Adds tooltip function and tooltips to various ImGui menu items

This commit is contained in:
Ada 2022-05-12 20:31:52 +01:00
commit 06cd6e04df

View file

@ -505,6 +505,11 @@ namespace SohImGui {
}
}
void Tooltip(std::string text){
if (ImGui::IsItemHovered())
ImGui::SetTooltip(text.c_str());
}
void DrawMainMenuAndCalculateGameSize() {
console->Update();
ImGuiBackendNewFrame();
@ -603,9 +608,11 @@ namespace SohImGui {
}
EnhancementCheckbox("Show Inputs", "gInputEnabled");
Tooltip("Shows currently pressed inputs on the bottom right of the screen");
EnhancementCheckbox("Rumble Enabled", "gRumbleEnabled");
EnhancementSliderFloat("Input Scale: %.1f", "##Input", "gInputScale", 1.0f, 3.0f, "", 1.0f, false);
Tooltip("Sets the scale of the displayed inputs from Show Inputs");
ImGui::Separator();
@ -659,29 +666,38 @@ namespace SohImGui {
EnhancementSliderInt("King Zora Speed: %dx", "##WEEPSPEED", "gMweepSpeed", 1, 5, "");
EnhancementCheckbox("Skip Text", "gSkipText");
Tooltip("Holding down B skips text");
EnhancementCheckbox("Minimal UI", "gMinimalUI");
EnhancementCheckbox("MM Bunny Hood", "gMMBunnyHood");
Tooltip("Wearing the Bunny Hood grants a speed increase like in Majora's Mask");
EnhancementCheckbox("Visual Stone of Agony", "gVisualAgony");
Tooltip("Displays an icon and plays a sound when Stone of Agony should be activated, for those without rumble");
ImGui::Text("Graphics");
ImGui::Separator();
EnhancementCheckbox("N64 Mode", "gN64Mode");
Tooltip("Sets aspect ratio to 4:3 and lowers resolution to N64 native");
EnhancementCheckbox("Animated Link in Pause Menu", "gPauseLiveLink");
EnhancementCheckbox("Enable 3D Dropped items", "gNewDrops");
EnhancementCheckbox("Faster Block Push", "gFasterBlockPush");
EnhancementCheckbox("Dynamic Wallet Icon", "gDynamicWalletIcon");
Tooltip("Changes the rupee in the wallet icon to match the wallet size you currently have");
EnhancementCheckbox("Always show dungeon entrances", "gAlwaysShowDungeonMinimapIcon");
Tooltip("Alays shows entrances to dungeons on the minimap");
ImGui::Text("Fixes");
ImGui::Separator();
EnhancementCheckbox("Fix L&R Pause menu", "gUniformLR");
Tooltip("Makes the L and R buttons in the pause menu the same colour");
EnhancementCheckbox("Fix Dungeon entrances", "gFixDungeonMinimapIcon");
Tooltip("Hides the dungeon entrance icon in the top left of the screen");
EXPERIMENTAL();
EnhancementCheckbox("Disable LOD", "gDisableLOD");
Tooltip("Turns off the level of detail setting, making models always their higher poly variants");
ImGui::EndMenu();
}