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Update z_title.c
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1 changed files with 1 additions and 1 deletions
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@ -235,7 +235,7 @@ void Title_Main(GameState* thisx) {
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Gfx* gfx = POLY_OPA_DISP;
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Gfx* gfx = POLY_OPA_DISP;
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s32 pad;
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s32 pad;
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if (CVar_GetS32("gShowTitleInfo",0)!=0) {
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if (CVar_GetS32("gSOHSplashscreen",0)!=0) {
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Title_PrintBuildInfo(&gfx);
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Title_PrintBuildInfo(&gfx);
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}
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}
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POLY_OPA_DISP = gfx;
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POLY_OPA_DISP = gfx;
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