Fix navi colors in cosmetics editor (#1684)

* Fix navi colors in cosmetics editor

* Fix navi description for props
This commit is contained in:
aMannus 2022-10-04 02:50:05 +02:00 committed by GitHub
parent f1070a2e74
commit 06e8a5af41
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 19 additions and 11 deletions

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@ -335,8 +335,10 @@ void func_8002BE98(TargetContext* targetCtx, s32 actorCategory, GlobalContext* g
void func_8002BF60(TargetContext* targetCtx, Actor* actor, s32 actorCategory, GlobalContext* globalCtx) {
NaviColor* naviColor = &sNaviColorList[actorCategory];
Color_RGB8 customInnerNaviColor;
Color_RGB8 customOuterNaviColor;
if (CVar_GetS32("gUseNaviCol",0) != 1 ) {
if (!CVar_GetS32("gUseNaviCol",0)) {
if (actorCategory == ACTORCAT_PLAYER) {
naviColor->inner.r = 255; naviColor->inner.g = 255; naviColor->inner.b = 255;
naviColor->outer.r = 0; naviColor->outer.g = 0; naviColor->outer.b = 255;
@ -355,21 +357,27 @@ void func_8002BF60(TargetContext* targetCtx, Actor* actor, s32 actorCategory, Gl
}
} else {
if (actorCategory == ACTORCAT_PLAYER) {
naviColor->inner = CVar_GetRGBA("gNavi_Idle_Inner", naviColor->inner);
naviColor->outer = CVar_GetRGBA("gNavi_Idle_Outer", naviColor->outer);
customInnerNaviColor = CVar_GetRGB("gNavi_Idle_Inner", (Color_RGB8){ 0, 0, 0 });
customOuterNaviColor = CVar_GetRGB("gNavi_Idle_Outer", (Color_RGB8){ 0, 0, 0 });
}
if (actorCategory == ACTORCAT_NPC) {
naviColor->inner = CVar_GetRGBA("gNavi_NPC_Inner", naviColor->inner);
naviColor->outer = CVar_GetRGBA("gNavi_NPC_Outer", naviColor->outer);
customInnerNaviColor = CVar_GetRGB("gNavi_NPC_Inner", (Color_RGB8){ 0, 0, 0 });
customOuterNaviColor = CVar_GetRGB("gNavi_NPC_Outer", (Color_RGB8){ 0, 0, 0 });
}
if (actorCategory == ACTORCAT_BOSS || actorCategory == ACTORCAT_ENEMY) {
naviColor->inner = CVar_GetRGBA("gNavi_Enemy_Inner", naviColor->inner);
naviColor->outer = CVar_GetRGBA("gNavi_Enemy_Outer", naviColor->outer);
customInnerNaviColor = CVar_GetRGB("gNavi_Enemy_Inner", (Color_RGB8){ 0, 0, 0 });
customOuterNaviColor = CVar_GetRGB("gNavi_Enemy_Outer", (Color_RGB8){ 0, 0, 0 });
}
if (actorCategory == ACTORCAT_PROP) {
naviColor->inner = CVar_GetRGBA("gNavi_Prop_Inner", naviColor->inner);
naviColor->outer = CVar_GetRGBA("gNavi_Prop_Outer", naviColor->outer);
customInnerNaviColor = CVar_GetRGB("gNavi_Prop_Inner", (Color_RGB8){ 0, 0, 0 });
customOuterNaviColor = CVar_GetRGB("gNavi_Prop_Outer", (Color_RGB8){ 0, 0, 0 });
}
naviColor->inner.r = customInnerNaviColor.r;
naviColor->inner.g = customInnerNaviColor.g;
naviColor->inner.b = customInnerNaviColor.b;
naviColor->outer.r = customOuterNaviColor.r;
naviColor->outer.g = customOuterNaviColor.g;
naviColor->outer.b = customOuterNaviColor.b;
}
targetCtx->naviRefPos.x = actor->focus.pos.x;