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FIX: Increased the maximum actor limit for draw distance
Fix issue #529
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@ -6,7 +6,7 @@
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#include "z64math.h"
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#include "z64collision_check.h"
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#define ACTOR_NUMBER_MAX 200
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#define ACTOR_NUMBER_MAX 2000
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#define INVISIBLE_ACTOR_MAX 20
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#define AM_FIELD_SIZE 0x27A0
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#define MASS_IMMOVABLE 0xFF // Cannot be pushed by OC collisions
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