Fixed PS5 gyro & Added GUI calibration button

This commit is contained in:
MelonSpeedruns 2022-03-24 12:43:15 -04:00
commit 04f7efe588
3 changed files with 25 additions and 19 deletions

View file

@ -30,7 +30,9 @@ struct SoHConfigType {
float gyro_sensitivity = 1.0f;
float rumble_strength = 1.0f;
float input_scale = 1.0f;
bool input_enabled = false;
float gyroDriftX = 0.0f;
float gyroDriftY = 0.0f;
bool input_enabled = false;
} controller;
};

View file

@ -7,12 +7,8 @@
#include "Window.h"
extern "C" uint8_t __osMaxControllers;
float gyroDriftX;
float gyroDriftY;
namespace Ship {
SDLController::SDLController(int32_t dwControllerNumber) : Controller(dwControllerNumber), Cont(nullptr), guid(INVALID_SDL_CONTROLLER_GUID) {
}
@ -186,31 +182,31 @@ namespace Ship {
SDL_GameControllerGetSensorData(Cont, SDL_SENSOR_GYRO, gyroData, 3);
const char* contName = SDL_GameControllerName(Cont);
const int isSpecialController = strcmp("PS5 Controller", contName);
const int isSpecialController = !strcmp("PS5 Controller", contName);
const float gyroSensitivity = Game::Settings.controller.gyro_sensitivity;
if (gyroDriftX == 0) {
if (isSpecialController == 0) {
gyroDriftX = gyroData[2];
if (Game::Settings.controller.gyroDriftX == 0) {
Game::Settings.controller.gyroDriftX = gyroData[0];
}
if (Game::Settings.controller.gyroDriftY == 0) {
if (isSpecialController == 1) {
Game::Settings.controller.gyroDriftY = gyroData[2];
}
else {
gyroDriftX = gyroData[0];
Game::Settings.controller.gyroDriftY = gyroData[1];
}
}
if (gyroDriftY == 0) {
gyroDriftY = gyroData[1];
}
if (isSpecialController == 0) {
wGyroX = gyroData[2] - gyroDriftX;
if (isSpecialController == 1) {
wGyroX = gyroData[0] - Game::Settings.controller.gyroDriftX;
wGyroY = -gyroData[2] - Game::Settings.controller.gyroDriftY;
}
else {
wGyroX = gyroData[0] - gyroDriftX;
wGyroX = gyroData[0] - Game::Settings.controller.gyroDriftX;
wGyroY = gyroData[1] - Game::Settings.controller.gyroDriftY;
}
wGyroY = gyroData[1] - gyroDriftY;
wGyroX *= gyroSensitivity;
wGyroY *= gyroSensitivity;
}

View file

@ -306,6 +306,14 @@ namespace SohImGui {
if (ImGui::SliderFloat("##GYROSCOPE", &Game::Settings.controller.gyro_sensitivity, 0.0f, 1.0f, "")) {
needs_save = true;
}
if (ImGui::Button("Recalibrate Gyro")) {
Game::Settings.controller.gyroDriftX = 0;
Game::Settings.controller.gyroDriftY = 0;
}
ImGui::Separator();
ImGui::Text("Rumble Strength: %d %%", static_cast<int>(100 * Game::Settings.controller.rumble_strength));
if (ImGui::SliderFloat("##RUMBLE", &Game::Settings.controller.rumble_strength, 0.0f, 1.0f, "")) {
needs_save = true;