Merge branch 'zapd_audio_support' into zelda64

This commit is contained in:
Kevin Alexis Contreras 2022-06-01 15:11:11 -05:00
commit 0320107fc0
54 changed files with 3629 additions and 1850 deletions

View file

@ -4,6 +4,7 @@
#include "ultra64.h"
#include "global.h"
#include "soh/OTRGlobals.h"
#define MK_ASYNC_MSG(retData, tableType, id, status) (((retData) << 24) | ((tableType) << 16) | ((id) << 8) | (status))
#define ASYNC_TBLTYPE(v) ((u8)(v >> 16))
@ -37,11 +38,11 @@ void AudioLoad_ProcessAsyncLoads(s32 resetStatus);
void AudioLoad_ProcessAsyncLoadUnkMedium(AudioAsyncLoad* asyncLoad, s32 resetStatus);
void AudioLoad_ProcessAsyncLoad(AudioAsyncLoad* asyncLoad, s32 resetStatus);
void AudioLoad_RelocateFontAndPreloadSamples(s32 fontId, SoundFontData* mem, RelocInfo* relocInfo, s32 temporary);
void AudioLoad_RelocateSample(SoundFontSound* sound, SoundFontData* mem, RelocInfo* relocInfo);
void AudioLoad_RelocateSample(SoundFontSound* sound, SoundFontData* mem, RelocInfo* relocInfo, int fontId);
void AudioLoad_DiscardFont(s32 fontId);
uintptr_t AudioLoad_TrySyncLoadSampleBank(u32 sampleBankId, u32* outMedium, s32 noLoad);
uintptr_t AudioLoad_SyncLoad(u32 tableType, u32 tableId, s32* didAllocate);
uintptr_t AudioLoad_GetRealTableIndex(s32 tableType, u32 tableId);
u32 AudioLoad_GetRealTableIndex(s32 tableType, u32 tableId);
void* AudioLoad_SearchCaches(s32 tableType, s32 id);
AudioTable* AudioLoad_GetLoadTable(s32 tableType);
void AudioLoad_SyncDma(uintptr_t devAddr, u8* addr, size_t size, s32 medium);
@ -75,6 +76,11 @@ void* sUnusedHandler = NULL;
s32 gAudioContextInitalized = false;
uintptr_t fontStart;
uint32_t fontOffsets[8192];
bool gUseLegacySD = false;
void AudioLoad_DecreaseSampleDmaTtls(void) {
u32 i;
@ -279,8 +285,11 @@ void AudioLoad_InitSampleDmaBuffers(s32 arg0) {
}
s32 AudioLoad_IsFontLoadComplete(s32 fontId) {
return true;
if (fontId == 0xFF) {
return true;
} else if (gAudioContext.fontLoadStatus[fontId] >= 2) {
return true;
} else if (gAudioContext.fontLoadStatus[AudioLoad_GetRealTableIndex(FONT_TABLE, fontId)] >= 2) {
@ -353,6 +362,9 @@ void AudioLoad_InitTable(AudioTable* table, uintptr_t romAddr, u16 unkMediumPara
for (i = 0; i < table->numEntries; i++) {
if ((table->entries[i].size != 0) && (table->entries[i].medium == MEDIUM_CART)) {
if (romAddr == fontStart)
fontOffsets[i] = table->entries[i].romAddr;
table->entries[i].romAddr += romAddr;
}
}
@ -401,7 +413,8 @@ void AudioLoad_SyncLoadSeqParts(s32 seqId, s32 arg1) {
s32 AudioLoad_SyncLoadSample(SoundFontSample* sample, s32 fontId) {
void* sampleAddr;
if (sample->unk_bit25 == 1) {
if (sample->unk_bit25 == 1)
{
if (sample->medium != MEDIUM_RAM) {
sampleAddr = AudioHeap_AllocSampleCache(sample->size, fontId, (void*)sample->sampleAddr, sample->medium,
CACHE_PERSISTENT);
@ -549,7 +562,7 @@ s32 AudioLoad_SyncInitSeqPlayerInternal(s32 playerIdx, s32 seqId, s32 arg2) {
s32 numFonts;
s32 fontId;
if (seqId >= gAudioContext.numSequences) {
if (gUseLegacySD && seqId >= gAudioContext.numSequences) {
return 0;
}
@ -561,18 +574,27 @@ s32 AudioLoad_SyncInitSeqPlayerInternal(s32 playerIdx, s32 seqId, s32 arg2) {
while (numFonts > 0) {
fontId = gAudioContext.sequenceFontTable[index++];
AudioLoad_SyncLoadFont(fontId);
//if (gUseLegacySD)
AudioLoad_SyncLoadFont(fontId);
numFonts--;
}
seqData = AudioLoad_SyncLoadSeq(seqId);
if (seqData == NULL) {
return 0;
}
AudioSeq_ResetSequencePlayer(seqPlayer);
seqPlayer->seqId = seqId;
seqPlayer->defaultFont = AudioLoad_GetRealTableIndex(FONT_TABLE, fontId);
if (gUseLegacySD)
seqPlayer->defaultFont = AudioLoad_GetRealTableIndex(FONT_TABLE, fontId);
else
seqPlayer->defaultFont = fontId;
seqPlayer->seqData = seqData;
seqPlayer->enabled = 1;
seqPlayer->scriptState.pc = seqData;
@ -638,12 +660,22 @@ SoundFontData* AudioLoad_SyncLoadFont(u32 fontId) {
s32 didAllocate;
RelocInfo relocInfo;
s32 realFontId = AudioLoad_GetRealTableIndex(FONT_TABLE, fontId);
//s32 realFontId = fontId;
if (gAudioContext.fontLoadStatus[realFontId] == 1) {
return NULL;
}
sampleBankId1 = gAudioContext.soundFonts[realFontId].sampleBankId1;
sampleBankId2 = gAudioContext.soundFonts[realFontId].sampleBankId2;
if (!gUseLegacySD) {
SoundFont* sf = ResourceMgr_LoadAudioSoundFont(fontId);
sampleBankId1 = sf->sampleBankId1;
sampleBankId2 = sf->sampleBankId2;
} else {
sampleBankId1 = gAudioContext.soundFonts[realFontId].sampleBankId1;
sampleBankId2 = gAudioContext.soundFonts[realFontId].sampleBankId2;
}
relocInfo.sampleBankId1 = sampleBankId1;
relocInfo.sampleBankId2 = sampleBankId2;
@ -686,13 +718,39 @@ uintptr_t AudioLoad_SyncLoad(u32 tableType, u32 id, s32* didAllocate) {
if (ret != NULL) {
*didAllocate = false;
status = 2;
} else {
table = AudioLoad_GetLoadTable(tableType);
size = table->entries[realId].size;
size = ALIGN16(size);
medium = table->entries[id].medium;
cachePolicy = table->entries[id].cachePolicy;
romAddr = table->entries[realId].romAddr;
} else
{
char* seqData = 0;
SoundFont* fnt;
if (!gUseLegacySD && tableType == SEQUENCE_TABLE)
{
seqData = ResourceMgr_LoadSeqByID(id);
size = ResourceMgr_GetSeqSizeByID(id);
size -= 2;
medium = seqData[0];
cachePolicy = seqData[1];
romAddr = 0;
seqData += 2;
}
else if (!gUseLegacySD && tableType == FONT_TABLE)
{
fnt = ResourceMgr_LoadAudioSoundFont(id);
size = sizeof(SoundFont);
medium = 2;
cachePolicy = 0;
romAddr = 0;
}
else
{
table = AudioLoad_GetLoadTable(tableType);
size = table->entries[realId].size;
size = ALIGN16(size);
medium = table->entries[id].medium;
cachePolicy = table->entries[id].cachePolicy;
romAddr = table->entries[realId].romAddr;
}
switch (cachePolicy) {
case 0:
ret = AudioHeap_AllocPermanent(tableType, realId, size);
@ -725,7 +783,14 @@ uintptr_t AudioLoad_SyncLoad(u32 tableType, u32 id, s32* didAllocate) {
if (medium == MEDIUM_UNK) {
AudioLoad_SyncDmaUnkMedium(romAddr, ret, size, (s16)table->unkMediumParam);
} else {
AudioLoad_SyncDma(romAddr, ret, size, medium);
if (!gUseLegacySD && tableType == SEQUENCE_TABLE && seqData != NULL) {
AudioLoad_SyncDma(seqData, ret, size, medium);
} else if (!gUseLegacySD && tableType == FONT_TABLE) {
AudioLoad_SyncDma(fnt, ret, size, medium);
}
else {
AudioLoad_SyncDma(romAddr, ret, size, medium);
}
}
status = cachePolicy == 0 ? 5 : 2;
@ -748,9 +813,15 @@ uintptr_t AudioLoad_SyncLoad(u32 tableType, u32 id, s32* didAllocate) {
return ret;
}
uintptr_t AudioLoad_GetRealTableIndex(s32 tableType, u32 id) {
u32 AudioLoad_GetRealTableIndex(s32 tableType, u32 id) {
if ((tableType == SEQUENCE_TABLE || tableType == FONT_TABLE) && !gUseLegacySD) {
return id;
}
AudioTable* table = AudioLoad_GetLoadTable(tableType);
// If the size is 0, then this entry actually redirects to another entry.
// The rom address is actually an index into the same table where the "real" data is.
if (table->entries[id].size == 0) {
id = table->entries[id].romAddr;
}
@ -801,29 +872,62 @@ void AudioLoad_RelocateFont(s32 fontId, SoundFontData* mem, RelocInfo* relocInfo
Drum* drum;
SoundFontSound* sfx;
s32 i;
s32 numDrums = gAudioContext.soundFonts[fontId].numDrums;
s32 numInstruments = gAudioContext.soundFonts[fontId].numInstruments;
s32 numSfx = gAudioContext.soundFonts[fontId].numSfx;
SoundFont* sf = ResourceMgr_LoadAudioSoundFont(fontId);
s32 numDrums = 0;
s32 numInstruments = 0;
s32 numSfx = 0;
if (gUseLegacySD) {
numDrums = gAudioContext.soundFonts[fontId].numDrums;
numInstruments = gAudioContext.soundFonts[fontId].numInstruments;
numSfx = gAudioContext.soundFonts[fontId].numSfx;
} else {
numDrums = sf->numDrums;
numInstruments = sf->numInstruments;
numSfx = sf->numSfx;
}
void** ptrs = (void**)mem;
#define BASE_OFFSET(x) (uintptr_t)((uintptr_t)(x) + (uintptr_t)(mem))
#define BASE_OFFSET(x) (void*)((u32)(x) + (u32)(mem))
reloc2 = ptrs[0];
if (1) {}
if ((reloc2 != 0) && (numDrums != 0)) {
if ((reloc2 != 0 || !gUseLegacySD) && (numDrums != 0))
{
ptrs[0] = BASE_OFFSET(reloc2);
for (i = 0; i < numDrums; i++) {
reloc = ((Drum**)ptrs[0])[i];
for (i = 0; i < numDrums; i++)
{
if (gUseLegacySD)
reloc = ((Drum**)ptrs[0])[i];
if (reloc != 0) {
reloc = BASE_OFFSET(reloc);
if (reloc != 0 || !gUseLegacySD)
{
if (gUseLegacySD)
{
reloc = BASE_OFFSET(reloc);
((Drum**)ptrs[0])[i] = drum = reloc;
}
((Drum**)ptrs[0])[i] = drum = reloc;
if (!drum->loaded) {
AudioLoad_RelocateSample(&drum->sound, mem, relocInfo);
reloc = drum->envelope;
drum->envelope = BASE_OFFSET(reloc);
drum->loaded = 1;
if (!gUseLegacySD)
drum = sf->drums[i];
if (!drum->loaded)
{
if (!gUseLegacySD)
{
AudioLoad_RelocateSample(&sf->drums[i]->sound, mem, relocInfo, fontOffsets[fontId]);
//reloc = drum->envelope;
drum->loaded = 1;
}
else
{
AudioLoad_RelocateSample(&drum->sound, mem, relocInfo, fontOffsets[fontId]);
reloc = drum->envelope;
drum->envelope = BASE_OFFSET(reloc);
drum->loaded = 1;
}
}
}
}
@ -831,14 +935,19 @@ void AudioLoad_RelocateFont(s32 fontId, SoundFontData* mem, RelocInfo* relocInfo
reloc2 = ptrs[1];
if (1) {}
if ((reloc2 != 0) && (numSfx != 0)) {
if ((reloc2 != 0 || !gUseLegacySD) && (numSfx != 0)) {
ptrs[1] = BASE_OFFSET(reloc2);
for (i = 0; i < numSfx; i++) {
reloc = (SoundFontSound*)ptrs[1] + i;
if (reloc != 0) {
sfx = reloc;
if (sfx->sample != NULL) {
AudioLoad_RelocateSample(sfx, mem, relocInfo);
if (reloc != 0 || !gUseLegacySD)
{
if (!gUseLegacySD) {
AudioLoad_RelocateSample(&sf->soundEffects[i].sample, mem, relocInfo, fontOffsets[fontId]);
} else {
sfx = reloc;
if (sfx->sample != NULL) {
AudioLoad_RelocateSample(sfx, mem, relocInfo, fontOffsets[fontId]);
}
}
}
}
@ -848,22 +957,34 @@ void AudioLoad_RelocateFont(s32 fontId, SoundFontData* mem, RelocInfo* relocInfo
numInstruments = 0x7E;
}
for (i = 2; i <= 2 + numInstruments - 1; i++) {
if (ptrs[i] != NULL) {
int startI = gUseLegacySD ? 2 : 0;
int startEC = gUseLegacySD ? 2 + numInstruments - 1 : numInstruments - 1;
//for (i = 2; i <= 2 + numInstruments - 1; i++) {
for (i = startI; i <= startEC; i++) {
if (!gUseLegacySD || ptrs[i] != NULL)
{
ptrs[i] = BASE_OFFSET(ptrs[i]);
inst = ptrs[i];
if (!inst->loaded) {
if (inst->normalRangeLo != 0) {
AudioLoad_RelocateSample(&inst->lowNotesSound, mem, relocInfo);
if (gUseLegacySD)
inst = ptrs[i];
else
inst = sf->instruments[i];
if (inst != NULL && !inst->loaded) {
if (inst->normalRangeLo != 0)
{
AudioLoad_RelocateSample(&inst->lowNotesSound, mem, relocInfo, fontOffsets[fontId]);
}
AudioLoad_RelocateSample(&inst->normalNotesSound, mem, relocInfo);
AudioLoad_RelocateSample(&inst->normalNotesSound, mem, relocInfo, fontOffsets[fontId]);
if (inst->normalRangeHi != 0x7F) {
AudioLoad_RelocateSample(&inst->highNotesSound, mem, relocInfo);
AudioLoad_RelocateSample(&inst->highNotesSound, mem, relocInfo, fontOffsets[fontId]);
}
reloc = inst->envelope;
inst->envelope = BASE_OFFSET(reloc);
if (gUseLegacySD)
inst->envelope = BASE_OFFSET(reloc);
inst->loaded = 1;
}
}
@ -871,9 +992,11 @@ void AudioLoad_RelocateFont(s32 fontId, SoundFontData* mem, RelocInfo* relocInfo
#undef BASE_OFFSET
gAudioContext.soundFonts[fontId].drums = ptrs[0];
gAudioContext.soundFonts[fontId].soundEffects = ptrs[1];
gAudioContext.soundFonts[fontId].instruments = (Instrument**)(ptrs + 2);
if (gUseLegacySD) {
gAudioContext.soundFonts[fontId].drums = ptrs[0];
gAudioContext.soundFonts[fontId].soundEffects = ptrs[1];
gAudioContext.soundFonts[fontId].instruments = (Instrument**)(ptrs + 2);
}
}
void AudioLoad_SyncDma(uintptr_t devAddr, u8* addr, size_t size, s32 medium) {
@ -1275,21 +1398,25 @@ void AudioLoad_Init(void* heap, size_t heapSize) {
uintptr_t bankStart = ResourceMgr_LoadFileRaw(_AudiobankSegmentRomStart);
uintptr_t tableStart = ResourceMgr_LoadFileRaw(_AudiotableSegmentRomStart);
fontStart = bankStart;
AudioLoad_InitTable(gAudioContext.sequenceTable, seqStart, 0);
AudioLoad_InitTable(gAudioContext.soundFontTable, bankStart, 0);
AudioLoad_InitTable(gAudioContext.sampleBankTable, tableStart, 0);
numFonts = gAudioContext.soundFontTable->numEntries;
gAudioContext.soundFonts = AudioHeap_Alloc(&gAudioContext.audioInitPool, numFonts * sizeof(SoundFont));
for (i = 0; i < numFonts; i++) {
AudioLoad_InitSoundFontMeta(i);
}
if (gUseLegacySD) {
for (i = 0; i < numFonts; i++) {
AudioLoad_InitSoundFontMeta(i);
}
AudioLoad_InitSwapFont();
AudioLoad_InitSwapFont();
}
if (temp_v0_3 = AudioHeap_Alloc(&gAudioContext.audioInitPool, D_8014A6C4.permanentPoolSize), temp_v0_3 == NULL) {
// cast away const from D_8014A6C4
*((size_t*)&D_8014A6C4.permanentPoolSize) = 0;
// *((u32*)&D_8014A6C4.permanentPoolSize) = 0;
}
AudioHeap_AllocPoolInit(&gAudioContext.permanentPool, temp_v0_3, D_8014A6C4.permanentPoolSize);
@ -1459,28 +1586,40 @@ s32 AudioLoad_SlowLoadSeq(s32 seqId, u8* ramAddr, s8* isDone) {
AudioTable* seqTable;
size_t size;
if (seqId >= gAudioContext.numSequences) {
if (gUseLegacySD && seqId >= gAudioContext.numSequences) {
*isDone = 0;
return -1;
}
seqId = AudioLoad_GetRealTableIndex(SEQUENCE_TABLE, seqId);
seqTable = AudioLoad_GetLoadTable(SEQUENCE_TABLE);
slowLoad = &gAudioContext.slowLoads[gAudioContext.slowLoadPos];
if (slowLoad->status == LOAD_STATUS_DONE) {
slowLoad->status = LOAD_STATUS_WAITING;
}
slowLoad->sample.sampleAddr = NULL;
slowLoad->isDone = isDone;
size = seqTable->entries[seqId].size;
size = ALIGN16(size);
if (!gUseLegacySD) {
char* seqData = ResourceMgr_LoadSeqByID(seqId);
size = ResourceMgr_GetSeqSizeByID(seqId) - 2;
slowLoad->curDevAddr = seqData + 2;
slowLoad->medium = seqData[0];
} else {
size = seqTable->entries[seqId].size;
size = ALIGN16(size);
slowLoad->curDevAddr = seqTable->entries[seqId].romAddr;
slowLoad->medium = seqTable->entries[seqId].medium;
}
slowLoad->curRamAddr = ramAddr;
slowLoad->status = LOAD_STATUS_START;
slowLoad->bytesRemaining = size;
slowLoad->ramAddr = ramAddr;
slowLoad->curDevAddr = seqTable->entries[seqId].romAddr;
slowLoad->medium = seqTable->entries[seqId].medium;
slowLoad->seqOrFontId = seqId;
if (slowLoad->medium == MEDIUM_UNK) {
@ -1693,7 +1832,7 @@ void AudioLoad_AsyncDmaUnkMedium(uintptr_t devAddr, uintptr_t ramAddr, size_t si
#define RELOC(v, base) (reloc = (uintptr_t)((uintptr_t)(v) + (uintptr_t)(base)))
void AudioLoad_RelocateSample(SoundFontSound* sound, SoundFontData* mem, RelocInfo* relocInfo) {
void AudioLoad_RelocateSample(SoundFontSound* sound, SoundFontData* mem, RelocInfo* relocInfo, int fontId) {
// OTRTODO: This is hack to detect whether or not the sample has been relocated.
size_t maxSoundBankSize = 0x3EB2A0; // sample bank 0 is largest size at 0x3EB2A0
if ((uintptr_t)mem <= maxSoundBankSize) {
@ -1705,32 +1844,58 @@ void AudioLoad_RelocateSample(SoundFontSound* sound, SoundFontData* mem, RelocIn
void* reloc;
// OTRTODO: Seems precarious to assume the RAM is never <= 0x3EB2A0, but it largely works.
if ((uintptr_t)sound->sample < maxSoundBankSize) {
sample = sound->sample = RELOC(sound->sample, mem);
if (sample->size != 0 && sample->unk_bit25 != 1) {
sample->loop = RELOC(sample->loop, mem);
sample->book = RELOC(sample->book, mem);
if ((uintptr_t)sound->sample < maxSoundBankSize || !gUseLegacySD)
{
if (!gUseLegacySD) {
SoundFontSample* sample2 = sound;
// Resolve the sample medium 2-bit bitfield into a real value based on relocInfo.
switch (sample->medium) {
case 0:
sample->sampleAddr = RELOC(sample->sampleAddr, relocInfo->baseAddr1);
sample->medium = relocInfo->medium1;
break;
case 1:
sample->sampleAddr = RELOC(sample->sampleAddr, relocInfo->baseAddr2);
sample->medium = relocInfo->medium2;
break;
case 2:
case 3:
// Invalid? This leaves sample->medium as MEDIUM_CART and MEDIUM_DISK_DRIVE
// respectively, and the sampleAddr unrelocated.
break;
if (sample2->unk_bit25 != 1)
{
//if (sample2->size == 0x5CC8)
//{
// switch (sample2->medium) {
// case 0:
// sample2->medium = relocInfo->medium1;
// break;
// case 1:
// sample2->medium = relocInfo->medium2;
// break;
// }
// sample2->unk_bit25 = 1;
// if (sample2->unk_bit26 && (sample2->medium != MEDIUM_RAM)) {
// // gAudioContext.usedSamples[gAudioContext.numUsedSamples++] = sample2;
// }
//}
}
} else {
sample = sound->sample = RELOC(sound->sample, mem);
sample->unk_bit25 = 1;
if (sample->unk_bit26 && (sample->medium != MEDIUM_RAM)) {
gAudioContext.usedSamples[gAudioContext.numUsedSamples++] = sample;
if (sample->size != 0 && sample->unk_bit25 != 1) {
sample->loop = RELOC(sample->loop, mem);
sample->book = RELOC(sample->book, mem);
// Resolve the sample medium 2-bit bitfield into a real value based on relocInfo.
switch (sample->medium) {
case 0:
sample->sampleAddr = RELOC(sample->sampleAddr, relocInfo->baseAddr1);
sample->medium = relocInfo->medium1;
break;
case 1:
sample->sampleAddr = RELOC(sample->sampleAddr, relocInfo->baseAddr2);
sample->medium = relocInfo->medium2;
break;
case 2:
case 3:
// Invalid? This leaves sample->medium as MEDIUM_CART and MEDIUM_DISK_DRIVE
// respectively, and the sampleAddr unrelocated.
break;
}
sample->unk_bit25 = 1;
if (sample->unk_bit26 && (sample->medium != MEDIUM_RAM)) {
gAudioContext.usedSamples[gAudioContext.numUsedSamples++] = sample;
}
}
}
}
@ -1983,9 +2148,17 @@ void AudioLoad_PreloadSamplesForFont(s32 fontId, s32 async, RelocInfo* relocInfo
gAudioContext.numUsedSamples = 0;
numDrums = gAudioContext.soundFonts[fontId].numDrums;
numInstruments = gAudioContext.soundFonts[fontId].numInstruments;
numSfx = gAudioContext.soundFonts[fontId].numSfx;
if (!gUseLegacySD) {
SoundFont* sf = ResourceMgr_LoadAudioSoundFont(fontId);
numDrums = sf->numDrums;
numInstruments = sf->numInstruments;
numSfx = sf->numSfx;
} else {
numDrums = gAudioContext.soundFonts[fontId].numDrums;
numInstruments = gAudioContext.soundFonts[fontId].numInstruments;
numSfx = gAudioContext.soundFonts[fontId].numSfx;
}
for (i = 0; i < numInstruments; i++) {
instrument = Audio_GetInstrumentInner(fontId, i);
@ -2030,6 +2203,7 @@ void AudioLoad_PreloadSamplesForFont(s32 fontId, s32 async, RelocInfo* relocInfo
}
sample = gAudioContext.usedSamples[i];
if (sample->medium == MEDIUM_RAM) {
continue;
}
@ -2106,10 +2280,19 @@ void AudioLoad_LoadPermanentSamples(void) {
for (i = 0; i < gAudioContext.permanentPool.count; i++) {
RelocInfo relocInfo;
if (gAudioContext.permanentCache[i].tableType == FONT_TABLE) {
if (gAudioContext.permanentCache[i].tableType == FONT_TABLE)
{
fontId = AudioLoad_GetRealTableIndex(FONT_TABLE, gAudioContext.permanentCache[i].id);
relocInfo.sampleBankId1 = gAudioContext.soundFonts[fontId].sampleBankId1;
relocInfo.sampleBankId2 = gAudioContext.soundFonts[fontId].sampleBankId2;
//fontId = gAudioContext.permanentCache[i].id;
if (!gUseLegacySD) {
SoundFont* sf = ResourceMgr_LoadAudioSoundFont(fontId);
relocInfo.sampleBankId1 = sf->sampleBankId1;
relocInfo.sampleBankId2 = sf->sampleBankId2;
} else {
relocInfo.sampleBankId1 = gAudioContext.soundFonts[fontId].sampleBankId1;
relocInfo.sampleBankId2 = gAudioContext.soundFonts[fontId].sampleBankId2;
}
if (relocInfo.sampleBankId1 != 0xFF) {
relocInfo.sampleBankId1 = AudioLoad_GetRealTableIndex(SAMPLE_TABLE, relocInfo.sampleBankId1);