refactor jabu

This commit is contained in:
Demur Rumed 2025-07-13 15:39:02 +00:00
commit 0977a81477
4 changed files with 263 additions and 120 deletions

View file

@ -18,54 +18,84 @@ void RegionTable_Init_JabuJabusBelly() {
areaTable[RR_JABU_JABUS_BELLY_BEGINNING] = Region("Jabu Jabus Belly Beginning", SCENE_JABU_JABU, {}, {}, {
//Exits
Entrance(RR_JABU_JABUS_BELLY_ENTRYWAY, []{return true;}),
Entrance(RR_JABU_JABUS_BELLY_MAIN, []{return logic->CanUseProjectile();}),
Entrance(RR_JABU_JABUS_BELLY_ENTRYWAY, []{return true;}),
Entrance(RR_JABU_JABUS_BELLY_LIFT_ROOM, []{return logic->CanUseProjectile();}),
});
//Combines Lift room middle and lower, 1F holes room, the forked corridor, and it's side rooms
areaTable[RR_JABU_JABUS_BELLY_MAIN] = Region("Jabu Jabus Belly Main", SCENE_JABU_JABU, {
//Events
EventAccess(&logic->JabuWestTentacle, []{return logic->JabuRutoIn1F && logic->CanKillEnemy(RE_TENTACLE, ED_BOOMERANG);}),
}, {
areaTable[RR_JABU_JABUS_BELLY_LIFT_ROOM] = Region("Jabu Jabus Belly Lift Room", SCENE_JABU_JABU, {}, {
//Locations
LOCATION(RC_JABU_JABUS_BELLY_DEKU_SCRUB, logic->HasItem(RG_BRONZE_SCALE) && (logic->IsChild || logic->HasItem(RG_SILVER_SCALE) || ctx->GetTrickOption(RT_JABU_ALCOVE_JUMP_DIVE) || logic->CanUse(RG_IRON_BOOTS)) && logic->CanStunDeku()),
//We can kill the Stingers with ruto
LOCATION(RC_JABU_JABUS_BELLY_BOOMERANG_CHEST, logic->JabuRutoIn1F),
LOCATION(RC_JABU_JABUS_BELLY_MAP_CHEST, logic->JabuWestTentacle),
LOCATION(RC_JABU_JABUS_BELLY_PLATFORM_ROOM_SMALL_CRATE_1, logic->CanBreakSmallCrates()),
LOCATION(RC_JABU_JABUS_BELLY_PLATFORM_ROOM_SMALL_CRATE_2, logic->CanBreakSmallCrates()),
LOCATION(RC_JABU_JABUS_BELLY_DEKU_SCRUB, logic->HasItem(RG_BRONZE_SCALE) && (logic->IsChild || logic->HasItem(RG_SILVER_SCALE) || ctx->GetTrickOption(RT_JABU_ALCOVE_JUMP_DIVE) || logic->CanUse(RG_IRON_BOOTS)) && logic->CanStunDeku()),
LOCATION(RC_JABU_JABUS_BELLY_PLATFORM_ROOM_SMALL_CRATE_1, logic->CanBreakSmallCrates()),
LOCATION(RC_JABU_JABUS_BELLY_PLATFORM_ROOM_SMALL_CRATE_2, logic->CanBreakSmallCrates()),
}, {
//Exits
Entrance(RR_JABU_JABUS_BELLY_BEGINNING, []{return true;}),
Entrance(RR_JABU_JABUS_BELLY_B1_NORTH, []{return true;}),
Entrance(RR_JABU_JABUS_BELLY_COMPASS_ROOM, []{return logic->JabuWestTentacle;}),
Entrance(RR_JABU_JABUS_BELLY_BLUE_TENTACLE, []{return logic->JabuWestTentacle;}),
Entrance(RR_JABU_JABUS_BELLY_GREEN_TENTACLE, []{return logic->JabuEastTentacle;}),
Entrance(RR_JABU_JABUS_BELLY_BIGOCTO_LEDGE, []{return logic->JabuNorthTentacle;}),
Entrance(RR_JABU_JABUS_BELLY_NEAR_BOSS_ROOM, []{return logic->LoweredJabuPath || (ctx->GetTrickOption(RT_JABU_BOSS_HOVER) && logic->CanUse(RG_HOVER_BOOTS));}),
Entrance(RR_JABU_JABUS_BELLY_BEGINNING, []{return true;}),
Entrance(RR_JABU_JABUS_BELLY_HOLES_ROOM, []{return true;}),
Entrance(RR_JABU_JABUS_BELLY_WATER_SWITCH_ROOM_SOUTH, []{return true;}),
Entrance(RR_JABU_JABUS_BELLY_NEAR_BOSS_ROOM, []{return logic->LoweredJabuPath || (ctx->GetTrickOption(RT_JABU_BOSS_HOVER) && logic->CanUse(RG_HOVER_BOOTS));}),
});
//contains B1 of hole room (aside from the ledge leading to big octo), 2 octorock room and north water switch room
areaTable[RR_JABU_JABUS_BELLY_B1_NORTH] = Region("Jabu Jabus Belly B1 North", SCENE_JABU_JABU, {
//Events
EventAccess(&logic->JabuRutoIn1F, []{return logic->IsAdult || logic->HasItem(RG_BRONZE_SCALE);}),
EventAccess(&logic->FairyPot, []{return logic->CanUse(RG_BOOMERANG) || (logic->CanUse(RG_HOVER_BOOTS) && logic->CanKillEnemy(RE_OCTOROK));}),
}, {
areaTable[RR_JABU_JABUS_BELLY_HOLES_ROOM] = Region("Jabu Jabus Belly Holes Room", SCENE_JABU_JABU, {}, {
//Locations
LOCATION(RC_JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_LOWER, logic->HookshotOrBoomerang()),
LOCATION(RC_JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_UPPER, logic->HookshotOrBoomerang()),
LOCATION(RC_JABU_JABUS_BELLY_GS_WATER_SWITCH_ROOM, logic->HookshotOrBoomerang()),
LOCATION(RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_1, (logic->CanBreakPots() && (logic->CanUse(RG_BOOMERANG) || (logic->CanUse(RG_HOVER_BOOTS) && logic->CanKillEnemy(RE_OCTOROK, ED_BOOMERANG, false))))),
LOCATION(RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_2, (logic->CanBreakPots() && (logic->CanUse(RG_BOOMERANG) || (logic->CanUse(RG_HOVER_BOOTS) && logic->CanKillEnemy(RE_OCTOROK, ED_BOOMERANG, false))))),
LOCATION(RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_3, (logic->CanBreakPots() && (logic->CanUse(RG_BOOMERANG) || (logic->CanUse(RG_HOVER_BOOTS) && logic->CanKillEnemy(RE_OCTOROK, ED_BOOMERANG, false))))),
LOCATION(RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_4, (logic->CanBreakPots() && (logic->CanUse(RG_BOOMERANG) || (logic->CanUse(RG_HOVER_BOOTS) && logic->CanKillEnemy(RE_OCTOROK, ED_BOOMERANG, false))))),
LOCATION(RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_5, (logic->CanBreakPots() && (logic->CanUse(RG_BOOMERANG) || (logic->CanUse(RG_HOVER_BOOTS) && logic->CanKillEnemy(RE_OCTOROK, ED_BOOMERANG, false))))),
}, {
//Exits
Entrance(RR_JABU_JABUS_BELLY_MAIN, []{return true;}),
Entrance(RR_JABU_JABUS_BELLY_LIFT_ROOM, []{return true;}),
Entrance(RR_JABU_JABUS_BELLY_FORKED_CORRIDOR, []{return true;}),
Entrance(RR_JABU_JABUS_BELLY_HOLES_LOWER_DOOR_LEDGE, []{return true;}),
Entrance(RR_JABU_JABUS_BELLY_BIGOCTO_LEDGE, []{return logic->JabuNorthTentacle;}),
});
areaTable[RR_JABU_JABUS_BELLY_HOLES_BASEMENT] = Region("Jabu Jabus Belly Holes Basement", SCENE_JABU_JABU, {}, {}, {
//Exits
Entrance(RR_JABU_JABUS_BELLY_HOLES_ROOM, []{return true /* logic->CanClimb() */;}),
Entrance(RR_JABU_JABUS_BELLY_B1_CUBE, []{return true;}),
});
areaTable[RR_JABU_JABUS_BELLY_HOLES_LOWER_DOOR_LEDGE] = Region("Jabu Jabus Belly Holes Lower Door Ledge", SCENE_JABU_JABU, {}, {}, {
//Exits
Entrance(RR_JABU_JABUS_BELLY_HOLES_BASEMENT, []{return true;}),
Entrance(RR_JABU_JABUS_BELLY_WATER_SWITCH_ROOM_NORTH, []{return true;}),
});
//contains B1 of hole room (aside from the ledge leading to big octo), 2 octorock room and north water switch room
areaTable[RR_JABU_JABUS_BELLY_B1_CUBE] = Region("Jabu Jabus Belly B1 Cube", SCENE_JABU_JABU, {
//Events
EventAccess(&logic->FairyPot, []{return logic->CanUse(RG_BOOMERANG) || (logic->CanUse(RG_HOVER_BOOTS) && logic->CanKillEnemy(RE_OCTOROK));}),
}, {
//Locations
LOCATION(RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_1, logic->CanBreakPots() && (logic->CanUse(RG_BOOMERANG) || (logic->CanUse(RG_HOVER_BOOTS) && logic->CanKillEnemy(RE_OCTOROK, ED_BOOMERANG, false)))),
LOCATION(RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_2, logic->CanBreakPots() && (logic->CanUse(RG_BOOMERANG) || (logic->CanUse(RG_HOVER_BOOTS) && logic->CanKillEnemy(RE_OCTOROK, ED_BOOMERANG, false)))),
LOCATION(RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_3, logic->CanBreakPots() && (logic->CanUse(RG_BOOMERANG) || (logic->CanUse(RG_HOVER_BOOTS) && logic->CanKillEnemy(RE_OCTOROK, ED_BOOMERANG, false)))),
LOCATION(RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_4, logic->CanBreakPots() && (logic->CanUse(RG_BOOMERANG) || (logic->CanUse(RG_HOVER_BOOTS) && logic->CanKillEnemy(RE_OCTOROK, ED_BOOMERANG, false)))),
LOCATION(RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_5, logic->CanBreakPots() && (logic->CanUse(RG_BOOMERANG) || (logic->CanUse(RG_HOVER_BOOTS) && logic->CanKillEnemy(RE_OCTOROK, ED_BOOMERANG, false)))),
}, {
//Exits
Entrance(RR_JABU_JABUS_BELLY_HOLES_ROOM, []{return true;}),
});
areaTable[RR_JABU_JABUS_BELLY_WATER_SWITCH_ROOM_NORTH] = Region("Jabu Jabus Belly Water Switch Room North", SCENE_JABU_JABU, {
EventAccess(&logic->JabuRutoIn1F, []{return logic->IsAdult || logic->HasItem(RG_BRONZE_SCALE);}),
}, {
//Locations
LOCATION(RC_JABU_JABUS_BELLY_GS_WATER_SWITCH_ROOM, logic->HookshotOrBoomerang()),
}, {
//Exits
//there's tricks for getting here with bunny-jumps or just side-hops
Entrance(RR_JABU_JABUS_BELLY_WATER_SWITCH_ROOM_LEDGE, []{return logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_HOVER_BOOTS);}),
Entrance(RR_JABU_JABUS_BELLY_WATER_SWITCH_ROOM_SOUTH, []{return logic->IsAdult || logic->HasItem(RG_BRONZE_SCALE);}),
Entrance(RR_JABU_JABUS_BELLY_HOLES_ROOM, []{return true;}),
});
areaTable[RR_JABU_JABUS_BELLY_WATER_SWITCH_ROOM_SOUTH] = Region("Jabu Jabus Belly Water Switch Room South", SCENE_JABU_JABU, {}, {
//Locations
LOCATION(RC_JABU_JABUS_BELLY_GS_WATER_SWITCH_ROOM, logic->HookshotOrBoomerang()),
}, {
//Exits
Entrance(RR_JABU_JABUS_BELLY_WATER_SWITCH_ROOM_NORTH, []{return logic->IsAdult || logic->HasItem(RG_BRONZE_SCALE);}),
Entrance(RR_JABU_JABUS_BELLY_WATER_SWITCH_ROOM_LEDGE, []{return logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_HOVER_BOOTS);}),
Entrance(RR_JABU_JABUS_BELLY_LIFT_ROOM, []{return logic->CanUseProjectile();}),
});
areaTable[RR_JABU_JABUS_BELLY_WATER_SWITCH_ROOM_LEDGE] = Region("Jabu Jabus Belly Water Switch Room Ledge", SCENE_JABU_JABU, {
@ -75,63 +105,89 @@ void RegionTable_Init_JabuJabusBelly() {
//Locations
//this is the logic for climbing back and forth to use the pots to kill the skull... or killing the skull before climbing to grab the token
LOCATION(RC_JABU_JABUS_BELLY_GS_WATER_SWITCH_ROOM, logic->HasItem(RG_BRONZE_SCALE) || (logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)) || logic->CanKillEnemy(RE_GOLD_SKULLTULA, ED_BOMB_THROW)),
LOCATION(RC_JABU_JABUS_BELLY_BASEMENT_POT_1, logic->CanBreakPots()),
LOCATION(RC_JABU_JABUS_BELLY_BASEMENT_POT_2, logic->CanBreakPots()),
LOCATION(RC_JABU_JABUS_BELLY_BASEMENT_POT_3, logic->CanBreakPots()),
LOCATION(RC_JABU_JABUS_BELLY_BASEMENT_POT_1, logic->CanBreakPots()),
LOCATION(RC_JABU_JABUS_BELLY_BASEMENT_POT_2, logic->CanBreakPots()),
LOCATION(RC_JABU_JABUS_BELLY_BASEMENT_POT_3, logic->CanBreakPots()),
}, {
//Exits
Entrance(RR_JABU_JABUS_BELLY_B1_NORTH, []{return true;}),
Entrance(RR_JABU_JABUS_BELLY_WATER_SWITCH_ROOM_NORTH, []{return true;}),
Entrance(RR_JABU_JABUS_BELLY_WATER_SWITCH_ROOM_SOUTH, []{return true;}),
});
areaTable[RR_JABU_JABUS_BELLY_WATER_SWITCH_ROOM_SOUTH] = Region("Jabu Jabus Belly Water Switch Room South", SCENE_JABU_JABU, {}, {
//Locations
LOCATION(RC_JABU_JABUS_BELLY_GS_WATER_SWITCH_ROOM, logic->HookshotOrBoomerang()),
}, {
areaTable[RR_JABU_JABUS_BELLY_FORKED_CORRIDOR] = Region("Jabu Jabus Belly Forked Corridor", SCENE_JABU_JABU, {}, {}, {
//Exits
Entrance(RR_JABU_JABUS_BELLY_B1_NORTH, []{return logic->IsAdult || logic->HasItem(RG_BRONZE_SCALE);}),
Entrance(RR_JABU_JABUS_BELLY_WATER_SWITCH_ROOM_LEDGE, []{return logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_HOVER_BOOTS);}),
Entrance(RR_JABU_JABUS_BELLY_MAIN, []{return logic->CanUseProjectile();}),
Entrance(RR_JABU_JABUS_BELLY_HOLES_ROOM, []{return true;}),
Entrance(RR_JABU_JABUS_BELLY_FORK_WEST, []{return logic->JabuRutoIn1F;}),
Entrance(RR_JABU_JABUS_BELLY_FORK_NORTH_WEST, []{return logic->JabuWestTentacle;}),
Entrance(RR_JABU_JABUS_BELLY_FORK_NORTH, []{return logic->JabuEastTentacle;}),
Entrance(RR_JABU_JABUS_BELLY_FORK_NORTH_EAST, []{return logic->JabuWestTentacle;}),
Entrance(RR_JABU_JABUS_BELLY_FORK_EAST, []{return logic->JabuRutoIn1F;}),
});
areaTable[RR_JABU_JABUS_BELLY_COMPASS_ROOM] = Region("Jabu Jabus Belly Compass Room", SCENE_JABU_JABU, {}, {
areaTable[RR_JABU_JABUS_BELLY_FORK_WEST] = Region("Jabu Jabus Belly Fork West", SCENE_JABU_JABU, {
//Events
EventAccess(&logic->JabuWestTentacle, []{return logic->CanKillEnemy(RE_TENTACLE, ED_BOOMERANG);}),
}, {
//Locations
LOCATION(RC_JABU_JABUS_BELLY_MAP_CHEST, logic->JabuWestTentacle),
}, {
//Exits
Entrance(RR_JABU_JABUS_BELLY_FORKED_CORRIDOR, []{return true;}),
});
areaTable[RR_JABU_JABUS_BELLY_FORK_NORTH_WEST] = Region("Jabu Jabus Belly Fork North West", SCENE_JABU_JABU, {}, {
//Locations
//ruto could theoretically clear this room, but it's hard because of the timer and she doesn't appear with you when you respawn after failing, which would force a savewarp
LOCATION(RC_JABU_JABUS_BELLY_COMPASS_CHEST, logic->CanKillEnemy(RE_SHABOM)),
LOCATION(RC_JABU_JABUS_BELLY_COMPASS_CHEST, logic->CanKillEnemy(RE_SHABOM, ED_CLOSE, false, 9)),
}, {
//Exits
Entrance(RR_JABU_JABUS_BELLY_MAIN, []{return Here(RR_JABU_JABUS_BELLY_COMPASS_ROOM, []{return logic->CanKillEnemy(RE_SHABOM);});}),
Entrance(RR_JABU_JABUS_BELLY_FORKED_CORRIDOR, []{return Here(RR_JABU_JABUS_BELLY_FORK_NORTH_WEST, []{return logic->CanKillEnemy(RE_SHABOM, ED_CLOSE, false, 9);});}),
});
areaTable[RR_JABU_JABUS_BELLY_BLUE_TENTACLE] = Region("Jabu Jabus Belly Blue Tentacle", SCENE_JABU_JABU, {
//Events
EventAccess(&logic->JabuEastTentacle, []{return logic->CanKillEnemy(RE_TENTACLE, ED_BOOMERANG);}),
}, {}, {
//Exits
Entrance(RR_JABU_JABUS_BELLY_MAIN, []{return logic->JabuEastTentacle;}),
});
areaTable[RR_JABU_JABUS_BELLY_GREEN_TENTACLE] = Region("Jabu Jabus Belly Green Tentacle", SCENE_JABU_JABU, {
areaTable[RR_JABU_JABUS_BELLY_FORK_NORTH] = Region("Jabu Jabus Belly Fork North", SCENE_JABU_JABU, {
//Events
EventAccess(&logic->JabuNorthTentacle, []{return logic->CanKillEnemy(RE_TENTACLE, ED_BOOMERANG);}),
}, {}, {
//Exits
//implied logic->CanKillEnemy(RE_BARI)
Entrance(RR_JABU_JABUS_BELLY_MAIN, []{return logic->JabuNorthTentacle;}),
Entrance(RR_JABU_JABUS_BELLY_FORKED_CORRIDOR, []{return logic->JabuNorthTentacle;}),
});
areaTable[RR_JABU_JABUS_BELLY_BIGOCTO_LEDGE] = Region("Jabu Jabus Belly Bigocto Room", SCENE_JABU_JABU, {}, {
areaTable[RR_JABU_JABUS_BELLY_FORK_NORTH_EAST] = Region("Jabu Jabus Belly Fork North East", SCENE_JABU_JABU, {
//Events
EventAccess(&logic->JabuEastTentacle, []{return logic->CanKillEnemy(RE_TENTACLE, ED_BOOMERANG);}),
}, {}, {
//Exits
Entrance(RR_JABU_JABUS_BELLY_FORKED_CORRIDOR, []{return logic->JabuEastTentacle;}),
});
areaTable[RR_JABU_JABUS_BELLY_FORK_EAST] = Region("Jabu Jabus Belly Fork East", SCENE_JABU_JABU, {}, {
//Locations
//We can kill the Stingers with ruto
LOCATION(RC_JABU_JABUS_BELLY_BOOMERANG_CHEST, logic->JabuRutoIn1F || logic->CanKillEnemy(RE_STINGER, ED_CLOSE, true, 4)),
}, {
//Exits
Entrance(RR_JABU_JABUS_BELLY_FORKED_CORRIDOR, []{return true;}),
});
areaTable[RR_JABU_JABUS_BELLY_BIGOCTO_LEDGE] = Region("Jabu Jabus Belly Big Octo Ledge", SCENE_JABU_JABU, {}, {
//Locations
//Only adult can get the token without assistance
LOCATION(RC_JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_UPPER, logic->IsAdult && logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_SHORT_JUMPSLASH)),
//You can get the LOWER skull token from here as aduly with hovers backwalk and a backflip, but it's trickworthy and not relevant unless you can beat tentacles without rang
//You can get the LOWER skull token from here as adult with hovers backwalk and a backflip, but it's trickworthy and not relevant unless you can beat tentacles without rang
}, {
//Exits
Entrance(RR_JABU_JABUS_BELLY_B1_NORTH, []{return true;}),
Entrance(RR_JABU_JABUS_BELLY_ABOVE_BIGOCTO, []{return logic->JabuRutoIn1F && Here(RR_JABU_JABUS_BELLY_BIGOCTO_LEDGE, []{return logic->CanKillEnemy(RE_BIG_OCTO);});}),
Entrance(RR_JABU_JABUS_BELLY_HOLES_BASEMENT, []{return true;}),
Entrance(RR_JABU_JABUS_BELLY_BIGOCTO, []{return logic->JabuRutoIn1F && Here(RR_JABU_JABUS_BELLY_BIGOCTO_LEDGE, []{return logic->CanKillEnemy(RE_BIG_OCTO);});}),
});
areaTable[RR_JABU_JABUS_BELLY_ABOVE_BIGOCTO] = Region("Jabu Jabus Belly Above Bigocto", SCENE_JABU_JABU, {
areaTable[RR_JABU_JABUS_BELLY_BIGOCTO] = Region("Jabu Jabus Belly Big Octo", SCENE_JABU_JABU, {}, {}, {
//Exits
Entrance(RR_JABU_JABUS_BELLY_BIGOCTO_LEDGE, []{return true;}),
Entrance(RR_JABU_JABUS_BELLY_ABOVE_BIGOCTO, []{return logic->JabuRutoIn1F && Here(RR_JABU_JABUS_BELLY_BIGOCTO, []{return logic->CanKillEnemy(RE_BIG_OCTO);});}),
});
areaTable[RR_JABU_JABUS_BELLY_ABOVE_BIGOCTO] = Region("Jabu Jabus Belly Above Big Octo", SCENE_JABU_JABU, {
//Events
EventAccess(&logic->FairyPot, []{return true;}),
EventAccess(&logic->NutPot, []{return true;}),
@ -142,7 +198,13 @@ void RegionTable_Init_JabuJabusBelly() {
LOCATION(RC_JABU_JABUS_BELLY_ABOVE_BIG_OCTO_POT_3, logic->CanBreakPots()),
}, {
//Exits
Entrance(RR_JABU_JABUS_BELLY_LIFT_UPPER, []{return logic->CanUse(RG_BOOMERANG);}),
Entrance(RR_JABU_JABUS_BELLY_CUBES_ROOM, []{return true;}),
});
areaTable[RR_JABU_JABUS_BELLY_CUBES_ROOM] = Region("Jabu Jabus Belly Cubes Room", SCENE_JABU_JABU, {}, {}, {
//Exits
Entrance(RR_JABU_JABUS_BELLY_ABOVE_BIGOCTO, []{return true;}),
Entrance(RR_JABU_JABUS_BELLY_LIFT_UPPER, []{return logic->CanUse(RG_BOOMERANG);}),
});
areaTable[RR_JABU_JABUS_BELLY_LIFT_UPPER] = Region("Jabu Jabus Belly Lift Upper", SCENE_JABU_JABU, {
@ -150,7 +212,8 @@ void RegionTable_Init_JabuJabusBelly() {
EventAccess(&logic->LoweredJabuPath, []{return true;}),
}, {}, {
//Exits
Entrance(RR_JABU_JABUS_BELLY_MAIN, []{return true;}),
Entrance(RR_JABU_JABUS_BELLY_LIFT_ROOM, []{return true;}),
Entrance(RR_JABU_JABUS_BELLY_CUBES_ROOM, []{return true;}),
});
areaTable[RR_JABU_JABUS_BELLY_NEAR_BOSS_ROOM] = Region("Jabu Jabus Belly Near Boss Room", SCENE_JABU_JABU, {}, {
@ -158,7 +221,7 @@ void RegionTable_Init_JabuJabusBelly() {
LOCATION(RC_JABU_JABUS_BELLY_GS_NEAR_BOSS, logic->CanKillEnemy(RE_GOLD_SKULLTULA, ED_BOMB_THROW)),
}, {
//Exits
Entrance(RR_JABU_JABUS_BELLY_MAIN, []{return true;}),
Entrance(RR_JABU_JABUS_BELLY_LIFT_ROOM, []{return true;}),
Entrance(RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY, []{return logic->CanUse(RG_BOOMERANG) || (ctx->GetTrickOption(RT_JABU_NEAR_BOSS_RANGED) && (logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT))) || (ctx->GetTrickOption(RT_JABU_NEAR_BOSS_EXPLOSIVES) && (logic->CanUse(RG_BOMBCHU_5) || (logic->CanUse(RG_HOVER_BOOTS) && logic->CanUse(RG_BOMB_BAG))));}),
});
@ -179,8 +242,8 @@ void RegionTable_Init_JabuJabusBelly() {
LOCATION(RC_JABU_JABUS_BELLY_MQ_FIRST_GRASS_2, logic->CanCutShrubs()),
}, {
//Exits
Entrance(RR_JABU_JABUS_BELLY_ENTRYWAY, []{return true;}),
Entrance(RR_JABU_JABUS_BELLY_MQ_LIFT_ROOM, []{return Here(RR_JABU_JABUS_BELLY_MQ_BEGINNING, []{return logic->CanUse(RG_FAIRY_SLINGSHOT);});}),
Entrance(RR_JABU_JABUS_BELLY_ENTRYWAY, []{return true;}),
Entrance(RR_JABU_JABUS_BELLY_MQ_LIFT_ROOM, []{return Here(RR_JABU_JABUS_BELLY_MQ_BEGINNING, []{return logic->CanUse(RG_FAIRY_SLINGSHOT);});}),
});
areaTable[RR_JABU_JABUS_BELLY_MQ_LIFT_ROOM] = Region("Jabu Jabus Belly MQ Lift Room", SCENE_JABU_JABU, {
@ -196,11 +259,11 @@ void RegionTable_Init_JabuJabusBelly() {
LOCATION(RC_JABU_JABUS_BELLY_MQ_LIFT_RUPEE_3, logic->CanUse(RG_IRON_BOOTS)),
}, {
//Exits
Entrance(RR_JABU_JABUS_BELLY_MQ_BEGINNING, []{return true;}),
Entrance(RR_JABU_JABUS_BELLY_MQ_UNDERWATER_ALCOVE, []{return logic->HasItem(RG_SILVER_SCALE) || (logic->HasItem(RG_BRONZE_SCALE) && ((logic->IsChild || logic->CanUse(RG_IRON_BOOTS) || ctx->GetTrickOption(RT_JABU_ALCOVE_JUMP_DIVE))));}),
Entrance(RR_JABU_JABUS_BELLY_MQ_HOLES_ROOM, []{return logic->MQJabuHolesRoomDoor;}),
Entrance(RR_JABU_JABUS_BELLY_MQ_LIFT_ROOM_EAST_LEDGE, []{return logic->LoweredJabuPath || logic->CanUse(RG_HOVER_BOOTS) || (logic->CanUse(RG_HOOKSHOT) && logic->MQJabuLiftRoomCow);}),
//If opening RR_JABU_JABUS_BELLY_MQ_WATER_SWITCH_ROOM by lowering the geyser as 1 age is to let the other through is relevant, it needs an eventAccess
Entrance(RR_JABU_JABUS_BELLY_MQ_BEGINNING, []{return true;}),
Entrance(RR_JABU_JABUS_BELLY_MQ_UNDERWATER_ALCOVE, []{return logic->HasItem(RG_SILVER_SCALE) || (logic->HasItem(RG_BRONZE_SCALE) && ((logic->IsChild || logic->CanUse(RG_IRON_BOOTS) || ctx->GetTrickOption(RT_JABU_ALCOVE_JUMP_DIVE))));}),
Entrance(RR_JABU_JABUS_BELLY_MQ_HOLES_ROOM, []{return logic->MQJabuHolesRoomDoor;}),
Entrance(RR_JABU_JABUS_BELLY_MQ_LIFT_ROOM_EAST_LEDGE, []{return logic->LoweredJabuPath || logic->CanUse(RG_HOVER_BOOTS) || (logic->CanUse(RG_HOOKSHOT) && logic->MQJabuLiftRoomCow);}),
Entrance(RR_JABU_JABUS_BELLY_MQ_WATER_SWITCH_ROOM_PAST_GEYSER, []{return logic->MQJabuWaterSwitchLiftAccess;}),
});
areaTable[RR_JABU_JABUS_BELLY_MQ_UNDERWATER_ALCOVE] = Region("Jabu Jabus Belly MQ Underwater Alcove", SCENE_JABU_JABU, {
@ -222,26 +285,42 @@ void RegionTable_Init_JabuJabusBelly() {
areaTable[RR_JABU_JABUS_BELLY_MQ_HOLES_ROOM] = Region("Jabu Jabus Belly MQ Holes Room", SCENE_JABU_JABU, {}, {
//Locations
LOCATION(RC_JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_VINES_CHEST, logic->CanUse(RG_FAIRY_SLINGSHOT)),
LOCATION(RC_JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_SWITCHES_CHEST, logic->CanUse(RG_FAIRY_SLINGSHOT)),
LOCATION(RC_JABU_JABUS_BELLY_MQ_PIT_GRASS_1, logic->CanCutShrubs() && logic->HasExplosives()),
LOCATION(RC_JABU_JABUS_BELLY_MQ_PIT_GRASS_2, logic->CanCutShrubs() && logic->HasExplosives()),
}, {
//Exits
Entrance(RR_JABU_JABUS_BELLY_MQ_LIFT_ROOM, []{return true;}),
Entrance(RR_JABU_JABUS_BELLY_MQ_HOLES_BASEMENT, []{return true;}),
Entrance(RR_JABU_JABUS_BELLY_MQ_FORKED_CORRIDOR, []{return logic->CanUse(RG_BOOMERANG) && logic->HasExplosives() && Here(RR_JABU_JABUS_BELLY_MQ_HOLES_ROOM, []{return logic->CanUse(RG_FAIRY_SLINGSHOT);});}),
});
areaTable[RR_JABU_JABUS_BELLY_MQ_HOLES_BASEMENT] = Region("Jabu Jabus Belly MQ Holes Basement", SCENE_JABU_JABU, {}, {
//Locations
LOCATION(RC_JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_VINES_CHEST, logic->CanUse(RG_FAIRY_SLINGSHOT)),
LOCATION(RC_JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_SWITCHES_CHEST, logic->CanUse(RG_FAIRY_SLINGSHOT)),
LOCATION(RC_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_1, logic->CanCutShrubs()),
LOCATION(RC_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_2, logic->CanCutShrubs()),
LOCATION(RC_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_3, logic->CanCutShrubs()),
}, {
//Exits
Entrance(RR_JABU_JABUS_BELLY_MQ_LIFT_ROOM, []{return true;}),
Entrance(RR_JABU_JABUS_BELLY_HOLES_ROOM, []{return true /* logic->CanClimb() */;}),
Entrance(RR_JABU_JABUS_BELLY_MQ_OUTSIDE_BIGOCTO, []{return logic->JabuWestTentacle;}),
Entrance(RR_JABU_JABUS_BELLY_MQ_WATER_SWITCH_ROOM, []{return true;}),
Entrance(RR_JABU_JABUS_BELLY_MQ_FORKED_CORRIDOR, []{return logic->CanUse(RG_BOOMERANG) && logic->HasExplosives() && Here(RR_JABU_JABUS_BELLY_MQ_HOLES_ROOM, []{return logic->CanUse(RG_FAIRY_SLINGSHOT);});}),
Entrance(RR_JABU_JABUS_BELLY_MQ_INVISIBLE_KEESE_ROOM, []{return logic->JabuNorthTentacle;}),
Entrance(RR_JABU_JABUS_BELLY_MQ_PAST_OCTO, []{return logic->JabuWestTentacle && Here(RR_JABU_JABUS_BELLY_MQ_HOLES_ROOM, []{return logic->CanKillEnemy(RE_BIG_OCTO);}) && logic->CanUse(RG_FAIRY_SLINGSHOT);}),
});
areaTable[RR_JABU_JABUS_BELLY_MQ_WATER_SWITCH_ROOM] = Region("Jabu Jabus Belly MQ Water Switch Room", SCENE_JABU_JABU, {}, {
areaTable[RR_JABU_JABUS_BELLY_MQ_OUTSIDE_BIGOCTO] = Region("Jabu Jabus Belly MQ Holes Outside Big Octo", SCENE_JABU_JABU, {}, {}, {
//Exits
Entrance(RR_JABU_JABUS_BELLY_MQ_HOLES_BASEMENT, []{return logic->JabuWestTentacle;}),
Entrance(RR_JABU_JABUS_BELLY_MQ_BIGOCTO, []{return true;}),
});
areaTable[RR_JABU_JABUS_BELLY_MQ_WATER_SWITCH_ROOM] = Region("Jabu Jabus Belly MQ Water Switch Room", SCENE_JABU_JABU, {
//Events
EventAccess(&logic->MQJabuWaterSwitchLiftAccess, []{return logic->CanKillEnemy(RE_LIZALFOS);}),
}, {
//Locations
LOCATION(RC_JABU_JABUS_BELLY_MQ_BOOMERANG_ROOM_SMALL_CHEST, true),
//Implies logic->CanKillEnemy(RE_LIKE_LIKE) && logic->CanKillEnemy(RE_STINGER). Without swim, jump from the song of time block to the vines.
LOCATION(RC_JABU_JABUS_BELLY_MQ_BOOMERANG_CHEST, logic->CanKillEnemy(RE_LIZALFOS)),
LOCATION(RC_JABU_JABUS_BELLY_MQ_GS_BOOMERANG_CHEST_ROOM, (logic->CanUse(RG_SONG_OF_TIME) && logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA)) || (ctx->GetTrickOption(RT_JABU_MQ_SOT_GS) && logic->CanUse(RG_BOOMERANG))),
LOCATION(RC_JABU_JABUS_BELLY_MQ_TIME_BLOCK_POT_1, logic->CanBreakPots()),
@ -250,15 +329,49 @@ void RegionTable_Init_JabuJabusBelly() {
}, {
//Exits
//without swim, jump from rang chest to the other side
Entrance(RR_JABU_JABUS_BELLY_MQ_BEGINNING, []{return Here(RR_JABU_JABUS_BELLY_MQ_WATER_SWITCH_ROOM, []{return logic->CanKillEnemy(RE_LIZALFOS);});}),
Entrance(RR_JABU_JABUS_BELLY_MQ_HOLES_ROOM, []{return (logic->IsAdult || logic->HasItem(RG_BRONZE_SCALE)) && Here(RR_JABU_JABUS_BELLY_MQ_WATER_SWITCH_ROOM, []{return logic->CanKillEnemy(RE_LIZALFOS);});}),
Entrance(RR_JABU_JABUS_BELLY_MQ_WATER_SWITCH_ROOM_PAST_GEYSER, []{return Here(RR_JABU_JABUS_BELLY_MQ_WATER_SWITCH_ROOM, []{return logic->CanKillEnemy(RE_LIZALFOS);});}),
Entrance(RR_JABU_JABUS_BELLY_MQ_HOLES_ROOM, []{return (logic->IsAdult || logic->HasItem(RG_BRONZE_SCALE)) && Here(RR_JABU_JABUS_BELLY_MQ_WATER_SWITCH_ROOM, []{return logic->CanKillEnemy(RE_LIZALFOS);});}),
});
//Includes Like Like room
areaTable[RR_JABU_JABUS_BELLY_MQ_FORKED_CORRIDOR] = Region("Jabu Jabus Belly MQ Forked Corridor", SCENE_JABU_JABU, {
areaTable[RR_JABU_JABUS_BELLY_MQ_WATER_SWITCH_ROOM_PAST_GEYSER] = Region("Jabu Jabus Belly MQ Water Switch Room Past Geyser", SCENE_JABU_JABU, {}, {}, {
//Exits
Entrance(RR_JABU_JABUS_BELLY_MQ_WATER_SWITCH_ROOM, []{return logic->MQJabuWaterSwitchLiftAccess;}),
Entrance(RR_JABU_JABUS_BELLY_MQ_LIFT_ROOM, []{return true;}),
});
areaTable[RR_JABU_JABUS_BELLY_MQ_FORKED_CORRIDOR] = Region("Jabu Jabus Belly MQ Forked Corridor", SCENE_JABU_JABU, {}, {}, {
//Exits
Entrance(RR_JABU_JABUS_BELLY_MQ_HOLES_ROOM, []{return logic->CanUse(RG_BOOMERANG);}),
//If some mode lets an age use sticks and not sling, and other use sling and not sticks, this needs changing
Entrance(RR_JABU_JABUS_BELLY_MQ_FORK_WEST, []{return logic->JabuEastTentacle;}),
Entrance(RR_JABU_JABUS_BELLY_MQ_FORK_NORTH_WEST, []{return true;}),
Entrance(RR_JABU_JABUS_BELLY_MQ_FORK_NORTH, []{return logic->BlastOrSmash();}),
Entrance(RR_JABU_JABUS_BELLY_MQ_FORK_NORTH_EAST, []{return logic->JabuWestTentacle;}),
Entrance(RR_JABU_JABUS_BELLY_MQ_FORK_EAST, []{return Here(RR_JABU_JABUS_BELLY_MQ_FORKED_CORRIDOR, []{return logic->CanUse(RG_FAIRY_SLINGSHOT) && logic->CanUse(RG_STICKS);}) || Here(RR_JABU_JABUS_BELLY_MQ_FORKED_CORRIDOR, []{return logic->HasFireSource();});}),
});
areaTable[RR_JABU_JABUS_BELLY_MQ_FORK_WEST] = Region("Jabu Jabus Belly MQ Fork West", SCENE_JABU_JABU, {
//Events
EventAccess(&logic->JabuNorthTentacle, []{return Here(RR_JABU_JABUS_BELLY_MQ_FORKED_CORRIDOR, []{return logic->BlastOrSmash();}) && logic->CanUse(RG_BOOMERANG);}),
EventAccess(&logic->JabuWestTentacle, []{return logic->CanKillEnemy(RE_TENTACLE, ED_BOOMERANG);}),
}, {}, {
//Exits
Entrance(RR_JABU_JABUS_BELLY_MQ_FORKED_CORRIDOR, []{return true;}),
});
areaTable[RR_JABU_JABUS_BELLY_MQ_FORK_NORTH_WEST] = Region("Jabu Jabus Belly MQ Fork North West", SCENE_JABU_JABU, {}, {
//Locations
LOCATION(RC_JABU_JABUS_BELLY_MQ_GS_TAILPASARAN_ROOM, logic->HasExplosives() && logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_BOOMERANG)),
}, {
//Exits
Entrance(RR_JABU_JABUS_BELLY_MQ_FORKED_CORRIDOR, []{return true;}),
});
areaTable[RR_JABU_JABUS_BELLY_MQ_FORK_NORTH] = Region("Jabu Jabus Belly MQ Fork North", SCENE_JABU_JABU, {
//Events
EventAccess(&logic->JabuNorthTentacle, []{return logic->JabuNorthTentacle || logic->CanUse(RG_BOOMERANG);}),
}, {}, {
//Exits
Entrance(RR_JABU_JABUS_BELLY_MQ_FORKED_CORRIDOR, []{return true;}),
});
areaTable[RR_JABU_JABUS_BELLY_MQ_FORK_NORTH_EAST] = Region("Jabu Jabus Belly MQ Fork North East", SCENE_JABU_JABU, {}, {
//Locations
//Implies CanKillEnemy(RE_LIKE_LIKE)
LOCATION(RC_JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_ROOM_CHEST, logic->CanUse(RG_FAIRY_SLINGSHOT)),
@ -269,18 +382,12 @@ void RegionTable_Init_JabuJabusBelly() {
LOCATION(RC_JABU_JABUS_BELLY_MQ_TRIPLE_HALLWAY_SMALL_CRATE_2, logic->CanBreakSmallCrates()),
}, {
//Exits
Entrance(RR_JABU_JABUS_BELLY_MQ_HOLES_ROOM, []{return logic->CanUse(RG_BOOMERANG);}),
//If some mode lets an age use sticks and not sling, and other use sling and not sticks, this needs changing
Entrance(RR_JABU_JABUS_BELLY_MQ_WEST_FORKED_ROOMS, []{return Here(RR_JABU_JABUS_BELLY_MQ_FORKED_CORRIDOR, []{return logic->CanUse(RG_BOOMERANG);}) && (Here(RR_JABU_JABUS_BELLY_MQ_FORKED_CORRIDOR, []{return logic->CanUse(RG_FAIRY_SLINGSHOT) && logic->CanUse(RG_STICKS);}) || Here(RR_JABU_JABUS_BELLY_MQ_FORKED_CORRIDOR, []{return logic->HasFireSource();}));}),
Entrance(RR_JABU_JABUS_BELLY_MQ_FORKED_CORRIDOR, []{return true;}),
});
areaTable[RR_JABU_JABUS_BELLY_MQ_WEST_FORKED_ROOMS] = Region("Jabu Jabus Belly MQ West Forked Rooms", SCENE_JABU_JABU, {
areaTable[RR_JABU_JABUS_BELLY_MQ_FORK_EAST] = Region("Jabu Jabus Belly MQ Fork East", SCENE_JABU_JABU, {
//Events
EventAccess(&logic->JabuWestTentacle, []{return logic->CanKillEnemy(RE_TENTACLE, ED_BOOMERANG);}),
}, {
//Locations
LOCATION(RC_JABU_JABUS_BELLY_MQ_GS_TAILPASARAN_ROOM, Here(RR_JABU_JABUS_BELLY_MQ_WEST_FORKED_ROOMS, []{return logic->HasExplosives();}) && logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_BOOMERANG)),
}, {
EventAccess(&logic->JabuEastTentacle, []{return logic->CanKillEnemy(RE_TENTACLE, ED_BOOMERANG);}),
}, {}, {
//Exits
Entrance(RR_JABU_JABUS_BELLY_MQ_FORKED_CORRIDOR, []{return true;}),
});
@ -289,7 +396,7 @@ void RegionTable_Init_JabuJabusBelly() {
//Locations
LOCATION(RC_JABU_JABUS_BELLY_MQ_GS_INVISIBLE_ENEMIES_ROOM, //firstly, we can just use FAs to clear the web and then longshot the skull
logic->CanUse(RG_FIRE_ARROWS) && logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_LONGSHOT) ||
//Otherwise, we we have to cross the gap and kill the skull.
//Otherwise, we have to cross the gap and kill the skull.
(logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_BOOMERANG) &&
//We can cheese the gap with hovers
((logic->CanUse(RG_HOVER_BOOTS) ||
@ -305,11 +412,19 @@ void RegionTable_Init_JabuJabusBelly() {
Entrance(RR_JABU_JABUS_BELLY_MQ_HOLES_ROOM, []{return (logic->JabuNorthTentacle || logic->TakeDamage()) && logic->HasItem(RG_BRONZE_SCALE);}),
});
areaTable[RR_JABU_JABUS_BELLY_MQ_PAST_OCTO] = Region("Jabu Jabus Belly MQ Past Octo", SCENE_JABU_JABU, {
//Events
//if a hover up to the path is added, this will want it's own room
EventAccess(&logic->LoweredJabuPath, []{return logic->CanUse(RG_BOOMERANG) && logic->CanUse(RG_FAIRY_SLINGSHOT);}),
}, {
areaTable[RR_JABU_JABUS_BELLY_MQ_BIGOCTO] = Region("Jabu Jabus Belly MQ Big Octo", SCENE_JABU_JABU, {}, {}, {
// Need Ruto here
Entrance(RR_JABU_JABUS_BELLY_MQ_OUTSIDE_BIGOCTO, []{return logic->CanKillEnemy(RE_BIG_OCTO);}),
Entrance(RR_JABU_JABUS_BELLY_MQ_ABOVE_BIGOCTO, []{return logic->CanKillEnemy(RE_BIG_OCTO);}),
});
areaTable[RR_JABU_JABUS_BELLY_MQ_ABOVE_BIGOCTO] = Region("Jabu Jabus Belly MQ Above Big Octo", SCENE_JABU_JABU, {}, {}, {
//Exits
Entrance(RR_JABU_JABUS_BELLY_MQ_CUBES_ROOM, []{return true;}),
Entrance(RR_JABU_JABUS_BELLY_MQ_BIGOCTO, []{return logic->TakeDamage() && Here(RR_JABU_JABUS_BELLY_MQ_ABOVE_BIGOCTO, []{return logic->CanKillEnemy(RE_BIG_OCTO);});}),
});
areaTable[RR_JABU_JABUS_BELLY_MQ_CUBES_ROOM] = Region("Jabu Jabus Belly MQ Cubes Room", SCENE_JABU_JABU, {}, {
//Locations
LOCATION(RC_JABU_JABUS_BELLY_MQ_COW, logic->CanUse(RG_EPONAS_SONG) && logic->CanUse(RG_FAIRY_SLINGSHOT)),
LOCATION(RC_JABU_JABUS_BELLY_MQ_JIGGLIES_GRASS, logic->CanCutShrubs()),
@ -318,15 +433,22 @@ void RegionTable_Init_JabuJabusBelly() {
LOCATION(RC_JABU_JABUS_BELLY_MQ_JIGGLIES_SMALL_CRATE_1, logic->CanUse(RG_FAIRY_SLINGSHOT) && logic->CanBreakSmallCrates()),
LOCATION(RC_JABU_JABUS_BELLY_MQ_JIGGLIES_SMALL_CRATE_2, logic->CanUse(RG_FAIRY_SLINGSHOT) && logic->CanBreakSmallCrates()),
}, {
Entrance(RR_JABU_JABUS_BELLY_MQ_ABOVE_BIGOCTO, []{return true;}),
Entrance(RR_JABU_JABUS_BELLY_MQ_ABOVE_LIFT_ROOM, []{return logic->CanUse(RG_BOOMERANG) && logic->CanUse(RG_FAIRY_SLINGSHOT);}),
});
areaTable[RR_JABU_JABUS_BELLY_MQ_ABOVE_LIFT_ROOM] = Region("Jabu Jabus Belly MQ Cubes Room", SCENE_JABU_JABU, {
//Events
EventAccess(&logic->LoweredJabuPath, []{return true;}),
}, {}, {
//Exits
Entrance(RR_JABU_JABUS_BELLY_MQ_LIFT_ROOM, []{return logic->CanUse(RG_BOOMERANG) && logic->CanUse(RG_FAIRY_SLINGSHOT);}),
//you take both fall damage and tentacle damage, unless the tentacle is down. need better damage logic
Entrance(RR_JABU_JABUS_BELLY_MQ_HOLES_ROOM, []{return logic->TakeDamage() && Here(RR_JABU_JABUS_BELLY_MQ_PAST_OCTO, []{return logic->CanKillEnemy(RE_BIG_OCTO);});}),
Entrance(RR_JABU_JABUS_BELLY_MQ_CUBES_ROOM, []{return true;}),
Entrance(RR_JABU_JABUS_BELLY_MQ_LIFT_ROOM, []{return true;}),
});
areaTable[RR_JABU_JABUS_BELLY_MQ_LIFT_ROOM_EAST_LEDGE] = Region("Jabu Jabus Belly MQ Lift Room East Ledge", SCENE_JABU_JABU, {}, {
//Locations
LOCATION(RC_JABU_JABUS_BELLY_MQ_SECOND_ROOM_UPPER_CHEST, logic->MQJabuLiftRoomCow),
LOCATION(RC_JABU_JABUS_BELLY_MQ_SECOND_ROOM_UPPER_CHEST, logic->MQJabuLiftRoomCow),
}, {
//Exits
Entrance(RR_JABU_JABUS_BELLY_MQ_LIFT_ROOM, []{return true;}),
@ -353,21 +475,21 @@ void RegionTable_Init_JabuJabusBelly() {
// Boss Room
areaTable[RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY] = Region("Jabu Jabus Belly Boss Entryway", SCENE_JABU_JABU, {}, {}, {
// Exits
Entrance(RR_JABU_JABUS_BELLY_BOSS_ROOM, []{return true;}),
//Exits
Entrance(RR_JABU_JABUS_BELLY_BOSS_ROOM, []{return true;}),
});
areaTable[RR_JABU_JABUS_BELLY_BOSS_EXIT] = Region("Jabu Jabus Belly Boss Exit", SCENE_JABU_JABU, {}, {}, {
// Exits
//Exits
Entrance(RR_JABU_JABUS_BELLY_NEAR_BOSS_ROOM, []{return ctx->GetDungeon(JABU_JABUS_BELLY)->IsVanilla();}),
Entrance(RR_JABU_JABUS_BELLY_MQ_EAST_ROOM, []{return ctx->GetDungeon(JABU_JABUS_BELLY)->IsMQ();}),
});
areaTable[RR_JABU_JABUS_BELLY_BOSS_ROOM] = Region("Jabu Jabus Belly Boss Room", SCENE_JABU_JABU_BOSS, {
// Events //todo: add pot kill trick
//Events //todo: add pot kill trick
EventAccess(&logic->JabuJabusBellyClear, []{return logic->CanKillEnemy(RE_BARINADE);}),
}, {
// Locations
//Locations
LOCATION(RC_JABU_JABUS_BELLY_BARINADE_POT_1, logic->CanBreakPots()),
LOCATION(RC_JABU_JABUS_BELLY_BARINADE_POT_2, logic->CanBreakPots()),
LOCATION(RC_JABU_JABUS_BELLY_BARINADE_POT_3, logic->CanBreakPots()),
@ -377,7 +499,7 @@ void RegionTable_Init_JabuJabusBelly() {
LOCATION(RC_JABU_JABUS_BELLY_BARINADE_HEART, logic->JabuJabusBellyClear),
LOCATION(RC_BARINADE, logic->JabuJabusBellyClear),
}, {
// Exits
//Exits
Entrance(RR_JABU_JABUS_BELLY_BOSS_EXIT, []{return false;}),
Entrance(RR_ZORAS_FOUNTAIN, []{return logic->JabuJabusBellyClear;}, false),
});

View file

@ -791,9 +791,8 @@ bool Logic::CanKillEnemy(RandomizerEnemy enemy, EnemyDistance distance, bool wal
return HookshotOrBoomerang() || CanUse(RG_FAIRY_BOW) || HasExplosives() || CanUse(RG_MEGATON_HAMMER) ||
CanUse(RG_STICKS) || CanUse(RG_DINS_FIRE) || (TakeDamage() && CanUseSword());
case RE_SHABOM:
// RANDOTODO when you add better damage logic, you can kill this by taking hits
return CanUse(RG_BOOMERANG) || CanUse(RG_NUTS) || CanJumpslash() || CanUse(RG_DINS_FIRE) ||
CanUse(RG_ICE_ARROWS);
CanUse(RG_ICE_ARROWS) || EffectiveHealth() * 2 > quantity;
case RE_OCTOROK:
return CanReflectNuts() || HookshotOrBoomerang() || CanUse(RG_FAIRY_BOW) || CanUse(RG_FAIRY_SLINGSHOT) ||
CanUse(RG_BOMB_BAG) || (wallOrFloor && CanUse(RG_BOMBCHU_5));
@ -2514,6 +2513,8 @@ void Logic::Reset(bool resetSaveContext /*= true*/) {
MQGTGRightSideSwitch = false;
GTGPlatformSilverRupees = false;
MQJabuHolesRoomDoor = false;
MQJabuWaterSwitchLiftAccess = false;
JabuRutoIn1F = false;
JabuWestTentacle = false;
JabuEastTentacle = false;
JabuNorthTentacle = false;
@ -2530,7 +2531,6 @@ void Logic::Reset(bool resetSaveContext /*= true*/) {
MQSpiritMapRoomEnemies = false;
MQSpirit3SunsEnemies = false;
Spirit1FSilverRupees = false;
JabuRutoIn1F = false;
CalculatingAvailableChecks = false;

View file

@ -163,6 +163,8 @@ class Logic {
bool MQGTGRightSideSwitch = false;
bool GTGPlatformSilverRupees = false;
bool MQJabuHolesRoomDoor = false;
bool MQJabuWaterSwitchLiftAccess = false;
bool JabuRutoIn1F = false;
bool JabuWestTentacle = false;
bool JabuEastTentacle = false;
bool JabuNorthTentacle = false;
@ -180,7 +182,6 @@ class Logic {
bool MQSpiritTimeTravelChest = false;
bool MQSpirit3SunsEnemies = false;
bool Spirit1FSilverRupees = false;
bool JabuRutoIn1F = false;
/* --- END OF HELPERS AND LOCATION ACCESS --- */

View file

@ -658,15 +658,24 @@ typedef enum {
RR_DODONGOS_CAVERN_BOSS_ROOM,
RR_JABU_JABUS_BELLY_BEGINNING,
RR_JABU_JABUS_BELLY_MAIN,
RR_JABU_JABUS_BELLY_B1_NORTH,
RR_JABU_JABUS_BELLY_LIFT_ROOM,
RR_JABU_JABUS_BELLY_HOLES_ROOM,
RR_JABU_JABUS_BELLY_HOLES_BASEMENT,
RR_JABU_JABUS_BELLY_HOLES_LOWER_DOOR_LEDGE,
RR_JABU_JABUS_BELLY_B1_CUBE,
RR_JABU_JABUS_BELLY_WATER_SWITCH_ROOM_NORTH,
RR_JABU_JABUS_BELLY_WATER_SWITCH_ROOM_SOUTH,
RR_JABU_JABUS_BELLY_WATER_SWITCH_ROOM_LEDGE,
RR_JABU_JABUS_BELLY_COMPASS_ROOM,
RR_JABU_JABUS_BELLY_BLUE_TENTACLE,
RR_JABU_JABUS_BELLY_GREEN_TENTACLE,
RR_JABU_JABUS_BELLY_FORKED_CORRIDOR,
RR_JABU_JABUS_BELLY_FORK_WEST,
RR_JABU_JABUS_BELLY_FORK_NORTH_WEST,
RR_JABU_JABUS_BELLY_FORK_NORTH,
RR_JABU_JABUS_BELLY_FORK_NORTH_EAST,
RR_JABU_JABUS_BELLY_FORK_EAST,
RR_JABU_JABUS_BELLY_BIGOCTO_LEDGE,
RR_JABU_JABUS_BELLY_BIGOCTO,
RR_JABU_JABUS_BELLY_ABOVE_BIGOCTO,
RR_JABU_JABUS_BELLY_CUBES_ROOM,
RR_JABU_JABUS_BELLY_LIFT_UPPER,
RR_JABU_JABUS_BELLY_NEAR_BOSS_ROOM,
@ -675,11 +684,22 @@ typedef enum {
RR_JABU_JABUS_BELLY_MQ_LIFT_ROOM_EAST_LEDGE,
RR_JABU_JABUS_BELLY_MQ_UNDERWATER_ALCOVE,
RR_JABU_JABUS_BELLY_MQ_HOLES_ROOM,
RR_JABU_JABUS_BELLY_MQ_HOLES_BASEMENT,
RR_JABU_JABUS_BELLY_MQ_OUTSIDE_BIGOCTO,
RR_JABU_JABUS_BELLY_MQ_WATER_SWITCH_ROOM,
RR_JABU_JABUS_BELLY_MQ_WATER_SWITCH_ROOM_PAST_GEYSER,
RR_JABU_JABUS_BELLY_MQ_FORKED_CORRIDOR,
RR_JABU_JABUS_BELLY_MQ_WEST_FORKED_ROOMS,
RR_JABU_JABUS_BELLY_MQ_FORK_WEST,
RR_JABU_JABUS_BELLY_MQ_FORK_NORTH_WEST,
RR_JABU_JABUS_BELLY_MQ_FORK_NORTH,
RR_JABU_JABUS_BELLY_MQ_FORK_NORTH_EAST,
RR_JABU_JABUS_BELLY_MQ_FORK_EAST,
RR_JABU_JABUS_BELLY_MQ_INVISIBLE_KEESE_ROOM,
RR_JABU_JABUS_BELLY_MQ_PAST_OCTO,
RR_JABU_JABUS_BELLY_MQ_BIGOCTO,
RR_JABU_JABUS_BELLY_MQ_ABOVE_BIGOCTO,
RR_JABU_JABUS_BELLY_MQ_CUBES_ROOM,
RR_JABU_JABUS_BELLY_MQ_ABOVE_LIFT_ROOM,
RR_JABU_JABUS_BELLY_MQ_EAST_ROOM,
RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY,