From 043cda7cd3052ede1dac687658742974a228e335 Mon Sep 17 00:00:00 2001 From: uchuu Date: Thu, 12 Jun 2025 05:00:56 +0100 Subject: [PATCH] Changes to MODDING.md (#5558): fix typo and remove uneeded explanation that minimum and maximum are floats --- docs/MODDING.md | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/docs/MODDING.md b/docs/MODDING.md index 2a8de3001..d410a0d06 100644 --- a/docs/MODDING.md +++ b/docs/MODDING.md @@ -91,8 +91,7 @@ Rebuild the game and launch it, then load a save file. You should see that the t .CVar(CVAR_CHEAT("HookshotReachMultiplier")) .Options(FloatSliderOptions().Format("%.2f").Min(1.0f).Max(5.0f)); ``` -This adds an `Widget` which sets a CVar, which then sets the options of the slider. -The float values being passed in here are `minimum` and `maximum` respectively. We'll make our minimum 0.2 to allow it to move slower, and our maximum 5.0 to allow it to move up to 5x faster. We'll also set the default to 1.0 so that it doesn't change the behavior by default. Copy this line and paste it below, then make the relevant changes: +This adds a `Widget` which sets a CVar, which then sets the options of the slider. We'll make our minimum 0.2 to allow it to move slower, and our maximum 5.0 to allow it to move up to 5x faster. We'll also set the default to 1.0 so that it doesn't change the behavior by default. Copy this line and paste it below, then make the relevant changes: ```cpp AddWidget(path, "Time Multiplier: %.2fx", WIDGET_CVAR_SLIDER_FLOAT)