Spacing & misc. edits; reversed flag drawing order to match tcrf.net flag tables

This commit is contained in:
stratomaster64 2022-05-09 13:39:10 -04:00
commit 0e7c443f33

View file

@ -403,16 +403,22 @@ void DrawInfoTab() {
ImGui::InputScalar("Entrance Index", ImGuiDataType_S32, &gSaveContext.entranceIndex);
InsertHelpHoverText("From which entrance did Link arrive?");
ImGui::InputScalar("Cutscene Index", ImGuiDataType_S32, &gSaveContext.cutsceneIndex);
InsertHelpHoverText("Which cutscene is this?");
ImGui::InputScalar("Navi Timer", ImGuiDataType_U16, &gSaveContext.naviTimer);
InsertHelpHoverText("Navi wants to talk at 600 units, decides not to at 3000.");
ImGui::InputScalar("Timer 1 State", ImGuiDataType_S16, &gSaveContext.timer1State);
InsertHelpHoverText("Heat timer, race timer, etc. Has white font");
ImGui::InputScalar("Timer 1 Value", ImGuiDataType_S16, &gSaveContext.timer1Value, &one, NULL);
InsertHelpHoverText("Time, in seconds");
ImGui::InputScalar("Timer 2 State", ImGuiDataType_S16, &gSaveContext.timer2State);
InsertHelpHoverText("Trade timer, Ganon collapse timer, etc. Has yellow font");
ImGui::InputScalar("Timer 2 Value", ImGuiDataType_S16, &gSaveContext.timer2Value, &one, NULL);
InsertHelpHoverText("Time, in seconds");
@ -469,8 +475,8 @@ void DrawInfoTab() {
InsertHelpHoverText("Z-Targeting behavior");
ImGui::SetNextItemWidth(ImGui::GetFontSize() * 15);
std::array<const char*, 7> minigameHS = { "Horseback Archery",
ImGui::PushItemWidth(ImGui::GetFontSize() * 10);
static std::array<const char*, 7> minigameHS = { "Horseback Archery",
"Big Poe Points",
"Fishing",
"Malon's Obstacle Course",
@ -626,7 +632,7 @@ void DrawFlagArray32(const std::string& name, uint32_t& flags) {
void DrawFlagArray16(const std::string& name, uint16_t& flags) {
ImGui::PushID(name.c_str());
for (int32_t flagIndex = 0; flagIndex < 16; flagIndex++) {
for (int32_t flagIndex = 15; flagIndex >= 0; flagIndex--) {
ImGui::SameLine();
ImGui::PushID(flagIndex);
uint32_t bitMask = 1 << flagIndex;
@ -937,7 +943,7 @@ void DrawFlagsTab() {
}
if (ImGui::TreeNode("Inf Table Flags")) {
for (int i = 0; i < 30; i++) {
std::string it_id = "it" + (char)i;
std::string it_id = "it" + std::to_string(i);
DrawGroupWithBorder([&]() {
ImGui::Text("%2d", i);
DrawFlagArray16(it_id, gSaveContext.infTable[i]);
@ -947,23 +953,23 @@ void DrawFlagsTab() {
}
if (ImGui::TreeNode("Item Get Inf Flags")) {
for (int i = 0; i < 4; i++) {
std::string igi_id = "igi" + (char)i;
std::string igi_id = "igi" + std::to_string(i);
DrawGroupWithBorder([&]() {
ImGui::Text("%d", i);
DrawFlagArray16(igi_id, gSaveContext.itemGetInf[i]);
});
}
ImGui::TreePop();
}
if (ImGui::TreeNode("Event Inf Flags")) {
for (int i = 0; i < 4; i++) {
std::string ei_id = "ei" + (char)i;
std::string ei_id = "ei" + std::to_string(i);
DrawGroupWithBorder([&]() {
ImGui::Text("%d", i);
DrawFlagArray16(ei_id, gSaveContext.eventInf[i]);
});
}
ImGui::TreePop();
}
}
@ -1299,6 +1305,7 @@ void DrawPlayerTab() {
const char* curShield;
const char* curTunic;
const char* curBoots;
switch (player->currentSwordItem) {
case ITEM_SWORD_KOKIRI:
curSword = "Kokiri Sword";
@ -1316,6 +1323,7 @@ void DrawPlayerTab() {
curSword = "None";
break;
}
switch (player->currentShield) {
case PLAYER_SHIELD_NONE:
curShield = "None";
@ -1332,6 +1340,7 @@ void DrawPlayerTab() {
default:
break;
}
switch (player->currentTunic) {
case PLAYER_TUNIC_KOKIRI:
curTunic = "Kokiri Tunic";
@ -1345,6 +1354,7 @@ void DrawPlayerTab() {
default:
break;
}
switch (player->currentBoots) {
case PLAYER_BOOTS_KOKIRI:
curBoots = "Kokiri Boots";
@ -1368,6 +1378,7 @@ void DrawPlayerTab() {
ImGui::SameLine();
ImGui::InputScalar("Z Pos", ImGuiDataType_Float, &player->actor.world.pos.z);
});
DrawGroupWithBorder([&]() {
ImGui::Text("Link's Rotation");
InsertHelpHoverText("For Link's rotation in relation to the world");
@ -1377,6 +1388,7 @@ void DrawPlayerTab() {
ImGui::SameLine();
ImGui::InputScalar("Z Rot", ImGuiDataType_S16, &player->actor.world.rot.z);
});
DrawGroupWithBorder([&]() {
ImGui::Text("Link's Model Rotation");
InsertHelpHoverText("For Link's actual model");
@ -1386,16 +1398,22 @@ void DrawPlayerTab() {
ImGui::SameLine();
ImGui::InputScalar("Z ModRot", ImGuiDataType_S16, &player->actor.shape.rot.z);
});
ImGui::InputScalar("Linear Velocity", ImGuiDataType_Float, &player->linearVelocity);
InsertHelpHoverText("Link's speed along the XZ plane");
ImGui::InputScalar("Y Velocity", ImGuiDataType_Float, &player->actor.velocity.y);
InsertHelpHoverText("Link's speed along the Y plane. Caps at -20");
ImGui::InputScalar("Wall Height", ImGuiDataType_Float, &player->wallHeight);
InsertHelpHoverText("\"height used to determine whether link can climb or grab a ledge at the top\"");
ImGui::InputScalar("Invincibility Timer", ImGuiDataType_S8, &player->invincibilityTimer);
InsertHelpHoverText("Can't take damage while this is nonzero");
ImGui::InputScalar("Gravity", ImGuiDataType_Float, &player->actor.gravity);
InsertHelpHoverText("Rate at which Link falls. Default -4.0f");
if (ImGui::BeginCombo("Link Age on Load", gGlobalCtx->linkAgeOnLoad == 0 ? "Adult" : "Child")) {
if (ImGui::Selectable("Adult")) {
gGlobalCtx->linkAgeOnLoad = 0;
@ -1467,6 +1485,7 @@ void DrawPlayerTab() {
}
ImGui::EndCombo();
}
if (ImGui::BeginCombo("Tunic", curTunic)) {
if (ImGui::Selectable("Kokiri Tunic")) {
player->currentTunic = PLAYER_TUNIC_KOKIRI;
@ -1482,6 +1501,7 @@ void DrawPlayerTab() {
}
ImGui::EndCombo();
}
if (ImGui::BeginCombo("Boots", curBoots)) {
if (ImGui::Selectable("Kokiri Boots")) {
player->currentBoots = PLAYER_BOOTS_KOKIRI;