mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-08-22 14:23:44 -07:00
Merge branch 'develop' into hud_color_mod
This commit is contained in:
commit
05576f1559
3 changed files with 44 additions and 16 deletions
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@ -553,11 +553,12 @@ namespace SohImGui {
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}
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void DrawMainMenuAndCalculateGameSize() {
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console->Update();
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ImGuiBackendNewFrame();
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ImGuiWMNewFrame();
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ImGui::NewFrame();
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LoadInterfaceEditor();
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LoadInterfaceEditor();
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const std::shared_ptr<Window> wnd = GlobalCtx2::GetInstance()->GetWindow();
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ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoBackground |
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@ -651,15 +652,17 @@ namespace SohImGui {
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}
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EnhancementCheckbox("Show Inputs", "gInputEnabled");
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Tooltip("Shows currently pressed inputs on the bottom right of the screen");
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EnhancementCheckbox("Rumble Enabled", "gRumbleEnabled");
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EnhancementSliderFloat("Input Scale: %.1f", "##Input", "gInputScale", 1.0f, 3.0f, "", 1.0f, false);
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Tooltip("Sets the on screen size of the displayed inputs from Show Inputs");
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ImGui::Separator();
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EnhancementCheckbox("Dpad Support on Pause and File Select", "gDpadPauseName");
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EnhancementCheckbox("DPad Support in Ocarina and Text Choice", "gDpadOcarinaText");
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EnhancementCheckbox("DPad Support for Browsing Shop Items", "gDpadShop");
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EnhancementCheckbox("D-pad Support on Pause and File Select", "gDpadPauseName");
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EnhancementCheckbox("D-pad Support in Ocarina and Text Choice", "gDpadOcarinaText");
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EnhancementCheckbox("D-pad Support for Browsing Shop Items", "gDpadShop");
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ImGui::EndMenu();
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}
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@ -667,8 +670,10 @@ namespace SohImGui {
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if (ImGui::BeginMenu("Graphics"))
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{
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EnhancementSliderInt("Internal Resolution: %dx", "##IMul", "gInternalResolution", 1, 8, "");
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Tooltip("Increases the render resolution of the game, up to 8x your output resolution,\nas a more intensive but effective form of anti-aliasing");
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gfx_current_dimensions.internal_mul = CVar_GetS32("gInternalResolution", 1);
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EnhancementSliderInt("MSAA: %d", "##IMSAA", "gMSAAValue", 1, 8, "");
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Tooltip("Activates anti-aliasing when above 1, up to 8x for 8 samples for every pixel");
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gfx_msaa_level = CVar_GetS32("gMSAAValue", 1);
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EXPERIMENTAL();
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@ -707,30 +712,42 @@ namespace SohImGui {
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EnhancementSliderInt("King Zora Speed: %dx", "##WEEPSPEED", "gMweepSpeed", 1, 5, "");
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EnhancementCheckbox("Skip Text", "gSkipText");
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Tooltip("Holding down B skips text");
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EnhancementCheckbox("Minimal UI", "gMinimalUI");
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Tooltip("Hides most of the UI when not needed");
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EnhancementCheckbox("MM Bunny Hood", "gMMBunnyHood");
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Tooltip("Wearing the Bunny Hood grants a speed increase like in Majora's Mask");
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EnhancementCheckbox("Visual Stone of Agony", "gVisualAgony");
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Tooltip("Displays an icon and plays a sound when Stone of Agony should be activated, for those without rumble");
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ImGui::Text("Graphics");
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ImGui::Separator();
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EnhancementCheckbox("N64 Mode", "gN64Mode");
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Tooltip("Sets aspect ratio to 4:3 and lowers resolution to 240p, the N64's native resolution");
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EnhancementCheckbox("Animated Link in Pause Menu", "gPauseLiveLink");
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EnhancementCheckbox("Enable 3D Dropped items", "gNewDrops");
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EnhancementCheckbox("Faster Block Push", "gFasterBlockPush");
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EnhancementCheckbox("Dynamic Wallet Icon", "gDynamicWalletIcon");
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Tooltip("Changes the rupee in the wallet icon to match the wallet size you currently have");
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EnhancementCheckbox("Always show dungeon entrances", "gAlwaysShowDungeonMinimapIcon");
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Tooltip("Always shows dungeon entrance icons on the minimap");
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ImGui::Text("Fixes");
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ImGui::Separator();
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EnhancementCheckbox("Fix L&R Pause menu", "gUniformLR");
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Tooltip("Makes the L and R buttons in the pause menu the same color");
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EnhancementCheckbox("Fix Dungeon entrances", "gFixDungeonMinimapIcon");
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Tooltip("Show dungeon entrances icon only when it should be");
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EnhancementCheckbox("Fix Two Handed idle animations", "gTwoHandedIdle");
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Tooltip("Makes two handed idle animation play, a seemingly finished animation that was disabled on accident in the original game");
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EXPERIMENTAL();
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EnhancementCheckbox("60 fps interpolation", "g60FPS");
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EnhancementCheckbox("Disable LOD", "gDisableLOD");
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Tooltip("Turns off the level of detail setting, making models always use their higher poly variants");
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ImGui::EndMenu();
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}
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@ -765,12 +782,19 @@ namespace SohImGui {
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}
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EnhancementCheckbox("No Clip", "gNoClip");
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Tooltip("Allows you to walk through walls");
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EnhancementCheckbox("Climb Everything", "gClimbEverything");
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Tooltip("Makes every surface in the game climbable");
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EnhancementCheckbox("Moon Jump on L", "gMoonJumpOnL");
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Tooltip("Holding L makes you float into the air");
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EnhancementCheckbox("Super Tunic", "gSuperTunic");
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Tooltip("Makes every tunic have the effects of every other tunic");
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EnhancementCheckbox("Easy ISG", "gEzISG");
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Tooltip("Automatically activates the Infinite Sword glitch, making you constantly swing your sword");
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EnhancementCheckbox("Unrestricted Items", "gNoRestrictItems");
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Tooltip("Allows you to use all items at any age");
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EnhancementCheckbox("Freeze Time", "gFreezeTime");
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Tooltip("Freezes the time of day");
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ImGui::EndMenu();
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}
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@ -778,9 +802,12 @@ namespace SohImGui {
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if (ImGui::BeginMenu("Developer Tools"))
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{
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EnhancementCheckbox("OoT Debug Mode", "gDebugEnabled");
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Tooltip("Enables Debug Mode, allowing you to select maps with L + R + Z, noclip with L + D-pad Right,\nand open the debug menu with L on the pause screen");
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ImGui::Separator();
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EnhancementCheckbox("Stats", "gStatsEnabled");
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Tooltip("Shows the stats window, with your FPS and frametimes, and the OS you're playing on");
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EnhancementCheckbox("Console", "gConsoleEnabled");
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Tooltip("Enables the console window, allowing you to input commands, type help for some examples");
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console->opened = CVar_GetS32("gConsoleEnabled", 0);
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ImGui::EndMenu();
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@ -799,7 +826,7 @@ namespace SohImGui {
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if (ImGui::BeginTabBar("Margins Editor", ImGuiTabBarFlags_NoCloseWithMiddleMouseButton)) {
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if (ImGui::BeginTabItem("Interface margins")) {
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EnhancementCheckbox("Use margins", "gHUDMargins");
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Tooltip("Enable/Disable custom margins. \nIf disabled you will have original margins.");
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Tooltip("Enable/Disable custom margins. \nIf disabled you will have original margins");
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EnhancementSliderInt("Top : %dx", "##UIMARGINT", "gHUDMargin_T", -20, 20, "");
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EnhancementSliderInt("Left: %dx", "##UIMARGINL", "gHUDMargin_L", -25, 25, "");
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EnhancementSliderInt("Right: %dx", "##UIMARGINR", "gHUDMargin_R", -25, 25, "");
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@ -820,7 +847,7 @@ namespace SohImGui {
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if (ImGui::BeginTabBar("Cosmetics Editor", ImGuiTabBarFlags_NoCloseWithMiddleMouseButton)) {
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if (ImGui::BeginTabItem("Navi")) {
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EnhancementCheckbox("Custom colors for Navi", "gUseNaviCol");
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Tooltip("Enable/Disable custom Navi's colors. \nIf disabled you will have original colors for Navi.\nColors are refreshed when Navi goes back in your pockets.");
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Tooltip("Enable/Disable custom Navi's colors. \nIf disabled you will have original colors for Navi.\nColors are refreshed when Navi goes back in your pockets");
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EnhancementColor3("Navi Idle Inner", "gNavi_Idle_Inner_", navi_idle_i_col, false);
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Tooltip("Inner color for Navi (idle flying around)");
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EnhancementColor3("Navi Idle Outer", "gNavi_Idle_Outer_", navi_idle_o_col, false);
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@ -844,7 +871,7 @@ namespace SohImGui {
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}
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if (ImGui::BeginTabItem("Tunics")) {
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EnhancementCheckbox("Custom colors on tunics", "gUseTunicsCol");
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Tooltip("Enable/Disable custom Link's tunics colors. \nIf disabled you will have original colors for Link's tunics.");
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Tooltip("Enable/Disable custom Link's tunics colors. \nIf disabled you will have original colors for Link's tunics");
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EnhancementColor3("Kokiri Tunic", "gTunic_Kokiri_", kokiri_col, false);
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ImGui::Separator();
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EnhancementColor3("Goron Tunic", "gTunic_Goron_", goron_col, false);
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@ -868,12 +895,12 @@ namespace SohImGui {
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EnhancementColor3("Hearts inner", "gCCHeartsPrim", hearts_colors, false);
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Tooltip("Hearts inner color (red in original)\nAffect both Normal Hearts and the ones in Double Defense");
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EnhancementColor3("Hearts double def", "gDDCCHeartsPrim", hearts_dd_colors, false);
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Tooltip("Hearts outline color (white in original)\nAffect Double Defense outline only.");
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Tooltip("Hearts outline color (white in original)\nAffect Double Defense outline only");
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ImGui::EndTabItem();
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}
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if (ImGui::BeginTabItem("Buttons")) {
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EnhancementColor3("A Buttons", "gCCABtnPrim", a_btn_colors, false);
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Tooltip("A Buttons colors (Green in original Gamecube)\nAffect A buttons colors on interface, in shops, messages boxes, ocarina notes and inventory cursors.");
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Tooltip("A Buttons colors (Green in original Gamecube)\nAffect A buttons colors on interface, in shops, messages boxes, ocarina notes and inventory cursors");
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EnhancementColor3("B Buttons", "gCCBBtnPrim", b_btn_colors, false);
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Tooltip("B Button colors (Red in original Gamecube)\nAffect B button colors on interface");
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EnhancementColor3("C Buttons", "gCCCBtnPrim", c_btn_colors, false);
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@ -884,20 +911,20 @@ namespace SohImGui {
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}
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if (ImGui::BeginTabItem("Magic Bar")) {
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EnhancementColor3("Magic bar borders", "gCCMagicBorderPrim", magic_border_colors, false);
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Tooltip("Affect the border of the magic bar when being used\nWhite flash in original game.");
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Tooltip("Affect the border of the magic bar when being used\nWhite flash in original game");
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EnhancementColor3("Magic bar main color", "gCCMagicPrim", magic_remaining_colors, false);
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Tooltip("Affect the magic bar color\nGreen in original game.");
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Tooltip("Affect the magic bar color\nGreen in original game");
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EnhancementColor3("Magic bar being used", "gCCMagicUsePrim", magic_use_colors, false);
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Tooltip("Affect the magic bar when being used\nYellow in original game.");
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Tooltip("Affect the magic bar when being used\nYellow in original game");
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ImGui::EndTabItem();
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}
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if (ImGui::BeginTabItem("Misc")) {
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EnhancementColor3("Minimap color", "gCCMinimapPrim", minimap_colors, false);
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Tooltip("Affect the Dungeon and Overworld minimaps.");
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Tooltip("Affect the Dungeon and Overworld minimaps");
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EnhancementColor3("Rupee icon color", "gCCRupeePrim", rupee_colors, false);
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Tooltip("Affect the Rupee icon on interface\nGreen by default.");
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Tooltip("Affect the Rupee icon on interface\nGreen by default");
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EnhancementColor3("Small Keys icon color", "gCCKeysPrim", smolekey_colors, false);
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Tooltip("Affect the Small keys icon on interface\nGray by default.");
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Tooltip("Affect the Small keys icon on interface\nGray by default");
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ImGui::EndTabItem();
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}
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ImGui::EndTabBar();
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@ -27,6 +27,7 @@ void BootCommands_Init()
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CVar_RegisterS32("gMinimalUI", 0);
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CVar_RegisterS32("gRumbleEnabled", 0);
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CVar_RegisterS32("gUniformLR", 1);
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CVar_RegisterS32("gTwoHandedIdle", 0);
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CVar_RegisterS32("gNewDrops", 0);
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CVar_RegisterS32("gVisualAgony", 0);
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CVar_RegisterS32("gLanguages", 0); //0 = English / 1 = German / 2 = French
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@ -6981,7 +6981,7 @@ void func_808409CC(GlobalContext* globalCtx, Player* this) {
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if (sp34 < 4) {
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if (((sp34 != 0) && (sp34 != 3)) || ((this->rightHandType == PLAYER_MODELTYPE_RH_SHIELD) &&
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((sp34 == 3) || Player_GetSwordHeld(this)))) {
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if ((sp34 == 0) && Player_HoldsTwoHandedWeapon(this)) {
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if ((sp34 == 1) && Player_HoldsTwoHandedWeapon(this) && CVar_GetS32("gTwoHandedIdle", 1) == 1) {
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sp34 = 4;
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}
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sp38 = sp34 + 9;
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