Update z_title.c

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Ada 2022-05-07 22:25:32 +01:00 committed by GitHub
commit 09035e1e7b
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@ -235,7 +235,7 @@ void Title_Main(GameState* thisx) {
Gfx* gfx = POLY_OPA_DISP;
s32 pad;
if (CVar_GetS32("gShowTitleInfo",0)!=0) {
if (CVar_GetS32("gSOHSplashscreen",0)!=0) {
Title_PrintBuildInfo(&gfx);
}
POLY_OPA_DISP = gfx;