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Merge branch 'zapd_audio_support' into zelda64
This commit is contained in:
commit
0320107fc0
54 changed files with 3629 additions and 1850 deletions
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@ -1250,7 +1250,7 @@ s32 Audio_SetGanonDistVol(u8 targetVol);
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// Function originally not called, so repurposing for DPad input
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void func_800EC960(u8 dpad) {
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if (dpad) {
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sOcarinaAllowedBtnMask =
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sOcarinaAllowedBtnMask =
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(BTN_A | BTN_CUP | BTN_CDOWN | BTN_CLEFT | BTN_CRIGHT | BTN_DUP | BTN_DDOWN | BTN_DLEFT | BTN_DRIGHT);
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sOcarinaABtnMap = BTN_A;
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sOcarinaCUPBtnMap = BTN_CUP | BTN_DUP;
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@ -3502,7 +3502,6 @@ void func_800F4A70(void);
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void func_800F5CF8(void);
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void func_800F3054(void) {
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return; // OTRTODO64
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if (func_800FAD34() == 0) {
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sAudioUpdateTaskStart = gAudioContext.totalTaskCnt;
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sAudioUpdateStartTime = osGetTime();
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@ -4096,7 +4095,7 @@ void func_800F4870(u8 arg0) {
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}
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// (name derived from debug strings, should probably update. used in ganon/ganon_boss scenes)
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s32 Audio_SetGanonDistVol(u8 targetVol)
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s32 Audio_SetGanonDistVol(u8 targetVol)
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{
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u8 phi_v0;
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u16 phi_v0_2;
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@ -4256,7 +4255,6 @@ void Audio_ClearSariaBgmAtPos(Vec3f* pos) {
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* equally between the two bgm channels. Split based on note priority
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*/
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void Audio_SplitBgmChannels(s8 volSplit) {
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return;
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u8 volume;
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u8 notePriority;
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u16 channelBits;
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@ -4521,15 +4519,13 @@ void func_800F5C2C(void) {
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sPrevMainBgmSeqId = NA_BGM_DISABLED;
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}
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void Audio_PlayFanfare(u16 seqId)
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void Audio_PlayFanfare(u16 seqId)
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{
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u16 sp26;
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u32 sp20;
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u8* sp1C;
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u8* sp18;
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return; // OTRTODO64
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sp26 = func_800FA0B4(SEQ_PLAYER_FANFARE);
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sp1C = func_800E5E84(sp26 & 0xFF, &sp20);
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sp18 = func_800E5E84(seqId & 0xFF, &sp20);
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