mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-08-21 13:53:49 -07:00
Tools update (#5454)
* Bump ZAPDTR & OTRExporter. Changes to use o2r by default Changes to the new player animation format # Conflicts: # OTRExporter # ZAPDTR # soh/soh/OTRGlobals.cpp # soh/src/code/z_skelanime.c * Fix actions * Format * Cherry pick ZAPDTR * Update exporter * Move configs to port * Remove copy * Remove more XML copies * Remove extractor directory from actions builds. * Fix OTRExporter for linux * FIx ZAPD volatile * Format * Fix extractor? * Fix linux * Fix * Remove appimage stuff * Screnity now * Remove ZAPD from install paths * Remove soh.sh.in * Fix linux * Cleanups and use a thread for message box
This commit is contained in:
parent
64f9e433da
commit
040e0e1921
37 changed files with 10096 additions and 498 deletions
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@ -594,21 +594,22 @@ endif()
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# Pre build events
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################################################################################
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if (CMAKE_GENERATOR MATCHES "Visual Studio")
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set(VS_COPY_ASSETS_CMD ${CMAKE_COMMAND} -E copy_directory_if_different $<TARGET_FILE_DIR:soh>/assets ${CMAKE_BINARY_DIR}/soh/assets)
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add_custom_command(
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TARGET ${PROJECT_NAME}
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POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_directory_if_different ${CMAKE_SOURCE_DIR}/soh/assets/extractor ${CMAKE_BINARY_DIR}/soh/assets
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COMMAND ${CMAKE_COMMAND} -E copy_directory_if_different ${CMAKE_SOURCE_DIR}/soh/assets/xml ${CMAKE_BINARY_DIR}/soh/assets/xml
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)
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endif()
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if(NOT CMAKE_SYSTEM_NAME MATCHES "NintendoSwitch|CafeOS")
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add_custom_command(
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TARGET ${PROJECT_NAME}
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POST_BUILD
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COMMENT "Copying asset xmls..."
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COMMAND ${CMAKE_COMMAND} -E copy_directory_if_different ${CMAKE_SOURCE_DIR}/soh/assets/extractor $<TARGET_FILE_DIR:soh>/assets/extractor
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COMMAND ${CMAKE_COMMAND} -E copy_directory_if_different ${CMAKE_SOURCE_DIR}/soh/assets/xml $<TARGET_FILE_DIR:soh>/assets/extractor/xmls
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COMMAND ${CMAKE_COMMAND} -E copy_directory_if_different ${CMAKE_SOURCE_DIR}/OTRExporter/CFG/filelists $<TARGET_FILE_DIR:soh>/assets/extractor/filelists
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COMMAND ${CMAKE_COMMAND} -E make_directory $<TARGET_FILE_DIR:soh>/assets/extractor/symbols
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COMMAND ${CMAKE_COMMAND} -E copy_if_different ${CMAKE_SOURCE_DIR}/OTRExporter/CFG/ActorList_OoTMqDbg.txt $<TARGET_FILE_DIR:soh>/assets/extractor/symbols
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COMMAND ${CMAKE_COMMAND} -E copy_if_different ${CMAKE_SOURCE_DIR}/OTRExporter/CFG/ObjectList_OoTMqDbg.txt $<TARGET_FILE_DIR:soh>/assets/extractor/symbols
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COMMAND ${CMAKE_COMMAND} -E copy_if_different ${CMAKE_SOURCE_DIR}/OTRExporter/CFG/SymbolMap_OoTMqDbg.txt $<TARGET_FILE_DIR:soh>/assets/extractor/symbols
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COMMAND ${VS_COPY_ASSETS_CMD}
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COMMAND ${CMAKE_COMMAND} -E copy_directory_if_different ${CMAKE_SOURCE_DIR}/soh/assets/extractor $<TARGET_FILE_DIR:soh>/assets
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COMMAND ${CMAKE_COMMAND} -E copy_directory_if_different ${CMAKE_SOURCE_DIR}/soh/assets/xml $<TARGET_FILE_DIR:soh>/assets/xml
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COMMAND ${CMAKE_COMMAND} -E make_directory $<TARGET_FILE_DIR:soh>/assets/symbols
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# COMMAND ${VS_COPY_ASSETS_CMD}
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)
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endif()
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################################################################################
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@ -694,11 +695,7 @@ endif()
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if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
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INSTALL(FILES $<TARGET_PDB_FILE:soh> DESTINATION ./debug COMPONENT ship)
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INSTALL(FILES ${CMAKE_BINARY_DIR}/soh/soh.otr DESTINATION . COMPONENT ship)
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endif()
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if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
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configure_file( ${CMAKE_CURRENT_SOURCE_DIR}/../scripts/linux/appimage/soh.sh.in ${CMAKE_BINARY_DIR}/linux/soh.sh @ONLY)
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INSTALL(FILES ${CMAKE_BINARY_DIR}/soh/soh.o2r DESTINATION . COMPONENT ship)
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endif()
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find_program(CURL NAMES curl DOC "Path to the curl program. Used to download files.")
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@ -708,7 +705,7 @@ if("${CMAKE_SYSTEM_NAME}" STREQUAL "Darwin")
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configure_file( ${CMAKE_CURRENT_SOURCE_DIR}/macosx/Info.plist.in ${CMAKE_BINARY_DIR}/macosx/Info.plist @ONLY)
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INSTALL(TARGETS soh DESTINATION ../MacOS COMPONENT ship)
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INSTALL(FILES ${CMAKE_BINARY_DIR}/gamecontrollerdb.txt DESTINATION ../MacOS COMPONENT ship)
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INSTALL(FILES ${CMAKE_BINARY_DIR}/soh/soh.otr DESTINATION ../Resources COMPONENT ship)
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INSTALL(FILES ${CMAKE_BINARY_DIR}/soh/soh.o2r DESTINATION ../Resources COMPONENT ship)
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elseif(NOT "${CMAKE_SYSTEM_NAME}" MATCHES "NintendoSwitch|CafeOS")
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INSTALL(FILES ${CMAKE_BINARY_DIR}/gamecontrollerdb.txt DESTINATION . COMPONENT ship)
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endif()
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@ -2,7 +2,7 @@
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<SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/>
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<ActorList File="symbols/ActorList_OoTMqDbg.txt"/>
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<ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/>
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<ExternalXMLFolder Path="assets/extractor/xmls/GC_MQ_D/"/>
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<ExternalXMLFolder Path="assets/xml/GC_MQ_D/"/>
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<TexturePool File="TexturePool.xml"/>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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</Root>
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@ -2,7 +2,7 @@
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<SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/>
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<ActorList File="symbols/ActorList_OoTMqDbg.txt"/>
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<ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/>
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<ExternalXMLFolder Path="assets/extractor/xmls/GC_MQ_NTSC_J/"/>
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<ExternalXMLFolder Path="assets/xml/GC_MQ_NTSC_J/"/>
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<TexturePool File="TexturePool.xml"/>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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</Root>
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@ -2,7 +2,7 @@
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<SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/>
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<ActorList File="symbols/ActorList_OoTMqDbg.txt"/>
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<ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/>
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<ExternalXMLFolder Path="assets/extractor/xmls/GC_MQ_NTSC_U/"/>
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<ExternalXMLFolder Path="assets/xml/GC_MQ_NTSC_U/"/>
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<TexturePool File="TexturePool.xml"/>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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</Root>
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@ -2,7 +2,7 @@
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<SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/>
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<ActorList File="symbols/ActorList_OoTMqDbg.txt"/>
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<ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/>
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<ExternalXMLFolder Path="assets/extractor/xmls/GC_MQ_PAL_F/"/>
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<ExternalXMLFolder Path="assets/xml/GC_MQ_PAL_F/"/>
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<TexturePool File="TexturePool.xml"/>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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</Root>
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@ -2,7 +2,7 @@
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<SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/>
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<ActorList File="symbols/ActorList_OoTMqDbg.txt"/>
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<ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/>
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<ExternalXMLFolder Path="assets/extractor/xmls/GC_NMQ_D/"/>
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<ExternalXMLFolder Path="assets/xml/GC_NMQ_D/"/>
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<TexturePool File="TexturePool.xml"/>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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</Root>
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@ -2,7 +2,7 @@
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<SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/>
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<ActorList File="symbols/ActorList_OoTMqDbg.txt"/>
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<ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/>
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<ExternalXMLFolder Path="assets/extractor/xmls/GC_NMQ_NTSC_J/"/>
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<ExternalXMLFolder Path="assets/xml/GC_NMQ_NTSC_J/"/>
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<TexturePool File="TexturePool.xml"/>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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</Root>
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@ -2,7 +2,7 @@
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<SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/>
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<ActorList File="symbols/ActorList_OoTMqDbg.txt"/>
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<ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/>
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<ExternalXMLFolder Path="assets/extractor/xmls/GC_NMQ_NTSC_J_CE/"/>
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<ExternalXMLFolder Path="assets/xml/GC_NMQ_NTSC_J_CE/"/>
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<TexturePool File="TexturePool.xml"/>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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</Root>
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@ -2,7 +2,7 @@
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<SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/>
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<ActorList File="symbols/ActorList_OoTMqDbg.txt"/>
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<ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/>
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<ExternalXMLFolder Path="assets/extractor/xmls/GC_NMQ_NTSC_U/"/>
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<ExternalXMLFolder Path="assets/xml/GC_NMQ_NTSC_U/"/>
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<TexturePool File="TexturePool.xml"/>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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</Root>
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@ -2,7 +2,7 @@
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<SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/>
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<ActorList File="symbols/ActorList_OoTMqDbg.txt"/>
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<ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/>
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<ExternalXMLFolder Path="assets/extractor/xmls/GC_NMQ_PAL_F/"/>
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<ExternalXMLFolder Path="assets/xml/GC_NMQ_PAL_F/"/>
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<TexturePool File="TexturePool.xml"/>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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</Root>
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@ -2,7 +2,7 @@
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<SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/>
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<ActorList File="symbols/ActorList_OoTMqDbg.txt"/>
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<ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/>
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<ExternalXMLFolder Path="assets/extractor/xmls/N64_NTSC_10/"/>
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<ExternalXMLFolder Path="assets/xml/N64_NTSC_10/"/>
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<TexturePool File="TexturePool.xml"/>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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</Root>
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@ -2,7 +2,7 @@
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<SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/>
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<ActorList File="symbols/ActorList_OoTMqDbg.txt"/>
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<ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/>
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<ExternalXMLFolder Path="assets/extractor/xmls/N64_NTSC_11/"/>
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<ExternalXMLFolder Path="assets/xml/N64_NTSC_11/"/>
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<TexturePool File="TexturePool.xml"/>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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</Root>
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@ -2,7 +2,7 @@
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<SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/>
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<ActorList File="symbols/ActorList_OoTMqDbg.txt"/>
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<ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/>
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<ExternalXMLFolder Path="assets/extractor/xmls/N64_NTSC_12/"/>
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<ExternalXMLFolder Path="assets/xml/N64_NTSC_12/"/>
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<TexturePool File="TexturePool.xml"/>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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</Root>
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@ -2,7 +2,7 @@
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<SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/>
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<ActorList File="symbols/ActorList_OoTMqDbg.txt"/>
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<ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/>
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<ExternalXMLFolder Path="assets/extractor/xmls/N64_PAL_10/"/>
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<ExternalXMLFolder Path="assets/xml/N64_PAL_10/"/>
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<TexturePool File="TexturePool.xml"/>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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</Root>
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@ -2,7 +2,7 @@
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<SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/>
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<ActorList File="symbols/ActorList_OoTMqDbg.txt"/>
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<ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/>
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<ExternalXMLFolder Path="assets/extractor/xmls/N64_PAL_11/"/>
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<ExternalXMLFolder Path="assets/xml/N64_PAL_11/"/>
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<TexturePool File="TexturePool.xml"/>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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</Root>
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1532
soh/assets/extractor/filelists/dbg.txt
Normal file
1532
soh/assets/extractor/filelists/dbg.txt
Normal file
File diff suppressed because it is too large
Load diff
1509
soh/assets/extractor/filelists/gamecube.txt
Normal file
1509
soh/assets/extractor/filelists/gamecube.txt
Normal file
File diff suppressed because it is too large
Load diff
1510
soh/assets/extractor/filelists/gamecube_pal.txt
Normal file
1510
soh/assets/extractor/filelists/gamecube_pal.txt
Normal file
File diff suppressed because it is too large
Load diff
1510
soh/assets/extractor/filelists/ntsc_12_oot.txt
Normal file
1510
soh/assets/extractor/filelists/ntsc_12_oot.txt
Normal file
File diff suppressed because it is too large
Load diff
1510
soh/assets/extractor/filelists/ntsc_oot.txt
Normal file
1510
soh/assets/extractor/filelists/ntsc_oot.txt
Normal file
File diff suppressed because it is too large
Load diff
1511
soh/assets/extractor/filelists/pal_oot.txt
Normal file
1511
soh/assets/extractor/filelists/pal_oot.txt
Normal file
File diff suppressed because it is too large
Load diff
472
soh/assets/extractor/symbols/ActorList_OoTMqDbg.txt
Normal file
472
soh/assets/extractor/symbols/ActorList_OoTMqDbg.txt
Normal file
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@ -0,0 +1,472 @@
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ACTOR_PLAYER
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ACTOR_UNSET_1
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ACTOR_EN_TEST
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ACTOR_UNSET_3
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ACTOR_EN_GIRLA
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ACTOR_UNSET_5
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||||
ACTOR_UNSET_6
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ACTOR_EN_PART
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ACTOR_EN_LIGHT
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ACTOR_EN_DOOR
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ACTOR_EN_BOX
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ACTOR_BG_DY_YOSEIZO
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ACTOR_BG_HIDAN_FIREWALL
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||||
ACTOR_EN_POH
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||||
ACTOR_EN_OKUTA
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||||
ACTOR_BG_YDAN_SP
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||||
ACTOR_EN_BOM
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||||
ACTOR_EN_WALLMAS
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||||
ACTOR_EN_DODONGO
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||||
ACTOR_EN_FIREFLY
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||||
ACTOR_EN_HORSE
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ACTOR_EN_ITEM00
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||||
ACTOR_EN_ARROW
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||||
ACTOR_UNSET_17
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||||
ACTOR_EN_ELF
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||||
ACTOR_EN_NIW
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||||
ACTOR_UNSET_1A
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||||
ACTOR_EN_TITE
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||||
ACTOR_EN_REEBA
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||||
ACTOR_EN_PEEHAT
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||||
ACTOR_EN_BUTTE
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||||
ACTOR_UNSET_1F
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||||
ACTOR_EN_INSECT
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||||
ACTOR_EN_FISH
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||||
ACTOR_UNSET_22
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||||
ACTOR_EN_HOLL
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||||
ACTOR_EN_SCENE_CHANGE
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||||
ACTOR_EN_ZF
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||||
ACTOR_EN_HATA
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||||
ACTOR_BOSS_DODONGO
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||||
ACTOR_BOSS_GOMA
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||||
ACTOR_EN_ZL1
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||||
ACTOR_EN_VIEWER
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||||
ACTOR_EN_GOMA
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||||
ACTOR_BG_PUSHBOX
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||||
ACTOR_EN_BUBBLE
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||||
ACTOR_DOOR_SHUTTER
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||||
ACTOR_EN_DODOJR
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||||
ACTOR_EN_BDFIRE
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||||
ACTOR_UNSET_31
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||||
ACTOR_EN_BOOM
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||||
ACTOR_EN_TORCH2
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||||
ACTOR_EN_BILI
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||||
ACTOR_EN_TP
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||||
ACTOR_UNSET_36
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||||
ACTOR_EN_ST
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||||
ACTOR_EN_BW
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||||
ACTOR_EN_A_OBJ
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||||
ACTOR_EN_EIYER
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||||
ACTOR_EN_RIVER_SOUND
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||||
ACTOR_EN_HORSE_NORMAL
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||||
ACTOR_EN_OSSAN
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||||
ACTOR_BG_TREEMOUTH
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||||
ACTOR_BG_DODOAGO
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||||
ACTOR_BG_HIDAN_DALM
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||||
ACTOR_BG_HIDAN_HROCK
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||||
ACTOR_EN_HORSE_GANON
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||||
ACTOR_BG_HIDAN_ROCK
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||||
ACTOR_BG_HIDAN_RSEKIZOU
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||||
ACTOR_BG_HIDAN_SEKIZOU
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||||
ACTOR_BG_HIDAN_SIMA
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||||
ACTOR_BG_HIDAN_SYOKU
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||||
ACTOR_EN_XC
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||||
ACTOR_BG_HIDAN_CURTAIN
|
||||
ACTOR_BG_SPOT00_HANEBASI
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||||
ACTOR_EN_MB
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||||
ACTOR_EN_BOMBF
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||||
ACTOR_EN_ZL2
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||||
ACTOR_BG_HIDAN_FSLIFT
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||||
ACTOR_EN_OE2
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||||
ACTOR_BG_YDAN_HASI
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||||
ACTOR_BG_YDAN_MARUTA
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||||
ACTOR_BOSS_GANONDROF
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||||
ACTOR_UNSET_53
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||||
ACTOR_EN_AM
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||||
ACTOR_EN_DEKUBABA
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||||
ACTOR_EN_M_FIRE1
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||||
ACTOR_EN_M_THUNDER
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||||
ACTOR_BG_DDAN_JD
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||||
ACTOR_BG_BREAKWALL
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||||
ACTOR_EN_JJ
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||||
ACTOR_EN_HORSE_ZELDA
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||||
ACTOR_BG_DDAN_KD
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||||
ACTOR_DOOR_WARP1
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||||
ACTOR_OBJ_SYOKUDAI
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||||
ACTOR_ITEM_B_HEART
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||||
ACTOR_EN_DEKUNUTS
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||||
ACTOR_BG_MENKURI_KAITEN
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||||
ACTOR_BG_MENKURI_EYE
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||||
ACTOR_EN_VALI
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||||
ACTOR_BG_MIZU_MOVEBG
|
||||
ACTOR_BG_MIZU_WATER
|
||||
ACTOR_ARMS_HOOK
|
||||
ACTOR_EN_FHG
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||||
ACTOR_BG_MORI_HINERI
|
||||
ACTOR_EN_BB
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||||
ACTOR_BG_TOKI_HIKARI
|
||||
ACTOR_EN_YUKABYUN
|
||||
ACTOR_BG_TOKI_SWD
|
||||
ACTOR_EN_FHG_FIRE
|
||||
ACTOR_BG_MJIN
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||||
ACTOR_BG_HIDAN_KOUSI
|
||||
ACTOR_DOOR_TOKI
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||||
ACTOR_BG_HIDAN_HAMSTEP
|
||||
ACTOR_EN_BIRD
|
||||
ACTOR_UNSET_73
|
||||
ACTOR_UNSET_74
|
||||
ACTOR_UNSET_75
|
||||
ACTOR_UNSET_76
|
||||
ACTOR_EN_WOOD02
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||||
ACTOR_UNSET_78
|
||||
ACTOR_UNSET_79
|
||||
ACTOR_UNSET_7A
|
||||
ACTOR_UNSET_7B
|
||||
ACTOR_EN_LIGHTBOX
|
||||
ACTOR_EN_PU_BOX
|
||||
ACTOR_UNSET_7E
|
||||
ACTOR_UNSET_7F
|
||||
ACTOR_EN_TRAP
|
||||
ACTOR_EN_AROW_TRAP
|
||||
ACTOR_EN_VASE
|
||||
ACTOR_UNSET_83
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||||
ACTOR_EN_TA
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||||
ACTOR_EN_TK
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||||
ACTOR_BG_MORI_BIGST
|
||||
ACTOR_BG_MORI_ELEVATOR
|
||||
ACTOR_BG_MORI_KAITENKABE
|
||||
ACTOR_BG_MORI_RAKKATENJO
|
||||
ACTOR_EN_VM
|
||||
ACTOR_DEMO_EFFECT
|
||||
ACTOR_DEMO_KANKYO
|
||||
ACTOR_BG_HIDAN_FWBIG
|
||||
ACTOR_EN_FLOORMAS
|
||||
ACTOR_EN_HEISHI1
|
||||
ACTOR_EN_RD
|
||||
ACTOR_EN_PO_SISTERS
|
||||
ACTOR_BG_HEAVY_BLOCK
|
||||
ACTOR_BG_PO_EVENT
|
||||
ACTOR_OBJ_MURE
|
||||
ACTOR_EN_SW
|
||||
ACTOR_BOSS_FD
|
||||
ACTOR_OBJECT_KANKYO
|
||||
ACTOR_EN_DU
|
||||
ACTOR_EN_FD
|
||||
ACTOR_EN_HORSE_LINK_CHILD
|
||||
ACTOR_DOOR_ANA
|
||||
ACTOR_BG_SPOT02_OBJECTS
|
||||
ACTOR_BG_HAKA
|
||||
ACTOR_MAGIC_WIND
|
||||
ACTOR_MAGIC_FIRE
|
||||
ACTOR_UNSET_A0
|
||||
ACTOR_EN_RU1
|
||||
ACTOR_BOSS_FD2
|
||||
ACTOR_EN_FD_FIRE
|
||||
ACTOR_EN_DH
|
||||
ACTOR_EN_DHA
|
||||
ACTOR_EN_RL
|
||||
ACTOR_EN_ENCOUNT1
|
||||
ACTOR_DEMO_DU
|
||||
ACTOR_DEMO_IM
|
||||
ACTOR_DEMO_TRE_LGT
|
||||
ACTOR_EN_FW
|
||||
ACTOR_BG_VB_SIMA
|
||||
ACTOR_EN_VB_BALL
|
||||
ACTOR_BG_HAKA_MEGANE
|
||||
ACTOR_BG_HAKA_MEGANEBG
|
||||
ACTOR_BG_HAKA_SHIP
|
||||
ACTOR_BG_HAKA_SGAMI
|
||||
ACTOR_UNSET_B2
|
||||
ACTOR_EN_HEISHI2
|
||||
ACTOR_EN_ENCOUNT2
|
||||
ACTOR_EN_FIRE_ROCK
|
||||
ACTOR_EN_BROB
|
||||
ACTOR_MIR_RAY
|
||||
ACTOR_BG_SPOT09_OBJ
|
||||
ACTOR_BG_SPOT18_OBJ
|
||||
ACTOR_BOSS_VA
|
||||
ACTOR_BG_HAKA_TUBO
|
||||
ACTOR_BG_HAKA_TRAP
|
||||
ACTOR_BG_HAKA_HUTA
|
||||
ACTOR_BG_HAKA_ZOU
|
||||
ACTOR_BG_SPOT17_FUNEN
|
||||
ACTOR_EN_SYATEKI_ITM
|
||||
ACTOR_EN_SYATEKI_MAN
|
||||
ACTOR_EN_TANA
|
||||
ACTOR_EN_NB
|
||||
ACTOR_BOSS_MO
|
||||
ACTOR_EN_SB
|
||||
ACTOR_EN_BIGOKUTA
|
||||
ACTOR_EN_KAREBABA
|
||||
ACTOR_BG_BDAN_OBJECTS
|
||||
ACTOR_DEMO_SA
|
||||
ACTOR_DEMO_GO
|
||||
ACTOR_EN_IN
|
||||
ACTOR_EN_TR
|
||||
ACTOR_BG_SPOT16_BOMBSTONE
|
||||
ACTOR_UNSET_CE
|
||||
ACTOR_BG_HIDAN_KOWARERUKABE
|
||||
ACTOR_BG_BOMBWALL
|
||||
ACTOR_BG_SPOT08_ICEBLOCK
|
||||
ACTOR_EN_RU2
|
||||
ACTOR_OBJ_DEKUJR
|
||||
ACTOR_BG_MIZU_UZU
|
||||
ACTOR_BG_SPOT06_OBJECTS
|
||||
ACTOR_BG_ICE_OBJECTS
|
||||
ACTOR_BG_HAKA_WATER
|
||||
ACTOR_UNSET_D8
|
||||
ACTOR_EN_MA2
|
||||
ACTOR_EN_BOM_CHU
|
||||
ACTOR_EN_HORSE_GAME_CHECK
|
||||
ACTOR_BOSS_TW
|
||||
ACTOR_EN_RR
|
||||
ACTOR_EN_BA
|
||||
ACTOR_EN_BX
|
||||
ACTOR_EN_ANUBICE
|
||||
ACTOR_EN_ANUBICE_FIRE
|
||||
ACTOR_BG_MORI_HASHIGO
|
||||
ACTOR_BG_MORI_HASHIRA4
|
||||
ACTOR_BG_MORI_IDOMIZU
|
||||
ACTOR_BG_SPOT16_DOUGHNUT
|
||||
ACTOR_BG_BDAN_SWITCH
|
||||
ACTOR_EN_MA1
|
||||
ACTOR_BOSS_GANON
|
||||
ACTOR_BOSS_SST
|
||||
ACTOR_UNSET_EA
|
||||
ACTOR_UNSET_EB
|
||||
ACTOR_EN_NY
|
||||
ACTOR_EN_FR
|
||||
ACTOR_ITEM_SHIELD
|
||||
ACTOR_BG_ICE_SHELTER
|
||||
ACTOR_EN_ICE_HONO
|
||||
ACTOR_ITEM_OCARINA
|
||||
ACTOR_UNSET_F2
|
||||
ACTOR_UNSET_F3
|
||||
ACTOR_MAGIC_DARK
|
||||
ACTOR_DEMO_6K
|
||||
ACTOR_EN_ANUBICE_TAG
|
||||
ACTOR_BG_HAKA_GATE
|
||||
ACTOR_BG_SPOT15_SAKU
|
||||
ACTOR_BG_JYA_GOROIWA
|
||||
ACTOR_BG_JYA_ZURERUKABE
|
||||
ACTOR_UNSET_FB
|
||||
ACTOR_BG_JYA_COBRA
|
||||
ACTOR_BG_JYA_KANAAMI
|
||||
ACTOR_FISHING
|
||||
ACTOR_OBJ_OSHIHIKI
|
||||
ACTOR_BG_GATE_SHUTTER
|
||||
ACTOR_EFF_DUST
|
||||
ACTOR_BG_SPOT01_FUSYA
|
||||
ACTOR_BG_SPOT01_IDOHASHIRA
|
||||
ACTOR_BG_SPOT01_IDOMIZU
|
||||
ACTOR_BG_PO_SYOKUDAI
|
||||
ACTOR_BG_GANON_OTYUKA
|
||||
ACTOR_BG_SPOT15_RRBOX
|
||||
ACTOR_BG_UMAJUMP
|
||||
ACTOR_UNSET_109
|
||||
ACTOR_ARROW_FIRE
|
||||
ACTOR_ARROW_ICE
|
||||
ACTOR_ARROW_LIGHT
|
||||
ACTOR_UNSET_10D
|
||||
ACTOR_UNSET_10E
|
||||
ACTOR_ITEM_ETCETERA
|
||||
ACTOR_OBJ_KIBAKO
|
||||
ACTOR_OBJ_TSUBO
|
||||
ACTOR_EN_WONDER_ITEM
|
||||
ACTOR_EN_IK
|
||||
ACTOR_DEMO_IK
|
||||
ACTOR_EN_SKJ
|
||||
ACTOR_EN_SKJNEEDLE
|
||||
ACTOR_EN_G_SWITCH
|
||||
ACTOR_DEMO_EXT
|
||||
ACTOR_DEMO_SHD
|
||||
ACTOR_EN_DNS
|
||||
ACTOR_ELF_MSG
|
||||
ACTOR_EN_HONOTRAP
|
||||
ACTOR_EN_TUBO_TRAP
|
||||
ACTOR_OBJ_ICE_POLY
|
||||
ACTOR_BG_SPOT03_TAKI
|
||||
ACTOR_BG_SPOT07_TAKI
|
||||
ACTOR_EN_FZ
|
||||
ACTOR_EN_PO_RELAY
|
||||
ACTOR_BG_RELAY_OBJECTS
|
||||
ACTOR_EN_DIVING_GAME
|
||||
ACTOR_EN_KUSA
|
||||
ACTOR_OBJ_BEAN
|
||||
ACTOR_OBJ_BOMBIWA
|
||||
ACTOR_UNSET_128
|
||||
ACTOR_UNSET_129
|
||||
ACTOR_OBJ_SWITCH
|
||||
ACTOR_OBJ_ELEVATOR
|
||||
ACTOR_OBJ_LIFT
|
||||
ACTOR_OBJ_HSBLOCK
|
||||
ACTOR_EN_OKARINA_TAG
|
||||
ACTOR_EN_YABUSAME_MARK
|
||||
ACTOR_EN_GOROIWA
|
||||
ACTOR_EN_EX_RUPPY
|
||||
ACTOR_EN_TORYO
|
||||
ACTOR_EN_DAIKU
|
||||
ACTOR_UNSET_134
|
||||
ACTOR_EN_NWC
|
||||
ACTOR_EN_BLKOBJ
|
||||
ACTOR_ITEM_INBOX
|
||||
ACTOR_EN_GE1
|
||||
ACTOR_OBJ_BLOCKSTOP
|
||||
ACTOR_EN_SDA
|
||||
ACTOR_EN_CLEAR_TAG
|
||||
ACTOR_EN_NIW_LADY
|
||||
ACTOR_EN_GM
|
||||
ACTOR_EN_MS
|
||||
ACTOR_EN_HS
|
||||
ACTOR_BG_INGATE
|
||||
ACTOR_EN_KANBAN
|
||||
ACTOR_EN_HEISHI3
|
||||
ACTOR_EN_SYATEKI_NIW
|
||||
ACTOR_EN_ATTACK_NIW
|
||||
ACTOR_BG_SPOT01_IDOSOKO
|
||||
ACTOR_EN_SA
|
||||
ACTOR_EN_WONDER_TALK
|
||||
ACTOR_BG_GJYO_BRIDGE
|
||||
ACTOR_EN_DS
|
||||
ACTOR_EN_MK
|
||||
ACTOR_EN_BOM_BOWL_MAN
|
||||
ACTOR_EN_BOM_BOWL_PIT
|
||||
ACTOR_EN_OWL
|
||||
ACTOR_EN_ISHI
|
||||
ACTOR_OBJ_HANA
|
||||
ACTOR_OBJ_LIGHTSWITCH
|
||||
ACTOR_OBJ_MURE2
|
||||
ACTOR_EN_GO
|
||||
ACTOR_EN_FU
|
||||
ACTOR_UNSET_154
|
||||
ACTOR_EN_CHANGER
|
||||
ACTOR_BG_JYA_MEGAMI
|
||||
ACTOR_BG_JYA_LIFT
|
||||
ACTOR_BG_JYA_BIGMIRROR
|
||||
ACTOR_BG_JYA_BOMBCHUIWA
|
||||
ACTOR_BG_JYA_AMISHUTTER
|
||||
ACTOR_BG_JYA_BOMBIWA
|
||||
ACTOR_BG_SPOT18_BASKET
|
||||
ACTOR_UNSET_15D
|
||||
ACTOR_EN_GANON_ORGAN
|
||||
ACTOR_EN_SIOFUKI
|
||||
ACTOR_EN_STREAM
|
||||
ACTOR_UNSET_161
|
||||
ACTOR_EN_MM
|
||||
ACTOR_EN_KO
|
||||
ACTOR_EN_KZ
|
||||
ACTOR_EN_WEATHER_TAG
|
||||
ACTOR_BG_SST_FLOOR
|
||||
ACTOR_EN_ANI
|
||||
ACTOR_EN_EX_ITEM
|
||||
ACTOR_BG_JYA_IRONOBJ
|
||||
ACTOR_EN_JS
|
||||
ACTOR_EN_JSJUTAN
|
||||
ACTOR_EN_CS
|
||||
ACTOR_EN_MD
|
||||
ACTOR_EN_HY
|
||||
ACTOR_EN_GANON_MANT
|
||||
ACTOR_EN_OKARINA_EFFECT
|
||||
ACTOR_EN_MAG
|
||||
ACTOR_DOOR_GERUDO
|
||||
ACTOR_ELF_MSG2
|
||||
ACTOR_DEMO_GT
|
||||
ACTOR_EN_PO_FIELD
|
||||
ACTOR_EFC_ERUPC
|
||||
ACTOR_BG_ZG
|
||||
ACTOR_EN_HEISHI4
|
||||
ACTOR_EN_ZL3
|
||||
ACTOR_BOSS_GANON2
|
||||
ACTOR_EN_KAKASI
|
||||
ACTOR_EN_TAKARA_MAN
|
||||
ACTOR_OBJ_MAKEOSHIHIKI
|
||||
ACTOR_OCEFF_SPOT
|
||||
ACTOR_END_TITLE
|
||||
ACTOR_UNSET_180
|
||||
ACTOR_EN_TORCH
|
||||
ACTOR_DEMO_EC
|
||||
ACTOR_SHOT_SUN
|
||||
ACTOR_EN_DY_EXTRA
|
||||
ACTOR_EN_WONDER_TALK2
|
||||
ACTOR_EN_GE2
|
||||
ACTOR_OBJ_ROOMTIMER
|
||||
ACTOR_EN_SSH
|
||||
ACTOR_EN_STH
|
||||
ACTOR_OCEFF_WIPE
|
||||
ACTOR_OCEFF_STORM
|
||||
ACTOR_EN_WEIYER
|
||||
ACTOR_BG_SPOT05_SOKO
|
||||
ACTOR_BG_JYA_1FLIFT
|
||||
ACTOR_BG_JYA_HAHENIRON
|
||||
ACTOR_BG_SPOT12_GATE
|
||||
ACTOR_BG_SPOT12_SAKU
|
||||
ACTOR_EN_HINTNUTS
|
||||
ACTOR_EN_NUTSBALL
|
||||
ACTOR_BG_SPOT00_BREAK
|
||||
ACTOR_EN_SHOPNUTS
|
||||
ACTOR_EN_IT
|
||||
ACTOR_EN_GELDB
|
||||
ACTOR_OCEFF_WIPE2
|
||||
ACTOR_OCEFF_WIPE3
|
||||
ACTOR_EN_NIW_GIRL
|
||||
ACTOR_EN_DOG
|
||||
ACTOR_EN_SI
|
||||
ACTOR_BG_SPOT01_OBJECTS2
|
||||
ACTOR_OBJ_COMB
|
||||
ACTOR_BG_SPOT11_BAKUDANKABE
|
||||
ACTOR_OBJ_KIBAKO2
|
||||
ACTOR_EN_DNT_DEMO
|
||||
ACTOR_EN_DNT_JIJI
|
||||
ACTOR_EN_DNT_NOMAL
|
||||
ACTOR_EN_GUEST
|
||||
ACTOR_BG_BOM_GUARD
|
||||
ACTOR_EN_HS2
|
||||
ACTOR_DEMO_KEKKAI
|
||||
ACTOR_BG_SPOT08_BAKUDANKABE
|
||||
ACTOR_BG_SPOT17_BAKUDANKABE
|
||||
ACTOR_UNSET_1AA
|
||||
ACTOR_OBJ_MURE3
|
||||
ACTOR_EN_TG
|
||||
ACTOR_EN_MU
|
||||
ACTOR_EN_GO2
|
||||
ACTOR_EN_WF
|
||||
ACTOR_EN_SKB
|
||||
ACTOR_DEMO_GJ
|
||||
ACTOR_DEMO_GEFF
|
||||
ACTOR_BG_GND_FIREMEIRO
|
||||
ACTOR_BG_GND_DARKMEIRO
|
||||
ACTOR_BG_GND_SOULMEIRO
|
||||
ACTOR_BG_GND_NISEKABE
|
||||
ACTOR_BG_GND_ICEBLOCK
|
||||
ACTOR_EN_GB
|
||||
ACTOR_EN_GS
|
||||
ACTOR_BG_MIZU_BWALL
|
||||
ACTOR_BG_MIZU_SHUTTER
|
||||
ACTOR_EN_DAIKU_KAKARIKO
|
||||
ACTOR_BG_BOWL_WALL
|
||||
ACTOR_EN_WALL_TUBO
|
||||
ACTOR_EN_PO_DESERT
|
||||
ACTOR_EN_CROW
|
||||
ACTOR_DOOR_KILLER
|
||||
ACTOR_BG_SPOT11_OASIS
|
||||
ACTOR_BG_SPOT18_FUTA
|
||||
ACTOR_BG_SPOT18_SHUTTER
|
||||
ACTOR_EN_MA3
|
||||
ACTOR_EN_COW
|
||||
ACTOR_BG_ICE_TURARA
|
||||
ACTOR_BG_ICE_SHUTTER
|
||||
ACTOR_EN_KAKASI2
|
||||
ACTOR_EN_KAKASI3
|
||||
ACTOR_OCEFF_WIPE4
|
||||
ACTOR_EN_EG
|
||||
ACTOR_BG_MENKURI_NISEKABE
|
||||
ACTOR_EN_ZO
|
||||
ACTOR_OBJ_MAKEKINSUTA
|
||||
ACTOR_EN_GE3
|
||||
ACTOR_OBJ_TIMEBLOCK
|
||||
ACTOR_OBJ_HAMISHI
|
||||
ACTOR_EN_ZL4
|
||||
ACTOR_EN_MM2
|
||||
ACTOR_BG_JYA_BLOCK
|
||||
ACTOR_OBJ_WARP2BLOCK
|
||||
ACTOR_ID_MAX
|
402
soh/assets/extractor/symbols/ObjectList_OoTMqDbg.txt
Normal file
402
soh/assets/extractor/symbols/ObjectList_OoTMqDbg.txt
Normal file
|
@ -0,0 +1,402 @@
|
|||
OBJECT_INVALID
|
||||
OBJECT_GAMEPLAY_KEEP
|
||||
OBJECT_GAMEPLAY_FIELD_KEEP
|
||||
OBJECT_GAMEPLAY_DANGEON_KEEP
|
||||
OBJECT_UNSET_4
|
||||
OBJECT_UNSET_5
|
||||
OBJECT_HUMAN
|
||||
OBJECT_OKUTA
|
||||
OBJECT_CROW
|
||||
OBJECT_POH
|
||||
OBJECT_DY_OBJ
|
||||
OBJECT_WALLMASTER
|
||||
OBJECT_DODONGO
|
||||
OBJECT_FIREFLY
|
||||
OBJECT_BOX
|
||||
OBJECT_FIRE
|
||||
OBJECT_UNSET_10
|
||||
OBJECT_UNSET_11
|
||||
OBJECT_BUBBLE
|
||||
OBJECT_NIW
|
||||
OBJECT_LINK_BOY
|
||||
OBJECT_LINK_CHILD
|
||||
OBJECT_TITE
|
||||
OBJECT_REEBA
|
||||
OBJECT_PEEHAT
|
||||
OBJECT_KINGDODONGO
|
||||
OBJECT_HORSE
|
||||
OBJECT_ZF
|
||||
OBJECT_GOMA
|
||||
OBJECT_ZL1
|
||||
OBJECT_GOL
|
||||
OBJECT_DODOJR
|
||||
OBJECT_TORCH2
|
||||
OBJECT_BL
|
||||
OBJECT_TP
|
||||
OBJECT_OA1
|
||||
OBJECT_ST
|
||||
OBJECT_BW
|
||||
OBJECT_EI
|
||||
OBJECT_HORSE_NORMAL
|
||||
OBJECT_OB1
|
||||
OBJECT_O_ANIME
|
||||
OBJECT_SPOT04_OBJECTS
|
||||
OBJECT_DDAN_OBJECTS
|
||||
OBJECT_HIDAN_OBJECTS
|
||||
OBJECT_HORSE_GANON
|
||||
OBJECT_OA2
|
||||
OBJECT_SPOT00_OBJECTS
|
||||
OBJECT_MB
|
||||
OBJECT_BOMBF
|
||||
OBJECT_SK2
|
||||
OBJECT_OE1
|
||||
OBJECT_OE_ANIME
|
||||
OBJECT_OE2
|
||||
OBJECT_YDAN_OBJECTS
|
||||
OBJECT_GND
|
||||
OBJECT_AM
|
||||
OBJECT_DEKUBABA
|
||||
OBJECT_UNSET_3A
|
||||
OBJECT_OA3
|
||||
OBJECT_OA4
|
||||
OBJECT_OA5
|
||||
OBJECT_OA6
|
||||
OBJECT_OA7
|
||||
OBJECT_JJ
|
||||
OBJECT_OA8
|
||||
OBJECT_OA9
|
||||
OBJECT_OB2
|
||||
OBJECT_OB3
|
||||
OBJECT_OB4
|
||||
OBJECT_HORSE_ZELDA
|
||||
OBJECT_OPENING_DEMO1
|
||||
OBJECT_WARP1
|
||||
OBJECT_B_HEART
|
||||
OBJECT_DEKUNUTS
|
||||
OBJECT_OE3
|
||||
OBJECT_OE4
|
||||
OBJECT_MENKURI_OBJECTS
|
||||
OBJECT_OE5
|
||||
OBJECT_OE6
|
||||
OBJECT_OE7
|
||||
OBJECT_OE8
|
||||
OBJECT_OE9
|
||||
OBJECT_OE10
|
||||
OBJECT_OE11
|
||||
OBJECT_OE12
|
||||
OBJECT_VALI
|
||||
OBJECT_OA10
|
||||
OBJECT_OA11
|
||||
OBJECT_MIZU_OBJECTS
|
||||
OBJECT_FHG
|
||||
OBJECT_OSSAN
|
||||
OBJECT_MORI_HINERI1
|
||||
OBJECT_BB
|
||||
OBJECT_TOKI_OBJECTS
|
||||
OBJECT_YUKABYUN
|
||||
OBJECT_ZL2
|
||||
OBJECT_MJIN
|
||||
OBJECT_MJIN_FLASH
|
||||
OBJECT_MJIN_DARK
|
||||
OBJECT_MJIN_FLAME
|
||||
OBJECT_MJIN_ICE
|
||||
OBJECT_MJIN_SOUL
|
||||
OBJECT_MJIN_WIND
|
||||
OBJECT_MJIN_OKA
|
||||
OBJECT_HAKA_OBJECTS
|
||||
OBJECT_SPOT06_OBJECTS
|
||||
OBJECT_ICE_OBJECTS
|
||||
OBJECT_RELAY_OBJECTS
|
||||
OBJECT_PO_FIELD
|
||||
OBJECT_PO_COMPOSER
|
||||
OBJECT_MORI_HINERI1A
|
||||
OBJECT_MORI_HINERI2
|
||||
OBJECT_MORI_HINERI2A
|
||||
OBJECT_MORI_OBJECTS
|
||||
OBJECT_MORI_TEX
|
||||
OBJECT_SPOT08_OBJ
|
||||
OBJECT_WARP2
|
||||
OBJECT_HATA
|
||||
OBJECT_BIRD
|
||||
OBJECT_UNSET_78
|
||||
OBJECT_UNSET_79
|
||||
OBJECT_UNSET_7A
|
||||
OBJECT_UNSET_7B
|
||||
OBJECT_WOOD02
|
||||
OBJECT_UNSET_7D
|
||||
OBJECT_UNSET_7E
|
||||
OBJECT_UNSET_7F
|
||||
OBJECT_UNSET_80
|
||||
OBJECT_LIGHTBOX
|
||||
OBJECT_PU_BOX
|
||||
OBJECT_UNSET_83
|
||||
OBJECT_UNSET_84
|
||||
OBJECT_TRAP
|
||||
OBJECT_VASE
|
||||
OBJECT_IM
|
||||
OBJECT_TA
|
||||
OBJECT_TK
|
||||
OBJECT_XC
|
||||
OBJECT_VM
|
||||
OBJECT_BV
|
||||
OBJECT_HAKACH_OBJECTS
|
||||
OBJECT_EFC_CRYSTAL_LIGHT
|
||||
OBJECT_EFC_FIRE_BALL
|
||||
OBJECT_EFC_FLASH
|
||||
OBJECT_EFC_LGT_SHOWER
|
||||
OBJECT_EFC_STAR_FIELD
|
||||
OBJECT_GOD_LGT
|
||||
OBJECT_LIGHT_RING
|
||||
OBJECT_TRIFORCE_SPOT
|
||||
OBJECT_BDAN_OBJECTS
|
||||
OBJECT_SD
|
||||
OBJECT_RD
|
||||
OBJECT_PO_SISTERS
|
||||
OBJECT_HEAVY_OBJECT
|
||||
OBJECT_GNDD
|
||||
OBJECT_FD
|
||||
OBJECT_DU
|
||||
OBJECT_FW
|
||||
OBJECT_MEDAL
|
||||
OBJECT_HORSE_LINK_CHILD
|
||||
OBJECT_SPOT02_OBJECTS
|
||||
OBJECT_HAKA
|
||||
OBJECT_RU1
|
||||
OBJECT_SYOKUDAI
|
||||
OBJECT_FD2
|
||||
OBJECT_DH
|
||||
OBJECT_RL
|
||||
OBJECT_EFC_TW
|
||||
OBJECT_DEMO_TRE_LGT
|
||||
OBJECT_GI_KEY
|
||||
OBJECT_MIR_RAY
|
||||
OBJECT_BROB
|
||||
OBJECT_GI_JEWEL
|
||||
OBJECT_SPOT09_OBJ
|
||||
OBJECT_SPOT18_OBJ
|
||||
OBJECT_BDOOR
|
||||
OBJECT_SPOT17_OBJ
|
||||
OBJECT_SHOP_DUNGEN
|
||||
OBJECT_NB
|
||||
OBJECT_MO
|
||||
OBJECT_SB
|
||||
OBJECT_GI_MELODY
|
||||
OBJECT_GI_HEART
|
||||
OBJECT_GI_COMPASS
|
||||
OBJECT_GI_BOSSKEY
|
||||
OBJECT_GI_MEDAL
|
||||
OBJECT_GI_NUTS
|
||||
OBJECT_SA
|
||||
OBJECT_GI_HEARTS
|
||||
OBJECT_GI_ARROWCASE
|
||||
OBJECT_GI_BOMBPOUCH
|
||||
OBJECT_IN
|
||||
OBJECT_TR
|
||||
OBJECT_SPOT16_OBJ
|
||||
OBJECT_OE1S
|
||||
OBJECT_OE4S
|
||||
OBJECT_OS_ANIME
|
||||
OBJECT_GI_BOTTLE
|
||||
OBJECT_GI_STICK
|
||||
OBJECT_GI_MAP
|
||||
OBJECT_OF1D_MAP
|
||||
OBJECT_RU2
|
||||
OBJECT_GI_SHIELD_1
|
||||
OBJECT_DEKUJR
|
||||
OBJECT_GI_MAGICPOT
|
||||
OBJECT_GI_BOMB_1
|
||||
OBJECT_OF1S
|
||||
OBJECT_MA2
|
||||
OBJECT_GI_PURSE
|
||||
OBJECT_HNI
|
||||
OBJECT_TW
|
||||
OBJECT_RR
|
||||
OBJECT_BXA
|
||||
OBJECT_ANUBICE
|
||||
OBJECT_GI_GERUDO
|
||||
OBJECT_GI_ARROW
|
||||
OBJECT_GI_BOMB_2
|
||||
OBJECT_GI_EGG
|
||||
OBJECT_GI_SCALE
|
||||
OBJECT_GI_SHIELD_2
|
||||
OBJECT_GI_HOOKSHOT
|
||||
OBJECT_GI_OCARINA
|
||||
OBJECT_GI_MILK
|
||||
OBJECT_MA1
|
||||
OBJECT_GANON
|
||||
OBJECT_SST
|
||||
OBJECT_NY_UNUSED
|
||||
OBJECT_UNSET_E4
|
||||
OBJECT_NY
|
||||
OBJECT_FR
|
||||
OBJECT_GI_PACHINKO
|
||||
OBJECT_GI_BOOMERANG
|
||||
OBJECT_GI_BOW
|
||||
OBJECT_GI_GLASSES
|
||||
OBJECT_GI_LIQUID
|
||||
OBJECT_ANI
|
||||
OBJECT_DEMO_6K
|
||||
OBJECT_GI_SHIELD_3
|
||||
OBJECT_GI_LETTER
|
||||
OBJECT_SPOT15_OBJ
|
||||
OBJECT_JYA_OBJ
|
||||
OBJECT_GI_CLOTHES
|
||||
OBJECT_GI_BEAN
|
||||
OBJECT_GI_FISH
|
||||
OBJECT_GI_SAW
|
||||
OBJECT_GI_HAMMER
|
||||
OBJECT_GI_GRASS
|
||||
OBJECT_GI_LONGSWORD
|
||||
OBJECT_SPOT01_OBJECTS
|
||||
OBJECT_MD_UNUSED
|
||||
OBJECT_MD
|
||||
OBJECT_KM1
|
||||
OBJECT_KW1
|
||||
OBJECT_ZO
|
||||
OBJECT_KZ
|
||||
OBJECT_UMAJUMP
|
||||
OBJECT_MASTERKOKIRI
|
||||
OBJECT_MASTERKOKIRIHEAD
|
||||
OBJECT_MASTERGOLON
|
||||
OBJECT_MASTERZOORA
|
||||
OBJECT_AOB
|
||||
OBJECT_IK
|
||||
OBJECT_AHG
|
||||
OBJECT_CNE
|
||||
OBJECT_GI_NIWATORI
|
||||
OBJECT_SKJ
|
||||
OBJECT_GI_BOTTLE_LETTER
|
||||
OBJECT_BJI
|
||||
OBJECT_BBA
|
||||
OBJECT_GI_OCARINA_0
|
||||
OBJECT_DS
|
||||
OBJECT_ANE
|
||||
OBJECT_BOJ
|
||||
OBJECT_SPOT03_OBJECT
|
||||
OBJECT_SPOT07_OBJECT
|
||||
OBJECT_FZ
|
||||
OBJECT_BOB
|
||||
OBJECT_GE1
|
||||
OBJECT_YABUSAME_POINT
|
||||
OBJECT_GI_BOOTS_2
|
||||
OBJECT_GI_SEED
|
||||
OBJECT_GND_MAGIC
|
||||
OBJECT_D_ELEVATOR
|
||||
OBJECT_D_HSBLOCK
|
||||
OBJECT_D_LIFT
|
||||
OBJECT_MAMENOKI
|
||||
OBJECT_GOROIWA
|
||||
OBJECT_UNSET_120
|
||||
OBJECT_TORYO
|
||||
OBJECT_DAIKU
|
||||
OBJECT_UNSET_123
|
||||
OBJECT_NWC
|
||||
OBJECT_BLKOBJ
|
||||
OBJECT_GM
|
||||
OBJECT_MS
|
||||
OBJECT_HS
|
||||
OBJECT_INGATE
|
||||
OBJECT_LIGHTSWITCH
|
||||
OBJECT_KUSA
|
||||
OBJECT_TSUBO
|
||||
OBJECT_GI_GLOVES
|
||||
OBJECT_GI_COIN
|
||||
OBJECT_KANBAN
|
||||
OBJECT_GJYO_OBJECTS
|
||||
OBJECT_OWL
|
||||
OBJECT_MK
|
||||
OBJECT_FU
|
||||
OBJECT_GI_KI_TAN_MASK
|
||||
OBJECT_GI_REDEAD_MASK
|
||||
OBJECT_GI_SKJ_MASK
|
||||
OBJECT_GI_RABIT_MASK
|
||||
OBJECT_GI_TRUTH_MASK
|
||||
OBJECT_GANON_OBJECTS
|
||||
OBJECT_SIOFUKI
|
||||
OBJECT_STREAM
|
||||
OBJECT_MM
|
||||
OBJECT_FA
|
||||
OBJECT_OS
|
||||
OBJECT_GI_EYE_LOTION
|
||||
OBJECT_GI_POWDER
|
||||
OBJECT_GI_MUSHROOM
|
||||
OBJECT_GI_TICKETSTONE
|
||||
OBJECT_GI_BROKENSWORD
|
||||
OBJECT_JS
|
||||
OBJECT_CS
|
||||
OBJECT_GI_PRESCRIPTION
|
||||
OBJECT_GI_BRACELET
|
||||
OBJECT_GI_SOLDOUT
|
||||
OBJECT_GI_FROG
|
||||
OBJECT_MAG
|
||||
OBJECT_DOOR_GERUDO
|
||||
OBJECT_GT
|
||||
OBJECT_EFC_ERUPC
|
||||
OBJECT_ZL2_ANIME1
|
||||
OBJECT_ZL2_ANIME2
|
||||
OBJECT_GI_GOLONMASK
|
||||
OBJECT_GI_ZORAMASK
|
||||
OBJECT_GI_GERUDOMASK
|
||||
OBJECT_GANON2
|
||||
OBJECT_KA
|
||||
OBJECT_TS
|
||||
OBJECT_ZG
|
||||
OBJECT_GI_HOVERBOOTS
|
||||
OBJECT_GI_M_ARROW
|
||||
OBJECT_DS2
|
||||
OBJECT_EC
|
||||
OBJECT_FISH
|
||||
OBJECT_GI_SUTARU
|
||||
OBJECT_GI_GODDESS
|
||||
OBJECT_SSH
|
||||
OBJECT_BIGOKUTA
|
||||
OBJECT_BG
|
||||
OBJECT_SPOT05_OBJECTS
|
||||
OBJECT_SPOT12_OBJ
|
||||
OBJECT_BOMBIWA
|
||||
OBJECT_HINTNUTS
|
||||
OBJECT_RS
|
||||
OBJECT_SPOT00_BREAK
|
||||
OBJECT_GLA
|
||||
OBJECT_SHOPNUTS
|
||||
OBJECT_GELDB
|
||||
OBJECT_GR
|
||||
OBJECT_DOG
|
||||
OBJECT_JYA_IRON
|
||||
OBJECT_JYA_DOOR
|
||||
OBJECT_UNSET_16E
|
||||
OBJECT_SPOT11_OBJ
|
||||
OBJECT_KIBAKO2
|
||||
OBJECT_DNS
|
||||
OBJECT_DNK
|
||||
OBJECT_GI_FIRE
|
||||
OBJECT_GI_INSECT
|
||||
OBJECT_GI_BUTTERFLY
|
||||
OBJECT_GI_GHOST
|
||||
OBJECT_GI_SOUL
|
||||
OBJECT_BOWL
|
||||
OBJECT_DEMO_KEKKAI
|
||||
OBJECT_EFC_DOUGHNUT
|
||||
OBJECT_GI_DEKUPOUCH
|
||||
OBJECT_GANON_ANIME1
|
||||
OBJECT_GANON_ANIME2
|
||||
OBJECT_GANON_ANIME3
|
||||
OBJECT_GI_RUPY
|
||||
OBJECT_SPOT01_MATOYA
|
||||
OBJECT_SPOT01_MATOYAB
|
||||
OBJECT_MU
|
||||
OBJECT_WF
|
||||
OBJECT_SKB
|
||||
OBJECT_GJ
|
||||
OBJECT_GEFF
|
||||
OBJECT_HAKA_DOOR
|
||||
OBJECT_GS
|
||||
OBJECT_PS
|
||||
OBJECT_BWALL
|
||||
OBJECT_COW
|
||||
OBJECT_COB
|
||||
OBJECT_GI_SWORD_1
|
||||
OBJECT_DOOR_KILLER
|
||||
OBJECT_OUKE_HAKA
|
||||
OBJECT_TIMEBLOCK
|
||||
OBJECT_ZL4
|
1
soh/assets/extractor/symbols/SymbolMap_OoTMqDbg.txt
Normal file
1
soh/assets/extractor/symbols/SymbolMap_OoTMqDbg.txt
Normal file
|
@ -0,0 +1 @@
|
|||
8012DB20 gMtxClear
|
|
@ -607,15 +607,16 @@ std::string Extractor::Mkdtemp() {
|
|||
}
|
||||
|
||||
extern "C" int zapd_main(int argc, char** argv);
|
||||
static void MessageboxWorker();
|
||||
|
||||
bool Extractor::CallZapd(std::string installPath, std::string exportdir) {
|
||||
constexpr int argc = 18;
|
||||
constexpr int argc = 22;
|
||||
char xmlPath[1024];
|
||||
char confPath[1024];
|
||||
char portVersion[18]; // 5 digits for int16_max (x3) + separators + terminator
|
||||
std::array<const char*, argc> argv;
|
||||
const char* version = GetZapdVerStr();
|
||||
const char* otrFile = IsMasterQuest() ? "oot-mq.otr" : "oot.otr";
|
||||
const char* otrFile = IsMasterQuest() ? "oot-mq.o2r" : "oot.o2r";
|
||||
|
||||
std::string romPath = std::filesystem::absolute(mCurrentRomPath).string();
|
||||
installPath = std::filesystem::absolute(installPath).string();
|
||||
|
@ -632,8 +633,8 @@ bool Extractor::CallZapd(std::string installPath, std::string exportdir) {
|
|||
|
||||
std::filesystem::current_path(tempdir);
|
||||
|
||||
snprintf(xmlPath, 1024, "assets/extractor/xmls/%s", version);
|
||||
snprintf(confPath, 1024, "assets/extractor/Config_%s.xml", version);
|
||||
snprintf(xmlPath, 1024, "assets/xml/%s", version);
|
||||
snprintf(confPath, 1024, "assets/Config_%s.xml", version);
|
||||
snprintf(portVersion, 18, "%d.%d.%d", gBuildVersionMajor, gBuildVersionMinor, gBuildVersionPatch);
|
||||
|
||||
argv[0] = "ZAPD";
|
||||
|
@ -643,9 +644,9 @@ bool Extractor::CallZapd(std::string installPath, std::string exportdir) {
|
|||
argv[4] = "-b";
|
||||
argv[5] = romPath.c_str();
|
||||
argv[6] = "-fl";
|
||||
argv[7] = "assets/extractor/filelists";
|
||||
argv[7] = "assets/filelists";
|
||||
argv[8] = "-gsf";
|
||||
argv[9] = "1";
|
||||
argv[9] = "0";
|
||||
argv[10] = "-rconf";
|
||||
argv[11] = confPath;
|
||||
argv[12] = "-se";
|
||||
|
@ -654,6 +655,10 @@ bool Extractor::CallZapd(std::string installPath, std::string exportdir) {
|
|||
argv[15] = otrFile;
|
||||
argv[16] = "--portVer";
|
||||
argv[17] = portVersion;
|
||||
argv[18] = "-o";
|
||||
argv[19] = "placeholder";
|
||||
argv[20] = "-osf";
|
||||
argv[21] = "placeholder";
|
||||
|
||||
#ifdef _WIN32
|
||||
// Grab a handle to the command window.
|
||||
|
@ -665,10 +670,8 @@ bool Extractor::CallZapd(std::string installPath, std::string exportdir) {
|
|||
SetWindowPos(cmdWindow, HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE);
|
||||
#else
|
||||
// Show extraction in background message until linux/mac can have visual progress
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, "Extracting",
|
||||
"Extraction will now begin in the background.\n\nPlease be patient for the process to "
|
||||
"finish. Do not close the main program.",
|
||||
nullptr);
|
||||
std::thread mbThread(MessageboxWorker);
|
||||
mbThread.detach();
|
||||
#endif
|
||||
|
||||
zapd_main(argc, (char**)argv.data());
|
||||
|
@ -684,5 +687,12 @@ bool Extractor::CallZapd(std::string installPath, std::string exportdir) {
|
|||
std::filesystem::current_path(curdir);
|
||||
std::filesystem::remove_all(tempdir);
|
||||
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
static void MessageboxWorker() {
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, "Extracting",
|
||||
"Extraction will now begin in the background.\n\nPlease be patient for the process to "
|
||||
"finish. Do not close the main program.",
|
||||
nullptr);
|
||||
}
|
||||
|
|
|
@ -266,15 +266,17 @@ OTRGlobals::OTRGlobals() {
|
|||
|
||||
void OTRGlobals::Initialize() {
|
||||
std::vector<std::string> OTRFiles;
|
||||
std::string mqPath = Ship::Context::LocateFileAcrossAppDirs("oot-mq.otr", appShortName);
|
||||
std::string mqPath = Ship::Context::LocateFileAcrossAppDirs("oot-mq.o2r", appShortName);
|
||||
if (std::filesystem::exists(mqPath)) {
|
||||
OTRFiles.push_back(mqPath);
|
||||
}
|
||||
std::string ootPath = Ship::Context::LocateFileAcrossAppDirs("oot.otr", appShortName);
|
||||
std::string ootPath = Ship::Context::LocateFileAcrossAppDirs("oot.o2r", appShortName);
|
||||
if (std::filesystem::exists(ootPath)) {
|
||||
OTRFiles.push_back(ootPath);
|
||||
}
|
||||
std::string sohOtrPath = Ship::Context::LocateFileAcrossAppDirs("soh.otr");
|
||||
|
||||
std::string sohOtrPath = Ship::Context::LocateFileAcrossAppDirs("soh.o2r");
|
||||
|
||||
if (std::filesystem::exists(sohOtrPath)) {
|
||||
OTRFiles.push_back(sohOtrPath);
|
||||
}
|
||||
|
@ -944,7 +946,7 @@ OTRVersion ReadPortVersionFromOTR(std::string otrPath) {
|
|||
OTRVersion version = {};
|
||||
|
||||
// Use a temporary archive instance to load the otr and read the version file
|
||||
auto archive = std::make_shared<Ship::OtrArchive>(otrPath);
|
||||
auto archive = std::make_shared<Ship::O2rArchive>(otrPath);
|
||||
if (archive->Open()) {
|
||||
auto t = archive->LoadFile("portVersion");
|
||||
if (t != nullptr && t->IsLoaded) {
|
||||
|
@ -962,7 +964,7 @@ OTRVersion ReadPortVersionFromOTR(std::string otrPath) {
|
|||
return version;
|
||||
}
|
||||
|
||||
// Check that a soh.otr exists and matches the version of soh running
|
||||
// Check that a soh.o2r exists and matches the version of soh running
|
||||
// Otherwise show a message and exit
|
||||
void CheckSoHOTRVersion(std::string otrPath) {
|
||||
std::string msg;
|
||||
|
@ -971,20 +973,20 @@ void CheckSoHOTRVersion(std::string otrPath) {
|
|||
msg = "\x1b[4;2HPlease re-extract it from the download."
|
||||
"\x1b[6;2HPress the Home button to exit...";
|
||||
#elif defined(__WIIU__)
|
||||
msg = "Please extract the soh.otr from the Ship of Harkinian download\nto your folder.\n\nPress and hold the power "
|
||||
msg = "Please extract the soh.o2r from the Ship of Harkinian download\nto your folder.\n\nPress and hold the power "
|
||||
"button to shutdown...";
|
||||
#else
|
||||
msg = "Please extract the soh.otr from the Ship of Harkinian download to your folder.\n\nExiting...";
|
||||
msg = "Please extract the soh.o2r from the Ship of Harkinian download to your folder.\n\nExiting...";
|
||||
#endif
|
||||
|
||||
if (!std::filesystem::exists(otrPath)) {
|
||||
#if not defined(__SWITCH__) && not defined(__WIIU__)
|
||||
Extractor::ShowErrorBox("soh.otr file is missing", msg.c_str());
|
||||
Extractor::ShowErrorBox("soh.o2r file is missing", msg.c_str());
|
||||
exit(1);
|
||||
#elif defined(__SWITCH__)
|
||||
Ship::Switch::PrintErrorMessageToScreen(("\x1b[2;2HYou are missing the soh.otr file." + msg).c_str());
|
||||
Ship::Switch::PrintErrorMessageToScreen(("\x1b[2;2HYou are missing the soh.o2r file." + msg).c_str());
|
||||
#elif defined(__WIIU__)
|
||||
OSFatal(("You are missing the soh.otr file\n\n" + msg).c_str());
|
||||
OSFatal(("You are missing the soh.o2r file\n\n" + msg).c_str());
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -993,12 +995,12 @@ void CheckSoHOTRVersion(std::string otrPath) {
|
|||
if (otrVersion.major != gBuildVersionMajor || otrVersion.minor != gBuildVersionMinor ||
|
||||
otrVersion.patch != gBuildVersionPatch) {
|
||||
#if not defined(__SWITCH__) && not defined(__WIIU__)
|
||||
Extractor::ShowErrorBox("soh.otr file version does not match", msg.c_str());
|
||||
Extractor::ShowErrorBox("soh.o2r file version does not match", msg.c_str());
|
||||
exit(1);
|
||||
#elif defined(__SWITCH__)
|
||||
Ship::Switch::PrintErrorMessageToScreen(("\x1b[2;2HYou have an old soh.otr file." + msg).c_str());
|
||||
Ship::Switch::PrintErrorMessageToScreen(("\x1b[2;2HYou have an old soh.o2r file." + msg).c_str());
|
||||
#elif defined(__WIIU__)
|
||||
OSFatal(("You have an old soh.otr file\n\n" + msg).c_str());
|
||||
OSFatal(("You have an old soh.o2r file\n\n" + msg).c_str());
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
@ -1039,10 +1041,10 @@ void DetectOTRVersion(std::string fileName, bool isMQ) {
|
|||
|
||||
if (Extractor::ShowYesNoBox("Old OTR File Found", msgBuf) == IDYES) {
|
||||
std::string installPath = Ship::Context::GetAppBundlePath();
|
||||
if (!std::filesystem::exists(installPath + "/assets/extractor")) {
|
||||
if (!std::filesystem::exists(installPath + "/assets")) {
|
||||
Extractor::ShowErrorBox(
|
||||
"Extractor assets not found",
|
||||
"Unable to regenerate. Missing assets/extractor folder needed to generate OTR file.\n\nExiting...");
|
||||
"Unable to regenerate. Missing assets/ folder needed to generate OTR file.\n\nExiting...");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
|
@ -1156,18 +1158,18 @@ extern "C" void InitOTR() {
|
|||
#if not defined(__SWITCH__) && not defined(__WIIU__)
|
||||
CheckAndCreateModFolder();
|
||||
#endif
|
||||
const bool ootO2RExists =
|
||||
std::filesystem::exists(Ship::Context::LocateFileAcrossAppDirs("oot-mq.o2r", appShortName)) ||
|
||||
std::filesystem::exists(Ship::Context::LocateFileAcrossAppDirs("oot.o2r", appShortName));
|
||||
|
||||
CheckSoHOTRVersion(Ship::Context::LocateFileAcrossAppDirs("soh.otr"));
|
||||
|
||||
if (!std::filesystem::exists(Ship::Context::LocateFileAcrossAppDirs("oot-mq.otr", appShortName)) &&
|
||||
!std::filesystem::exists(Ship::Context::LocateFileAcrossAppDirs("oot.otr", appShortName))) {
|
||||
if (!ootO2RExists) {
|
||||
|
||||
#if not defined(__SWITCH__) && not defined(__WIIU__)
|
||||
std::string installPath = Ship::Context::GetAppBundlePath();
|
||||
if (!std::filesystem::exists(installPath + "/assets/extractor")) {
|
||||
if (!std::filesystem::exists(installPath + "/assets")) {
|
||||
Extractor::ShowErrorBox(
|
||||
"Extractor assets not found",
|
||||
"No OTR files found. Missing assets/extractor folder needed to generate OTR file.\n\nExiting...");
|
||||
"No OTR files found. Missing assets/ folder needed to generate OTR file.\n\nExiting...");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
|
@ -1206,8 +1208,8 @@ extern "C" void InitOTR() {
|
|||
#endif
|
||||
}
|
||||
|
||||
DetectOTRVersion("oot.otr", false);
|
||||
DetectOTRVersion("oot-mq.otr", true);
|
||||
DetectOTRVersion("oot.o2r", false);
|
||||
DetectOTRVersion("oot-mq.o2r", true);
|
||||
|
||||
OTRGlobals::Instance->Initialize();
|
||||
CustomMessageManager::Instance = new CustomMessageManager();
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
#include "soh/resource/importer/AnimationFactory.h"
|
||||
#include "soh/resource/type/Animation.h"
|
||||
#include "ResourceManager.h"
|
||||
#include "spdlog/spdlog.h"
|
||||
#include "Context.h"
|
||||
|
||||
namespace SOH {
|
||||
std::shared_ptr<Ship::IResource>
|
||||
|
@ -80,7 +82,11 @@ ResourceFactoryBinaryAnimationV0::ReadResource(std::shared_ptr<Ship::File> file,
|
|||
animation->animationData.linkAnimationHeader.common.frameCount = reader->ReadInt16();
|
||||
|
||||
// Read the segment pointer (always 32 bit, doesn't adjust for system pointer size)
|
||||
animation->animationData.linkAnimationHeader.segment = (void*)reader->ReadUInt32();
|
||||
std::string path = reader->ReadString();
|
||||
const auto animData = std::static_pointer_cast<Animation>(
|
||||
Ship::Context::GetInstance()->GetResourceManager()->LoadResourceProcess(path.c_str()));
|
||||
|
||||
animation->animationData.linkAnimationHeader.segment = animData->GetPointer();
|
||||
} else if (animType == AnimationType::Legacy) {
|
||||
SPDLOG_DEBUG("BEYTAH ANIMATION?!");
|
||||
}
|
||||
|
|
|
@ -894,33 +894,15 @@ void AnimationContext_SetLoadFrame(PlayState* play, LinkAnimationHeader* animati
|
|||
if (ResourceMgr_OTRSigCheck(animation) != 0)
|
||||
animation = ResourceMgr_LoadAnimByName(animation);
|
||||
|
||||
LinkAnimationHeader* linkAnimHeader = SEGMENTED_TO_VIRTUAL(animation);
|
||||
Vec3s* ram = frameTable;
|
||||
|
||||
osCreateMesgQueue(&entry->data.load.msgQueue, &entry->data.load.msg, 1);
|
||||
|
||||
char animPath[2048];
|
||||
|
||||
snprintf(animPath, sizeof(animPath), "misc/link_animetion/gPlayerAnimData_%06X",
|
||||
(((uintptr_t)linkAnimHeader->segment - 0x07000000)));
|
||||
|
||||
// printf("Streaming %s, seg = %08X\n", animPath, linkAnimHeader->segment);
|
||||
|
||||
s16* animData = ResourceMgr_LoadPlayerAnimByName(animPath);
|
||||
|
||||
s16* animData = animation->segment;
|
||||
// SOH [Port] sometimes a HESS can set a negative frame value from a negative playback speed. When converted to
|
||||
// a signed value this will cause a crash due to copying way much data.
|
||||
if (frame < 0) {
|
||||
frame = 0;
|
||||
}
|
||||
memcpy(ram, (uintptr_t)animData + (((sizeof(Vec3s) * limbCount + 2) * frame)), sizeof(Vec3s) * limbCount + 2);
|
||||
|
||||
/*u32* ramPtr = (u32*)ram;
|
||||
|
||||
for (int i = 0; i < 1024; i++)
|
||||
{
|
||||
ramPtr[i] = i * 7;
|
||||
}*/
|
||||
|
||||
// DmaMgr_SendRequest2(&entry->data.load.req, ram,
|
||||
// LINK_ANIMATION_OFFSET(linkAnimHeader->segment, ((sizeof(Vec3s) * limbCount + 2) * frame)),
|
||||
// sizeof(Vec3s) * limbCount + 2, 0, &entry->data.load.msgQueue, NULL, __FILE__,
|
||||
//__LINE__);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue