAVERN_MAP_CHEST, Here(RR_DODONGOS_CAVERN_LOBBY, []{return logic->CanBreakMudWalls() || logic->HasItem(RG_GORONS_BRACELET);})),
LOCATION(RC_DODONGOS_CAVERN_DEKU_SCRUB_LOBBY, logic->CanStunDeku() || logic->HasItem(RG_GORONS_BRACELET)),
LOCATION(RC_DODONGOS_CAVERN_GOSSIP_STONE_FAIRY, Here(RR_DODONGOS_CAVERN_LOBBY, []{return logic->CanBreakMudWalls() || logic->HasItem(RG_GORONS_BRACELET);}) && logic->CallGossipFairy()),
LOCATION(RC_DODONGOS_CAVERN_GOSSIP_STONE_FAIRY_BIG, Here(RR_DODONGOS_CAVERN_LOBBY, []{return logic->CanBreakMudWalls() || logic->HasItem(RG_GORONS_BRACELET);}) && logic->CanUse(RG_SONG_OF_STORMS)),
LOCATION(RC_DODONGOS_CAVERN_GOSSIP_STONE, Here(RR_DODONGOS_CAVERN_LOBBY, []{return logic->CanBreakMudWalls() || logic->HasItem(RG_GORONS_BRACELET);})),
LOCATION(RC_DODONGOS_CAVERN_MAP_CHEST, logic->CanBreakMudWalls() || logic->HasItem(RG_GORONS_BRACELET);),
LOCATION(RC_DODONGOS_CAVERN_DEKU_SCRUB_LOBBY, (logic->CanStunDeku() || logic->HasItem(RG_GORONS_BRACELET)) && CanBuyAnother(GetCheckPrice())),
LOCATION(RC_DODONGOS_CAVERN_GOSSIP_STONE_FAIRY, Here(RR_DODONGOS_CAVERN_LOBBY, [] {return logic->CanBreakMudWalls() || logic->HasItem(RG_GORONS_BRACELET); }) && logic->CallGossipFairy()),
LOCATION(RC_DODONGOS_CAVERN_GOSSIP_STONE_FAIRY_BIG, Here(RR_DODONGOS_CAVERN_LOBBY, [] {return logic->CanBreakMudWalls() || logic->HasItem(RG_GORONS_BRACELET); }) && logic->CanUse(RG_SONG_OF_STORMS)),
LOCATION(RC_DODONGOS_CAVERN_GOSSIP_STONE, Here(RR_DODONGOS_CAVERN_LOBBY, [] {return logic->CanBreakMudWalls() || logic->HasItem(RG_GORONS_BRACELET); })),
}, {
//Exits
Entrance(RR_DODONGOS_CAVERN_BEGINNING, []{return true;}),
Entrance(RR_DODONGOS_CAVERN_LOBBY_SWITCH, []{return logic->IsAdult;}),
Entrance(RR_DODONGOS_CAVERN_SE_CORRIDOR, []{return Here(RR_DODONGOS_CAVERN_LOBBY, []{return logic->CanBreakMudWalls() || logic->HasItem(RG_GORONS_BRACELET);});}),
Entrance(RR_DODONGOS_CAVERN_STAIRS_LOWER, []{return HasAccessTo(RR_DODONGOS_CAVERN_LOBBY_SWITCH);}),
Entrance(RR_DODONGOS_CAVERN_FAR_BRIDGE, []{return HasAccessTo(RR_DODONGOS_CAVERN_FAR_BRIDGE);}),
Entrance(RR_DODONGOS_CAVERN_BOSS_AREA, []{return Here(RR_DODONGOS_CAVERN_FAR_BRIDGE, []{return logic->HasExplosives();});}),
Entrance(RR_DODONGOS_CAVERN_STAIRS_LOWER, []{return logic->DCStairsRoomDoor;}),
Entrance(RR_DODONGOS_CAVERN_FAR_BRIDGE, []{return logic->DCLiftPlatform;}),
Entrance(RR_DODONGOS_CAVERN_BOSS_AREA, []{return logic->DCEyesLit;}),
Entrance(RR_DODONGOS_CAVERN_BOSS_ENTRYWAY, []{return false;}),
});
areaTable[RR_DODONGOS_CAVERN_LOBBY_SWITCH] = Region("Dodongos Cavern Lobby Switch", SCENE_DODONGOS_CAVERN, {}, {}, {
areaTable[RR_DODONGOS_CAVERN_LOBBY_SWITCH] = Region("Dodongos Cavern Lobby Switch", SCENE_DODONGOS_CAVERN, {
//Events
EventAccess(&logic->DCStairsRoomDoor, []{return true;}),
}, {}, {
//Exits
Entrance(RR_DODONGOS_CAVERN_LOBBY, []{return true;}),
Entrance(RR_DODONGOS_CAVERN_DODONGO_ROOM, []{return true;}),
@ -80,7 +83,10 @@ void RegionTable_Init_DodongosCavern() {
Entrance(RR_DODONGOS_CAVERN_LOWER_LIZALFOS, []{return true;}),
});
areaTable[RR_DODONGOS_CAVERN_LOWER_LIZALFOS] = Region("Dodongos Cavern Lower Lizalfos", SCENE_DODONGOS_CAVERN, {}, {
areaTable[RR_DODONGOS_CAVERN_LOWER_LIZALFOS] = Region("Dodongos Cavern Lower Lizalfos", SCENE_DODONGOS_CAVERN, {
//Events
EventAccess(&logic->DCKilledLowerLizalfos, []{return logic->CanKillEnemy(RE_LIZALFOS, ED_CLOSE, true, 2);}),
}, {
//Locations
LOCATION(RC_DODONGOS_CAVERN_LIZALFOS_POT_1, logic->CanBreakPots()),
LOCATION(RC_DODONGOS_CAVERN_LIZALFOS_POT_2, logic->CanBreakPots()),
@ -89,8 +95,8 @@ void RegionTable_Init_DodongosCavern() {
LOCATION(RC_DODONGOS_CAVERN_LOWER_LIZALFOS_HEART, true),
}, {
//Exits
Entrance(RR_DODONGOS_CAVERN_NEAR_LOWER_LIZALFOS, []{return Here(RR_DODONGOS_CAVERN_LOWER_LIZALFOS, []{return logic->CanKillEnemy(RE_LIZALFOS, ED_CLOSE, true, 2);});}),
Entrance(RR_DODONGOS_CAVERN_DODONGO_ROOM, []{return Here(RR_DODONGOS_CAVERN_LOWER_LIZALFOS, []{return logic->CanKillEnemy(RE_LIZALFOS, ED_CLOSE, true, 2);});}),
Entrance(RR_DODONGOS_CAVERN_NEAR_LOWER_LIZALFOS, []{return logic->DCKilledLowerLizalfos;}),
Entrance(RR_DODONGOS_CAVERN_DODONGO_ROOM, []{return logic->DCKilledLowerLizalfos;}),
});
areaTable[RR_DODONGOS_CAVERN_DODONGO_ROOM] = Region("Dodongos Cavern Dodongo Room", SCENE_DODONGOS_CAVERN, {}, {
@ -108,13 +114,16 @@ void RegionTable_Init_DodongosCavern() {
areaTable[RR_DODONGOS_CAVERN_NEAR_DODONGO_ROOM] = Region("Dodongos Cavern Near Dodongo Room", SCENE_DODONGOS_CAVERN, {}, {
//Locations
LOCATION(RC_DODONGOS_CAVERN_DEKU_SCRUB_SIDE_ROOM_NEAR_DODONGOS, logic->CanStunDeku()),
LOCATION(RC_DODONGOS_CAVERN_DEKU_SCRUB_SIDE_ROOM_NEAR_DODONGOS, logic->CanStunDeku() && CanBuyAnother(GetCheckPrice())),
}, {
//Exits
Entrance(RR_DODONGOS_CAVERN_DODONGO_ROOM, []{return true;}),
});
areaTable[RR_DODONGOS_CAVERN_STAIRS_LOWER] = Region("Dodongos Cavern Stairs Lower", SCENE_DODONGOS_CAVERN, {}, {}, {
areaTable[RR_DODONGOS_CAVERN_STAIRS_LOWER] = Region("Dodongos Cavern Stairs Lower", SCENE_DODONGOS_CAVERN, {}, {
//Locations
LOCATION(RC_DODONGOS_CAVERN_GS_VINES_ABOVE_STAIRS, ctx->GetTrickOption(RT_DC_VINES_GS) && logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_LONGSHOT)),
}, {
//Exits
Entrance(RR_DODONGOS_CAVERN_LOBBY, []{return true;}),
Entrance(RR_DODONGOS_CAVERN_STAIRS_UPPER, []{return logic->HasExplosives() || logic->HasItem(RG_GORONS_BRACELET) || logic->CanUse(RG_DINS_FIRE) || (ctx->GetTrickOption(RT_DC_STAIRS_WITH_BOW) && logic->CanUse(RG_FAIRY_BOW));}),
@ -123,8 +132,8 @@ void RegionTable_Init_DodongosCavern() {
areaTable[RR_DODONGOS_CAVERN_STAIRS_UPPER] = Region("Dodongos Cavern Stairs Upper", SCENE_DODONGOS_CAVERN, {}, {
//Locations
LOCATION(RC_DODONGOS_CAVERN_GS_ALCOVE_ABOVE_STAIRS, Here(RR_DODONGOS_CAVERN_FAR_BRIDGE, []{return logic->HookshotOrBoomerang();}) || logic->CanUse(RG_LONGSHOT)),
LOCATION(RC_DODONGOS_CAVERN_GS_VINES_ABOVE_STAIRS, logic->IsAdult || logic->CanAttack() || (HasAccessTo(RR_DODONGOS_CAVERN_STAIRS_LOWER) && logic->CanUse(RG_LONGSHOT) && ctx->GetTrickOption(RT_DC_VINES_GS))),
LOCATION(RC_DODONGOS_CAVERN_GS_ALCOVE_ABOVE_STAIRS, logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, logic->DCLiftPlatform ? ED_BOOMERANG : ED_LONGSHOT)),
LOCATION(RC_DODONGOS_CAVERN_GS_VINES_ABOVE_STAIRS, logic->IsAdult || logic->CanAttack()),
LOCATION(RC_DODONGOS_CAVERN_STAIRCASE_POT_1, logic->CanBreakPots()),
LOCATION(RC_DODONGOS_CAVERN_STAIRCASE_POT_2, logic->CanBreakPots()),
LOCATION(RC_DODONGOS_CAVERN_STAIRCASE_POT_3, logic->CanBreakPots()),
@ -165,8 +174,8 @@ void RegionTable_Init_DodongosCavern() {
areaTable[RR_DODONGOS_CAVERN_2F_SIDE_ROOM] = Region("Dodongos Cavern 2F Side Room", SCENE_DODONGOS_CAVERN, {}, {
//Locations
LOCATION(RC_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_LEFT, logic->CanStunDeku()),
LOCATION(RC_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_RIGHT, logic->CanStunDeku()),
LOCATION(RC_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_LEFT, logic->CanStunDeku() && CanBuyAnother(GetCheckPrice())),
LOCATION(RC_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_RIGHT, logic->CanStunDeku() && CanBuyAnother(GetCheckPrice())),
}, {
//Exits
Entrance(RR_DODONGOS_CAVERN_BOMB_ROOM_LOWER, []{return true;}),
@ -188,11 +197,19 @@ void RegionTable_Init_DodongosCavern() {
LOCATION(RC_DODONGOS_CAVERN_LOWER_LIZALFOS_HEART, true),
LOCATION(RC_DODONGOS_CAVERN_UPPER_LIZALFOS_LEFT_HEART, true),
LOCATION(RC_DODONGOS_CAVERN_UPPER_LIZALFOS_RIGHT_HEART, true),
//This room is in different states based on what entrance you entered by,
//So it's simpler to treat them as separate regions with shared checks in both
LOCATION(RC_DODONGOS_CAVERN_LIZALFOS_POT_1, logic->CanBreakPots()),
LOCATION(RC_DODONGOS_CAVERN_LIZALFOS_POT_2, logic->CanBreakPots()),
LOCATION(RC_DODONGOS_CAVERN_LIZALFOS_POT_3, logic->CanBreakPots()),
LOCATION(RC_DODONGOS_CAVERN_LIZALFOS_POT_4, logic->CanBreakPots()),
LOCATION(RC_DODONGOS_CAVERN_LOWER_LIZALFOS_HEART, true),
}, {
//Exits
Entrance(RR_DODONGOS_CAVERN_LOWER_LIZALFOS, []{return true;}),
Entrance(RR_DODONGOS_CAVERN_FIRST_SLINGSHOT_ROOM, []{return Here(RR_DODONGOS_CAVERN_LOWER_LIZALFOS, []{return logic->CanKillEnemy(RE_LIZALFOS, ED_CLOSE, true, 2);});}),
Entrance(RR_DODONGOS_CAVERN_SECOND_SLINGSHOT_ROOM, []{return Here(RR_DODONGOS_CAVERN_LOWER_LIZALFOS, []{return logic->CanKillEnemy(RE_LIZALFOS, ED_CLOSE, true, 2);});}),
Entrance(RR_DODONGOS_CAVERN_FIRST_SLINGSHOT_ROOM, []{return Here(RR_DODONGOS_CAVERN_UPPER_LIZALFOS, []{return logic->CanKillEnemy(RE_LIZALFOS, ED_CLOSE, true, 2);});}),
Entrance(RR_DODONGOS_CAVERN_SECOND_SLINGSHOT_ROOM, []{return Here(RR_DODONGOS_CAVERN_UPPER_LIZALFOS, []{return logic->CanKillEnemy(RE_LIZALFOS, ED_CLOSE, true, 2);});}),
Entrance(RR_DODONGOS_CAVERN_NEAR_LOWER_LIZALFOS, []{return logic->DCKilledLowerLizalfos;}),
Entrance(RR_DODONGOS_CAVERN_DODONGO_ROOM, []{return logic->DCKilledLowerLizalfos;}),
});
areaTable[RR_DODONGOS_CAVERN_SECOND_SLINGSHOT_ROOM] = Region("Dodongos Cavern Second Slingshot Room", SCENE_DODONGOS_CAVERN, {}, {
@ -217,9 +234,13 @@ void RegionTable_Init_DodongosCavern() {
Entrance(RR_DODONGOS_CAVERN_FAR_BRIDGE, []{return true;}),
});
areaTable[RR_DODONGOS_CAVERN_FAR_BRIDGE] = Region("Dodongos Cavern Far Bridge", SCENE_DODONGOS_CAVERN, {}, {
areaTable[RR_DODONGOS_CAVERN_FAR_BRIDGE] = Region("Dodongos Cavern Far Bridge", SCENE_DODONGOS_CAVERN, {
//Events
EventAccess(&logic->DCEyesLit, []{return logic->HasExplosives();}),
EventAccess(&logic->DCLiftPlatform, []{return true;}),
}, {
//Locations
LOCATION(RC_DODONGOS_CAVERN_END_OF_BRIDGE_CHEST, Here(RR_DODONGOS_CAVERN_FAR_BRIDGE, []{return logic->CanBreakMudWalls();})),
LOCATION(RC_DODONGOS_CAVERN_END_OF_BRIDGE_CHEST, logic->CanBreakMudWalls()),
}, {
//Exits
Entrance(RR_DODONGOS_CAVERN_LOBBY, []{return true;}),
@ -264,8 +285,8 @@ void RegionTable_Init_DodongosCavern() {
areaTable[RR_DODONGOS_CAVERN_MQ_LOBBY] = Region("Dodongos Cavern MQ Lobby", SCENE_DODONGOS_CAVERN, {}, {
//Locations
LOCATION(RC_DODONGOS_CAVERN_MQ_MAP_CHEST, logic->CanBreakMudWalls() || logic->HasItem(RG_GORONS_BRACELET)),
LOCATION(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_REAR, logic->CanStunDeku()),
LOCATION(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_FRONT, logic->CanStunDeku()),
LOCATION(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_REAR, logic->CanStunDeku() && CanBuyAnother(GetCheckPrice())),
LOCATION(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_FRONT, logic->CanStunDeku() && CanBuyAnother(GetCheckPrice())),
}, {
//Exits
Entrance(RR_DODONGOS_CAVERN_MQ_BEGINNING, []{return true;}),
@ -274,7 +295,7 @@ void RegionTable_Init_DodongosCavern() {
Entrance(RR_DODONGOS_CAVERN_MQ_STAIRS_LOWER, []{return Here(RR_DODONGOS_CAVERN_MQ_LOBBY, []{return logic->BlastOrSmash() || logic->HasItem(RG_GORONS_BRACELET);});}),
Entrance(RR_DODONGOS_CAVERN_MQ_LOWER_RIGHT_SIDE, []{return Here(RR_DODONGOS_CAVERN_MQ_LOBBY, []{return logic->CanBreakMudWalls();}) || Here(RR_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_UPPER, []{return logic->HasItem(RG_GORONS_BRACELET) && logic->TakeDamage();});}), //strength 1 and bunny speed works too
Entrance(RR_DODONGOS_CAVERN_MQ_POES_ROOM, []{return logic->IsAdult;}),
Entrance(RR_DODONGOS_CAVERN_MQ_BEHIND_MOUTH, []{return Here(RR_DODONGOS_CAVERN_MQ_MOUTH_SIDE_BRIDGE, []{return logic->HasExplosives() || (logic->ClearMQDCUpperLobbyRocks && logic->HasItem(RG_GORONS_BRACELET) && ((logic->IsAdult && ctx->GetTrickOption(RT_DC_MQ_ADULT_EYES)) || (logic->IsChild && ctx->GetTrickOption(RT_DC_MQ_CHILD_EYES))));});}),
Entrance(RR_DODONGOS_CAVERN_MQ_BEHIND_MOUTH, []{return logic->DCEyesLit;}),
});
areaTable[RR_DODONGOS_CAVERN_MQ_GOSSIP_STONE] = Region("Dodongos Cavern MQ Gossip Stone", SCENE_DODONGOS_CAVERN, {
@ -293,6 +314,7 @@ void RegionTable_Init_DodongosCavern() {
areaTable[RR_DODONGOS_CAVERN_MQ_MOUTH_SIDE_BRIDGE] = Region("Dodongos Cavern MQ Mouth Side Bridge", SCENE_DODONGOS_CAVERN, {
//Events
EventAccess(&logic->ClearMQDCUpperLobbyRocks, []{return logic->BlastOrSmash() || logic->CanUse(RG_DINS_FIRE);}),
EventAccess(&logic->DCEyesLit, []{return logic->HasExplosives() || (logic->ClearMQDCUpperLobbyRocks && logic->HasItem(RG_GORONS_BRACELET) && ((logic->IsAdult && ctx->GetTrickOption(RT_DC_MQ_ADULT_EYES)) || (logic->IsChild && ctx->GetTrickOption(RT_DC_MQ_CHILD_EYES))));}),
}, {}, {
//Exits
Entrance(RR_DODONGOS_CAVERN_MQ_LOBBY, []{return true;}),
@ -336,7 +358,7 @@ void RegionTable_Init_DodongosCavern() {
areaTable[RR_DODONGOS_CAVERN_MQ_STAIRS_UPPER] = Region("Dodongos Cavern MQ Stairs Upper", SCENE_DODONGOS_CAVERN, {}, {
//Locations
LOCATION(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_STAIRCASE, logic->CanStunDeku()),
LOCATION(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_STAIRCASE, logic->CanStunDeku() && CanBuyAnother(GetCheckPrice())),
LOCATION(RC_DODONGOS_CAVERN_MQ_STAIRCASE_UPPER_CRATE_1, logic->CanBreakCrates()),
LOCATION(RC_DODONGOS_CAVERN_MQ_STAIRCASE_UPPER_CRATE_2, logic->CanBreakCrates()),
LOCATION(RC_DODONGOS_CAVERN_MQ_STAIRCASE_UPPER_CRATE_3, logic->CanBreakCrates()),
@ -456,7 +478,7 @@ void RegionTable_Init_DodongosCavern() {
areaTable[RR_DODONGOS_CAVERN_MQ_LOWER_RIGHT_SIDE] = Region("Dodongos Cavern MQ Lower Right Side", SCENE_DODONGOS_CAVERN, {}, {
//Locations
LOCATION(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_SIDE_ROOM_NEAR_LOWER_LIZALFOS, (logic->CanBreakMudWalls() || logic->HasItem(RG_GORONS_BRACELET)) && logic->CanStunDeku()),
LOCATION(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_SIDE_ROOM_NEAR_LOWER_LIZALFOS, (logic->CanBreakMudWalls() || logic->HasItem(RG_GORONS_BRACELET)) && logic->CanStunDeku() && CanBuyAnother(GetCheckPrice())),
LOCATION(RC_DODONGOS_CAVERN_MQ_RIGHT_SIDE_POT_1, logic->CanBreakPots()),
LOCATION(RC_DODONGOS_CAVERN_MQ_RIGHT_SIDE_POT_2, logic->CanBreakPots()),
LOCATION(RC_DODONGOS_CAVERN_MQ_RIGHT_SIDE_POT_3, logic->CanBreakPots()),
@ -504,7 +526,7 @@ void RegionTable_Init_DodongosCavern() {
areaTable[RR_DODONGOS_CAVERN_MQ_MAD_SCRUB_ROOM] = Region("Dodongos Cavern Mad Scrub Room", SCENE_DODONGOS_CAVERN, {}, {
//Locations
LOCATION(RC_DODONGOS_CAVERN_MQ_GS_SCRUB_ROOM, (logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_BOOMERANG, true))), //Implies you can avoid/kill the enemies with what you use on the skull, if this assumption is broken, add
//&& (Here(RR_DODONGOS_CAVERN_MQ_POES_ROOM, []{return logic->CanKillEnemy(RE_FIRE_KEESE) && logic->CanKillEnemy(RE_MAD_SCRUB);}) || (logic->CanAvoidEnemy(RE_FIRE_KEESE) && logic->CanAvoidEnemy(RE_MAD_SCRUB)))
//&& (Here(RR_DODONGOS_CAVERN_MQ_MAD_SCRUB_ROOM, []{return logic->CanKillEnemy(RE_FIRE_KEESE) && logic->CanKillEnemy(RE_MAD_SCRUB);}) || (logic->CanAvoidEnemy(RE_FIRE_KEESE) && logic->CanAvoidEnemy(RE_MAD_SCRUB)))
LOCATION(RC_DODONGOS_CAVERN_MQ_SCRUB_GRASS_1, logic->CanCutShrubs()),
LOCATION(RC_DODONGOS_CAVERN_MQ_SCRUB_GRASS_2, logic->CanCutShrubs()),
}, {
@ -514,6 +536,7 @@ void RegionTable_Init_DodongosCavern() {
areaTable[RR_DODONGOS_CAVERN_MQ_BEHIND_MOUTH] = Region("Dodongos Cavern MQ Behind Mouth", SCENE_DODONGOS_CAVERN, {}, {
//Locations
LOCATION(RC_DODONGOS_CAVERN_MQ_GS_BACK_AREA, logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_BOOMERANG) || (logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS) /* || bunny jumps*/)),
LOCATION(RC_DODONGOS_CAVERN_MQ_BEFORE_BOSS_SW_POT, logic->CanBreakPots()),
LOCATION(RC_DODONGOS_CAVERN_MQ_BEFORE_BOSS_NE_POT, logic->CanBreakPots()),
LOCATION(RC_DODONGOS_CAVERN_MQ_ARMOS_ROOM_SE_POT, logic->CanBreakPots()),
@ -527,9 +550,13 @@ void RegionTable_Init_DodongosCavern() {
Entrance(RR_DODONGOS_CAVERN_MQ_BACK_SWITCH_GRAVE, []{return logic->IsAdult;}),
});
areaTable[RR_DODONGOS_CAVERN_MQ_BACK_BEHIND_FIRE] = Region("Dodongos Cavern MQ Back Behind Fire", SCENE_DODONGOS_CAVERN, {}, {
areaTable[RR_DODONGOS_CAVERN_MQ_BACK_BEHIND_FIRE] = Region("Dodongos Cavern MQ Back Behind Fire", SCENE_DODONGOS_CAVERN, {
//Events
EventAccess(&logic->MQDCBehindFireSwitch, []{return logic->CanDetonateBombFlowers();}),
}, {
//Locations
LOCATION(RC_DODONGOS_CAVERN_MQ_UNDER_GRAVE_CHEST, true), //pulling the grave isn't required, as you can open the chest through it
LOCATION(RC_DODONGOS_CAVERN_MQ_GS_BACK_AREA, logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_BOOMERANG)),
LOCATION(RC_DODONGOS_CAVERN_MQ_BACKROOM_POT_1, logic->CanBreakPots()),
LOCATION(RC_DODONGOS_CAVERN_MQ_BACKROOM_POT_2, logic->CanBreakPots()),
LOCATION(RC_DODONGOS_CAVERN_MQ_BACK_POE_GRASS, logic->CanCutShrubs()),
@ -537,16 +564,17 @@ void RegionTable_Init_DodongosCavern() {
//Exits
Entrance(RR_DODONGOS_CAVERN_MQ_BEHIND_MOUTH, []{return logic->CanAttack();}),
//There's a trick N64 rolls into the child eyes trick for using armos blow up the bomb flowers when dieing, which would be killing an armos
Entrance(RR_DODONGOS_CAVERN_MQ_BACK_SWITCH_GRAVE, []{return Here(RR_DODONGOS_CAVERN_MQ_BACK_BEHIND_FIRE, []{return logic->CanDetonateBombFlowers();}) || Here(RR_DODONGOS_CAVERN_MQ_BACK_SWITCH_GRAVE, []{return logic->CanAttack();});}),
//RANDOTODO investigate using hovers to go from the door ledge to the block directly
Entrance(RR_DODONGOS_CAVERN_MQ_BACK_SWITCH_GRAVE, []{return logic->MQDCBehindFireSwitch;}),
});
areaTable[RR_DODONGOS_CAVERN_MQ_BACK_SWITCH_GRAVE] = Region("Dodongos Cavern MQ BossArea", SCENE_DODONGOS_CAVERN, {
//Events
EventAccess(&logic->FairyPot, []{return true;}),
EventAccess(&logic->MQDCBehindFireSwitch, []{return true/*str0 || logic->CanHitSwitch() || logic->CanDetonateBombFlowers()*/;}),
EventAccess(&logic->FairyPot, []{return true;}),
}, {
//Locations
LOCATION(RC_DODONGOS_CAVERN_MQ_GS_BACK_AREA, logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA) || logic->HasItem(RG_GORONS_BRACELET) || //even if you somehow warp to BACK_BEHIND_FIRE, if you can kill the skull at range, you can get to BEHIND_MOUTH
Here(RR_DODONGOS_CAVERN_MQ_BEHIND_MOUTH, []{return (logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_BOOMERANG)) || (logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS) /* || bunny jumps*/);})),
LOCATION(RC_DODONGOS_CAVERN_MQ_GS_BACK_AREA, logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA) || logic->HasItem(RG_GORONS_BRACELET)),
LOCATION(RC_DODONGOS_CAVERN_MQ_ARMOS_ROOM_NW_POT, logic->CanBreakPots()),
LOCATION(RC_DODONGOS_CAVERN_MQ_ARMOS_ROOM_NE_POT, logic->CanBreakPots()),
LOCATION(RC_DODONGOS_CAVERN_MQ_ARMOS_GRASS, logic->CanCutShrubs()),

View file

@ -38,7 +38,7 @@ void RegionTable_Init_FireTemple() {
}, {
//Exits
Entrance(RR_FIRE_TEMPLE_FIRST_ROOM, []{return true;}),
Entrance(RR_FIRE_TEMPLE_BOSS_ENTRYWAY, []{return logic->IsAdult && (ctx->GetTrickOption(RT_FIRE_BOSS_DOOR_JUMP) || Here(RR_FIRE_TEMPLE_FIRE_MAZE_UPPER, []{return logic->CanUse(RG_MEGATON_HAMMER);}) || logic->CanUse(RG_HOVER_BOOTS));}),
Entrance(RR_FIRE_TEMPLE_BOSS_ENTRYWAY, []{return logic->IsAdult && (ctx->GetTrickOption(RT_FIRE_BOSS_DOOR_JUMP) || logic->HitFireTemplePlatform || logic->CanUse(RG_HOVER_BOOTS));}),
});
areaTable[RR_FIRE_TEMPLE_LOOP_ENEMIES] = Region("Fire Temple Loop Enemies", SCENE_FIRE_TEMPLE, {}, {}, {
@ -140,8 +140,6 @@ void RegionTable_Init_FireTemple() {
});
areaTable[RR_FIRE_TEMPLE_SHORTCUT_ROOM] = Region("Fire Temple Shortcut Room", SCENE_FIRE_TEMPLE, {}, {
//Locations
LOCATION(RC_FIRE_TEMPLE_BOULDER_MAZE_SHORTCUT_CHEST, Here(RR_FIRE_TEMPLE_SHORTCUT_CLIMB, []{return true;})),
}, {
//Exits
Entrance(RR_FIRE_TEMPLE_FIRE_PILLAR_ROOM, []{return logic->SmallKeys(RR_FIRE_TEMPLE, 4);}),
@ -149,7 +147,10 @@ void RegionTable_Init_FireTemple() {
Entrance(RR_FIRE_TEMPLE_BOULDER_MAZE_LOWER, []{return logic->IsAdult && (logic->HasItem(RG_GORONS_BRACELET) || ctx->GetTrickOption(RT_FIRE_STRENGTH)) && (logic->HasExplosives() || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_FAIRY_SLINGSHOT));}),
});
areaTable[RR_FIRE_TEMPLE_SHORTCUT_CLIMB] = Region("Fire Temple Shortcut Climb", SCENE_FIRE_TEMPLE, {}, {}, {
areaTable[RR_FIRE_TEMPLE_SHORTCUT_CLIMB] = Region("Fire Temple Shortcut Climb", SCENE_FIRE_TEMPLE, {}, {
//Locations
LOCATION(RC_FIRE_TEMPLE_BOULDER_MAZE_SHORTCUT_CHEST, true),
}, {
//Exits
Entrance(RR_FIRE_TEMPLE_SHORTCUT_ROOM, []{return true;}),
Entrance(RR_FIRE_TEMPLE_BOULDER_MAZE_UPPER, []{return true;}),
@ -260,7 +261,10 @@ void RegionTable_Init_FireTemple() {
Entrance(RR_FIRE_TEMPLE_LATE_FIRE_MAZE, []{return ctx->GetTrickOption(RT_FIRE_FLAME_MAZE) || false;}),
});
areaTable[RR_FIRE_TEMPLE_FIRE_MAZE_UPPER] = Region("Fire Temple Fire Maze Upper", SCENE_FIRE_TEMPLE, {}, {}, {
areaTable[RR_FIRE_TEMPLE_FIRE_MAZE_UPPER] = Region("Fire Temple Fire Maze Upper", SCENE_FIRE_TEMPLE, {
//Events
EventAccess(&logic->HitFireTemplePlatform, []{return logic->CanUse(RG_MEGATON_HAMMER);}),
}, {}, {
//Exits
Entrance(RR_FIRE_TEMPLE_NEAR_BOSS_ROOM, []{return logic->CanUse(RG_MEGATON_HAMMER);}),
Entrance(RR_FIRE_TEMPLE_FIRE_MAZE_ROOM, []{return true;}),
@ -275,17 +279,17 @@ void RegionTable_Init_FireTemple() {
Entrance(RR_FIRE_TEMPLE_FIRE_MAZE_ROOM, []{return true;}),
});
areaTable[RR_FIRE_TEMPLE_WEST_CENTRAL_LOWER] = Region("Fire Temple West Central Lower", SCENE_FIRE_TEMPLE, {}, {
//Locations
LOCATION(RC_FIRE_TEMPLE_HIGHEST_GORON_CHEST, Here(RR_FIRE_TEMPLE_WEST_CENTRAL_UPPER, []{return (logic->CanUse(RG_SONG_OF_TIME) || ctx->GetTrickOption(RT_RUSTED_SWITCHES)) && logic->CanUse(RG_MEGATON_HAMMER);})),
}, {
areaTable[RR_FIRE_TEMPLE_WEST_CENTRAL_LOWER] = Region("Fire Temple West Central Lower", SCENE_FIRE_TEMPLE, {}, {}, {
//Exits
Entrance(RR_FIRE_TEMPLE_FIRE_MAZE_ROOM, []{return logic->SmallKeys(RR_FIRE_TEMPLE, 8);}),
Entrance(RR_FIRE_TEMPLE_WEST_CENTRAL_UPPER, []{return logic->IsAdult && logic->CanUse(RG_SONG_OF_TIME);}),
Entrance(RR_FIRE_TEMPLE_LATE_FIRE_MAZE, []{return true;}),
});
areaTable[RR_FIRE_TEMPLE_WEST_CENTRAL_UPPER] = Region("Fire Temple West Central Upper", SCENE_FIRE_TEMPLE, {}, {}, {
areaTable[RR_FIRE_TEMPLE_WEST_CENTRAL_UPPER] = Region("Fire Temple West Central Upper", SCENE_FIRE_TEMPLE, {}, {
//Locations
LOCATION(RC_FIRE_TEMPLE_HIGHEST_GORON_CHEST, (logic->CanUse(RG_SONG_OF_TIME) || ctx->GetTrickOption(RT_RUSTED_SWITCHES)) && logic->CanUse(RG_MEGATON_HAMMER)),
}, {
//Exits
Entrance(RR_FIRE_TEMPLE_BOSS_ENTRYWAY, []{return false;}),
Entrance(RR_FIRE_TEMPLE_FIRE_MAZE_UPPER, []{return true;}),
@ -444,7 +448,7 @@ void RegionTable_Init_FireTemple() {
Entrance(RR_FIRE_TEMPLE_MQ_FIRST_ROOM_UPPER, []{return true;}),
//Child cannot make it to the north side torches without a hook without specifically bunny hood speed + hover boots
Entrance(RR_FIRE_TEMPLE_MQ_NEAR_BOSS_ROOM_NORTH, []{return logic->FireTimer() > 32 && (logic->CanUse(RG_HOOKSHOT) || (logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)));}),
Entrance(RR_FIRE_TEMPLE_BOSS_ENTRYWAY, []{return logic->FireTimer() >= 15 && ((logic->IsAdult && (ctx->GetTrickOption(RT_FIRE_BOSS_DOOR_JUMP) || logic->CanUse(RG_HOVER_BOOTS))) || (logic->IsAdult && logic->HitFireTemplePlatform) || (logic->HitFireTemplePlatform && logic->CanUse(RG_HOVER_BOOTS)));}),
Entrance(RR_FIRE_TEMPLE_BOSS_ENTRYWAY, []{return logic->FireTimer() >= 15 && ((logic->IsAdult && (ctx->GetTrickOption(RT_FIRE_BOSS_DOOR_JUMP) || logic->CanUse(RG_HOVER_BOOTS))) || (logic->HitFireTemplePlatform && (logic->IsAdult || logic->CanUse(RG_HOVER_BOOTS))));}),
});
//This room assumes tunic logic is handled on entry.

View file

@ -81,7 +81,7 @@ void RegionTable_Init_ForestTemple() {
EventAccess(&logic->DekuBabaNuts, []{return logic->CanGetDekuBabaNuts();}),
}, {
//Locations
LOCATION(RC_FOREST_TEMPLE_GS_LEVEL_ISLAND_COURTYARD, logic->CanUse(RG_LONGSHOT) || Here(RR_FOREST_TEMPLE_NW_OUTDOORS_UPPER, []{return logic->HookshotOrBoomerang();})),
LOCATION(RC_FOREST_TEMPLE_GS_LEVEL_ISLAND_COURTYARD, logic->CanUse(RG_LONGSHOT)),
LOCATION(RC_FOREST_TEMPLE_COURTYARD_RIGHT_HEART, logic->CanUse(RG_BOOMERANG) && ctx->GetTrickOption(RT_FOREST_OUTDOORS_HEARTS_BOOMERANG)),
LOCATION(RC_FOREST_TEMPLE_COURTYARD_LEFT_HEART, logic->CanUse(RG_BOOMERANG) && ctx->GetTrickOption(RT_FOREST_OUTDOORS_HEARTS_BOOMERANG)),
}, {
@ -89,7 +89,7 @@ void RegionTable_Init_ForestTemple() {
Entrance(RR_FOREST_TEMPLE_LOBBY, []{return logic->CanUse(RG_SONG_OF_TIME);}),
Entrance(RR_FOREST_TEMPLE_NW_OUTDOORS_UPPER, []{return ctx->GetTrickOption(RT_HOVER_BOOST_SIMPLE) && ctx->GetTrickOption(RT_DAMAGE_BOOST_SIMPLE) && logic->HasExplosives() && logic->CanUse(RG_HOVER_BOOTS);}),
Entrance(RR_FOREST_TEMPLE_MAP_ROOM, []{return true;}),
Entrance(RR_FOREST_TEMPLE_SEWER, []{return logic->HasItem(RG_GOLDEN_SCALE) || logic->CanUse(RG_IRON_BOOTS) || HasAccessTo(RR_FOREST_TEMPLE_NE_OUTDOORS_UPPER);}),
Entrance(RR_FOREST_TEMPLE_SEWER, []{return logic->HasItem(RG_GOLDEN_SCALE) || logic->CanUse(RG_IRON_BOOTS);}),
Entrance(RR_FOREST_TEMPLE_BOSS_ENTRYWAY, []{return false;}),
});
@ -99,8 +99,9 @@ void RegionTable_Init_ForestTemple() {
EventAccess(&logic->DekuBabaNuts, []{return logic->CanGetDekuBabaNuts();}),
}, {
//Locations
LOCATION(RC_FOREST_TEMPLE_COURTYARD_RIGHT_HEART, true),
LOCATION(RC_FOREST_TEMPLE_COURTYARD_LEFT_HEART, true),
LOCATION(RC_FOREST_TEMPLE_GS_LEVEL_ISLAND_COURTYARD, logic->HookshotOrBoomerang()),
LOCATION(RC_FOREST_TEMPLE_COURTYARD_RIGHT_HEART, true),
LOCATION(RC_FOREST_TEMPLE_COURTYARD_LEFT_HEART, true),
}, {
//Exits
Entrance(RR_FOREST_TEMPLE_NW_OUTDOORS_LOWER, []{return true;}),
@ -115,13 +116,13 @@ void RegionTable_Init_ForestTemple() {
EventAccess(&logic->DekuBabaNuts, []{return logic->CanGetDekuBabaNuts();}),
}, {
//Locations
LOCATION(RC_FOREST_TEMPLE_RAISED_ISLAND_COURTYARD_CHEST, logic->CanUse(RG_HOOKSHOT) || HasAccessTo(RR_FOREST_TEMPLE_FALLING_ROOM) || (HasAccessTo(RR_FOREST_TEMPLE_NE_OUTDOORS_UPPER) && logic->IsAdult && ctx->GetTrickOption(RT_FOREST_OUTDOORS_LEDGE) && logic->CanUse(RG_HOVER_BOOTS))),
LOCATION(RC_FOREST_TEMPLE_GS_RAISED_ISLAND_COURTYARD, logic->CanUse(RG_HOOKSHOT) || (ctx->GetTrickOption(RT_FOREST_OUTDOORS_EAST_GS) && logic->CanUse(RG_BOOMERANG)) || Here(RR_FOREST_TEMPLE_FALLING_ROOM, []{return logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_DINS_FIRE) || logic->HasExplosives();})),
LOCATION(RC_FOREST_TEMPLE_RAISED_ISLAND_COURTYARD_CHEST, logic->CanUse(RG_HOOKSHOT)),
LOCATION(RC_FOREST_TEMPLE_GS_RAISED_ISLAND_COURTYARD, logic->CanUse(RG_HOOKSHOT) || (ctx->GetTrickOption(RT_FOREST_OUTDOORS_EAST_GS) && logic->CanUse(RG_BOOMERANG))),
}, {
//Exits
Entrance(RR_FOREST_TEMPLE_LOBBY, []{return true;}),
Entrance(RR_FOREST_TEMPLE_NE_OUTDOORS_UPPER, []{return logic->CanUse(RG_LONGSHOT) || (ctx->GetTrickOption(RT_FOREST_VINES) && logic->CanUse(RG_HOOKSHOT));}),
Entrance(RR_FOREST_TEMPLE_SEWER, []{return logic->HasItem(RG_GOLDEN_SCALE) || logic->CanUse(RG_IRON_BOOTS) || HasAccessTo(RR_FOREST_TEMPLE_NE_OUTDOORS_UPPER);}),
Entrance(RR_FOREST_TEMPLE_SEWER, []{return logic->HasItem(RG_GOLDEN_SCALE) || logic->CanUse(RG_IRON_BOOTS);}),
Entrance(RR_FOREST_TEMPLE_FALLING_ROOM, []{return false;}),
});
@ -129,10 +130,14 @@ void RegionTable_Init_ForestTemple() {
//Events
EventAccess(&logic->DekuBabaSticks, []{return logic->CanGetDekuBabaSticks();}),
EventAccess(&logic->DekuBabaNuts, []{return logic->CanGetDekuBabaNuts();}),
}, {}, {
}, {
//Locations
LOCATION(RC_FOREST_TEMPLE_RAISED_ISLAND_COURTYARD_CHEST, logic->IsAdult && ctx->GetTrickOption(RT_FOREST_OUTDOORS_LEDGE) && logic->CanUse(RG_HOVER_BOOTS)),
}, {
//Exits
Entrance(RR_FOREST_TEMPLE_NE_OUTDOORS_LOWER, []{return true;}),
Entrance(RR_FOREST_TEMPLE_MAP_ROOM, []{return true;}),
Entrance(RR_FOREST_TEMPLE_DRAINED_SEWER, []{return true;}),
Entrance(RR_FOREST_TEMPLE_FALLING_ROOM, []{return ctx->GetTrickOption(RT_FOREST_DOORFRAME) && logic->CanJumpslashExceptHammer() && logic->CanUse(RG_HOVER_BOOTS) && logic->CanUse(RG_SCARECROW);}),
});
@ -147,9 +152,20 @@ void RegionTable_Init_ForestTemple() {
areaTable[RR_FOREST_TEMPLE_SEWER] = Region("Forest Temple Sewer", SCENE_FOREST_TEMPLE, {}, {
//Locations
LOCATION(RC_FOREST_TEMPLE_WELL_CHEST, HasAccessTo(RR_FOREST_TEMPLE_NE_OUTDOORS_UPPER) || (logic->CanOpenUnderwaterChest() && logic->WaterTimer() >= 8)),
LOCATION(RC_FOREST_TEMPLE_WELL_WEST_HEART, HasAccessTo(RR_FOREST_TEMPLE_NE_OUTDOORS_UPPER) || (logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 8)),
LOCATION(RC_FOREST_TEMPLE_WELL_EAST_HEART, HasAccessTo(RR_FOREST_TEMPLE_NE_OUTDOORS_UPPER) || (logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 8)),
LOCATION(RC_FOREST_TEMPLE_WELL_CHEST, logic->CanOpenUnderwaterChest() && logic->WaterTimer() >= 8),
LOCATION(RC_FOREST_TEMPLE_WELL_WEST_HEART, logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 8),
LOCATION(RC_FOREST_TEMPLE_WELL_EAST_HEART, logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 8),
}, {
//Exits
Entrance(RR_FOREST_TEMPLE_NW_OUTDOORS_LOWER, []{return logic->HasItem(RG_BRONZE_SCALE);}),
Entrance(RR_FOREST_TEMPLE_NE_OUTDOORS_LOWER, []{return logic->HasItem(RG_BRONZE_SCALE);}),
});
areaTable[RR_FOREST_TEMPLE_DRAINED_SEWER] = Region("Forest Temple Drained Well", SCENE_FOREST_TEMPLE, {}, {
//Locations
LOCATION(RC_FOREST_TEMPLE_WELL_CHEST, true),
LOCATION(RC_FOREST_TEMPLE_WELL_WEST_HEART, true),
LOCATION(RC_FOREST_TEMPLE_WELL_EAST_HEART, true),
}, {
//Exits
Entrance(RR_FOREST_TEMPLE_NW_OUTDOORS_LOWER, []{return true;}),
@ -265,7 +281,9 @@ void RegionTable_Init_ForestTemple() {
areaTable[RR_FOREST_TEMPLE_FALLING_ROOM] = Region("Forest Temple Falling Room", SCENE_FOREST_TEMPLE, {}, {
//Locations
LOCATION(RC_FOREST_TEMPLE_FALLING_CEILING_ROOM_CHEST, true),
LOCATION(RC_FOREST_TEMPLE_GS_RAISED_ISLAND_COURTYARD, logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_DINS_FIRE) || logic->HasExplosives()),
LOCATION(RC_FOREST_TEMPLE_FALLING_CEILING_ROOM_CHEST, true),
LOCATION(RC_FOREST_TEMPLE_RAISED_ISLAND_COURTYARD_CHEST, true),
}, {
//Exits
Entrance(RR_FOREST_TEMPLE_NE_OUTDOORS_LOWER, []{return true;}),

View file

@ -38,10 +38,10 @@ void RegionTable_Init_GanonsCastle() {
EventAccess(&logic->FreeFairies, []{return true;}),
}, {
//Locations
LOCATION(RC_GANONS_CASTLE_DEKU_SCRUB_CENTER_LEFT, logic->CanStunDeku()),
LOCATION(RC_GANONS_CASTLE_DEKU_SCRUB_CENTER_RIGHT, logic->CanStunDeku()),
LOCATION(RC_GANONS_CASTLE_DEKU_SCRUB_RIGHT, logic->CanStunDeku()),
LOCATION(RC_GANONS_CASTLE_DEKU_SCRUB_LEFT, logic->CanStunDeku()),
LOCATION(RC_GANONS_CASTLE_DEKU_SCRUB_CENTER_LEFT, logic->CanStunDeku() && CanBuyAnother(GetCheckPrice())),
LOCATION(RC_GANONS_CASTLE_DEKU_SCRUB_CENTER_RIGHT, logic->CanStunDeku() && CanBuyAnother(GetCheckPrice())),
LOCATION(RC_GANONS_CASTLE_DEKU_SCRUB_RIGHT, logic->CanStunDeku() && CanBuyAnother(GetCheckPrice())),
LOCATION(RC_GANONS_CASTLE_DEKU_SCRUB_LEFT, logic->CanStunDeku() && CanBuyAnother(GetCheckPrice())),
LOCATION(RC_GANONS_CASTLE_SCRUBS_FAIRY_1, true),
LOCATION(RC_GANONS_CASTLE_SCRUBS_FAIRY_2, true),
LOCATION(RC_GANONS_CASTLE_SCRUBS_FAIRY_3, true),
@ -166,11 +166,11 @@ void RegionTable_Init_GanonsCastle() {
EventAccess(&logic->FreeFairies, []{return true;}),
}, {
//Locations
LOCATION(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_LEFT, logic->CanStunDeku()),
LOCATION(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER, logic->CanStunDeku()),
LOCATION(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_RIGHT, logic->CanStunDeku()),
LOCATION(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_LEFT, logic->CanStunDeku()),
LOCATION(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_RIGHT, logic->CanStunDeku()),
LOCATION(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_LEFT, logic->CanStunDeku() && CanBuyAnother(GetCheckPrice())),
LOCATION(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER, logic->CanStunDeku() && CanBuyAnother(GetCheckPrice())),
LOCATION(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_RIGHT, logic->CanStunDeku() && CanBuyAnother(GetCheckPrice())),
LOCATION(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_LEFT, logic->CanStunDeku() && CanBuyAnother(GetCheckPrice())),
LOCATION(RC_GANONS_CASTLE_MQ_DEKU_SCRUB_RIGHT, logic->CanStunDeku() && CanBuyAnother(GetCheckPrice())),
LOCATION(RC_GANONS_CASTLE_MQ_SCRUBS_FAIRY_1, true),
LOCATION(RC_GANONS_CASTLE_MQ_SCRUBS_FAIRY_2, true),
LOCATION(RC_GANONS_CASTLE_MQ_SCRUBS_FAIRY_3, true),

View file

@ -28,7 +28,7 @@ void RegionTable_Init_JabuJabusBelly() {
EventAccess(&logic->JabuWestTentacle, []{return logic->JabuRutoIn1F && logic->CanKillEnemy(RE_TENTACLE, ED_BOOMERANG);}),
}, {
//Locations
LOCATION(RC_JABU_JABUS_BELLY_DEKU_SCRUB, logic->HasItem(RG_BRONZE_SCALE) && (logic->IsChild || logic->HasItem(RG_SILVER_SCALE) || ctx->GetTrickOption(RT_JABU_ALCOVE_JUMP_DIVE) || logic->CanUse(RG_IRON_BOOTS)) && logic->CanStunDeku()),
LOCATION(RC_JABU_JABUS_BELLY_DEKU_SCRUB, logic->HasItem(RG_BRONZE_SCALE) && (logic->IsChild || logic->HasItem(RG_SILVER_SCALE) || ctx->GetTrickOption(RT_JABU_ALCOVE_JUMP_DIVE) || logic->CanUse(RG_IRON_BOOTS)) && logic->CanStunDeku() && CanBuyAnother(GetCheckPrice())),
//We can kill the Stingers with ruto
LOCATION(RC_JABU_JABUS_BELLY_BOOMERANG_CHEST, logic->JabuRutoIn1F),
LOCATION(RC_JABU_JABUS_BELLY_MAP_CHEST, logic->JabuWestTentacle),

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@ -335,7 +335,7 @@ void RegionTable_Init_SpiritTemple() {
Entrance(RR_SPIRIT_TEMPLE_MQ_LOBBY, []{return true;}),
//The block here is unusual in that it is a permanent flag, but reset anyway as child. This is because there's a check that would be blocked off by pushing them otherwise
//It may be worth considering making this always temp in future so adult doesn't have the same issue
Entrance(RR_SPIRIT_TEMPLE_MQ_BIG_BLOCK_ROOM_NORTH, []{return logic->IsChild ? logic->CanUse(RG_SILVER_GAUNTLETS) : Here(RR_SPIRIT_TEMPLE_MQ_LOBBY, []{return logic->CanUse(RG_SILVER_GAUNTLETS);});}),
Entrance(RR_SPIRIT_TEMPLE_MQ_BIG_BLOCK_ROOM_NORTH, []{return logic->IsChild ? logic->CanUse(RG_SILVER_GAUNTLETS) : Here(RR_SPIRIT_TEMPLE_MQ_BIG_BLOCK_ROOM_SOUTH, []{return logic->CanUse(RG_SILVER_GAUNTLETS);});}),
});
areaTable[RR_SPIRIT_TEMPLE_MQ_BIG_BLOCK_ROOM_NORTH] = Region("Spirit Temple MQ Block Room North", SCENE_SPIRIT_TEMPLE, {}, {
@ -457,7 +457,7 @@ void RegionTable_Init_SpiritTemple() {
areaTable[RR_SPIRIT_TEMPLE_MQ_EAST_IRON_KNUCKLE] = Region("Spirit Temple MQ East Iron Knuckle", SCENE_SPIRIT_TEMPLE, {}, {}, {
//Exits
Entrance(RR_SPIRIT_TEMPLE_MQ_EAST_STAIRS_TO_HAND, []{return true;}),
Entrance(RR_SPIRIT_TEMPLE_MQ_MIRROR_SHIELD_HAND, []{return Here(RR_SPIRIT_TEMPLE_MQ_EAST_STAIRS_TO_HAND, []{return logic->CanKillEnemy(RE_IRON_KNUCKLE);});}),
Entrance(RR_SPIRIT_TEMPLE_MQ_MIRROR_SHIELD_HAND, []{return Here(RR_SPIRIT_TEMPLE_MQ_EAST_IRON_KNUCKLE, []{return logic->CanKillEnemy(RE_IRON_KNUCKLE);});}),
});
areaTable[RR_SPIRIT_TEMPLE_MQ_MIRROR_SHIELD_HAND] = Region("Spirit Temple MQ Mirror Shield Hand", SCENE_SPIRIT_TEMPLE, {}, {

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@ -85,7 +85,7 @@ void RegionTable_Init_WaterTemple() {
areaTable[RR_WATER_TEMPLE_BOULDERS_LOWER] = Region("Water Temple Boulders Lower", SCENE_WATER_TEMPLE, {}, {
//Locations
LOCATION(RC_WATER_TEMPLE_GS_NEAR_BOSS_KEY_CHEST, logic->CanUse(RG_LONGSHOT) || Here(RR_WATER_TEMPLE_BOULDERS_UPPER, []{return (logic->IsAdult && logic->HookshotOrBoomerang()) || (logic->CanUse(RG_IRON_BOOTS) && logic->CanUse(RG_HOOKSHOT));})),
LOCATION(RC_WATER_TEMPLE_GS_NEAR_BOSS_KEY_CHEST, logic->CanUse(RG_LONGSHOT)),
}, {
//Exits
Entrance(RR_WATER_TEMPLE_NORTH_LOWER, []{return logic->SmallKeys(RR_WATER_TEMPLE, 4);}),
@ -109,7 +109,10 @@ void RegionTable_Init_WaterTemple() {
Entrance(RR_WATER_TEMPLE_BOULDERS_UPPER, []{return true;}),
});
areaTable[RR_WATER_TEMPLE_BOULDERS_UPPER] = Region("Water Temple Boulders Upper", SCENE_WATER_TEMPLE, {}, {}, {
areaTable[RR_WATER_TEMPLE_BOULDERS_UPPER] = Region("Water Temple Boulders Upper", SCENE_WATER_TEMPLE, {}, {
//Locations
LOCATION(RC_WATER_TEMPLE_GS_NEAR_BOSS_KEY_CHEST, (logic->IsAdult && logic->HookshotOrBoomerang()) || (logic->CanUse(RG_IRON_BOOTS) && logic->CanUse(RG_HOOKSHOT))),
}, {
//Exits
Entrance(RR_WATER_TEMPLE_BOULDERS_LOWER, []{return true;}),
Entrance(RR_WATER_TEMPLE_JETS_ROOM, []{return logic->IsAdult;}),
@ -149,8 +152,7 @@ void RegionTable_Init_WaterTemple() {
areaTable[RR_WATER_TEMPLE_DRAGON_ROOM] = Region("Water Temple Dragon Room", SCENE_WATER_TEMPLE, {}, {
//Locations
LOCATION(RC_WATER_TEMPLE_DRAGON_CHEST, (logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_IRON_BOOTS)) || (((logic->IsAdult && ctx->GetTrickOption(RT_WATER_ADULT_DRAGON) && (logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_BOMBCHU_5))) || (logic->IsChild && ctx->GetTrickOption(RT_WATER_CHILD_DRAGON) && (logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_BOMBCHU_5)))) && (logic->HasItem(RG_SILVER_SCALE) || logic->CanUse(RG_IRON_BOOTS))) ||
Here(RR_WATER_TEMPLE_RIVER, []{return logic->IsAdult && logic->CanUse(RG_FAIRY_BOW) && ((ctx->GetTrickOption(RT_WATER_ADULT_DRAGON) && (logic->HasItem(RG_SILVER_SCALE) || logic->CanUse(RG_IRON_BOOTS))) || ctx->GetTrickOption(RT_WATER_DRAGON_JUMP_DIVE));})),
LOCATION(RC_WATER_TEMPLE_DRAGON_CHEST, (logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_IRON_BOOTS)) || (((logic->IsAdult && ctx->GetTrickOption(RT_WATER_ADULT_DRAGON) && (logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_BOMBCHU_5))) || (logic->IsChild && ctx->GetTrickOption(RT_WATER_CHILD_DRAGON) && (logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_BOMBCHU_5)))) && (logic->HasItem(RG_SILVER_SCALE) || logic->CanUse(RG_IRON_BOOTS)))),
}, {
//Exits
Entrance(RR_WATER_TEMPLE_WEST_LOWER, []{return true;}),
@ -262,6 +264,7 @@ void RegionTable_Init_WaterTemple() {
LOCATION(RC_WATER_TEMPLE_RIVER_HEART_2, (logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16) || logic->HasItem(RG_BRONZE_SCALE)),
LOCATION(RC_WATER_TEMPLE_RIVER_HEART_3, (logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16) || logic->HasItem(RG_BRONZE_SCALE)),
LOCATION(RC_WATER_TEMPLE_RIVER_HEART_4, (logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 24) || logic->HasItem(RG_BRONZE_SCALE)),
LOCATION(RC_WATER_TEMPLE_DRAGON_CHEST, logic->IsAdult && logic->CanUse(RG_FAIRY_BOW) && ((ctx->GetTrickOption(RT_WATER_ADULT_DRAGON) && (logic->HasItem(RG_SILVER_SCALE) || logic->CanUse(RG_IRON_BOOTS))) || ctx->GetTrickOption(RT_WATER_DRAGON_JUMP_DIVE))),
}, {
//Exits
Entrance(RR_WATER_TEMPLE_DRAGON_ROOM, []{return (logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW)) && (logic->IsAdult || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT));}),

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@ -35,7 +35,7 @@ void RegionTable_Init_DeathMountainCrater() {
areaTable[RR_DMC_LADDER_AREA_NEARBY] = Region("DMC Ladder Region Nearby", SCENE_DEATH_MOUNTAIN_CRATER, {}, {
//Locations
LOCATION(RC_DMC_DEKU_SCRUB, logic->IsChild && logic->CanStunDeku()),
LOCATION(RC_DMC_DEKU_SCRUB, logic->IsChild && logic->CanStunDeku() && CanBuyAnother(GetCheckPrice())),
}, {
//Exits
Entrance(RR_DMC_UPPER_NEARBY, []{return logic->Hearts() >= 3;}),
@ -127,9 +127,9 @@ void RegionTable_Init_DeathMountainCrater() {
areaTable[RR_DMC_HAMMER_GROTTO] = Region("DMC Hammer Grotto", SCENE_GROTTOS, {}, {
//Locations
LOCATION(RC_DMC_DEKU_SCRUB_GROTTO_LEFT, logic->CanStunDeku()),
LOCATION(RC_DMC_DEKU_SCRUB_GROTTO_RIGHT, logic->CanStunDeku()),
LOCATION(RC_DMC_DEKU_SCRUB_GROTTO_CENTER, logic->CanStunDeku()),
LOCATION(RC_DMC_DEKU_SCRUB_GROTTO_LEFT, logic->CanStunDeku() && CanBuyAnother(GetCheckPrice())),
LOCATION(RC_DMC_DEKU_SCRUB_GROTTO_RIGHT, logic->CanStunDeku() && CanBuyAnother(GetCheckPrice())),
LOCATION(RC_DMC_DEKU_SCRUB_GROTTO_CENTER, logic->CanStunDeku() && CanBuyAnother(GetCheckPrice())),
LOCATION(RC_DMC_HAMMER_GROTTO_BEEHIVE, logic->CanBreakUpperBeehives()),
}, {
//Exits

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@ -68,8 +68,8 @@ void RegionTable_Init_DesertColossus() {
areaTable[RR_COLOSSUS_GROTTO] = Region("Colossus Grotto", SCENE_GROTTOS, {}, {
//Locations
LOCATION(RC_COLOSSUS_DEKU_SCRUB_GROTTO_REAR, logic->CanStunDeku()),
LOCATION(RC_COLOSSUS_DEKU_SCRUB_GROTTO_FRONT, logic->CanStunDeku()),
LOCATION(RC_COLOSSUS_DEKU_SCRUB_GROTTO_REAR, logic->CanStunDeku() && CanBuyAnother(GetCheckPrice())),
LOCATION(RC_COLOSSUS_DEKU_SCRUB_GROTTO_FRONT, logic->CanStunDeku() && CanBuyAnother(GetCheckPrice())),
LOCATION(RC_COLOSSUS_GROTTO_BEEHIVE, logic->CanBreakUpperBeehives()),
}, {
//Exits

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@ -108,8 +108,8 @@ void RegionTable_Init_GerudoValley() {
areaTable[RR_GV_STORMS_GROTTO] = Region("GV Storms Grotto", SCENE_GROTTOS, {}, {
//Locations
LOCATION(RC_GV_DEKU_SCRUB_GROTTO_REAR, logic->CanStunDeku()),
LOCATION(RC_GV_DEKU_SCRUB_GROTTO_FRONT, logic->CanStunDeku()),
LOCATION(RC_GV_DEKU_SCRUB_GROTTO_REAR, logic->CanStunDeku() && CanBuyAnother(GetCheckPrice())),
LOCATION(RC_GV_DEKU_SCRUB_GROTTO_FRONT, logic->CanStunDeku() && CanBuyAnother(GetCheckPrice())),
LOCATION(RC_GV_DEKU_SCRUB_GROTTO_BEEHIVE, logic->CanBreakUpperBeehives()),
}, {
//Exits

View file

@ -26,7 +26,7 @@ void RegionTable_Init_GoronCity() {
LOCATION(RC_GC_ROLLING_GORON_AS_ADULT, logic->StopGCRollingGoronAsAdult),
LOCATION(RC_GC_GS_BOULDER_MAZE, logic->IsChild && logic->BlastOrSmash()),
LOCATION(RC_GC_GS_CENTER_PLATFORM, logic->IsAdult && logic->CanAttack()),
LOCATION(RC_GC_MEDIGORON, logic->IsAdult && (logic->CanBreakMudWalls() || logic->HasItem(RG_GORONS_BRACELET))),
LOCATION(RC_GC_MEDIGORON, logic->IsAdult && (logic->CanBreakMudWalls() || logic->HasItem(RG_GORONS_BRACELET)) && CanBuyAnother(GetCheckPrice())),
LOCATION(RC_GC_MAZE_GOSSIP_STONE_FAIRY, (logic->BlastOrSmash() || logic->CanUse(RG_SILVER_GAUNTLETS)) && logic->CallGossipFairyExceptSuns()),
LOCATION(RC_GC_MAZE_GOSSIP_STONE_FAIRY_BIG, (logic->BlastOrSmash() || logic->CanUse(RG_SILVER_GAUNTLETS)) && logic->CanUse(RG_SONG_OF_STORMS)),
LOCATION(RC_GC_MAZE_GOSSIP_STONE, logic->BlastOrSmash() || logic->CanUse(RG_SILVER_GAUNTLETS)),
@ -90,14 +90,14 @@ void RegionTable_Init_GoronCity() {
areaTable[RR_GC_SHOP] = Region("GC Shop", SCENE_GORON_SHOP, {}, {
//Locations
LOCATION(RC_GC_SHOP_ITEM_1, true),
LOCATION(RC_GC_SHOP_ITEM_2, true),
LOCATION(RC_GC_SHOP_ITEM_3, true),
LOCATION(RC_GC_SHOP_ITEM_4, true),
LOCATION(RC_GC_SHOP_ITEM_5, true),
LOCATION(RC_GC_SHOP_ITEM_6, true),
LOCATION(RC_GC_SHOP_ITEM_7, true),
LOCATION(RC_GC_SHOP_ITEM_8, true),
LOCATION(RC_GC_SHOP_ITEM_1, CanBuyAnother(GetCheckPrice())),
LOCATION(RC_GC_SHOP_ITEM_2, CanBuyAnother(GetCheckPrice())),
LOCATION(RC_GC_SHOP_ITEM_3, CanBuyAnother(GetCheckPrice())),
LOCATION(RC_GC_SHOP_ITEM_4, CanBuyAnother(GetCheckPrice())),
LOCATION(RC_GC_SHOP_ITEM_5, CanBuyAnother(GetCheckPrice())),
LOCATION(RC_GC_SHOP_ITEM_6, CanBuyAnother(GetCheckPrice())),
LOCATION(RC_GC_SHOP_ITEM_7, CanBuyAnother(GetCheckPrice())),
LOCATION(RC_GC_SHOP_ITEM_8, CanBuyAnother(GetCheckPrice())),
}, {
//Exits
Entrance(RR_GORON_CITY, []{return true;}),
@ -105,9 +105,9 @@ void RegionTable_Init_GoronCity() {
areaTable[RR_GC_GROTTO] = Region("GC Grotto", SCENE_GROTTOS, {}, {
//Locations
LOCATION(RC_GC_DEKU_SCRUB_GROTTO_LEFT, logic->CanStunDeku()),
LOCATION(RC_GC_DEKU_SCRUB_GROTTO_RIGHT, logic->CanStunDeku()),
LOCATION(RC_GC_DEKU_SCRUB_GROTTO_CENTER, logic->CanStunDeku()),
LOCATION(RC_GC_DEKU_SCRUB_GROTTO_LEFT, logic->CanStunDeku() && CanBuyAnother(GetCheckPrice())),
LOCATION(RC_GC_DEKU_SCRUB_GROTTO_RIGHT, logic->CanStunDeku() && CanBuyAnother(GetCheckPrice())),
LOCATION(RC_GC_DEKU_SCRUB_GROTTO_CENTER, logic->CanStunDeku() && CanBuyAnother(GetCheckPrice())),
LOCATION(RC_GC_GROTTO_BEEHIVE, logic->CanBreakUpperBeehives()),
}, {
//Exits

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@ -19,11 +19,11 @@ void RegionTable_Init_HauntedWasteland() {
//Events
EventAccess(&logic->FairyPot, []{return true;}),
EventAccess(&logic->NutPot, []{return true;}),
EventAccess(&logic->CarpetMerchant, []{return logic->HasItem(RG_ADULT_WALLET) && CanBuyAnother(RC_WASTELAND_BOMBCHU_SALESMAN) && (logic->CanJumpslash() || logic->CanUse(RG_HOVER_BOOTS));}),
EventAccess(&logic->CarpetMerchant, []{return logic->HasItem(RG_ADULT_WALLET) && CanBuyAnother(GetCheckPrice(RC_WASTELAND_BOMBCHU_SALESMAN)) && (logic->CanJumpslash() || logic->CanUse(RG_HOVER_BOOTS));}),
}, {
//Locations
LOCATION(RC_WASTELAND_CHEST, logic->HasFireSource()),
LOCATION(RC_WASTELAND_BOMBCHU_SALESMAN, logic->CanJumpslash() || logic->CanUse(RG_HOVER_BOOTS)),
LOCATION(RC_WASTELAND_BOMBCHU_SALESMAN, (logic->CanJumpslash() || logic->CanUse(RG_HOVER_BOOTS)) && CanBuyAnother(GetCheckPrice())),
LOCATION(RC_WASTELAND_GS, logic->HookshotOrBoomerang()),
LOCATION(RC_WASTELAND_NEAR_GS_POT_1, logic->CanBreakPots()),
LOCATION(RC_WASTELAND_NEAR_GS_POT_2, logic->CanBreakPots()),

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@ -119,7 +119,7 @@ void RegionTable_Init_HyruleField() {
areaTable[RR_HF_INSIDE_FENCE_GROTTO] = Region("HF Inside Fence Grotto", SCENE_GROTTOS, {}, {
//Locations
LOCATION(RC_HF_DEKU_SCRUB_GROTTO, logic->CanStunDeku()),
LOCATION(RC_HF_DEKU_SCRUB_GROTTO, logic->CanStunDeku() && CanBuyAnother(GetCheckPrice())),
LOCATION(RC_HF_INSIDE_FENCE_GROTTO_BEEHIVE, logic->CanBreakLowerBeehives()),
LOCATION(RC_HF_FENCE_GROTTO_STORMS_FAIRY, logic->CanUse(RG_SONG_OF_STORMS)),
}, {

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@ -180,14 +180,14 @@ void RegionTable_Init_Kakariko() {
areaTable[RR_KAK_BAZAAR] = Region("Kak Bazaar", SCENE_BAZAAR, {}, {
//Locations
LOCATION(RC_KAK_BAZAAR_ITEM_1, true),
LOCATION(RC_KAK_BAZAAR_ITEM_2, true),
LOCATION(RC_KAK_BAZAAR_ITEM_3, true),
LOCATION(RC_KAK_BAZAAR_ITEM_4, true),
LOCATION(RC_KAK_BAZAAR_ITEM_5, true),
LOCATION(RC_KAK_BAZAAR_ITEM_6, true),
LOCATION(RC_KAK_BAZAAR_ITEM_7, true),
LOCATION(RC_KAK_BAZAAR_ITEM_8, true),
LOCATION(RC_KAK_BAZAAR_ITEM_1, CanBuyAnother(GetCheckPrice())),
LOCATION(RC_KAK_BAZAAR_ITEM_2, CanBuyAnother(GetCheckPrice())),
LOCATION(RC_KAK_BAZAAR_ITEM_3, CanBuyAnother(GetCheckPrice())),
LOCATION(RC_KAK_BAZAAR_ITEM_4, CanBuyAnother(GetCheckPrice())),
LOCATION(RC_KAK_BAZAAR_ITEM_5, CanBuyAnother(GetCheckPrice())),
LOCATION(RC_KAK_BAZAAR_ITEM_6, CanBuyAnother(GetCheckPrice())),
LOCATION(RC_KAK_BAZAAR_ITEM_7, CanBuyAnother(GetCheckPrice())),
LOCATION(RC_KAK_BAZAAR_ITEM_8, CanBuyAnother(GetCheckPrice())),
}, {
//Exits
Entrance(RR_KAKARIKO_VILLAGE, []{return true;}),
@ -203,14 +203,14 @@ void RegionTable_Init_Kakariko() {
areaTable[RR_KAK_POTION_SHOP_FRONT] = Region("Kak Potion Shop Front", SCENE_POTION_SHOP_KAKARIKO, {}, {
//Locations
LOCATION(RC_KAK_POTION_SHOP_ITEM_1, logic->IsAdult),
LOCATION(RC_KAK_POTION_SHOP_ITEM_2, logic->IsAdult),
LOCATION(RC_KAK_POTION_SHOP_ITEM_3, logic->IsAdult),
LOCATION(RC_KAK_POTION_SHOP_ITEM_4, logic->IsAdult),
LOCATION(RC_KAK_POTION_SHOP_ITEM_5, logic->IsAdult),
LOCATION(RC_KAK_POTION_SHOP_ITEM_6, logic->IsAdult),
LOCATION(RC_KAK_POTION_SHOP_ITEM_7, logic->IsAdult),
LOCATION(RC_KAK_POTION_SHOP_ITEM_8, logic->IsAdult),
LOCATION(RC_KAK_POTION_SHOP_ITEM_1, logic->IsAdult && CanBuyAnother(GetCheckPrice())),
LOCATION(RC_KAK_POTION_SHOP_ITEM_2, logic->IsAdult && CanBuyAnother(GetCheckPrice())),
LOCATION(RC_KAK_POTION_SHOP_ITEM_3, logic->IsAdult && CanBuyAnother(GetCheckPrice())),
LOCATION(RC_KAK_POTION_SHOP_ITEM_4, logic->IsAdult && CanBuyAnother(GetCheckPrice())),
LOCATION(RC_KAK_POTION_SHOP_ITEM_5, logic->IsAdult && CanBuyAnother(GetCheckPrice())),
LOCATION(RC_KAK_POTION_SHOP_ITEM_6, logic->IsAdult && CanBuyAnother(GetCheckPrice())),
LOCATION(RC_KAK_POTION_SHOP_ITEM_7, logic->IsAdult && CanBuyAnother(GetCheckPrice())),
LOCATION(RC_KAK_POTION_SHOP_ITEM_8, logic->IsAdult && CanBuyAnother(GetCheckPrice())),
}, {
//Exits
Entrance(RR_KAKARIKO_VILLAGE, []{return true;}),
@ -229,7 +229,7 @@ void RegionTable_Init_Kakariko() {
}, {
//Locations
LOCATION(RC_KAK_TRADE_ODD_MUSHROOM, logic->IsAdult && logic->CanUse(RG_ODD_MUSHROOM)),
LOCATION(RC_KAK_GRANNYS_SHOP, logic->IsAdult && (logic->CanUse(RG_ODD_MUSHROOM) || logic->TradeQuestStep(RG_ODD_MUSHROOM))),
LOCATION(RC_KAK_GRANNYS_SHOP, logic->IsAdult && (logic->CanUse(RG_ODD_MUSHROOM) || logic->TradeQuestStep(RG_ODD_MUSHROOM)) && CanBuyAnother(GetCheckPrice())),
}, {
// Exits
Entrance(RR_KAK_BACKYARD, []{return true;}),

View file

@ -159,14 +159,14 @@ void RegionTable_Init_KokiriForest() {
areaTable[RR_KF_KOKIRI_SHOP] = Region("KF Kokiri Shop", SCENE_KOKIRI_SHOP, {}, {
//Locations
LOCATION(RC_KF_SHOP_ITEM_1, true),
LOCATION(RC_KF_SHOP_ITEM_2, true),
LOCATION(RC_KF_SHOP_ITEM_3, true),
LOCATION(RC_KF_SHOP_ITEM_4, true),
LOCATION(RC_KF_SHOP_ITEM_5, true),
LOCATION(RC_KF_SHOP_ITEM_6, true),
LOCATION(RC_KF_SHOP_ITEM_7, true),
LOCATION(RC_KF_SHOP_ITEM_8, true),
LOCATION(RC_KF_SHOP_ITEM_1, CanBuyAnother(GetCheckPrice())),
LOCATION(RC_KF_SHOP_ITEM_2, CanBuyAnother(GetCheckPrice())),
LOCATION(RC_KF_SHOP_ITEM_3, CanBuyAnother(GetCheckPrice())),
LOCATION(RC_KF_SHOP_ITEM_4, CanBuyAnother(GetCheckPrice())),
LOCATION(RC_KF_SHOP_ITEM_5, CanBuyAnother(GetCheckPrice())),
LOCATION(RC_KF_SHOP_ITEM_6, CanBuyAnother(GetCheckPrice())),
LOCATION(RC_KF_SHOP_ITEM_7, CanBuyAnother(GetCheckPrice())),
LOCATION(RC_KF_SHOP_ITEM_8, CanBuyAnother(GetCheckPrice())),
}, {
//Exits
Entrance(RR_KOKIRI_FOREST, []{return true;}),

View file

@ -176,9 +176,9 @@ void RegionTable_Init_LakeHylia() {
areaTable[RR_LH_GROTTO] = Region("LH Grotto", SCENE_GROTTOS, {}, {
//Locations
LOCATION(RC_LH_DEKU_SCRUB_GROTTO_LEFT, logic->CanStunDeku()),
LOCATION(RC_LH_DEKU_SCRUB_GROTTO_RIGHT, logic->CanStunDeku()),
LOCATION(RC_LH_DEKU_SCRUB_GROTTO_CENTER, logic->CanStunDeku()),
LOCATION(RC_LH_DEKU_SCRUB_GROTTO_LEFT, logic->CanStunDeku() && CanBuyAnother(GetCheckPrice())),
LOCATION(RC_LH_DEKU_SCRUB_GROTTO_RIGHT, logic->CanStunDeku() && CanBuyAnother(GetCheckPrice())),
LOCATION(RC_LH_DEKU_SCRUB_GROTTO_CENTER, logic->CanStunDeku() && CanBuyAnother(GetCheckPrice())),
LOCATION(RC_LH_GROTTO_BEEHIVE, logic->CanBreakUpperBeehives()),
}, {
//Exits

View file

@ -65,9 +65,9 @@ void RegionTable_Init_LonLonRanch() {
areaTable[RR_LLR_GROTTO] = Region("LLR Grotto", SCENE_GROTTOS, {}, {
//Locations
LOCATION(RC_LLR_DEKU_SCRUB_GROTTO_LEFT, logic->CanStunDeku()),
LOCATION(RC_LLR_DEKU_SCRUB_GROTTO_RIGHT, logic->CanStunDeku()),
LOCATION(RC_LLR_DEKU_SCRUB_GROTTO_CENTER, logic->CanStunDeku()),
LOCATION(RC_LLR_DEKU_SCRUB_GROTTO_LEFT, logic->CanStunDeku() && CanBuyAnother(GetCheckPrice())),
LOCATION(RC_LLR_DEKU_SCRUB_GROTTO_RIGHT, logic->CanStunDeku() && CanBuyAnother(GetCheckPrice())),
LOCATION(RC_LLR_DEKU_SCRUB_GROTTO_CENTER, logic->CanStunDeku() && CanBuyAnother(GetCheckPrice())),
LOCATION(RC_LLR_GROTTO_BEEHIVE, logic->CanBreakUpperBeehives()),
}, {
//Exits

View file

@ -32,7 +32,7 @@ void RegionTable_Init_LostWoods() {
//5 buttons => 100%
LOCATION(RC_LW_OCARINA_MEMORY_GAME, logic->IsChild && logic->HasItem(RG_FAIRY_OCARINA) && logic->OcarinaButtons() >= 5),
LOCATION(RC_LW_TARGET_IN_WOODS, logic->IsChild && logic->CanUse(RG_FAIRY_SLINGSHOT)),
LOCATION(RC_LW_DEKU_SCRUB_NEAR_BRIDGE, logic->IsChild && logic->CanStunDeku()),
LOCATION(RC_LW_DEKU_SCRUB_NEAR_BRIDGE, logic->IsChild && logic->CanStunDeku() && CanBuyAnother(GetCheckPrice())),
LOCATION(RC_LW_GS_BEAN_PATCH_NEAR_BRIDGE, logic->CanSpawnSoilSkull() && logic->CanAttack()),
//RANDOTODO handle collecting some of these as you leave the shortcut from the other side
LOCATION(RC_LW_SHORTCUT_RUPEE_1, logic->IsChild && (logic->HasItem(RG_SILVER_SCALE) || logic->CanUse(RG_IRON_BOOTS))),
@ -68,8 +68,8 @@ void RegionTable_Init_LostWoods() {
EventAccess(&logic->ButterflyFairy, []{return logic->CanUse(RG_STICKS);}),
}, {
//Locations
LOCATION(RC_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_RIGHT, logic->IsChild && logic->CanStunDeku()),
LOCATION(RC_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_LEFT, logic->IsChild && logic->CanStunDeku()),
LOCATION(RC_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_RIGHT, logic->IsChild && logic->CanStunDeku() && CanBuyAnother(GetCheckPrice())),
LOCATION(RC_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_LEFT, logic->IsChild && logic->CanStunDeku() && CanBuyAnother(GetCheckPrice())),
LOCATION(RC_LW_GS_ABOVE_THEATER, logic->IsAdult && ((CanPlantBean(RR_LW_BEYOND_MIDO) && logic->CanAttack()) || (ctx->GetTrickOption(RT_LW_GS_BEAN) && logic->CanUse(RG_HOOKSHOT) && (logic->CanUse(RG_LONGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOMBCHU_5) || logic->CanUse(RG_DINS_FIRE)))) && logic->CanGetNightTimeGS()),
LOCATION(RC_LW_GS_BEAN_PATCH_NEAR_THEATER, logic->CanSpawnSoilSkull() && (logic->CanAttack() || (ctx->GetOption(RSK_SHUFFLE_SCRUBS).Is(RO_SCRUBS_OFF) && logic->CanReflectNuts()))),
LOCATION(RC_LW_BOULDER_RUPEE, logic->BlastOrSmash()),
@ -120,8 +120,8 @@ void RegionTable_Init_LostWoods() {
areaTable[RR_LW_SCRUBS_GROTTO] = Region("LW Scrubs Grotto", SCENE_GROTTOS, {}, {
//Locations
LOCATION(RC_LW_DEKU_SCRUB_GROTTO_REAR, logic->CanStunDeku()),
LOCATION(RC_LW_DEKU_SCRUB_GROTTO_FRONT, logic->CanStunDeku()),
LOCATION(RC_LW_DEKU_SCRUB_GROTTO_REAR, logic->CanStunDeku() && CanBuyAnother(GetCheckPrice())),
LOCATION(RC_LW_DEKU_SCRUB_GROTTO_FRONT, logic->CanStunDeku() && CanBuyAnother(GetCheckPrice())),
LOCATION(RC_LW_DEKU_SCRUB_GROTTO_BEEHIVE, logic->CanBreakUpperBeehives()),
LOCATION(RC_LW_DEKU_SCRUB_GROTTO_SUN_FAIRY, logic->CanUse(RG_SUNS_SONG)),
}, {

View file

@ -123,14 +123,14 @@ void RegionTable_Init_Market() {
areaTable[RR_MARKET_BAZAAR] = Region("Market Bazaar", SCENE_BAZAAR, {}, {
//Locations
LOCATION(RC_MARKET_BAZAAR_ITEM_1, true),
LOCATION(RC_MARKET_BAZAAR_ITEM_2, true),
LOCATION(RC_MARKET_BAZAAR_ITEM_3, true),
LOCATION(RC_MARKET_BAZAAR_ITEM_4, true),
LOCATION(RC_MARKET_BAZAAR_ITEM_5, true),
LOCATION(RC_MARKET_BAZAAR_ITEM_6, true),
LOCATION(RC_MARKET_BAZAAR_ITEM_7, true),
LOCATION(RC_MARKET_BAZAAR_ITEM_8, true),
LOCATION(RC_MARKET_BAZAAR_ITEM_1, CanBuyAnother(GetCheckPrice())),
LOCATION(RC_MARKET_BAZAAR_ITEM_2, CanBuyAnother(GetCheckPrice())),
LOCATION(RC_MARKET_BAZAAR_ITEM_3, CanBuyAnother(GetCheckPrice())),
LOCATION(RC_MARKET_BAZAAR_ITEM_4, CanBuyAnother(GetCheckPrice())),
LOCATION(RC_MARKET_BAZAAR_ITEM_5, CanBuyAnother(GetCheckPrice())),
LOCATION(RC_MARKET_BAZAAR_ITEM_6, CanBuyAnother(GetCheckPrice())),
LOCATION(RC_MARKET_BAZAAR_ITEM_7, CanBuyAnother(GetCheckPrice())),
LOCATION(RC_MARKET_BAZAAR_ITEM_8, CanBuyAnother(GetCheckPrice())),
}, {
//Exits
Entrance(RR_THE_MARKET, []{return true;}),
@ -176,14 +176,14 @@ void RegionTable_Init_Market() {
areaTable[RR_MARKET_POTION_SHOP] = Region("Market Potion Shop", SCENE_POTION_SHOP_MARKET, {}, {
//Locations
LOCATION(RC_MARKET_POTION_SHOP_ITEM_1, true),
LOCATION(RC_MARKET_POTION_SHOP_ITEM_2, true),
LOCATION(RC_MARKET_POTION_SHOP_ITEM_3, true),
LOCATION(RC_MARKET_POTION_SHOP_ITEM_4, true),
LOCATION(RC_MARKET_POTION_SHOP_ITEM_5, true),
LOCATION(RC_MARKET_POTION_SHOP_ITEM_6, true),
LOCATION(RC_MARKET_POTION_SHOP_ITEM_7, true),
LOCATION(RC_MARKET_POTION_SHOP_ITEM_8, true),
LOCATION(RC_MARKET_POTION_SHOP_ITEM_1, CanBuyAnother(GetCheckPrice())),
LOCATION(RC_MARKET_POTION_SHOP_ITEM_2, CanBuyAnother(GetCheckPrice())),
LOCATION(RC_MARKET_POTION_SHOP_ITEM_3, CanBuyAnother(GetCheckPrice())),
LOCATION(RC_MARKET_POTION_SHOP_ITEM_4, CanBuyAnother(GetCheckPrice())),
LOCATION(RC_MARKET_POTION_SHOP_ITEM_5, CanBuyAnother(GetCheckPrice())),
LOCATION(RC_MARKET_POTION_SHOP_ITEM_6, CanBuyAnother(GetCheckPrice())),
LOCATION(RC_MARKET_POTION_SHOP_ITEM_7, CanBuyAnother(GetCheckPrice())),
LOCATION(RC_MARKET_POTION_SHOP_ITEM_8, CanBuyAnother(GetCheckPrice())),
}, {
//Exits
Entrance(RR_THE_MARKET, []{return true;}),
@ -210,14 +210,14 @@ void RegionTable_Init_Market() {
areaTable[RR_MARKET_BOMBCHU_SHOP] = Region("Market Bombchu Shop", SCENE_BOMBCHU_SHOP, {}, {
//Locations
LOCATION(RC_MARKET_BOMBCHU_SHOP_ITEM_1, true),
LOCATION(RC_MARKET_BOMBCHU_SHOP_ITEM_2, true),
LOCATION(RC_MARKET_BOMBCHU_SHOP_ITEM_3, true),
LOCATION(RC_MARKET_BOMBCHU_SHOP_ITEM_4, true),
LOCATION(RC_MARKET_BOMBCHU_SHOP_ITEM_5, true),
LOCATION(RC_MARKET_BOMBCHU_SHOP_ITEM_6, true),
LOCATION(RC_MARKET_BOMBCHU_SHOP_ITEM_7, true),
LOCATION(RC_MARKET_BOMBCHU_SHOP_ITEM_8, true),
LOCATION(RC_MARKET_BOMBCHU_SHOP_ITEM_1, CanBuyAnother(GetCheckPrice())),
LOCATION(RC_MARKET_BOMBCHU_SHOP_ITEM_2, CanBuyAnother(GetCheckPrice())),
LOCATION(RC_MARKET_BOMBCHU_SHOP_ITEM_3, CanBuyAnother(GetCheckPrice())),
LOCATION(RC_MARKET_BOMBCHU_SHOP_ITEM_4, CanBuyAnother(GetCheckPrice())),
LOCATION(RC_MARKET_BOMBCHU_SHOP_ITEM_5, CanBuyAnother(GetCheckPrice())),
LOCATION(RC_MARKET_BOMBCHU_SHOP_ITEM_6, CanBuyAnother(GetCheckPrice())),
LOCATION(RC_MARKET_BOMBCHU_SHOP_ITEM_7, CanBuyAnother(GetCheckPrice())),
LOCATION(RC_MARKET_BOMBCHU_SHOP_ITEM_8, CanBuyAnother(GetCheckPrice())),
}, {
//Exits
Entrance(RR_MARKET_BACK_ALLEY, []{return true;}),

View file

@ -65,8 +65,8 @@ void RegionTable_Init_SacredForestMeadow() {
areaTable[RR_SFM_STORMS_GROTTO] = Region("SFM Storms Grotto", SCENE_GROTTOS, {}, {
//Locations
LOCATION(RC_SFM_DEKU_SCRUB_GROTTO_REAR, logic->CanStunDeku()),
LOCATION(RC_SFM_DEKU_SCRUB_GROTTO_FRONT, logic->CanStunDeku()),
LOCATION(RC_SFM_DEKU_SCRUB_GROTTO_REAR, logic->CanStunDeku() && CanBuyAnother(GetCheckPrice())),
LOCATION(RC_SFM_DEKU_SCRUB_GROTTO_FRONT, logic->CanStunDeku() && CanBuyAnother(GetCheckPrice())),
LOCATION(RC_SFM_STORMS_GROTTO_BEEHIVE, logic->CanBreakUpperBeehives()),
}, {
//Exits

View file

@ -64,14 +64,14 @@ void RegionTable_Init_ZorasDomain() {
areaTable[RR_ZD_SHOP] = Region("ZD Shop", SCENE_ZORA_SHOP, {}, {
//Locations
LOCATION(RC_ZD_SHOP_ITEM_1, true),
LOCATION(RC_ZD_SHOP_ITEM_2, true),
LOCATION(RC_ZD_SHOP_ITEM_3, true),
LOCATION(RC_ZD_SHOP_ITEM_4, true),
LOCATION(RC_ZD_SHOP_ITEM_5, true),
LOCATION(RC_ZD_SHOP_ITEM_6, true),
LOCATION(RC_ZD_SHOP_ITEM_7, true),
LOCATION(RC_ZD_SHOP_ITEM_8, true),
LOCATION(RC_ZD_SHOP_ITEM_1, CanBuyAnother(GetCheckPrice())),
LOCATION(RC_ZD_SHOP_ITEM_2, CanBuyAnother(GetCheckPrice())),
LOCATION(RC_ZD_SHOP_ITEM_3, CanBuyAnother(GetCheckPrice())),
LOCATION(RC_ZD_SHOP_ITEM_4, CanBuyAnother(GetCheckPrice())),
LOCATION(RC_ZD_SHOP_ITEM_5, CanBuyAnother(GetCheckPrice())),
LOCATION(RC_ZD_SHOP_ITEM_6, CanBuyAnother(GetCheckPrice())),
LOCATION(RC_ZD_SHOP_ITEM_7, CanBuyAnother(GetCheckPrice())),
LOCATION(RC_ZD_SHOP_ITEM_8, CanBuyAnother(GetCheckPrice())),
}, {
//Exits
Entrance(RR_ZORAS_DOMAIN, []{return true;}),

View file

@ -34,7 +34,7 @@ void RegionTable_Init_ZoraRiver() {
EventAccess(&logic->BugShrub, []{return logic->CanCutShrubs();}),
}, {
//Locations
LOCATION(RC_ZR_MAGIC_BEAN_SALESMAN, logic->HasItem(RG_CHILD_WALLET) && logic->IsChild),
LOCATION(RC_ZR_MAGIC_BEAN_SALESMAN, logic->IsChild && CanBuyAnother(GetCheckPrice())),
LOCATION(RC_ZR_FROGS_OCARINA_GAME, logic->IsChild && logic->CanUse(RG_ZELDAS_LULLABY) && logic->CanUse(RG_SARIAS_SONG) && logic->CanUse(RG_SUNS_SONG) && logic->CanUse(RG_EPONAS_SONG) && logic->CanUse(RG_SONG_OF_TIME) && logic->CanUse(RG_SONG_OF_STORMS)),
LOCATION(RC_ZR_FROGS_IN_THE_RAIN, logic->IsChild && logic->CanUse(RG_SONG_OF_STORMS)),
LOCATION(RC_ZR_FROGS_ZELDAS_LULLABY, logic->IsChild && logic->CanUse(RG_ZELDAS_LULLABY)),
@ -121,8 +121,8 @@ void RegionTable_Init_ZoraRiver() {
areaTable[RR_ZR_STORMS_GROTTO] = Region("ZR Storms Grotto", SCENE_GROTTOS, {}, {
//Locations
LOCATION(RC_ZR_DEKU_SCRUB_GROTTO_REAR, logic->CanStunDeku()),
LOCATION(RC_ZR_DEKU_SCRUB_GROTTO_FRONT, logic->CanStunDeku()),
LOCATION(RC_ZR_DEKU_SCRUB_GROTTO_REAR, logic->CanStunDeku() && CanBuyAnother(GetCheckPrice())),
LOCATION(RC_ZR_DEKU_SCRUB_GROTTO_FRONT, logic->CanStunDeku() && CanBuyAnother(GetCheckPrice())),
LOCATION(RC_ZR_STORMS_GROTTO_BEEHIVE, logic->CanBreakUpperBeehives()),
}, {
//Exits

View file

@ -261,7 +261,7 @@ void Rando::StaticData::InitLocationTable() {
locationTable[RC_DMC_DEKU_SCRUB_GROTTO_CENTER] = Location::Base(RC_DMC_DEKU_SCRUB_GROTTO_CENTER, RCQUEST_BOTH, RCTYPE_SCRUB, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x03, 0xF9), "Deku Scrub Grotto Center", RHT_DMC_DEKU_SCRUB_GROTTO_CENTER, RG_BUY_ARROWS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SCRUBS_PURCHASED_DMC_DEKU_SCRUB_GROTTO_CENTER), false, 70);
// Zoras River
locationTable[RC_ZR_OPEN_GROTTO_CHEST] = Location::Chest(RC_ZR_OPEN_GROTTO_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_ZORAS_RIVER, ACTOR_EN_BOX, SCENE_GROTTOS, 22985, 0x09, "Open Grotto Chest", RHT_ZR_OPEN_GROTTO_CHEST, RG_RED_RUPEE);
locationTable[RC_ZR_MAGIC_BEAN_SALESMAN] = Location::Base(RC_ZR_MAGIC_BEAN_SALESMAN, RCQUEST_BOTH, RCTYPE_STANDARD, ACTOR_ID_MAX, SCENE_ZORAS_RIVER, 0x00, "Magic Bean Salesman", RHT_ZR_MAGIC_BEAN_SALESMAN, RG_MAGIC_BEAN, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MERCHANTS_MAGIC_BEAN_SALESMAN), true, 60);
locationTable[RC_ZR_MAGIC_BEAN_SALESMAN] = Location::Base(RC_ZR_MAGIC_BEAN_SALESMAN, RCQUEST_BOTH, RCTYPE_MERCHANT, ACTOR_ID_MAX, SCENE_ZORAS_RIVER, 0x00, "Magic Bean Salesman", RHT_ZR_MAGIC_BEAN_SALESMAN, RG_MAGIC_BEAN, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MERCHANTS_MAGIC_BEAN_SALESMAN), true, 60);
locationTable[RC_ZR_FROGS_ZELDAS_LULLABY] = Location::Base(RC_ZR_FROGS_ZELDAS_LULLABY, RCQUEST_BOTH, RCTYPE_FROG_SONG, ACTOR_EN_FR, SCENE_ZORAS_RIVER, 0x00, "Frogs Zelda's Lullaby", RHT_ZR_FROGS_ZELDAS_LULLABY, RG_PURPLE_RUPEE, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_SONGS_FOR_FROGS_ZL));
locationTable[RC_ZR_FROGS_EPONAS_SONG] = Location::Base(RC_ZR_FROGS_EPONAS_SONG, RCQUEST_BOTH, RCTYPE_FROG_SONG, ACTOR_EN_FR, SCENE_ZORAS_RIVER, 0x00, "Frogs Epona's Song", RHT_ZR_FROGS_EPONAS_SONG, RG_PURPLE_RUPEE, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_SONGS_FOR_FROGS_EPONA));
locationTable[RC_ZR_FROGS_SARIAS_SONG] = Location::Base(RC_ZR_FROGS_SARIAS_SONG, RCQUEST_BOTH, RCTYPE_FROG_SONG, ACTOR_EN_FR, SCENE_ZORAS_RIVER, 0x00, "Frogs Saria's Song", RHT_ZR_FROGS_SARIAS_SONG, RG_PURPLE_RUPEE, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_SONGS_FOR_FROGS_SARIA));

View file

@ -2531,6 +2531,11 @@ void Logic::Reset(bool resetSaveContext /*= true*/) {
MQSpirit3SunsEnemies = false;
Spirit1FSilverRupees = false;
JabuRutoIn1F = false;
DCEyesLit = false;
DCLiftPlatform = false;
DCStairsRoomDoor = false;
DCKilledLowerLizalfos = false;
MQDCBehindFireSwitch = false;
CalculatingAvailableChecks = false;

View file

@ -110,6 +110,7 @@ class Logic {
// Other
bool AtDay = false;
bool AtNight = false;
RandomizerCheck CurrentCheckKey = RC_UNKNOWN_CHECK;
// Events
bool ShowedMidoSwordAndShield = false;
@ -143,6 +144,7 @@ class Logic {
bool LinksCow = false;
bool DeliverLetter = false;
bool ClearMQDCUpperLobbyRocks = false;
bool MQDCBehindFireSwitch = false;
bool LoweredWaterInsideBotw = false;
bool OpenedWestRoomMQBotw = false;
bool OpenedMiddleHoleMQBotw = false;
@ -181,6 +183,10 @@ class Logic {
bool MQSpirit3SunsEnemies = false;
bool Spirit1FSilverRupees = false;
bool JabuRutoIn1F = false;
bool DCEyesLit = false;
bool DCLiftPlatform = false;
bool DCStairsRoomDoor = false;
bool DCKilledLowerLizalfos = false;
/* --- END OF HELPERS AND LOCATION ACCESS --- */

View file

@ -697,6 +697,7 @@ typedef enum {
RR_FOREST_TEMPLE_NE_OUTDOORS_UPPER,
RR_FOREST_TEMPLE_MAP_ROOM,
RR_FOREST_TEMPLE_SEWER,
RR_FOREST_TEMPLE_DRAINED_SEWER,
RR_FOREST_TEMPLE_BELOW_BOSS_KEY_CHEST,
RR_FOREST_TEMPLE_FLOORMASTER_ROOM,
RR_FOREST_TEMPLE_WEST_CORRIDOR,