From 02c0caff4fff3ab922e844ccd0fb875f163df2d7 Mon Sep 17 00:00:00 2001 From: Garrett Cox Date: Mon, 3 Oct 2022 01:50:19 -0500 Subject: [PATCH] [#1567] Fix merchant message table being generated before items were loaded from save (#1674) --- soh/src/overlays/gamestates/ovl_file_choose/z_file_choose.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/soh/src/overlays/gamestates/ovl_file_choose/z_file_choose.c b/soh/src/overlays/gamestates/ovl_file_choose/z_file_choose.c index 2349dc5ef..4253318a9 100644 --- a/soh/src/overlays/gamestates/ovl_file_choose/z_file_choose.c +++ b/soh/src/overlays/gamestates/ovl_file_choose/z_file_choose.c @@ -1921,8 +1921,8 @@ void FileChoose_LoadGame(GameState* thisx) { Randomizer_LoadSettings(""); Randomizer_LoadHintLocations(""); - Randomizer_LoadMerchantMessages(""); Randomizer_LoadItemLocations("", true); + Randomizer_LoadMerchantMessages(""); gSaveContext.respawn[0].entranceIndex = -1; gSaveContext.respawnFlag = 0;