diff --git a/soh/soh/Enhancements/mods.cpp b/soh/soh/Enhancements/mods.cpp index 7424b8b86..9415b0c67 100644 --- a/soh/soh/Enhancements/mods.cpp +++ b/soh/soh/Enhancements/mods.cpp @@ -1034,6 +1034,10 @@ void RegisterBossSouls() { break; case SCENE_FOREST_TEMPLE_BOSS: rand_inf = RAND_INF_PHANTOM_GANON_SOUL; + //Special case for Phantom Ganon's horse (and fake), as they're considered "background actors." + if (actual->id == ACTOR_EN_FHG) { + Actor_Delete(&gPlayState->actorCtx, actual, gPlayState); + } break; case SCENE_FIRE_TEMPLE_BOSS: rand_inf = RAND_INF_VOLVAGIA_SOUL;