diff --git a/soh/assets/objects/object_mag/object_mag.h b/soh/assets/objects/object_mag/object_mag.h
index b470b71dd..720d0cbe5 100644
--- a/soh/assets/objects/object_mag/object_mag.h
+++ b/soh/assets/objects/object_mag/object_mag.h
@@ -18,6 +18,12 @@ static const ALIGN_ASSET(2) char gTitleCopyright19982002Tex[] = dgTitleCopyright
#define dgTitleCopyright19982003Tex "__OTR__objects/object_mag/gTitleCopyright19982003Tex"
static const ALIGN_ASSET(2) char gTitleCopyright19982003Tex[] = dgTitleCopyright19982003Tex;
+#define dgTitleCopyright19982004EngTex "__OTR__objects/object_mag/gTitleCopyright19982004EngTex"
+static const ALIGN_ASSET(2) char gTitleCopyright19982004EngTex[] = dgTitleCopyright19982004EngTex;
+
+#define dgTitleCopyright19982004JpnTex "__OTR__objects/object_mag/gTitleCopyright19982004JpnTex"
+static const ALIGN_ASSET(2) char gTitleCopyright19982004JpnTex[] = dgTitleCopyright19982004JpnTex;
+
#define dgTitleMasterQuestSubtitleTex "__OTR__objects/object_mag/gTitleMasterQuestSubtitleTex"
static const ALIGN_ASSET(2) char gTitleMasterQuestSubtitleTex[] = dgTitleMasterQuestSubtitleTex;
diff --git a/soh/assets/xml/GC_MQ_NTSC_J/objects/object_mag.xml b/soh/assets/xml/GC_MQ_NTSC_J/objects/object_mag.xml
index b2b082e6b..6e07fa2cd 100644
--- a/soh/assets/xml/GC_MQ_NTSC_J/objects/object_mag.xml
+++ b/soh/assets/xml/GC_MQ_NTSC_J/objects/object_mag.xml
@@ -1,7 +1,7 @@
-
+
@@ -18,4 +18,4 @@
-
\ No newline at end of file
+
diff --git a/soh/assets/xml/GC_NMQ_NTSC_J/objects/object_mag.xml b/soh/assets/xml/GC_NMQ_NTSC_J/objects/object_mag.xml
index b68d4227a..063d801a3 100644
--- a/soh/assets/xml/GC_NMQ_NTSC_J/objects/object_mag.xml
+++ b/soh/assets/xml/GC_NMQ_NTSC_J/objects/object_mag.xml
@@ -1,7 +1,7 @@
-
+
@@ -17,4 +17,4 @@
-
\ No newline at end of file
+
diff --git a/soh/assets/xml/GC_NMQ_NTSC_J_CE/objects/object_mag.xml b/soh/assets/xml/GC_NMQ_NTSC_J_CE/objects/object_mag.xml
index 84467d76d..6276dee1d 100644
--- a/soh/assets/xml/GC_NMQ_NTSC_J_CE/objects/object_mag.xml
+++ b/soh/assets/xml/GC_NMQ_NTSC_J_CE/objects/object_mag.xml
@@ -1,8 +1,8 @@
-
-
+
+
@@ -18,4 +18,4 @@
-
\ No newline at end of file
+
diff --git a/soh/soh/Enhancements/game-interactor/vanilla-behavior/GIVanillaBehavior.h b/soh/soh/Enhancements/game-interactor/vanilla-behavior/GIVanillaBehavior.h
index 1c516fc6e..6c18a6edb 100644
--- a/soh/soh/Enhancements/game-interactor/vanilla-behavior/GIVanillaBehavior.h
+++ b/soh/soh/Enhancements/game-interactor/vanilla-behavior/GIVanillaBehavior.h
@@ -946,6 +946,14 @@ typedef enum {
// - `*VBFishingData`
VB_GIVE_RANDO_FISHING_PRIZE,
+ // #### `result`
+ // ```c
+ // false
+ // ```
+ // #### `args`
+ // - '*Fishing' (&this)
+ VB_GIVE_RANDO_GLITCH_FISHING_PRIZE,
+
// #### `result`
// ```c
// true
diff --git a/soh/soh/Enhancements/randomizer/hook_handlers.cpp b/soh/soh/Enhancements/randomizer/hook_handlers.cpp
index 4c96d839d..a10e8b67f 100644
--- a/soh/soh/Enhancements/randomizer/hook_handlers.cpp
+++ b/soh/soh/Enhancements/randomizer/hook_handlers.cpp
@@ -1591,6 +1591,17 @@ void RandomizerOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_l
}
break;
}
+ case VB_GIVE_RANDO_GLITCH_FISHING_PRIZE: {
+ if (IS_RANDO) {
+ Fishing* fishing = va_arg(args, Fishing*);
+ if (!Flags_GetRandomizerInf(RAND_INF_ADULT_FISHING)) {
+ Flags_SetRandomizerInf(RAND_INF_ADULT_FISHING);
+ }
+ *should = true;
+ fishing->stateAndTimer = 0;
+ }
+ break;
+ }
case VB_TRADE_TIMER_EYEDROPS: {
EnMk* enMk = va_arg(args, EnMk*);
Flags_SetRandomizerInf(RAND_INF_ADULT_TRADES_LH_TRADE_FROG);
diff --git a/soh/soh/Enhancements/randomizer/location_access/dungeons/bottom_of_the_well.cpp b/soh/soh/Enhancements/randomizer/location_access/dungeons/bottom_of_the_well.cpp
index 4ec6b6773..44c3fa817 100644
--- a/soh/soh/Enhancements/randomizer/location_access/dungeons/bottom_of_the_well.cpp
+++ b/soh/soh/Enhancements/randomizer/location_access/dungeons/bottom_of_the_well.cpp
@@ -50,7 +50,7 @@ void RegionTable_Init_BottomOfTheWell() {
LOCATION(RC_BOTTOM_OF_THE_WELL_FRONT_LEFT_FAKE_WALL_CHEST, true),
LOCATION(RC_BOTTOM_OF_THE_WELL_RIGHT_BOTTOM_FAKE_WALL_CHEST, true),
LOCATION(RC_BOTTOM_OF_THE_WELL_COMPASS_CHEST, true),
- //N64 has no extra check here, but I can't get past without dealing with the spider or taking a hit, they probably assume sticks
+ //You can just barely pass the spider on the right side without damage or items, but it's probably tight enough to count as as a trick
LOCATION(RC_BOTTOM_OF_THE_WELL_CENTER_SKULLTULA_CHEST, logic->CanPassEnemy(RE_BIG_SKULLTULA) || logic->TakeDamage()),
//Not technically behind a wall, but still logically needs lens due to pits
LOCATION(RC_BOTTOM_OF_THE_WELL_BACK_LEFT_BOMBABLE_CHEST, logic->HasExplosives()),
@@ -160,7 +160,7 @@ void RegionTable_Init_BottomOfTheWell() {
}, {
//Exits
Entrance(RR_BOTTOM_OF_THE_WELL_SOUTHWEST_ROOM, []{return logic->IsChild && logic->CanPassEnemy(RE_BIG_SKULLTULA);}),
- //It's possible top abuse boulder's limited range of collision detection to detonate the flowers through the boulder with bow, but this is a glitch
+ //It's possible to abuse boulder's limited range of collision detection to detonate the flowers through the boulder with bow, but this is a glitch
//the exact range is just past the furthest away plank in the green goo section
Entrance(RR_BOTTOM_OF_THE_WELL_BASEMENT_USEFUL_BOMB_FLOWERS, []{return Here(RR_BOTTOM_OF_THE_WELL_BASEMENT, []{return logic->BlastOrSmash() || logic->CanUse(RG_DINS_FIRE) || (logic->CanUse(RG_STICKS) && ctx->GetTrickOption(RT_BOTW_BASEMENT));});}),
});
diff --git a/soh/soh/Enhancements/randomizer/location_access/overworld/market.cpp b/soh/soh/Enhancements/randomizer/location_access/overworld/market.cpp
index 2016b24cd..0314bfde0 100644
--- a/soh/soh/Enhancements/randomizer/location_access/overworld/market.cpp
+++ b/soh/soh/Enhancements/randomizer/location_access/overworld/market.cpp
@@ -14,18 +14,19 @@ void RegionTable_Init_Market() {
areaTable[RR_THE_MARKET] = Region("Market", "Market", {RA_THE_MARKET}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
- LOCATION(RC_MARKET_GRASS_1, logic->IsChild && logic->CanCutShrubs()),
- LOCATION(RC_MARKET_GRASS_2, logic->IsChild && logic->CanCutShrubs()),
- LOCATION(RC_MARKET_GRASS_3, logic->IsChild && logic->CanCutShrubs()),
- LOCATION(RC_MARKET_GRASS_4, logic->IsChild && logic->CanCutShrubs()),
- LOCATION(RC_MARKET_GRASS_5, logic->IsChild && logic->CanCutShrubs()),
- LOCATION(RC_MARKET_GRASS_6, logic->IsChild && logic->CanCutShrubs()),
- LOCATION(RC_MARKET_GRASS_7, logic->IsChild && logic->CanCutShrubs()),
- LOCATION(RC_MARKET_GRASS_8, logic->IsChild && logic->CanCutShrubs()),
- LOCATION(RC_MK_NEAR_BAZAAR_CRATE_1, logic->IsChild && logic->CanBreakCrates()),
- LOCATION(RC_MK_NEAR_BAZAAR_CRATE_2, logic->IsChild && logic->CanBreakCrates()),
- LOCATION(RC_MK_SHOOTING_GALLERY_CRATE_1, logic->IsChild && logic->CanBreakCrates()),
- LOCATION(RC_MK_SHOOTING_GALLERY_CRATE_2, logic->IsChild && logic->CanBreakCrates()),
+ //RANDOTODO add item avalibility to regions to remove need to hardcode logic in limited item use situations
+ LOCATION(RC_MARKET_GRASS_1, logic->IsChild && (logic->CanUseSword() || logic->HasItem(RG_GORONS_BRACELET))),
+ LOCATION(RC_MARKET_GRASS_2, logic->IsChild && (logic->CanUseSword() || logic->HasItem(RG_GORONS_BRACELET))),
+ LOCATION(RC_MARKET_GRASS_3, logic->IsChild && (logic->CanUseSword() || logic->HasItem(RG_GORONS_BRACELET))),
+ LOCATION(RC_MARKET_GRASS_4, logic->IsChild && (logic->CanUseSword() || logic->HasItem(RG_GORONS_BRACELET))),
+ LOCATION(RC_MARKET_GRASS_5, logic->IsChild && (logic->CanUseSword() || logic->HasItem(RG_GORONS_BRACELET))),
+ LOCATION(RC_MARKET_GRASS_6, logic->IsChild && (logic->CanUseSword() || logic->HasItem(RG_GORONS_BRACELET))),
+ LOCATION(RC_MARKET_GRASS_7, logic->IsChild && (logic->CanUseSword() || logic->HasItem(RG_GORONS_BRACELET))),
+ LOCATION(RC_MARKET_GRASS_8, logic->IsChild && (logic->CanUseSword() || logic->HasItem(RG_GORONS_BRACELET))),
+ LOCATION(RC_MK_NEAR_BAZAAR_CRATE_1, logic->IsChild /*&& logic->CanRoll()*/),
+ LOCATION(RC_MK_NEAR_BAZAAR_CRATE_2, logic->IsChild /*&& logic->CanRoll()*/),
+ LOCATION(RC_MK_SHOOTING_GALLERY_CRATE_1, logic->IsChild /*&& logic->CanRoll()*/),
+ LOCATION(RC_MK_SHOOTING_GALLERY_CRATE_2, logic->IsChild /*&& logic->CanRoll()*/),
}, {
//Exits
Entrance(RR_MARKET_ENTRANCE, []{return true;}),
diff --git a/soh/soh/Enhancements/randomizer/logic.cpp b/soh/soh/Enhancements/randomizer/logic.cpp
index b2856391f..ed91b21b8 100644
--- a/soh/soh/Enhancements/randomizer/logic.cpp
+++ b/soh/soh/Enhancements/randomizer/logic.cpp
@@ -558,9 +558,8 @@ bool Logic::CanKillEnemy(RandomizerEnemy enemy, EnemyDistance distance, bool wal
}
return killed;
case RE_DODONGO:
- return CanUse(RG_KOKIRI_SWORD) || CanUse(RG_MASTER_SWORD) || CanUse(RG_BIGGORON_SWORD) ||
- CanUse(RG_MEGATON_HAMMER) || (quantity <= 5 && CanUse(RG_STICKS)) || HasExplosives() ||
- CanUse(RG_FAIRY_SLINGSHOT) || CanUse(RG_FAIRY_BOW);
+ return CanUseSword() || CanUse(RG_MEGATON_HAMMER) || (quantity <= 5 && CanUse(RG_STICKS)) ||
+ HasExplosives() || CanUse(RG_FAIRY_SLINGSHOT) || CanUse(RG_FAIRY_BOW);
case RE_LIZALFOS:
return CanJumpslash() || HasExplosives() || CanUse(RG_FAIRY_SLINGSHOT) || CanUse(RG_FAIRY_BOW);
case RE_KEESE:
@@ -604,11 +603,9 @@ bool Logic::CanKillEnemy(RandomizerEnemy enemy, EnemyDistance distance, bool wal
(CanUse(RG_NUTS) || HookshotOrBoomerang() || CanStandingShield()));
case RE_DEAD_HAND:
// RANDOTODO change Dead Hand trick to be sticks Dead Hand
- return CanUse(RG_KOKIRI_SWORD) || CanUse(RG_MASTER_SWORD) || CanUse(RG_BIGGORON_SWORD) ||
- (CanUse(RG_STICKS) && ctx->GetTrickOption(RT_BOTW_CHILD_DEADHAND));
+ return CanUseSword() || (CanUse(RG_STICKS) && ctx->GetTrickOption(RT_BOTW_CHILD_DEADHAND));
case RE_WITHERED_DEKU_BABA:
- return CanUse(RG_KOKIRI_SWORD) || CanUse(RG_MASTER_SWORD) || CanUse(RG_BIGGORON_SWORD) ||
- CanUse(RG_BOOMERANG);
+ return CanUseSword() || CanUse(RG_BOOMERANG);
case RE_LIKE_LIKE:
case RE_FLOORMASTER:
return CanDamage();
@@ -645,8 +642,7 @@ bool Logic::CanKillEnemy(RandomizerEnemy enemy, EnemyDistance distance, bool wal
// bow and sling can wake them and damage after they shed their armour, so could reduce ammo requirements for
// explosives to 10. requires 8 sticks to kill so would be a trick unless we apply higher stick bag logic
case RE_IRON_KNUCKLE:
- return CanUse(RG_KOKIRI_SWORD) || CanUse(RG_MASTER_SWORD) || CanUse(RG_BIGGORON_SWORD) ||
- CanUse(RG_MEGATON_HAMMER) || HasExplosives();
+ return CanUseSword() || CanUse(RG_MEGATON_HAMMER) || HasExplosives();
// To stun flare dancer with chus, you have to hit the flame under it while it is spinning. It should eventually
// return to spinning after dashing for a while if you miss the window it is possible to damage the core with
// explosives, but difficult to get all 4 hits in even with chus, and if it reconstructs the core heals, so it
@@ -695,9 +691,8 @@ bool Logic::CanKillEnemy(RandomizerEnemy enemy, EnemyDistance distance, bool wal
CanUse(RG_STICKS) || HasExplosives() || CanUse(RG_HOOKSHOT) || CanUse(RG_DINS_FIRE) ||
CanUse(RG_FIRE_ARROWS);
case RE_SHELL_BLADE:
- return CanUse(RG_KOKIRI_SWORD) || CanUse(RG_MASTER_SWORD) || CanUse(RG_BIGGORON_SWORD) ||
- CanUse(RG_MEGATON_HAMMER) || CanUse(RG_STICKS) || HasExplosives() || CanUse(RG_HOOKSHOT) ||
- CanUse(RG_FAIRY_BOW) || CanUse(RG_DINS_FIRE);
+ return CanJumpslash() || HasExplosives() || CanUse(RG_HOOKSHOT) || CanUse(RG_FAIRY_BOW) ||
+ CanUse(RG_DINS_FIRE);
case RE_SPIKE:
return CanUse(RG_MASTER_SWORD) || CanUse(RG_BIGGORON_SWORD) || CanUse(RG_MEGATON_HAMMER) ||
CanUse(RG_STICKS) || HasExplosives() || CanUse(RG_HOOKSHOT) || CanUse(RG_FAIRY_BOW) ||
@@ -744,25 +739,20 @@ bool Logic::CanKillEnemy(RandomizerEnemy enemy, EnemyDistance distance, bool wal
case RE_BARINADE:
return HasBossSoul(RG_BARINADE_SOUL) && CanUse(RG_BOOMERANG) && CanJumpslashExceptHammer();
case RE_PHANTOM_GANON:
- return HasBossSoul(RG_PHANTOM_GANON_SOUL) &&
- (CanUse(RG_KOKIRI_SWORD) || CanUse(RG_MASTER_SWORD) || CanUse(RG_BIGGORON_SWORD)) &&
+ return HasBossSoul(RG_PHANTOM_GANON_SOUL) && CanUseSword() &&
(CanUse(RG_HOOKSHOT) || CanUse(RG_FAIRY_BOW) || CanUse(RG_FAIRY_SLINGSHOT));
case RE_VOLVAGIA:
return HasBossSoul(RG_VOLVAGIA_SOUL) && CanUse(RG_MEGATON_HAMMER);
case RE_MORPHA:
- return HasBossSoul(RG_MORPHA_SOUL) && CanUse(RG_HOOKSHOT) &&
- (CanUse(RG_KOKIRI_SWORD) || CanUse(RG_MASTER_SWORD) || CanUse(RG_BIGGORON_SWORD) ||
- CanUse(RG_MEGATON_HAMMER));
+ return HasBossSoul(RG_MORPHA_SOUL) && CanUse(RG_HOOKSHOT) && (CanUseSword() || CanUse(RG_MEGATON_HAMMER));
case RE_BONGO_BONGO:
return HasBossSoul(RG_BONGO_BONGO_SOUL) &&
- (CanUse(RG_LENS_OF_TRUTH) || ctx->GetTrickOption(RT_LENS_BONGO)) &&
- (CanUse(RG_KOKIRI_SWORD) || CanUse(RG_MASTER_SWORD) || CanUse(RG_BIGGORON_SWORD)) &&
+ (CanUse(RG_LENS_OF_TRUTH) || ctx->GetTrickOption(RT_LENS_BONGO)) && CanUseSword() &&
(CanUse(RG_HOOKSHOT) || CanUse(RG_FAIRY_BOW) || CanUse(RG_FAIRY_SLINGSHOT) ||
ctx->GetTrickOption(RT_SHADOW_BONGO));
case RE_TWINROVA:
return HasBossSoul(RG_TWINROVA_SOUL) && CanUse(RG_MIRROR_SHIELD) &&
- (CanUse(RG_KOKIRI_SWORD) || CanUse(RG_MASTER_SWORD) || CanUse(RG_BIGGORON_SWORD) ||
- CanUse(RG_MEGATON_HAMMER));
+ (CanUseSword() || CanUse(RG_MEGATON_HAMMER));
case RE_GANONDORF:
// RANDOTODO: Trick to use hammer (no jumpslash) or stick (only jumpslash) instead of a sword to reflect the
// energy ball and either of them regardless of jumpslashing to damage and kill ganondorf
@@ -771,8 +761,7 @@ bool Logic::CanKillEnemy(RandomizerEnemy enemy, EnemyDistance distance, bool wal
// for killing ganondorf and all of those can reflect the energy ball
// This will not be the case once ammo logic in taken into account as
// sticks are limited and using a bottle might become a requirement in that case
- return HasBossSoul(RG_GANON_SOUL) && CanUse(RG_LIGHT_ARROWS) &&
- (CanUse(RG_KOKIRI_SWORD) || CanUse(RG_MASTER_SWORD) || CanUse(RG_BIGGORON_SWORD));
+ return HasBossSoul(RG_GANON_SOUL) && CanUse(RG_LIGHT_ARROWS) && CanUseSword();
case RE_GANON:
return HasBossSoul(RG_GANON_SOUL) && CanUse(RG_MASTER_SWORD);
case RE_DARK_LINK:
@@ -792,8 +781,7 @@ bool Logic::CanKillEnemy(RandomizerEnemy enemy, EnemyDistance distance, bool wal
return CanUse(RG_BOOMERANG);
case RE_BARI:
return HookshotOrBoomerang() || CanUse(RG_FAIRY_BOW) || HasExplosives() || CanUse(RG_MEGATON_HAMMER) ||
- CanUse(RG_STICKS) || CanUse(RG_DINS_FIRE) ||
- (TakeDamage() && (CanUse(RG_KOKIRI_SWORD) || CanUse(RG_MASTER_SWORD) || CanUse(RG_BIGGORON_SWORD)));
+ CanUse(RG_STICKS) || CanUse(RG_DINS_FIRE) || (TakeDamage() && CanUseSword());
case RE_SHABOM:
// RANDOTODO when you add better damage logic, you can kill this by taking hits
return CanUse(RG_BOOMERANG) || CanUse(RG_NUTS) || CanJumpslash() || CanUse(RG_DINS_FIRE) ||
@@ -962,7 +950,7 @@ bool Logic::CanBreakMudWalls() {
}
bool Logic::CanGetDekuBabaSticks() {
- return (CanUse(RG_KOKIRI_SWORD) || CanUse(RG_MASTER_SWORD) || CanUse(RG_BIGGORON_SWORD) || CanUse(RG_BOOMERANG));
+ return CanUseSword() || CanUse(RG_BOOMERANG);
}
bool Logic::CanGetDekuBabaNuts() {
@@ -1060,9 +1048,13 @@ bool Logic::HasBottle() {
return BottleCount() >= 1;
}
+bool Logic::CanUseSword() {
+ return CanUse(RG_KOKIRI_SWORD) || CanUse(RG_MASTER_SWORD) || CanUse(RG_BIGGORON_SWORD);
+}
+
bool Logic::CanJumpslashExceptHammer() {
// Not including hammer as hammer jump attacks can be weird;
- return CanUse(RG_STICKS) || CanUse(RG_KOKIRI_SWORD) || CanUse(RG_MASTER_SWORD) || CanUse(RG_BIGGORON_SWORD);
+ return CanUse(RG_STICKS) || CanUseSword();
}
bool Logic::CanJumpslash() {
diff --git a/soh/soh/Enhancements/randomizer/logic.h b/soh/soh/Enhancements/randomizer/logic.h
index 7e0daac90..4f966f5de 100644
--- a/soh/soh/Enhancements/randomizer/logic.h
+++ b/soh/soh/Enhancements/randomizer/logic.h
@@ -209,6 +209,7 @@ class Logic {
uint8_t BottleCount();
uint8_t OcarinaButtons();
bool HasBottle();
+ bool CanUseSword();
bool CanJumpslashExceptHammer();
bool CanJumpslash();
bool CanHitSwitch(EnemyDistance distance = ED_CLOSE, bool inWater = false);
diff --git a/soh/soh/Enhancements/randomizer/settings.cpp b/soh/soh/Enhancements/randomizer/settings.cpp
index c40f99168..6f3553261 100644
--- a/soh/soh/Enhancements/randomizer/settings.cpp
+++ b/soh/soh/Enhancements/randomizer/settings.cpp
@@ -2014,16 +2014,16 @@ void Settings::UpdateOptionProperties() {
}
}
- int dungeonShuffle =
+ bool dungeonShuffle =
CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleDungeonsEntrances"), RO_DUNGEON_ENTRANCE_SHUFFLE_OFF);
- int bossShuffle =
+ bool bossShuffle =
CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleBossEntrances"), RO_BOSS_ROOM_ENTRANCE_SHUFFLE_OFF);
- int overworldShuffle = CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleOverworldEntrances"), RO_GENERIC_OFF);
- int interiorShuffle = CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleInteriorsEntrances"), RO_GENERIC_OFF);
- int grottoShuffle = CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleGrottosEntrances"), RO_GENERIC_OFF);
+ bool overworldShuffle = CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleOverworldEntrances"), RO_GENERIC_OFF);
+ bool interiorShuffle = CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleInteriorsEntrances"), RO_GENERIC_OFF);
+ bool grottoShuffle = CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleGrottosEntrances"), RO_GENERIC_OFF);
- // Hide Mixed Entrances option if no applicable entrance shuffles are visible
- if (!dungeonShuffle && !bossShuffle && !overworldShuffle && !interiorShuffle && !grottoShuffle) {
+ // Hide Mixed Entrances option if 1 or no applicable entrance shuffles are visible
+ if (dungeonShuffle + bossShuffle + overworldShuffle + interiorShuffle + grottoShuffle <= 1) {
mOptions[RSK_MIXED_ENTRANCE_POOLS].Hide();
} else {
mOptions[RSK_MIXED_ENTRANCE_POOLS].Unhide();
@@ -2782,6 +2782,36 @@ void Context::FinalizeSettings(const std::set& excludedLocation
trials[i]->SetAsRequired();
}
+ bool dungeonShuffle = !mOptions[RSK_SHUFFLE_DUNGEON_ENTRANCES].Is(RO_GENERIC_OFF);
+ bool bossShuffle = !mOptions[RSK_SHUFFLE_BOSS_ENTRANCES].Is(RO_GENERIC_OFF);
+ bool overworldShuffle = !mOptions[RSK_SHUFFLE_OVERWORLD_ENTRANCES].Is(RO_GENERIC_OFF);
+ bool interiorShuffle = !mOptions[RSK_SHUFFLE_INTERIOR_ENTRANCES].Is(RO_INTERIOR_ENTRANCE_SHUFFLE_OFF);
+ bool grottoShuffle = !mOptions[RSK_SHUFFLE_GROTTO_ENTRANCES].Is(RO_GENERIC_OFF);
+
+ if (dungeonShuffle + bossShuffle + overworldShuffle + interiorShuffle + grottoShuffle <= 1) {
+ mOptions[RSK_MIXED_ENTRANCE_POOLS].Set(RO_GENERIC_OFF);
+ }
+
+ if (!mOptions[RSK_MIXED_ENTRANCE_POOLS] || !dungeonShuffle) {
+ mOptions[RSK_MIX_DUNGEON_ENTRANCES].Set(RO_GENERIC_OFF);
+ }
+
+ if (!mOptions[RSK_MIXED_ENTRANCE_POOLS] || !bossShuffle) {
+ mOptions[RSK_MIX_BOSS_ENTRANCES].Set(RO_GENERIC_OFF);
+ }
+
+ if (!mOptions[RSK_MIXED_ENTRANCE_POOLS] || !overworldShuffle) {
+ mOptions[RSK_MIX_OVERWORLD_ENTRANCES].Set(RO_GENERIC_OFF);
+ }
+
+ if (!mOptions[RSK_MIXED_ENTRANCE_POOLS] || !interiorShuffle) {
+ mOptions[RSK_MIX_INTERIOR_ENTRANCES].Set(RO_GENERIC_OFF);
+ }
+
+ if (!mOptions[RSK_MIXED_ENTRANCE_POOLS] || !grottoShuffle) {
+ mOptions[RSK_MIX_GROTTO_ENTRANCES].Set(RO_GENERIC_OFF);
+ }
+
if (mOptions[RSK_FOREST].Is(RO_CLOSED_FOREST_ON) &&
(mOptions[RSK_SHUFFLE_INTERIOR_ENTRANCES].Is(RO_INTERIOR_ENTRANCE_SHUFFLE_ALL) ||
mOptions[RSK_SHUFFLE_OVERWORLD_ENTRANCES] || mOptions[RSK_SHUFFLE_OVERWORLD_SPAWNS] ||
diff --git a/soh/src/overlays/actors/ovl_En_Mag/z_en_mag.c b/soh/src/overlays/actors/ovl_En_Mag/z_en_mag.c
index b7ba0617a..6290d65be 100644
--- a/soh/src/overlays/actors/ovl_En_Mag/z_en_mag.c
+++ b/soh/src/overlays/actors/ovl_En_Mag/z_en_mag.c
@@ -484,8 +484,17 @@ bool EnMag_ShouldDrawPressStart(Font* font, Gfx** gfxP, bool isActualText) {
// Title logo is shifted to the left in Master Quest
#define LOGO_X_SHIFT (isMQ ? 0 : -8)
#define LOGO_TEX (isMQ ? gTitleZeldaShieldLogoMQTex : gTitleZeldaShieldLogoTex)
+// Copyright texture is different depending on the version
+// JPN CE displays two slightly different 2004 copyrights when lang is jpn or not
+// Otherwise the other GC JPN versions either display 2002 for JPN or 2003 for others
+// Else fallback to 2003 for GC or 1998 for N64
+#define COPYRIGHT_TEX \
+ (isJpnGC_CE \
+ ? (gSaveContext.language == LANGUAGE_JPN ? gTitleCopyright19982004JpnTex : gTitleCopyright19982004EngTex) \
+ : (isGC ? ((isJpnGC_notCE || gSaveContext.language == LANGUAGE_JPN) ? gTitleCopyright19982002Tex \
+ : gTitleCopyright19982003Tex) \
+ : gTitleCopyright1998Tex))
// Copyright texture is larger on GC
-#define COPYRIGHT_TEX (isGC ? gTitleCopyright19982003Tex : gTitleCopyright1998Tex)
#define COPYRIGHT_TEX_WIDTH (isGC ? 160 : 128)
#define COPYRIGHT_TEX_LEFT (isGC ? 78 : 94)
@@ -515,6 +524,9 @@ void EnMag_DrawInner(Actor* thisx, PlayState* play, Gfx** gfxP) {
u16 rectTop;
bool isMQ = ResourceMgr_IsGameMasterQuest();
bool isGC = ResourceMgr_GetGamePlatform(0) == GAME_PLATFORM_GC;
+ bool isJpnGC_CE = isGC && ResourceMgr_GetGameVersion(0) == OOT_NTSC_JP_GC_CE;
+ bool isJpnGC_notCE =
+ isGC && (ResourceMgr_GetGameVersion(0) == OOT_NTSC_JP_GC || ResourceMgr_GetGameVersion(0) == OOT_NTSC_JP_MQ);
gSPSegment(gfx++, 0x06, play->objectCtx.status[this->actor.objBankIndex].segment);
diff --git a/soh/src/overlays/actors/ovl_Fishing/z_fishing.c b/soh/src/overlays/actors/ovl_Fishing/z_fishing.c
index 3c2028ce0..94d7e15ca 100644
--- a/soh/src/overlays/actors/ovl_Fishing/z_fishing.c
+++ b/soh/src/overlays/actors/ovl_Fishing/z_fishing.c
@@ -5170,7 +5170,9 @@ void Fishing_HandleOwnerDialog(Fishing* this, PlayState* play) {
if (Actor_HasParent(&this->actor, play)) {
this->stateAndTimer = 24;
} else {
- Actor_OfferGetItem(&this->actor, play, GI_SCALE_GOLDEN, 2000.0f, 1000.0f);
+ if (!GameInteractor_Should(VB_GIVE_RANDO_GLITCH_FISHING_PRIZE, false, &this)) {
+ Actor_OfferGetItem(&this->actor, play, GI_SCALE_GOLDEN, 2000.0f, 1000.0f);
+ }
}
break;