Linux/GCC Support (#28)

* Initial Linux/GCC support commit

* Add instructins for linux in the README

* apply suggestions by @Erotemic and @Emill

* Fix python 3.10 symlink line

* Fix func_80041E80 type mismatch (#3)

Type mismatch functions.h:664

* Makefile: clean OTRExporter/libultraship/ZAPDTR with distclean and fix CXX_FILES

* Makefile: find C/CXX_FILES automatically

* Makefile: remove ugly conditions in find commands

* cleanup _MSC_VER usage

* fix Windows build

* cleanup extraction scripts

* fix Windows build

* Fix Windows path separator issue

* fix rumble support for linux

* use glew-cmake in dockerfile

* add pulseaudio backend

* fix ZAPDTR linkage

* Check for "soh.elf" in directory (#6)

hide second button if `soh.exe` or `soh.elf` is present

* Fix hardcoded segment addresses (#5)

* fix condition

* hack lus -> soh dep for ZAPDTR

Co-authored-by: sholdee <102821812+sholdee@users.noreply.github.com>
Co-authored-by: qurious-pixel <62252937+qurious-pixel@users.noreply.github.com>
Co-authored-by: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>
This commit is contained in:
Random 2022-05-12 02:18:24 +09:00 committed by GitHub
parent 2e1a0b5144
commit 09432ee7f4
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GPG key ID: 4AEE18F83AFDEB23
116 changed files with 1403 additions and 4054 deletions

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@ -7,13 +7,13 @@
#include "objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
#include "objects/object_bdoor/object_bdoor.h"
#ifdef _MSC_VER
#if defined(_MSC_VER) || defined(__GNUC__)
#include <string.h>
#include <stdlib.h>
#include <assert.h>
#endif
#ifdef _MSC_VER
#if defined(_MSC_VER) || defined(__GNUC__)
#include "textures/place_title_cards/g_pn_49.h"
#include "textures/place_title_cards/g_pn_01.h"
#include "textures/place_title_cards/g_pn_02.h"
@ -765,7 +765,7 @@ void TitleCard_InitBossName(GlobalContext* globalCtx, TitleCardContext* titleCtx
titleCtx->texture = texture;
titleCtx->isBossCard = true;
titleCtx->hasTranslation = hasTranslation;
titleCtx->hasTranslation = hasTranslation;
titleCtx->x = x;
titleCtx->y = y;
titleCtx->width = width;
@ -774,7 +774,7 @@ void TitleCard_InitBossName(GlobalContext* globalCtx, TitleCardContext* titleCtx
titleCtx->delayTimer = 0;
}
void TitleCard_InitPlaceName(GlobalContext* globalCtx, TitleCardContext* titleCtx, char* texture, s32 x, s32 y,
void TitleCard_InitPlaceName(GlobalContext* globalCtx, TitleCardContext* titleCtx, void* texture, s32 x, s32 y,
s32 width, s32 height, s32 delay) {
SceneTableEntry* loadedScene = globalCtx->loadedScene;
@ -4272,8 +4272,6 @@ s32 func_80035124(Actor* actor, GlobalContext* globalCtx) {
return ret;
}
#include "z_cheap_proc.c"
u8 func_800353E8(GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);