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https://github.com/HarbourMasters/Shipwright.git
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Merge c303cacf36
into 7b4df9bdb2
This commit is contained in:
commit
0897b09bee
6 changed files with 22 additions and 17 deletions
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@ -97,7 +97,7 @@
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#define NA_BGM_SHADOW_TEMPLE 0x5B // Shadow Temple "NA_BGM_DARKNESS_DUNGEON"
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#define NA_BGM_SHADOW_TEMPLE 0x5B // Shadow Temple "NA_BGM_DARKNESS_DUNGEON"
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#define NA_BGM_WATER_TEMPLE 0x5C // Water Temple "NA_BGM_AQUA_DUNGEON"
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#define NA_BGM_WATER_TEMPLE 0x5C // Water Temple "NA_BGM_AQUA_DUNGEON"
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#define NA_BGM_BRIDGE_TO_GANONS 0x5D // Ganon's Castle Bridge "NA_BGM_BRIDGE"
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#define NA_BGM_BRIDGE_TO_GANONS 0x5D // Ganon's Castle Bridge "NA_BGM_BRIDGE"
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#define NA_BGM_OCARINA_OF_TIME 0x5E // Ocarina of Time "NA_BGM_SARIA"
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#define NA_BGM_SEAL_OF_SAGES 0x5E // Seal of Six Sages
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#define NA_BGM_GERUDO_VALLEY 0x5F // Gerudo Valley "NA_BGM_GERUDO"
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#define NA_BGM_GERUDO_VALLEY 0x5F // Gerudo Valley "NA_BGM_GERUDO"
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#define NA_BGM_POTION_SHOP 0x60 // Potion Shop "NA_BGM_DRUGSTORE"
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#define NA_BGM_POTION_SHOP 0x60 // Potion Shop "NA_BGM_DRUGSTORE"
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#define NA_BGM_KOTAKE_KOUME 0x61 // Kotake & Koume's Theme
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#define NA_BGM_KOTAKE_KOUME 0x61 // Kotake & Koume's Theme
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@ -105,7 +105,7 @@
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#define NA_BGM_UNDERGROUND 0x63 // Ganon's Castle Under Ground
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#define NA_BGM_UNDERGROUND 0x63 // Ganon's Castle Under Ground
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#define NA_BGM_GANONDORF_BOSS 0x64 // Ganondorf Battle
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#define NA_BGM_GANONDORF_BOSS 0x64 // Ganondorf Battle
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#define NA_BGM_GANON_BOSS 0x65 // Ganon Battle
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#define NA_BGM_GANON_BOSS 0x65 // Ganon Battle
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#define NA_BGM_END_DEMO 0x66 // Seal of Six Sages
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#define NA_BGM_OCARINA_OF_TIME 0x66 // Ocarina of Time
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#define NA_BGM_STAFF_1 0x67 // End Credits I
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#define NA_BGM_STAFF_1 0x67 // End Credits I
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#define NA_BGM_STAFF_2 0x68 // End Credits II
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#define NA_BGM_STAFF_2 0x68 // End Credits II
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#define NA_BGM_STAFF_3 0x69 // End Credits III
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#define NA_BGM_STAFF_3 0x69 // End Credits III
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@ -64,6 +64,7 @@ AudioCollection::AudioCollection() {
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SEQUENCE_MAP_ENTRY(NA_BGM_FIRE_BOSS, "King Dodongo & Volvagia Boss Battle", "NA_BGM_FIRE_BOSS", SEQ_BGM_BATTLE, true, true),
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SEQUENCE_MAP_ENTRY(NA_BGM_FIRE_BOSS, "King Dodongo & Volvagia Boss Battle", "NA_BGM_FIRE_BOSS", SEQ_BGM_BATTLE, true, true),
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// SEQ_BGM_FANFARE
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// SEQ_BGM_FANFARE
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SEQUENCE_MAP_ENTRY(NA_BGM_FIELD_MORNING, "Hyrule Field Morning Theme", "NA_BGM_FIELD_MORNING", SEQ_FANFARE, true, true),
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SEQUENCE_MAP_ENTRY(NA_BGM_GAME_OVER, "Game Over", "NA_BGM_GAME_OVER", SEQ_FANFARE, true, true),
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SEQUENCE_MAP_ENTRY(NA_BGM_GAME_OVER, "Game Over", "NA_BGM_GAME_OVER", SEQ_FANFARE, true, true),
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SEQUENCE_MAP_ENTRY(NA_BGM_BOSS_CLEAR, "Boss Clear", "NA_BGM_BOSS_CLEAR", SEQ_FANFARE, true, true),
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SEQUENCE_MAP_ENTRY(NA_BGM_BOSS_CLEAR, "Boss Clear", "NA_BGM_BOSS_CLEAR", SEQ_FANFARE, true, true),
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SEQUENCE_MAP_ENTRY(NA_BGM_ITEM_GET, "Obtain Item", "NA_BGM_ITEM_GET", SEQ_FANFARE, true, true),
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SEQUENCE_MAP_ENTRY(NA_BGM_ITEM_GET, "Obtain Item", "NA_BGM_ITEM_GET", SEQ_FANFARE, true, true),
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@ -78,7 +79,7 @@ AudioCollection::AudioCollection() {
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SEQUENCE_MAP_ENTRY(NA_BGM_MEDALLION_GET, "Obtain Medallion", "NA_BGM_MEDALLION_GET", SEQ_FANFARE, true, true),
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SEQUENCE_MAP_ENTRY(NA_BGM_MEDALLION_GET, "Obtain Medallion", "NA_BGM_MEDALLION_GET", SEQ_FANFARE, true, true),
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SEQUENCE_MAP_ENTRY(NA_BGM_APPEAR, "Enter Zelda", "NA_BGM_APPEAR", SEQ_FANFARE, true, true),
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SEQUENCE_MAP_ENTRY(NA_BGM_APPEAR, "Enter Zelda", "NA_BGM_APPEAR", SEQ_FANFARE, true, true),
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SEQUENCE_MAP_ENTRY(NA_BGM_MASTER_SWORD, "Master Sword", "NA_BGM_MASTER_SWORD", SEQ_FANFARE, true, true),
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SEQUENCE_MAP_ENTRY(NA_BGM_MASTER_SWORD, "Master Sword", "NA_BGM_MASTER_SWORD", SEQ_FANFARE, true, true),
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SEQUENCE_MAP_ENTRY(NA_BGM_OCARINA_OF_TIME, "Ocarina of Time", "NA_BGM_OCARINA_OF_TIME", SEQ_FANFARE, true, true),
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SEQUENCE_MAP_ENTRY(NA_BGM_SEAL_OF_SAGES, "Seal of Six Sages", "NA_BGM_SEAL_OF_SAGES", SEQ_FANFARE, true, true),
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// SEQ_OCARINA
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// SEQ_OCARINA
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SEQUENCE_MAP_ENTRY(NA_BGM_OCA_LIGHT, "Prelude of Light", "NA_BGM_OCA_LIGHT", SEQ_OCARINA, true, true),
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SEQUENCE_MAP_ENTRY(NA_BGM_OCA_LIGHT, "Prelude of Light", "NA_BGM_OCA_LIGHT", SEQ_OCARINA, true, true),
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@ -112,15 +113,7 @@ AudioCollection::AudioCollection() {
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SEQUENCE_MAP_ENTRY(NA_BGM_KOTAKE_KOUME, "Kotake & Koume's Theme", "NA_BGM_KOTAKE_KOUME", SEQ_BGM_EVENT, true, true),
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SEQUENCE_MAP_ENTRY(NA_BGM_KOTAKE_KOUME, "Kotake & Koume's Theme", "NA_BGM_KOTAKE_KOUME", SEQ_BGM_EVENT, true, true),
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SEQUENCE_MAP_ENTRY(NA_BGM_ESCAPE, "Escape from Ganon's Castle", "NA_BGM_ESCAPE", SEQ_BGM_EVENT, true, true),
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SEQUENCE_MAP_ENTRY(NA_BGM_ESCAPE, "Escape from Ganon's Castle", "NA_BGM_ESCAPE", SEQ_BGM_EVENT, true, true),
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SEQUENCE_MAP_ENTRY(NA_BGM_TIMED_MINI_GAME, "Mini-Game", "NA_BGM_TIMED_MINI_GAME", SEQ_BGM_EVENT, true, true),
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SEQUENCE_MAP_ENTRY(NA_BGM_TIMED_MINI_GAME, "Mini-Game", "NA_BGM_TIMED_MINI_GAME", SEQ_BGM_EVENT, true, true),
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// Previously SEQ_NOSHUFFLE
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SEQUENCE_MAP_ENTRY(NA_BGM_FIELD_MORNING, "Hyrule Field Morning Theme", "NA_BGM_FIELD_MORNING", SEQ_BGM_EVENT, false, false), // Previously SEQ_UNUSED, so not shown anywhere?
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SEQUENCE_MAP_ENTRY(NA_BGM_END_DEMO, "Seal of Six Sages", "NA_BGM_END_DEMO", SEQ_BGM_EVENT, false, false), // Previously SEQ_UNUSED, so not shown anywhere?
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SEQUENCE_MAP_ENTRY(NA_BGM_STAFF_1, "End Credits I", "NA_BGM_STAFF_1", SEQ_BGM_EVENT, false, false), // Previously SEQ_UNUSED, so not shown anywhere?
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SEQUENCE_MAP_ENTRY(NA_BGM_STAFF_2, "End Credits II", "NA_BGM_STAFF_2", SEQ_BGM_EVENT, false, false), // Previously SEQ_UNUSED, so not shown anywhere?
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SEQUENCE_MAP_ENTRY(NA_BGM_STAFF_3, "End Credits III", "NA_BGM_STAFF_3", SEQ_BGM_EVENT, false, false), // Previously SEQ_UNUSED, so not shown anywhere?
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SEQUENCE_MAP_ENTRY(NA_BGM_STAFF_4, "End Credits IV", "NA_BGM_STAFF_4", SEQ_BGM_EVENT, false, false), // Previously SEQ_UNUSED, so not shown anywhere?
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// SEQ_INSTRUMENT
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// SEQ_INSTRUMENT
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SEQUENCE_MAP_ENTRY(INSTRUMENT_OFFSET + 1, "Ocarina", "OCARINA_INSTRUMENT_DEFAULT", SEQ_INSTRUMENT, true, true),
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SEQUENCE_MAP_ENTRY(INSTRUMENT_OFFSET + 1, "Ocarina", "OCARINA_INSTRUMENT_DEFAULT", SEQ_INSTRUMENT, true, true),
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SEQUENCE_MAP_ENTRY(INSTRUMENT_OFFSET + 2, "Malon", "OCARINA_INSTRUMENT_MALON", SEQ_INSTRUMENT, true, true),
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SEQUENCE_MAP_ENTRY(INSTRUMENT_OFFSET + 2, "Malon", "OCARINA_INSTRUMENT_MALON", SEQ_INSTRUMENT, true, true),
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@ -299,6 +292,13 @@ AudioCollection::AudioCollection() {
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SEQUENCE_MAP_ENTRY(NA_SE_VO_NB_LAUGH, "Navi - Hello!", "NA_SE_VO_NB_LAUGH", SEQ_VOICE, true, true),
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SEQUENCE_MAP_ENTRY(NA_SE_VO_NB_LAUGH, "Navi - Hello!", "NA_SE_VO_NB_LAUGH", SEQ_VOICE, true, true),
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SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_DRINK - SFX_FLAG, "Adult Link - Drinking", "NA_SE_VO_LI_DRINK", SEQ_VOICE, true, false),
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SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_DRINK - SFX_FLAG, "Adult Link - Drinking", "NA_SE_VO_LI_DRINK", SEQ_VOICE, true, false),
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// SEQ_ENDING
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SEQUENCE_MAP_ENTRY(NA_BGM_OCARINA_OF_TIME, "Ocarina of Time", "NA_BGM_OCARINA_OF_TIME", SEQ_ENDING, true, true),
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SEQUENCE_MAP_ENTRY(NA_BGM_STAFF_1, "End Credits I", "NA_BGM_STAFF_1", SEQ_ENDING, true, true),
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SEQUENCE_MAP_ENTRY(NA_BGM_STAFF_2, "End Credits II", "NA_BGM_STAFF_2", SEQ_ENDING, true, true),
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SEQUENCE_MAP_ENTRY(NA_BGM_STAFF_3, "End Credits III", "NA_BGM_STAFF_3", SEQ_ENDING, true, true),
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SEQUENCE_MAP_ENTRY(NA_BGM_STAFF_4, "End Credits IV", "NA_BGM_STAFF_4", SEQ_ENDING, true, true),
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//SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_DRINK, "Adult Link - Drinking", "NA_SE_VO_LI_DRINK", SEQ_VOICE, true, false), // Doesn't work due to SFX_FLAG
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//SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_DRINK, "Adult Link - Drinking", "NA_SE_VO_LI_DRINK", SEQ_VOICE, true, false), // Doesn't work due to SFX_FLAG
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//SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_DRINK_KID, "Child Link - Drinking", "NA_SE_VO_LI_DRINK_KID", SEQ_VOICE, true, false), // Doesn't work due to SFX_FLAG
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//SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_DRINK_KID, "Child Link - Drinking", "NA_SE_VO_LI_DRINK_KID", SEQ_VOICE, true, false), // Doesn't work due to SFX_FLAG
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//SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_GROAN, "Adult Link - Groan (Unused)", "NA_SE_VO_LI_GROAN", SEQ_VOICE, true, false),
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//SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_GROAN, "Adult Link - Groan (Unused)", "NA_SE_VO_LI_GROAN", SEQ_VOICE, true, false),
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@ -16,6 +16,7 @@ enum SeqType {
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SEQ_SFX = 1 << 6,
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SEQ_SFX = 1 << 6,
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SEQ_INSTRUMENT = 1 << 7,
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SEQ_INSTRUMENT = 1 << 7,
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SEQ_VOICE = 1 << 8,
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SEQ_VOICE = 1 << 8,
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SEQ_ENDING = 1 << 9,
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SEQ_BGM_CUSTOM = SEQ_BGM_WORLD | SEQ_BGM_EVENT | SEQ_BGM_BATTLE,
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SEQ_BGM_CUSTOM = SEQ_BGM_WORLD | SEQ_BGM_EVENT | SEQ_BGM_BATTLE,
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};
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};
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@ -604,6 +604,10 @@ void AudioEditor::DrawElement() {
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Draw_SfxTab("battleMusic", SEQ_BGM_BATTLE, "Battle Music");
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Draw_SfxTab("battleMusic", SEQ_BGM_BATTLE, "Battle Music");
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ImGui::EndTabItem();
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ImGui::EndTabItem();
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}
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}
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if (ImGui::BeginTabItem("Ending")) {
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Draw_SfxTab("ending", SEQ_ENDING, "Ending");
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ImGui::EndTabItem();
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}
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if (ImGui::BeginTabItem("Ocarina")) {
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if (ImGui::BeginTabItem("Ocarina")) {
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Draw_SfxTab("instrument", SEQ_INSTRUMENT, "Instruments");
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Draw_SfxTab("instrument", SEQ_INSTRUMENT, "Instruments");
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Draw_SfxTab("ocarina", SEQ_OCARINA, "Ocarina");
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Draw_SfxTab("ocarina", SEQ_OCARINA, "Ocarina");
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@ -237,7 +237,7 @@ u8 sSeqFlags[0x6F] = {
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0x1, // NA_BGM_SHADOW_TEMPLE
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0x1, // NA_BGM_SHADOW_TEMPLE
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0x1, // NA_BGM_WATER_TEMPLE
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0x1, // NA_BGM_WATER_TEMPLE
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0x2, // NA_BGM_BRIDGE_TO_GANONS
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0x2, // NA_BGM_BRIDGE_TO_GANONS
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0, // NA_BGM_OCARINA_OF_TIME
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0, // NA_BGM_SEAL_OF_SAGES
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0x11, // NA_BGM_GERUDO_VALLEY
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0x11, // NA_BGM_GERUDO_VALLEY
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0, // NA_BGM_POTION_SHOP
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0, // NA_BGM_POTION_SHOP
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0, // NA_BGM_KOTAKE_KOUME
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0, // NA_BGM_KOTAKE_KOUME
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@ -245,7 +245,7 @@ u8 sSeqFlags[0x6F] = {
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0, // NA_BGM_UNDERGROUND
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0, // NA_BGM_UNDERGROUND
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0x80, // NA_BGM_GANON_BATTLE_1
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0x80, // NA_BGM_GANON_BATTLE_1
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0x80, // NA_BGM_GANON_BATTLE_2
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0x80, // NA_BGM_GANON_BATTLE_2
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0, // NA_BGM_END_DEMO
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0, // NA_BGM_OCARINA_OF_TIME
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0, // NA_BGM_STAFF_1
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0, // NA_BGM_STAFF_1
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0, // NA_BGM_STAFF_2
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0, // NA_BGM_STAFF_2
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0, // NA_BGM_STAFF_3
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0, // NA_BGM_STAFF_3
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@ -140,8 +140,8 @@ static u16 sBgmList[] = {
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NA_BGM_WATER_TEMPLE,
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NA_BGM_WATER_TEMPLE,
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NA_BGM_BRIDGE_TO_GANONS,
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NA_BGM_BRIDGE_TO_GANONS,
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NA_BGM_VARIOUS_SFX,
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NA_BGM_VARIOUS_SFX,
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NA_BGM_OCARINA_OF_TIME,
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NA_BGM_SEAL_OF_SAGES,
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NA_BGM_OCARINA_OF_TIME,
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NA_BGM_SEAL_OF_SAGES,
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NA_BGM_GERUDO_VALLEY,
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NA_BGM_GERUDO_VALLEY,
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NA_BGM_POTION_SHOP,
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NA_BGM_POTION_SHOP,
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NA_BGM_KOTAKE_KOUME,
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NA_BGM_KOTAKE_KOUME,
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@ -150,7 +150,7 @@ static u16 sBgmList[] = {
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NA_BGM_UNDERGROUND,
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NA_BGM_UNDERGROUND,
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NA_BGM_GANONDORF_BOSS,
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NA_BGM_GANONDORF_BOSS,
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NA_BGM_GANON_BOSS,
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NA_BGM_GANON_BOSS,
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NA_BGM_END_DEMO,
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NA_BGM_OCARINA_OF_TIME,
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};
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};
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static s16 sTextIds[] = { 0x2B, 0x2E, 0xC8, 0x2D };
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static s16 sTextIds[] = { 0x2B, 0x2E, 0xC8, 0x2D };
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