Update SFX symbols from decomp (#4531)

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Jordan Longstaff 2024-11-08 22:36:57 -05:00 committed by GitHub
commit 068cceff36
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204 changed files with 1167 additions and 1164 deletions

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@ -980,9 +980,9 @@ f32 Math_SmoothStepToDegF(f32* pValue, f32 target, f32 fraction, f32 step, f32 m
s16 Math_SmoothStepToS(s16* pValue, s16 target, s16 scale, s16 step, s16 minStep);
void Math_ApproachS(s16* pValue, s16 target, s16 scale, s16 step);
void Color_RGBA8_Copy(Color_RGBA8* dst, Color_RGBA8* src);
void func_80078884(u16 sfxId);
void func_800788CC(u16 sfxId);
void func_80078914(Vec3f* arg0, u16 sfxId);
void Sfx_PlaySfxCentered(u16 sfxId);
void Sfx_PlaySfxCentered2(u16 sfxId);
void Sfx_PlaySfxAtPos(Vec3f* arg0, u16 sfxId);
s16 getHealthMeterXOffset();
s16 getHealthMeterYOffset();
void HealthMeter_Init(PlayState* play);