fix n64 save creation with randomizer disabled

This commit is contained in:
MelonSpeedruns 2022-05-27 18:56:21 -04:00
commit 0dd4ab8f72

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@ -439,8 +439,13 @@ void FileChoose_DrawNameEntry(GameState* thisx) {
gSaveContext.fileNum = this->buttonIndex;
this->n64ddFlags[this->buttonIndex] = CVar_GetS32("gRandomizer", 0) != 0;
gSaveContext.n64ddFlag = CVar_GetS32("gRandomizer", 0) != 0;
this->n64ddFlag = 0;
if (CVar_GetS32("gRandomizer", 0) != 0) {
this->n64ddFlags[this->buttonIndex] = 1;
this->n64ddFlag = 1;
gSaveContext.n64ddFlag = 1;
}
dayTime = ((void)0, gSaveContext.dayTime);
Sram_InitSave(this, &this->sramCtx);