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Linux/GCC Support (#28)
* Initial Linux/GCC support commit * Add instructins for linux in the README * apply suggestions by @Erotemic and @Emill * Fix python 3.10 symlink line * Fix func_80041E80 type mismatch (#3) Type mismatch functions.h:664 * Makefile: clean OTRExporter/libultraship/ZAPDTR with distclean and fix CXX_FILES * Makefile: find C/CXX_FILES automatically * Makefile: remove ugly conditions in find commands * cleanup _MSC_VER usage * fix Windows build * cleanup extraction scripts * fix Windows build * Fix Windows path separator issue * fix rumble support for linux * use glew-cmake in dockerfile * add pulseaudio backend * fix ZAPDTR linkage * Check for "soh.elf" in directory (#6) hide second button if `soh.exe` or `soh.elf` is present * Fix hardcoded segment addresses (#5) * fix condition * hack lus -> soh dep for ZAPDTR Co-authored-by: sholdee <102821812+sholdee@users.noreply.github.com> Co-authored-by: qurious-pixel <62252937+qurious-pixel@users.noreply.github.com> Co-authored-by: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>
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116 changed files with 1403 additions and 4054 deletions
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@ -158,7 +158,7 @@ static LARGE_INTEGER last_time, accumulated_time, frequency;
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int gfx_d3d11_create_framebuffer(void);
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void create_depth_stencil_objects(uint32_t width, uint32_t height, uint32_t msaa_count, ID3D11DepthStencilView **view, ID3D11ShaderResourceView **srv) {
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static void create_depth_stencil_objects(uint32_t width, uint32_t height, uint32_t msaa_count, ID3D11DepthStencilView **view, ID3D11ShaderResourceView **srv) {
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D3D11_TEXTURE2D_DESC texture_desc;
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texture_desc.Width = width;
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texture_desc.Height = height;
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@ -992,8 +992,8 @@ std::map<std::pair<float, float>, uint16_t> gfx_d3d11_get_pixel_depth(int fb_id,
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} // namespace
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ImTextureID SohImGui::GetTextureByID(int id) {
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return impl.backend == Backend::DX11 ? d3d.textures[id].resource_view.Get() : reinterpret_cast<ImTextureID>(id);
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ImTextureID gfx_d3d11_get_texture_by_id(int id) {
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return d3d.textures[id].resource_view.Get();
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}
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struct GfxRenderingAPI gfx_direct3d11_api = {
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