remember to set ALL the new exits

This commit is contained in:
Pepper0ni 2025-05-19 14:35:20 +01:00
commit 0e72143fd6

View file

@ -1490,9 +1490,9 @@ int EntranceShuffler::ShuffleAllEntrances() {
std::map<std::string, Entrance*> bossExits = {
{ EntranceNameByRegions(RR_DEKU_TREE_BOSS_ROOM, RR_DEKU_TREE_BOSS_EXIT),
GetEntrance(EntranceNameByRegions(RR_DEKU_TREE_ENTRYWAY, RR_KF_OUTSIDE_DEKU_TREE)) },
{ EntranceNameByRegions(RR_DODONGOS_CAVERN_BOSS_ROOM, RR_DODONGOS_CAVERN_BOSS_ENTRYWAY),
{ EntranceNameByRegions(RR_DODONGOS_CAVERN_BOSS_ROOM, RR_DODONGOS_CAVERN_BOSS_EXIT),
GetEntrance(EntranceNameByRegions(RR_DODONGOS_CAVERN_ENTRYWAY, RR_DEATH_MOUNTAIN_TRAIL)) },
{ EntranceNameByRegions(RR_JABU_JABUS_BELLY_BOSS_ROOM, RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY),
{ EntranceNameByRegions(RR_JABU_JABUS_BELLY_BOSS_ROOM, RR_JABU_JABUS_BELLY_BOSS_EXIT),
GetEntrance(EntranceNameByRegions(RR_JABU_JABUS_BELLY_ENTRYWAY, RR_ZORAS_FOUNTAIN)) },
{ EntranceNameByRegions(RR_FOREST_TEMPLE_BOSS_ROOM, RR_FOREST_TEMPLE_BOSS_ENTRYWAY),
GetEntrance(EntranceNameByRegions(RR_FOREST_TEMPLE_ENTRYWAY, RR_SACRED_FOREST_MEADOW)) },