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Add OOB texture fix entry for Arrow heads (#5207)
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<Texture Name="gameplay_keepTex_04CF40" OutName="gameplay_keepTex_04CF40" Format="i8" Width="64" Height="17" Offset="0x4CF40" AddedByScript="true"/>
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<Texture Name="gHilite1Tex" OutName="hilite_1" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
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<Texture Name="gHilite2Tex" OutName="hilite_2" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
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<!-- SOH [Port] Additional entry for authentic overflowed texture usage. This entry has its offset off by "one pixel" due to ZAPD not allowing duplicates -->
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<Texture Name="gHilite2Tex_Overflow" OutName="hilite_2_overflow" Format="rgba16" Width="32" Height="32" Offset="0x1FE" />
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<Texture Name="gHylianShieldDesignTex" OutName="hylian_shield_design" Format="rgba16" Width="32" Height="64" Offset="0x400"/>
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<Texture Name="gOcarinaofTimeDesignTex" OutName="ocarina_of_time_design" Format="rgba16" Width="32" Height="16" Offset="0x1400"/>
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<Texture Name="gBottleGlassTex" OutName="bottle_glass" Format="rgba16" Width="16" Height="16" Offset="0x1800"/>
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<Texture Name="gameplay_keepTex_04CF40" OutName="gameplay_keepTex_04CF40" Format="i8" Width="64" Height="17" Offset="0x4CF40" AddedByScript="true"/>
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<Texture Name="gHilite1Tex" OutName="hilite_1" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
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<Texture Name="gHilite2Tex" OutName="hilite_2" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
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<!-- SOH [Port] Additional entry for authentic overflowed texture usage. This entry has its offset off by "one pixel" due to ZAPD not allowing duplicates -->
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<Texture Name="gHilite2Tex_Overflow" OutName="hilite_2_overflow" Format="rgba16" Width="32" Height="32" Offset="0x1FE" />
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<Texture Name="gHylianShieldDesignTex" OutName="hylian_shield_design" Format="rgba16" Width="32" Height="64" Offset="0x400"/>
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<Texture Name="gOcarinaofTimeDesignTex" OutName="ocarina_of_time_design" Format="rgba16" Width="32" Height="16" Offset="0x1400"/>
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<Texture Name="gBottleGlassTex" OutName="bottle_glass" Format="rgba16" Width="16" Height="16" Offset="0x1800"/>
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<Texture Name="gameplay_keepTex_04CF40" OutName="gameplay_keepTex_04CF40" Format="i8" Width="64" Height="17" Offset="0x4CF40" AddedByScript="true"/>
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<Texture Name="gHilite1Tex" OutName="hilite_1" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
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<Texture Name="gHilite2Tex" OutName="hilite_2" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
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<!-- SOH [Port] Additional entry for authentic overflowed texture usage. This entry has its offset off by "one pixel" due to ZAPD not allowing duplicates -->
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<Texture Name="gHilite2Tex_Overflow" OutName="hilite_2_overflow" Format="rgba16" Width="32" Height="32" Offset="0x1FE" />
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<Texture Name="gHylianShieldDesignTex" OutName="hylian_shield_design" Format="rgba16" Width="32" Height="64" Offset="0x400"/>
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<Texture Name="gOcarinaofTimeDesignTex" OutName="ocarina_of_time_design" Format="rgba16" Width="32" Height="16" Offset="0x1400"/>
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<Texture Name="gBottleGlassTex" OutName="bottle_glass" Format="rgba16" Width="16" Height="16" Offset="0x1800"/>
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<Texture Name="gameplay_keepTex_04CF40" OutName="gameplay_keepTex_04CF40" Format="i8" Width="64" Height="17" Offset="0x4CF40" AddedByScript="true"/>
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<Texture Name="gHilite1Tex" OutName="hilite_1" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
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<Texture Name="gHilite2Tex" OutName="hilite_2" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
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<!-- SOH [Port] Additional entry for authentic overflowed texture usage. This entry has its offset off by "one pixel" due to ZAPD not allowing duplicates -->
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<Texture Name="gHilite2Tex_Overflow" OutName="hilite_2_overflow" Format="rgba16" Width="32" Height="32" Offset="0x1FE" />
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<Texture Name="gHylianShieldDesignTex" OutName="hylian_shield_design" Format="rgba16" Width="32" Height="64" Offset="0x400"/>
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<Texture Name="gOcarinaofTimeDesignTex" OutName="ocarina_of_time_design" Format="rgba16" Width="32" Height="16" Offset="0x1400"/>
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<Texture Name="gBottleGlassTex" OutName="bottle_glass" Format="rgba16" Width="16" Height="16" Offset="0x1800"/>
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<Texture Name="gameplay_keepTex_04CF40" OutName="gameplay_keepTex_04CF40" Format="i8" Width="64" Height="17" Offset="0x4CF40" AddedByScript="true"/>
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<Texture Name="gHilite1Tex" OutName="hilite_1" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
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<Texture Name="gHilite2Tex" OutName="hilite_2" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
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<!-- SOH [Port] Additional entry for authentic overflowed texture usage. This entry has its offset off by "one pixel" due to ZAPD not allowing duplicates -->
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<Texture Name="gHilite2Tex_Overflow" OutName="hilite_2_overflow" Format="rgba16" Width="32" Height="32" Offset="0x1FE" />
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<Texture Name="gHylianShieldDesignTex" OutName="hylian_shield_design" Format="rgba16" Width="32" Height="64" Offset="0x400"/>
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<Texture Name="gOcarinaofTimeDesignTex" OutName="ocarina_of_time_design" Format="rgba16" Width="32" Height="16" Offset="0x1400"/>
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<Texture Name="gBottleGlassTex" OutName="bottle_glass" Format="rgba16" Width="16" Height="16" Offset="0x1800"/>
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<Texture Name="gameplay_keepTex_04CF40" OutName="gameplay_keepTex_04CF40" Format="i8" Width="64" Height="17" Offset="0x4CF40" AddedByScript="true"/>
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<Texture Name="gHilite1Tex" OutName="hilite_1" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
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<Texture Name="gHilite2Tex" OutName="hilite_2" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
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<!-- SOH [Port] Additional entry for authentic overflowed texture usage. This entry has its offset off by "one pixel" due to ZAPD not allowing duplicates -->
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<Texture Name="gHilite2Tex_Overflow" OutName="hilite_2_overflow" Format="rgba16" Width="32" Height="32" Offset="0x1FE" />
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<Texture Name="gHylianShieldDesignTex" OutName="hylian_shield_design" Format="rgba16" Width="32" Height="64" Offset="0x400"/>
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<Texture Name="gOcarinaofTimeDesignTex" OutName="ocarina_of_time_design" Format="rgba16" Width="32" Height="16" Offset="0x1400"/>
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<Texture Name="gBottleGlassTex" OutName="bottle_glass" Format="rgba16" Width="16" Height="16" Offset="0x1800"/>
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