mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-08-20 13:23:45 -07:00
Merge e4499dcdc3
into 9924ebbd05
This commit is contained in:
commit
0e8c7ca988
35 changed files with 322 additions and 160 deletions
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@ -278,6 +278,14 @@ typedef enum {
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// - `*EnGm`
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// - `*EnGm`
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VB_CHECK_RANDO_PRICE_OF_MEDIGORON,
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VB_CHECK_RANDO_PRICE_OF_MEDIGORON,
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// #### `result`
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// ```c
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// true
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// ```
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// #### `args`
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// - None
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VB_CLIMB,
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// #### `result`
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// #### `result`
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// ```c
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// ```c
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// CHECK_BTN_ALL(input->press.button, BTN_START)
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// CHECK_BTN_ALL(input->press.button, BTN_START)
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@ -2100,7 +2100,9 @@ void StaticData::HintTable_Init_Item() {
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{ CustomMessage("a master unlocker", /*german*/ "ein Meisterentsperrer", /*french*/ "un Kit de Déverrouillage") });
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{ CustomMessage("a master unlocker", /*german*/ "ein Meisterentsperrer", /*french*/ "un Kit de Déverrouillage") });
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// /*spanish*/un desbloqueador maestro
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// /*spanish*/un desbloqueador maestro
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//RANDOTODO if these are ever used for anything other than name, they want abscure and ambiguous hints
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//RANDOTODO if these are ever used for anything other than name, they want obscure and ambiguous hints
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hintTextTable[RHT_CLIMB] = HintText(CustomMessage("the ability to climb", /*german*/"!!!", /*french*/"!!!"));
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hintTextTable[RHT_QUIVER_INF] = HintText(CustomMessage("an infinite Quiver", /*german*/"der unendliche Köcher", /*french*/"un Carquois Infini"));
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hintTextTable[RHT_QUIVER_INF] = HintText(CustomMessage("an infinite Quiver", /*german*/"der unendliche Köcher", /*french*/"un Carquois Infini"));
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hintTextTable[RHT_BOMB_BAG_INF] = HintText(CustomMessage("an infinite Bomb Bag", /*german*/"die unendliche Bombentasche", /*french*/"un Sac de Bombe sans fond"));
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hintTextTable[RHT_BOMB_BAG_INF] = HintText(CustomMessage("an infinite Bomb Bag", /*german*/"die unendliche Bombentasche", /*french*/"un Sac de Bombe sans fond"));
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@ -591,6 +591,10 @@ void GenerateItemPool() {
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AddItemToMainPool(RG_PROGRESSIVE_SCALE);
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AddItemToMainPool(RG_PROGRESSIVE_SCALE);
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}
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}
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if (ctx->GetOption(RSK_SHUFFLE_CLIMB)) {
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AddItemToMainPool(RG_CLIMB);
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}
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if (ctx->GetOption(RSK_SHUFFLE_BEEHIVES)) {
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if (ctx->GetOption(RSK_SHUFFLE_BEEHIVES)) {
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// 32 total beehive locations
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// 32 total beehive locations
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AddItemToPool(PendingJunkPool, RG_RED_RUPEE, 23);
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AddItemToPool(PendingJunkPool, RG_RED_RUPEE, 23);
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@ -264,8 +264,8 @@ void SetAllEntrancesData() {
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{ EntranceType::Dungeon, RR_JABU_JABUS_BELLY_ENTRYWAY, RR_ZORAS_FOUNTAIN, ENTR_ZORAS_FOUNTAIN_OUTSIDE_JABU_JABU } },
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{ EntranceType::Dungeon, RR_JABU_JABUS_BELLY_ENTRYWAY, RR_ZORAS_FOUNTAIN, ENTR_ZORAS_FOUNTAIN_OUTSIDE_JABU_JABU } },
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{ { EntranceType::Dungeon, RR_SACRED_FOREST_MEADOW, RR_FOREST_TEMPLE_ENTRYWAY, ENTR_FOREST_TEMPLE_ENTRANCE },
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{ { EntranceType::Dungeon, RR_SACRED_FOREST_MEADOW, RR_FOREST_TEMPLE_ENTRYWAY, ENTR_FOREST_TEMPLE_ENTRANCE },
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{ EntranceType::Dungeon, RR_FOREST_TEMPLE_ENTRYWAY, RR_SACRED_FOREST_MEADOW, ENTR_SACRED_FOREST_MEADOW_OUTSIDE_TEMPLE } },
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{ EntranceType::Dungeon, RR_FOREST_TEMPLE_ENTRYWAY, RR_SACRED_FOREST_MEADOW, ENTR_SACRED_FOREST_MEADOW_OUTSIDE_TEMPLE } },
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{ { EntranceType::Dungeon, RR_DMC_CENTRAL_LOCAL, RR_FIRE_TEMPLE_ENTRYWAY, ENTR_FIRE_TEMPLE_ENTRANCE },
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{ { EntranceType::Dungeon, RR_DMC_OUTSIDE_FIRE_TEMPLE, RR_FIRE_TEMPLE_ENTRYWAY, ENTR_FIRE_TEMPLE_ENTRANCE },
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{ EntranceType::Dungeon, RR_FIRE_TEMPLE_ENTRYWAY, RR_DMC_CENTRAL_LOCAL, ENTR_DEATH_MOUNTAIN_CRATER_OUTSIDE_TEMPLE } },
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{ EntranceType::Dungeon, RR_FIRE_TEMPLE_ENTRYWAY, RR_DMC_OUTSIDE_FIRE_TEMPLE, ENTR_DEATH_MOUNTAIN_CRATER_OUTSIDE_TEMPLE } },
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{ { EntranceType::Dungeon, RR_LH_FROM_WATER_TEMPLE, RR_WATER_TEMPLE_ENTRYWAY, ENTR_WATER_TEMPLE_ENTRANCE },
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{ { EntranceType::Dungeon, RR_LH_FROM_WATER_TEMPLE, RR_WATER_TEMPLE_ENTRYWAY, ENTR_WATER_TEMPLE_ENTRANCE },
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{ EntranceType::Dungeon, RR_WATER_TEMPLE_ENTRYWAY, RR_LH_FROM_WATER_TEMPLE, ENTR_LAKE_HYLIA_OUTSIDE_TEMPLE } },
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{ EntranceType::Dungeon, RR_WATER_TEMPLE_ENTRYWAY, RR_LH_FROM_WATER_TEMPLE, ENTR_LAKE_HYLIA_OUTSIDE_TEMPLE } },
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{ { EntranceType::Dungeon, RR_DESERT_COLOSSUS, RR_SPIRIT_TEMPLE_ENTRYWAY, ENTR_SPIRIT_TEMPLE_ENTRANCE },
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{ { EntranceType::Dungeon, RR_DESERT_COLOSSUS, RR_SPIRIT_TEMPLE_ENTRYWAY, ENTR_SPIRIT_TEMPLE_ENTRANCE },
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@ -356,8 +356,8 @@ void SetAllEntrancesData() {
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{ { EntranceType::Interior, RR_ZORAS_FOUNTAIN, RR_ZF_GREAT_FAIRY_FOUNTAIN, ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_FARORES_ZF },
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{ { EntranceType::Interior, RR_ZORAS_FOUNTAIN, RR_ZF_GREAT_FAIRY_FOUNTAIN, ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_FARORES_ZF },
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{ EntranceType::Interior, RR_ZF_GREAT_FAIRY_FOUNTAIN, RR_ZORAS_FOUNTAIN, ENTR_ZORAS_FOUNTAIN_OUTSIDE_GREAT_FAIRY } },
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{ EntranceType::Interior, RR_ZF_GREAT_FAIRY_FOUNTAIN, RR_ZORAS_FOUNTAIN, ENTR_ZORAS_FOUNTAIN_OUTSIDE_GREAT_FAIRY } },
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{ { EntranceType::SpecialInterior, RR_KOKIRI_FOREST, RR_KF_LINKS_HOUSE, ENTR_LINKS_HOUSE_1 },
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{ { EntranceType::SpecialInterior, RR_KF_LINKS_PORCH, RR_KF_LINKS_HOUSE, ENTR_LINKS_HOUSE_1 },
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{ EntranceType::SpecialInterior, RR_KF_LINKS_HOUSE, RR_KOKIRI_FOREST, ENTR_KOKIRI_FOREST_OUTSIDE_LINKS_HOUSE } },
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{ EntranceType::SpecialInterior, RR_KF_LINKS_HOUSE, RR_KF_LINKS_PORCH, ENTR_KOKIRI_FOREST_OUTSIDE_LINKS_HOUSE } },
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{ { EntranceType::SpecialInterior, RR_TOT_ENTRANCE, RR_TEMPLE_OF_TIME, ENTR_TEMPLE_OF_TIME_ENTRANCE },
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{ { EntranceType::SpecialInterior, RR_TOT_ENTRANCE, RR_TEMPLE_OF_TIME, ENTR_TEMPLE_OF_TIME_ENTRANCE },
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{ EntranceType::SpecialInterior, RR_TEMPLE_OF_TIME, RR_TOT_ENTRANCE, ENTR_TEMPLE_OF_TIME_EXTERIOR_DAY_OUTSIDE_TEMPLE } },
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{ EntranceType::SpecialInterior, RR_TEMPLE_OF_TIME, RR_TOT_ENTRANCE, ENTR_TEMPLE_OF_TIME_EXTERIOR_DAY_OUTSIDE_TEMPLE } },
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{ { EntranceType::SpecialInterior, RR_KAKARIKO_VILLAGE, RR_KAK_WINDMILL, ENTR_WINDMILL_AND_DAMPES_GRAVE_WINDMILL },
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{ { EntranceType::SpecialInterior, RR_KAKARIKO_VILLAGE, RR_KAK_WINDMILL, ENTR_WINDMILL_AND_DAMPES_GRAVE_WINDMILL },
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@ -377,10 +377,10 @@ void SetAllEntrancesData() {
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{ EntranceType::GrottoGrave, RR_LH_GROTTO, RR_LAKE_HYLIA, ENTRANCE_GROTTO_EXIT(GROTTO_LH_OFFSET) } },
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{ EntranceType::GrottoGrave, RR_LH_GROTTO, RR_LAKE_HYLIA, ENTRANCE_GROTTO_EXIT(GROTTO_LH_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_ZORAS_RIVER, RR_ZR_STORMS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_ZR_STORMS_OFFSET) },
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{ { EntranceType::GrottoGrave, RR_ZORAS_RIVER, RR_ZR_STORMS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_ZR_STORMS_OFFSET) },
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{ EntranceType::GrottoGrave, RR_ZR_STORMS_GROTTO, RR_ZORAS_RIVER, ENTRANCE_GROTTO_EXIT(GROTTO_ZR_STORMS_OFFSET) } },
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{ EntranceType::GrottoGrave, RR_ZR_STORMS_GROTTO, RR_ZORAS_RIVER, ENTRANCE_GROTTO_EXIT(GROTTO_ZR_STORMS_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_ZORAS_RIVER, RR_ZR_FAIRY_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_ZR_FAIRY_OFFSET) },
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{ { EntranceType::GrottoGrave, RR_ZR_UPPER_GROTTOS, RR_ZR_FAIRY_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_ZR_FAIRY_OFFSET) },
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{ EntranceType::GrottoGrave, RR_ZR_FAIRY_GROTTO, RR_ZORAS_RIVER, ENTRANCE_GROTTO_EXIT(GROTTO_ZR_FAIRY_OFFSET) } },
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{ EntranceType::GrottoGrave, RR_ZR_FAIRY_GROTTO, RR_ZR_UPPER_GROTTOS, ENTRANCE_GROTTO_EXIT(GROTTO_ZR_FAIRY_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_ZORAS_RIVER, RR_ZR_OPEN_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_ZR_OPEN_OFFSET) },
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{ { EntranceType::GrottoGrave, RR_ZR_UPPER_GROTTOS, RR_ZR_OPEN_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_ZR_OPEN_OFFSET) },
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{ EntranceType::GrottoGrave, RR_ZR_OPEN_GROTTO, RR_ZORAS_RIVER, ENTRANCE_GROTTO_EXIT(GROTTO_ZR_OPEN_OFFSET) } },
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{ EntranceType::GrottoGrave, RR_ZR_OPEN_GROTTO, RR_ZR_UPPER_GROTTOS, ENTRANCE_GROTTO_EXIT(GROTTO_ZR_OPEN_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_DMC_LOWER_NEARBY, RR_DMC_HAMMER_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_DMC_HAMMER_OFFSET) },
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{ { EntranceType::GrottoGrave, RR_DMC_LOWER_NEARBY, RR_DMC_HAMMER_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_DMC_HAMMER_OFFSET) },
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{ EntranceType::GrottoGrave, RR_DMC_HAMMER_GROTTO, RR_DMC_LOWER_LOCAL, ENTRANCE_GROTTO_EXIT(GROTTO_DMC_HAMMER_OFFSET) } },
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{ EntranceType::GrottoGrave, RR_DMC_HAMMER_GROTTO, RR_DMC_LOWER_LOCAL, ENTRANCE_GROTTO_EXIT(GROTTO_DMC_HAMMER_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_DMC_UPPER_NEARBY, RR_DMC_UPPER_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_DMC_UPPER_OFFSET) },
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{ { EntranceType::GrottoGrave, RR_DMC_UPPER_NEARBY, RR_DMC_UPPER_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_DMC_UPPER_OFFSET) },
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@ -389,14 +389,14 @@ void SetAllEntrancesData() {
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{ EntranceType::GrottoGrave, RR_GC_GROTTO, RR_GC_GROTTO_PLATFORM, ENTRANCE_GROTTO_EXIT(GROTTO_GORON_CITY_OFFSET) } },
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{ EntranceType::GrottoGrave, RR_GC_GROTTO, RR_GC_GROTTO_PLATFORM, ENTRANCE_GROTTO_EXIT(GROTTO_GORON_CITY_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_DEATH_MOUNTAIN_TRAIL, RR_DMT_STORMS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_DMT_STORMS_OFFSET) },
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{ { EntranceType::GrottoGrave, RR_DEATH_MOUNTAIN_TRAIL, RR_DMT_STORMS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_DMT_STORMS_OFFSET) },
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{ EntranceType::GrottoGrave, RR_DMT_STORMS_GROTTO, RR_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROTTO_EXIT(GROTTO_DMT_STORMS_OFFSET) } },
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{ EntranceType::GrottoGrave, RR_DMT_STORMS_GROTTO, RR_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROTTO_EXIT(GROTTO_DMT_STORMS_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_DEATH_MOUNTAIN_SUMMIT, RR_DMT_COW_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_DMT_COW_OFFSET) },
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{ { EntranceType::GrottoGrave, RR_DEATH_MOUNTAIN_AVALANCHE, RR_DMT_COW_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_DMT_COW_OFFSET) },
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{ EntranceType::GrottoGrave, RR_DMT_COW_GROTTO, RR_DEATH_MOUNTAIN_SUMMIT, ENTRANCE_GROTTO_EXIT(GROTTO_DMT_COW_OFFSET) } },
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{ EntranceType::GrottoGrave, RR_DMT_COW_GROTTO, RR_DEATH_MOUNTAIN_AVALANCHE, ENTRANCE_GROTTO_EXIT(GROTTO_DMT_COW_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_KAK_BACKYARD, RR_KAK_OPEN_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_KAK_OPEN_OFFSET) },
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{ { EntranceType::GrottoGrave, RR_KAK_BACKYARD, RR_KAK_OPEN_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_KAK_OPEN_OFFSET) },
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{ EntranceType::GrottoGrave, RR_KAK_OPEN_GROTTO, RR_KAK_BACKYARD, ENTRANCE_GROTTO_EXIT(GROTTO_KAK_OPEN_OFFSET) } },
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{ EntranceType::GrottoGrave, RR_KAK_OPEN_GROTTO, RR_KAK_BACKYARD, ENTRANCE_GROTTO_EXIT(GROTTO_KAK_OPEN_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_KAKARIKO_VILLAGE, RR_KAK_REDEAD_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_KAK_REDEAD_OFFSET) },
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{ { EntranceType::GrottoGrave, RR_KAKARIKO_VILLAGE, RR_KAK_REDEAD_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_KAK_REDEAD_OFFSET) },
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{ EntranceType::GrottoGrave, RR_KAK_REDEAD_GROTTO, RR_KAKARIKO_VILLAGE, ENTRANCE_GROTTO_EXIT(GROTTO_KAK_REDEAD_OFFSET) } },
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{ EntranceType::GrottoGrave, RR_KAK_REDEAD_GROTTO, RR_KAKARIKO_VILLAGE, ENTRANCE_GROTTO_EXIT(GROTTO_KAK_REDEAD_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_HYRULE_CASTLE_GROUNDS, RR_HC_STORMS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_HC_STORMS_OFFSET) },
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{ { EntranceType::GrottoGrave, RR_HC_MOAT, RR_HC_STORMS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_HC_STORMS_OFFSET) },
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{ EntranceType::GrottoGrave, RR_HC_STORMS_GROTTO, RR_CASTLE_GROUNDS, ENTRANCE_GROTTO_EXIT(GROTTO_HC_STORMS_OFFSET) } },
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{ EntranceType::GrottoGrave, RR_HC_STORMS_GROTTO, RR_HC_MOAT, ENTRANCE_GROTTO_EXIT(GROTTO_HC_STORMS_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_HYRULE_FIELD, RR_HF_TEKTITE_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_HF_TEKTITE_OFFSET) },
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{ { EntranceType::GrottoGrave, RR_HYRULE_FIELD, RR_HF_TEKTITE_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_HF_TEKTITE_OFFSET) },
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{ EntranceType::GrottoGrave, RR_HF_TEKTITE_GROTTO, RR_HYRULE_FIELD, ENTRANCE_GROTTO_EXIT(GROTTO_HF_TEKTITE_OFFSET) } },
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{ EntranceType::GrottoGrave, RR_HF_TEKTITE_GROTTO, RR_HYRULE_FIELD, ENTRANCE_GROTTO_EXIT(GROTTO_HF_TEKTITE_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_HYRULE_FIELD, RR_HF_NEAR_KAK_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_HF_NEAR_KAK_OFFSET) },
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{ { EntranceType::GrottoGrave, RR_HYRULE_FIELD, RR_HF_NEAR_KAK_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_HF_NEAR_KAK_OFFSET) },
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@ -419,14 +419,14 @@ void SetAllEntrancesData() {
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{ EntranceType::GrottoGrave, RR_SFM_WOLFOS_GROTTO, RR_SFM_ENTRYWAY, ENTRANCE_GROTTO_EXIT(GROTTO_SFM_WOLFOS_OFFSET) } },
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{ EntranceType::GrottoGrave, RR_SFM_WOLFOS_GROTTO, RR_SFM_ENTRYWAY, ENTRANCE_GROTTO_EXIT(GROTTO_SFM_WOLFOS_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_SACRED_FOREST_MEADOW, RR_SFM_STORMS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_SFM_STORMS_OFFSET) },
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{ { EntranceType::GrottoGrave, RR_SACRED_FOREST_MEADOW, RR_SFM_STORMS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_SFM_STORMS_OFFSET) },
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{ EntranceType::GrottoGrave, RR_SFM_STORMS_GROTTO, RR_SACRED_FOREST_MEADOW, ENTRANCE_GROTTO_EXIT(GROTTO_SFM_STORMS_OFFSET) } },
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{ EntranceType::GrottoGrave, RR_SFM_STORMS_GROTTO, RR_SACRED_FOREST_MEADOW, ENTRANCE_GROTTO_EXIT(GROTTO_SFM_STORMS_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_SACRED_FOREST_MEADOW, RR_SFM_FAIRY_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_SFM_FAIRY_OFFSET) },
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{ { EntranceType::GrottoGrave, RR_SFM_OUTSIDE_FAIRY_GROTTO, RR_SFM_FAIRY_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_SFM_FAIRY_OFFSET) },
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{ EntranceType::GrottoGrave, RR_SFM_FAIRY_GROTTO, RR_SACRED_FOREST_MEADOW, ENTRANCE_GROTTO_EXIT(GROTTO_SFM_FAIRY_OFFSET) } },
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{ EntranceType::GrottoGrave, RR_SFM_FAIRY_GROTTO, RR_SFM_OUTSIDE_FAIRY_GROTTO, ENTRANCE_GROTTO_EXIT(GROTTO_SFM_FAIRY_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_LW_BEYOND_MIDO, RR_LW_SCRUBS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_LW_SCRUBS_OFFSET) },
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{ { EntranceType::GrottoGrave, RR_LW_BEYOND_MIDO, RR_LW_SCRUBS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_LW_SCRUBS_OFFSET) },
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{ EntranceType::GrottoGrave, RR_LW_SCRUBS_GROTTO, RR_LW_BEYOND_MIDO, ENTRANCE_GROTTO_EXIT(GROTTO_LW_SCRUBS_OFFSET) } },
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{ EntranceType::GrottoGrave, RR_LW_SCRUBS_GROTTO, RR_LW_BEYOND_MIDO, ENTRANCE_GROTTO_EXIT(GROTTO_LW_SCRUBS_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_THE_LOST_WOODS, RR_LW_NEAR_SHORTCUTS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_LW_NEAR_SHORTCUTS_OFFSET) },
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{ { EntranceType::GrottoGrave, RR_THE_LOST_WOODS, RR_LW_NEAR_SHORTCUTS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_LW_NEAR_SHORTCUTS_OFFSET) },
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{ EntranceType::GrottoGrave, RR_LW_NEAR_SHORTCUTS_GROTTO, RR_THE_LOST_WOODS, ENTRANCE_GROTTO_EXIT(GROTTO_LW_NEAR_SHORTCUTS_OFFSET) } },
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{ EntranceType::GrottoGrave, RR_LW_NEAR_SHORTCUTS_GROTTO, RR_THE_LOST_WOODS, ENTRANCE_GROTTO_EXIT(GROTTO_LW_NEAR_SHORTCUTS_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_KOKIRI_FOREST, RR_KF_STORMS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_KF_STORMS_OFFSET) },
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{ { EntranceType::GrottoGrave, RR_KF_OUTSIDE_LOST_WOODS, RR_KF_STORMS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_KF_STORMS_OFFSET) },
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{ EntranceType::GrottoGrave, RR_KF_STORMS_GROTTO, RR_KOKIRI_FOREST, ENTRANCE_GROTTO_EXIT(GROTTO_KF_STORMS_OFFSET) } },
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{ EntranceType::GrottoGrave, RR_KF_STORMS_GROTTO, RR_KF_OUTSIDE_LOST_WOODS, ENTRANCE_GROTTO_EXIT(GROTTO_KF_STORMS_OFFSET) } },
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{ { EntranceType::GrottoGrave, RR_ZORAS_DOMAIN_ISLAND, RR_ZD_STORMS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_ZD_STORMS_OFFSET) },
|
{ { EntranceType::GrottoGrave, RR_ZORAS_DOMAIN_ISLAND, RR_ZD_STORMS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_ZD_STORMS_OFFSET) },
|
||||||
{ EntranceType::GrottoGrave, RR_ZD_STORMS_GROTTO, RR_ZORAS_DOMAIN_ISLAND, ENTRANCE_GROTTO_EXIT(GROTTO_ZD_STORMS_OFFSET) } },
|
{ EntranceType::GrottoGrave, RR_ZD_STORMS_GROTTO, RR_ZORAS_DOMAIN_ISLAND, ENTRANCE_GROTTO_EXIT(GROTTO_ZD_STORMS_OFFSET) } },
|
||||||
{ { EntranceType::GrottoGrave, RR_GF_NEAR_GROTTO, RR_GF_STORMS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_GF_STORMS_OFFSET) },
|
{ { EntranceType::GrottoGrave, RR_GF_NEAR_GROTTO, RR_GF_STORMS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_GF_STORMS_OFFSET) },
|
||||||
|
@ -450,8 +450,8 @@ void SetAllEntrancesData() {
|
||||||
|
|
||||||
{ { EntranceType::Overworld, RR_KOKIRI_FOREST, RR_LW_BRIDGE_FROM_FOREST, ENTR_LOST_WOODS_BRIDGE_EAST_EXIT },
|
{ { EntranceType::Overworld, RR_KOKIRI_FOREST, RR_LW_BRIDGE_FROM_FOREST, ENTR_LOST_WOODS_BRIDGE_EAST_EXIT },
|
||||||
{ EntranceType::Overworld, RR_LW_BRIDGE, RR_KOKIRI_FOREST, ENTR_KOKIRI_FOREST_LOWER_EXIT } },
|
{ EntranceType::Overworld, RR_LW_BRIDGE, RR_KOKIRI_FOREST, ENTR_KOKIRI_FOREST_LOWER_EXIT } },
|
||||||
{ { EntranceType::Overworld, RR_KOKIRI_FOREST, RR_THE_LOST_WOODS, ENTR_LOST_WOODS_SOUTH_EXIT },
|
{ { EntranceType::Overworld, RR_KF_OUTSIDE_LOST_WOODS, RR_THE_LOST_WOODS, ENTR_LOST_WOODS_SOUTH_EXIT },
|
||||||
{ EntranceType::Overworld, RR_LW_FOREST_EXIT, RR_KOKIRI_FOREST, ENTR_KOKIRI_FOREST_UPPER_EXIT } },
|
{ EntranceType::Overworld, RR_LW_FOREST_EXIT, RR_KF_OUTSIDE_LOST_WOODS, ENTR_KOKIRI_FOREST_UPPER_EXIT } },
|
||||||
{ { EntranceType::Overworld, RR_THE_LOST_WOODS, RR_GC_WOODS_WARP, ENTR_GORON_CITY_TUNNEL_SHORTCUT },
|
{ { EntranceType::Overworld, RR_THE_LOST_WOODS, RR_GC_WOODS_WARP, ENTR_GORON_CITY_TUNNEL_SHORTCUT },
|
||||||
{ EntranceType::Overworld, RR_GC_WOODS_WARP, RR_THE_LOST_WOODS, ENTR_LOST_WOODS_TUNNEL_SHORTCUT } },
|
{ EntranceType::Overworld, RR_GC_WOODS_WARP, RR_THE_LOST_WOODS, ENTR_LOST_WOODS_TUNNEL_SHORTCUT } },
|
||||||
{ { EntranceType::Overworld, RR_THE_LOST_WOODS, RR_ZR_FROM_SHORTCUT, ENTR_ZORAS_RIVER_UNDERWATER_SHORTCUT },
|
{ { EntranceType::Overworld, RR_THE_LOST_WOODS, RR_ZR_FROM_SHORTCUT, ENTR_ZORAS_RIVER_UNDERWATER_SHORTCUT },
|
||||||
|
@ -460,8 +460,8 @@ void SetAllEntrancesData() {
|
||||||
{ EntranceType::Overworld, RR_SFM_ENTRYWAY, RR_LW_BEYOND_MIDO, ENTR_LOST_WOODS_NORTH_EXIT } },
|
{ EntranceType::Overworld, RR_SFM_ENTRYWAY, RR_LW_BEYOND_MIDO, ENTR_LOST_WOODS_NORTH_EXIT } },
|
||||||
{ { EntranceType::Overworld, RR_LW_BRIDGE, RR_HYRULE_FIELD, ENTR_HYRULE_FIELD_WOODED_EXIT },
|
{ { EntranceType::Overworld, RR_LW_BRIDGE, RR_HYRULE_FIELD, ENTR_HYRULE_FIELD_WOODED_EXIT },
|
||||||
{ EntranceType::Overworld, RR_HYRULE_FIELD, RR_LW_BRIDGE, ENTR_LOST_WOODS_BRIDGE_WEST_EXIT } },
|
{ EntranceType::Overworld, RR_HYRULE_FIELD, RR_LW_BRIDGE, ENTR_LOST_WOODS_BRIDGE_WEST_EXIT } },
|
||||||
{ { EntranceType::Overworld, RR_HYRULE_FIELD, RR_LAKE_HYLIA, ENTR_LAKE_HYLIA_NORTH_EXIT },
|
{ { EntranceType::Overworld, RR_HF_TO_LAKE_HYLIA, RR_LAKE_HYLIA, ENTR_LAKE_HYLIA_NORTH_EXIT },
|
||||||
{ EntranceType::Overworld, RR_LAKE_HYLIA, RR_HYRULE_FIELD, ENTR_HYRULE_FIELD_FENCE_EXIT } },
|
{ EntranceType::Overworld, RR_LAKE_HYLIA, RR_HF_TO_LAKE_HYLIA, ENTR_HYRULE_FIELD_FENCE_EXIT } },
|
||||||
{ { EntranceType::Overworld, RR_HYRULE_FIELD, RR_GERUDO_VALLEY, ENTR_GERUDO_VALLEY_EAST_EXIT },
|
{ { EntranceType::Overworld, RR_HYRULE_FIELD, RR_GERUDO_VALLEY, ENTR_GERUDO_VALLEY_EAST_EXIT },
|
||||||
{ EntranceType::Overworld, RR_GERUDO_VALLEY, RR_HYRULE_FIELD, ENTR_HYRULE_FIELD_ROCKY_PATH } },
|
{ EntranceType::Overworld, RR_GERUDO_VALLEY, RR_HYRULE_FIELD, ENTR_HYRULE_FIELD_ROCKY_PATH } },
|
||||||
{ { EntranceType::Overworld, RR_HYRULE_FIELD, RR_MARKET_ENTRANCE, ENTR_MARKET_ENTRANCE_NEAR_GUARD_EXIT },
|
{ { EntranceType::Overworld, RR_HYRULE_FIELD, RR_MARKET_ENTRANCE, ENTR_MARKET_ENTRANCE_NEAR_GUARD_EXIT },
|
||||||
|
@ -1499,7 +1499,7 @@ int EntranceShuffler::ShuffleAllEntrances() {
|
||||||
{ EntranceNameByRegions(RR_FOREST_TEMPLE_BOSS_ROOM, RR_FOREST_TEMPLE_BOSS_ENTRYWAY),
|
{ EntranceNameByRegions(RR_FOREST_TEMPLE_BOSS_ROOM, RR_FOREST_TEMPLE_BOSS_ENTRYWAY),
|
||||||
GetEntrance(RR_FOREST_TEMPLE_ENTRYWAY, RR_SACRED_FOREST_MEADOW) },
|
GetEntrance(RR_FOREST_TEMPLE_ENTRYWAY, RR_SACRED_FOREST_MEADOW) },
|
||||||
{ EntranceNameByRegions(RR_FIRE_TEMPLE_BOSS_ROOM, RR_FIRE_TEMPLE_BOSS_ENTRYWAY),
|
{ EntranceNameByRegions(RR_FIRE_TEMPLE_BOSS_ROOM, RR_FIRE_TEMPLE_BOSS_ENTRYWAY),
|
||||||
GetEntrance(RR_FIRE_TEMPLE_ENTRYWAY, RR_DMC_CENTRAL_LOCAL) },
|
GetEntrance(RR_FIRE_TEMPLE_ENTRYWAY, RR_DMC_OUTSIDE_FIRE_TEMPLE) },
|
||||||
{ EntranceNameByRegions(RR_WATER_TEMPLE_BOSS_ROOM, RR_WATER_TEMPLE_BOSS_ENTRYWAY),
|
{ EntranceNameByRegions(RR_WATER_TEMPLE_BOSS_ROOM, RR_WATER_TEMPLE_BOSS_ENTRYWAY),
|
||||||
GetEntrance(RR_WATER_TEMPLE_ENTRYWAY, RR_LH_FROM_WATER_TEMPLE) },
|
GetEntrance(RR_WATER_TEMPLE_ENTRYWAY, RR_LH_FROM_WATER_TEMPLE) },
|
||||||
{ EntranceNameByRegions(RR_SPIRIT_TEMPLE_BOSS_ROOM, RR_SPIRIT_TEMPLE_BOSS_ENTRYWAY),
|
{ EntranceNameByRegions(RR_SPIRIT_TEMPLE_BOSS_ROOM, RR_SPIRIT_TEMPLE_BOSS_ENTRYWAY),
|
||||||
|
@ -1519,7 +1519,7 @@ int EntranceShuffler::ShuffleAllEntrances() {
|
||||||
GetEntrance(RR_JABU_JABUS_BELLY_BOSS_ROOM, RR_ZORAS_FOUNTAIN) },
|
GetEntrance(RR_JABU_JABUS_BELLY_BOSS_ROOM, RR_ZORAS_FOUNTAIN) },
|
||||||
{ EntranceNameByRegions(RR_FOREST_TEMPLE_ENTRYWAY, RR_SACRED_FOREST_MEADOW),
|
{ EntranceNameByRegions(RR_FOREST_TEMPLE_ENTRYWAY, RR_SACRED_FOREST_MEADOW),
|
||||||
GetEntrance(RR_FOREST_TEMPLE_BOSS_ROOM, RR_SACRED_FOREST_MEADOW) },
|
GetEntrance(RR_FOREST_TEMPLE_BOSS_ROOM, RR_SACRED_FOREST_MEADOW) },
|
||||||
{ EntranceNameByRegions(RR_FIRE_TEMPLE_ENTRYWAY, RR_DMC_CENTRAL_LOCAL),
|
{ EntranceNameByRegions(RR_FIRE_TEMPLE_ENTRYWAY, RR_DMC_OUTSIDE_FIRE_TEMPLE),
|
||||||
GetEntrance(RR_FIRE_TEMPLE_BOSS_ROOM, RR_DMC_CENTRAL_LOCAL) },
|
GetEntrance(RR_FIRE_TEMPLE_BOSS_ROOM, RR_DMC_CENTRAL_LOCAL) },
|
||||||
{ EntranceNameByRegions(RR_WATER_TEMPLE_ENTRYWAY, RR_LH_FROM_WATER_TEMPLE),
|
{ EntranceNameByRegions(RR_WATER_TEMPLE_ENTRYWAY, RR_LH_FROM_WATER_TEMPLE),
|
||||||
GetEntrance(RR_WATER_TEMPLE_BOSS_ROOM, RR_LAKE_HYLIA) },
|
GetEntrance(RR_WATER_TEMPLE_BOSS_ROOM, RR_LAKE_HYLIA) },
|
||||||
|
|
|
@ -778,6 +778,9 @@ void RandomizerOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_l
|
||||||
va_copy(args, originalArgs);
|
va_copy(args, originalArgs);
|
||||||
|
|
||||||
switch (id) {
|
switch (id) {
|
||||||
|
case VB_CLIMB:
|
||||||
|
*should = !RAND_GET_OPTION(RSK_SHUFFLE_CLIMB) || Flags_GetRandomizerInf(RAND_INF_CAN_CLIMB);
|
||||||
|
break;
|
||||||
case VB_ALLOW_ENTRANCE_CS_FOR_EITHER_AGE: {
|
case VB_ALLOW_ENTRANCE_CS_FOR_EITHER_AGE: {
|
||||||
s32 entranceIndex = va_arg(args, s32);
|
s32 entranceIndex = va_arg(args, s32);
|
||||||
|
|
||||||
|
|
|
@ -352,6 +352,9 @@ void Rando::StaticData::InitItemTable() {
|
||||||
itemTable[RG_BRONZE_SCALE] = Item(RG_BRONZE_SCALE, Text{ "Bronze Scale", "Écaille de Bronze", "Bronzene Schuppe" }, ITEMTYPE_ITEM, GI_SCALE_SILVER, true, LOGIC_PROGRESSIVE_WALLET, RHT_BRONZE_SCALE, RG_BRONZE_SCALE, OBJECT_GI_SCALE, GID_SCALE_SILVER, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
itemTable[RG_BRONZE_SCALE] = Item(RG_BRONZE_SCALE, Text{ "Bronze Scale", "Écaille de Bronze", "Bronzene Schuppe" }, ITEMTYPE_ITEM, GI_SCALE_SILVER, true, LOGIC_PROGRESSIVE_WALLET, RHT_BRONZE_SCALE, RG_BRONZE_SCALE, OBJECT_GI_SCALE, GID_SCALE_SILVER, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||||
itemTable[RG_BRONZE_SCALE].SetCustomDrawFunc(Randomizer_DrawBronzeScale);
|
itemTable[RG_BRONZE_SCALE].SetCustomDrawFunc(Randomizer_DrawBronzeScale);
|
||||||
|
|
||||||
|
itemTable[RG_CLIMB] = Item(RG_CLIMB, Text{ "Climb", "", "" }, ITEMTYPE_ITEM, GI_SCALE_SILVER, true, LOGIC_PROGRESSIVE_WALLET, RHT_CLIMB, RG_CLIMB, OBJECT_GI_SCALE, GID_SCALE_SILVER, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||||
|
itemTable[RG_CLIMB].SetCustomDrawFunc(Randomizer_DrawBronzeScale);
|
||||||
|
|
||||||
itemTable[RG_BOMBCHU_BAG] = Item(RG_BOMBCHU_BAG, Text{ "Bombchu Bag", "Sac de Missiles Teigneux", "Krabbelminentasche" }, ITEMTYPE_ITEM, RG_BOMBCHU_BAG, true, LOGIC_BOMBCHUS, RHT_BOMBCHU_BAG, RG_BOMBCHU_BAG, OBJECT_GI_BOMB_2, GID_BOMBCHU, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
itemTable[RG_BOMBCHU_BAG] = Item(RG_BOMBCHU_BAG, Text{ "Bombchu Bag", "Sac de Missiles Teigneux", "Krabbelminentasche" }, ITEMTYPE_ITEM, RG_BOMBCHU_BAG, true, LOGIC_BOMBCHUS, RHT_BOMBCHU_BAG, RG_BOMBCHU_BAG, OBJECT_GI_BOMB_2, GID_BOMBCHU, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||||
itemTable[RG_BOMBCHU_BAG].SetCustomDrawFunc(Randomizer_DrawBombchuBag);
|
itemTable[RG_BOMBCHU_BAG].SetCustomDrawFunc(Randomizer_DrawBombchuBag);
|
||||||
|
|
||||||
|
|
|
@ -32,12 +32,12 @@ void RegionTable_Init_BottomOfTheWell() {
|
||||||
LOCATION(RC_BOTTOM_OF_THE_WELL_UNDERWATER_POT, (logic->CanBreakPots() && logic->LoweredWaterInsideBotw) || logic->CanUse(RG_BOOMERANG)),
|
LOCATION(RC_BOTTOM_OF_THE_WELL_UNDERWATER_POT, (logic->CanBreakPots() && logic->LoweredWaterInsideBotw) || logic->CanUse(RG_BOOMERANG)),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_BOTTOM_OF_THE_WELL_ENTRYWAY, []{return logic->IsChild && logic->CanPassEnemy(RE_BIG_SKULLTULA);}),
|
Entrance(RR_BOTTOM_OF_THE_WELL_ENTRYWAY, []{return logic->IsChild && (logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT)) && logic->CanPassEnemy(RE_BIG_SKULLTULA);}),
|
||||||
Entrance(RR_BOTTOM_OF_THE_WELL_BEHIND_FAKE_WALLS, []{return ctx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH);}),
|
Entrance(RR_BOTTOM_OF_THE_WELL_BEHIND_FAKE_WALLS, []{return ctx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH);}),
|
||||||
Entrance(RR_BOTTOM_OF_THE_WELL_SOUTHWEST_ROOM, []{return ctx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH);}),
|
Entrance(RR_BOTTOM_OF_THE_WELL_SOUTHWEST_ROOM, []{return ctx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH);}),
|
||||||
Entrance(RR_BOTTOM_OF_THE_WELL_KEESE_BEAMOS_ROOM, []{return logic->IsChild && logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 3);}),
|
Entrance(RR_BOTTOM_OF_THE_WELL_KEESE_BEAMOS_ROOM, []{return logic->IsChild && logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 3);}),
|
||||||
Entrance(RR_BOTTOM_OF_THE_WELL_COFFIN_ROOM, []{return logic->LoweredWaterInsideBotw || logic->HasItem(RG_BRONZE_SCALE);}),
|
Entrance(RR_BOTTOM_OF_THE_WELL_COFFIN_ROOM, []{return (logic->LoweredWaterInsideBotw || logic->HasItem(RG_BRONZE_SCALE) || (logic->HasItem(RG_CLIMB) && logic->CanUse(RG_IRON_BOOTS))) && (logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT));}),
|
||||||
Entrance(RR_BOTTOM_OF_THE_WELL_DEAD_HAND_ROOM, []{return logic->LoweredWaterInsideBotw && logic->IsChild;}),
|
Entrance(RR_BOTTOM_OF_THE_WELL_DEAD_HAND_ROOM, []{return logic->LoweredWaterInsideBotw && logic->IsChild && logic->HasItem(RG_CLIMB);}),
|
||||||
//Falling down into basement requires nothing, but falling down somewhere specific requires lens or lens trick
|
//Falling down into basement requires nothing, but falling down somewhere specific requires lens or lens trick
|
||||||
//kinda questionable given several drops are blocked by rocks, but that's how it was handled before and on N64
|
//kinda questionable given several drops are blocked by rocks, but that's how it was handled before and on N64
|
||||||
Entrance(RR_BOTTOM_OF_THE_WELL_BASEMENT, []{return true;}),
|
Entrance(RR_BOTTOM_OF_THE_WELL_BASEMENT, []{return true;}),
|
||||||
|
@ -115,7 +115,7 @@ void RegionTable_Init_BottomOfTheWell() {
|
||||||
LOCATION(RC_BOTTOM_OF_THE_WELL_COFFIN_ROOM_MIDDLE_RIGHT_HEART, logic->HasFireSourceWithTorch() || logic->CanUse(RG_FAIRY_BOW)),
|
LOCATION(RC_BOTTOM_OF_THE_WELL_COFFIN_ROOM_MIDDLE_RIGHT_HEART, logic->HasFireSourceWithTorch() || logic->CanUse(RG_FAIRY_BOW)),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_BOTTOM_OF_THE_WELL_PERIMETER, []{return logic->LoweredWaterInsideBotw || logic->HasItem(RG_BRONZE_SCALE);}),
|
Entrance(RR_BOTTOM_OF_THE_WELL_PERIMETER, []{return (logic->LoweredWaterInsideBotw || logic->HasItem(RG_BRONZE_SCALE) || (logic->HasItem(RG_CLIMB) && logic->CanUse(RG_IRON_BOOTS))) && (logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT));}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_BOTTOM_OF_THE_WELL_DEAD_HAND_ROOM] = Region("Bottom of the Well Dead Hand Room", SCENE_BOTTOM_OF_THE_WELL, {}, {
|
areaTable[RR_BOTTOM_OF_THE_WELL_DEAD_HAND_ROOM] = Region("Bottom of the Well Dead Hand Room", SCENE_BOTTOM_OF_THE_WELL, {}, {
|
||||||
|
@ -125,7 +125,7 @@ void RegionTable_Init_BottomOfTheWell() {
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
//This assumes we spawned in dead hand's room, if whatever trick made this relevant instead puts us in the previous room, remove the kill Dead Hand check.
|
//This assumes we spawned in dead hand's room, if whatever trick made this relevant instead puts us in the previous room, remove the kill Dead Hand check.
|
||||||
Entrance(RR_BOTTOM_OF_THE_WELL_PERIMETER, []{return logic->IsChild && logic->CanKillEnemy(RE_DEAD_HAND);}),
|
Entrance(RR_BOTTOM_OF_THE_WELL_PERIMETER, []{return logic->IsChild && (logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT)) && logic->CanKillEnemy(RE_DEAD_HAND);}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_BOTTOM_OF_THE_WELL_BASEMENT] = Region("Bottom of the Well Basement", SCENE_BOTTOM_OF_THE_WELL, {}, {
|
areaTable[RR_BOTTOM_OF_THE_WELL_BASEMENT] = Region("Bottom of the Well Basement", SCENE_BOTTOM_OF_THE_WELL, {}, {
|
||||||
|
@ -158,7 +158,7 @@ void RegionTable_Init_BottomOfTheWell() {
|
||||||
LOCATION(RC_BOTTOM_OF_THE_WELL_BASEMENT_BEHIND_ROCKS_GRASS_9, logic->CanCutShrubs() && logic->BlastOrSmash()),
|
LOCATION(RC_BOTTOM_OF_THE_WELL_BASEMENT_BEHIND_ROCKS_GRASS_9, logic->CanCutShrubs() && logic->BlastOrSmash()),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_BOTTOM_OF_THE_WELL_SOUTHWEST_ROOM, []{return logic->IsChild && logic->CanPassEnemy(RE_BIG_SKULLTULA);}),
|
Entrance(RR_BOTTOM_OF_THE_WELL_SOUTHWEST_ROOM, []{return logic->HasItem(RG_CLIMB) || logic->CanUse(RG_LONGSHOT);}),
|
||||||
//It's possible to abuse boulder's limited range of collision detection to detonate the flowers through the boulder with bow, but this is a glitch
|
//It's possible to abuse boulder's limited range of collision detection to detonate the flowers through the boulder with bow, but this is a glitch
|
||||||
//the exact range is just past the furthest away plank in the green goo section
|
//the exact range is just past the furthest away plank in the green goo section
|
||||||
Entrance(RR_BOTTOM_OF_THE_WELL_BASEMENT_USEFUL_BOMB_FLOWERS, []{return Here(RR_BOTTOM_OF_THE_WELL_BASEMENT, []{return logic->BlastOrSmash() || logic->CanUse(RG_DINS_FIRE) || (logic->CanUse(RG_STICKS) && ctx->GetTrickOption(RT_BOTW_BASEMENT));});}),
|
Entrance(RR_BOTTOM_OF_THE_WELL_BASEMENT_USEFUL_BOMB_FLOWERS, []{return Here(RR_BOTTOM_OF_THE_WELL_BASEMENT, []{return logic->BlastOrSmash() || logic->CanUse(RG_DINS_FIRE) || (logic->CanUse(RG_STICKS) && ctx->GetTrickOption(RT_BOTW_BASEMENT));});}),
|
||||||
|
@ -205,11 +205,11 @@ void RegionTable_Init_BottomOfTheWell() {
|
||||||
LOCATION(RC_BOTTOM_OF_THE_WELL_MQ_BOMB_RIGHT_HEART, logic->HasExplosives()),
|
LOCATION(RC_BOTTOM_OF_THE_WELL_MQ_BOMB_RIGHT_HEART, logic->HasExplosives()),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_BOTTOM_OF_THE_WELL_ENTRYWAY, []{return logic->IsChild;}),
|
Entrance(RR_BOTTOM_OF_THE_WELL_ENTRYWAY, []{return logic->IsChild && (logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT));}),
|
||||||
Entrance(RR_BOTTOM_OF_THE_WELL_MQ_WEST_ROOM_SWITCH, []{return Here(RR_BOTTOM_OF_THE_WELL_MQ_PERIMETER, []{return logic->BlastOrSmash();}) && logic->CanPassEnemy(RE_BIG_SKULLTULA);}),
|
Entrance(RR_BOTTOM_OF_THE_WELL_MQ_WEST_ROOM_SWITCH, []{return Here(RR_BOTTOM_OF_THE_WELL_MQ_PERIMETER, []{return logic->BlastOrSmash();}) && logic->CanPassEnemy(RE_BIG_SKULLTULA);}),
|
||||||
Entrance(RR_BOTTOM_OF_THE_WELL_MQ_COFFIN_ROOM, []{return (logic->LoweredWaterInsideBotw || logic->HasItem(RG_BRONZE_SCALE)) && logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 2);}),
|
Entrance(RR_BOTTOM_OF_THE_WELL_MQ_COFFIN_ROOM, []{return (logic->LoweredWaterInsideBotw || logic->HasItem(RG_BRONZE_SCALE) || (logic->HasItem(RG_CLIMB) && logic->CanUse(RG_IRON_BOOTS))) && (logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT)) && logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 2);}),
|
||||||
Entrance(RR_BOTTOM_OF_THE_WELL_MQ_LOCKED_CAGE, []{return logic->IsChild && logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 2) && logic->CanUseProjectile();}),
|
Entrance(RR_BOTTOM_OF_THE_WELL_MQ_LOCKED_CAGE, []{return logic->IsChild && logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 2) && logic->CanUseProjectile();}),
|
||||||
Entrance(RR_BOTTOM_OF_THE_WELL_MQ_DEAD_HAND_ROOM, []{return logic->IsChild && logic->LoweredWaterInsideBotw;}),
|
Entrance(RR_BOTTOM_OF_THE_WELL_MQ_DEAD_HAND_ROOM, []{return logic->IsChild && logic->LoweredWaterInsideBotw && (logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT));}),
|
||||||
Entrance(RR_BOTTOM_OF_THE_WELL_MQ_MIDDLE, []{return logic->CanUse(RG_ZELDAS_LULLABY);}),
|
Entrance(RR_BOTTOM_OF_THE_WELL_MQ_MIDDLE, []{return logic->CanUse(RG_ZELDAS_LULLABY);}),
|
||||||
Entrance(RR_BOTTOM_OF_THE_WELL_MQ_BASEMENT, []{return true;}),
|
Entrance(RR_BOTTOM_OF_THE_WELL_MQ_BASEMENT, []{return true;}),
|
||||||
});
|
});
|
||||||
|
@ -231,7 +231,7 @@ void RegionTable_Init_BottomOfTheWell() {
|
||||||
LOCATION(RC_BOTTOM_OF_THE_WELL_MQ_COFFIN_ROOM_MIDDLE_LEFT_HEART, logic->HasFireSourceWithTorch() || logic->CanUse(RG_FAIRY_BOW)),
|
LOCATION(RC_BOTTOM_OF_THE_WELL_MQ_COFFIN_ROOM_MIDDLE_LEFT_HEART, logic->HasFireSourceWithTorch() || logic->CanUse(RG_FAIRY_BOW)),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_BOTTOM_OF_THE_WELL_MQ_PERIMETER, []{return (logic->LoweredWaterInsideBotw || logic->HasItem(RG_BRONZE_SCALE)) && logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 2);}),
|
Entrance(RR_BOTTOM_OF_THE_WELL_MQ_PERIMETER, []{return (logic->LoweredWaterInsideBotw || logic->HasItem(RG_BRONZE_SCALE) || (logic->HasItem(RG_CLIMB) && logic->CanUse(RG_IRON_BOOTS))) && (logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT)) && logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 2);}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_BOTTOM_OF_THE_WELL_MQ_LOCKED_CAGE] = Region("Bottom of the Well MQ Locked Cage", SCENE_BOTTOM_OF_THE_WELL, {
|
areaTable[RR_BOTTOM_OF_THE_WELL_MQ_LOCKED_CAGE] = Region("Bottom of the Well MQ Locked Cage", SCENE_BOTTOM_OF_THE_WELL, {
|
||||||
|
@ -253,7 +253,7 @@ void RegionTable_Init_BottomOfTheWell() {
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
//This assumes we spawned in dead hand's room, if whatever trick made this relevant instead puts us in the previous room, remove the kill Dead Hand check.
|
//This assumes we spawned in dead hand's room, if whatever trick made this relevant instead puts us in the previous room, remove the kill Dead Hand check.
|
||||||
Entrance(RR_BOTTOM_OF_THE_WELL_MQ_PERIMETER, []{return logic->IsChild && logic->CanKillEnemy(RE_DEAD_HAND);}),
|
Entrance(RR_BOTTOM_OF_THE_WELL_MQ_PERIMETER, []{return logic->IsChild && (logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT)) && logic->CanKillEnemy(RE_DEAD_HAND);}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_BOTTOM_OF_THE_WELL_MQ_MIDDLE] = Region("Bottom of the Well MQ Middle", SCENE_BOTTOM_OF_THE_WELL, {}, {
|
areaTable[RR_BOTTOM_OF_THE_WELL_MQ_MIDDLE] = Region("Bottom of the Well MQ Middle", SCENE_BOTTOM_OF_THE_WELL, {}, {
|
||||||
|
@ -293,7 +293,7 @@ void RegionTable_Init_BottomOfTheWell() {
|
||||||
LOCATION(RC_BOTTOM_OF_THE_WELL_MQ_BASEMENT_SUN_FAIRY, logic->CanUse(RG_SUNS_SONG)),
|
LOCATION(RC_BOTTOM_OF_THE_WELL_MQ_BASEMENT_SUN_FAIRY, logic->CanUse(RG_SUNS_SONG)),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_BOTTOM_OF_THE_WELL_MQ_PERIMETER, []{return true;}),
|
Entrance(RR_BOTTOM_OF_THE_WELL_MQ_PERIMETER, []{return logic->HasItem(RG_CLIMB) || logic->CanUse(RG_LONGSHOT);}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_BOTTOM_OF_THE_WELL_MQ_BASEMENT_SWITCH_PLATFORM] = Region("Bottom of the Well MQ Basement Switch Platform", SCENE_BOTTOM_OF_THE_WELL, {}, {
|
areaTable[RR_BOTTOM_OF_THE_WELL_MQ_BASEMENT_SWITCH_PLATFORM] = Region("Bottom of the Well MQ Basement Switch Platform", SCENE_BOTTOM_OF_THE_WELL, {}, {
|
||||||
|
|
|
@ -33,13 +33,33 @@ void RegionTable_Init_DekuTree() {
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_DEKU_TREE_ENTRYWAY, []{return true;}),
|
Entrance(RR_DEKU_TREE_ENTRYWAY, []{return true;}),
|
||||||
Entrance(RR_DEKU_TREE_2F_MIDDLE_ROOM, []{return true;}),
|
Entrance(RR_DEKU_TREE_LOBBY_2F, []{return logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT);}),
|
||||||
Entrance(RR_DEKU_TREE_COMPASS_ROOM, []{return true;}),
|
Entrance(RR_DEKU_TREE_BASEMENT_LOWER, []{return Here(RR_DEKU_TREE_LOBBY, []{return logic->HasFireSource();});}),
|
||||||
Entrance(RR_DEKU_TREE_BASEMENT_LOWER, []{return Here(RR_DEKU_TREE_LOBBY, []{return logic->CanAttack() || logic->CanUse(RG_NUTS);});}),
|
|
||||||
Entrance(RR_DEKU_TREE_OUTSIDE_BOSS_ROOM, []{return false;}),
|
Entrance(RR_DEKU_TREE_OUTSIDE_BOSS_ROOM, []{return false;}),
|
||||||
Entrance(RR_DEKU_TREE_BOSS_ENTRYWAY, []{return false;}),
|
Entrance(RR_DEKU_TREE_BOSS_ENTRYWAY, []{return false;}),
|
||||||
});
|
});
|
||||||
|
|
||||||
|
areaTable[RR_DEKU_TREE_LOBBY_2F] = Region("Deku Tree Lobby 2F", SCENE_DEKU_TREE, {}, {
|
||||||
|
//Locations
|
||||||
|
LOCATION(RC_DEKU_TREE_MAP_CHEST, true),
|
||||||
|
LOCATION(RC_DEKU_TREE_LOBBY_LOWER_HEART, true),
|
||||||
|
}, {
|
||||||
|
//Exits
|
||||||
|
Entrance(RR_DEKU_TREE_LOBBY, []{return true;}),
|
||||||
|
Entrance(RR_DEKU_TREE_LOBBY_3F, []{return logic->HasItem(RG_CLIMB) || logic->CanUse(RG_LONGSHOT);}),
|
||||||
|
Entrance(RR_DEKU_TREE_2F_MIDDLE_ROOM, []{return true;}),
|
||||||
|
});
|
||||||
|
|
||||||
|
areaTable[RR_DEKU_TREE_LOBBY_3F] = Region("Deku Tree Lobby 3F", SCENE_DEKU_TREE, {}, {
|
||||||
|
//Locations
|
||||||
|
LOCATION(RC_DEKU_TREE_LOBBY_UPPER_HEART, logic->CanPassEnemy(RE_BIG_SKULLTULA)),
|
||||||
|
}, {
|
||||||
|
//Exits
|
||||||
|
Entrance(RR_DEKU_TREE_LOBBY_2F, []{return true;}),
|
||||||
|
Entrance(RR_DEKU_TREE_BASEMENT_LOWER, []{return Here(RR_DEKU_TREE_LOBBY, []{return logic->CanPassEnemy(RE_BIG_SKULLTULA);});}),
|
||||||
|
Entrance(RR_DEKU_TREE_COMPASS_ROOM, []{return true;}),
|
||||||
|
});
|
||||||
|
|
||||||
areaTable[RR_DEKU_TREE_2F_MIDDLE_ROOM] = Region("Deku Tree 2F Middle Room", SCENE_DEKU_TREE, {}, {}, {
|
areaTable[RR_DEKU_TREE_2F_MIDDLE_ROOM] = Region("Deku Tree 2F Middle Room", SCENE_DEKU_TREE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_DEKU_TREE_LOBBY, []{return Here(RR_DEKU_TREE_2F_MIDDLE_ROOM, []{return logic->CanReflectNuts() || logic->CanUse(RG_MEGATON_HAMMER);});}),
|
Entrance(RR_DEKU_TREE_LOBBY, []{return Here(RR_DEKU_TREE_2F_MIDDLE_ROOM, []{return logic->CanReflectNuts() || logic->CanUse(RG_MEGATON_HAMMER);});}),
|
||||||
|
@ -48,8 +68,8 @@ void RegionTable_Init_DekuTree() {
|
||||||
|
|
||||||
areaTable[RR_DEKU_TREE_SLINGSHOT_ROOM] = Region("Deku Tree Slingshot Room", SCENE_DEKU_TREE, {}, {
|
areaTable[RR_DEKU_TREE_SLINGSHOT_ROOM] = Region("Deku Tree Slingshot Room", SCENE_DEKU_TREE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_DEKU_TREE_SLINGSHOT_CHEST, true),
|
LOCATION(RC_DEKU_TREE_SLINGSHOT_CHEST, logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT)),
|
||||||
LOCATION(RC_DEKU_TREE_SLINGSHOT_ROOM_SIDE_CHEST, true),
|
LOCATION(RC_DEKU_TREE_SLINGSHOT_ROOM_SIDE_CHEST, logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT)),
|
||||||
LOCATION(RC_DEKU_TREE_SLINGSHOT_GRASS_1, logic->CanCutShrubs() && logic->CanReflectNuts()),
|
LOCATION(RC_DEKU_TREE_SLINGSHOT_GRASS_1, logic->CanCutShrubs() && logic->CanReflectNuts()),
|
||||||
LOCATION(RC_DEKU_TREE_SLINGSHOT_GRASS_2, logic->CanCutShrubs() && logic->CanReflectNuts()),
|
LOCATION(RC_DEKU_TREE_SLINGSHOT_GRASS_2, logic->CanCutShrubs() && logic->CanReflectNuts()),
|
||||||
LOCATION(RC_DEKU_TREE_SLINGSHOT_GRASS_3, logic->CanCutShrubs() && logic->CanReflectNuts()),
|
LOCATION(RC_DEKU_TREE_SLINGSHOT_GRASS_3, logic->CanCutShrubs() && logic->CanReflectNuts()),
|
||||||
|
@ -89,7 +109,7 @@ void RegionTable_Init_DekuTree() {
|
||||||
LOCATION(RC_DEKU_TREE_BASEMENT_GRASS_2, logic->CanCutShrubs()),
|
LOCATION(RC_DEKU_TREE_BASEMENT_GRASS_2, logic->CanCutShrubs()),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_DEKU_TREE_LOBBY, []{return true;}),
|
Entrance(RR_DEKU_TREE_LOBBY, []{return logic->HasItem(RG_CLIMB) || logic->CanUse(RG_LONGSHOT);}),
|
||||||
Entrance(RR_DEKU_TREE_BASEMENT_SCRUB_ROOM, []{return Here(RR_DEKU_TREE_BASEMENT_LOWER, []{return logic->HasFireSourceWithTorch() || logic->CanUse(RG_FAIRY_BOW);});}),
|
Entrance(RR_DEKU_TREE_BASEMENT_SCRUB_ROOM, []{return Here(RR_DEKU_TREE_BASEMENT_LOWER, []{return logic->HasFireSourceWithTorch() || logic->CanUse(RG_FAIRY_BOW);});}),
|
||||||
Entrance(RR_DEKU_TREE_BASEMENT_UPPER, []{return logic->IsAdult || ctx->GetTrickOption(RT_DEKU_B1_SKIP) || HasAccessTo(RR_DEKU_TREE_BASEMENT_UPPER);}),
|
Entrance(RR_DEKU_TREE_BASEMENT_UPPER, []{return logic->IsAdult || ctx->GetTrickOption(RT_DEKU_B1_SKIP) || HasAccessTo(RR_DEKU_TREE_BASEMENT_UPPER);}),
|
||||||
Entrance(RR_DEKU_TREE_OUTSIDE_BOSS_ROOM, []{return false;}),
|
Entrance(RR_DEKU_TREE_OUTSIDE_BOSS_ROOM, []{return false;}),
|
||||||
|
@ -103,7 +123,7 @@ void RegionTable_Init_DekuTree() {
|
||||||
LOCATION(RC_DEKU_TREE_BASEMENT_SCRUB_ROOM_GRASS_4, logic->CanCutShrubs()),
|
LOCATION(RC_DEKU_TREE_BASEMENT_SCRUB_ROOM_GRASS_4, logic->CanCutShrubs()),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_DEKU_TREE_BASEMENT_LOWER, []{return true;}),
|
Entrance(RR_DEKU_TREE_BASEMENT_LOWER, []{return logic->HasItem(RG_CLIMB);}),
|
||||||
Entrance(RR_DEKU_TREE_BASEMENT_WATER_ROOM_FRONT, []{return Here(RR_DEKU_TREE_BASEMENT_SCRUB_ROOM, []{return logic->CanHitEyeTargets();});}),
|
Entrance(RR_DEKU_TREE_BASEMENT_WATER_ROOM_FRONT, []{return Here(RR_DEKU_TREE_BASEMENT_SCRUB_ROOM, []{return logic->CanHitEyeTargets();});}),
|
||||||
});
|
});
|
||||||
|
|
||||||
|
@ -204,7 +224,7 @@ void RegionTable_Init_DekuTree() {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_DEKU_TREE_ENTRYWAY, []{return true;}),
|
Entrance(RR_DEKU_TREE_ENTRYWAY, []{return true;}),
|
||||||
//may need canAvoid logic with enemy shuffle
|
//may need canAvoid logic with enemy shuffle
|
||||||
Entrance(RR_DEKU_TREE_MQ_2F, []{return true;}),
|
Entrance(RR_DEKU_TREE_MQ_2F, []{return logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT);}),
|
||||||
//Swim is not required because you can jump with enough momentum to hit land.
|
//Swim is not required because you can jump with enough momentum to hit land.
|
||||||
//You even avoid fall damage if you hit the shallow water, though it's obscure knowledge so may be a trick
|
//You even avoid fall damage if you hit the shallow water, though it's obscure knowledge so may be a trick
|
||||||
//if it is, then we need a landing room with (IsAdult || HasItem(RG_BRONZE_SCALE) || TakeDamage() || that trick) to reach basement
|
//if it is, then we need a landing room with (IsAdult || HasItem(RG_BRONZE_SCALE) || TakeDamage() || that trick) to reach basement
|
||||||
|
@ -224,7 +244,7 @@ void RegionTable_Init_DekuTree() {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_DEKU_TREE_MQ_1F, []{return true;}),
|
Entrance(RR_DEKU_TREE_MQ_1F, []{return true;}),
|
||||||
//Will need canAvoid logic with enemy shuffle
|
//Will need canAvoid logic with enemy shuffle
|
||||||
Entrance(RR_DEKU_TREE_MQ_3F, []{return true;}),
|
Entrance(RR_DEKU_TREE_MQ_3F, []{return logic->HasItem(RG_CLIMB) || logic->CanUse(RG_LONGSHOT);}),
|
||||||
Entrance(RR_DEKU_TREE_MQ_EYE_TARGET_ROOM, []{return Here(RR_DEKU_TREE_MQ_2F, []{return logic->HasFireSource();});}),
|
Entrance(RR_DEKU_TREE_MQ_EYE_TARGET_ROOM, []{return Here(RR_DEKU_TREE_MQ_2F, []{return logic->HasFireSource();});}),
|
||||||
});
|
});
|
||||||
|
|
||||||
|
@ -271,7 +291,7 @@ void RegionTable_Init_DekuTree() {
|
||||||
|
|
||||||
areaTable[RR_DEKU_TREE_MQ_COMPASS_ROOM] = Region("Deku Tree MQ Compass Room", SCENE_DEKU_TREE, {}, {
|
areaTable[RR_DEKU_TREE_MQ_COMPASS_ROOM] = Region("Deku Tree MQ Compass Room", SCENE_DEKU_TREE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_DEKU_TREE_MQ_COMPASS_CHEST, true),
|
LOCATION(RC_DEKU_TREE_MQ_COMPASS_CHEST, logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT)),
|
||||||
LOCATION(RC_DEKU_TREE_MQ_COMPASS_GRASS_1, logic->CanCutShrubs()),
|
LOCATION(RC_DEKU_TREE_MQ_COMPASS_GRASS_1, logic->CanCutShrubs()),
|
||||||
LOCATION(RC_DEKU_TREE_MQ_COMPASS_GRASS_2, logic->CanCutShrubs()),
|
LOCATION(RC_DEKU_TREE_MQ_COMPASS_GRASS_2, logic->CanCutShrubs()),
|
||||||
LOCATION(RC_DEKU_TREE_MQ_COMPASS_GRASS_3, logic->CanCutShrubs()),
|
LOCATION(RC_DEKU_TREE_MQ_COMPASS_GRASS_3, logic->CanCutShrubs()),
|
||||||
|
@ -279,7 +299,7 @@ void RegionTable_Init_DekuTree() {
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_DEKU_TREE_MQ_EYE_TARGET_ROOM, []{return logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_HOVER_BOOTS);}),
|
Entrance(RR_DEKU_TREE_MQ_EYE_TARGET_ROOM, []{return logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_HOVER_BOOTS);}),
|
||||||
Entrance(RR_DEKU_TREE_MQ_PAST_BOULDER_VINES, []{return Here(RR_DEKU_TREE_MQ_COMPASS_ROOM, []{return logic->CanUse(RG_BOMBCHU_5) || (logic->CanUse(RG_BOMB_BAG) && (logic->CanUse(RG_SONG_OF_TIME) || logic->IsAdult || logic->CanUse(RG_HOVER_BOOTS))) || (logic->CanUse(RG_MEGATON_HAMMER) && (logic->CanUse(RG_SONG_OF_TIME) || ctx->GetTrickOption(RT_DEKU_MQ_COMPASS_GS)));});}),
|
Entrance(RR_DEKU_TREE_MQ_PAST_BOULDER_VINES, []{return (logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT)) && Here(RR_DEKU_TREE_MQ_COMPASS_ROOM, []{return logic->CanUse(RG_BOMBCHU_5) || (logic->CanUse(RG_BOMB_BAG) && (logic->CanUse(RG_SONG_OF_TIME) || logic->IsAdult || logic->CanUse(RG_HOVER_BOOTS))) || (logic->CanUse(RG_MEGATON_HAMMER) && (logic->CanUse(RG_SONG_OF_TIME) || (ctx->GetTrickOption(RT_DEKU_MQ_COMPASS_GS) && logic->HasItem(RG_CLIMB))));});}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DEKU_TREE_MQ_PAST_BOULDER_VINES] = Region("Deku Tree MQ Past Boulder Vines", SCENE_DEKU_TREE, {}, {
|
areaTable[RR_DEKU_TREE_MQ_PAST_BOULDER_VINES] = Region("Deku Tree MQ Past Boulder Vines", SCENE_DEKU_TREE, {}, {
|
||||||
|
@ -304,7 +324,7 @@ void RegionTable_Init_DekuTree() {
|
||||||
LOCATION(RC_DEKU_TREE_MQ_BASEMENT_LOWER_GRASS_4, logic->CanCutShrubs()),
|
LOCATION(RC_DEKU_TREE_MQ_BASEMENT_LOWER_GRASS_4, logic->CanCutShrubs()),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_DEKU_TREE_MQ_1F, []{return true;}),
|
Entrance(RR_DEKU_TREE_MQ_1F, []{return logic->HasItem(RG_CLIMB) || logic->CanUse(RG_LONGSHOT);}),
|
||||||
Entrance(RR_DEKU_TREE_MQ_BASEMENT_SOUTHEAST_ROOM, []{return Here(RR_DEKU_TREE_MQ_BASEMENT, []{return logic->CanHitEyeTargets();});}),
|
Entrance(RR_DEKU_TREE_MQ_BASEMENT_SOUTHEAST_ROOM, []{return Here(RR_DEKU_TREE_MQ_BASEMENT, []{return logic->CanHitEyeTargets();});}),
|
||||||
//includes RR_DEKU_TREE_MQ_BASEMENT_SOUTHEAST_ROOM Access, other fire sources clear directly from there
|
//includes RR_DEKU_TREE_MQ_BASEMENT_SOUTHEAST_ROOM Access, other fire sources clear directly from there
|
||||||
Entrance(RR_DEKU_TREE_MQ_BASEMENT_WATER_ROOM_FRONT, []{return Here(RR_DEKU_TREE_MQ_BASEMENT, []{return logic->CanHitEyeTargets();}) && logic->ClearedMQDekuSERoom && Here(RR_DEKU_TREE_MQ_BASEMENT, []{return logic->CanUse(RG_STICKS);});}),
|
Entrance(RR_DEKU_TREE_MQ_BASEMENT_WATER_ROOM_FRONT, []{return Here(RR_DEKU_TREE_MQ_BASEMENT, []{return logic->CanHitEyeTargets();}) && logic->ClearedMQDekuSERoom && Here(RR_DEKU_TREE_MQ_BASEMENT, []{return logic->CanUse(RG_STICKS);});}),
|
||||||
|
@ -429,7 +449,7 @@ void RegionTable_Init_DekuTree() {
|
||||||
LOCATION(RC_DEKU_TREE_MQ_BEFORE_BOSS_GRASS_3, logic->CanCutShrubs()),
|
LOCATION(RC_DEKU_TREE_MQ_BEFORE_BOSS_GRASS_3, logic->CanCutShrubs()),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_DEKU_TREE_MQ_BASEMENT_LEDGE, []{return logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_HOOKSHOT);}),
|
Entrance(RR_DEKU_TREE_MQ_BASEMENT_LEDGE, []{return logic->HasItem(RG_CLIMB) && (logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_HOOKSHOT));}),
|
||||||
Entrance(RR_DEKU_TREE_BOSS_ENTRYWAY, []{return Here(RR_DEKU_TREE_MQ_OUTSIDE_BOSS_ROOM, []{return logic->CanReflectNuts();});}),
|
Entrance(RR_DEKU_TREE_BOSS_ENTRYWAY, []{return Here(RR_DEKU_TREE_MQ_OUTSIDE_BOSS_ROOM, []{return logic->CanReflectNuts();});}),
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
|
@ -124,7 +124,7 @@ void RegionTable_Init_DodongosCavern() {
|
||||||
areaTable[RR_DODONGOS_CAVERN_STAIRS_UPPER] = Region("Dodongos Cavern Stairs Upper", SCENE_DODONGOS_CAVERN, {}, {
|
areaTable[RR_DODONGOS_CAVERN_STAIRS_UPPER] = Region("Dodongos Cavern Stairs Upper", SCENE_DODONGOS_CAVERN, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_DODONGOS_CAVERN_GS_ALCOVE_ABOVE_STAIRS, Here(RR_DODONGOS_CAVERN_FAR_BRIDGE, []{return logic->HookshotOrBoomerang();}) || logic->CanUse(RG_LONGSHOT)),
|
LOCATION(RC_DODONGOS_CAVERN_GS_ALCOVE_ABOVE_STAIRS, Here(RR_DODONGOS_CAVERN_FAR_BRIDGE, []{return logic->HookshotOrBoomerang();}) || logic->CanUse(RG_LONGSHOT)),
|
||||||
LOCATION(RC_DODONGOS_CAVERN_GS_VINES_ABOVE_STAIRS, logic->IsAdult || logic->CanAttack() || (HasAccessTo(RR_DODONGOS_CAVERN_STAIRS_LOWER) && logic->CanUse(RG_LONGSHOT) && ctx->GetTrickOption(RT_DC_VINES_GS))),
|
LOCATION(RC_DODONGOS_CAVERN_GS_VINES_ABOVE_STAIRS, logic->HasItem(RG_CLIMB) ? (logic->IsAdult || logic->CanAttack() || (HasAccessTo(RR_DODONGOS_CAVERN_STAIRS_LOWER) && logic->CanUse(RG_LONGSHOT) && ctx->GetTrickOption(RT_DC_VINES_GS))) : logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_BOOMERANG)),
|
||||||
LOCATION(RC_DODONGOS_CAVERN_STAIRCASE_POT_1, logic->CanBreakPots()),
|
LOCATION(RC_DODONGOS_CAVERN_STAIRCASE_POT_1, logic->CanBreakPots()),
|
||||||
LOCATION(RC_DODONGOS_CAVERN_STAIRCASE_POT_2, logic->CanBreakPots()),
|
LOCATION(RC_DODONGOS_CAVERN_STAIRCASE_POT_2, logic->CanBreakPots()),
|
||||||
LOCATION(RC_DODONGOS_CAVERN_STAIRCASE_POT_3, logic->CanBreakPots()),
|
LOCATION(RC_DODONGOS_CAVERN_STAIRCASE_POT_3, logic->CanBreakPots()),
|
||||||
|
@ -157,7 +157,7 @@ void RegionTable_Init_DodongosCavern() {
|
||||||
LOCATION(RC_DODONGOS_CAVERN_BLADE_GRASS, logic->CanCutShrubs()),
|
LOCATION(RC_DODONGOS_CAVERN_BLADE_GRASS, logic->CanCutShrubs()),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_DODONGOS_CAVERN_ARMOS_ROOM, []{return true;}),
|
Entrance(RR_DODONGOS_CAVERN_ARMOS_ROOM, []{return logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT);}),
|
||||||
Entrance(RR_DODONGOS_CAVERN_2F_SIDE_ROOM, []{return Here(RR_DODONGOS_CAVERN_BOMB_ROOM_LOWER, []{return logic->CanBreakMudWalls() || (ctx->GetTrickOption(RT_DC_SCRUB_ROOM) && logic->HasItem(RG_GORONS_BRACELET));});}),
|
Entrance(RR_DODONGOS_CAVERN_2F_SIDE_ROOM, []{return Here(RR_DODONGOS_CAVERN_BOMB_ROOM_LOWER, []{return logic->CanBreakMudWalls() || (ctx->GetTrickOption(RT_DC_SCRUB_ROOM) && logic->HasItem(RG_GORONS_BRACELET));});}),
|
||||||
Entrance(RR_DODONGOS_CAVERN_FIRST_SLINGSHOT_ROOM, []{return Here(RR_DODONGOS_CAVERN_BOMB_ROOM_LOWER, []{return logic->CanBreakMudWalls() || logic->HasItem(RG_GORONS_BRACELET);});}),
|
Entrance(RR_DODONGOS_CAVERN_FIRST_SLINGSHOT_ROOM, []{return Here(RR_DODONGOS_CAVERN_BOMB_ROOM_LOWER, []{return logic->CanBreakMudWalls() || logic->HasItem(RG_GORONS_BRACELET);});}),
|
||||||
Entrance(RR_DODONGOS_CAVERN_BOMB_ROOM_UPPER, []{return (logic->IsAdult && ctx->GetTrickOption(RT_DC_JUMP)) || logic->CanUse(RG_HOVER_BOOTS) || (logic->IsAdult && logic->CanUse(RG_LONGSHOT)) || (ctx->GetTrickOption(RT_DAMAGE_BOOST_SIMPLE) && logic->HasExplosives() && logic->CanJumpslash());}),
|
Entrance(RR_DODONGOS_CAVERN_BOMB_ROOM_UPPER, []{return (logic->IsAdult && ctx->GetTrickOption(RT_DC_JUMP)) || logic->CanUse(RG_HOVER_BOOTS) || (logic->IsAdult && logic->CanUse(RG_LONGSHOT)) || (ctx->GetTrickOption(RT_DAMAGE_BOOST_SIMPLE) && logic->HasExplosives() && logic->CanJumpslash());}),
|
||||||
|
|
|
@ -11,7 +11,7 @@ void RegionTable_Init_FireTemple() {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_FIRE_TEMPLE_FIRST_ROOM, []{return ctx->GetDungeon(FIRE_TEMPLE)->IsVanilla();}),
|
Entrance(RR_FIRE_TEMPLE_FIRST_ROOM, []{return ctx->GetDungeon(FIRE_TEMPLE)->IsVanilla();}),
|
||||||
Entrance(RR_FIRE_TEMPLE_MQ_FIRST_ROOM_LOWER, []{return ctx->GetDungeon(FIRE_TEMPLE)->IsMQ();}),
|
Entrance(RR_FIRE_TEMPLE_MQ_FIRST_ROOM_LOWER, []{return ctx->GetDungeon(FIRE_TEMPLE)->IsMQ();}),
|
||||||
Entrance(RR_DMC_CENTRAL_LOCAL, []{return true;}),
|
Entrance(RR_DMC_OUTSIDE_FIRE_TEMPLE, []{return true;}),
|
||||||
});
|
});
|
||||||
|
|
||||||
#pragma region Vanilla
|
#pragma region Vanilla
|
||||||
|
@ -130,13 +130,13 @@ void RegionTable_Init_FireTemple() {
|
||||||
|
|
||||||
areaTable[RR_FIRE_TEMPLE_FIRE_PILLAR_ROOM] = Region("Fire Temple Fire Pillar Room", SCENE_FIRE_TEMPLE, {}, {
|
areaTable[RR_FIRE_TEMPLE_FIRE_PILLAR_ROOM] = Region("Fire Temple Fire Pillar Room", SCENE_FIRE_TEMPLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FIRE_TEMPLE_FIRE_PILLAR_LEFT_HEART, logic->FireTimer() >= 56),
|
LOCATION(RC_FIRE_TEMPLE_FIRE_PILLAR_LEFT_HEART, logic->FireTimer() >= 56 && (logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT))),
|
||||||
LOCATION(RC_FIRE_TEMPLE_FIRE_PILLAR_RIGHT_HEART, logic->FireTimer() >= 56),
|
LOCATION(RC_FIRE_TEMPLE_FIRE_PILLAR_RIGHT_HEART, logic->FireTimer() >= 56 && (logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT))),
|
||||||
LOCATION(RC_FIRE_TEMPLE_FIRE_PILLAR_BACK_HEART, logic->FireTimer() >= 56),
|
LOCATION(RC_FIRE_TEMPLE_FIRE_PILLAR_BACK_HEART, logic->FireTimer() >= 56 && (logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT))),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_FIRE_TEMPLE_BIG_LAVA_ROOM, []{return logic->SmallKeys(RR_FIRE_TEMPLE, 3);}),
|
Entrance(RR_FIRE_TEMPLE_BIG_LAVA_ROOM, []{return logic->SmallKeys(RR_FIRE_TEMPLE, 3);}),
|
||||||
Entrance(RR_FIRE_TEMPLE_SHORTCUT_ROOM, []{return logic->FireTimer() >= 56 && logic->SmallKeys(RR_FIRE_TEMPLE, 4);}),
|
Entrance(RR_FIRE_TEMPLE_SHORTCUT_ROOM, []{return logic->FireTimer() >= 56 && (logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT)) && logic->SmallKeys(RR_FIRE_TEMPLE, 4);}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FIRE_TEMPLE_SHORTCUT_ROOM] = Region("Fire Temple Shortcut Room", SCENE_FIRE_TEMPLE, {}, {
|
areaTable[RR_FIRE_TEMPLE_SHORTCUT_ROOM] = Region("Fire Temple Shortcut Room", SCENE_FIRE_TEMPLE, {}, {
|
||||||
|
@ -146,13 +146,13 @@ void RegionTable_Init_FireTemple() {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_FIRE_TEMPLE_FIRE_PILLAR_ROOM, []{return logic->SmallKeys(RR_FIRE_TEMPLE, 4);}),
|
Entrance(RR_FIRE_TEMPLE_FIRE_PILLAR_ROOM, []{return logic->SmallKeys(RR_FIRE_TEMPLE, 4);}),
|
||||||
Entrance(RR_FIRE_TEMPLE_SHORTCUT_CLIMB, []{return Here(RR_FIRE_TEMPLE_SHORTCUT_CLIMB, []{return true;});}),
|
Entrance(RR_FIRE_TEMPLE_SHORTCUT_CLIMB, []{return Here(RR_FIRE_TEMPLE_SHORTCUT_CLIMB, []{return true;});}),
|
||||||
Entrance(RR_FIRE_TEMPLE_BOULDER_MAZE_LOWER, []{return logic->IsAdult && (logic->HasItem(RG_GORONS_BRACELET) || ctx->GetTrickOption(RT_FIRE_STRENGTH)) && (logic->HasExplosives() || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_FAIRY_SLINGSHOT));}),
|
Entrance(RR_FIRE_TEMPLE_BOULDER_MAZE_LOWER, []{return logic->IsAdult && logic->HasItem(RG_CLIMB) && (logic->HasItem(RG_GORONS_BRACELET) || ctx->GetTrickOption(RT_FIRE_STRENGTH)) && (logic->HasExplosives() || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_FAIRY_SLINGSHOT));}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FIRE_TEMPLE_SHORTCUT_CLIMB] = Region("Fire Temple Shortcut Climb", SCENE_FIRE_TEMPLE, {}, {}, {
|
areaTable[RR_FIRE_TEMPLE_SHORTCUT_CLIMB] = Region("Fire Temple Shortcut Climb", SCENE_FIRE_TEMPLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_FIRE_TEMPLE_SHORTCUT_ROOM, []{return true;}),
|
Entrance(RR_FIRE_TEMPLE_SHORTCUT_ROOM, []{return true;}),
|
||||||
Entrance(RR_FIRE_TEMPLE_BOULDER_MAZE_UPPER, []{return true;}),
|
Entrance(RR_FIRE_TEMPLE_BOULDER_MAZE_UPPER, []{return logic->HasItem(RG_CLIMB);}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FIRE_TEMPLE_BOULDER_MAZE_LOWER] = Region("Fire Temple Boulder Maze Lower", SCENE_FIRE_TEMPLE, {}, {
|
areaTable[RR_FIRE_TEMPLE_BOULDER_MAZE_LOWER] = Region("Fire Temple Boulder Maze Lower", SCENE_FIRE_TEMPLE, {}, {
|
||||||
|
@ -222,11 +222,11 @@ void RegionTable_Init_FireTemple() {
|
||||||
|
|
||||||
areaTable[RR_FIRE_TEMPLE_SCARECROW_ROOM] = Region("Fire Temple Scarecrow Room", SCENE_FIRE_TEMPLE, {}, {
|
areaTable[RR_FIRE_TEMPLE_SCARECROW_ROOM] = Region("Fire Temple Scarecrow Room", SCENE_FIRE_TEMPLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FIRE_TEMPLE_GS_SCARECROW_CLIMB, logic->CanJumpslashExceptHammer() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG) || logic->HasExplosives() || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_DINS_FIRE)),
|
LOCATION(RC_FIRE_TEMPLE_GS_SCARECROW_CLIMB, logic->HasItem(RG_CLIMB) && (logic->CanJumpslashExceptHammer() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG) || logic->HasExplosives() || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_DINS_FIRE))),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_FIRE_TEMPLE_BOULDER_MAZE_UPPER, []{return true;}),
|
Entrance(RR_FIRE_TEMPLE_BOULDER_MAZE_UPPER, []{return true;}),
|
||||||
Entrance(RR_FIRE_TEMPLE_EAST_PEAK, []{return true;}),
|
Entrance(RR_FIRE_TEMPLE_EAST_PEAK, []{return logic->HasItem(RG_CLIMB);}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FIRE_TEMPLE_EAST_PEAK] = Region("Fire Temple East Peak", SCENE_FIRE_TEMPLE, {}, {
|
areaTable[RR_FIRE_TEMPLE_EAST_PEAK] = Region("Fire Temple East Peak", SCENE_FIRE_TEMPLE, {}, {
|
||||||
|
@ -314,7 +314,7 @@ void RegionTable_Init_FireTemple() {
|
||||||
areaTable[RR_FIRE_TEMPLE_WEST_CLIMB] = Region("Fire Temple West Climb", SCENE_FIRE_TEMPLE, {}, {}, {
|
areaTable[RR_FIRE_TEMPLE_WEST_CLIMB] = Region("Fire Temple West Climb", SCENE_FIRE_TEMPLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_FIRE_TEMPLE_UPPER_FLARE_DANCER, []{return true;}),
|
Entrance(RR_FIRE_TEMPLE_UPPER_FLARE_DANCER, []{return true;}),
|
||||||
Entrance(RR_FIRE_TEMPLE_WEST_PEAK, []{return logic->CanUseProjectile();}),
|
Entrance(RR_FIRE_TEMPLE_WEST_PEAK, []{return logic->HasItem(RG_CLIMB) && logic->CanUseProjectile();}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FIRE_TEMPLE_WEST_PEAK] = Region("Fire Temple West Peak", SCENE_FIRE_TEMPLE, {}, {
|
areaTable[RR_FIRE_TEMPLE_WEST_PEAK] = Region("Fire Temple West Peak", SCENE_FIRE_TEMPLE, {}, {
|
||||||
|
@ -505,20 +505,20 @@ void RegionTable_Init_FireTemple() {
|
||||||
//This room assumes Goron Tunic until looser tunic requirements tricks are made
|
//This room assumes Goron Tunic until looser tunic requirements tricks are made
|
||||||
areaTable[RR_FIRE_TEMPLE_MQ_ELEVATOR_ROOM] = Region("Fire Temple MQ Elevator Room", SCENE_FIRE_TEMPLE, {}, {
|
areaTable[RR_FIRE_TEMPLE_MQ_ELEVATOR_ROOM] = Region("Fire Temple MQ Elevator Room", SCENE_FIRE_TEMPLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FIRE_TEMPLE_MQ_FIRE_PILLAR_LEFT_HEART, true),
|
LOCATION(RC_FIRE_TEMPLE_MQ_FIRE_PILLAR_LEFT_HEART, logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT)),
|
||||||
LOCATION(RC_FIRE_TEMPLE_MQ_FIRE_PILLAR_RIGHT_HEART, true),
|
LOCATION(RC_FIRE_TEMPLE_MQ_FIRE_PILLAR_RIGHT_HEART, logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT)),
|
||||||
LOCATION(RC_FIRE_TEMPLE_MQ_FIRE_PILLAR_LOWER_HEART, true),
|
LOCATION(RC_FIRE_TEMPLE_MQ_FIRE_PILLAR_LOWER_HEART, logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT)),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_FIRE_TEMPLE_MQ_BIG_LAVA_ROOM, []{return true;}),
|
Entrance(RR_FIRE_TEMPLE_MQ_BIG_LAVA_ROOM, []{return true;}),
|
||||||
Entrance(RR_FIRE_TEMPLE_MQ_BIG_TORCH_ROOM, []{return true;}),
|
Entrance(RR_FIRE_TEMPLE_MQ_BIG_TORCH_ROOM, []{return logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT);}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FIRE_TEMPLE_MQ_BIG_TORCH_ROOM] = Region("Fire Temple MQ Big Torch Room", SCENE_FIRE_TEMPLE, {}, {}, {
|
areaTable[RR_FIRE_TEMPLE_MQ_BIG_TORCH_ROOM] = Region("Fire Temple MQ Big Torch Room", SCENE_FIRE_TEMPLE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_FIRE_TEMPLE_MQ_LOWER_MAZE, []{return (logic->HasFireSource() && logic->CanUse(RG_HOOKSHOT)) || (ctx->GetTrickOption(RT_FIRE_MQ_CLIMB) && logic->CanUse(RG_HOVER_BOOTS));}),
|
Entrance(RR_FIRE_TEMPLE_MQ_LOWER_MAZE, []{return logic->HasItem(RG_CLIMB) && ((logic->HasFireSource() && logic->CanUse(RG_HOOKSHOT)) || (ctx->GetTrickOption(RT_FIRE_MQ_CLIMB) && logic->CanUse(RG_HOVER_BOOTS)));}),
|
||||||
Entrance(RR_FIRE_TEMPLE_MQ_ELEVATOR_ROOM, []{return logic->CanUse(RG_GORON_TUNIC);}),
|
Entrance(RR_FIRE_TEMPLE_MQ_ELEVATOR_ROOM, []{return logic->CanUse(RG_GORON_TUNIC);}),
|
||||||
Entrance(RR_FIRE_TEMPLE_MQ_MAZE_SHORTCUT_CAGE, []{return logic->OpenedUpperFireShortcut;}),
|
Entrance(RR_FIRE_TEMPLE_MQ_MAZE_SHORTCUT_CAGE, []{return logic->OpenedUpperFireShortcut && logic->HasItem(RG_CLIMB);}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FIRE_TEMPLE_MQ_LOWER_MAZE] = Region("Fire Temple MQ Lower Maze", SCENE_FIRE_TEMPLE, {}, {
|
areaTable[RR_FIRE_TEMPLE_MQ_LOWER_MAZE] = Region("Fire Temple MQ Lower Maze", SCENE_FIRE_TEMPLE, {}, {
|
||||||
|
@ -605,11 +605,11 @@ void RegionTable_Init_FireTemple() {
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
//There's definitely ways to do this hammerless, but with one points on it's a trick
|
//There's definitely ways to do this hammerless, but with one points on it's a trick
|
||||||
LOCATION(RC_FIRE_TEMPLE_MQ_GS_SKULL_ON_FIRE, logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_MEGATON_HAMMER)),
|
LOCATION(RC_FIRE_TEMPLE_MQ_GS_SKULL_ON_FIRE, logic->HasItem(RG_CLIMB) && logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_MEGATON_HAMMER)),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_FIRE_TEMPLE_MQ_UPPER_MAZE, []{return true;}),
|
Entrance(RR_FIRE_TEMPLE_MQ_UPPER_MAZE, []{return true;}),
|
||||||
Entrance(RR_FIRE_TEMPLE_MQ_NARROW_PATH_ROOM, []{return logic->TakeDamage();}),
|
Entrance(RR_FIRE_TEMPLE_MQ_NARROW_PATH_ROOM, []{return logic->HasItem(RG_CLIMB) && logic->TakeDamage();}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FIRE_TEMPLE_MQ_NARROW_PATH_ROOM] = Region("Fire Temple MQ Narrow Path Room", SCENE_FIRE_TEMPLE, {
|
areaTable[RR_FIRE_TEMPLE_MQ_NARROW_PATH_ROOM] = Region("Fire Temple MQ Narrow Path Room", SCENE_FIRE_TEMPLE, {
|
||||||
|
@ -712,14 +712,14 @@ void RegionTable_Init_FireTemple() {
|
||||||
//Locations
|
//Locations
|
||||||
//This requires nothing in N64 logic, but is tight enough to need rollspam with the one-point on which is stricter than I would normally consider in logic
|
//This requires nothing in N64 logic, but is tight enough to need rollspam with the one-point on which is stricter than I would normally consider in logic
|
||||||
//Child basically needs the scarecrow or a bunny hood though due to a worse ledge grab.
|
//Child basically needs the scarecrow or a bunny hood though due to a worse ledge grab.
|
||||||
LOCATION(RC_FIRE_TEMPLE_MQ_CHEST_ON_FIRE, logic->IsAdult || logic->CanUse(RG_SCARECROW)),
|
LOCATION(RC_FIRE_TEMPLE_MQ_CHEST_ON_FIRE, logic->HasItem(RG_CLIMB) && (logic->IsAdult || logic->CanUse(RG_SCARECROW))),
|
||||||
}, {
|
}, {
|
||||||
//The dropdown here is unusual in that it hits 1 of 3 locations: RR_FIRE_TEMPLE_MQ_SOUTH_FIRE_MAZE, RR_FIRE_TEMPLE_MQ_FIRE_MAZE_PLATFORMS and the section of RR_FIRE_TEMPLE_MQ_FIRE_MAZE_PLATFORMS with the hammer switch
|
//The dropdown here is unusual in that it hits 1 of 3 locations: RR_FIRE_TEMPLE_MQ_SOUTH_FIRE_MAZE, RR_FIRE_TEMPLE_MQ_FIRE_MAZE_PLATFORMS and the section of RR_FIRE_TEMPLE_MQ_FIRE_MAZE_PLATFORMS with the hammer switch
|
||||||
//Using this dropdown is in N64 logic elsewhere, but not here, probably because it requires good foreknowlege to determine where to land
|
//Using this dropdown is in N64 logic elsewhere, but not here, probably because it requires good foreknowlege to determine where to land
|
||||||
//This would be a logical method to reach the hammer switch without hookshot, but it practically requires access to the area that switch unlocks already. It could also be first child access to PLATFORMS if tricks ever enable that
|
//This would be a logical method to reach the hammer switch without hookshot, but it practically requires access to the area that switch unlocks already. It could also be first child access to PLATFORMS if tricks ever enable that
|
||||||
//If a practical use for this drop is found, it should be made a trick
|
//If a practical use for this drop is found, it should be made a trick
|
||||||
Entrance(RR_FIRE_TEMPLE_MQ_UPPER_FLARE_DANCER, []{return logic->SmallKeys(RR_FIRE_TEMPLE, 4);}),
|
Entrance(RR_FIRE_TEMPLE_MQ_UPPER_FLARE_DANCER, []{return logic->SmallKeys(RR_FIRE_TEMPLE, 4);}),
|
||||||
Entrance(RR_FIRE_TEMPLE_MQ_COLLAPSED_STAIRS, []{return Here(RR_FIRE_TEMPLE_MQ_SCARECROW_ROOM, []{return logic->CanUse(RG_MEGATON_HAMMER);}) && logic->SmallKeys(RR_FIRE_TEMPLE, 5);}),
|
Entrance(RR_FIRE_TEMPLE_MQ_COLLAPSED_STAIRS, []{return logic->HasItem(RG_CLIMB) && Here(RR_FIRE_TEMPLE_MQ_SCARECROW_ROOM, []{return logic->CanUse(RG_MEGATON_HAMMER);}) && logic->SmallKeys(RR_FIRE_TEMPLE, 5);}),
|
||||||
});
|
});
|
||||||
|
|
||||||
//The peg knocked down from here could have logical implications for child in the fire maze if tricks to gain height like bomb jumps exist
|
//The peg knocked down from here could have logical implications for child in the fire maze if tricks to gain height like bomb jumps exist
|
||||||
|
|
|
@ -18,8 +18,8 @@ void RegionTable_Init_ForestTemple() {
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_FIRST_ROOM] = Region("Forest Temple First Room", SCENE_FOREST_TEMPLE, {}, {
|
areaTable[RR_FOREST_TEMPLE_FIRST_ROOM] = Region("Forest Temple First Room", SCENE_FOREST_TEMPLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FOREST_TEMPLE_FIRST_ROOM_CHEST, true),
|
LOCATION(RC_FOREST_TEMPLE_FIRST_ROOM_CHEST, logic->HasItem(RG_CLIMB) || logic->CanUse(RG_LONGSHOT)),
|
||||||
LOCATION(RC_FOREST_TEMPLE_GS_FIRST_ROOM, (logic->IsAdult && logic->CanUse(RG_BOMB_BAG)) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOMBCHU_5) || logic->CanUse(RG_DINS_FIRE) || (ctx->GetTrickOption(RT_FOREST_FIRST_GS) && (logic->CanJumpslashExceptHammer() || (logic->IsChild && logic->CanUse(RG_BOMB_BAG))))),
|
LOCATION(RC_FOREST_TEMPLE_GS_FIRST_ROOM, (logic->HasItem(RG_CLIMB) || logic->CanUse(RG_LONGSHOT)) && ((logic->IsAdult && logic->CanUse(RG_BOMB_BAG)) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOMBCHU_5) || logic->CanUse(RG_DINS_FIRE) || (ctx->GetTrickOption(RT_FOREST_FIRST_GS) && (logic->CanJumpslashExceptHammer() || (logic->IsChild && logic->CanUse(RG_BOMB_BAG)))))),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_FOREST_TEMPLE_ENTRYWAY, []{return true;}),
|
Entrance(RR_FOREST_TEMPLE_ENTRYWAY, []{return true;}),
|
||||||
|
@ -87,8 +87,8 @@ void RegionTable_Init_ForestTemple() {
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_FOREST_TEMPLE_LOBBY, []{return logic->CanUse(RG_SONG_OF_TIME);}),
|
Entrance(RR_FOREST_TEMPLE_LOBBY, []{return logic->CanUse(RG_SONG_OF_TIME);}),
|
||||||
Entrance(RR_FOREST_TEMPLE_NW_OUTDOORS_UPPER, []{return ctx->GetTrickOption(RT_HOVER_BOOST_SIMPLE) && ctx->GetTrickOption(RT_DAMAGE_BOOST_SIMPLE) && logic->HasExplosives() && logic->CanUse(RG_HOVER_BOOTS);}),
|
Entrance(RR_FOREST_TEMPLE_NW_OUTDOORS_UPPER, []{return (logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT)) && ctx->GetTrickOption(RT_HOVER_BOOST_SIMPLE) && ctx->GetTrickOption(RT_DAMAGE_BOOST_SIMPLE) && logic->HasExplosives() && logic->CanUse(RG_HOVER_BOOTS);}),
|
||||||
Entrance(RR_FOREST_TEMPLE_MAP_ROOM, []{return true;}),
|
Entrance(RR_FOREST_TEMPLE_MAP_ROOM, []{return logic->HasItem(RG_CLIMB) || logic->CanUse(RG_LONGSHOT);}),
|
||||||
Entrance(RR_FOREST_TEMPLE_SEWER, []{return logic->HasItem(RG_GOLDEN_SCALE) || logic->CanUse(RG_IRON_BOOTS) || HasAccessTo(RR_FOREST_TEMPLE_NE_OUTDOORS_UPPER);}),
|
Entrance(RR_FOREST_TEMPLE_SEWER, []{return logic->HasItem(RG_GOLDEN_SCALE) || logic->CanUse(RG_IRON_BOOTS) || HasAccessTo(RR_FOREST_TEMPLE_NE_OUTDOORS_UPPER);}),
|
||||||
Entrance(RR_FOREST_TEMPLE_BOSS_ENTRYWAY, []{return false;}),
|
Entrance(RR_FOREST_TEMPLE_BOSS_ENTRYWAY, []{return false;}),
|
||||||
});
|
});
|
||||||
|
@ -152,8 +152,8 @@ void RegionTable_Init_ForestTemple() {
|
||||||
LOCATION(RC_FOREST_TEMPLE_WELL_EAST_HEART, HasAccessTo(RR_FOREST_TEMPLE_NE_OUTDOORS_UPPER) || (logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 8)),
|
LOCATION(RC_FOREST_TEMPLE_WELL_EAST_HEART, HasAccessTo(RR_FOREST_TEMPLE_NE_OUTDOORS_UPPER) || (logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 8)),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_FOREST_TEMPLE_NW_OUTDOORS_LOWER, []{return true;}),
|
Entrance(RR_FOREST_TEMPLE_NW_OUTDOORS_LOWER, []{return logic->HasItem(RG_CLIMB);}),
|
||||||
Entrance(RR_FOREST_TEMPLE_NE_OUTDOORS_LOWER, []{return true;}),
|
Entrance(RR_FOREST_TEMPLE_NE_OUTDOORS_LOWER, []{return logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT);}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_BELOW_BOSS_KEY_CHEST] = Region("Forest Temple Below Boss Key Chest", SCENE_FOREST_TEMPLE, {}, {}, {
|
areaTable[RR_FOREST_TEMPLE_BELOW_BOSS_KEY_CHEST] = Region("Forest Temple Below Boss Key Chest", SCENE_FOREST_TEMPLE, {}, {}, {
|
||||||
|
@ -177,13 +177,13 @@ void RegionTable_Init_ForestTemple() {
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_BLOCK_PUSH_ROOM] = Region("Forest Temple Block Push Room", SCENE_FOREST_TEMPLE, {}, {
|
areaTable[RR_FOREST_TEMPLE_BLOCK_PUSH_ROOM] = Region("Forest Temple Block Push Room", SCENE_FOREST_TEMPLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FOREST_TEMPLE_EYE_SWITCH_CHEST, logic->HasItem(RG_GORONS_BRACELET) && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT))),
|
LOCATION(RC_FOREST_TEMPLE_EYE_SWITCH_CHEST, logic->HasItem(RG_CLIMB) && logic->HasItem(RG_GORONS_BRACELET) && logic->CanHitEyeTargets()),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_FOREST_TEMPLE_WEST_CORRIDOR, []{return true;}),
|
Entrance(RR_FOREST_TEMPLE_WEST_CORRIDOR, []{return true;}),
|
||||||
Entrance(RR_FOREST_TEMPLE_NW_OUTDOORS_UPPER, []{return logic->CanUse(RG_HOVER_BOOTS) || (ctx->GetTrickOption(RT_FOREST_OUTSIDE_BACKDOOR) && logic->CanJumpslashExceptHammer() && logic->HasItem(RG_GORONS_BRACELET));}),
|
Entrance(RR_FOREST_TEMPLE_NW_OUTDOORS_UPPER, []{return logic->HasItem(RG_CLIMB) && logic->CanUse(RG_HOVER_BOOTS) || (ctx->GetTrickOption(RT_FOREST_OUTSIDE_BACKDOOR) && logic->CanJumpslashExceptHammer() && logic->HasItem(RG_GORONS_BRACELET));}),
|
||||||
Entrance(RR_FOREST_TEMPLE_NW_CORRIDOR_TWISTED, []{return logic->IsAdult && logic->HasItem(RG_GORONS_BRACELET) && logic->SmallKeys(RR_FOREST_TEMPLE, 2);}),
|
Entrance(RR_FOREST_TEMPLE_NW_CORRIDOR_TWISTED, []{return logic->IsAdult && logic->HasItem(RG_CLIMB) && logic->HasItem(RG_GORONS_BRACELET) && logic->SmallKeys(RR_FOREST_TEMPLE, 2);}),
|
||||||
Entrance(RR_FOREST_TEMPLE_NW_CORRIDOR_STRAIGHTENED, []{return logic->IsAdult && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT)) && logic->HasItem(RG_GORONS_BRACELET) && logic->SmallKeys(RR_FOREST_TEMPLE, 2);}),
|
Entrance(RR_FOREST_TEMPLE_NW_CORRIDOR_STRAIGHTENED, []{return logic->IsAdult && logic->HasItem(RG_CLIMB) && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT)) && logic->HasItem(RG_GORONS_BRACELET) && logic->SmallKeys(RR_FOREST_TEMPLE, 2);}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_NW_CORRIDOR_TWISTED] = Region("Forest Temple NW Corridor Twisted", SCENE_FOREST_TEMPLE, {}, {}, {
|
areaTable[RR_FOREST_TEMPLE_NW_CORRIDOR_TWISTED] = Region("Forest Temple NW Corridor Twisted", SCENE_FOREST_TEMPLE, {}, {}, {
|
||||||
|
@ -307,7 +307,7 @@ void RegionTable_Init_ForestTemple() {
|
||||||
|
|
||||||
areaTable[RR_FOREST_TEMPLE_MQ_LOBBY] = Region("Forest Temple MQ Lobby", SCENE_FOREST_TEMPLE, {}, {
|
areaTable[RR_FOREST_TEMPLE_MQ_LOBBY] = Region("Forest Temple MQ Lobby", SCENE_FOREST_TEMPLE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_FOREST_TEMPLE_MQ_FIRST_ROOM_CHEST, logic->CanPassEnemy(RE_BIG_SKULLTULA, ED_SHORT_JUMPSLASH, false) || logic->CanUse(RG_HOVER_BOOTS)),
|
LOCATION(RC_FOREST_TEMPLE_MQ_FIRST_ROOM_CHEST, (logic->HasItem(RG_CLIMB) || logic->CanUse(RG_LONGSHOT)) && (logic->CanPassEnemy(RE_BIG_SKULLTULA, ED_SHORT_JUMPSLASH, false) || logic->CanUse(RG_HOVER_BOOTS))),
|
||||||
//Implies CanPassEnemy(RE_BIG_SKULLTULA)
|
//Implies CanPassEnemy(RE_BIG_SKULLTULA)
|
||||||
LOCATION(RC_FOREST_TEMPLE_MQ_GS_FIRST_HALLWAY, logic->HookshotOrBoomerang()),
|
LOCATION(RC_FOREST_TEMPLE_MQ_GS_FIRST_HALLWAY, logic->HookshotOrBoomerang()),
|
||||||
}, {
|
}, {
|
||||||
|
@ -362,9 +362,9 @@ void RegionTable_Init_ForestTemple() {
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_FOREST_TEMPLE_MQ_CENTRAL_AREA, []{return Here(RR_FOREST_TEMPLE_MQ_CENTRAL_AREA, []{return logic->CanKillEnemy(RE_STALFOS);});}),
|
Entrance(RR_FOREST_TEMPLE_MQ_CENTRAL_AREA, []{return Here(RR_FOREST_TEMPLE_MQ_CENTRAL_AREA, []{return logic->CanKillEnemy(RE_STALFOS);});}),
|
||||||
Entrance(RR_FOREST_TEMPLE_MQ_MIDDLE_BLOCK_PUZZLE, []{return logic->HasItem(RG_GORONS_BRACELET) || (logic->MQForestBlockRoomTargets && logic->CanUse(RG_HOOKSHOT));}),
|
Entrance(RR_FOREST_TEMPLE_MQ_MIDDLE_BLOCK_PUZZLE, []{return (logic->HasItem(RG_CLIMB) && logic->HasItem(RG_GORONS_BRACELET)) || (logic->MQForestBlockRoomTargets && logic->CanUse(RG_HOOKSHOT));}),
|
||||||
//Assumes RR_FOREST_TEMPLE_MQ_MIDDLE_BLOCK_PUZZLE access
|
//Assumes RR_FOREST_TEMPLE_MQ_MIDDLE_BLOCK_PUZZLE access
|
||||||
Entrance(RR_FOREST_TEMPLE_MQ_UPPER_BLOCK_PUZZLE, []{return (logic->IsAdult && logic->HasItem(RG_GORONS_BRACELET)) || (logic->MQForestBlockRoomTargets && logic->CanUse(RG_HOOKSHOT));}),
|
Entrance(RR_FOREST_TEMPLE_MQ_UPPER_BLOCK_PUZZLE, []{return (logic->IsAdult && logic->HasItem(RG_CLIMB) && logic->HasItem(RG_GORONS_BRACELET)) || (logic->MQForestBlockRoomTargets && logic->CanUse(RG_HOOKSHOT));}),
|
||||||
Entrance(RR_FOREST_TEMPLE_MQ_OUTDOOR_LEDGE, []{return logic->ForestCanTwistHallway && (logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_HOVER_BOOTS));}),
|
Entrance(RR_FOREST_TEMPLE_MQ_OUTDOOR_LEDGE, []{return logic->ForestCanTwistHallway && (logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_HOVER_BOOTS));}),
|
||||||
});
|
});
|
||||||
|
|
||||||
|
@ -375,7 +375,7 @@ void RegionTable_Init_ForestTemple() {
|
||||||
}, {}, {
|
}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_FOREST_TEMPLE_MQ_LOWER_BLOCK_PUZZLE, []{return true;}),
|
Entrance(RR_FOREST_TEMPLE_MQ_LOWER_BLOCK_PUZZLE, []{return true;}),
|
||||||
Entrance(RR_FOREST_TEMPLE_MQ_UPPER_BLOCK_PUZZLE, []{return (logic->IsAdult && logic->HasItem(RG_GORONS_BRACELET)) || (logic->MQForestBlockRoomTargets && logic->CanUse(RG_HOOKSHOT));}),
|
Entrance(RR_FOREST_TEMPLE_MQ_UPPER_BLOCK_PUZZLE, []{return (logic->IsAdult && logic->HasItem(RG_CLIMB) && logic->HasItem(RG_GORONS_BRACELET)) || (logic->MQForestBlockRoomTargets && logic->CanUse(RG_HOOKSHOT));}),
|
||||||
//Hammer cannot recoil from here, but can make the jump forwards with a hammer jumpslash as adult
|
//Hammer cannot recoil from here, but can make the jump forwards with a hammer jumpslash as adult
|
||||||
Entrance(RR_FOREST_TEMPLE_MQ_OUTDOOR_LEDGE, []{return logic->ForestCanTwistHallway && logic->CanUse(RG_HOVER_BOOTS) || (ctx->GetTrickOption(RT_FOREST_OUTSIDE_BACKDOOR) && (logic->CanJumpslashExceptHammer() || (logic->IsAdult && logic->CanUse(RG_MEGATON_HAMMER))));}),
|
Entrance(RR_FOREST_TEMPLE_MQ_OUTDOOR_LEDGE, []{return logic->ForestCanTwistHallway && logic->CanUse(RG_HOVER_BOOTS) || (ctx->GetTrickOption(RT_FOREST_OUTSIDE_BACKDOOR) && (logic->CanJumpslashExceptHammer() || (logic->IsAdult && logic->CanUse(RG_MEGATON_HAMMER))));}),
|
||||||
});
|
});
|
||||||
|
@ -433,8 +433,8 @@ void RegionTable_Init_ForestTemple() {
|
||||||
LOCATION(RC_FOREST_TEMPLE_MQ_WELL_EAST_HEART, logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 8),
|
LOCATION(RC_FOREST_TEMPLE_MQ_WELL_EAST_HEART, logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 8),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_FOREST_TEMPLE_MQ_NE_OUTDOORS, []{return (((logic->CanUse(RG_IRON_BOOTS) || logic->CanUse(RG_LONGSHOT) || (ctx->GetTrickOption(RT_FOREST_MQ_WELL_SWIM) && logic->CanUse(RG_HOOKSHOT))) && logic->HasItem(RG_BRONZE_SCALE)) || logic->HasItem(RG_GOLDEN_SCALE)) && logic->WaterTimer() >= 16;}),
|
Entrance(RR_FOREST_TEMPLE_MQ_NE_OUTDOORS, []{return logic->HasItem(RG_CLIMB) && (((logic->CanUse(RG_IRON_BOOTS) || logic->CanUse(RG_LONGSHOT) || (ctx->GetTrickOption(RT_FOREST_MQ_WELL_SWIM) && logic->CanUse(RG_HOOKSHOT))) && logic->HasItem(RG_BRONZE_SCALE)) || logic->HasItem(RG_GOLDEN_SCALE)) && logic->WaterTimer() >= 16;}),
|
||||||
Entrance(RR_FOREST_TEMPLE_MQ_OUTDOORS_TOP_LEDGES, []{return logic->CanUse(RG_FIRE_ARROWS);}),
|
Entrance(RR_FOREST_TEMPLE_MQ_OUTDOORS_TOP_LEDGES, []{return (logic->HasItem(RG_CLIMB) || logic->CanUse(RG_LONGSHOT)) && logic->CanUse(RG_FIRE_ARROWS);}),
|
||||||
});
|
});
|
||||||
|
|
||||||
//The well only coniders the eye target here because the eye target is a temp flag, making it unwieldy to use as an EventAccess to make it it's own room
|
//The well only coniders the eye target here because the eye target is a temp flag, making it unwieldy to use as an EventAccess to make it it's own room
|
||||||
|
@ -453,7 +453,7 @@ void RegionTable_Init_ForestTemple() {
|
||||||
LOCATION(RC_FOREST_TEMPLE_MQ_WELL_EAST_HEART, (logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 8) || logic->CanHitEyeTargets()),
|
LOCATION(RC_FOREST_TEMPLE_MQ_WELL_EAST_HEART, (logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 8) || logic->CanHitEyeTargets()),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_FOREST_TEMPLE_MQ_NW_OUTDOORS, []{return (((logic->CanUse(RG_IRON_BOOTS) || logic->CanUse(RG_LONGSHOT)) && logic->HasItem(RG_BRONZE_SCALE)) || logic->HasItem(RG_GOLDEN_SCALE)) && logic->WaterTimer() >= 16;}),
|
Entrance(RR_FOREST_TEMPLE_MQ_NW_OUTDOORS, []{return (logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT)) && (((logic->CanUse(RG_IRON_BOOTS) || logic->CanUse(RG_LONGSHOT)) && logic->HasItem(RG_BRONZE_SCALE)) || logic->HasItem(RG_GOLDEN_SCALE)) && logic->WaterTimer() >= 16;}),
|
||||||
Entrance(RR_FOREST_TEMPLE_MQ_OUTDOORS_TOP_LEDGES, []{return logic->CanUse(RG_LONGSHOT) || (logic->CanUse(RG_HOOKSHOT) && ((logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)) || logic->CanUse(RG_SONG_OF_TIME)));}),
|
Entrance(RR_FOREST_TEMPLE_MQ_OUTDOORS_TOP_LEDGES, []{return logic->CanUse(RG_LONGSHOT) || (logic->CanUse(RG_HOOKSHOT) && ((logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)) || logic->CanUse(RG_SONG_OF_TIME)));}),
|
||||||
Entrance(RR_FOREST_TEMPLE_MQ_NE_OUTDOORS_LEDGE, []{return logic->CanUse(RG_LONGSHOT);}),
|
Entrance(RR_FOREST_TEMPLE_MQ_NE_OUTDOORS_LEDGE, []{return logic->CanUse(RG_LONGSHOT);}),
|
||||||
});
|
});
|
||||||
|
|
|
@ -35,7 +35,7 @@ void RegionTable_Init_GerudoTrainingGround() {
|
||||||
|
|
||||||
areaTable[RR_GERUDO_TRAINING_GROUND_CENTRAL_MAZE] = Region("Gerudo Training Ground Central Maze", SCENE_GERUDO_TRAINING_GROUND, {}, {
|
areaTable[RR_GERUDO_TRAINING_GROUND_CENTRAL_MAZE] = Region("Gerudo Training Ground Central Maze", SCENE_GERUDO_TRAINING_GROUND, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_GERUDO_TRAINING_GROUND_HIDDEN_CEILING_CHEST, logic->SmallKeys(RR_GERUDO_TRAINING_GROUND, 3) && (ctx->GetTrickOption(RT_LENS_GTG) || logic->CanUse(RG_LENS_OF_TRUTH))),
|
LOCATION(RC_GERUDO_TRAINING_GROUND_HIDDEN_CEILING_CHEST, logic->SmallKeys(RR_GERUDO_TRAINING_GROUND, 3) && (ctx->GetTrickOption(RT_LENS_GTG) || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->CanUse(RG_HOOKSHOT) || logic->HasItem(RG_CLIMB))),
|
||||||
LOCATION(RC_GERUDO_TRAINING_GROUND_MAZE_PATH_FIRST_CHEST, logic->SmallKeys(RR_GERUDO_TRAINING_GROUND, 4)),
|
LOCATION(RC_GERUDO_TRAINING_GROUND_MAZE_PATH_FIRST_CHEST, logic->SmallKeys(RR_GERUDO_TRAINING_GROUND, 4)),
|
||||||
LOCATION(RC_GERUDO_TRAINING_GROUND_MAZE_PATH_SECOND_CHEST, logic->SmallKeys(RR_GERUDO_TRAINING_GROUND, 6)),
|
LOCATION(RC_GERUDO_TRAINING_GROUND_MAZE_PATH_SECOND_CHEST, logic->SmallKeys(RR_GERUDO_TRAINING_GROUND, 6)),
|
||||||
LOCATION(RC_GERUDO_TRAINING_GROUND_MAZE_PATH_THIRD_CHEST, logic->SmallKeys(RR_GERUDO_TRAINING_GROUND, 7)),
|
LOCATION(RC_GERUDO_TRAINING_GROUND_MAZE_PATH_THIRD_CHEST, logic->SmallKeys(RR_GERUDO_TRAINING_GROUND, 7)),
|
||||||
|
@ -125,7 +125,7 @@ void RegionTable_Init_GerudoTrainingGround() {
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_GERUDO_TRAINING_GROUND_ENTRYWAY, []{return true;}),
|
Entrance(RR_GERUDO_TRAINING_GROUND_ENTRYWAY, []{return true;}),
|
||||||
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_MAZE_HIDDEN_ROOM, []{return ctx->GetTrickOption(RT_LENS_GTG_MQ) || logic->CanUse(RG_LENS_OF_TRUTH);}),
|
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_MAZE_HIDDEN_ROOM, []{return ctx->GetTrickOption(RT_LENS_GTG_MQ) || logic->CanUse(RG_LENS_OF_TRUTH) && (logic->CanUse(RG_HOOKSHOT) || logic->HasItem(RG_CLIMB));}),
|
||||||
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_MAZE_FIRST_LOCK, []{return logic->SmallKeys(RR_GERUDO_TRAINING_GROUND, 1);}),
|
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_MAZE_FIRST_LOCK, []{return logic->SmallKeys(RR_GERUDO_TRAINING_GROUND, 1);}),
|
||||||
//It's possible to use the torch in RR_GERUDO_TRAINING_GROUND_MQ_MAZE_HIDDEN_ROOM with flame storage to light these
|
//It's possible to use the torch in RR_GERUDO_TRAINING_GROUND_MQ_MAZE_HIDDEN_ROOM with flame storage to light these
|
||||||
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_SAND_ROOM, []{return Here(RR_GERUDO_TRAINING_GROUND_MQ_LOBBY, []{return logic->HasFireSource();});}),
|
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_SAND_ROOM, []{return Here(RR_GERUDO_TRAINING_GROUND_MQ_LOBBY, []{return logic->HasFireSource();});}),
|
||||||
|
|
|
@ -64,7 +64,7 @@ void RegionTable_Init_JabuJabusBelly() {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_JABU_JABUS_BELLY_MAIN, []{return true;}),
|
Entrance(RR_JABU_JABUS_BELLY_MAIN, []{return true;}),
|
||||||
//there's tricks for getting here with bunny-jumps or just side-hops
|
//there's tricks for getting here with bunny-jumps or just side-hops
|
||||||
Entrance(RR_JABU_JABUS_BELLY_WATER_SWITCH_ROOM_LEDGE, []{return logic->HasItem(RG_BRONZE_SCALE) || logic->HasItem(RG_HOVER_BOOTS);}),
|
Entrance(RR_JABU_JABUS_BELLY_WATER_SWITCH_ROOM_LEDGE, []{return (logic->HasItem(RG_BRONZE_SCALE) && logic->HasItem(RG_CLIMB)) || logic->HasItem(RG_HOVER_BOOTS);}),
|
||||||
Entrance(RR_JABU_JABUS_BELLY_WATER_SWITCH_ROOM_SOUTH, []{return logic->IsAdult || logic->HasItem(RG_BRONZE_SCALE);}),
|
Entrance(RR_JABU_JABUS_BELLY_WATER_SWITCH_ROOM_SOUTH, []{return logic->IsAdult || logic->HasItem(RG_BRONZE_SCALE);}),
|
||||||
});
|
});
|
||||||
|
|
||||||
|
@ -155,11 +155,11 @@ void RegionTable_Init_JabuJabusBelly() {
|
||||||
|
|
||||||
areaTable[RR_JABU_JABUS_BELLY_NEAR_BOSS_ROOM] = Region("Jabu Jabus Belly Near Boss Room", SCENE_JABU_JABU, {}, {
|
areaTable[RR_JABU_JABUS_BELLY_NEAR_BOSS_ROOM] = Region("Jabu Jabus Belly Near Boss Room", SCENE_JABU_JABU, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_JABU_JABUS_BELLY_GS_NEAR_BOSS, logic->CanKillEnemy(RE_GOLD_SKULLTULA, ED_BOMB_THROW)),
|
LOCATION(RC_JABU_JABUS_BELLY_GS_NEAR_BOSS, logic->CanKillEnemy(RE_GOLD_SKULLTULA, ED_BOMB_THROW) && (logic->HasItem(RG_CLIMB) || logic->HookshotOrBoomerang())),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_JABU_JABUS_BELLY_MAIN, []{return true;}),
|
Entrance(RR_JABU_JABUS_BELLY_MAIN, []{return true;}),
|
||||||
Entrance(RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY, []{return logic->CanUse(RG_BOOMERANG) || (ctx->GetTrickOption(RT_JABU_NEAR_BOSS_RANGED) && (logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT))) || (ctx->GetTrickOption(RT_JABU_NEAR_BOSS_EXPLOSIVES) && (logic->CanUse(RG_BOMBCHU_5) || (logic->CanUse(RG_HOVER_BOOTS) && logic->CanUse(RG_BOMB_BAG))));}),
|
Entrance(RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY, []{return (logic->HasItem(RG_CLIMB) && logic->CanUse(RG_BOOMERANG)) || (ctx->GetTrickOption(RT_JABU_NEAR_BOSS_RANGED) && (logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT))) || (ctx->GetTrickOption(RT_JABU_NEAR_BOSS_EXPLOSIVES) && (logic->CanUse(RG_BOMBCHU_5) || (logic->CanUse(RG_HOVER_BOOTS) && logic->CanUse(RG_BOMB_BAG))));}),
|
||||||
});
|
});
|
||||||
|
|
||||||
#pragma endregion
|
#pragma endregion
|
||||||
|
@ -241,8 +241,8 @@ void RegionTable_Init_JabuJabusBelly() {
|
||||||
areaTable[RR_JABU_JABUS_BELLY_MQ_WATER_SWITCH_ROOM] = Region("Jabu Jabus Belly MQ Water Switch Room", SCENE_JABU_JABU, {}, {
|
areaTable[RR_JABU_JABUS_BELLY_MQ_WATER_SWITCH_ROOM] = Region("Jabu Jabus Belly MQ Water Switch Room", SCENE_JABU_JABU, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_JABU_JABUS_BELLY_MQ_BOOMERANG_ROOM_SMALL_CHEST, true),
|
LOCATION(RC_JABU_JABUS_BELLY_MQ_BOOMERANG_ROOM_SMALL_CHEST, true),
|
||||||
|
LOCATION(RC_JABU_JABUS_BELLY_MQ_BOOMERANG_CHEST, (logic->IsAdult || logic->HasItem(RG_CLIMB)) && logic->CanKillEnemy(RE_LIZALFOS)),
|
||||||
//Implies logic->CanKillEnemy(RE_LIKE_LIKE) && logic->CanKillEnemy(RE_STINGER). Without swim, jump from the song of time block to the vines.
|
//Implies logic->CanKillEnemy(RE_LIKE_LIKE) && logic->CanKillEnemy(RE_STINGER). Without swim, jump from the song of time block to the vines.
|
||||||
LOCATION(RC_JABU_JABUS_BELLY_MQ_BOOMERANG_CHEST, logic->CanKillEnemy(RE_LIZALFOS)),
|
|
||||||
LOCATION(RC_JABU_JABUS_BELLY_MQ_GS_BOOMERANG_CHEST_ROOM, (logic->CanUse(RG_SONG_OF_TIME) && logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA)) || (ctx->GetTrickOption(RT_JABU_MQ_SOT_GS) && logic->CanUse(RG_BOOMERANG))),
|
LOCATION(RC_JABU_JABUS_BELLY_MQ_GS_BOOMERANG_CHEST_ROOM, (logic->CanUse(RG_SONG_OF_TIME) && logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA)) || (ctx->GetTrickOption(RT_JABU_MQ_SOT_GS) && logic->CanUse(RG_BOOMERANG))),
|
||||||
LOCATION(RC_JABU_JABUS_BELLY_MQ_TIME_BLOCK_POT_1, logic->CanBreakPots()),
|
LOCATION(RC_JABU_JABUS_BELLY_MQ_TIME_BLOCK_POT_1, logic->CanBreakPots()),
|
||||||
LOCATION(RC_JABU_JABUS_BELLY_MQ_TIME_BLOCK_POT_2, logic->CanBreakPots()),
|
LOCATION(RC_JABU_JABUS_BELLY_MQ_TIME_BLOCK_POT_2, logic->CanBreakPots()),
|
||||||
|
@ -339,7 +339,7 @@ void RegionTable_Init_JabuJabusBelly() {
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_JABU_JABUS_BELLY_MQ_NEAR_BOSS_CHEST, logic->CanUse(RG_FAIRY_SLINGSHOT)),
|
LOCATION(RC_JABU_JABUS_BELLY_MQ_NEAR_BOSS_CHEST, logic->CanUse(RG_FAIRY_SLINGSHOT)),
|
||||||
LOCATION(RC_JABU_JABUS_BELLY_MQ_GS_NEAR_BOSS, logic->CanUse(RG_BOOMERANG) || (ctx->GetTrickOption(RT_JABU_NEAR_BOSS_RANGED) && logic->CanUse(RG_HOOKSHOT))),
|
LOCATION(RC_JABU_JABUS_BELLY_MQ_GS_NEAR_BOSS, logic->HasItem(RG_CLIMB) && (logic->CanUse(RG_BOOMERANG) || (ctx->GetTrickOption(RT_JABU_NEAR_BOSS_RANGED) && logic->CanUse(RG_HOOKSHOT)))),
|
||||||
LOCATION(RC_JABU_JABUS_BELLY_MQ_BEFORE_BOSS_POT_1, logic->CanBreakPots()),
|
LOCATION(RC_JABU_JABUS_BELLY_MQ_BEFORE_BOSS_POT_1, logic->CanBreakPots()),
|
||||||
LOCATION(RC_JABU_JABUS_BELLY_MQ_BEFORE_BOSS_GRASS_1, logic->CanCutShrubs()),
|
LOCATION(RC_JABU_JABUS_BELLY_MQ_BEFORE_BOSS_GRASS_1, logic->CanCutShrubs()),
|
||||||
LOCATION(RC_JABU_JABUS_BELLY_MQ_BEFORE_BOSS_GRASS_2, logic->CanCutShrubs()),
|
LOCATION(RC_JABU_JABUS_BELLY_MQ_BEFORE_BOSS_GRASS_2, logic->CanCutShrubs()),
|
||||||
|
|
|
@ -35,6 +35,8 @@ void RegionTable_Init_SpiritTemple() {
|
||||||
LOCATION(RC_SPIRIT_TEMPLE_CHILD_BRIDGE_CHEST, (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || (logic->CanUse(RG_BOMBCHU_5) && ctx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives() || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT))))),
|
LOCATION(RC_SPIRIT_TEMPLE_CHILD_BRIDGE_CHEST, (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || (logic->CanUse(RG_BOMBCHU_5) && ctx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives() || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT))))),
|
||||||
LOCATION(RC_SPIRIT_TEMPLE_CHILD_EARLY_TORCHES_CHEST, (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || (logic->CanUse(RG_BOMBCHU_5) && ctx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives() || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT)))) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_DINS_FIRE))),
|
LOCATION(RC_SPIRIT_TEMPLE_CHILD_EARLY_TORCHES_CHEST, (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || (logic->CanUse(RG_BOMBCHU_5) && ctx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives() || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT)))) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_DINS_FIRE))),
|
||||||
LOCATION(RC_SPIRIT_TEMPLE_GS_METAL_FENCE, (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || (logic->CanUse(RG_BOMBCHU_5) && ctx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives() || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT))))),
|
LOCATION(RC_SPIRIT_TEMPLE_GS_METAL_FENCE, (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || (logic->CanUse(RG_BOMBCHU_5) && ctx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives() || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT))))),
|
||||||
|
LOCATION(RC_SPIRIT_TEMPLE_CHILD_EARLY_TORCHES_CHEST, (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || (logic->CanUse(RG_BOMBCHU_5) && ctx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives() || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT)))) && ((logic->CanUse(RG_STICKS) && logic->HasItem(RG_CLIMB)) || logic->CanUse(RG_DINS_FIRE))),
|
||||||
|
LOCATION(RC_SPIRIT_TEMPLE_GS_METAL_FENCE, (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || (logic->CanUse(RG_BOMBCHU_5) && ctx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives() || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT)))) && (logic->HasItem(RG_CLIMB) || logic->CanUse(RG_BOOMERANG))),
|
||||||
LOCATION(RC_SPIRIT_TEMPLE_ANUBIS_POT_1, (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || (logic->CanUse(RG_BOMBCHU_5) && ctx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives() || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT))))),
|
LOCATION(RC_SPIRIT_TEMPLE_ANUBIS_POT_1, (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || (logic->CanUse(RG_BOMBCHU_5) && ctx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives() || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT))))),
|
||||||
LOCATION(RC_SPIRIT_TEMPLE_ANUBIS_POT_2, (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || (logic->CanUse(RG_BOMBCHU_5) && ctx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives() || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT))))),
|
LOCATION(RC_SPIRIT_TEMPLE_ANUBIS_POT_2, (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || (logic->CanUse(RG_BOMBCHU_5) && ctx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives() || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT))))),
|
||||||
LOCATION(RC_SPIRIT_TEMPLE_ANUBIS_POT_3, (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || (logic->CanUse(RG_BOMBCHU_5) && ctx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives() || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT))))),
|
LOCATION(RC_SPIRIT_TEMPLE_ANUBIS_POT_3, (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || (logic->CanUse(RG_BOMBCHU_5) && ctx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives() || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT))))),
|
||||||
|
@ -43,7 +45,7 @@ void RegionTable_Init_SpiritTemple() {
|
||||||
LOCATION(RC_SPIRIT_TEMPLE_BEFORE_CHILD_CLIMB_SMALL_CRATE_2, logic->CanBreakSmallCrates()),
|
LOCATION(RC_SPIRIT_TEMPLE_BEFORE_CHILD_CLIMB_SMALL_CRATE_2, logic->CanBreakSmallCrates()),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_SPIRIT_TEMPLE_CHILD_CLIMB, []{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 1);}),
|
Entrance(RR_SPIRIT_TEMPLE_CHILD_CLIMB, []{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 1) && logic->HasItem(RG_CLIMB);}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_SPIRIT_TEMPLE_CHILD_CLIMB] = Region("Child Spirit Temple Climb", SCENE_SPIRIT_TEMPLE, {}, {
|
areaTable[RR_SPIRIT_TEMPLE_CHILD_CLIMB] = Region("Child Spirit Temple Climb", SCENE_SPIRIT_TEMPLE, {}, {
|
||||||
|
@ -64,13 +66,13 @@ void RegionTable_Init_SpiritTemple() {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_SPIRIT_TEMPLE_COMPASS_CHEST, logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_ZELDAS_LULLABY)),
|
LOCATION(RC_SPIRIT_TEMPLE_COMPASS_CHEST, logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_ZELDAS_LULLABY)),
|
||||||
LOCATION(RC_SPIRIT_TEMPLE_EARLY_ADULT_RIGHT_CHEST, (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_BOMBCHU_5) || (logic->CanUse(RG_BOMB_BAG) && logic->IsAdult && ctx->GetTrickOption(RT_SPIRIT_LOWER_ADULT_SWITCH))) && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanJumpslashExceptHammer())),
|
LOCATION(RC_SPIRIT_TEMPLE_EARLY_ADULT_RIGHT_CHEST, (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_BOMBCHU_5) || (logic->CanUse(RG_BOMB_BAG) && logic->IsAdult && ctx->GetTrickOption(RT_SPIRIT_LOWER_ADULT_SWITCH))) && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanJumpslashExceptHammer())),
|
||||||
LOCATION(RC_SPIRIT_TEMPLE_FIRST_MIRROR_LEFT_CHEST, logic->SmallKeys(RR_SPIRIT_TEMPLE, 3)),
|
LOCATION(RC_SPIRIT_TEMPLE_FIRST_MIRROR_LEFT_CHEST, logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) && (logic->HasItem(RG_CLIMB) || logic->CanUse(RG_LONGSHOT))),
|
||||||
LOCATION(RC_SPIRIT_TEMPLE_FIRST_MIRROR_RIGHT_CHEST, logic->SmallKeys(RR_SPIRIT_TEMPLE, 3)),
|
LOCATION(RC_SPIRIT_TEMPLE_FIRST_MIRROR_RIGHT_CHEST, logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) && (logic->HasItem(RG_CLIMB) || logic->CanUse(RG_LONGSHOT))),
|
||||||
LOCATION(RC_SPIRIT_TEMPLE_GS_BOULDER_ROOM, logic->CanUse(RG_SONG_OF_TIME) && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_BOMBCHU_5) || (logic->CanUse(RG_BOMB_BAG) && ctx->GetTrickOption(RT_SPIRIT_LOWER_ADULT_SWITCH)))),
|
LOCATION(RC_SPIRIT_TEMPLE_GS_BOULDER_ROOM, logic->CanUse(RG_SONG_OF_TIME) && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_BOMBCHU_5) || (logic->CanUse(RG_BOMB_BAG) && ctx->GetTrickOption(RT_SPIRIT_LOWER_ADULT_SWITCH)))),
|
||||||
LOCATION(RC_SPIRIT_TEMPLE_BOULDER_ROOM_SUN_FAIRY, logic->CanUse(RG_SUNS_SONG) && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_BOMBCHU_5) || (logic->CanUse(RG_BOMB_BAG) && logic->IsAdult && ctx->GetTrickOption(RT_SPIRIT_LOWER_ADULT_SWITCH))) && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanJumpslash())),
|
LOCATION(RC_SPIRIT_TEMPLE_BOULDER_ROOM_SUN_FAIRY, logic->CanUse(RG_SUNS_SONG) && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_BOMBCHU_5) || (logic->CanUse(RG_BOMB_BAG) && logic->IsAdult && ctx->GetTrickOption(RT_SPIRIT_LOWER_ADULT_SWITCH))) && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanJumpslash())),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_SPIRIT_TEMPLE_CENTRAL_CHAMBER, []{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 1);}),
|
Entrance(RR_SPIRIT_TEMPLE_CENTRAL_CHAMBER, []{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 1) && (logic->HasItem(RG_CLIMB) || logic->CanUse(RG_LONGSHOT));}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_SPIRIT_TEMPLE_CENTRAL_CHAMBER] = Region("Spirit Temple Central Chamber", SCENE_SPIRIT_TEMPLE, {}, {
|
areaTable[RR_SPIRIT_TEMPLE_CENTRAL_CHAMBER] = Region("Spirit Temple Central Chamber", SCENE_SPIRIT_TEMPLE, {}, {
|
||||||
|
@ -261,7 +263,7 @@ void RegionTable_Init_SpiritTemple() {
|
||||||
//Exits
|
//Exits
|
||||||
//This covers adult access only, as child arrives here from the other side of this door
|
//This covers adult access only, as child arrives here from the other side of this door
|
||||||
Entrance(RR_SPIRIT_TEMPLE_MQ_WEST_1F_RUSTED_SWITCH, []{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 7);}),
|
Entrance(RR_SPIRIT_TEMPLE_MQ_WEST_1F_RUSTED_SWITCH, []{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 7);}),
|
||||||
Entrance(RR_SPIRIT_TEMPLE_MQ_BROKEN_WALL_ROOM, []{return logic->CanHitSwitch();}),
|
Entrance(RR_SPIRIT_TEMPLE_MQ_BROKEN_WALL_ROOM, []{return logic->CanHitSwitch() && logic->HasItem(RG_CLIMB);}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_SPIRIT_TEMPLE_MQ_BROKEN_WALL_ROOM] = Region("Spirit Temple MQ Broken Wall Room", SCENE_SPIRIT_TEMPLE, {}, {
|
areaTable[RR_SPIRIT_TEMPLE_MQ_BROKEN_WALL_ROOM] = Region("Spirit Temple MQ Broken Wall Room", SCENE_SPIRIT_TEMPLE, {}, {
|
||||||
|
|
|
@ -12,33 +12,51 @@ void RegionTable_Init_CastleGrounds() {
|
||||||
areaTable[RR_CASTLE_GROUNDS] = Region("Castle Grounds", SCENE_OUTSIDE_GANONS_CASTLE, TIME_DOESNT_PASS, {RA_CASTLE_GROUNDS}, {}, {}, {
|
areaTable[RR_CASTLE_GROUNDS] = Region("Castle Grounds", SCENE_OUTSIDE_GANONS_CASTLE, TIME_DOESNT_PASS, {RA_CASTLE_GROUNDS}, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_THE_MARKET, []{return true;}),
|
Entrance(RR_THE_MARKET, []{return true;}),
|
||||||
Entrance(RR_HYRULE_CASTLE_GROUNDS, []{return logic->IsChild;}),
|
Entrance(RR_HC_GATE, []{return logic->IsChild;}),
|
||||||
Entrance(RR_GANONS_CASTLE_GROUNDS, []{return logic->IsAdult;}),
|
Entrance(RR_GANONS_CASTLE_GROUNDS, []{return logic->IsAdult;}),
|
||||||
});
|
});
|
||||||
|
|
||||||
|
areaTable[RR_HC_GATE] = Region("Hyrule Castle Gate", SCENE_HYRULE_CASTLE, {
|
||||||
|
//Events
|
||||||
|
EventAccess(&logic->BugRock, []{return true;}),
|
||||||
|
}, {
|
||||||
|
//Locations
|
||||||
|
LOCATION(RC_HC_MALON_EGG, true),
|
||||||
|
LOCATION(RC_HC_GS_TREE, logic->IsChild && logic->CanKillEnemy(RE_GOLD_SKULLTULA, ED_CLOSE)),
|
||||||
|
}, {
|
||||||
|
//Exits
|
||||||
|
Entrance(RR_CASTLE_GROUNDS, []{return true;}),
|
||||||
|
Entrance(RR_HYRULE_CASTLE_GROUNDS, []{return logic->HasItem(RG_ZELDAS_LETTER) || logic->HasItem(RG_CLIMB);}),
|
||||||
|
});
|
||||||
|
|
||||||
areaTable[RR_HYRULE_CASTLE_GROUNDS] = Region("Hyrule Castle Grounds", SCENE_HYRULE_CASTLE, {
|
areaTable[RR_HYRULE_CASTLE_GROUNDS] = Region("Hyrule Castle Grounds", SCENE_HYRULE_CASTLE, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->GossipStoneFairy, []{return logic->CallGossipFairy();}),
|
EventAccess(&logic->GossipStoneFairy, []{return logic->CallGossipFairy();}),
|
||||||
EventAccess(&logic->ButterflyFairy, []{return logic->CanUse(RG_STICKS);}),
|
EventAccess(&logic->ButterflyFairy, []{return logic->CanUse(RG_STICKS);}),
|
||||||
EventAccess(&logic->BugRock, []{return true;}),
|
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_HC_MALON_EGG, true),
|
|
||||||
LOCATION(RC_HC_GS_TREE, logic->IsChild && logic->CanKillEnemy(RE_GOLD_SKULLTULA, ED_CLOSE)),
|
|
||||||
LOCATION(RC_HC_MALON_GOSSIP_STONE_FAIRY, logic->CallGossipFairy()),
|
LOCATION(RC_HC_MALON_GOSSIP_STONE_FAIRY, logic->CallGossipFairy()),
|
||||||
LOCATION(RC_HC_MALON_GOSSIP_STONE_FAIRY_BIG, logic->CanUse(RG_SONG_OF_STORMS)),
|
LOCATION(RC_HC_MALON_GOSSIP_STONE_FAIRY_BIG, logic->CanUse(RG_SONG_OF_STORMS)),
|
||||||
|
// jumping past guard would be a trick
|
||||||
|
LOCATION(RC_HC_MALON_GOSSIP_STONE, logic->HasItem(RG_CLIMB)),
|
||||||
|
}, {
|
||||||
|
//Exits
|
||||||
|
Entrance(RR_HC_MOAT, []{return logic->HasItem(RG_CLIMB);}),
|
||||||
|
Entrance(RR_HC_GREAT_FAIRY_FOUNTAIN, []{return logic->BlastOrSmash();}),
|
||||||
|
});
|
||||||
|
|
||||||
|
areaTable[RR_HC_MOAT] = Region("Hyrule Castle Grounds", SCENE_HYRULE_CASTLE, {}, {
|
||||||
|
//Locations
|
||||||
|
LOCATION(RC_HC_ROCK_WALL_GOSSIP_STONE, true),
|
||||||
LOCATION(RC_HC_ROCK_WALL_GOSSIP_STONE_FAIRY, logic->CallGossipFairy()),
|
LOCATION(RC_HC_ROCK_WALL_GOSSIP_STONE_FAIRY, logic->CallGossipFairy()),
|
||||||
LOCATION(RC_HC_ROCK_WALL_GOSSIP_STONE_FAIRY_BIG, logic->CanUse(RG_SONG_OF_STORMS)),
|
LOCATION(RC_HC_ROCK_WALL_GOSSIP_STONE_FAIRY_BIG, logic->CanUse(RG_SONG_OF_STORMS)),
|
||||||
LOCATION(RC_HC_MALON_GOSSIP_STONE, true),
|
|
||||||
LOCATION(RC_HC_ROCK_WALL_GOSSIP_STONE, true),
|
|
||||||
LOCATION(RC_HC_GRASS_1, logic->CanCutShrubs()),
|
LOCATION(RC_HC_GRASS_1, logic->CanCutShrubs()),
|
||||||
LOCATION(RC_HC_GRASS_2, logic->CanCutShrubs()),
|
LOCATION(RC_HC_GRASS_2, logic->CanCutShrubs()),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_CASTLE_GROUNDS, []{return true;}),
|
Entrance(RR_HC_GATE, []{return true;}),
|
||||||
Entrance(RR_HC_GARDEN, []{return logic->CanUse(RG_WEIRD_EGG) || (ctx->GetTrickOption(RT_DAMAGE_BOOST_SIMPLE) && logic->HasExplosives() && logic->CanJumpslash());}),
|
|
||||||
Entrance(RR_HC_GREAT_FAIRY_FOUNTAIN, []{return logic->BlastOrSmash();}),
|
|
||||||
Entrance(RR_HC_STORMS_GROTTO, []{return logic->CanOpenStormsGrotto();}),
|
Entrance(RR_HC_STORMS_GROTTO, []{return logic->CanOpenStormsGrotto();}),
|
||||||
|
Entrance(RR_HC_GARDEN, []{return logic->CanUse(RG_WEIRD_EGG) || !ctx->GetOption(RSK_SHUFFLE_WEIRD_EGG) || (ctx->GetTrickOption(RT_DAMAGE_BOOST_SIMPLE) && logic->HasExplosives() && logic->CanJumpslash());}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_HC_GARDEN] = Region("HC Garden", SCENE_CASTLE_COURTYARD_ZELDA, {}, {
|
areaTable[RR_HC_GARDEN] = Region("HC Garden", SCENE_CASTLE_COURTYARD_ZELDA, {}, {
|
||||||
|
|
|
@ -38,7 +38,7 @@ void RegionTable_Init_DeathMountainCrater() {
|
||||||
LOCATION(RC_DMC_DEKU_SCRUB, logic->IsChild && logic->CanStunDeku()),
|
LOCATION(RC_DMC_DEKU_SCRUB, logic->IsChild && logic->CanStunDeku()),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_DMC_UPPER_NEARBY, []{return logic->Hearts() >= 3;}),
|
Entrance(RR_DMC_UPPER_NEARBY, []{return (logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT)) && logic->Hearts() >= 3;}),
|
||||||
Entrance(RR_DMC_LOWER_NEARBY, []{return logic->Hearts() >= 3 && (logic->CanUse(RG_HOVER_BOOTS) || (ctx->GetTrickOption(RT_DMC_BOULDER_JS) && logic->IsAdult && logic->CanUse(RG_MEGATON_HAMMER)) || (ctx->GetTrickOption(RT_DMC_BOULDER_SKIP) && logic->IsAdult));}),
|
Entrance(RR_DMC_LOWER_NEARBY, []{return logic->Hearts() >= 3 && (logic->CanUse(RG_HOVER_BOOTS) || (ctx->GetTrickOption(RT_DMC_BOULDER_JS) && logic->IsAdult && logic->CanUse(RG_MEGATON_HAMMER)) || (ctx->GetTrickOption(RT_DMC_BOULDER_SKIP) && logic->IsAdult));}),
|
||||||
});
|
});
|
||||||
|
|
||||||
|
@ -95,7 +95,7 @@ void RegionTable_Init_DeathMountainCrater() {
|
||||||
Entrance(RR_DMC_CENTRAL_NEARBY, []{return true;}),
|
Entrance(RR_DMC_CENTRAL_NEARBY, []{return true;}),
|
||||||
Entrance(RR_DMC_LOWER_NEARBY, []{return (logic->IsAdult && CanPlantBean(RR_DMC_CENTRAL_LOCAL)) || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT);}),
|
Entrance(RR_DMC_LOWER_NEARBY, []{return (logic->IsAdult && CanPlantBean(RR_DMC_CENTRAL_LOCAL)) || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT);}),
|
||||||
Entrance(RR_DMC_UPPER_NEARBY, []{return logic->IsAdult && CanPlantBean(RR_DMC_CENTRAL_LOCAL);}),
|
Entrance(RR_DMC_UPPER_NEARBY, []{return logic->IsAdult && CanPlantBean(RR_DMC_CENTRAL_LOCAL);}),
|
||||||
Entrance(RR_FIRE_TEMPLE_ENTRYWAY, []{return (logic->IsChild && logic->Hearts() >= 3 && ctx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).IsNot(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF)) || (logic->IsAdult && logic->FireTimer() >= 24);}),
|
Entrance(RR_DMC_OUTSIDE_FIRE_TEMPLE, []{return (logic->IsChild && logic->Hearts() >= 3 && ctx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).IsNot(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF)) || (logic->IsAdult && logic->FireTimer() >= 24);}),
|
||||||
Entrance(RR_DMC_DISTANT_PLATFORM, []{return logic->FireTimer() >= 48 && logic->CanUse(RG_DISTANT_SCARECROW);}),
|
Entrance(RR_DMC_DISTANT_PLATFORM, []{return logic->FireTimer() >= 48 && logic->CanUse(RG_DISTANT_SCARECROW);}),
|
||||||
});
|
});
|
||||||
|
|
||||||
|
@ -150,5 +150,11 @@ void RegionTable_Init_DeathMountainCrater() {
|
||||||
Entrance(RR_DMC_CENTRAL_LOCAL, []{return logic->FireTimer() >= 48 && logic->CanUse(RG_DISTANT_SCARECROW);}),
|
Entrance(RR_DMC_CENTRAL_LOCAL, []{return logic->FireTimer() >= 48 && logic->CanUse(RG_DISTANT_SCARECROW);}),
|
||||||
});
|
});
|
||||||
|
|
||||||
|
areaTable[RR_DMC_OUTSIDE_FIRE_TEMPLE] = Region("DMC Outside Fire Temple", SCENE_DEATH_MOUNTAIN_CRATER, {}, {}, {
|
||||||
|
//Exits
|
||||||
|
Entrance(RR_FIRE_TEMPLE_ENTRYWAY, []{return true;}),
|
||||||
|
Entrance(RR_DMC_CENTRAL_LOCAL, []{return logic->FireTimer() >= 48 && logic->HasItem(RG_CLIMB);}),
|
||||||
|
});
|
||||||
|
|
||||||
// clang-format on
|
// clang-format on
|
||||||
}
|
}
|
||||||
|
|
|
@ -13,7 +13,7 @@ void RegionTable_Init_DeathMountainTrail() {
|
||||||
LOCATION(RC_DMT_CHEST, logic->BlastOrSmash() || (ctx->GetTrickOption(RT_DMT_BOMBABLE) && logic->IsChild && logic->HasItem(RG_GORONS_BRACELET))),
|
LOCATION(RC_DMT_CHEST, logic->BlastOrSmash() || (ctx->GetTrickOption(RT_DMT_BOMBABLE) && logic->IsChild && logic->HasItem(RG_GORONS_BRACELET))),
|
||||||
LOCATION(RC_DMT_FREESTANDING_POH, logic->TakeDamage() || logic->CanUse(RG_HOVER_BOOTS) || (logic->IsAdult && CanPlantBean(RR_DEATH_MOUNTAIN_TRAIL) && (logic->HasExplosives() || logic->HasItem(RG_GORONS_BRACELET)))),
|
LOCATION(RC_DMT_FREESTANDING_POH, logic->TakeDamage() || logic->CanUse(RG_HOVER_BOOTS) || (logic->IsAdult && CanPlantBean(RR_DEATH_MOUNTAIN_TRAIL) && (logic->HasExplosives() || logic->HasItem(RG_GORONS_BRACELET)))),
|
||||||
LOCATION(RC_DMT_GS_BEAN_PATCH, logic->CanSpawnSoilSkull() && (logic->HasExplosives() || logic->HasItem(RG_GORONS_BRACELET) || (ctx->GetTrickOption(RT_DMT_SOIL_GS) && (logic->TakeDamage() || logic->CanUse(RG_HOVER_BOOTS)) && logic->CanUse(RG_BOOMERANG)))),
|
LOCATION(RC_DMT_GS_BEAN_PATCH, logic->CanSpawnSoilSkull() && (logic->HasExplosives() || logic->HasItem(RG_GORONS_BRACELET) || (ctx->GetTrickOption(RT_DMT_SOIL_GS) && (logic->TakeDamage() || logic->CanUse(RG_HOVER_BOOTS)) && logic->CanUse(RG_BOOMERANG)))),
|
||||||
LOCATION(RC_DMT_GS_NEAR_KAK, logic->BlastOrSmash()),
|
LOCATION(RC_DMT_GS_NEAR_KAK, logic->BlastOrSmash() && (logic->HasItem(RG_CLIMB) || logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_BOOMERANG))),
|
||||||
LOCATION(RC_DMT_GS_ABOVE_DODONGOS_CAVERN, logic->IsAdult && logic->AtNight && (logic->CanUse(RG_MEGATON_HAMMER) || (ctx->GetTrickOption(RT_DMT_HOOKSHOT_LOWER_GS) && logic->CanUse(RG_HOOKSHOT)) || (ctx->GetTrickOption(RT_DMT_BEAN_LOWER_GS) && CanPlantBean(RR_DEATH_MOUNTAIN_TRAIL)) || (ctx->GetTrickOption(RT_DMT_HOVERS_LOWER_GS) && logic->CanUse(RG_HOVER_BOOTS)) || ctx->GetTrickOption(RT_DMT_JS_LOWER_GS)) && logic->CanGetNightTimeGS()),
|
LOCATION(RC_DMT_GS_ABOVE_DODONGOS_CAVERN, logic->IsAdult && logic->AtNight && (logic->CanUse(RG_MEGATON_HAMMER) || (ctx->GetTrickOption(RT_DMT_HOOKSHOT_LOWER_GS) && logic->CanUse(RG_HOOKSHOT)) || (ctx->GetTrickOption(RT_DMT_BEAN_LOWER_GS) && CanPlantBean(RR_DEATH_MOUNTAIN_TRAIL)) || (ctx->GetTrickOption(RT_DMT_HOVERS_LOWER_GS) && logic->CanUse(RG_HOVER_BOOTS)) || ctx->GetTrickOption(RT_DMT_JS_LOWER_GS)) && logic->CanGetNightTimeGS()),
|
||||||
LOCATION(RC_DMT_BLUE_RUPEE, logic->IsChild && logic->BlastOrSmash()),
|
LOCATION(RC_DMT_BLUE_RUPEE, logic->IsChild && logic->BlastOrSmash()),
|
||||||
LOCATION(RC_DMT_RED_RUPEE, logic->IsChild && logic->BlastOrSmash()),
|
LOCATION(RC_DMT_RED_RUPEE, logic->IsChild && logic->BlastOrSmash()),
|
||||||
|
@ -25,11 +25,21 @@ void RegionTable_Init_DeathMountainTrail() {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_KAK_BEHIND_GATE, []{return true;}),
|
Entrance(RR_KAK_BEHIND_GATE, []{return true;}),
|
||||||
Entrance(RR_GORON_CITY, []{return true;}),
|
Entrance(RR_GORON_CITY, []{return true;}),
|
||||||
Entrance(RR_DEATH_MOUNTAIN_SUMMIT, []{return Here(RR_DEATH_MOUNTAIN_TRAIL, []{return logic->BlastOrSmash();}) || (logic->IsAdult && ((CanPlantBean(RR_DEATH_MOUNTAIN_TRAIL) && logic->HasItem(RG_GORONS_BRACELET)) || (logic->CanUse(RG_HOVER_BOOTS) && ctx->GetTrickOption(RT_DMT_CLIMB_HOVERS))));}),
|
Entrance(RR_DEATH_MOUNTAIN_AVALANCHE, []{return Here(RR_DEATH_MOUNTAIN_TRAIL, []{return logic->BlastOrSmash();}) || (logic->IsAdult && ((CanPlantBean(RR_DEATH_MOUNTAIN_TRAIL) && logic->HasItem(RG_GORONS_BRACELET)) || (logic->CanUse(RG_HOVER_BOOTS) && ctx->GetTrickOption(RT_DMT_CLIMB_HOVERS))));}),
|
||||||
Entrance(RR_DODONGOS_CAVERN_ENTRYWAY, []{return logic->HasExplosives() || logic->HasItem(RG_GORONS_BRACELET) || logic->IsAdult;}),
|
Entrance(RR_DODONGOS_CAVERN_ENTRYWAY, []{return logic->HasExplosives() || logic->HasItem(RG_GORONS_BRACELET) || logic->IsAdult;}),
|
||||||
Entrance(RR_DMT_STORMS_GROTTO, []{return logic->CanOpenStormsGrotto();}),
|
Entrance(RR_DMT_STORMS_GROTTO, []{return logic->CanOpenStormsGrotto();}),
|
||||||
});
|
});
|
||||||
|
|
||||||
|
areaTable[RR_DEATH_MOUNTAIN_AVALANCHE] = Region("Death Mountain Avalanche", SCENE_DEATH_MOUNTAIN_TRAIL, {}, {
|
||||||
|
//Locations
|
||||||
|
LOCATION(RC_DMT_GS_FALLING_ROCKS_PATH, logic->IsAdult && logic->AtNight && (logic->CanUse(RG_MEGATON_HAMMER) || ctx->GetTrickOption(RT_DMT_UPPER_GS)) && logic->CanGetNightTimeGS()),
|
||||||
|
}, {
|
||||||
|
//Exits
|
||||||
|
Entrance(RR_DEATH_MOUNTAIN_TRAIL, []{return true;}),
|
||||||
|
Entrance(RR_DEATH_MOUNTAIN_SUMMIT, []{return logic->HasItem(RG_CLIMB);}),
|
||||||
|
Entrance(RR_DMT_COW_GROTTO, []{return Here(RR_DEATH_MOUNTAIN_SUMMIT, []{return logic->BlastOrSmash();});}),
|
||||||
|
});
|
||||||
|
|
||||||
areaTable[RR_DEATH_MOUNTAIN_SUMMIT] = Region("Death Mountain Summit", SCENE_DEATH_MOUNTAIN_TRAIL, {
|
areaTable[RR_DEATH_MOUNTAIN_SUMMIT] = Region("Death Mountain Summit", SCENE_DEATH_MOUNTAIN_TRAIL, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->GossipStoneFairy, []{return logic->CallGossipFairy();}),
|
EventAccess(&logic->GossipStoneFairy, []{return logic->CallGossipFairy();}),
|
||||||
|
@ -39,16 +49,14 @@ void RegionTable_Init_DeathMountainTrail() {
|
||||||
LOCATION(RC_DMT_TRADE_BROKEN_SWORD, logic->IsAdult && logic->CanUse(RG_BROKEN_SWORD)),
|
LOCATION(RC_DMT_TRADE_BROKEN_SWORD, logic->IsAdult && logic->CanUse(RG_BROKEN_SWORD)),
|
||||||
LOCATION(RC_DMT_TRADE_EYEDROPS, logic->IsAdult && logic->CanUse(RG_EYEDROPS)),
|
LOCATION(RC_DMT_TRADE_EYEDROPS, logic->IsAdult && logic->CanUse(RG_EYEDROPS)),
|
||||||
LOCATION(RC_DMT_TRADE_CLAIM_CHECK, logic->IsAdult && logic->CanUse(RG_CLAIM_CHECK)),
|
LOCATION(RC_DMT_TRADE_CLAIM_CHECK, logic->IsAdult && logic->CanUse(RG_CLAIM_CHECK)),
|
||||||
LOCATION(RC_DMT_GS_FALLING_ROCKS_PATH, logic->IsAdult && logic->AtNight && (logic->CanUse(RG_MEGATON_HAMMER) || ctx->GetTrickOption(RT_DMT_UPPER_GS)) && logic->CanGetNightTimeGS()),
|
|
||||||
LOCATION(RC_DMT_GOSSIP_STONE_FAIRY, logic->CallGossipFairy()),
|
LOCATION(RC_DMT_GOSSIP_STONE_FAIRY, logic->CallGossipFairy()),
|
||||||
LOCATION(RC_DMT_GOSSIP_STONE_FAIRY_BIG, logic->CanUse(RG_SONG_OF_STORMS)),
|
LOCATION(RC_DMT_GOSSIP_STONE_FAIRY_BIG, logic->CanUse(RG_SONG_OF_STORMS)),
|
||||||
LOCATION(RC_DMT_GOSSIP_STONE, true),
|
LOCATION(RC_DMT_GOSSIP_STONE, true),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_DEATH_MOUNTAIN_TRAIL, []{return true;}),
|
Entrance(RR_DEATH_MOUNTAIN_AVALANCHE, []{return true;}),
|
||||||
Entrance(RR_DMC_UPPER_LOCAL, []{return true;}),
|
Entrance(RR_DMC_UPPER_LOCAL, []{return true;}),
|
||||||
Entrance(RR_DMT_OWL_FLIGHT, []{return logic->IsChild;}, false),
|
Entrance(RR_DMT_OWL_FLIGHT, []{return logic->IsChild;}, false),
|
||||||
Entrance(RR_DMT_COW_GROTTO, []{return Here(RR_DEATH_MOUNTAIN_SUMMIT, []{return logic->BlastOrSmash();});}),
|
|
||||||
Entrance(RR_DMT_GREAT_FAIRY_FOUNTAIN, []{return Here(RR_DEATH_MOUNTAIN_SUMMIT, []{return logic->BlastOrSmash();});}),
|
Entrance(RR_DMT_GREAT_FAIRY_FOUNTAIN, []{return Here(RR_DEATH_MOUNTAIN_SUMMIT, []{return logic->BlastOrSmash();});}),
|
||||||
});
|
});
|
||||||
|
|
||||||
|
@ -77,7 +85,7 @@ void RegionTable_Init_DeathMountainTrail() {
|
||||||
LOCATION(RC_DMT_COW_GROTTO_GRASS_2, logic->CanCutShrubs()),
|
LOCATION(RC_DMT_COW_GROTTO_GRASS_2, logic->CanCutShrubs()),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_DEATH_MOUNTAIN_SUMMIT, []{return true;}),
|
Entrance(RR_DEATH_MOUNTAIN_AVALANCHE, []{return true;}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_DMT_STORMS_GROTTO] = Region("DMT Storms Grotto", SCENE_GROTTOS, grottoEvents, {
|
areaTable[RR_DMT_STORMS_GROTTO] = Region("DMT Storms Grotto", SCENE_GROTTOS, grottoEvents, {
|
||||||
|
|
|
@ -9,7 +9,7 @@ void RegionTable_Init_GerudoFortress() {
|
||||||
|
|
||||||
areaTable[RR_GF_OUTSKIRTS] = Region("Gerudo Fortress Outskirts", SCENE_GERUDOS_FORTRESS, {
|
areaTable[RR_GF_OUTSKIRTS] = Region("Gerudo Fortress Outskirts", SCENE_GERUDOS_FORTRESS, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->GF_GateOpen, []{return logic->IsAdult && logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD);}), //needs climb
|
EventAccess(&logic->GF_GateOpen, []{return logic->IsAdult && logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD) && logic->CanUse(RG_CLIMB);}),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_GF_OUTSKIRTS_NE_CRATE, (logic->IsChild || logic->CanPassEnemy(RE_GERUDO_GUARD)) && logic->CanBreakCrates()),
|
LOCATION(RC_GF_OUTSKIRTS_NE_CRATE, (logic->IsChild || logic->CanPassEnemy(RE_GERUDO_GUARD)) && logic->CanBreakCrates()),
|
||||||
|
@ -81,7 +81,7 @@ void RegionTable_Init_GerudoFortress() {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_TH_STEEP_SLOPE_CELL, []{return true;}),
|
Entrance(RR_TH_STEEP_SLOPE_CELL, []{return true;}),
|
||||||
Entrance(RR_GF_NEAR_GROTTO, []{return true;}),
|
Entrance(RR_GF_NEAR_GROTTO, []{return true;}),
|
||||||
Entrance(RR_GF_TOP_OF_LOWER_VINES, []{return true /* logic->CanClimb() */;}),
|
Entrance(RR_GF_TOP_OF_LOWER_VINES, []{return logic->CanUse(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT);}),
|
||||||
Entrance(RR_GF_ABOVE_GTG, []{return true;}),
|
Entrance(RR_GF_ABOVE_GTG, []{return true;}),
|
||||||
});
|
});
|
||||||
|
|
||||||
|
@ -122,7 +122,7 @@ void RegionTable_Init_GerudoFortress() {
|
||||||
Entrance(RR_GF_OUTSIDE_GTG, []{return true;}),
|
Entrance(RR_GF_OUTSIDE_GTG, []{return true;}),
|
||||||
Entrance(RR_GF_TOP_OF_LOWER_VINES, []{return true;}),
|
Entrance(RR_GF_TOP_OF_LOWER_VINES, []{return true;}),
|
||||||
Entrance(RR_GF_SLOPED_ROOF, []{return logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS);}),
|
Entrance(RR_GF_SLOPED_ROOF, []{return logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS);}),
|
||||||
Entrance(RR_GF_TOP_OF_UPPER_VINES, []{return true /* logic->CanClimb() */;}),
|
Entrance(RR_GF_TOP_OF_UPPER_VINES, []{return logic->CanUse(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT);}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_GF_TOP_OF_UPPER_VINES] = Region("GF Top of Upper Vines", SCENE_GERUDOS_FORTRESS, {}, {
|
areaTable[RR_GF_TOP_OF_UPPER_VINES] = Region("GF Top of Upper Vines", SCENE_GERUDOS_FORTRESS, {}, {
|
||||||
|
|
|
@ -11,6 +11,7 @@ void RegionTable_Init_GerudoValley() {
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_GV_GS_SMALL_BRIDGE, logic->IsChild && logic->HookshotOrBoomerang() && logic->CanGetNightTimeGS()),
|
LOCATION(RC_GV_GS_SMALL_BRIDGE, logic->IsChild && logic->HookshotOrBoomerang() && logic->CanGetNightTimeGS()),
|
||||||
|
LOCATION(RC_GV_WATERFALL_FREESTANDING_POH, logic->IsChild), //can use cucco as child
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_HYRULE_FIELD, []{return true;}),
|
Entrance(RR_HYRULE_FIELD, []{return true;}),
|
||||||
|
@ -27,7 +28,7 @@ void RegionTable_Init_GerudoValley() {
|
||||||
EventAccess(&logic->BeanPlantFairy, []{return logic->IsChild && logic->CanUse(RG_MAGIC_BEAN) && logic->CanUse(RG_SONG_OF_STORMS);}),
|
EventAccess(&logic->BeanPlantFairy, []{return logic->IsChild && logic->CanUse(RG_MAGIC_BEAN) && logic->CanUse(RG_SONG_OF_STORMS);}),
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_GV_WATERFALL_FREESTANDING_POH, logic->IsChild || logic->HasItem(RG_BRONZE_SCALE)),//can use cucco as child
|
LOCATION(RC_GV_WATERFALL_FREESTANDING_POH, logic->HasItem(RG_BRONZE_SCALE) && logic->HasItem(RG_CLIMB)),
|
||||||
LOCATION(RC_GV_GS_BEAN_PATCH, logic->CanSpawnSoilSkull() && logic->CanAttack()),
|
LOCATION(RC_GV_GS_BEAN_PATCH, logic->CanSpawnSoilSkull() && logic->CanAttack()),
|
||||||
LOCATION(RC_GV_COW, logic->IsChild && logic->CanUse(RG_EPONAS_SONG)),
|
LOCATION(RC_GV_COW, logic->IsChild && logic->CanUse(RG_EPONAS_SONG)),
|
||||||
LOCATION(RC_GV_BEAN_SPROUT_FAIRY_1, logic->IsChild && logic->CanUse(RG_MAGIC_BEAN) && logic->CanUse(RG_SONG_OF_STORMS)),
|
LOCATION(RC_GV_BEAN_SPROUT_FAIRY_1, logic->IsChild && logic->CanUse(RG_MAGIC_BEAN) && logic->CanUse(RG_SONG_OF_STORMS)),
|
||||||
|
|
|
@ -64,12 +64,12 @@ void RegionTable_Init_HyruleField() {
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_LW_BRIDGE, []{return true;}),
|
Entrance(RR_LW_BRIDGE, []{return true;}),
|
||||||
Entrance(RR_LAKE_HYLIA, []{return true;}),
|
|
||||||
Entrance(RR_GERUDO_VALLEY, []{return true;}),
|
Entrance(RR_GERUDO_VALLEY, []{return true;}),
|
||||||
Entrance(RR_MARKET_ENTRANCE, []{return true;}),
|
Entrance(RR_MARKET_ENTRANCE, []{return true;}),
|
||||||
Entrance(RR_KAKARIKO_VILLAGE, []{return true;}),
|
Entrance(RR_KAKARIKO_VILLAGE, []{return true;}),
|
||||||
Entrance(RR_ZR_FRONT, []{return true;}),
|
Entrance(RR_ZR_FRONT, []{return true;}),
|
||||||
Entrance(RR_LON_LON_RANCH, []{return true;}),
|
Entrance(RR_LON_LON_RANCH, []{return true;}),
|
||||||
|
Entrance(RR_HF_TO_LAKE_HYLIA, []{return logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_EPONA);}),
|
||||||
Entrance(RR_HF_SOUTHEAST_GROTTO, []{return Here(RR_HYRULE_FIELD, []{return logic->BlastOrSmash();});}),
|
Entrance(RR_HF_SOUTHEAST_GROTTO, []{return Here(RR_HYRULE_FIELD, []{return logic->BlastOrSmash();});}),
|
||||||
Entrance(RR_HF_OPEN_GROTTO, []{return true;}),
|
Entrance(RR_HF_OPEN_GROTTO, []{return true;}),
|
||||||
Entrance(RR_HF_INSIDE_FENCE_GROTTO, []{return logic->CanOpenBombGrotto();}),
|
Entrance(RR_HF_INSIDE_FENCE_GROTTO, []{return logic->CanOpenBombGrotto();}),
|
||||||
|
@ -80,6 +80,12 @@ void RegionTable_Init_HyruleField() {
|
||||||
Entrance(RR_HF_TEKTITE_GROTTO, []{return logic->CanOpenBombGrotto();}),
|
Entrance(RR_HF_TEKTITE_GROTTO, []{return logic->CanOpenBombGrotto();}),
|
||||||
});
|
});
|
||||||
|
|
||||||
|
areaTable[RR_HF_TO_LAKE_HYLIA] = Region("HF to Lake Hylia", SCENE_HYRULE_FIELD, {}, {}, {
|
||||||
|
//Exits
|
||||||
|
Entrance(RR_LAKE_HYLIA, []{return true;}),
|
||||||
|
Entrance(RR_HYRULE_FIELD, []{return logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_EPONA);}),
|
||||||
|
});
|
||||||
|
|
||||||
areaTable[RR_HF_SOUTHEAST_GROTTO] = Region("HF Southeast Grotto", SCENE_GROTTOS, grottoEvents, {
|
areaTable[RR_HF_SOUTHEAST_GROTTO] = Region("HF Southeast Grotto", SCENE_GROTTOS, grottoEvents, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_HF_SOUTHEAST_GROTTO_CHEST, true),
|
LOCATION(RC_HF_SOUTHEAST_GROTTO_CHEST, true),
|
||||||
|
|
|
@ -13,7 +13,7 @@ void RegionTable_Init_Kakariko() {
|
||||||
}, {
|
}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_SHEIK_IN_KAKARIKO, logic->IsAdult && logic->HasItem(RG_FOREST_MEDALLION) && logic->HasItem(RG_FIRE_MEDALLION) && logic->HasItem(RG_WATER_MEDALLION)),
|
LOCATION(RC_SHEIK_IN_KAKARIKO, logic->IsAdult && logic->HasItem(RG_FOREST_MEDALLION) && logic->HasItem(RG_FIRE_MEDALLION) && logic->HasItem(RG_WATER_MEDALLION)),
|
||||||
LOCATION(RC_KAK_ANJU_AS_CHILD, logic->IsChild && logic->AtDay),
|
LOCATION(RC_KAK_ANJU_AS_CHILD, logic->IsChild && logic->AtDay && logic->HasItem(RG_CLIMB)), // RANDOTODO only require climb if all 7 cuccos required
|
||||||
LOCATION(RC_KAK_ANJU_AS_ADULT, logic->IsAdult && logic->AtDay),
|
LOCATION(RC_KAK_ANJU_AS_ADULT, logic->IsAdult && logic->AtDay),
|
||||||
LOCATION(RC_KAK_TRADE_POCKET_CUCCO, logic->IsAdult && logic->AtDay && (logic->CanUse(RG_POCKET_EGG) && logic->WakeUpAdultTalon)),
|
LOCATION(RC_KAK_TRADE_POCKET_CUCCO, logic->IsAdult && logic->AtDay && (logic->CanUse(RG_POCKET_EGG) && logic->WakeUpAdultTalon)),
|
||||||
//Can kill lower kak skulls with pots
|
//Can kill lower kak skulls with pots
|
||||||
|
@ -21,7 +21,7 @@ void RegionTable_Init_Kakariko() {
|
||||||
LOCATION(RC_KAK_GS_SKULLTULA_HOUSE, logic->IsChild && logic->CanGetNightTimeGS()),
|
LOCATION(RC_KAK_GS_SKULLTULA_HOUSE, logic->IsChild && logic->CanGetNightTimeGS()),
|
||||||
LOCATION(RC_KAK_GS_GUARDS_HOUSE, logic->IsChild && logic->CanGetNightTimeGS()),
|
LOCATION(RC_KAK_GS_GUARDS_HOUSE, logic->IsChild && logic->CanGetNightTimeGS()),
|
||||||
LOCATION(RC_KAK_GS_TREE, logic->IsChild && logic->CanGetNightTimeGS()),
|
LOCATION(RC_KAK_GS_TREE, logic->IsChild && logic->CanGetNightTimeGS()),
|
||||||
LOCATION(RC_KAK_GS_WATCHTOWER, logic->IsChild && (logic->CanKillEnemy(RE_GOLD_SKULLTULA, ED_LONGSHOT) || (ctx->GetTrickOption(RT_KAK_TOWER_GS) && logic->CanJumpslashExceptHammer())) && logic->CanGetNightTimeGS()),
|
LOCATION(RC_KAK_GS_WATCHTOWER, logic->IsChild && logic->HasItem(RG_CLIMB) && (logic->CanKillEnemy(RE_GOLD_SKULLTULA, ED_LONGSHOT) || (ctx->GetTrickOption(RT_KAK_TOWER_GS) && logic->CanJumpslashExceptHammer())) && logic->CanGetNightTimeGS()),
|
||||||
LOCATION(RC_KAK_NEAR_POTION_SHOP_POT_1, logic->IsChild && logic->CanBreakPots()),
|
LOCATION(RC_KAK_NEAR_POTION_SHOP_POT_1, logic->IsChild && logic->CanBreakPots()),
|
||||||
LOCATION(RC_KAK_NEAR_POTION_SHOP_POT_2, logic->IsChild && logic->CanBreakPots()),
|
LOCATION(RC_KAK_NEAR_POTION_SHOP_POT_2, logic->IsChild && logic->CanBreakPots()),
|
||||||
LOCATION(RC_KAK_NEAR_POTION_SHOP_POT_3, logic->IsChild && logic->CanBreakPots()),
|
LOCATION(RC_KAK_NEAR_POTION_SHOP_POT_3, logic->IsChild && logic->CanBreakPots()),
|
||||||
|
@ -70,7 +70,7 @@ void RegionTable_Init_Kakariko() {
|
||||||
Entrance(RR_KAK_POTION_SHOP_FRONT, []{return (logic->AtDay || logic->IsChild) && logic->CanOpenOverworldDoor(RG_KAK_POTION_SHOP_KEY);}),
|
Entrance(RR_KAK_POTION_SHOP_FRONT, []{return (logic->AtDay || logic->IsChild) && logic->CanOpenOverworldDoor(RG_KAK_POTION_SHOP_KEY);}),
|
||||||
Entrance(RR_KAK_REDEAD_GROTTO, []{return logic->CanOpenBombGrotto();}),
|
Entrance(RR_KAK_REDEAD_GROTTO, []{return logic->CanOpenBombGrotto();}),
|
||||||
Entrance(RR_KAK_IMPAS_LEDGE, []{return (logic->IsChild && logic->AtDay) || (logic->IsAdult && ctx->GetTrickOption(RT_VISIBLE_COLLISION));}),
|
Entrance(RR_KAK_IMPAS_LEDGE, []{return (logic->IsChild && logic->AtDay) || (logic->IsAdult && ctx->GetTrickOption(RT_VISIBLE_COLLISION));}),
|
||||||
Entrance(RR_KAK_WATCHTOWER, []{return logic->IsAdult || logic->AtDay || logic->CanKillEnemy(RE_GOLD_SKULLTULA, ED_LONGSHOT) || (ctx->GetTrickOption(RT_KAK_TOWER_GS) && logic->CanJumpslashExceptHammer());}),
|
Entrance(RR_KAK_WATCHTOWER, []{return logic->HasItem(RG_CLIMB) && (logic->IsAdult || logic->AtDay || logic->CanKillEnemy(RE_GOLD_SKULLTULA, ED_LONGSHOT) || (ctx->GetTrickOption(RT_KAK_TOWER_GS) && logic->CanJumpslashExceptHammer()));}),
|
||||||
Entrance(RR_KAK_ROOFTOP, []{return logic->CanUse(RG_HOOKSHOT) || (ctx->GetTrickOption(RT_KAK_MAN_ON_ROOF) && logic->IsAdult);}),
|
Entrance(RR_KAK_ROOFTOP, []{return logic->CanUse(RG_HOOKSHOT) || (ctx->GetTrickOption(RT_KAK_MAN_ON_ROOF) && logic->IsAdult);}),
|
||||||
Entrance(RR_KAK_IMPAS_ROOFTOP, []{return logic->CanUse(RG_HOOKSHOT) || (ctx->GetTrickOption(RT_KAK_ROOFTOP_GS) && logic->CanUse(RG_HOVER_BOOTS));}),
|
Entrance(RR_KAK_IMPAS_ROOFTOP, []{return logic->CanUse(RG_HOOKSHOT) || (ctx->GetTrickOption(RT_KAK_ROOFTOP_GS) && logic->CanUse(RG_HOVER_BOOTS));}),
|
||||||
Entrance(RR_THE_GRAVEYARD, []{return true;}),
|
Entrance(RR_THE_GRAVEYARD, []{return true;}),
|
||||||
|
@ -267,7 +267,7 @@ void RegionTable_Init_Kakariko() {
|
||||||
|
|
||||||
areaTable[RR_KAK_WELL] = Region("Kak Well", SCENE_KAKARIKO_VILLAGE, {}, {}, {
|
areaTable[RR_KAK_WELL] = Region("Kak Well", SCENE_KAKARIKO_VILLAGE, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_KAKARIKO_VILLAGE, []{return logic->IsAdult || logic->HasItem(RG_BRONZE_SCALE) || logic->DrainWell;}),
|
Entrance(RR_KAKARIKO_VILLAGE, []{return logic->HasItem(RG_CLIMB) && (logic->IsAdult || logic->HasItem(RG_BRONZE_SCALE) || logic->DrainWell);}),
|
||||||
Entrance(RR_BOTTOM_OF_THE_WELL_ENTRYWAY, []{return logic->IsChild || (logic->DrainWell && ctx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).IsNot(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF));}),
|
Entrance(RR_BOTTOM_OF_THE_WELL_ENTRYWAY, []{return logic->IsChild || (logic->DrainWell && ctx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).IsNot(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF));}),
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
|
@ -77,16 +77,16 @@ void RegionTable_Init_KokiriForest() {
|
||||||
LOCATION(RC_KF_ADULT_GRASS_20, logic->IsAdult && logic->CanCutShrubs()),
|
LOCATION(RC_KF_ADULT_GRASS_20, logic->IsAdult && logic->CanCutShrubs()),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_KF_LINKS_HOUSE, []{return true;}),
|
Entrance(RR_KF_LINKS_PORCH, []{return logic->HasItem(RG_CLIMB);}),
|
||||||
Entrance(RR_KF_MIDOS_HOUSE, []{return true;}),
|
Entrance(RR_KF_MIDOS_HOUSE, []{return true;}),
|
||||||
Entrance(RR_KF_SARIAS_HOUSE, []{return true;}),
|
Entrance(RR_KF_SARIAS_HOUSE, []{return true;}),
|
||||||
Entrance(RR_KF_HOUSE_OF_TWINS, []{return true;}),
|
Entrance(RR_KF_HOUSE_OF_TWINS, []{return true;}),
|
||||||
Entrance(RR_KF_KNOW_IT_ALL_HOUSE, []{return true;}),
|
Entrance(RR_KF_KNOW_IT_ALL_HOUSE, []{return true;}),
|
||||||
Entrance(RR_KF_KOKIRI_SHOP, []{return true;}),
|
Entrance(RR_KF_KOKIRI_SHOP, []{return true;}),
|
||||||
Entrance(RR_KF_OUTSIDE_DEKU_TREE, []{return (logic->IsAdult && (logic->CanPassEnemy(RE_BIG_SKULLTULA) || logic->ForestTempleClear)) || ctx->GetOption(RSK_FOREST).Is(RO_CLOSED_FOREST_OFF) || logic->ShowedMidoSwordAndShield;}),
|
Entrance(RR_KF_OUTSIDE_DEKU_TREE, []{return (logic->IsAdult && (logic->CanPassEnemy(RE_BIG_SKULLTULA) || logic->ForestTempleClear)) || ctx->GetOption(RSK_FOREST).Is(RO_CLOSED_FOREST_OFF) || logic->ShowedMidoSwordAndShield;}),
|
||||||
Entrance(RR_THE_LOST_WOODS, []{return true;}),
|
// Maybe adult jumping to Mido's Roof is trick, in which case bean can also get adult up here
|
||||||
|
Entrance(RR_KF_OUTSIDE_LOST_WOODS, []{return logic->IsAdult || logic->HasItem(RG_CLIMB);}),
|
||||||
Entrance(RR_LW_BRIDGE_FROM_FOREST, []{return logic->IsAdult || ctx->GetOption(RSK_FOREST).IsNot(RO_CLOSED_FOREST_ON) || logic->DekuTreeClear;}),
|
Entrance(RR_LW_BRIDGE_FROM_FOREST, []{return logic->IsAdult || ctx->GetOption(RSK_FOREST).IsNot(RO_CLOSED_FOREST_ON) || logic->DekuTreeClear;}),
|
||||||
Entrance(RR_KF_STORMS_GROTTO, []{return logic->CanOpenStormsGrotto();}),
|
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_KF_OUTSIDE_DEKU_TREE] = Region("KF Outside Deku Tree", SCENE_KOKIRI_FOREST, {
|
areaTable[RR_KF_OUTSIDE_DEKU_TREE] = Region("KF Outside Deku Tree", SCENE_KOKIRI_FOREST, {
|
||||||
|
@ -108,13 +108,18 @@ void RegionTable_Init_KokiriForest() {
|
||||||
Entrance(RR_KOKIRI_FOREST, []{return (logic->IsAdult && (logic->CanPassEnemy(RE_BIG_SKULLTULA) || logic->ForestTempleClear)) || ctx->GetOption(RSK_FOREST).Is(RO_CLOSED_FOREST_OFF) || logic->ShowedMidoSwordAndShield;}),
|
Entrance(RR_KOKIRI_FOREST, []{return (logic->IsAdult && (logic->CanPassEnemy(RE_BIG_SKULLTULA) || logic->ForestTempleClear)) || ctx->GetOption(RSK_FOREST).Is(RO_CLOSED_FOREST_OFF) || logic->ShowedMidoSwordAndShield;}),
|
||||||
});
|
});
|
||||||
|
|
||||||
|
areaTable[RR_KF_LINKS_PORCH] = Region("KF Link's Porch", SCENE_KOKIRI_FOREST, {}, {}, {
|
||||||
|
Entrance(RR_KOKIRI_FOREST, []{return true;}),
|
||||||
|
Entrance(RR_KF_LINKS_HOUSE, []{return true;}),
|
||||||
|
});
|
||||||
|
|
||||||
areaTable[RR_KF_LINKS_HOUSE] = Region("KF Link's House", SCENE_LINKS_HOUSE, {}, {
|
areaTable[RR_KF_LINKS_HOUSE] = Region("KF Link's House", SCENE_LINKS_HOUSE, {}, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_KF_LINKS_HOUSE_COW, logic->IsAdult && logic->CanUse(RG_EPONAS_SONG) && logic->LinksCow),
|
LOCATION(RC_KF_LINKS_HOUSE_COW, logic->IsAdult && logic->CanUse(RG_EPONAS_SONG) && logic->LinksCow),
|
||||||
LOCATION(RC_KF_LINKS_HOUSE_POT, logic->CanBreakPots()),
|
LOCATION(RC_KF_LINKS_HOUSE_POT, logic->CanBreakPots()),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_KOKIRI_FOREST, []{return true;})
|
Entrance(RR_KF_LINKS_PORCH, []{return true;})
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_KF_MIDOS_HOUSE] = Region("KF Mido's House", SCENE_MIDOS_HOUSE, {}, {
|
areaTable[RR_KF_MIDOS_HOUSE] = Region("KF Mido's House", SCENE_MIDOS_HOUSE, {}, {
|
||||||
|
@ -172,6 +177,12 @@ void RegionTable_Init_KokiriForest() {
|
||||||
Entrance(RR_KOKIRI_FOREST, []{return true;}),
|
Entrance(RR_KOKIRI_FOREST, []{return true;}),
|
||||||
});
|
});
|
||||||
|
|
||||||
|
areaTable[RR_KF_OUTSIDE_LOST_WOODS] = Region("KF Outside Lost Woods", SCENE_KOKIRI_FOREST, {}, {}, {
|
||||||
|
Entrance(RR_KOKIRI_FOREST, []{return true;}),
|
||||||
|
Entrance(RR_THE_LOST_WOODS, []{return true;}),
|
||||||
|
Entrance(RR_KF_STORMS_GROTTO, []{return logic->CanOpenStormsGrotto();}),
|
||||||
|
});
|
||||||
|
|
||||||
areaTable[RR_KF_STORMS_GROTTO] = Region("KF Storms Grotto", SCENE_GROTTOS, grottoEvents, {
|
areaTable[RR_KF_STORMS_GROTTO] = Region("KF Storms Grotto", SCENE_GROTTOS, grottoEvents, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_KF_STORMS_GROTTO_CHEST, true),
|
LOCATION(RC_KF_STORMS_GROTTO_CHEST, true),
|
||||||
|
@ -187,7 +198,7 @@ void RegionTable_Init_KokiriForest() {
|
||||||
LOCATION(RC_KF_STORMS_GROTTO_GRASS_4, logic->CanCutShrubs()),
|
LOCATION(RC_KF_STORMS_GROTTO_GRASS_4, logic->CanCutShrubs()),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_KOKIRI_FOREST, []{return true;})
|
Entrance(RR_KF_OUTSIDE_LOST_WOODS, []{return true;})
|
||||||
});
|
});
|
||||||
|
|
||||||
// clang-format on
|
// clang-format on
|
||||||
|
|
|
@ -17,7 +17,7 @@ void RegionTable_Init_LakeHylia() {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_LH_UNDERWATER_ITEM, logic->IsChild && logic->HasItem(RG_SILVER_SCALE)),
|
LOCATION(RC_LH_UNDERWATER_ITEM, logic->IsChild && logic->HasItem(RG_SILVER_SCALE)),
|
||||||
LOCATION(RC_LH_SUN, logic->IsAdult && ((logic->WaterTempleClear && logic->HasItem(RG_BRONZE_SCALE)) || logic->CanUse(RG_DISTANT_SCARECROW)) && logic->CanUse(RG_FAIRY_BOW)),
|
LOCATION(RC_LH_SUN, logic->IsAdult && ((logic->WaterTempleClear && logic->HasItem(RG_BRONZE_SCALE)) || logic->CanUse(RG_DISTANT_SCARECROW)) && logic->CanUse(RG_FAIRY_BOW)),
|
||||||
LOCATION(RC_LH_FREESTANDING_POH, logic->IsAdult && (logic->CanUse(RG_SCARECROW) || CanPlantBean(RR_LAKE_HYLIA))),
|
LOCATION(RC_LH_FREESTANDING_POH, logic->IsAdult && (logic->CanUse(RG_SCARECROW) || CanPlantBean(RR_LAKE_HYLIA)) && logic->HasItem(RG_CLIMB)),
|
||||||
LOCATION(RC_LH_GS_BEAN_PATCH, logic->CanSpawnSoilSkull() && logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA)),
|
LOCATION(RC_LH_GS_BEAN_PATCH, logic->CanSpawnSoilSkull() && logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA)),
|
||||||
LOCATION(RC_LH_GS_LAB_WALL, logic->IsChild && (logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_BOOMERANG) || (ctx->GetTrickOption(RT_LH_LAB_WALL_GS) && logic->CanJumpslashExceptHammer())) && logic->CanGetNightTimeGS()),
|
LOCATION(RC_LH_GS_LAB_WALL, logic->IsChild && (logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_BOOMERANG) || (ctx->GetTrickOption(RT_LH_LAB_WALL_GS) && logic->CanJumpslashExceptHammer())) && logic->CanGetNightTimeGS()),
|
||||||
LOCATION(RC_LH_GS_SMALL_ISLAND, logic->IsChild && logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA) && logic->CanGetNightTimeGS() && logic->HasItem(RG_BRONZE_SCALE)),
|
LOCATION(RC_LH_GS_SMALL_ISLAND, logic->IsChild && logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA) && logic->CanGetNightTimeGS() && logic->HasItem(RG_BRONZE_SCALE)),
|
||||||
|
@ -83,7 +83,7 @@ void RegionTable_Init_LakeHylia() {
|
||||||
LOCATION(RC_LH_WARP_PAD_GRASS_2, logic->CanCutShrubs()),
|
LOCATION(RC_LH_WARP_PAD_GRASS_2, logic->CanCutShrubs()),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_HYRULE_FIELD, []{return true;}),
|
Entrance(RR_HF_TO_LAKE_HYLIA, []{return true;}),
|
||||||
Entrance(RR_LH_FROM_SHORTCUT, []{return true;}),
|
Entrance(RR_LH_FROM_SHORTCUT, []{return true;}),
|
||||||
Entrance(RR_LH_OWL_FLIGHT, []{return logic->IsChild;}),
|
Entrance(RR_LH_OWL_FLIGHT, []{return logic->IsChild;}),
|
||||||
Entrance(RR_LH_FISHING_ISLAND, []{return ((logic->IsChild || logic->WaterTempleClear) && logic->HasItem(RG_BRONZE_SCALE)) || (logic->IsAdult && (logic->CanUse(RG_SCARECROW) || CanPlantBean(RR_LAKE_HYLIA)));}),
|
Entrance(RR_LH_FISHING_ISLAND, []{return ((logic->IsChild || logic->WaterTempleClear) && logic->HasItem(RG_BRONZE_SCALE)) || (logic->IsAdult && (logic->CanUse(RG_SCARECROW) || CanPlantBean(RR_LAKE_HYLIA)));}),
|
||||||
|
|
|
@ -7,7 +7,7 @@ void RegionTable_Init_LostWoods() {
|
||||||
// clang-format off
|
// clang-format off
|
||||||
areaTable[RR_LW_FOREST_EXIT] = Region("LW Forest Exit", SCENE_LOST_WOODS, {}, {}, {
|
areaTable[RR_LW_FOREST_EXIT] = Region("LW Forest Exit", SCENE_LOST_WOODS, {}, {}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_KOKIRI_FOREST, []{return true;})
|
Entrance(RR_KF_OUTSIDE_LOST_WOODS, []{return true;})
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_THE_LOST_WOODS] = Region("Lost Woods", SCENE_LOST_WOODS, {
|
areaTable[RR_THE_LOST_WOODS] = Region("Lost Woods", SCENE_LOST_WOODS, {
|
||||||
|
|
|
@ -12,6 +12,25 @@ void RegionTable_Init_SacredForestMeadow() {
|
||||||
Entrance(RR_SFM_WOLFOS_GROTTO, []{return logic->CanOpenBombGrotto();}),
|
Entrance(RR_SFM_WOLFOS_GROTTO, []{return logic->CanOpenBombGrotto();}),
|
||||||
});
|
});
|
||||||
|
|
||||||
|
areaTable[RR_SFM_ABOVE_MAZE] = Region("SFM Maze", SCENE_SACRED_FOREST_MEADOW, {
|
||||||
|
//Events
|
||||||
|
EventAccess(&logic->GossipStoneFairy, []{return logic->CallGossipFairyExceptSuns();}),
|
||||||
|
}, {
|
||||||
|
//Locations
|
||||||
|
LOCATION(RC_SFM_GS, logic->IsAdult && logic->HookshotOrBoomerang() && logic->CanGetNightTimeGS()),
|
||||||
|
LOCATION(RC_SFM_MAZE_LOWER_GOSSIP_STONE_FAIRY, logic->CallGossipFairyExceptSuns()),
|
||||||
|
LOCATION(RC_SFM_MAZE_LOWER_GOSSIP_STONE_FAIRY_BIG, logic->CanUse(RG_SONG_OF_STORMS)),
|
||||||
|
LOCATION(RC_SFM_MAZE_UPPER_GOSSIP_STONE_FAIRY, logic->CallGossipFairyExceptSuns()),
|
||||||
|
LOCATION(RC_SFM_MAZE_UPPER_GOSSIP_STONE_FAIRY_BIG, logic->CanUse(RG_SONG_OF_STORMS)),
|
||||||
|
LOCATION(RC_SFM_MAZE_LOWER_GOSSIP_STONE, true),
|
||||||
|
LOCATION(RC_SFM_MAZE_UPPER_GOSSIP_STONE, true),
|
||||||
|
}, {
|
||||||
|
//Exits
|
||||||
|
Entrance(RR_SFM_ENTRYWAY, []{return true;}),
|
||||||
|
Entrance(RR_SFM_OUTSIDE_FAIRY_GROTTO, []{return true;}),
|
||||||
|
Entrance(RR_SACRED_FOREST_MEADOW, []{return true;}),
|
||||||
|
});
|
||||||
|
|
||||||
areaTable[RR_SACRED_FOREST_MEADOW] = Region("Sacred Forest Meadow", SCENE_SACRED_FOREST_MEADOW, {
|
areaTable[RR_SACRED_FOREST_MEADOW] = Region("Sacred Forest Meadow", SCENE_SACRED_FOREST_MEADOW, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->GossipStoneFairy, []{return logic->CallGossipFairyExceptSuns();}),
|
EventAccess(&logic->GossipStoneFairy, []{return logic->CallGossipFairyExceptSuns();}),
|
||||||
|
@ -19,24 +38,23 @@ void RegionTable_Init_SacredForestMeadow() {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_SONG_FROM_SARIA, logic->IsChild && logic->HasItem(RG_ZELDAS_LETTER)),
|
LOCATION(RC_SONG_FROM_SARIA, logic->IsChild && logic->HasItem(RG_ZELDAS_LETTER)),
|
||||||
LOCATION(RC_SHEIK_IN_FOREST, logic->IsAdult),
|
LOCATION(RC_SHEIK_IN_FOREST, logic->IsAdult),
|
||||||
LOCATION(RC_SFM_GS, logic->IsAdult && logic->HookshotOrBoomerang() && logic->CanGetNightTimeGS()),
|
|
||||||
LOCATION(RC_SFM_MAZE_LOWER_GOSSIP_STONE_FAIRY, logic->CallGossipFairyExceptSuns()),
|
|
||||||
LOCATION(RC_SFM_MAZE_LOWER_GOSSIP_STONE_FAIRY_BIG, logic->CanUse(RG_SONG_OF_STORMS)),
|
|
||||||
LOCATION(RC_SFM_MAZE_UPPER_GOSSIP_STONE_FAIRY, logic->CallGossipFairyExceptSuns()),
|
|
||||||
LOCATION(RC_SFM_MAZE_UPPER_GOSSIP_STONE_FAIRY_BIG, logic->CanUse(RG_SONG_OF_STORMS)),
|
|
||||||
LOCATION(RC_SFM_SARIA_GOSSIP_STONE_FAIRY, logic->CallGossipFairyExceptSuns()),
|
LOCATION(RC_SFM_SARIA_GOSSIP_STONE_FAIRY, logic->CallGossipFairyExceptSuns()),
|
||||||
LOCATION(RC_SFM_SARIA_GOSSIP_STONE_FAIRY_BIG, logic->CanUse(RG_SONG_OF_STORMS)),
|
LOCATION(RC_SFM_SARIA_GOSSIP_STONE_FAIRY_BIG, logic->CanUse(RG_SONG_OF_STORMS)),
|
||||||
LOCATION(RC_SFM_MAZE_LOWER_GOSSIP_STONE, true),
|
|
||||||
LOCATION(RC_SFM_MAZE_UPPER_GOSSIP_STONE, true),
|
|
||||||
LOCATION(RC_SFM_SARIA_GOSSIP_STONE, true),
|
LOCATION(RC_SFM_SARIA_GOSSIP_STONE, true),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_SFM_ENTRYWAY, []{return true;}),
|
|
||||||
Entrance(RR_FOREST_TEMPLE_ENTRYWAY, []{return logic->CanUse(RG_HOOKSHOT);}),
|
Entrance(RR_FOREST_TEMPLE_ENTRYWAY, []{return logic->CanUse(RG_HOOKSHOT);}),
|
||||||
Entrance(RR_SFM_FAIRY_GROTTO, []{return true;}),
|
Entrance(RR_SFM_ENTRYWAY, []{return true;}),
|
||||||
|
Entrance(RR_SFM_ABOVE_MAZE, []{return logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT);}),
|
||||||
Entrance(RR_SFM_STORMS_GROTTO, []{return logic->CanOpenStormsGrotto();}),
|
Entrance(RR_SFM_STORMS_GROTTO, []{return logic->CanOpenStormsGrotto();}),
|
||||||
});
|
});
|
||||||
|
|
||||||
|
areaTable[RR_SFM_OUTSIDE_FAIRY_GROTTO] = Region("SFM Outside Fairy Grotto", SCENE_SACRED_FOREST_MEADOW, {}, {}, {
|
||||||
|
//Exits
|
||||||
|
Entrance(RR_SFM_FAIRY_GROTTO, []{return true;}),
|
||||||
|
Entrance(RR_SFM_ABOVE_MAZE, []{return logic->HasItem(RG_CLIMB) || logic->HasItem(RG_HOOKSHOT);}),
|
||||||
|
});
|
||||||
|
|
||||||
areaTable[RR_SFM_FAIRY_GROTTO] = Region("SFM Fairy Grotto", SCENE_GROTTOS, {
|
areaTable[RR_SFM_FAIRY_GROTTO] = Region("SFM Fairy Grotto", SCENE_GROTTOS, {
|
||||||
//Events
|
//Events
|
||||||
EventAccess(&logic->FreeFairies, []{return true;}),
|
EventAccess(&logic->FreeFairies, []{return true;}),
|
||||||
|
@ -52,7 +70,7 @@ void RegionTable_Init_SacredForestMeadow() {
|
||||||
LOCATION(RC_SFM_FAIRY_GROTTO_FAIRY_8, true),
|
LOCATION(RC_SFM_FAIRY_GROTTO_FAIRY_8, true),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_SACRED_FOREST_MEADOW, []{return true;}),
|
Entrance(RR_SFM_OUTSIDE_FAIRY_GROTTO, []{return true;}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_SFM_WOLFOS_GROTTO] = Region("SFM Wolfos Grotto", SCENE_GROTTOS, {}, {
|
areaTable[RR_SFM_WOLFOS_GROTTO] = Region("SFM Wolfos Grotto", SCENE_GROTTOS, {}, {
|
||||||
|
|
|
@ -89,7 +89,7 @@ void RegionTable_Init_ZorasFountain() {
|
||||||
//Exits
|
//Exits
|
||||||
//There are invisible big skultullas here as adult but they do not block the path and can be "seen" with Z-target
|
//There are invisible big skultullas here as adult but they do not block the path and can be "seen" with Z-target
|
||||||
//Lens is not currently needed for this either, implying they are not considered blocking, but it's open for discussion long-term
|
//Lens is not currently needed for this either, implying they are not considered blocking, but it's open for discussion long-term
|
||||||
Entrance(RR_ZF_HIDDEN_LEDGE, []{return true;}),
|
Entrance(RR_ZF_HIDDEN_LEDGE, []{return logic->HasItem(RG_CLIMB) || logic->CanUse(RG_LONGSHOT);}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_ZF_HIDDEN_LEDGE] = Region("ZF Hidden Ledge", SCENE_ZORAS_FOUNTAIN, {}, {
|
areaTable[RR_ZF_HIDDEN_LEDGE] = Region("ZF Hidden Ledge", SCENE_ZORAS_FOUNTAIN, {}, {
|
||||||
|
|
|
@ -45,27 +45,22 @@ void RegionTable_Init_ZoraRiver() {
|
||||||
LOCATION(RC_ZR_NEAR_OPEN_GROTTO_FREESTANDING_POH, logic->IsChild || logic->CanUse(RG_HOVER_BOOTS) || (logic->IsAdult && ctx->GetTrickOption(RT_ZR_LOWER))),
|
LOCATION(RC_ZR_NEAR_OPEN_GROTTO_FREESTANDING_POH, logic->IsChild || logic->CanUse(RG_HOVER_BOOTS) || (logic->IsAdult && ctx->GetTrickOption(RT_ZR_LOWER))),
|
||||||
LOCATION(RC_ZR_NEAR_DOMAIN_FREESTANDING_POH, logic->IsChild || logic->CanUse(RG_HOVER_BOOTS) || (logic->IsAdult && ctx->GetTrickOption(RT_ZR_UPPER))),
|
LOCATION(RC_ZR_NEAR_DOMAIN_FREESTANDING_POH, logic->IsChild || logic->CanUse(RG_HOVER_BOOTS) || (logic->IsAdult && ctx->GetTrickOption(RT_ZR_UPPER))),
|
||||||
LOCATION(RC_ZR_GS_LADDER, logic->IsChild && logic->CanAttack() && logic->CanGetNightTimeGS()),
|
LOCATION(RC_ZR_GS_LADDER, logic->IsChild && logic->CanAttack() && logic->CanGetNightTimeGS()),
|
||||||
LOCATION(RC_ZR_GS_NEAR_RAISED_GROTTOS, logic->IsAdult && logic->HookshotOrBoomerang() && logic->CanGetNightTimeGS()),
|
|
||||||
LOCATION(RC_ZR_GS_ABOVE_BRIDGE, logic->IsAdult && logic->CanUse(RG_HOOKSHOT) && logic->CanGetNightTimeGS()),
|
LOCATION(RC_ZR_GS_ABOVE_BRIDGE, logic->IsAdult && logic->CanUse(RG_HOOKSHOT) && logic->CanGetNightTimeGS()),
|
||||||
LOCATION(RC_ZR_BEAN_SPROUT_FAIRY_1, logic->IsChild && logic->CanUse(RG_MAGIC_BEAN) && logic->CanUse(RG_SONG_OF_STORMS)),
|
LOCATION(RC_ZR_BEAN_SPROUT_FAIRY_1, logic->IsChild && logic->CanUse(RG_MAGIC_BEAN) && logic->CanUse(RG_SONG_OF_STORMS)),
|
||||||
LOCATION(RC_ZR_BEAN_SPROUT_FAIRY_2, logic->IsChild && logic->CanUse(RG_MAGIC_BEAN) && logic->CanUse(RG_SONG_OF_STORMS)),
|
LOCATION(RC_ZR_BEAN_SPROUT_FAIRY_2, logic->IsChild && logic->CanUse(RG_MAGIC_BEAN) && logic->CanUse(RG_SONG_OF_STORMS)),
|
||||||
LOCATION(RC_ZR_BEAN_SPROUT_FAIRY_3, logic->IsChild && logic->CanUse(RG_MAGIC_BEAN) && logic->CanUse(RG_SONG_OF_STORMS)),
|
LOCATION(RC_ZR_BEAN_SPROUT_FAIRY_3, logic->IsChild && logic->CanUse(RG_MAGIC_BEAN) && logic->CanUse(RG_SONG_OF_STORMS)),
|
||||||
LOCATION(RC_ZR_NEAR_GROTTOS_GOSSIP_STONE_FAIRY, logic->CallGossipFairy()),
|
|
||||||
LOCATION(RC_ZR_NEAR_GROTTOS_GOSSIP_STONE_FAIRY_BIG, logic->CanUse(RG_SONG_OF_STORMS)),
|
|
||||||
LOCATION(RC_ZR_NEAR_DOMAIN_GOSSIP_STONE_FAIRY, logic->CallGossipFairy()),
|
LOCATION(RC_ZR_NEAR_DOMAIN_GOSSIP_STONE_FAIRY, logic->CallGossipFairy()),
|
||||||
LOCATION(RC_ZR_NEAR_DOMAIN_GOSSIP_STONE_FAIRY_BIG, logic->CanUse(RG_SONG_OF_STORMS)),
|
LOCATION(RC_ZR_NEAR_DOMAIN_GOSSIP_STONE_FAIRY_BIG, logic->CanUse(RG_SONG_OF_STORMS)),
|
||||||
LOCATION(RC_ZR_BENEATH_WATERFALL_LEFT_RUPEE, logic->IsAdult && (logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_IRON_BOOTS) || logic->CanUse(RG_BOOMERANG))),
|
LOCATION(RC_ZR_BENEATH_WATERFALL_LEFT_RUPEE, logic->IsAdult && (logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_IRON_BOOTS) || logic->CanUse(RG_BOOMERANG))),
|
||||||
LOCATION(RC_ZR_BENEATH_WATERFALL_MIDDLE_LEFT_RUPEE, logic->IsAdult && (logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_IRON_BOOTS) || logic->CanUse(RG_BOOMERANG))),
|
LOCATION(RC_ZR_BENEATH_WATERFALL_MIDDLE_LEFT_RUPEE, logic->IsAdult && (logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_IRON_BOOTS) || logic->CanUse(RG_BOOMERANG))),
|
||||||
LOCATION(RC_ZR_BENEATH_WATERFALL_MIDDLE_RIGHT_RUPEE, logic->IsAdult && (logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_IRON_BOOTS) || logic->CanUse(RG_BOOMERANG))),
|
LOCATION(RC_ZR_BENEATH_WATERFALL_MIDDLE_RIGHT_RUPEE, logic->IsAdult && (logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_IRON_BOOTS) || logic->CanUse(RG_BOOMERANG))),
|
||||||
LOCATION(RC_ZR_BENEATH_WATERFALL_RIGHT_RUPEE, logic->IsAdult && (logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_IRON_BOOTS) || logic->CanUse(RG_BOOMERANG))),
|
LOCATION(RC_ZR_BENEATH_WATERFALL_RIGHT_RUPEE, logic->IsAdult && (logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_IRON_BOOTS) || logic->CanUse(RG_BOOMERANG))),
|
||||||
LOCATION(RC_ZR_NEAR_GROTTOS_GOSSIP_STONE, true),
|
|
||||||
LOCATION(RC_ZR_NEAR_DOMAIN_GOSSIP_STONE, true),
|
LOCATION(RC_ZR_NEAR_DOMAIN_GOSSIP_STONE, true),
|
||||||
LOCATION(RC_ZR_NEAR_FREESTANDING_POH_GRASS, logic->CanCutShrubs()),
|
LOCATION(RC_ZR_NEAR_FREESTANDING_POH_GRASS, logic->CanCutShrubs()),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_ZR_FRONT, []{return true;}),
|
Entrance(RR_ZR_FRONT, []{return true;}),
|
||||||
Entrance(RR_ZR_OPEN_GROTTO, []{return true;}),
|
Entrance(RR_ZR_UPPER_GROTTOS, []{return logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT) || CanPlantBean(RR_ZORAS_RIVER);}),
|
||||||
Entrance(RR_ZR_FAIRY_GROTTO, []{return Here(RR_ZORAS_RIVER, []{return logic->BlastOrSmash();});}),
|
|
||||||
Entrance(RR_THE_LOST_WOODS, []{return logic->HasItem(RG_SILVER_SCALE) || logic->CanUse(RG_IRON_BOOTS);}),
|
Entrance(RR_THE_LOST_WOODS, []{return logic->HasItem(RG_SILVER_SCALE) || logic->CanUse(RG_IRON_BOOTS);}),
|
||||||
Entrance(RR_ZR_STORMS_GROTTO, []{return logic->CanOpenStormsGrotto();}),
|
Entrance(RR_ZR_STORMS_GROTTO, []{return logic->CanOpenStormsGrotto();}),
|
||||||
Entrance(RR_ZR_BEHIND_WATERFALL, []{return ctx->GetOption(RSK_SLEEPING_WATERFALL).Is(RO_WATERFALL_OPEN) || Here(RR_ZORAS_RIVER, []{return logic->CanUse(RG_ZELDAS_LULLABY);}) || (logic->IsChild && ctx->GetTrickOption(RT_ZR_CUCCO)) || (logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS) && ctx->GetTrickOption(RT_ZR_HOVERS));}),
|
Entrance(RR_ZR_BEHIND_WATERFALL, []{return ctx->GetOption(RSK_SLEEPING_WATERFALL).Is(RO_WATERFALL_OPEN) || Here(RR_ZORAS_RIVER, []{return logic->CanUse(RG_ZELDAS_LULLABY);}) || (logic->IsChild && ctx->GetTrickOption(RT_ZR_CUCCO)) || (logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS) && ctx->GetTrickOption(RT_ZR_HOVERS));}),
|
||||||
|
@ -83,6 +78,19 @@ void RegionTable_Init_ZoraRiver() {
|
||||||
Entrance(RR_ZORAS_DOMAIN, []{return true;}),
|
Entrance(RR_ZORAS_DOMAIN, []{return true;}),
|
||||||
});
|
});
|
||||||
|
|
||||||
|
areaTable[RR_ZR_UPPER_GROTTOS] = Region("ZR Upper Grottos", SCENE_ZORAS_RIVER, {}, {
|
||||||
|
//Locations
|
||||||
|
LOCATION(RC_ZR_GS_NEAR_RAISED_GROTTOS, logic->IsAdult && logic->HookshotOrBoomerang() && logic->CanGetNightTimeGS()),
|
||||||
|
LOCATION(RC_ZR_NEAR_GROTTOS_GOSSIP_STONE_FAIRY, logic->CallGossipFairy()),
|
||||||
|
LOCATION(RC_ZR_NEAR_GROTTOS_GOSSIP_STONE_FAIRY_BIG, logic->CanUse(RG_SONG_OF_STORMS)),
|
||||||
|
LOCATION(RC_ZR_NEAR_GROTTOS_GOSSIP_STONE, true),
|
||||||
|
}, {
|
||||||
|
//Exits
|
||||||
|
Entrance(RR_ZORAS_RIVER, []{return true;}),
|
||||||
|
Entrance(RR_ZR_OPEN_GROTTO, []{return true;}),
|
||||||
|
Entrance(RR_ZR_FAIRY_GROTTO, []{return Here(RR_ZR_UPPER_GROTTOS, []{return logic->BlastOrSmash();});}),
|
||||||
|
});
|
||||||
|
|
||||||
areaTable[RR_ZR_OPEN_GROTTO] = Region("ZR Open Grotto", SCENE_GROTTOS, grottoEvents, {
|
areaTable[RR_ZR_OPEN_GROTTO] = Region("ZR Open Grotto", SCENE_GROTTOS, grottoEvents, {
|
||||||
//Locations
|
//Locations
|
||||||
LOCATION(RC_ZR_OPEN_GROTTO_CHEST, true),
|
LOCATION(RC_ZR_OPEN_GROTTO_CHEST, true),
|
||||||
|
@ -98,7 +106,7 @@ void RegionTable_Init_ZoraRiver() {
|
||||||
LOCATION(RC_ZR_OPEN_GROTTO_GRASS_4, logic->CanCutShrubs()),
|
LOCATION(RC_ZR_OPEN_GROTTO_GRASS_4, logic->CanCutShrubs()),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_ZORAS_RIVER, []{return true;}),
|
Entrance(RR_ZR_UPPER_GROTTOS, []{return true;}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_ZR_FAIRY_GROTTO] = Region("ZR Fairy Grotto", SCENE_GROTTOS, {
|
areaTable[RR_ZR_FAIRY_GROTTO] = Region("ZR Fairy Grotto", SCENE_GROTTOS, {
|
||||||
|
@ -116,7 +124,7 @@ void RegionTable_Init_ZoraRiver() {
|
||||||
LOCATION(RC_ZR_FAIRY_GROTTO_FAIRY_8, true),
|
LOCATION(RC_ZR_FAIRY_GROTTO_FAIRY_8, true),
|
||||||
}, {
|
}, {
|
||||||
//Exits
|
//Exits
|
||||||
Entrance(RR_ZORAS_RIVER, []{return true;}),
|
Entrance(RR_ZR_UPPER_GROTTOS, []{return true;}),
|
||||||
});
|
});
|
||||||
|
|
||||||
areaTable[RR_ZR_STORMS_GROTTO] = Region("ZR Storms Grotto", SCENE_GROTTOS, {}, {
|
areaTable[RR_ZR_STORMS_GROTTO] = Region("ZR Storms Grotto", SCENE_GROTTOS, {}, {
|
||||||
|
|
|
@ -221,6 +221,8 @@ bool Logic::HasItem(RandomizerGet itemName) {
|
||||||
return CurrentUpgrade(UPG_SCALE) >= 1;
|
return CurrentUpgrade(UPG_SCALE) >= 1;
|
||||||
case RG_GOLDEN_SCALE:
|
case RG_GOLDEN_SCALE:
|
||||||
return CurrentUpgrade(UPG_SCALE) >= 2;
|
return CurrentUpgrade(UPG_SCALE) >= 2;
|
||||||
|
case RG_CLIMB:
|
||||||
|
return CheckRandoInf(RAND_INF_CAN_CLIMB);
|
||||||
case RG_POCKET_EGG:
|
case RG_POCKET_EGG:
|
||||||
return CheckRandoInf(RAND_INF_ADULT_TRADES_HAS_POCKET_EGG);
|
return CheckRandoInf(RAND_INF_ADULT_TRADES_HAS_POCKET_EGG);
|
||||||
case RG_COJIRO:
|
case RG_COJIRO:
|
||||||
|
@ -1631,6 +1633,9 @@ void Logic::ApplyItemEffect(Item& item, bool state) {
|
||||||
case RG_CLAIM_CHECK:
|
case RG_CLAIM_CHECK:
|
||||||
SetRandoInf(randoGet - RG_COJIRO + RAND_INF_ADULT_TRADES_HAS_COJIRO, state);
|
SetRandoInf(randoGet - RG_COJIRO + RAND_INF_ADULT_TRADES_HAS_COJIRO, state);
|
||||||
break;
|
break;
|
||||||
|
case RG_CLIMB:
|
||||||
|
SetRandoInf(RAND_INF_CAN_CLIMB, state);
|
||||||
|
break;
|
||||||
case RG_PROGRESSIVE_HOOKSHOT: {
|
case RG_PROGRESSIVE_HOOKSHOT: {
|
||||||
uint8_t i;
|
uint8_t i;
|
||||||
for (i = 0; i < 3; i++) {
|
for (i = 0; i < 3; i++) {
|
||||||
|
@ -2397,6 +2402,11 @@ void Logic::Reset(bool resetSaveContext /*= true*/) {
|
||||||
SetRandoInf(RAND_INF_CAN_SWIM, true);
|
SetRandoInf(RAND_INF_CAN_SWIM, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// If we're not shuffling climb, we start with it
|
||||||
|
if (ctx->GetOption(RSK_SHUFFLE_CLIMB).Is(false)) {
|
||||||
|
SetRandoInf(RAND_INF_CAN_CLIMB, true);
|
||||||
|
}
|
||||||
|
|
||||||
// If we're not shuffling child's wallet, we start with it
|
// If we're not shuffling child's wallet, we start with it
|
||||||
if (ctx->GetOption(RSK_SHUFFLE_CHILD_WALLET).Is(false)) {
|
if (ctx->GetOption(RSK_SHUFFLE_CHILD_WALLET).Is(false)) {
|
||||||
SetRandoInf(RAND_INF_HAS_WALLET, true);
|
SetRandoInf(RAND_INF_HAS_WALLET, true);
|
||||||
|
|
|
@ -249,6 +249,7 @@ void Settings::CreateOptionDescriptions() {
|
||||||
"\n"
|
"\n"
|
||||||
"If you enter a water entrance without swim you will be respawned on land to prevent infinite death loops.\n"
|
"If you enter a water entrance without swim you will be respawned on land to prevent infinite death loops.\n"
|
||||||
"If you void out in Water Temple you will immediately be kicked out to prevent a softlock.";
|
"If you void out in Water Temple you will immediately be kicked out to prevent a softlock.";
|
||||||
|
mOptionDescriptions[RSK_SHUFFLE_CLIMB] = "Shuffle the ability to climb ladders into the item pool.";
|
||||||
mOptionDescriptions[RSK_SHUFFLE_WEIRD_EGG] = "Shuffles the Weird Egg from Malon in to the item pool. Enabling "
|
mOptionDescriptions[RSK_SHUFFLE_WEIRD_EGG] = "Shuffles the Weird Egg from Malon in to the item pool. Enabling "
|
||||||
"\"Skip Child Zelda\" disables this feature.\n"
|
"\"Skip Child Zelda\" disables this feature.\n"
|
||||||
"\n"
|
"\n"
|
||||||
|
|
|
@ -5343,7 +5343,7 @@ CustomMessage Randomizer::GetGoronMessage(u16 index) {
|
||||||
void Randomizer::CreateCustomMessages() {
|
void Randomizer::CreateCustomMessages() {
|
||||||
// RANDTODO: Translate into french and german and replace GIMESSAGE_UNTRANSLATED
|
// RANDTODO: Translate into french and german and replace GIMESSAGE_UNTRANSLATED
|
||||||
// with GIMESSAGE(getItemID, itemID, english, german, french).
|
// with GIMESSAGE(getItemID, itemID, english, german, french).
|
||||||
const std::array<GetItemMessage, 112> getItemMessages = { {
|
const std::array<GetItemMessage, 113> getItemMessages = { {
|
||||||
GIMESSAGE(RG_GREG_RUPEE, ITEM_MASK_GORON, "You found %gGreg%w!", "%gGreg%w! Du hast ihn&wirklich gefunden!",
|
GIMESSAGE(RG_GREG_RUPEE, ITEM_MASK_GORON, "You found %gGreg%w!", "%gGreg%w! Du hast ihn&wirklich gefunden!",
|
||||||
"Félicitation! Vous avez trouvé %gGreg%w!"),
|
"Félicitation! Vous avez trouvé %gGreg%w!"),
|
||||||
GIMESSAGE(RG_MASTER_SWORD, ITEM_SWORD_MASTER, "You found the %gMaster Sword%w!",
|
GIMESSAGE(RG_MASTER_SWORD, ITEM_SWORD_MASTER, "You found the %gMaster Sword%w!",
|
||||||
|
@ -5667,6 +5667,7 @@ void Randomizer::CreateCustomMessages() {
|
||||||
GIMESSAGE(RG_BRONZE_SCALE, ITEM_SCALE_SILVER, "You got the %rBronze Scale%w!&The power of buoyancy is yours!",
|
GIMESSAGE(RG_BRONZE_SCALE, ITEM_SCALE_SILVER, "You got the %rBronze Scale%w!&The power of buoyancy is yours!",
|
||||||
"Du hast die %rBronzene Schuppe%w&erhalten! Die Fähigkeit zu&Schwimmen ist nun dein!",
|
"Du hast die %rBronzene Schuppe%w&erhalten! Die Fähigkeit zu&Schwimmen ist nun dein!",
|
||||||
"Vous obtenez l'%rÉcaille de Bronze%w!&Le pouvoir de la flottabilité est&à vous!"),
|
"Vous obtenez l'%rÉcaille de Bronze%w!&Le pouvoir de la flottabilité est&à vous!"),
|
||||||
|
GIMESSAGE_NO_GERMAN(RG_CLIMB, ITEM_SCALE_SILVER, "You got the %rAbility to Climb Ladders%w!&", "!!!"),
|
||||||
GIMESSAGE(RG_FISHING_POLE, ITEM_FISHING_POLE, "You found a lost %rFishing Pole%w!&Time to hit the pond!",
|
GIMESSAGE(RG_FISHING_POLE, ITEM_FISHING_POLE, "You found a lost %rFishing Pole%w!&Time to hit the pond!",
|
||||||
"Du hast eine verlorene %rAngelrute%w&gefunden!&Zeit, im Teich&zu angeln!",
|
"Du hast eine verlorene %rAngelrute%w&gefunden!&Zeit, im Teich&zu angeln!",
|
||||||
"Vous obtenez une %rCanne à pêche%w&perdue!&Il est temps d'aller à %gl'étang%w!"),
|
"Vous obtenez une %rCanne à pêche%w&perdue!&Il est temps d'aller à %gl'étang%w!"),
|
||||||
|
@ -5779,6 +5780,7 @@ extern "C" u8 Return_Item_Entry(GetItemEntry itemEntry, u8 returnItem);
|
||||||
std::map<RandomizerGet, RandomizerInf> randomizerGetToRandInf = {
|
std::map<RandomizerGet, RandomizerInf> randomizerGetToRandInf = {
|
||||||
{ RG_FISHING_POLE, RAND_INF_FISHING_POLE_FOUND },
|
{ RG_FISHING_POLE, RAND_INF_FISHING_POLE_FOUND },
|
||||||
{ RG_BRONZE_SCALE, RAND_INF_CAN_SWIM },
|
{ RG_BRONZE_SCALE, RAND_INF_CAN_SWIM },
|
||||||
|
{ RG_CLIMB, RAND_INF_CAN_CLIMB },
|
||||||
{ RG_QUIVER_INF, RAND_INF_HAS_INFINITE_QUIVER },
|
{ RG_QUIVER_INF, RAND_INF_HAS_INFINITE_QUIVER },
|
||||||
{ RG_BOMB_BAG_INF, RAND_INF_HAS_INFINITE_BOMB_BAG },
|
{ RG_BOMB_BAG_INF, RAND_INF_HAS_INFINITE_BOMB_BAG },
|
||||||
{ RG_BULLET_BAG_INF, RAND_INF_HAS_INFINITE_BULLET_BAG },
|
{ RG_BULLET_BAG_INF, RAND_INF_HAS_INFINITE_BULLET_BAG },
|
||||||
|
|
|
@ -370,6 +370,7 @@ typedef enum {
|
||||||
RR_NOCTURNE_OF_SHADOW_WARP,
|
RR_NOCTURNE_OF_SHADOW_WARP,
|
||||||
RR_PRELUDE_OF_LIGHT_WARP,
|
RR_PRELUDE_OF_LIGHT_WARP,
|
||||||
RR_KOKIRI_FOREST,
|
RR_KOKIRI_FOREST,
|
||||||
|
RR_KF_LINKS_PORCH,
|
||||||
RR_KF_LINKS_HOUSE,
|
RR_KF_LINKS_HOUSE,
|
||||||
RR_KF_MIDOS_HOUSE,
|
RR_KF_MIDOS_HOUSE,
|
||||||
RR_KF_SARIAS_HOUSE,
|
RR_KF_SARIAS_HOUSE,
|
||||||
|
@ -377,6 +378,7 @@ typedef enum {
|
||||||
RR_KF_KNOW_IT_ALL_HOUSE,
|
RR_KF_KNOW_IT_ALL_HOUSE,
|
||||||
RR_KF_KOKIRI_SHOP,
|
RR_KF_KOKIRI_SHOP,
|
||||||
RR_KF_OUTSIDE_DEKU_TREE,
|
RR_KF_OUTSIDE_DEKU_TREE,
|
||||||
|
RR_KF_OUTSIDE_LOST_WOODS,
|
||||||
RR_KF_STORMS_GROTTO,
|
RR_KF_STORMS_GROTTO,
|
||||||
RR_THE_LOST_WOODS,
|
RR_THE_LOST_WOODS,
|
||||||
RR_LW_BRIDGE_FROM_FOREST,
|
RR_LW_BRIDGE_FROM_FOREST,
|
||||||
|
@ -387,11 +389,15 @@ typedef enum {
|
||||||
RR_DEKU_THEATER,
|
RR_DEKU_THEATER,
|
||||||
RR_LW_SCRUBS_GROTTO,
|
RR_LW_SCRUBS_GROTTO,
|
||||||
RR_SFM_ENTRYWAY,
|
RR_SFM_ENTRYWAY,
|
||||||
|
RR_SFM_MAZE,
|
||||||
|
RR_SFM_ABOVE_MAZE,
|
||||||
|
RR_SFM_OUTSIDE_FAIRY_GROTTO,
|
||||||
RR_SACRED_FOREST_MEADOW,
|
RR_SACRED_FOREST_MEADOW,
|
||||||
RR_SFM_WOLFOS_GROTTO,
|
RR_SFM_WOLFOS_GROTTO,
|
||||||
RR_SFM_FAIRY_GROTTO,
|
RR_SFM_FAIRY_GROTTO,
|
||||||
RR_SFM_STORMS_GROTTO,
|
RR_SFM_STORMS_GROTTO,
|
||||||
RR_HYRULE_FIELD,
|
RR_HYRULE_FIELD,
|
||||||
|
RR_HF_TO_LAKE_HYLIA,
|
||||||
RR_HF_SOUTHEAST_GROTTO,
|
RR_HF_SOUTHEAST_GROTTO,
|
||||||
RR_HF_OPEN_GROTTO,
|
RR_HF_OPEN_GROTTO,
|
||||||
RR_HF_INSIDE_FENCE_GROTTO,
|
RR_HF_INSIDE_FENCE_GROTTO,
|
||||||
|
@ -472,8 +478,10 @@ typedef enum {
|
||||||
RR_TOT_BEYOND_DOOR_OF_TIME,
|
RR_TOT_BEYOND_DOOR_OF_TIME,
|
||||||
RR_CASTLE_GROUNDS,
|
RR_CASTLE_GROUNDS,
|
||||||
RR_CASTLE_GROUNDS_FROM_GANONS_CASTLE,
|
RR_CASTLE_GROUNDS_FROM_GANONS_CASTLE,
|
||||||
|
RR_HC_GATE,
|
||||||
RR_HYRULE_CASTLE_GROUNDS,
|
RR_HYRULE_CASTLE_GROUNDS,
|
||||||
RR_HC_GARDEN,
|
RR_HC_GARDEN,
|
||||||
|
RR_HC_MOAT,
|
||||||
RR_HC_GREAT_FAIRY_FOUNTAIN,
|
RR_HC_GREAT_FAIRY_FOUNTAIN,
|
||||||
RR_HC_STORMS_GROTTO,
|
RR_HC_STORMS_GROTTO,
|
||||||
RR_HC_STORMS_GROTTO_BEHIND_WALLS,
|
RR_HC_STORMS_GROTTO_BEHIND_WALLS,
|
||||||
|
@ -509,6 +517,7 @@ typedef enum {
|
||||||
RR_GRAVEYARD_HEART_PIECE_GRAVE,
|
RR_GRAVEYARD_HEART_PIECE_GRAVE,
|
||||||
RR_GRAVEYARD_WARP_PAD_REGION,
|
RR_GRAVEYARD_WARP_PAD_REGION,
|
||||||
RR_DEATH_MOUNTAIN_TRAIL,
|
RR_DEATH_MOUNTAIN_TRAIL,
|
||||||
|
RR_DEATH_MOUNTAIN_AVALANCHE,
|
||||||
RR_DEATH_MOUNTAIN_SUMMIT,
|
RR_DEATH_MOUNTAIN_SUMMIT,
|
||||||
RR_DMT_OWL_FLIGHT,
|
RR_DMT_OWL_FLIGHT,
|
||||||
RR_DMT_GREAT_FAIRY_FOUNTAIN,
|
RR_DMT_GREAT_FAIRY_FOUNTAIN,
|
||||||
|
@ -532,10 +541,12 @@ typedef enum {
|
||||||
RR_DMC_HAMMER_GROTTO,
|
RR_DMC_HAMMER_GROTTO,
|
||||||
RR_DMC_GREAT_FAIRY_FOUNTAIN,
|
RR_DMC_GREAT_FAIRY_FOUNTAIN,
|
||||||
RR_DMC_DISTANT_PLATFORM,
|
RR_DMC_DISTANT_PLATFORM,
|
||||||
|
RR_DMC_OUTSIDE_FIRE_TEMPLE,
|
||||||
RR_ZR_FRONT,
|
RR_ZR_FRONT,
|
||||||
RR_ZORAS_RIVER,
|
RR_ZORAS_RIVER,
|
||||||
RR_ZR_FROM_SHORTCUT,
|
RR_ZR_FROM_SHORTCUT,
|
||||||
RR_ZR_BEHIND_WATERFALL,
|
RR_ZR_BEHIND_WATERFALL,
|
||||||
|
RR_ZR_UPPER_GROTTOS,
|
||||||
RR_ZR_OPEN_GROTTO,
|
RR_ZR_OPEN_GROTTO,
|
||||||
RR_ZR_FAIRY_GROTTO,
|
RR_ZR_FAIRY_GROTTO,
|
||||||
RR_ZR_STORMS_GROTTO,
|
RR_ZR_STORMS_GROTTO,
|
||||||
|
@ -572,6 +583,8 @@ typedef enum {
|
||||||
RR_GANONS_CASTLE_ENTRYWAY,
|
RR_GANONS_CASTLE_ENTRYWAY,
|
||||||
|
|
||||||
RR_DEKU_TREE_LOBBY,
|
RR_DEKU_TREE_LOBBY,
|
||||||
|
RR_DEKU_TREE_LOBBY_2F,
|
||||||
|
RR_DEKU_TREE_LOBBY_3F,
|
||||||
RR_DEKU_TREE_2F_MIDDLE_ROOM,
|
RR_DEKU_TREE_2F_MIDDLE_ROOM,
|
||||||
RR_DEKU_TREE_SLINGSHOT_ROOM,
|
RR_DEKU_TREE_SLINGSHOT_ROOM,
|
||||||
RR_DEKU_TREE_COMPASS_ROOM,
|
RR_DEKU_TREE_COMPASS_ROOM,
|
||||||
|
@ -4005,6 +4018,7 @@ typedef enum {
|
||||||
RG_HINT,
|
RG_HINT,
|
||||||
RG_TYCOON_WALLET,
|
RG_TYCOON_WALLET,
|
||||||
RG_BRONZE_SCALE,
|
RG_BRONZE_SCALE,
|
||||||
|
RG_CLIMB,
|
||||||
RG_CHILD_WALLET,
|
RG_CHILD_WALLET,
|
||||||
RG_BOMBCHU_BAG,
|
RG_BOMBCHU_BAG,
|
||||||
RG_QUIVER_INF,
|
RG_QUIVER_INF,
|
||||||
|
@ -5202,6 +5216,7 @@ typedef enum {
|
||||||
RHT_OCARINA_C_LEFT_BUTTON,
|
RHT_OCARINA_C_LEFT_BUTTON,
|
||||||
RHT_OCARINA_C_RIGHT_BUTTON,
|
RHT_OCARINA_C_RIGHT_BUTTON,
|
||||||
RHT_BRONZE_SCALE,
|
RHT_BRONZE_SCALE,
|
||||||
|
RHT_CLIMB,
|
||||||
RHT_FISHING_POLE,
|
RHT_FISHING_POLE,
|
||||||
RHT_SKELETON_KEY,
|
RHT_SKELETON_KEY,
|
||||||
RHT_EPONA,
|
RHT_EPONA,
|
||||||
|
@ -5764,6 +5779,7 @@ typedef enum {
|
||||||
RSK_SHUFFLE_OCARINA,
|
RSK_SHUFFLE_OCARINA,
|
||||||
RSK_SHUFFLE_OCARINA_BUTTONS,
|
RSK_SHUFFLE_OCARINA_BUTTONS,
|
||||||
RSK_SHUFFLE_SWIM,
|
RSK_SHUFFLE_SWIM,
|
||||||
|
RSK_SHUFFLE_CLIMB,
|
||||||
RSK_STARTING_DEKU_SHIELD,
|
RSK_STARTING_DEKU_SHIELD,
|
||||||
RSK_STARTING_KOKIRI_SWORD,
|
RSK_STARTING_KOKIRI_SWORD,
|
||||||
RSK_STARTING_MASTER_SWORD,
|
RSK_STARTING_MASTER_SWORD,
|
||||||
|
|
|
@ -1001,6 +1001,7 @@ DEFINE_RAND_INF(RAND_INF_SPIRIT_TEMPLE_MQ_BEAMOS_SMALL_CRATE)
|
||||||
DEFINE_RAND_INF(RAND_INF_CAUGHT_LOACH)
|
DEFINE_RAND_INF(RAND_INF_CAUGHT_LOACH)
|
||||||
|
|
||||||
DEFINE_RAND_INF(RAND_INF_CAN_SWIM)
|
DEFINE_RAND_INF(RAND_INF_CAN_SWIM)
|
||||||
|
DEFINE_RAND_INF(RAND_INF_CAN_CLIMB)
|
||||||
|
|
||||||
DEFINE_RAND_INF(RAND_INF_HAS_WALLET)
|
DEFINE_RAND_INF(RAND_INF_HAS_WALLET)
|
||||||
|
|
||||||
|
|
|
@ -258,6 +258,10 @@ extern "C" void Randomizer_InitSaveFile() {
|
||||||
Flags_SetRandomizerInf(RAND_INF_CAN_SWIM);
|
Flags_SetRandomizerInf(RAND_INF_CAN_SWIM);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (Randomizer_GetSettingValue(RSK_SHUFFLE_CLIMB) == RO_GENERIC_OFF) {
|
||||||
|
Flags_SetRandomizerInf(RAND_INF_CAN_CLIMB);
|
||||||
|
}
|
||||||
|
|
||||||
if (Randomizer_GetSettingValue(RSK_SHUFFLE_CHILD_WALLET) == RO_GENERIC_OFF) {
|
if (Randomizer_GetSettingValue(RSK_SHUFFLE_CHILD_WALLET) == RO_GENERIC_OFF) {
|
||||||
Flags_SetRandomizerInf(RAND_INF_HAS_WALLET);
|
Flags_SetRandomizerInf(RAND_INF_HAS_WALLET);
|
||||||
}
|
}
|
||||||
|
|
|
@ -211,6 +211,7 @@ void Settings::CreateOptions() {
|
||||||
OPT_BOOL(RSK_SHUFFLE_OCARINA, "Shuffle Ocarinas", CVAR_RANDOMIZER_SETTING("ShuffleOcarinas"), mOptionDescriptions[RSK_SHUFFLE_OCARINA]);
|
OPT_BOOL(RSK_SHUFFLE_OCARINA, "Shuffle Ocarinas", CVAR_RANDOMIZER_SETTING("ShuffleOcarinas"), mOptionDescriptions[RSK_SHUFFLE_OCARINA]);
|
||||||
OPT_BOOL(RSK_SHUFFLE_OCARINA_BUTTONS, "Shuffle Ocarina Buttons", CVAR_RANDOMIZER_SETTING("ShuffleOcarinaButtons"), mOptionDescriptions[RSK_SHUFFLE_OCARINA_BUTTONS]);
|
OPT_BOOL(RSK_SHUFFLE_OCARINA_BUTTONS, "Shuffle Ocarina Buttons", CVAR_RANDOMIZER_SETTING("ShuffleOcarinaButtons"), mOptionDescriptions[RSK_SHUFFLE_OCARINA_BUTTONS]);
|
||||||
OPT_BOOL(RSK_SHUFFLE_SWIM, "Shuffle Swim", CVAR_RANDOMIZER_SETTING("ShuffleSwim"), mOptionDescriptions[RSK_SHUFFLE_SWIM]);
|
OPT_BOOL(RSK_SHUFFLE_SWIM, "Shuffle Swim", CVAR_RANDOMIZER_SETTING("ShuffleSwim"), mOptionDescriptions[RSK_SHUFFLE_SWIM]);
|
||||||
|
OPT_BOOL(RSK_SHUFFLE_CLIMB, "Shuffle Climb", CVAR_RANDOMIZER_SETTING("ShuffleClimb"), mOptionDescriptions[RSK_SHUFFLE_CLIMB]);
|
||||||
OPT_BOOL(RSK_SHUFFLE_WEIRD_EGG, "Shuffle Weird Egg", CVAR_RANDOMIZER_SETTING("ShuffleWeirdEgg"), mOptionDescriptions[RSK_SHUFFLE_WEIRD_EGG]);
|
OPT_BOOL(RSK_SHUFFLE_WEIRD_EGG, "Shuffle Weird Egg", CVAR_RANDOMIZER_SETTING("ShuffleWeirdEgg"), mOptionDescriptions[RSK_SHUFFLE_WEIRD_EGG]);
|
||||||
OPT_BOOL(RSK_SHUFFLE_GERUDO_MEMBERSHIP_CARD, "Shuffle Gerudo Membership Card", CVAR_RANDOMIZER_SETTING("ShuffleGerudoToken"), mOptionDescriptions[RSK_SHUFFLE_GERUDO_MEMBERSHIP_CARD]);
|
OPT_BOOL(RSK_SHUFFLE_GERUDO_MEMBERSHIP_CARD, "Shuffle Gerudo Membership Card", CVAR_RANDOMIZER_SETTING("ShuffleGerudoToken"), mOptionDescriptions[RSK_SHUFFLE_GERUDO_MEMBERSHIP_CARD]);
|
||||||
OPT_U8(RSK_SHUFFLE_POTS, "Shuffle Pots", {"Off", "Dungeons", "Overworld", "All Pots"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("ShufflePots"), mOptionDescriptions[RSK_SHUFFLE_POTS], WidgetType::Combobox, RO_SHUFFLE_POTS_OFF);
|
OPT_U8(RSK_SHUFFLE_POTS, "Shuffle Pots", {"Off", "Dungeons", "Overworld", "All Pots"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("ShufflePots"), mOptionDescriptions[RSK_SHUFFLE_POTS], WidgetType::Combobox, RO_SHUFFLE_POTS_OFF);
|
||||||
|
@ -1236,6 +1237,7 @@ void Settings::CreateOptions() {
|
||||||
&mOptions[RSK_SHUFFLE_OCARINA],
|
&mOptions[RSK_SHUFFLE_OCARINA],
|
||||||
&mOptions[RSK_SHUFFLE_OCARINA_BUTTONS],
|
&mOptions[RSK_SHUFFLE_OCARINA_BUTTONS],
|
||||||
&mOptions[RSK_SHUFFLE_SWIM],
|
&mOptions[RSK_SHUFFLE_SWIM],
|
||||||
|
&mOptions[RSK_SHUFFLE_CLIMB],
|
||||||
&mOptions[RSK_SHUFFLE_WEIRD_EGG],
|
&mOptions[RSK_SHUFFLE_WEIRD_EGG],
|
||||||
&mOptions[RSK_SHUFFLE_GERUDO_MEMBERSHIP_CARD],
|
&mOptions[RSK_SHUFFLE_GERUDO_MEMBERSHIP_CARD],
|
||||||
&mOptions[RSK_SHUFFLE_FISHING_POLE],
|
&mOptions[RSK_SHUFFLE_FISHING_POLE],
|
||||||
|
@ -1513,6 +1515,7 @@ void Settings::CreateOptions() {
|
||||||
&mOptions[RSK_SHUFFLE_OCARINA],
|
&mOptions[RSK_SHUFFLE_OCARINA],
|
||||||
&mOptions[RSK_SHUFFLE_OCARINA_BUTTONS],
|
&mOptions[RSK_SHUFFLE_OCARINA_BUTTONS],
|
||||||
&mOptions[RSK_SHUFFLE_SWIM],
|
&mOptions[RSK_SHUFFLE_SWIM],
|
||||||
|
&mOptions[RSK_SHUFFLE_CLIMB],
|
||||||
&mOptions[RSK_SHUFFLE_WEIRD_EGG],
|
&mOptions[RSK_SHUFFLE_WEIRD_EGG],
|
||||||
&mOptions[RSK_SHUFFLE_GERUDO_MEMBERSHIP_CARD],
|
&mOptions[RSK_SHUFFLE_GERUDO_MEMBERSHIP_CARD],
|
||||||
&mOptions[RSK_SHUFFLE_MERCHANTS],
|
&mOptions[RSK_SHUFFLE_MERCHANTS],
|
||||||
|
|
|
@ -13376,6 +13376,13 @@ void Player_Action_8084BF1C(Player* this, PlayState* play) {
|
||||||
this->fallStartHeight = this->actor.world.pos.y;
|
this->fallStartHeight = this->actor.world.pos.y;
|
||||||
this->stateFlags2 |= PLAYER_STATE2_DISABLE_ROTATION_ALWAYS;
|
this->stateFlags2 |= PLAYER_STATE2_DISABLE_ROTATION_ALWAYS;
|
||||||
|
|
||||||
|
if (!GameInteractor_Should(VB_CLIMB, true)) {
|
||||||
|
sp80 = 0;
|
||||||
|
if (sp84 > 0) {
|
||||||
|
sp84 = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if ((this->av1.actionVar1 != 0) && (ABS(sp84) < ABS(sp80))) {
|
if ((this->av1.actionVar1 != 0) && (ABS(sp84) < ABS(sp80))) {
|
||||||
phi_f0 = ABS(sp80) * 0.0325f;
|
phi_f0 = ABS(sp80) * 0.0325f;
|
||||||
sp84 = 0;
|
sp84 = 0;
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue