diff --git a/soh/src/code/z_parameter.c b/soh/src/code/z_parameter.c new file mode 100644 index 000000000..eefa2e749 --- /dev/null +++ b/soh/src/code/z_parameter.c @@ -0,0 +1,4297 @@ +#include "global.h" +#include "vt.h" +#include "textures/parameter_static/parameter_static.h" +#include "textures/do_action_static/do_action_static.h" +#include "textures/icon_item_static/icon_item_static.h" + +#ifdef _MSC_VER +#include +#include +#include +#endif + +// TODO extract this information from the texture definitions themselves +#define DO_ACTION_TEX_WIDTH 48 +#define DO_ACTION_TEX_HEIGHT 16 +#define DO_ACTION_TEX_SIZE ((DO_ACTION_TEX_WIDTH * DO_ACTION_TEX_HEIGHT) / 2) // (sizeof(gCheckDoActionENGTex)) + +typedef struct { + /* 0x00 */ u8 scene; + /* 0x01 */ u8 flags1; + /* 0x02 */ u8 flags2; + /* 0x03 */ u8 flags3; +} RestrictionFlags; + +static RestrictionFlags sRestrictionFlags[] = { + { SCENE_SPOT00, 0x00, 0x00, 0x10 }, + { SCENE_SPOT01, 0x00, 0x00, 0x10 }, + { SCENE_SPOT02, 0x00, 0x00, 0x10 }, + { SCENE_SPOT03, 0x00, 0x00, 0x10 }, + { SCENE_SPOT04, 0x00, 0x00, 0x10 }, + { SCENE_SPOT05, 0x00, 0x00, 0x10 }, + { SCENE_SPOT06, 0x00, 0x00, 0x10 }, + { SCENE_SPOT07, 0x00, 0x00, 0x10 }, + { SCENE_SPOT08, 0x00, 0x00, 0x10 }, + { SCENE_SPOT09, 0x00, 0x00, 0x10 }, + { SCENE_SPOT10, 0x00, 0x00, 0x10 }, + { SCENE_SPOT11, 0x00, 0x00, 0x10 }, + { SCENE_SPOT12, 0x00, 0x00, 0x10 }, + { SCENE_SPOT13, 0x00, 0x00, 0x10 }, + { SCENE_SPOT15, 0x00, 0x00, 0x10 }, + { SCENE_GANON_TOU, 0x00, 0x00, 0x10 }, + { SCENE_SPOT16, 0x00, 0x00, 0x10 }, + { SCENE_SPOT17, 0x00, 0x00, 0x10 }, + { SCENE_SPOT18, 0x00, 0x00, 0x10 }, + { SCENE_SPOT20, 0x00, 0x00, 0x10 }, + { SCENE_TOKINOMA, 0x00, 0x10, 0x15 }, + { SCENE_KENJYANOMA, 0xA2, 0xAA, 0xAA }, + { SCENE_SYATEKIJYOU, 0x11, 0x55, 0x55 }, + { SCENE_HAIRAL_NIWA, 0x11, 0x55, 0x55 }, + { SCENE_HAIRAL_NIWA_N, 0x11, 0x55, 0x55 }, + { SCENE_HAKAANA, 0x00, 0x00, 0xD0 }, + { SCENE_HAKAANA2, 0x00, 0x00, 0xD0 }, + { SCENE_HAKAANA_OUKE, 0x00, 0x00, 0xD0 }, + { SCENE_DAIYOUSEI_IZUMI, 0x00, 0x00, 0x10 }, + { SCENE_YOUSEI_IZUMI_TATE, 0x00, 0x00, 0xD0 }, + { SCENE_YOUSEI_IZUMI_YOKO, 0x00, 0x00, 0x10 }, + { SCENE_GANON_FINAL, 0x00, 0x05, 0x50 }, + { SCENE_NAKANIWA, 0x00, 0x05, 0x54 }, + { SCENE_TURIBORI, 0x11, 0x55, 0x55 }, + { SCENE_BOWLING, 0x11, 0x55, 0x55 }, + { SCENE_SOUKO, 0x00, 0x10, 0x15 }, + { SCENE_MIHARIGOYA, 0x00, 0x10, 0x14 }, + { SCENE_MAHOUYA, 0x10, 0x15, 0x55 }, + { SCENE_TAKARAYA, 0x10, 0x15, 0x55 }, + { SCENE_KINSUTA, 0x00, 0x10, 0x15 }, + { SCENE_ENTRA, 0x00, 0x10, 0x15 }, + { SCENE_ENTRA_N, 0x00, 0x10, 0x15 }, + { SCENE_ENRUI, 0x00, 0x10, 0xD5 }, + { SCENE_MARKET_DAY, 0x00, 0x10, 0x15 }, + { SCENE_MARKET_NIGHT, 0x00, 0x10, 0x15 }, + { SCENE_MARKET_RUINS, 0x00, 0x10, 0xD5 }, + { SCENE_MARKET_ALLEY, 0x00, 0x10, 0x15 }, + { SCENE_MARKET_ALLEY_N, 0x00, 0x10, 0x15 }, + { SCENE_SHRINE, 0x00, 0x10, 0x15 }, + { SCENE_SHRINE_N, 0x00, 0x10, 0x15 }, + { SCENE_SHRINE_R, 0x00, 0x10, 0xD5 }, + { SCENE_LINK_HOME, 0x10, 0x10, 0x15 }, + { SCENE_KAKARIKO, 0x10, 0x10, 0x15 }, + { SCENE_KAKARIKO3, 0x10, 0x10, 0x15 }, + { SCENE_KOKIRI_HOME, 0x10, 0x10, 0x15 }, + { SCENE_KOKIRI_HOME3, 0x10, 0x10, 0x15 }, + { SCENE_KOKIRI_HOME4, 0x10, 0x10, 0x15 }, + { SCENE_KOKIRI_HOME5, 0x10, 0x10, 0x15 }, + { SCENE_MALON_STABLE, 0x10, 0x10, 0x15 }, + { SCENE_HUT, 0x10, 0x10, 0x15 }, + { SCENE_IMPA, 0x10, 0x10, 0x15 }, + { SCENE_LABO, 0x10, 0x10, 0x15 }, + { SCENE_HYLIA_LABO, 0x00, 0x10, 0x15 }, + { SCENE_TENT, 0x10, 0x10, 0x15 }, + { SCENE_SHOP1, 0x10, 0x10, 0x15 }, + { SCENE_KOKIRI_SHOP, 0x10, 0x10, 0x15 }, + { SCENE_GOLON, 0x10, 0x10, 0x15 }, + { SCENE_ZOORA, 0x10, 0x10, 0x15 }, + { SCENE_DRAG, 0x10, 0x10, 0x15 }, + { SCENE_ALLEY_SHOP, 0x10, 0x10, 0x15 }, + { SCENE_NIGHT_SHOP, 0x10, 0x10, 0x15 }, + { SCENE_FACE_SHOP, 0x10, 0x10, 0x15 }, + { SCENE_MEN, 0x00, 0x03, 0x10 }, + { SCENE_YDAN, 0x00, 0x00, 0x00 }, + { SCENE_YDAN_BOSS, 0x00, 0x45, 0x50 }, + { SCENE_DDAN, 0x00, 0x00, 0x00 }, + { SCENE_DDAN_BOSS, 0x00, 0x45, 0x50 }, + { SCENE_BDAN, 0x00, 0x00, 0x00 }, + { SCENE_BDAN_BOSS, 0x00, 0x45, 0x50 }, + { SCENE_BMORI1, 0x00, 0x00, 0x00 }, + { SCENE_MORIBOSSROOM, 0x00, 0x45, 0x50 }, + { SCENE_HAKADANCH, 0x00, 0x00, 0x00 }, + { SCENE_HAKADAN, 0x00, 0x00, 0x00 }, + { SCENE_HAKADAN_BS, 0x00, 0x45, 0x50 }, + { SCENE_HIDAN, 0x00, 0x00, 0x00 }, + { SCENE_FIRE_BS, 0x00, 0x45, 0x50 }, + { SCENE_MIZUSIN, 0x00, 0x00, 0x00 }, + { SCENE_MIZUSIN_BS, 0x00, 0x45, 0x50 }, + { SCENE_JYASINZOU, 0x00, 0x00, 0x00 }, + { SCENE_JYASINBOSS, 0x00, 0x45, 0x50 }, + { SCENE_GANON, 0x00, 0x00, 0x00 }, + { SCENE_GANON_BOSS, 0x00, 0x45, 0x50 }, + { SCENE_ICE_DOUKUTO, 0x00, 0x00, 0xC0 }, + { SCENE_HAKASITARELAY, 0x00, 0x03, 0x14 }, + { SCENE_GANONTIKA, 0x00, 0x03, 0x10 }, + { SCENE_GANON_DEMO, 0x00, 0x45, 0x50 }, + { SCENE_GANON_SONOGO, 0x00, 0x05, 0x50 }, + { SCENE_GANONTIKA_SONOGO, 0x00, 0x05, 0x50 }, + { SCENE_GERUDOWAY, 0x00, 0x00, 0x10 }, + { SCENE_KAKUSIANA, 0x00, 0x00, 0xD0 }, + { 0xFF, 0x00, 0x00, 0x00 }, +}; + +static s16 sHBAScoreTier = 0; +static u16 sHBAScoreDigits[] = { 0, 0, 0, 0 }; + +static u16 sCUpInvisible = 0; +static u16 sCUpTimer = 0; + +s16 gSpoilingItems[] = { ITEM_ODD_MUSHROOM, ITEM_FROG, ITEM_EYEDROPS }; +s16 gSpoilingItemReverts[] = { ITEM_COJIRO, ITEM_PRESCRIPTION, ITEM_PRESCRIPTION }; + +static s16 sMagicBorderR = 255; +static s16 sMagicBorderG = 255; +static s16 sMagicBorderB = 255; + +static s16 sExtraItemBases[] = { + ITEM_STICK, ITEM_STICK, ITEM_NUT, ITEM_NUT, ITEM_BOMB, ITEM_BOMB, ITEM_BOMB, ITEM_BOMB, ITEM_BOW, + ITEM_BOW, ITEM_BOW, ITEM_SEEDS, ITEM_BOMBCHU, ITEM_BOMBCHU, ITEM_STICK, ITEM_STICK, ITEM_NUT, ITEM_NUT, +}; + +static s16 D_80125A58 = 0; +static s16 D_80125A5C = 0; + +static Gfx sSetupDL_80125A60[] = { + gsDPPipeSync(), + gsSPClearGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | + G_TEXTURE_GEN_LINEAR | G_SHADING_SMOOTH | G_LOD), + gsDPSetOtherMode(G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE | + G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_1PRIMITIVE, + G_AC_NONE | G_ZS_PIXEL | G_RM_CLD_SURF | G_RM_CLD_SURF2), + gsDPSetCombineMode(G_CC_PRIMITIVE, G_CC_PRIMITIVE), + gsSPEndDisplayList(), +}; + +static const char* actionsTbl[] = +{ + gAttackDoActionENGTex, + gCheckDoActionENGTex, + gEnterDoActionENGTex, + gReturnDoActionENGTex, + gOpenDoActionENGTex, + gJumpDoActionENGTex, + gDecideDoActionENGTex, + gDiveDoActionENGTex, + gFasterDoActionENGTex, + gThrowDoActionENGTex, + gUnusedNaviDoActionENGTex, + gClimbDoActionENGTex, + gDropDoActionENGTex, + gDownDoActionENGTex, + gSaveDoActionENGTex, + gSpeakDoActionENGTex, + gNextDoActionENGTex, + gGrabDoActionENGTex, + gStopDoActionENGTex, + gPutAwayDoActionENGTex, + gReelDoActionENGTex, + gNum1DoActionENGTex, + gNum2DoActionENGTex, + gNum3DoActionENGTex, + gNum4DoActionENGTex, + gNum5DoActionENGTex, + gNum6DoActionENGTex, + gNum7DoActionENGTex, + gNum8DoActionENGTex, +}; + +// original name: "alpha_change" +void Interface_ChangeAlpha(u16 alphaType) { + if (alphaType != gSaveContext.unk_13EA) { + osSyncPrintf("ALPHAーTYPE=%d LAST_TIME_TYPE=%d\n", alphaType, gSaveContext.unk_13EE); + gSaveContext.unk_13EA = gSaveContext.unk_13E8 = alphaType; + gSaveContext.unk_13EC = 1; + } +} + +void func_80082644(GlobalContext* globalCtx, s16 alpha) { + InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; + + if (gSaveContext.buttonStatus[0] == BTN_DISABLED) { + if (interfaceCtx->bAlpha != 70) { + interfaceCtx->bAlpha = 70; + } + } else { + if (interfaceCtx->bAlpha != 255) { + interfaceCtx->bAlpha = alpha; + } + } + + if (gSaveContext.buttonStatus[1] == BTN_DISABLED) { + if (interfaceCtx->cLeftAlpha != 70) { + interfaceCtx->cLeftAlpha = 70; + } + } else { + if (interfaceCtx->cLeftAlpha != 255) { + interfaceCtx->cLeftAlpha = alpha; + } + } + + if (gSaveContext.buttonStatus[2] == BTN_DISABLED) { + if (interfaceCtx->cDownAlpha != 70) { + interfaceCtx->cDownAlpha = 70; + } + } else { + if (interfaceCtx->cDownAlpha != 255) { + interfaceCtx->cDownAlpha = alpha; + } + } + + if (gSaveContext.buttonStatus[3] == BTN_DISABLED) { + if (interfaceCtx->cRightAlpha != 70) { + interfaceCtx->cRightAlpha = 70; + } + } else { + if (interfaceCtx->cRightAlpha != 255) { + interfaceCtx->cRightAlpha = alpha; + } + } + + if (gSaveContext.buttonStatus[4] == BTN_DISABLED) { + if (interfaceCtx->aAlpha != 70) { + interfaceCtx->aAlpha = 70; + } + } else { + if (interfaceCtx->aAlpha != 255) { + interfaceCtx->aAlpha = alpha; + } + } +} + +void func_8008277C(GlobalContext* globalCtx, s16 maxAlpha, s16 alpha) { + InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; + + if (gSaveContext.unk_13E7 != 0) { + func_80082644(globalCtx, alpha); + return; + } + + if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) { + interfaceCtx->bAlpha = maxAlpha; + } + + if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) { + interfaceCtx->aAlpha = maxAlpha; + } + + if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) { + interfaceCtx->cLeftAlpha = maxAlpha; + } + + if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) { + interfaceCtx->cDownAlpha = maxAlpha; + } + + if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) { + interfaceCtx->cRightAlpha = maxAlpha; + } +} + +void func_80082850(GlobalContext* globalCtx, s16 maxAlpha) { + InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; + s16 alpha = 255 - maxAlpha; + + switch (gSaveContext.unk_13E8) { + case 1: + case 2: + case 8: + osSyncPrintf("a_alpha=%d, c_alpha=%d → ", interfaceCtx->aAlpha, interfaceCtx->cLeftAlpha); + + if (gSaveContext.unk_13E8 == 8) { + if (interfaceCtx->bAlpha != 255) { + interfaceCtx->bAlpha = alpha; + } + } else { + if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) { + interfaceCtx->bAlpha = maxAlpha; + } + } + + if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) { + interfaceCtx->aAlpha = maxAlpha; + } + + if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) { + interfaceCtx->cLeftAlpha = maxAlpha; + } + + if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) { + interfaceCtx->cDownAlpha = maxAlpha; + } + + if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) { + interfaceCtx->cRightAlpha = maxAlpha; + } + + if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha)) { + interfaceCtx->healthAlpha = maxAlpha; + } + + if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) { + interfaceCtx->magicAlpha = maxAlpha; + } + + if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) { + interfaceCtx->minimapAlpha = maxAlpha; + } + + osSyncPrintf("a_alpha=%d, c_alpha=%d\n", interfaceCtx->aAlpha, interfaceCtx->cLeftAlpha); + + break; + case 3: + if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) { + interfaceCtx->aAlpha = maxAlpha; + } + + func_8008277C(globalCtx, maxAlpha, alpha); + + if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) { + interfaceCtx->magicAlpha = maxAlpha; + } + + if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) { + interfaceCtx->minimapAlpha = maxAlpha; + } + + if (interfaceCtx->healthAlpha != 255) { + interfaceCtx->healthAlpha = alpha; + } + + break; + case 4: + if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) { + interfaceCtx->bAlpha = maxAlpha; + } + + if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) { + interfaceCtx->aAlpha = maxAlpha; + } + + if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) { + interfaceCtx->cLeftAlpha = maxAlpha; + } + + if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) { + interfaceCtx->cDownAlpha = maxAlpha; + } + + if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) { + interfaceCtx->cRightAlpha = maxAlpha; + } + + if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha)) { + interfaceCtx->healthAlpha = maxAlpha; + } + + if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) { + interfaceCtx->magicAlpha = maxAlpha; + } + + if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) { + interfaceCtx->minimapAlpha = maxAlpha; + } + + if (interfaceCtx->aAlpha != 255) { + interfaceCtx->aAlpha = alpha; + } + + break; + case 5: + func_8008277C(globalCtx, maxAlpha, alpha); + + if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) { + interfaceCtx->minimapAlpha = maxAlpha; + } + + if (interfaceCtx->aAlpha != 255) { + interfaceCtx->aAlpha = alpha; + } + + if (interfaceCtx->healthAlpha != 255) { + interfaceCtx->healthAlpha = alpha; + } + + if (interfaceCtx->magicAlpha != 255) { + interfaceCtx->magicAlpha = alpha; + } + + break; + case 6: + func_8008277C(globalCtx, maxAlpha, alpha); + + if (interfaceCtx->aAlpha != 255) { + interfaceCtx->aAlpha = alpha; + } + + if (interfaceCtx->healthAlpha != 255) { + interfaceCtx->healthAlpha = alpha; + } + + if (interfaceCtx->magicAlpha != 255) { + interfaceCtx->magicAlpha = alpha; + } + + switch (globalCtx->sceneNum) { + case SCENE_SPOT00: + case SCENE_SPOT01: + case SCENE_SPOT02: + case SCENE_SPOT03: + case SCENE_SPOT04: + case SCENE_SPOT05: + case SCENE_SPOT06: + case SCENE_SPOT07: + case SCENE_SPOT08: + case SCENE_SPOT09: + case SCENE_SPOT10: + case SCENE_SPOT11: + case SCENE_SPOT12: + case SCENE_SPOT13: + case SCENE_SPOT15: + case SCENE_SPOT16: + case SCENE_SPOT17: + case SCENE_SPOT18: + case SCENE_SPOT20: + case SCENE_GANON_TOU: + if (interfaceCtx->minimapAlpha < 170) { + interfaceCtx->minimapAlpha = alpha; + } else { + interfaceCtx->minimapAlpha = 170; + } + break; + default: + if (interfaceCtx->minimapAlpha != 255) { + interfaceCtx->minimapAlpha = alpha; + } + break; + } + break; + case 7: + if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) { + interfaceCtx->minimapAlpha = maxAlpha; + } + + func_80082644(globalCtx, alpha); + + if (interfaceCtx->healthAlpha != 255) { + interfaceCtx->healthAlpha = alpha; + } + + if (interfaceCtx->magicAlpha != 255) { + interfaceCtx->magicAlpha = alpha; + } + + break; + case 9: + if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) { + interfaceCtx->bAlpha = maxAlpha; + } + + if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) { + interfaceCtx->aAlpha = maxAlpha; + } + + if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) { + interfaceCtx->cLeftAlpha = maxAlpha; + } + + if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) { + interfaceCtx->cDownAlpha = maxAlpha; + } + + if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) { + interfaceCtx->cRightAlpha = maxAlpha; + } + + if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) { + interfaceCtx->minimapAlpha = maxAlpha; + } + + if (interfaceCtx->healthAlpha != 255) { + interfaceCtx->healthAlpha = alpha; + } + + if (interfaceCtx->magicAlpha != 255) { + interfaceCtx->magicAlpha = alpha; + } + + break; + case 10: + if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) { + interfaceCtx->aAlpha = maxAlpha; + } + + if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) { + interfaceCtx->cLeftAlpha = maxAlpha; + } + + if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) { + interfaceCtx->cDownAlpha = maxAlpha; + } + + if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) { + interfaceCtx->cRightAlpha = maxAlpha; + } + + if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha)) { + interfaceCtx->healthAlpha = maxAlpha; + } + + if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) { + interfaceCtx->magicAlpha = maxAlpha; + } + + if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) { + interfaceCtx->minimapAlpha = maxAlpha; + } + + if (interfaceCtx->bAlpha != 255) { + interfaceCtx->bAlpha = alpha; + } + + break; + case 11: + if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) { + interfaceCtx->bAlpha = maxAlpha; + } + + if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) { + interfaceCtx->aAlpha = maxAlpha; + } + + if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) { + interfaceCtx->cLeftAlpha = maxAlpha; + } + + if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) { + interfaceCtx->cDownAlpha = maxAlpha; + } + + if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) { + interfaceCtx->cRightAlpha = maxAlpha; + } + + if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) { + interfaceCtx->minimapAlpha = maxAlpha; + } + + if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) { + interfaceCtx->magicAlpha = maxAlpha; + } + + if (interfaceCtx->healthAlpha != 255) { + interfaceCtx->healthAlpha = alpha; + } + + break; + case 12: + if (interfaceCtx->aAlpha != 255) { + interfaceCtx->aAlpha = alpha; + } + + if (interfaceCtx->bAlpha != 255) { + interfaceCtx->bAlpha = alpha; + } + + if (interfaceCtx->minimapAlpha != 255) { + interfaceCtx->minimapAlpha = alpha; + } + + if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) { + interfaceCtx->cLeftAlpha = maxAlpha; + } + + if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) { + interfaceCtx->cDownAlpha = maxAlpha; + } + + if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) { + interfaceCtx->cRightAlpha = maxAlpha; + } + + if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) { + interfaceCtx->magicAlpha = maxAlpha; + } + + if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha)) { + interfaceCtx->healthAlpha = maxAlpha; + } + + break; + case 13: + func_8008277C(globalCtx, maxAlpha, alpha); + + if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) { + interfaceCtx->minimapAlpha = maxAlpha; + } + + if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) { + interfaceCtx->aAlpha = maxAlpha; + } + + if (interfaceCtx->healthAlpha != 255) { + interfaceCtx->healthAlpha = alpha; + } + + if (interfaceCtx->magicAlpha != 255) { + interfaceCtx->magicAlpha = alpha; + } + + break; + } + + if ((globalCtx->roomCtx.curRoom.unk_03 == 1) && (interfaceCtx->minimapAlpha >= 0xFF)) { + interfaceCtx->minimapAlpha = 255; + } +} + +void func_80083108(GlobalContext* globalCtx) { + MessageContext* msgCtx = &globalCtx->msgCtx; + Player* player = GET_PLAYER(globalCtx); + InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; + s16 i; + s16 sp28 = 0; + + if ((gSaveContext.cutsceneIndex < 0xFFF0) || + ((globalCtx->sceneNum == SCENE_SPOT20) && (gSaveContext.cutsceneIndex == 0xFFF0))) { + gSaveContext.unk_13E7 = 0; + + if ((player->stateFlags1 & 0x00800000) || (globalCtx->shootingGalleryStatus > 1) || + ((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38))) { + if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) { + gSaveContext.unk_13E7 = 1; + + if (gSaveContext.buttonStatus[0] == BTN_DISABLED) { + gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] = + gSaveContext.buttonStatus[3] = BTN_ENABLED; + } + + if ((gSaveContext.equips.buttonItems[0] != ITEM_SLINGSHOT) && + (gSaveContext.equips.buttonItems[0] != ITEM_BOW) && + (gSaveContext.equips.buttonItems[0] != ITEM_BOMBCHU) && + (gSaveContext.equips.buttonItems[0] != ITEM_NONE)) { + gSaveContext.buttonStatus[0] = gSaveContext.equips.buttonItems[0]; + + if ((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38)) { + gSaveContext.equips.buttonItems[0] = ITEM_BOMBCHU; + Interface_LoadItemIcon1(globalCtx, 0); + } else { + gSaveContext.equips.buttonItems[0] = ITEM_BOW; + if (globalCtx->shootingGalleryStatus > 1) { + if (LINK_AGE_IN_YEARS == YEARS_CHILD) { + gSaveContext.equips.buttonItems[0] = ITEM_SLINGSHOT; + } + + Interface_LoadItemIcon1(globalCtx, 0); + } else { + if (gSaveContext.inventory.items[SLOT_BOW] == ITEM_NONE) { + gSaveContext.equips.buttonItems[0] = ITEM_NONE; + } else { + Interface_LoadItemIcon1(globalCtx, 0); + } + } + } + + gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] = gSaveContext.buttonStatus[3] = + BTN_DISABLED; + Interface_ChangeAlpha(6); + } + + if (globalCtx->transitionMode != 0) { + Interface_ChangeAlpha(1); + } else if (gSaveContext.minigameState == 1) { + Interface_ChangeAlpha(8); + } else if (globalCtx->shootingGalleryStatus > 1) { + Interface_ChangeAlpha(8); + } else if ((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38)) { + Interface_ChangeAlpha(8); + } else if (player->stateFlags1 & 0x00800000) { + Interface_ChangeAlpha(12); + } + } else { + if (player->stateFlags1 & 0x00800000) { + Interface_ChangeAlpha(12); + } + } + } else if (globalCtx->sceneNum == SCENE_KENJYANOMA) { + Interface_ChangeAlpha(1); + } else if (globalCtx->sceneNum == SCENE_TURIBORI) { + gSaveContext.unk_13E7 = 2; + if (globalCtx->interfaceCtx.unk_260 != 0) { + if (gSaveContext.equips.buttonItems[0] != ITEM_FISHING_POLE) { + gSaveContext.buttonStatus[0] = gSaveContext.equips.buttonItems[0]; + gSaveContext.equips.buttonItems[0] = ITEM_FISHING_POLE; + gSaveContext.unk_13EA = 0; + Interface_LoadItemIcon1(globalCtx, 0); + Interface_ChangeAlpha(12); + } + + if (gSaveContext.unk_13EA != 12) { + Interface_ChangeAlpha(12); + } + } else if (gSaveContext.equips.buttonItems[0] == ITEM_FISHING_POLE) { + gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0]; + gSaveContext.unk_13EA = 0; + + if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) { + Interface_LoadItemIcon1(globalCtx, 0); + } + + gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] = + gSaveContext.buttonStatus[3] = BTN_DISABLED; + Interface_ChangeAlpha(50); + } else { + if (gSaveContext.buttonStatus[0] == BTN_ENABLED) { + gSaveContext.unk_13EA = 0; + } + + gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] = + gSaveContext.buttonStatus[3] = BTN_DISABLED; + Interface_ChangeAlpha(50); + } + } else if (msgCtx->msgMode == MSGMODE_NONE) { + if ((func_8008F2F8(globalCtx) >= 2) && (func_8008F2F8(globalCtx) < 5)) { + if (gSaveContext.buttonStatus[0] != BTN_DISABLED) { + sp28 = 1; + } + + gSaveContext.buttonStatus[0] = BTN_DISABLED; + + for (i = 1; i < 4; i++) { + if (func_8008F2F8(globalCtx) == 2) { + if ((gSaveContext.equips.buttonItems[i] != ITEM_HOOKSHOT) && + (gSaveContext.equips.buttonItems[i] != ITEM_LONGSHOT)) { + if (gSaveContext.buttonStatus[i] == BTN_ENABLED) { + sp28 = 1; + } + + gSaveContext.buttonStatus[i] = BTN_DISABLED; + } else { + if (gSaveContext.buttonStatus[i] == BTN_DISABLED) { + sp28 = 1; + } + + gSaveContext.buttonStatus[i] = BTN_ENABLED; + } + } else { + if (gSaveContext.buttonStatus[i] == BTN_ENABLED) { + sp28 = 1; + } + + gSaveContext.buttonStatus[i] = BTN_DISABLED; + } + } + + if (sp28) { + gSaveContext.unk_13EA = 0; + } + + Interface_ChangeAlpha(50); + } else if ((player->stateFlags1 & 0x00200000) || (player->stateFlags2 & 0x00040000)) { + if (gSaveContext.buttonStatus[0] != BTN_DISABLED) { + gSaveContext.buttonStatus[0] = BTN_DISABLED; + gSaveContext.buttonStatus[1] = BTN_DISABLED; + gSaveContext.buttonStatus[2] = BTN_DISABLED; + gSaveContext.buttonStatus[3] = BTN_DISABLED; + gSaveContext.unk_13EA = 0; + Interface_ChangeAlpha(50); + } + } else if ((gSaveContext.eventInf[0] & 0xF) == 1) { + if (player->stateFlags1 & 0x00800000) { + if ((gSaveContext.equips.buttonItems[0] != ITEM_NONE) && + (gSaveContext.equips.buttonItems[0] != ITEM_BOW)) { + if (gSaveContext.inventory.items[SLOT_BOW] == ITEM_NONE) { + gSaveContext.equips.buttonItems[0] = ITEM_NONE; + } else { + gSaveContext.equips.buttonItems[0] = ITEM_BOW; + sp28 = 1; + } + } + } else { + sp28 = 1; + + if ((gSaveContext.equips.buttonItems[0] == ITEM_NONE) || + (gSaveContext.equips.buttonItems[0] == ITEM_BOW)) { + + if ((gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI) && + (gSaveContext.equips.buttonItems[0] != ITEM_SWORD_MASTER) && + (gSaveContext.equips.buttonItems[0] != ITEM_SWORD_BGS) && + (gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KNIFE)) { + gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0]; + } else { + gSaveContext.buttonStatus[0] = gSaveContext.equips.buttonItems[0]; + } + } + if (1) {} // Necessary to match + } + + if (sp28) { + Interface_LoadItemIcon1(globalCtx, 0); + sp28 = 0; + } + + for (i = 1; i < 4; i++) { + if ((gSaveContext.equips.buttonItems[i] != ITEM_OCARINA_FAIRY) && + (gSaveContext.equips.buttonItems[i] != ITEM_OCARINA_TIME)) { + if (gSaveContext.buttonStatus[i] == BTN_ENABLED) { + sp28 = 1; + } + + gSaveContext.buttonStatus[i] = BTN_DISABLED; + } else { + if (gSaveContext.buttonStatus[i] == BTN_DISABLED) { + sp28 = 1; + } + + gSaveContext.buttonStatus[i] = BTN_ENABLED; + } + } + + if (sp28) { + gSaveContext.unk_13EA = 0; + } + + Interface_ChangeAlpha(50); + } else { + if (interfaceCtx->restrictions.bButton == 0) { + if ((gSaveContext.equips.buttonItems[0] == ITEM_SLINGSHOT) || + (gSaveContext.equips.buttonItems[0] == ITEM_BOW) || + (gSaveContext.equips.buttonItems[0] == ITEM_BOMBCHU) || + (gSaveContext.equips.buttonItems[0] == ITEM_NONE)) { + if ((gSaveContext.equips.buttonItems[0] != ITEM_NONE) || (gSaveContext.infTable[29] == 0)) { + gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0]; + sp28 = 1; + + if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) { + Interface_LoadItemIcon1(globalCtx, 0); + } + } + } else if ((gSaveContext.buttonStatus[0] & 0xFF) == BTN_DISABLED) { + sp28 = 1; + + if (((gSaveContext.buttonStatus[0] & 0xFF) == BTN_DISABLED) || + ((gSaveContext.buttonStatus[0] & 0xFF) == BTN_ENABLED)) { + gSaveContext.buttonStatus[0] = BTN_ENABLED; + } else { + gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0] & 0xFF; + } + } + } else if (interfaceCtx->restrictions.bButton == 1) { + if ((gSaveContext.equips.buttonItems[0] == ITEM_SLINGSHOT) || + (gSaveContext.equips.buttonItems[0] == ITEM_BOW) || + (gSaveContext.equips.buttonItems[0] == ITEM_BOMBCHU) || + (gSaveContext.equips.buttonItems[0] == ITEM_NONE)) { + if ((gSaveContext.equips.buttonItems[0] != ITEM_NONE) || (gSaveContext.infTable[29] == 0)) { + gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0]; + sp28 = 1; + + if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) { + Interface_LoadItemIcon1(globalCtx, 0); + } + } + } else { + if (gSaveContext.buttonStatus[0] == BTN_ENABLED) { + sp28 = 1; + } + + gSaveContext.buttonStatus[0] = BTN_DISABLED; + } + } + + if (interfaceCtx->restrictions.bottles != 0) { + for (i = 1; i < 4; i++) { + if ((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) && + (gSaveContext.equips.buttonItems[i] <= ITEM_POE)) { + if (gSaveContext.buttonStatus[i] == BTN_ENABLED) { + sp28 = 1; + } + + gSaveContext.buttonStatus[i] = BTN_DISABLED; + } + } + } else if (interfaceCtx->restrictions.bottles == 0) { + for (i = 1; i < 4; i++) { + if ((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) && + (gSaveContext.equips.buttonItems[i] <= ITEM_POE)) { + if (gSaveContext.buttonStatus[i] == BTN_DISABLED) { + sp28 = 1; + } + + gSaveContext.buttonStatus[i] = BTN_ENABLED; + } + } + } + + if (interfaceCtx->restrictions.tradeItems != 0) { + for (i = 1; i < 4; i++) { + if ((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) && + (gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK)) { + if (gSaveContext.buttonStatus[i] == BTN_ENABLED) { + sp28 = 1; + } + + gSaveContext.buttonStatus[i] = BTN_DISABLED; + } + } + } else if (interfaceCtx->restrictions.tradeItems == 0) { + for (i = 1; i < 4; i++) { + if ((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) && + (gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK)) { + if (gSaveContext.buttonStatus[i] == BTN_DISABLED) { + sp28 = 1; + } + + gSaveContext.buttonStatus[i] = BTN_ENABLED; + } + } + } + + if (interfaceCtx->restrictions.hookshot != 0) { + for (i = 1; i < 4; i++) { + if ((gSaveContext.equips.buttonItems[i] == ITEM_HOOKSHOT) || + (gSaveContext.equips.buttonItems[i] == ITEM_LONGSHOT)) { + if (gSaveContext.buttonStatus[i] == BTN_ENABLED) { + sp28 = 1; + } + + gSaveContext.buttonStatus[i] = BTN_DISABLED; + } + } + } else if (interfaceCtx->restrictions.hookshot == 0) { + for (i = 1; i < 4; i++) { + if ((gSaveContext.equips.buttonItems[i] == ITEM_HOOKSHOT) || + (gSaveContext.equips.buttonItems[i] == ITEM_LONGSHOT)) { + if (gSaveContext.buttonStatus[i] == BTN_DISABLED) { + sp28 = 1; + } + + gSaveContext.buttonStatus[i] = BTN_ENABLED; + } + } + } + + if (interfaceCtx->restrictions.ocarina != 0) { + for (i = 1; i < 4; i++) { + if ((gSaveContext.equips.buttonItems[i] == ITEM_OCARINA_FAIRY) || + (gSaveContext.equips.buttonItems[i] == ITEM_OCARINA_TIME)) { + if (gSaveContext.buttonStatus[i] == BTN_ENABLED) { + sp28 = 1; + } + + gSaveContext.buttonStatus[i] = BTN_DISABLED; + } + } + } else if (interfaceCtx->restrictions.ocarina == 0) { + for (i = 1; i < 4; i++) { + if ((gSaveContext.equips.buttonItems[i] == ITEM_OCARINA_FAIRY) || + (gSaveContext.equips.buttonItems[i] == ITEM_OCARINA_TIME)) { + if (gSaveContext.buttonStatus[i] == BTN_DISABLED) { + sp28 = 1; + } + + gSaveContext.buttonStatus[i] = BTN_ENABLED; + } + } + } + + if (interfaceCtx->restrictions.farores != 0) { + for (i = 1; i < 4; i++) { + if (gSaveContext.equips.buttonItems[i] == ITEM_FARORES_WIND) { + if (gSaveContext.buttonStatus[i] == BTN_ENABLED) { + sp28 = 1; + } + + gSaveContext.buttonStatus[i] = BTN_DISABLED; + osSyncPrintf("***(i=%d)*** ", i); + } + } + } else if (interfaceCtx->restrictions.farores == 0) { + for (i = 1; i < 4; i++) { + if (gSaveContext.equips.buttonItems[i] == ITEM_FARORES_WIND) { + if (gSaveContext.buttonStatus[i] == BTN_DISABLED) { + sp28 = 1; + } + + gSaveContext.buttonStatus[i] = BTN_ENABLED; + } + } + } + + if (interfaceCtx->restrictions.dinsNayrus != 0) { + for (i = 1; i < 4; i++) { + if ((gSaveContext.equips.buttonItems[i] == ITEM_DINS_FIRE) || + (gSaveContext.equips.buttonItems[i] == ITEM_NAYRUS_LOVE)) { + if (gSaveContext.buttonStatus[i] == BTN_ENABLED) { + sp28 = 1; + } + + gSaveContext.buttonStatus[i] = BTN_DISABLED; + } + } + } else if (interfaceCtx->restrictions.dinsNayrus == 0) { + for (i = 1; i < 4; i++) { + if ((gSaveContext.equips.buttonItems[i] == ITEM_DINS_FIRE) || + (gSaveContext.equips.buttonItems[i] == ITEM_NAYRUS_LOVE)) { + if (gSaveContext.buttonStatus[i] == BTN_DISABLED) { + sp28 = 1; + } + + gSaveContext.buttonStatus[i] = BTN_ENABLED; + } + } + } + + if (interfaceCtx->restrictions.all != 0) { + for (i = 1; i < 4; i++) { + if ((gSaveContext.equips.buttonItems[i] != ITEM_OCARINA_FAIRY) && + (gSaveContext.equips.buttonItems[i] != ITEM_OCARINA_TIME) && + !((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) && + (gSaveContext.equips.buttonItems[i] <= ITEM_POE)) && + !((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) && + (gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) { + if ((globalCtx->sceneNum != SCENE_TAKARAYA) || + (gSaveContext.equips.buttonItems[i] != ITEM_LENS)) { + if (gSaveContext.buttonStatus[i] == BTN_ENABLED) { + sp28 = 1; + } + + gSaveContext.buttonStatus[i] = BTN_DISABLED; + } else { + if (gSaveContext.buttonStatus[i] == BTN_DISABLED) { + sp28 = 1; + } + + gSaveContext.buttonStatus[i] = BTN_ENABLED; + } + } + } + } else if (interfaceCtx->restrictions.all == 0) { + for (i = 1; i < 4; i++) { + if ((gSaveContext.equips.buttonItems[i] != ITEM_DINS_FIRE) && + (gSaveContext.equips.buttonItems[i] != ITEM_HOOKSHOT) && + (gSaveContext.equips.buttonItems[i] != ITEM_LONGSHOT) && + (gSaveContext.equips.buttonItems[i] != ITEM_FARORES_WIND) && + (gSaveContext.equips.buttonItems[i] != ITEM_NAYRUS_LOVE) && + (gSaveContext.equips.buttonItems[i] != ITEM_OCARINA_FAIRY) && + (gSaveContext.equips.buttonItems[i] != ITEM_OCARINA_TIME) && + !((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) && + (gSaveContext.equips.buttonItems[i] <= ITEM_POE)) && + !((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) && + (gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) { + if (gSaveContext.buttonStatus[i] == BTN_DISABLED) { + sp28 = 1; + } + + gSaveContext.buttonStatus[i] = BTN_ENABLED; + } + } + } + } + } + } + + if (sp28) { + gSaveContext.unk_13EA = 0; + if ((globalCtx->sceneLoadFlag == 0) && (globalCtx->transitionMode == 0)) { + Interface_ChangeAlpha(50); + osSyncPrintf("???????? alpha_change( 50 ); ?????\n"); + } else { + osSyncPrintf("game_play->fade_direction || game_play->fbdemo_wipe_modem"); + } + } +} + +void Interface_SetSceneRestrictions(GlobalContext* globalCtx) { + InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; + s16 i; + u8 currentScene; + + // clang-format off + interfaceCtx->restrictions.hGauge = interfaceCtx->restrictions.bButton = + interfaceCtx->restrictions.aButton = interfaceCtx->restrictions.bottles = + interfaceCtx->restrictions.tradeItems = interfaceCtx->restrictions.hookshot = + interfaceCtx->restrictions.ocarina = interfaceCtx->restrictions.warpSongs = + interfaceCtx->restrictions.sunsSong = interfaceCtx->restrictions.farores = + interfaceCtx->restrictions.dinsNayrus = interfaceCtx->restrictions.all = 0; + // clang-format on + + i = 0; + + // "Data settings related to button display scene_data_ID=%d\n" + osSyncPrintf("ボタン表示関係データ設定 scene_data_ID=%d\n", globalCtx->sceneNum); + + do { + currentScene = (u8)globalCtx->sceneNum; + if (sRestrictionFlags[i].scene == currentScene) { + interfaceCtx->restrictions.hGauge = (sRestrictionFlags[i].flags1 & 0xC0) >> 6; + interfaceCtx->restrictions.bButton = (sRestrictionFlags[i].flags1 & 0x30) >> 4; + interfaceCtx->restrictions.aButton = (sRestrictionFlags[i].flags1 & 0x0C) >> 2; + interfaceCtx->restrictions.bottles = (sRestrictionFlags[i].flags1 & 0x03) >> 0; + interfaceCtx->restrictions.tradeItems = (sRestrictionFlags[i].flags2 & 0xC0) >> 6; + interfaceCtx->restrictions.hookshot = (sRestrictionFlags[i].flags2 & 0x30) >> 4; + interfaceCtx->restrictions.ocarina = (sRestrictionFlags[i].flags2 & 0x0C) >> 2; + interfaceCtx->restrictions.warpSongs = (sRestrictionFlags[i].flags2 & 0x03) >> 0; + interfaceCtx->restrictions.sunsSong = (sRestrictionFlags[i].flags3 & 0xC0) >> 6; + interfaceCtx->restrictions.farores = (sRestrictionFlags[i].flags3 & 0x30) >> 4; + interfaceCtx->restrictions.dinsNayrus = (sRestrictionFlags[i].flags3 & 0x0C) >> 2; + interfaceCtx->restrictions.all = (sRestrictionFlags[i].flags3 & 0x03) >> 0; + + osSyncPrintf(VT_FGCOL(YELLOW)); + osSyncPrintf("parameter->button_status = %x,%x,%x\n", sRestrictionFlags[i].flags1, + sRestrictionFlags[i].flags2, sRestrictionFlags[i].flags3); + osSyncPrintf("h_gage=%d, b_button=%d, a_button=%d, c_bottle=%d\n", interfaceCtx->restrictions.hGauge, + interfaceCtx->restrictions.bButton, interfaceCtx->restrictions.aButton, + interfaceCtx->restrictions.bottles); + osSyncPrintf("c_warasibe=%d, c_hook=%d, c_ocarina=%d, c_warp=%d\n", interfaceCtx->restrictions.tradeItems, + interfaceCtx->restrictions.hookshot, interfaceCtx->restrictions.ocarina, + interfaceCtx->restrictions.warpSongs); + osSyncPrintf("c_sunmoon=%d, m_wind=%d, m_magic=%d, another=%d\n", interfaceCtx->restrictions.sunsSong, + interfaceCtx->restrictions.farores, interfaceCtx->restrictions.dinsNayrus, + interfaceCtx->restrictions.all); + osSyncPrintf(VT_RST); + return; + } + i++; + } while (sRestrictionFlags[i].scene != 0xFF); +} + +Gfx* Gfx_TextureIA8(Gfx* displayListHead, void* texture, s16 textureWidth, s16 textureHeight, s16 rectLeft, s16 rectTop, + s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy) { + gDPLoadTextureBlock(displayListHead++, texture, G_IM_FMT_IA, G_IM_SIZ_8b, textureWidth, textureHeight, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, + G_TX_NOLOD); + + gSPWideTextureRectangle(displayListHead++, rectLeft << 2, rectTop << 2, (rectLeft + rectWidth) << 2, + (rectTop + rectHeight) << 2, G_TX_RENDERTILE, 0, 0, dsdx, dtdy); + + return displayListHead; +} + +Gfx* Gfx_TextureI8(Gfx* displayListHead, void* texture, s16 textureWidth, s16 textureHeight, s16 rectLeft, s16 rectTop, + s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy) { + gDPLoadTextureBlock(displayListHead++, texture, G_IM_FMT_I, G_IM_SIZ_8b, textureWidth, textureHeight, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, + G_TX_NOLOD); + + gSPWideTextureRectangle(displayListHead++, rectLeft << 2, rectTop << 2, (rectLeft + rectWidth) << 2, + (rectTop + rectHeight) << 2, G_TX_RENDERTILE, 0, 0, dsdx, dtdy); + + return displayListHead; +} + +void Inventory_SwapAgeEquipment(void) { + s16 i; + u16 temp; + + if (LINK_AGE_IN_YEARS == YEARS_CHILD) { + for (i = 0; i < 4; i++) { + if (i != 0) { + gSaveContext.childEquips.buttonItems[i] = gSaveContext.equips.buttonItems[i]; + } else { + gSaveContext.childEquips.buttonItems[i] = ITEM_SWORD_KOKIRI; + } + + if (i != 0) { + gSaveContext.childEquips.cButtonSlots[i - 1] = gSaveContext.equips.cButtonSlots[i - 1]; + } + } + + gSaveContext.childEquips.equipment = gSaveContext.equips.equipment; + + if (gSaveContext.adultEquips.buttonItems[0] == ITEM_NONE) { + gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER; + + if (gSaveContext.inventory.items[SLOT_NUT] != ITEM_NONE) { + gSaveContext.equips.buttonItems[1] = ITEM_NUT; + gSaveContext.equips.cButtonSlots[0] = SLOT_NUT; + } else { + gSaveContext.equips.buttonItems[1] = gSaveContext.equips.cButtonSlots[0] = ITEM_NONE; + } + + gSaveContext.equips.buttonItems[2] = ITEM_BOMB; + gSaveContext.equips.buttonItems[3] = gSaveContext.inventory.items[SLOT_OCARINA]; + gSaveContext.equips.cButtonSlots[1] = SLOT_BOMB; + gSaveContext.equips.cButtonSlots[2] = SLOT_OCARINA; + gSaveContext.equips.equipment = 0x1122; + } else { + for (i = 0; i < 4; i++) { + gSaveContext.equips.buttonItems[i] = gSaveContext.adultEquips.buttonItems[i]; + + if (i != 0) { + gSaveContext.equips.cButtonSlots[i - 1] = gSaveContext.adultEquips.cButtonSlots[i - 1]; + } + + if (((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) && + (gSaveContext.equips.buttonItems[i] <= ITEM_POE)) || + ((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) && + (gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) { + osSyncPrintf("Register_Item_Pt(%d)=%d\n", i, gSaveContext.equips.cButtonSlots[i - 1]); + gSaveContext.equips.buttonItems[i] = + gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[i - 1]]; + } + } + + gSaveContext.equips.equipment = gSaveContext.adultEquips.equipment; + } + } else { + for (i = 0; i < 4; i++) { + gSaveContext.adultEquips.buttonItems[i] = gSaveContext.equips.buttonItems[i]; + + if (i != 0) { + gSaveContext.adultEquips.cButtonSlots[i - 1] = gSaveContext.equips.cButtonSlots[i - 1]; + } + } + + gSaveContext.adultEquips.equipment = gSaveContext.equips.equipment; + + if (gSaveContext.childEquips.buttonItems[0] != ITEM_NONE) { + for (i = 0; i < 4; i++) { + gSaveContext.equips.buttonItems[i] = gSaveContext.childEquips.buttonItems[i]; + + if (i != 0) { + gSaveContext.equips.cButtonSlots[i - 1] = gSaveContext.childEquips.cButtonSlots[i - 1]; + } + + if (((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) && + (gSaveContext.equips.buttonItems[i] <= ITEM_POE)) || + ((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) && + (gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) { + osSyncPrintf("Register_Item_Pt(%d)=%d\n", i, gSaveContext.equips.cButtonSlots[i - 1]); + gSaveContext.equips.buttonItems[i] = + gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[i - 1]]; + } + } + + gSaveContext.equips.equipment = gSaveContext.childEquips.equipment; + gSaveContext.equips.equipment &= 0xFFF0; + gSaveContext.equips.equipment |= 0x0001; + } + } + + temp = gEquipMasks[EQUIP_SHIELD] & gSaveContext.equips.equipment; + if (temp != 0) { + temp >>= gEquipShifts[EQUIP_SHIELD]; + if (!(gBitFlags[temp + 3] & gSaveContext.inventory.equipment)) { + gSaveContext.equips.equipment &= gEquipNegMasks[EQUIP_SHIELD]; + } + } +} + +void Interface_InitHorsebackArchery(GlobalContext* globalCtx) { + InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; + + gSaveContext.minigameState = 1; + interfaceCtx->unk_23C = interfaceCtx->unk_240 = interfaceCtx->unk_242 = 0; + gSaveContext.minigameScore = sHBAScoreTier = 0; + interfaceCtx->hbaAmmo = 20; +} + +void func_800849EC(GlobalContext* globalCtx) { + gSaveContext.inventory.equipment |= gBitFlags[2] << gEquipShifts[EQUIP_SWORD]; + gSaveContext.inventory.equipment ^= 8 << gEquipShifts[EQUIP_SWORD]; + + if (gBitFlags[3] & gSaveContext.inventory.equipment) { + gSaveContext.equips.buttonItems[0] = ITEM_SWORD_KNIFE; + } else { + gSaveContext.equips.buttonItems[0] = ITEM_SWORD_BGS; + } + + Interface_LoadItemIcon1(globalCtx, 0); +} + +void Interface_LoadItemIcon1(GlobalContext* globalCtx, u16 button) { + InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; + + osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, OS_MESG_BLOCK); + DmaMgr_SendRequest2(&interfaceCtx->dmaRequest_160, interfaceCtx->iconItemSegment + button * 0x1000, + (uintptr_t)_icon_item_staticSegmentRomStart + (gSaveContext.equips.buttonItems[button] * 0x1000), + 0x1000, 0, &interfaceCtx->loadQueue, NULL, "../z_parameter.c", 1171); + osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK); +} + +void Interface_LoadItemIcon2(GlobalContext* globalCtx, u16 button) { + InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; + + osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, OS_MESG_BLOCK); + DmaMgr_SendRequest2(&interfaceCtx->dmaRequest_180, interfaceCtx->iconItemSegment + button * 0x1000, + (uintptr_t)_icon_item_staticSegmentRomStart + (gSaveContext.equips.buttonItems[button] * 0x1000), + 0x1000, 0, &interfaceCtx->loadQueue, NULL, "../z_parameter.c", 1193); + osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK); +} + +void func_80084BF4(GlobalContext* globalCtx, u16 flag) { + if (flag) { + if ((gSaveContext.equips.buttonItems[0] == ITEM_SLINGSHOT) || + (gSaveContext.equips.buttonItems[0] == ITEM_BOW) || (gSaveContext.equips.buttonItems[0] == ITEM_BOMBCHU) || + (gSaveContext.equips.buttonItems[0] == ITEM_FISHING_POLE) || + (gSaveContext.buttonStatus[0] == BTN_DISABLED)) { + if ((gSaveContext.equips.buttonItems[0] == ITEM_SLINGSHOT) || + (gSaveContext.equips.buttonItems[0] == ITEM_BOW) || + (gSaveContext.equips.buttonItems[0] == ITEM_BOMBCHU) || + (gSaveContext.equips.buttonItems[0] == ITEM_FISHING_POLE)) { + gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0]; + Interface_LoadItemIcon1(globalCtx, 0); + } + } else if (gSaveContext.equips.buttonItems[0] == ITEM_NONE) { + if ((gSaveContext.equips.buttonItems[0] != ITEM_NONE) || (gSaveContext.infTable[29] == 0)) { + gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0]; + Interface_LoadItemIcon1(globalCtx, 0); + } + } + + gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] = + gSaveContext.buttonStatus[3] = BTN_ENABLED; + Interface_ChangeAlpha(7); + } else { + gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] = + gSaveContext.buttonStatus[3] = BTN_ENABLED; + func_80083108(globalCtx); + } +} + +u8 Item_Give(GlobalContext* globalCtx, u8 item) { + static s16 sAmmoRefillCounts[] = { 5, 10, 20, 30, 5, 10, 30, 0, 5, 20, 1, 5, 20, 50, 200, 10 }; + s16 i; + s16 slot; + s16 temp; + + slot = SLOT(item); + if (item >= ITEM_STICKS_5) { + slot = SLOT(sExtraItemBases[item - ITEM_STICKS_5]); + } + + osSyncPrintf(VT_FGCOL(YELLOW)); + osSyncPrintf("item_get_setting=%d pt=%d z=%x\n", item, slot, gSaveContext.inventory.items[slot]); + osSyncPrintf(VT_RST); + + if ((item >= ITEM_MEDALLION_FOREST) && (item <= ITEM_MEDALLION_LIGHT)) { + gSaveContext.inventory.questItems |= gBitFlags[item - ITEM_MEDALLION_FOREST + QUEST_MEDALLION_FOREST]; + + osSyncPrintf(VT_FGCOL(YELLOW)); + osSyncPrintf("封印 = %x\n", gSaveContext.inventory.questItems); // "Seals = %x" + osSyncPrintf(VT_RST); + + if (item == ITEM_MEDALLION_WATER) { + func_8006D0AC(globalCtx); + } + + return ITEM_NONE; + } else if ((item >= ITEM_SONG_MINUET) && (item <= ITEM_SONG_STORMS)) { + gSaveContext.inventory.questItems |= gBitFlags[item - ITEM_SONG_MINUET + QUEST_SONG_MINUET]; + + osSyncPrintf(VT_FGCOL(YELLOW)); + osSyncPrintf("楽譜 = %x\n", gSaveContext.inventory.questItems); // "Musical scores = %x" + // "Musical scores = %x (%x) (%x)" + osSyncPrintf("楽譜 = %x (%x) (%x)\n", gSaveContext.inventory.questItems, + gBitFlags[item - ITEM_SONG_MINUET + QUEST_SONG_MINUET], gBitFlags[item - ITEM_SONG_MINUET]); + osSyncPrintf(VT_RST); + + return ITEM_NONE; + } else if ((item >= ITEM_KOKIRI_EMERALD) && (item <= ITEM_ZORA_SAPPHIRE)) { + gSaveContext.inventory.questItems |= gBitFlags[item - ITEM_KOKIRI_EMERALD + QUEST_KOKIRI_EMERALD]; + + osSyncPrintf(VT_FGCOL(YELLOW)); + osSyncPrintf("精霊石 = %x\n", gSaveContext.inventory.questItems); // "Spiritual Stones = %x" + osSyncPrintf(VT_RST); + + return ITEM_NONE; + } else if ((item == ITEM_STONE_OF_AGONY) || (item == ITEM_GERUDO_CARD)) { + gSaveContext.inventory.questItems |= gBitFlags[item - ITEM_STONE_OF_AGONY + QUEST_STONE_OF_AGONY]; + + osSyncPrintf(VT_FGCOL(YELLOW)); + osSyncPrintf("アイテム = %x\n", gSaveContext.inventory.questItems); // "Items = %x" + osSyncPrintf(VT_RST); + + return ITEM_NONE; + } else if (item == ITEM_SKULL_TOKEN) { + gSaveContext.inventory.questItems |= gBitFlags[item - ITEM_SKULL_TOKEN + QUEST_SKULL_TOKEN]; + gSaveContext.inventory.gsTokens++; + + osSyncPrintf(VT_FGCOL(YELLOW)); + // "N Coins = %x(%d)" + osSyncPrintf("Nコイン = %x(%d)\n", gSaveContext.inventory.questItems, gSaveContext.inventory.gsTokens); + osSyncPrintf(VT_RST); + + return ITEM_NONE; + } else if ((item >= ITEM_SWORD_KOKIRI) && (item <= ITEM_SWORD_BGS)) { + gSaveContext.inventory.equipment |= gBitFlags[item - ITEM_SWORD_KOKIRI] << gEquipShifts[EQUIP_SWORD]; + + if (item == ITEM_SWORD_BGS) { + gSaveContext.swordHealth = 8; + + if (ALL_EQUIP_VALUE(EQUIP_SWORD) == 0xF) { + gSaveContext.inventory.equipment ^= 8 << gEquipShifts[EQUIP_SWORD]; + if (gSaveContext.equips.buttonItems[0] == ITEM_SWORD_KNIFE) { + gSaveContext.equips.buttonItems[0] = ITEM_SWORD_BGS; + Interface_LoadItemIcon1(globalCtx, 0); + } + } + } else if (item == ITEM_SWORD_MASTER) { + gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER; + gSaveContext.equips.equipment &= 0xFFF0; + gSaveContext.equips.equipment |= 0x0002; + Interface_LoadItemIcon1(globalCtx, 0); + } + + return ITEM_NONE; + } else if ((item >= ITEM_SHIELD_DEKU) && (item <= ITEM_SHIELD_MIRROR)) { + gSaveContext.inventory.equipment |= (gBitFlags[item - ITEM_SHIELD_DEKU] << gEquipShifts[EQUIP_SHIELD]); + return ITEM_NONE; + } else if ((item >= ITEM_TUNIC_KOKIRI) && (item <= ITEM_TUNIC_ZORA)) { + gSaveContext.inventory.equipment |= (gBitFlags[item - ITEM_TUNIC_KOKIRI] << gEquipShifts[EQUIP_TUNIC]); + return ITEM_NONE; + } else if ((item >= ITEM_BOOTS_KOKIRI) && (item <= ITEM_BOOTS_HOVER)) { + gSaveContext.inventory.equipment |= (gBitFlags[item - ITEM_BOOTS_KOKIRI] << gEquipShifts[EQUIP_BOOTS]); + return ITEM_NONE; + } else if ((item == ITEM_KEY_BOSS) || (item == ITEM_COMPASS) || (item == ITEM_DUNGEON_MAP)) { + gSaveContext.inventory.dungeonItems[gSaveContext.mapIndex] |= gBitFlags[item - ITEM_KEY_BOSS]; + return ITEM_NONE; + } else if (item == ITEM_KEY_SMALL) { + if (gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex] < 0) { + gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex] = 1; + return ITEM_NONE; + } else { + gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex]++; + return ITEM_NONE; + } + } else if ((item == ITEM_QUIVER_30) || (item == ITEM_BOW)) { + if (CUR_UPG_VALUE(UPG_QUIVER) == 0) { + Inventory_ChangeUpgrade(UPG_QUIVER, 1); + INV_CONTENT(ITEM_BOW) = ITEM_BOW; + AMMO(ITEM_BOW) = CAPACITY(UPG_QUIVER, 1); + return ITEM_NONE; + } else { + AMMO(ITEM_BOW)++; + if (AMMO(ITEM_BOW) > CUR_CAPACITY(UPG_QUIVER)) { + AMMO(ITEM_BOW) = CUR_CAPACITY(UPG_QUIVER); + } + } + } else if (item == ITEM_QUIVER_40) { + Inventory_ChangeUpgrade(UPG_QUIVER, 2); + AMMO(ITEM_BOW) = CAPACITY(UPG_QUIVER, 2); + return ITEM_NONE; + } else if (item == ITEM_QUIVER_50) { + Inventory_ChangeUpgrade(UPG_QUIVER, 3); + AMMO(ITEM_BOW) = CAPACITY(UPG_QUIVER, 3); + return ITEM_NONE; + } else if (item == ITEM_BULLET_BAG_40) { + Inventory_ChangeUpgrade(UPG_BULLET_BAG, 2); + AMMO(ITEM_SLINGSHOT) = CAPACITY(UPG_BULLET_BAG, 2); + return ITEM_NONE; + } else if (item == ITEM_BULLET_BAG_50) { + Inventory_ChangeUpgrade(UPG_BULLET_BAG, 3); + AMMO(ITEM_SLINGSHOT) = CAPACITY(UPG_BULLET_BAG, 3); + return ITEM_NONE; + } else if (item == ITEM_BOMB_BAG_20) { + if (CUR_UPG_VALUE(UPG_BOMB_BAG) == 0) { + Inventory_ChangeUpgrade(UPG_BOMB_BAG, 1); + INV_CONTENT(ITEM_BOMB) = ITEM_BOMB; + AMMO(ITEM_BOMB) = CAPACITY(UPG_BOMB_BAG, 1); + return ITEM_NONE; + } else { + AMMO(ITEM_BOMB)++; + if (AMMO(ITEM_BOMB) > CUR_CAPACITY(UPG_BOMB_BAG)) { + AMMO(ITEM_BOMB) = CUR_CAPACITY(UPG_BOMB_BAG); + } + } + } else if (item == ITEM_BOMB_BAG_30) { + Inventory_ChangeUpgrade(UPG_BOMB_BAG, 2); + AMMO(ITEM_BOMB) = CAPACITY(UPG_BOMB_BAG, 2); + return ITEM_NONE; + } else if (item == ITEM_BOMB_BAG_40) { + Inventory_ChangeUpgrade(UPG_BOMB_BAG, 3); + AMMO(ITEM_BOMB) = CAPACITY(UPG_BOMB_BAG, 3); + return ITEM_NONE; + } else if (item == ITEM_BRACELET) { + Inventory_ChangeUpgrade(UPG_STRENGTH, 1); + return ITEM_NONE; + } else if (item == ITEM_GAUNTLETS_SILVER) { + Inventory_ChangeUpgrade(UPG_STRENGTH, 2); + return ITEM_NONE; + } else if (item == ITEM_GAUNTLETS_GOLD) { + Inventory_ChangeUpgrade(UPG_STRENGTH, 3); + return ITEM_NONE; + } else if (item == ITEM_SCALE_SILVER) { + Inventory_ChangeUpgrade(UPG_SCALE, 1); + return ITEM_NONE; + } else if (item == ITEM_SCALE_GOLDEN) { + Inventory_ChangeUpgrade(UPG_SCALE, 2); + return ITEM_NONE; + } else if (item == ITEM_WALLET_ADULT) { + Inventory_ChangeUpgrade(UPG_WALLET, 1); + return ITEM_NONE; + } else if (item == ITEM_WALLET_GIANT) { + Inventory_ChangeUpgrade(UPG_WALLET, 2); + return ITEM_NONE; + } else if (item == ITEM_STICK_UPGRADE_20) { + if (gSaveContext.inventory.items[slot] == ITEM_NONE) { + INV_CONTENT(ITEM_STICK) = ITEM_STICK; + } + Inventory_ChangeUpgrade(UPG_STICKS, 2); + AMMO(ITEM_STICK) = CAPACITY(UPG_STICKS, 2); + return ITEM_NONE; + } else if (item == ITEM_STICK_UPGRADE_30) { + if (gSaveContext.inventory.items[slot] == ITEM_NONE) { + INV_CONTENT(ITEM_STICK) = ITEM_STICK; + } + Inventory_ChangeUpgrade(UPG_STICKS, 3); + AMMO(ITEM_STICK) = CAPACITY(UPG_STICKS, 3); + return ITEM_NONE; + } else if (item == ITEM_NUT_UPGRADE_30) { + if (gSaveContext.inventory.items[slot] == ITEM_NONE) { + INV_CONTENT(ITEM_NUT) = ITEM_NUT; + } + Inventory_ChangeUpgrade(UPG_NUTS, 2); + AMMO(ITEM_NUT) = CAPACITY(UPG_NUTS, 2); + return ITEM_NONE; + } else if (item == ITEM_NUT_UPGRADE_40) { + if (gSaveContext.inventory.items[slot] == ITEM_NONE) { + INV_CONTENT(ITEM_NUT) = ITEM_NUT; + } + Inventory_ChangeUpgrade(UPG_NUTS, 3); + AMMO(ITEM_NUT) = CAPACITY(UPG_NUTS, 3); + return ITEM_NONE; + } else if (item == ITEM_LONGSHOT) { + INV_CONTENT(item) = item; + for (i = 1; i < 4; i++) { + if (gSaveContext.equips.buttonItems[i] == ITEM_HOOKSHOT) { + gSaveContext.equips.buttonItems[i] = ITEM_LONGSHOT; + Interface_LoadItemIcon1(globalCtx, i); + } + } + return ITEM_NONE; + } else if (item == ITEM_STICK) { + if (gSaveContext.inventory.items[slot] == ITEM_NONE) { + Inventory_ChangeUpgrade(UPG_STICKS, 1); + AMMO(ITEM_STICK) = 1; + } else { + AMMO(ITEM_STICK)++; + if (AMMO(ITEM_STICK) > CUR_CAPACITY(UPG_STICKS)) { + AMMO(ITEM_STICK) = CUR_CAPACITY(UPG_STICKS); + } + } + } else if ((item == ITEM_STICKS_5) || (item == ITEM_STICKS_10)) { + if (gSaveContext.inventory.items[slot] == ITEM_NONE) { + Inventory_ChangeUpgrade(UPG_STICKS, 1); + AMMO(ITEM_STICK) = sAmmoRefillCounts[item - ITEM_STICKS_5]; + } else { + AMMO(ITEM_STICK) += sAmmoRefillCounts[item - ITEM_STICKS_5]; + if (AMMO(ITEM_STICK) > CUR_CAPACITY(UPG_STICKS)) { + AMMO(ITEM_STICK) = CUR_CAPACITY(UPG_STICKS); + } + } + item = ITEM_STICK; + } else if (item == ITEM_NUT) { + if (gSaveContext.inventory.items[slot] == ITEM_NONE) { + Inventory_ChangeUpgrade(UPG_NUTS, 1); + AMMO(ITEM_NUT) = ITEM_NUT; + } else { + AMMO(ITEM_NUT)++; + if (AMMO(ITEM_NUT) > CUR_CAPACITY(UPG_NUTS)) { + AMMO(ITEM_NUT) = CUR_CAPACITY(UPG_NUTS); + } + } + } else if ((item == ITEM_NUTS_5) || (item == ITEM_NUTS_10)) { + if (gSaveContext.inventory.items[slot] == ITEM_NONE) { + Inventory_ChangeUpgrade(UPG_NUTS, 1); + AMMO(ITEM_NUT) += sAmmoRefillCounts[item - ITEM_NUTS_5]; + // "Deku Nuts %d(%d)=%d BS_count=%d" + osSyncPrintf("デクの実 %d(%d)=%d BS_count=%d\n", item, ITEM_NUTS_5, item - ITEM_NUTS_5, + sAmmoRefillCounts[item - ITEM_NUTS_5]); + } else { + AMMO(ITEM_NUT) += sAmmoRefillCounts[item - ITEM_NUTS_5]; + if (AMMO(ITEM_NUT) > CUR_CAPACITY(UPG_NUTS)) { + AMMO(ITEM_NUT) = CUR_CAPACITY(UPG_NUTS); + } + } + item = ITEM_NUT; + } else if (item == ITEM_BOMB) { + // "Bomb Bomb Bomb Bomb Bomb Bomb Bomb" + osSyncPrintf(" 爆弾 爆弾 爆弾 爆弾 爆弾 爆弾 爆弾 \n"); + if ((AMMO(ITEM_BOMB) += 1) > CUR_CAPACITY(UPG_BOMB_BAG)) { + AMMO(ITEM_BOMB) = CUR_CAPACITY(UPG_BOMB_BAG); + } + return ITEM_NONE; + } else if ((item >= ITEM_BOMBS_5) && (item <= ITEM_BOMBS_30)) { + if ((AMMO(ITEM_BOMB) += sAmmoRefillCounts[item - ITEM_BOMBS_5]) > CUR_CAPACITY(UPG_BOMB_BAG)) { + AMMO(ITEM_BOMB) = CUR_CAPACITY(UPG_BOMB_BAG); + } + return ITEM_NONE; + } else if (item == ITEM_BOMBCHU) { + if (gSaveContext.inventory.items[slot] == ITEM_NONE) { + INV_CONTENT(ITEM_BOMBCHU) = ITEM_BOMBCHU; + AMMO(ITEM_BOMBCHU) = 10; + return ITEM_NONE; + } else { + AMMO(ITEM_BOMBCHU) += 10; + if (AMMO(ITEM_BOMBCHU) > 50) { + AMMO(ITEM_BOMBCHU) = 50; + } + return ITEM_NONE; + } + } else if ((item == ITEM_BOMBCHUS_5) || (item == ITEM_BOMBCHUS_20)) { + if (gSaveContext.inventory.items[slot] == ITEM_NONE) { + INV_CONTENT(ITEM_BOMBCHU) = ITEM_BOMBCHU; + AMMO(ITEM_BOMBCHU) += sAmmoRefillCounts[item - ITEM_BOMBCHUS_5 + 8]; + return ITEM_NONE; + } else { + AMMO(ITEM_BOMBCHU) += sAmmoRefillCounts[item - ITEM_BOMBCHUS_5 + 8]; + if (AMMO(ITEM_BOMBCHU) > 50) { + AMMO(ITEM_BOMBCHU) = 50; + } + return ITEM_NONE; + } + } else if ((item >= ITEM_ARROWS_SMALL) && (item <= ITEM_ARROWS_LARGE)) { + AMMO(ITEM_BOW) += sAmmoRefillCounts[item - ITEM_ARROWS_SMALL + 4]; + + if ((AMMO(ITEM_BOW) >= CUR_CAPACITY(UPG_QUIVER)) || (AMMO(ITEM_BOW) < 0)) { + AMMO(ITEM_BOW) = CUR_CAPACITY(UPG_QUIVER); + } + + osSyncPrintf("%d本 Item_MaxGet=%d\n", AMMO(ITEM_BOW), CUR_CAPACITY(UPG_QUIVER)); + + return ITEM_BOW; + } else if (item == ITEM_SLINGSHOT) { + Inventory_ChangeUpgrade(UPG_BULLET_BAG, 1); + INV_CONTENT(ITEM_SLINGSHOT) = ITEM_SLINGSHOT; + AMMO(ITEM_SLINGSHOT) = 30; + return ITEM_NONE; + } else if (item == ITEM_SEEDS) { + AMMO(ITEM_SLINGSHOT) += 5; + + if (AMMO(ITEM_SLINGSHOT) >= CUR_CAPACITY(UPG_BULLET_BAG)) { + AMMO(ITEM_SLINGSHOT) = CUR_CAPACITY(UPG_BULLET_BAG); + } + + if (!(gSaveContext.itemGetInf[1] & 8)) { + gSaveContext.itemGetInf[1] |= 8; + return ITEM_NONE; + } + + return ITEM_SEEDS; + } else if (item == ITEM_SEEDS_30) { + AMMO(ITEM_SLINGSHOT) += 30; + + if (AMMO(ITEM_SLINGSHOT) >= CUR_CAPACITY(UPG_BULLET_BAG)) { + AMMO(ITEM_SLINGSHOT) = CUR_CAPACITY(UPG_BULLET_BAG); + } + + if (!(gSaveContext.itemGetInf[1] & 8)) { + gSaveContext.itemGetInf[1] |= 8; + return ITEM_NONE; + } + + return ITEM_SEEDS; + } else if (item == ITEM_OCARINA_FAIRY) { + INV_CONTENT(ITEM_OCARINA_FAIRY) = ITEM_OCARINA_FAIRY; + return ITEM_NONE; + } else if (item == ITEM_OCARINA_TIME) { + INV_CONTENT(ITEM_OCARINA_TIME) = ITEM_OCARINA_TIME; + for (i = 1; i < 4; i++) { + if (gSaveContext.equips.buttonItems[i] == ITEM_OCARINA_FAIRY) { + gSaveContext.equips.buttonItems[i] = ITEM_OCARINA_TIME; + Interface_LoadItemIcon1(globalCtx, i); + } + } + return ITEM_NONE; + } else if (item == ITEM_BEAN) { + if (gSaveContext.inventory.items[slot] == ITEM_NONE) { + INV_CONTENT(item) = item; + AMMO(ITEM_BEAN) = 1; + BEANS_BOUGHT = 1; + } else { + AMMO(ITEM_BEAN)++; + BEANS_BOUGHT++; + } + return ITEM_NONE; + } else if ((item == ITEM_HEART_PIECE_2) || (item == ITEM_HEART_PIECE)) { + gSaveContext.inventory.questItems += 1 << (QUEST_HEART_PIECE + 4); + return ITEM_NONE; + } else if (item == ITEM_HEART_CONTAINER) { + gSaveContext.healthCapacity += 0x10; + gSaveContext.health += 0x10; + return ITEM_NONE; + } else if (item == ITEM_HEART) { + osSyncPrintf("回復ハート回復ハート回復ハート\n"); // "Recovery Heart" + Health_ChangeBy(globalCtx, 0x10); + return item; + } else if (item == ITEM_MAGIC_SMALL) { + if (gSaveContext.unk_13F0 != 10) { + Magic_Fill(globalCtx); + } + + func_80087708(globalCtx, 12, 5); + + if (!(gSaveContext.infTable[25] & 0x100)) { + gSaveContext.infTable[25] |= 0x100; + return ITEM_NONE; + } + + return item; + } else if (item == ITEM_MAGIC_LARGE) { + if (gSaveContext.unk_13F0 != 10) { + Magic_Fill(globalCtx); + } + + func_80087708(globalCtx, 24, 5); + + if (!(gSaveContext.infTable[25] & 0x100)) { + gSaveContext.infTable[25] |= 0x100; + return ITEM_NONE; + } + + return item; + } else if ((item >= ITEM_RUPEE_GREEN) && (item <= ITEM_INVALID_8)) { + Rupees_ChangeBy(sAmmoRefillCounts[item - ITEM_RUPEE_GREEN + 10]); + return ITEM_NONE; + } else if (item == ITEM_BOTTLE) { + temp = SLOT(item); + + for (i = 0; i < 4; i++) { + if (gSaveContext.inventory.items[temp + i] == ITEM_NONE) { + gSaveContext.inventory.items[temp + i] = item; + return ITEM_NONE; + } + } + } else if (((item >= ITEM_POTION_RED) && (item <= ITEM_POE)) || (item == ITEM_MILK)) { + temp = SLOT(item); + + if ((item != ITEM_MILK_BOTTLE) && (item != ITEM_LETTER_RUTO)) { + if (item == ITEM_MILK) { + item = ITEM_MILK_BOTTLE; + temp = SLOT(item); + } + + for (i = 0; i < 4; i++) { + if (gSaveContext.inventory.items[temp + i] == ITEM_BOTTLE) { + // "Item_Pt(1)=%d Item_Pt(2)=%d Item_Pt(3)=%d Empty Bottle=%d Content=%d" + osSyncPrintf("Item_Pt(1)=%d Item_Pt(2)=%d Item_Pt(3)=%d 空瓶=%d 中味=%d\n", + gSaveContext.equips.cButtonSlots[0], gSaveContext.equips.cButtonSlots[1], + gSaveContext.equips.cButtonSlots[2], temp + i, item); + + if ((temp + i) == gSaveContext.equips.cButtonSlots[0]) { + gSaveContext.equips.buttonItems[1] = item; + Interface_LoadItemIcon2(globalCtx, 1); + gSaveContext.buttonStatus[1] = BTN_ENABLED; + } else if ((temp + i) == gSaveContext.equips.cButtonSlots[1]) { + gSaveContext.equips.buttonItems[2] = item; + Interface_LoadItemIcon2(globalCtx, 2); + gSaveContext.buttonStatus[2] = BTN_ENABLED; + } else if ((temp + i) == gSaveContext.equips.cButtonSlots[2]) { + gSaveContext.equips.buttonItems[3] = item; + Interface_LoadItemIcon1(globalCtx, 3); + gSaveContext.buttonStatus[3] = BTN_ENABLED; + } + + gSaveContext.inventory.items[temp + i] = item; + return ITEM_NONE; + } + } + } else { + for (i = 0; i < 4; i++) { + if (gSaveContext.inventory.items[temp + i] == ITEM_NONE) { + gSaveContext.inventory.items[temp + i] = item; + return ITEM_NONE; + } + } + } + } else if ((item >= ITEM_WEIRD_EGG) && (item <= ITEM_CLAIM_CHECK)) { + if (item == ITEM_SAW) { + gSaveContext.itemGetInf[1] |= 0x8000; + } + + temp = INV_CONTENT(item); + INV_CONTENT(item) = item; + + if (temp != ITEM_NONE) { + for (i = 1; i < 4; i++) { + if (temp == gSaveContext.equips.buttonItems[i]) { + if (item != ITEM_SOLD_OUT) { + gSaveContext.equips.buttonItems[i] = item; + Interface_LoadItemIcon1(globalCtx, i); + } else { + gSaveContext.equips.buttonItems[i] = ITEM_NONE; + } + return ITEM_NONE; + } + } + } + + return ITEM_NONE; + } + + temp = gSaveContext.inventory.items[slot]; + osSyncPrintf("Item_Register(%d)=%d %d\n", slot, item, temp); + INV_CONTENT(item) = item; + + return temp; +} + +u8 Item_CheckObtainability(u8 item) { + s16 i; + s16 slot = SLOT(item); + s32 temp; + + if (item >= ITEM_STICKS_5) { + slot = SLOT(sExtraItemBases[item - ITEM_STICKS_5]); + } + + osSyncPrintf(VT_FGCOL(GREEN)); + osSyncPrintf("item_get_non_setting=%d pt=%d z=%x\n", item, slot, gSaveContext.inventory.items[slot]); + osSyncPrintf(VT_RST); + + if ((item >= ITEM_MEDALLION_FOREST) && (item <= ITEM_MEDALLION_LIGHT)) { + return ITEM_NONE; + } else if ((item >= ITEM_KOKIRI_EMERALD) && (item <= ITEM_SKULL_TOKEN)) { + return ITEM_NONE; + } else if ((item >= ITEM_SWORD_KOKIRI) && (item <= ITEM_SWORD_BGS)) { + if (item == ITEM_SWORD_BGS) { + return ITEM_NONE; + } else if ((gBitFlags[item - ITEM_SWORD_KOKIRI] << gEquipShifts[EQUIP_SWORD]) & + gSaveContext.inventory.equipment) { + return item; + } else { + return ITEM_NONE; + } + } else if ((item >= ITEM_SHIELD_DEKU) && (item <= ITEM_SHIELD_MIRROR)) { + if ((gBitFlags[item - ITEM_SHIELD_DEKU] << gEquipShifts[EQUIP_SHIELD]) & gSaveContext.inventory.equipment) { + return item; + } else { + return ITEM_NONE; + } + } else if ((item >= ITEM_TUNIC_KOKIRI) && (item <= ITEM_TUNIC_ZORA)) { + if ((gBitFlags[item - ITEM_TUNIC_KOKIRI] << gEquipShifts[EQUIP_TUNIC]) & gSaveContext.inventory.equipment) { + return item; + } else { + return ITEM_NONE; + } + } else if ((item >= ITEM_BOOTS_KOKIRI) && (item <= ITEM_BOOTS_HOVER)) { + if ((gBitFlags[item - ITEM_BOOTS_KOKIRI] << gEquipShifts[EQUIP_BOOTS]) & gSaveContext.inventory.equipment) { + return item; + } else { + return ITEM_NONE; + } + } else if ((item == ITEM_KEY_BOSS) || (item == ITEM_COMPASS) || (item == ITEM_DUNGEON_MAP)) { + return ITEM_NONE; + } else if (item == ITEM_KEY_SMALL) { + return ITEM_NONE; + } else if ((item >= ITEM_SLINGSHOT) && (item <= ITEM_BOMBCHU)) { + return ITEM_NONE; + } else if ((item == ITEM_BOMBCHUS_5) || (item == ITEM_BOMBCHUS_20)) { + return ITEM_NONE; + } else if ((item == ITEM_QUIVER_30) || (item == ITEM_BOW)) { + if (CUR_UPG_VALUE(UPG_QUIVER) == 0) { + return ITEM_NONE; + } else { + return 0; + } + } else if ((item == ITEM_QUIVER_40) || (item == ITEM_QUIVER_50)) { + return ITEM_NONE; + } else if ((item == ITEM_BULLET_BAG_40) || (item == ITEM_BULLET_BAG_50)) { + return ITEM_NONE; + } else if ((item == ITEM_BOMB_BAG_20) || (item == ITEM_BOMB)) { + if (CUR_UPG_VALUE(UPG_BOMB_BAG) == 0) { + return ITEM_NONE; + } else { + return 0; + } + } else if ((item >= ITEM_STICK_UPGRADE_20) && (item <= ITEM_NUT_UPGRADE_40)) { + return ITEM_NONE; + } else if ((item >= ITEM_BOMB_BAG_30) && (item <= ITEM_WALLET_GIANT)) { + return ITEM_NONE; + } else if (item == ITEM_LONGSHOT) { + return ITEM_NONE; + } else if ((item == ITEM_SEEDS) || (item == ITEM_SEEDS_30)) { + if (!(gSaveContext.itemGetInf[1] & 0x8)) { + return ITEM_NONE; + } else { + return ITEM_SEEDS; + } + } else if (item == ITEM_BEAN) { + return ITEM_NONE; + } else if ((item == ITEM_HEART_PIECE_2) || (item == ITEM_HEART_PIECE)) { + return ITEM_NONE; + } else if (item == ITEM_HEART_CONTAINER) { + return ITEM_NONE; + } else if (item == ITEM_HEART) { + return ITEM_HEART; + } else if ((item == ITEM_MAGIC_SMALL) || (item == ITEM_MAGIC_LARGE)) { + // "Magic Pot Get_Inf_Table( 25, 0x0100)=%d" + osSyncPrintf("魔法の壷 Get_Inf_Table( 25, 0x0100)=%d\n", gSaveContext.infTable[25] & 0x100); + if (!(gSaveContext.infTable[25] & 0x100)) { + return ITEM_NONE; + } else { + return item; + } + } else if ((item >= ITEM_RUPEE_GREEN) && (item <= ITEM_INVALID_8)) { + return ITEM_NONE; + } else if (item == ITEM_BOTTLE) { + return ITEM_NONE; + } else if (((item >= ITEM_POTION_RED) && (item <= ITEM_POE)) || (item == ITEM_MILK)) { + temp = SLOT(item); + + if ((item != ITEM_MILK_BOTTLE) && (item != ITEM_LETTER_RUTO)) { + if (item == ITEM_MILK) { + item = ITEM_MILK_BOTTLE; + temp = SLOT(item); + } + + for (i = 0; i < 4; i++) { + if (gSaveContext.inventory.items[temp + i] == ITEM_BOTTLE) { + return ITEM_NONE; + } + } + } else { + for (i = 0; i < 4; i++) { + if (gSaveContext.inventory.items[temp + i] == ITEM_NONE) { + return ITEM_NONE; + } + } + } + } else if ((item >= ITEM_WEIRD_EGG) && (item <= ITEM_CLAIM_CHECK)) { + return ITEM_NONE; + } + + return gSaveContext.inventory.items[slot]; +} + +void Inventory_DeleteItem(u16 item, u16 invSlot) { + s16 i; + + if (item == ITEM_BEAN) { + BEANS_BOUGHT = 0; + } + + gSaveContext.inventory.items[invSlot] = ITEM_NONE; + + osSyncPrintf("\nItem_Register(%d)\n", invSlot, gSaveContext.inventory.items[invSlot]); + + for (i = 1; i < 4; i++) { + if (gSaveContext.equips.buttonItems[i] == item) { + gSaveContext.equips.buttonItems[i] = ITEM_NONE; + gSaveContext.equips.cButtonSlots[i - 1] = SLOT_NONE; + } + } +} + +s32 Inventory_ReplaceItem(GlobalContext* globalCtx, u16 oldItem, u16 newItem) { + s16 i; + + for (i = 0; i < ARRAY_COUNT(gSaveContext.inventory.items); i++) { + if (gSaveContext.inventory.items[i] == oldItem) { + gSaveContext.inventory.items[i] = newItem; + osSyncPrintf("アイテム消去(%d)\n", i); // "Item Purge (%d)" + for (i = 1; i < 4; i++) { + if (gSaveContext.equips.buttonItems[i] == oldItem) { + gSaveContext.equips.buttonItems[i] = newItem; + Interface_LoadItemIcon1(globalCtx, i); + break; + } + } + return 1; + } + } + + return 0; +} + +s32 Inventory_HasEmptyBottle(void) { + u8* items = gSaveContext.inventory.items; + + if (items[SLOT_BOTTLE_1] == ITEM_BOTTLE) { + return 1; + } else if (items[SLOT_BOTTLE_2] == ITEM_BOTTLE) { + return 1; + } else if (items[SLOT_BOTTLE_3] == ITEM_BOTTLE) { + return 1; + } else if (items[SLOT_BOTTLE_4] == ITEM_BOTTLE) { + return 1; + } else { + return 0; + } +} + +s32 Inventory_HasSpecificBottle(u8 bottleItem) { + u8* items = gSaveContext.inventory.items; + + if (items[SLOT_BOTTLE_1] == bottleItem) { + return 1; + } else if (items[SLOT_BOTTLE_2] == bottleItem) { + return 1; + } else if (items[SLOT_BOTTLE_3] == bottleItem) { + return 1; + } else if (items[SLOT_BOTTLE_4] == bottleItem) { + return 1; + } else { + return 0; + } +} + +void Inventory_UpdateBottleItem(GlobalContext* globalCtx, u8 item, u8 button) { + osSyncPrintf("item_no=%x, c_no=%x, Pt=%x Item_Register=%x\n", item, button, + gSaveContext.equips.cButtonSlots[button - 1], + gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[button - 1]]); + + // Special case to only empty half of a Lon Lon Milk Bottle + if ((gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[button - 1]] == ITEM_MILK_BOTTLE) && + (item == ITEM_BOTTLE)) { + item = ITEM_MILK_HALF; + } + + gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[button - 1]] = item; + gSaveContext.equips.buttonItems[button] = item; + + Interface_LoadItemIcon1(globalCtx, button); + + globalCtx->pauseCtx.cursorItem[PAUSE_ITEM] = item; + gSaveContext.buttonStatus[button] = BTN_ENABLED; +} + +s32 Inventory_ConsumeFairy(GlobalContext* globalCtx) { + s32 bottleSlot = SLOT(ITEM_FAIRY); + s16 i; + s16 j; + + for (i = 0; i < 4; i++) { + if (gSaveContext.inventory.items[bottleSlot + i] == ITEM_FAIRY) { + for (j = 1; j < 4; j++) { + if (gSaveContext.equips.buttonItems[j] == ITEM_FAIRY) { + gSaveContext.equips.buttonItems[j] = ITEM_BOTTLE; + Interface_LoadItemIcon1(globalCtx, j); + i = 0; + bottleSlot = gSaveContext.equips.cButtonSlots[j - 1]; + break; + } + } + osSyncPrintf("妖精使用=%d\n", bottleSlot); // "Fairy Usage=%d" + gSaveContext.inventory.items[bottleSlot + i] = ITEM_BOTTLE; + return 1; + } + } + + return 0; +} + +void func_80086D5C(s32* buf, u16 size) { + u16 i; + + //buf = ResourceMgr_LoadTexByName(buf); + + for (i = 0; i < size; i++) { + buf[i] = 0; + } +} + +void Interface_LoadActionLabel(InterfaceContext* interfaceCtx, u16 action, s16 loadOffset) { + static void* sDoActionTextures[] = { gAttackDoActionENGTex, gCheckDoActionENGTex }; + if (action >= DO_ACTION_MAX) { + action = DO_ACTION_NONE; + } + + char* doAction = actionsTbl[action]; + + char newName[512]; + if (gSaveContext.language != LANGUAGE_ENG) { + size_t length = strlen(doAction); + strcpy(newName, doAction); + if (gSaveContext.language == LANGUAGE_FRA) { + newName[length - 6] = 'F'; + newName[length - 5] = 'R'; + newName[length - 4] = 'A'; + } else if (gSaveContext.language == LANGUAGE_GER) { + newName[length - 6] = 'G'; + newName[length - 5] = 'E'; + newName[length - 4] = 'R'; + } + doAction = newName; + } + + /* + if (gSaveContext.language != LANGUAGE_ENG) { + action += DO_ACTION_MAX; + } + + if (gSaveContext.language == LANGUAGE_FRA) { + action += DO_ACTION_MAX; + }*/ + + + if (action != DO_ACTION_NONE) { + //osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, OS_MESG_BLOCK); + memcpy(interfaceCtx->doActionSegment + (loadOffset * DO_ACTION_TEX_SIZE), ResourceMgr_LoadTexByName(doAction), + DO_ACTION_TEX_SIZE); + //DmaMgr_SendRequest2(&interfaceCtx->dmaRequest_160, + //interfaceCtx->doActionSegment + (loadOffset * DO_ACTION_TEX_SIZE), + //(uintptr_t)_do_action_staticSegmentRomStart + (action * DO_ACTION_TEX_SIZE), DO_ACTION_TEX_SIZE, + //0, &interfaceCtx->loadQueue, NULL, "../z_parameter.c", 2145); + //osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK); + } else { + gSegments[7] = VIRTUAL_TO_PHYSICAL(interfaceCtx->doActionSegment); + //func_80086D5C(SEGMENTED_TO_VIRTUAL(sDoActionTextures[loadOffset]), DO_ACTION_TEX_SIZE / 4); + func_80086D5C(interfaceCtx->doActionSegment + (loadOffset * DO_ACTION_TEX_SIZE), DO_ACTION_TEX_SIZE / 4); + } +} + +void Interface_SetDoAction(GlobalContext* globalCtx, u16 action) { + InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; + PauseContext* pauseCtx = &globalCtx->pauseCtx; + + if (interfaceCtx->unk_1F0 != action) { + interfaceCtx->unk_1F0 = action; + interfaceCtx->unk_1EC = 1; + interfaceCtx->unk_1F4 = 0.0f; + Interface_LoadActionLabel(interfaceCtx, action, 1); + if (pauseCtx->state != 0) { + interfaceCtx->unk_1EC = 3; + } + } +} + +void Interface_SetNaviCall(GlobalContext* globalCtx, u16 naviCallState) { + InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; + + if (((naviCallState == 0x1D) || (naviCallState == 0x1E)) && !interfaceCtx->naviCalling && + (globalCtx->csCtx.state == CS_STATE_IDLE)) { + // clang-format off + if (naviCallState == 0x1E) { Audio_PlaySoundGeneral(NA_SE_VO_NAVY_CALL, &D_801333D4, 4, + &D_801333E0, &D_801333E0, &D_801333E8); } + // clang-format on + + if (naviCallState == 0x1D) { + func_800F4524(&D_801333D4, NA_SE_VO_NA_HELLO_2, 32); + } + + interfaceCtx->naviCalling = 1; + sCUpInvisible = 0; + sCUpTimer = 10; + } else if ((naviCallState == 0x1F) && interfaceCtx->naviCalling) { + interfaceCtx->naviCalling = 0; + } +} + +void Interface_LoadActionLabelB(GlobalContext* globalCtx, u16 action) { + InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; + + char* doAction = actionsTbl[action]; + char newName[512]; + + if (gSaveContext.language != LANGUAGE_ENG) { + size_t length = strlen(doAction); + strcpy(newName, doAction); + if (gSaveContext.language == LANGUAGE_FRA) { + newName[length - 6] = 'F'; + newName[length - 5] = 'R'; + newName[length - 4] = 'A'; + } else if (gSaveContext.language == LANGUAGE_GER) { + newName[length - 6] = 'G'; + newName[length - 5] = 'E'; + newName[length - 4] = 'R'; + } + doAction = newName; + } + + /*if (gSaveContext.language != LANGUAGE_ENG) { + action += DO_ACTION_MAX; + } + + if (gSaveContext.language == LANGUAGE_FRA) { + action += DO_ACTION_MAX; + }*/ + + interfaceCtx->unk_1FC = action; + + + + // OTRTODO + osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, OS_MESG_BLOCK); + memcpy(interfaceCtx->doActionSegment + DO_ACTION_TEX_SIZE, ResourceMgr_LoadTexByName(doAction), DO_ACTION_TEX_SIZE); + //DmaMgr_SendRequest2(&interfaceCtx->dmaRequest_160, interfaceCtx->doActionSegment + DO_ACTION_TEX_SIZE, + //(uintptr_t)_do_action_staticSegmentRomStart + (action * DO_ACTION_TEX_SIZE), DO_ACTION_TEX_SIZE, 0, + //&interfaceCtx->loadQueue, NULL, "../z_parameter.c", 2228); + osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK); + + interfaceCtx->unk_1FA = 1; +} + +s32 Health_ChangeBy(GlobalContext* globalCtx, s16 healthChange) { + u16 heartCount; + u16 healthLevel; + + // "***** Fluctuation=%d (now=%d, max=%d) ***" + osSyncPrintf("***** 増減=%d (now=%d, max=%d) ***", healthChange, gSaveContext.health, + gSaveContext.healthCapacity); + + // clang-format off + if (healthChange > 0) { Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &D_801333D4, 4, + &D_801333E0, &D_801333E0, &D_801333E8); + } else if ((gSaveContext.doubleDefense != 0) && (healthChange < 0)) { + healthChange >>= 1; + osSyncPrintf("ハート減少半分!!=%d\n", healthChange); // "Heart decrease halved!!=%d" + } + // clang-format on + + gSaveContext.health += healthChange; + + if (gSaveContext.health > gSaveContext.healthCapacity) { + gSaveContext.health = gSaveContext.healthCapacity; + } + + heartCount = gSaveContext.health % 0x10; + + healthLevel = heartCount; + if (heartCount != 0) { + if (heartCount > 10) { + healthLevel = 3; + } else if (heartCount > 5) { + healthLevel = 2; + } else { + healthLevel = 1; + } + } + + // "Life=%d *** %d ******" + osSyncPrintf(" ライフ=%d *** %d ******\n", gSaveContext.health, healthLevel); + + if (gSaveContext.health <= 0) { + gSaveContext.health = 0; + return 0; + } else { + return 1; + } +} + +void Health_GiveHearts(s16 hearts) { + gSaveContext.healthCapacity += hearts * 0x10; +} + +void Rupees_ChangeBy(s16 rupeeChange) { + gSaveContext.rupeeAccumulator += rupeeChange; +} + +void Inventory_ChangeAmmo(s16 item, s16 ammoChange) { + // "Item = (%d) Amount = (%d + %d)" + osSyncPrintf("アイテム = (%d) 数 = (%d + %d) ", item, AMMO(item), ammoChange); + + if (item == ITEM_STICK) { + AMMO(ITEM_STICK) += ammoChange; + + if (AMMO(ITEM_STICK) >= CUR_CAPACITY(UPG_STICKS)) { + AMMO(ITEM_STICK) = CUR_CAPACITY(UPG_STICKS); + } else if (AMMO(ITEM_STICK) < 0) { + AMMO(ITEM_STICK) = 0; + } + } else if (item == ITEM_NUT) { + AMMO(ITEM_NUT) += ammoChange; + + if (AMMO(ITEM_NUT) >= CUR_CAPACITY(UPG_NUTS)) { + AMMO(ITEM_NUT) = CUR_CAPACITY(UPG_NUTS); + } else if (AMMO(ITEM_NUT) < 0) { + AMMO(ITEM_NUT) = 0; + } + } else if (item == ITEM_BOMBCHU) { + AMMO(ITEM_BOMBCHU) += ammoChange; + + if (AMMO(ITEM_BOMBCHU) >= 50) { + AMMO(ITEM_BOMBCHU) = 50; + } else if (AMMO(ITEM_BOMBCHU) < 0) { + AMMO(ITEM_BOMBCHU) = 0; + } + } else if (item == ITEM_BOW) { + AMMO(ITEM_BOW) += ammoChange; + + if (AMMO(ITEM_BOW) >= CUR_CAPACITY(UPG_QUIVER)) { + AMMO(ITEM_BOW) = CUR_CAPACITY(UPG_QUIVER); + } else if (AMMO(ITEM_BOW) < 0) { + AMMO(ITEM_BOW) = 0; + } + } else if ((item == ITEM_SLINGSHOT) || (item == ITEM_SEEDS)) { + AMMO(ITEM_SLINGSHOT) += ammoChange; + + if (AMMO(ITEM_SLINGSHOT) >= CUR_CAPACITY(UPG_BULLET_BAG)) { + AMMO(ITEM_SLINGSHOT) = CUR_CAPACITY(UPG_BULLET_BAG); + } else if (AMMO(ITEM_SLINGSHOT) < 0) { + AMMO(ITEM_SLINGSHOT) = 0; + } + } else if (item == ITEM_BOMB) { + AMMO(ITEM_BOMB) += ammoChange; + + if (AMMO(ITEM_BOMB) >= CUR_CAPACITY(UPG_BOMB_BAG)) { + AMMO(ITEM_BOMB) = CUR_CAPACITY(UPG_BOMB_BAG); + } else if (AMMO(ITEM_BOMB) < 0) { + AMMO(ITEM_BOMB) = 0; + } + } else if (item == ITEM_BEAN) { + AMMO(ITEM_BEAN) += ammoChange; + } + + osSyncPrintf("合計 = (%d)\n", AMMO(item)); // "Total = (%d)" +} + +void Magic_Fill(GlobalContext* globalCtx) { + if (gSaveContext.magicAcquired) { + gSaveContext.unk_13F2 = gSaveContext.unk_13F0; + gSaveContext.unk_13F6 = (gSaveContext.doubleMagic * 0x30) + 0x30; + gSaveContext.unk_13F0 = 9; + } +} + +void func_800876C8(GlobalContext* globalCtx) { + if ((gSaveContext.unk_13F0 != 8) && (gSaveContext.unk_13F0 != 9)) { + if (gSaveContext.unk_13F0 == 10) { + gSaveContext.unk_13F2 = gSaveContext.unk_13F0; + } + gSaveContext.unk_13F0 = 5; + } +} + +s32 func_80087708(GlobalContext* globalCtx, s16 arg1, s16 arg2) { + if (!gSaveContext.magicAcquired) { + return 0; + } + + if ((arg2 != 5) && (gSaveContext.magic - arg1) < 0) { + if (gSaveContext.unk_13F4 != 0) { + Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); + } + return 0; + } + + switch (arg2) { + case 0: + case 2: + if ((gSaveContext.unk_13F0 == 0) || (gSaveContext.unk_13F0 == 7)) { + if (gSaveContext.unk_13F0 == 7) { + globalCtx->actorCtx.unk_03 = 0; + } + gSaveContext.unk_13F8 = gSaveContext.magic - arg1; + gSaveContext.unk_13F0 = 1; + return 1; + } else { + Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); + return 0; + } + case 1: + if ((gSaveContext.unk_13F0 == 0) || (gSaveContext.unk_13F0 == 7)) { + if (gSaveContext.unk_13F0 == 7) { + globalCtx->actorCtx.unk_03 = 0; + } + gSaveContext.unk_13F8 = gSaveContext.magic - arg1; + gSaveContext.unk_13F0 = 6; + return 1; + } else { + Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); + return 0; + } + case 3: + if (gSaveContext.unk_13F0 == 0) { + if (gSaveContext.magic != 0) { + globalCtx->interfaceCtx.unk_230 = 80; + gSaveContext.unk_13F0 = 7; + return 1; + } else { + return 0; + } + } else { + if (gSaveContext.unk_13F0 == 7) { + return 1; + } else { + return 0; + } + } + case 4: + if ((gSaveContext.unk_13F0 == 0) || (gSaveContext.unk_13F0 == 7)) { + if (gSaveContext.unk_13F0 == 7) { + globalCtx->actorCtx.unk_03 = 0; + } + gSaveContext.unk_13F8 = gSaveContext.magic - arg1; + gSaveContext.unk_13F0 = 4; + return 1; + } else { + Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); + return 0; + } + case 5: + if (gSaveContext.unk_13F4 >= gSaveContext.magic) { + gSaveContext.unk_13F8 = gSaveContext.magic + arg1; + + if (gSaveContext.unk_13F8 >= gSaveContext.unk_13F4) { + gSaveContext.unk_13F8 = gSaveContext.unk_13F4; + } + + gSaveContext.unk_13F0 = 10; + return 1; + } + break; + } + + return 0; +} + +void Interface_UpdateMagicBar(GlobalContext* globalCtx) { + static s16 sMagicBorderColors[][3] = { + { 255, 255, 255 }, + { 150, 150, 150 }, + { 255, 255, 150 }, + { 255, 255, 50 }, + }; + static s16 sMagicBorderIndexes[] = { 0, 1, 1, 0 }; + static s16 sMagicBorderRatio = 2; + static s16 sMagicBorderStep = 1; + MessageContext* msgCtx = &globalCtx->msgCtx; + InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; + s16 borderChangeR; + s16 borderChangeG; + s16 borderChangeB; + s16 temp; + + switch (gSaveContext.unk_13F0) { + case 8: + temp = gSaveContext.magicLevel * 0x30; + if (gSaveContext.unk_13F4 != temp) { + if (gSaveContext.unk_13F4 < temp) { + gSaveContext.unk_13F4 += 8; + if (gSaveContext.unk_13F4 > temp) { + gSaveContext.unk_13F4 = temp; + } + } else { + gSaveContext.unk_13F4 -= 8; + if (gSaveContext.unk_13F4 <= temp) { + gSaveContext.unk_13F4 = temp; + } + } + } else { + gSaveContext.unk_13F0 = 9; + } + break; + + case 9: + gSaveContext.magic += 4; + + if (gSaveContext.gameMode == 0 && gSaveContext.sceneSetupIndex < 4) { + Audio_PlaySoundGeneral(NA_SE_SY_GAUGE_UP - SFX_FLAG, &D_801333D4, 4, &D_801333E0, &D_801333E0, + &D_801333E8); + } + + // "Storage MAGIC_NOW=%d (%d)" + osSyncPrintf("蓄電 MAGIC_NOW=%d (%d)\n", gSaveContext.magic, gSaveContext.unk_13F6); + if (gSaveContext.magic >= gSaveContext.unk_13F6) { + gSaveContext.magic = gSaveContext.unk_13F6; + gSaveContext.unk_13F0 = gSaveContext.unk_13F2; + gSaveContext.unk_13F2 = 0; + } + break; + + case 1: + sMagicBorderRatio = 2; + gSaveContext.unk_13F0 = 2; + break; + + case 2: + gSaveContext.magic -= 2; + if (gSaveContext.magic <= 0) { + gSaveContext.magic = 0; + gSaveContext.unk_13F0 = 3; + sMagicBorderR = sMagicBorderG = sMagicBorderB = 255; + } else if (gSaveContext.magic == gSaveContext.unk_13F8) { + gSaveContext.unk_13F0 = 3; + sMagicBorderR = sMagicBorderG = sMagicBorderB = 255; + } + case 3: + case 4: + case 6: + temp = sMagicBorderIndexes[sMagicBorderStep]; + borderChangeR = ABS(sMagicBorderR - sMagicBorderColors[temp][0]) / sMagicBorderRatio; + borderChangeG = ABS(sMagicBorderG - sMagicBorderColors[temp][1]) / sMagicBorderRatio; + borderChangeB = ABS(sMagicBorderB - sMagicBorderColors[temp][2]) / sMagicBorderRatio; + + if (sMagicBorderR >= sMagicBorderColors[temp][0]) { + sMagicBorderR -= borderChangeR; + } else { + sMagicBorderR += borderChangeR; + } + + if (sMagicBorderG >= sMagicBorderColors[temp][1]) { + sMagicBorderG -= borderChangeG; + } else { + sMagicBorderG += borderChangeG; + } + + if (sMagicBorderB >= sMagicBorderColors[temp][2]) { + sMagicBorderB -= borderChangeB; + } else { + sMagicBorderB += borderChangeB; + } + + sMagicBorderRatio--; + if (sMagicBorderRatio == 0) { + sMagicBorderR = sMagicBorderColors[temp][0]; + sMagicBorderG = sMagicBorderColors[temp][1]; + sMagicBorderB = sMagicBorderColors[temp][2]; + sMagicBorderRatio = YREG(40 + sMagicBorderStep); + sMagicBorderStep++; + if (sMagicBorderStep >= 4) { + sMagicBorderStep = 0; + } + } + break; + + case 5: + sMagicBorderR = sMagicBorderG = sMagicBorderB = 255; + gSaveContext.unk_13F0 = 0; + break; + + case 7: + if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.debugState == 0) && + (msgCtx->msgMode == MSGMODE_NONE) && (globalCtx->gameOverCtx.state == GAMEOVER_INACTIVE) && + (globalCtx->sceneLoadFlag == 0) && (globalCtx->transitionMode == 0) && !Gameplay_InCsMode(globalCtx)) { + if ((gSaveContext.magic == 0) || ((func_8008F2F8(globalCtx) >= 2) && (func_8008F2F8(globalCtx) < 5)) || + ((gSaveContext.equips.buttonItems[1] != ITEM_LENS) && + (gSaveContext.equips.buttonItems[2] != ITEM_LENS) && + (gSaveContext.equips.buttonItems[3] != ITEM_LENS)) || + (globalCtx->actorCtx.unk_03 == 0)) { + globalCtx->actorCtx.unk_03 = 0; + Audio_PlaySoundGeneral(NA_SE_SY_GLASSMODE_OFF, &D_801333D4, 4, &D_801333E0, &D_801333E0, + &D_801333E8); + gSaveContext.unk_13F0 = 0; + sMagicBorderR = sMagicBorderG = sMagicBorderB = 255; + break; + } + + interfaceCtx->unk_230--; + if (interfaceCtx->unk_230 == 0) { + gSaveContext.magic--; + interfaceCtx->unk_230 = 80; + } + } + + temp = sMagicBorderIndexes[sMagicBorderStep]; + borderChangeR = ABS(sMagicBorderR - sMagicBorderColors[temp][0]) / sMagicBorderRatio; + borderChangeG = ABS(sMagicBorderG - sMagicBorderColors[temp][1]) / sMagicBorderRatio; + borderChangeB = ABS(sMagicBorderB - sMagicBorderColors[temp][2]) / sMagicBorderRatio; + + if (sMagicBorderR >= sMagicBorderColors[temp][0]) { + sMagicBorderR -= borderChangeR; + } else { + sMagicBorderR += borderChangeR; + } + + if (sMagicBorderG >= sMagicBorderColors[temp][1]) { + sMagicBorderG -= borderChangeG; + } else { + sMagicBorderG += borderChangeG; + } + + if (sMagicBorderB >= sMagicBorderColors[temp][2]) { + sMagicBorderB -= borderChangeB; + } else { + sMagicBorderB += borderChangeB; + } + + sMagicBorderRatio--; + if (sMagicBorderRatio == 0) { + sMagicBorderR = sMagicBorderColors[temp][0]; + sMagicBorderG = sMagicBorderColors[temp][1]; + sMagicBorderB = sMagicBorderColors[temp][2]; + sMagicBorderRatio = YREG(40 + sMagicBorderStep); + sMagicBorderStep++; + if (sMagicBorderStep >= 4) { + sMagicBorderStep = 0; + } + } + break; + + case 10: + gSaveContext.magic += 4; + Audio_PlaySoundGeneral(NA_SE_SY_GAUGE_UP - SFX_FLAG, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); + if (gSaveContext.magic >= gSaveContext.unk_13F8) { + gSaveContext.magic = gSaveContext.unk_13F8; + gSaveContext.unk_13F0 = gSaveContext.unk_13F2; + gSaveContext.unk_13F2 = 0; + } + break; + + default: + gSaveContext.unk_13F0 = 0; + break; + } +} + +void Interface_DrawMagicBar(GlobalContext* globalCtx) { + InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; + s16 magicBarY; + + OPEN_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 2650); + + if (gSaveContext.magicLevel != 0) { + if (gSaveContext.healthCapacity > 0xA0) { + magicBarY = R_MAGIC_BAR_LARGE_Y; + } else { + magicBarY = R_MAGIC_BAR_SMALL_Y; + } + + func_80094520(globalCtx->state.gfxCtx); + + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sMagicBorderR, sMagicBorderG, sMagicBorderB, interfaceCtx->magicAlpha); + gDPSetEnvColor(OVERLAY_DISP++, 100, 50, 50, 255); + + OVERLAY_DISP = + Gfx_TextureIA8(OVERLAY_DISP, gMagicBarEndTex, 8, 16, OTRGetRectDimensionFromLeftEdge(R_MAGIC_BAR_X), + magicBarY, 8, 16, 1 << 10, 1 << 10); + + OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gMagicBarMidTex, 24, 16, OTRGetRectDimensionFromLeftEdge(R_MAGIC_BAR_X) + 8, magicBarY, + gSaveContext.unk_13F4, 16, 1 << 10, 1 << 10); + + gDPLoadTextureBlock(OVERLAY_DISP++, gMagicBarEndTex, G_IM_FMT_IA, G_IM_SIZ_8b, 8, 16, 0, + G_TX_MIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 3, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); + + const s16 rMagicBarX = OTRGetRectDimensionFromLeftEdge(R_MAGIC_BAR_X); + + gSPWideTextureRectangle(OVERLAY_DISP++, ((rMagicBarX + gSaveContext.unk_13F4) + 8) << 2, magicBarY << 2, + ((rMagicBarX + gSaveContext.unk_13F4) + 16) << 2, (magicBarY + 16) << 2, G_TX_RENDERTILE, + 256, 0, 1 << 10, 1 << 10); + + gDPPipeSync(OVERLAY_DISP++); + gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE, PRIMITIVE, + ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE); + gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255); + + const s16 rMagicFillX = OTRGetRectDimensionFromLeftEdge(R_MAGIC_FILL_X); + + if (gSaveContext.unk_13F0 == 4) { + // Yellow part of the bar indicating the amount of magic to be subtracted + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 250, 250, 0, interfaceCtx->magicAlpha); + + gDPLoadMultiBlock_4b(OVERLAY_DISP++, gMagicBarFillTex, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, + G_TX_NOLOD, G_TX_NOLOD); + + gSPWideTextureRectangle(OVERLAY_DISP++, rMagicFillX << 2, (magicBarY + 3) << 2, + (rMagicFillX + gSaveContext.magic) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE, 0, + 0, 1 << 10, 1 << 10); + + // Fill the rest of the bar with the normal magic color + gDPPipeSync(OVERLAY_DISP++); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), R_MAGIC_FILL_COLOR(2), + interfaceCtx->magicAlpha); + + gSPWideTextureRectangle(OVERLAY_DISP++, rMagicFillX << 2, (magicBarY + 3) << 2, + (rMagicFillX + gSaveContext.unk_13F8) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE, + 0, 0, 1 << 10, 1 << 10); + } else { + // Fill the whole bar with the normal magic color + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), R_MAGIC_FILL_COLOR(2), + interfaceCtx->magicAlpha); + + gDPLoadMultiBlock_4b(OVERLAY_DISP++, gMagicBarFillTex, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, + G_TX_NOLOD, G_TX_NOLOD); + + gSPWideTextureRectangle(OVERLAY_DISP++, rMagicFillX << 2, (magicBarY + 3) << 2, + (rMagicFillX + gSaveContext.magic) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE, 0, + 0, 1 << 10, 1 << 10); + } + } + + CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 2731); +} + +void func_80088AA0(s16 arg0) { + gSaveContext.timerX[1] = 140; + gSaveContext.timerY[1] = 80; + D_80125A5C = 0; + gSaveContext.timer2Value = arg0; + + if (arg0 != 0) { + gSaveContext.timer2State = 1; + } else { + gSaveContext.timer2State = 7; + } +} + +void func_80088AF0(GlobalContext* globalCtx) { + if (gSaveContext.timer2State != 0) { + if (gSaveContext.eventInf[1] & 1) { + gSaveContext.timer2Value = 239; + } else { + gSaveContext.timer2Value = 1; + } + } +} + +void func_80088B34(s16 arg0) { + gSaveContext.timerX[0] = 140; + gSaveContext.timerY[0] = 80; + D_80125A5C = 0; + gSaveContext.timer1Value = arg0; + + if (arg0 != 0) { + gSaveContext.timer1State = 5; + } else { + gSaveContext.timer1State = 11; + } +} + +void Interface_DrawActionLabel(GraphicsContext* gfxCtx, void* texture) { + OPEN_DISPS(gfxCtx, "../z_parameter.c", 2820); + + gDPLoadTextureBlock_4b(OVERLAY_DISP++, texture, G_IM_FMT_IA, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, + G_TX_NOLOD); + + gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0); + + CLOSE_DISPS(gfxCtx, "../z_parameter.c", 2829); +} + +void Interface_DrawItemButtons(GlobalContext* globalCtx) { + static void* cUpLabelTextures[] = { gNaviCUpENGTex, gNaviCUpENGTex, gNaviCUpENGTex }; + static s16 startButtonLeftPos[] = { 132, 130, 130 }; + InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; + Player* player = GET_PLAYER(globalCtx); + PauseContext* pauseCtx = &globalCtx->pauseCtx; + s16 temp; // Used as both an alpha value and a button index + s16 dxdy; + s16 width; + s16 height; + + OPEN_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 2900); + + // B Button Color & Texture + // Also loads the Item Button Texture reused by other buttons afterwards + gDPPipeSync(OVERLAY_DISP++); + gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 150, 0, interfaceCtx->bAlpha); + gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255); + + OVERLAY_DISP = + Gfx_TextureIA8(OVERLAY_DISP, gButtonBackgroundTex, 32, 32, OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(0)), R_ITEM_BTN_Y(0), + R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_DD(0) << 1, R_ITEM_BTN_DD(0) << 1); + + // C-Left Button Color & Texture + gDPPipeSync(OVERLAY_DISP++); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), + interfaceCtx->cLeftAlpha); + gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(1)) << 2, R_ITEM_BTN_Y(1) << 2, + (OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(1)) + R_ITEM_BTN_WIDTH(1)) << 2, + (R_ITEM_BTN_Y(1) + R_ITEM_BTN_WIDTH(1)) << 2, + G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(1) << 1, R_ITEM_BTN_DD(1) << 1); + + // C-Down Button Color & Texture + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), + interfaceCtx->cDownAlpha); + gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(2)) << 2, R_ITEM_BTN_Y(2) << 2, + (OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(2)) + R_ITEM_BTN_WIDTH(2)) << 2, + (R_ITEM_BTN_Y(2) + R_ITEM_BTN_WIDTH(2)) << 2, + G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(2) << 1, R_ITEM_BTN_DD(2) << 1); + + // C-Right Button Color & Texture + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), + interfaceCtx->cRightAlpha); + gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(3)) << 2, R_ITEM_BTN_Y(3) << 2, + (OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(3)) + R_ITEM_BTN_WIDTH(3)) << 2, + (R_ITEM_BTN_Y(3) + R_ITEM_BTN_WIDTH(3)) << 2, + G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(3) << 1, R_ITEM_BTN_DD(3) << 1); + + if ((pauseCtx->state < 8) || (pauseCtx->state >= 18)) { + if ((globalCtx->pauseCtx.state != 0) || (globalCtx->pauseCtx.debugState != 0)) { + // Start Button Texture, Color & Label + gDPPipeSync(OVERLAY_DISP++); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 0, 0, interfaceCtx->startAlpha); + gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(startButtonLeftPos[gSaveContext.language]) << 2, 68, + (OTRGetRectDimensionFromRightEdge(startButtonLeftPos[gSaveContext.language]) + 22) << 2, 156, + G_TX_RENDERTILE, 0, 0, 1462, 1462); + gDPPipeSync(OVERLAY_DISP++); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->startAlpha); + gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0); + gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, + PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); + + gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->doActionSegment + DO_ACTION_TEX_SIZE * 2, G_IM_FMT_IA, + DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 0, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); + + dxdy = (1 << 10) / (R_START_LABEL_DD(gSaveContext.language) / 100.0f); + width = DO_ACTION_TEX_WIDTH / (R_START_LABEL_DD(gSaveContext.language) / 100.0f); + height = DO_ACTION_TEX_HEIGHT / (R_START_LABEL_DD(gSaveContext.language) / 100.0f); + const s16 rStartLabelX = OTRGetRectDimensionFromRightEdge(R_START_LABEL_X(gSaveContext.language)); + gSPWideTextureRectangle( + OVERLAY_DISP++, rStartLabelX << 2, + R_START_LABEL_Y(gSaveContext.language) << 2, (rStartLabelX + width) << 2, + (R_START_LABEL_Y(gSaveContext.language) + height) << 2, G_TX_RENDERTILE, 0, 0, dxdy, dxdy); + } + } + + if (interfaceCtx->naviCalling && (globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.debugState == 0) && + (globalCtx->csCtx.state == CS_STATE_IDLE)) { + if (!sCUpInvisible) { + // C-Up Button Texture, Color & Label (Navi Text) + gDPPipeSync(OVERLAY_DISP++); + + if ((gSaveContext.unk_13EA == 1) || (gSaveContext.unk_13EA == 2) || (gSaveContext.unk_13EA == 5)) { + temp = 0; + } else if ((player->stateFlags1 & 0x00200000) || (func_8008F2F8(globalCtx) == 4) || + (player->stateFlags2 & 0x00040000)) { + temp = 70; + } else { + temp = interfaceCtx->healthAlpha; + } + + const s16 rCUpBtnX = OTRGetRectDimensionFromRightEdge(R_C_UP_BTN_X); + const s16 rCUPIconX = OTRGetRectDimensionFromRightEdge(R_C_UP_ICON_X); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), temp); + gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); + gSPWideTextureRectangle(OVERLAY_DISP++, rCUpBtnX << 2, R_C_UP_BTN_Y << 2, (rCUpBtnX + 16) << 2, + (R_C_UP_BTN_Y + 16) << 2, G_TX_RENDERTILE, 0, 0, 2 << 10, 2 << 10); + gDPPipeSync(OVERLAY_DISP++); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, temp); + gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0); + gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, + PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); + + gDPLoadTextureBlock_4b(OVERLAY_DISP++, cUpLabelTextures[gSaveContext.language], G_IM_FMT_IA, 32, 8, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, + G_TX_NOLOD, G_TX_NOLOD); + + gSPWideTextureRectangle(OVERLAY_DISP++, rCUPIconX << 2, R_C_UP_ICON_Y << 2, (rCUPIconX + 32) << 2, + (R_C_UP_ICON_Y + 8) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); + } + + sCUpTimer--; + if (sCUpTimer == 0) { + sCUpInvisible ^= 1; + sCUpTimer = 10; + } + } + + gDPPipeSync(OVERLAY_DISP++); + + // Empty C Button Arrows + for (temp = 1; temp < 4; temp++) { + if (gSaveContext.equips.buttonItems[temp] > 0xF0) { + if (temp == 1) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), + interfaceCtx->cLeftAlpha); + } else if (temp == 2) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), + interfaceCtx->cDownAlpha); + } else { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), + interfaceCtx->cRightAlpha); + } + + OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, ((u8*)gButtonBackgroundTex), 32, 32, + OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(temp)), R_ITEM_BTN_Y(temp), R_ITEM_BTN_WIDTH(temp), + R_ITEM_BTN_WIDTH(temp), R_ITEM_BTN_DD(temp) << 1, R_ITEM_BTN_DD(temp) << 1); + + const char* cButtonIcons[] = { gButtonBackgroundTex, gEquippedItemOutlineTex, gEmptyCLeftArrowTex, + gEmptyCDownArrowTex, gEmptyCRightArrowTex + }; + + OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, cButtonIcons[(temp + 1)], 32, 32, + OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(temp)), R_ITEM_BTN_Y(temp), R_ITEM_BTN_WIDTH(temp), + R_ITEM_BTN_WIDTH(temp), R_ITEM_BTN_DD(temp) << 1, R_ITEM_BTN_DD(temp) << 1); + } + } + + CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3071); +} + +void Interface_DrawItemIconTexture(GlobalContext* globalCtx, void* texture, s16 button) { + OPEN_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3079); + + gDPLoadTextureBlock(OVERLAY_DISP++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); + + gSPWideTextureRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromRightEdge(R_ITEM_ICON_X(button)) << 2, R_ITEM_ICON_Y(button) << 2, + (OTRGetRectDimensionFromRightEdge(R_ITEM_ICON_X(button)) + R_ITEM_ICON_WIDTH(button)) << 2, + (R_ITEM_ICON_Y(button) + R_ITEM_ICON_WIDTH(button)) << 2, G_TX_RENDERTILE, 0, 0, + R_ITEM_ICON_DD(button) << 1, R_ITEM_ICON_DD(button) << 1); + + CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3094); +} + +const char* _gAmmoDigit0Tex[] = +{ + gAmmoDigit0Tex, gAmmoDigit1Tex, gAmmoDigit2Tex, gAmmoDigit3Tex, gAmmoDigit4Tex, + gAmmoDigit5Tex, gAmmoDigit6Tex, gAmmoDigit7Tex, gAmmoDigit8Tex, gAmmoDigit9Tex, + gUnusedAmmoDigitHalfTex +}; + +void Interface_DrawAmmoCount(GlobalContext* globalCtx, s16 button, s16 alpha) { + s16 i; + s16 ammo; + + OPEN_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3105); + + i = gSaveContext.equips.buttonItems[button]; + + if ((i == ITEM_STICK) || (i == ITEM_NUT) || (i == ITEM_BOMB) || (i == ITEM_BOW) || + ((i >= ITEM_BOW_ARROW_FIRE) && (i <= ITEM_BOW_ARROW_LIGHT)) || (i == ITEM_SLINGSHOT) || (i == ITEM_BOMBCHU) || + (i == ITEM_BEAN)) { + + if ((i >= ITEM_BOW_ARROW_FIRE) && (i <= ITEM_BOW_ARROW_LIGHT)) { + i = ITEM_BOW; + } + + ammo = AMMO(i); + + gDPPipeSync(OVERLAY_DISP++); + + if ((button == 0) && (gSaveContext.minigameState == 1)) { + ammo = globalCtx->interfaceCtx.hbaAmmo; + } else if ((button == 0) && (globalCtx->shootingGalleryStatus > 1)) { + ammo = globalCtx->shootingGalleryStatus - 1; + } else if ((button == 0) && (globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38)) { + ammo = globalCtx->bombchuBowlingStatus; + if (ammo < 0) { + ammo = 0; + } + } else if (((i == ITEM_BOW) && (AMMO(i) == CUR_CAPACITY(UPG_QUIVER))) || + ((i == ITEM_BOMB) && (AMMO(i) == CUR_CAPACITY(UPG_BOMB_BAG))) || + ((i == ITEM_SLINGSHOT) && (AMMO(i) == CUR_CAPACITY(UPG_BULLET_BAG))) || + ((i == ITEM_STICK) && (AMMO(i) == CUR_CAPACITY(UPG_STICKS))) || + ((i == ITEM_NUT) && (AMMO(i) == CUR_CAPACITY(UPG_NUTS))) || ((i == ITEM_BOMBCHU) && (ammo == 50)) || + ((i == ITEM_BEAN) && (ammo == 15))) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 120, 255, 0, alpha); + } + + if (ammo == 0) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 100, 100, 100, alpha); + } + + for (i = 0; ammo >= 10; i++) { + ammo -= 10; + } + + if (i != 0) { + OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, (u8*)_gAmmoDigit0Tex[i], 8, 8, + OTRGetRectDimensionFromRightEdge(R_ITEM_AMMO_X(button)), R_ITEM_AMMO_Y(button), 8, 8, 1 << 10, 1 << 10); + } + + OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, (u8*)_gAmmoDigit0Tex[ammo], 8, 8, + OTRGetRectDimensionFromRightEdge(R_ITEM_AMMO_X(button)) + 6, R_ITEM_AMMO_Y(button), 8, 8, 1 << 10, 1 << 10); + } + + CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3158); +} + +void Interface_DrawActionButton(GlobalContext* globalCtx, f32 x, f32 y) { + InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; + + OPEN_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3172); + + Matrix_Translate(-137.0f + x, 97.0f - y, XREG(18) / 10.0f, MTXMODE_NEW); + Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY); + Matrix_RotateX(interfaceCtx->unk_1F4 / 10000.0f, MTXMODE_APPLY); + + gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_parameter.c", 3177), + G_MTX_MODELVIEW | G_MTX_LOAD); + gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[0], 4, 0); + + gDPLoadTextureBlock(OVERLAY_DISP++, gButtonBackgroundTex, G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, + G_TX_NOLOD); + + gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0); + + CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3187); +} + +void Interface_InitVertices(GlobalContext* globalCtx) { + InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; + s16 i; + + interfaceCtx->actionVtx = Graph_Alloc(globalCtx->state.gfxCtx, 8 * sizeof(Vtx)); + + // clang-format off + interfaceCtx->actionVtx[0].v.ob[0] = + interfaceCtx->actionVtx[2].v.ob[0] = -15; + interfaceCtx->actionVtx[1].v.ob[0] = + interfaceCtx->actionVtx[3].v.ob[0] = interfaceCtx->actionVtx[0].v.ob[0] + 29; + + interfaceCtx->actionVtx[0].v.ob[1] = + interfaceCtx->actionVtx[1].v.ob[1] = 15; + interfaceCtx->actionVtx[2].v.ob[1] = + interfaceCtx->actionVtx[3].v.ob[1] = interfaceCtx->actionVtx[0].v.ob[1] - 29; + + interfaceCtx->actionVtx[4].v.ob[0] = + interfaceCtx->actionVtx[6].v.ob[0] = -((XREG(21) + 1) / 2); + interfaceCtx->actionVtx[5].v.ob[0] = + interfaceCtx->actionVtx[7].v.ob[0] = interfaceCtx->actionVtx[4].v.ob[0] + (XREG(21) + 1); + + interfaceCtx->actionVtx[4].v.ob[1] = + interfaceCtx->actionVtx[5].v.ob[1] = XREG(28) / 2; + interfaceCtx->actionVtx[6].v.ob[1] = + interfaceCtx->actionVtx[7].v.ob[1] = interfaceCtx->actionVtx[4].v.ob[1] - XREG(28); + + for (i = 0; i < 8; i += 4) { + interfaceCtx->actionVtx[i].v.ob[2] = interfaceCtx->actionVtx[i+1].v.ob[2] = + interfaceCtx->actionVtx[i+2].v.ob[2] = interfaceCtx->actionVtx[i+3].v.ob[2] = 0; + + interfaceCtx->actionVtx[i].v.flag = interfaceCtx->actionVtx[i+1].v.flag = + interfaceCtx->actionVtx[i+2].v.flag = interfaceCtx->actionVtx[i+3].v.flag = 0; + + interfaceCtx->actionVtx[i].v.tc[0] = interfaceCtx->actionVtx[i].v.tc[1] = + interfaceCtx->actionVtx[i+1].v.tc[1] = interfaceCtx->actionVtx[i+2].v.tc[0] = -16; + interfaceCtx->actionVtx[i+1].v.tc[0] = interfaceCtx->actionVtx[i+2].v.tc[1] = + interfaceCtx->actionVtx[i+3].v.tc[0] = interfaceCtx->actionVtx[i+3].v.tc[1] = 1024 - 16; + + interfaceCtx->actionVtx[i].v.cn[0] = interfaceCtx->actionVtx[i+1].v.cn[0] = + interfaceCtx->actionVtx[i+2].v.cn[0] = interfaceCtx->actionVtx[i+3].v.cn[0] = + interfaceCtx->actionVtx[i].v.cn[1] = interfaceCtx->actionVtx[i+1].v.cn[1] = + interfaceCtx->actionVtx[i+2].v.cn[1] = interfaceCtx->actionVtx[i+3].v.cn[1] = + interfaceCtx->actionVtx[i].v.cn[2] = interfaceCtx->actionVtx[i+1].v.cn[2] = + interfaceCtx->actionVtx[i+2].v.cn[2] = interfaceCtx->actionVtx[i+3].v.cn[2] = 255; + + interfaceCtx->actionVtx[i].v.cn[3] = interfaceCtx->actionVtx[i+1].v.cn[3] = + interfaceCtx->actionVtx[i+2].v.cn[3] = interfaceCtx->actionVtx[i+3].v.cn[3] = 255; + } + + interfaceCtx->actionVtx[5].v.tc[0] = interfaceCtx->actionVtx[7].v.tc[0] = 1536; + interfaceCtx->actionVtx[6].v.tc[1] = interfaceCtx->actionVtx[7].v.tc[1] = 512; + + interfaceCtx->beatingHeartVtx = Graph_Alloc(globalCtx->state.gfxCtx, 4 * sizeof(Vtx)); + + interfaceCtx->beatingHeartVtx[0].v.ob[0] = interfaceCtx->beatingHeartVtx[2].v.ob[0] = -8; + interfaceCtx->beatingHeartVtx[1].v.ob[0] = interfaceCtx->beatingHeartVtx[3].v.ob[0] = 8; + interfaceCtx->beatingHeartVtx[0].v.ob[1] = interfaceCtx->beatingHeartVtx[1].v.ob[1] = 8; + interfaceCtx->beatingHeartVtx[2].v.ob[1] = interfaceCtx->beatingHeartVtx[3].v.ob[1] = -8; + + interfaceCtx->beatingHeartVtx[0].v.ob[2] = interfaceCtx->beatingHeartVtx[1].v.ob[2] = + interfaceCtx->beatingHeartVtx[2].v.ob[2] = interfaceCtx->beatingHeartVtx[3].v.ob[2] = 0; + + interfaceCtx->beatingHeartVtx[0].v.flag = interfaceCtx->beatingHeartVtx[1].v.flag = + interfaceCtx->beatingHeartVtx[2].v.flag = interfaceCtx->beatingHeartVtx[3].v.flag = 0; + + interfaceCtx->beatingHeartVtx[0].v.tc[0] = interfaceCtx->beatingHeartVtx[0].v.tc[1] = + interfaceCtx->beatingHeartVtx[1].v.tc[1] = interfaceCtx->beatingHeartVtx[2].v.tc[0] = 0; + interfaceCtx->beatingHeartVtx[1].v.tc[0] = interfaceCtx->beatingHeartVtx[2].v.tc[1] = + interfaceCtx->beatingHeartVtx[3].v.tc[0] = interfaceCtx->beatingHeartVtx[3].v.tc[1] = 512; + + interfaceCtx->beatingHeartVtx[0].v.cn[0] = interfaceCtx->beatingHeartVtx[1].v.cn[0] = + interfaceCtx->beatingHeartVtx[2].v.cn[0] = interfaceCtx->beatingHeartVtx[3].v.cn[0] = + interfaceCtx->beatingHeartVtx[0].v.cn[1] = interfaceCtx->beatingHeartVtx[1].v.cn[1] = + interfaceCtx->beatingHeartVtx[2].v.cn[1] = interfaceCtx->beatingHeartVtx[3].v.cn[1] = + interfaceCtx->beatingHeartVtx[0].v.cn[2] = interfaceCtx->beatingHeartVtx[1].v.cn[2] = + interfaceCtx->beatingHeartVtx[2].v.cn[2] = interfaceCtx->beatingHeartVtx[3].v.cn[2] = + interfaceCtx->beatingHeartVtx[0].v.cn[3] = interfaceCtx->beatingHeartVtx[1].v.cn[3] = + interfaceCtx->beatingHeartVtx[2].v.cn[3] = interfaceCtx->beatingHeartVtx[3].v.cn[3] = 255; + // clang-format on +} + +/* +void func_8008A8B8(GlobalContext* globalCtx, s32 topY, s32 bottomY, s32 leftX, s32 rightX) { + InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; + Vec3f eye; + Vec3f lookAt; + Vec3f up; + + eye.x = eye.y = eye.z = 0.0f; + lookAt.x = lookAt.y = 0.0f; + lookAt.z = -1.0f; + up.x = up.z = 0.0f; + up.y = 1.0f; + + func_800AA358(&interfaceCtx->view, &eye, &lookAt, &up); + + interfaceCtx->viewport.topY = topY; + interfaceCtx->viewport.bottomY = bottomY; + interfaceCtx->viewport.leftX = leftX; + interfaceCtx->viewport.rightX = rightX; + View_SetViewport(&interfaceCtx->view, &interfaceCtx->viewport); + + func_800AA460(&interfaceCtx->view, 60.0f, 10.0f, 60.0f); + func_800AB560(&interfaceCtx->view); +} +*/ + +void func_8008A994(InterfaceContext* interfaceCtx) { + SET_FULLSCREEN_VIEWPORT(&interfaceCtx->view); + func_800AB2C4(&interfaceCtx->view); +} + +const char* digitTextures[] = +{ + gCounterDigit0Tex, gCounterDigit1Tex, gCounterDigit2Tex, gCounterDigit3Tex, + gCounterDigit4Tex, gCounterDigit5Tex, gCounterDigit6Tex, gCounterDigit7Tex, gCounterDigit8Tex, + gCounterDigit9Tex, gCounterColonTex, gCounterDigit1Tex, gCounterDigit2Tex, gCounterDigit3Tex, + gCounterDigit4Tex, gCounterDigit5Tex, gCounterDigit6Tex, gCounterDigit7Tex, gCounterDigit8Tex +}; + +void Interface_Draw(GlobalContext* globalCtx) { + static s16 magicArrowEffectsR[] = { 255, 100, 255 }; + static s16 magicArrowEffectsG[] = { 0, 100, 255 }; + static s16 magicArrowEffectsB[] = { 0, 255, 100 }; + static s16 timerDigitLeftPos[] = { 16, 25, 34, 42, 51 }; + static s16 digitWidth[] = { 9, 9, 8, 9, 9 }; + // unused, most likely colors + static s16 D_80125B1C[][3] = { + { 0, 150, 0 }, { 100, 255, 0 }, { 255, 255, 255 }, { 0, 0, 0 }, { 255, 255, 255 }, + }; + static s16 rupeeDigitsFirst[] = { 1, 0, 0 }; + static s16 rupeeDigitsCount[] = { 2, 3, 3 }; + static s16 spoilingItemEntrances[] = { 0x01AD, 0x0153, 0x0153 }; + static f32 D_80125B54[] = { -40.0f, -35.0f }; // unused + static s16 D_80125B5C[] = { 91, 91 }; // unused + static s16 D_8015FFE0; + static s16 D_8015FFE2; + static s16 D_8015FFE4; + static s16 D_8015FFE6; + static s16 timerDigits[5]; + InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; + PauseContext* pauseCtx = &globalCtx->pauseCtx; + MessageContext* msgCtx = &globalCtx->msgCtx; + Player* player = GET_PLAYER(globalCtx); + s16 svar1; + s16 svar2; + s16 svar3; + s16 svar4; + s16 svar5; + s16 svar6; + + OPEN_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3405); + + // Invalidate Do Action textures as they may have changed + gSPInvalidateTexCache(OVERLAY_DISP++, interfaceCtx->doActionSegment); + gSPInvalidateTexCache(OVERLAY_DISP++, interfaceCtx->doActionSegment + DO_ACTION_TEX_SIZE); + + gSPSegment(OVERLAY_DISP++, 0x02, interfaceCtx->parameterSegment); + gSPSegment(OVERLAY_DISP++, 0x07, interfaceCtx->doActionSegment); + gSPSegment(OVERLAY_DISP++, 0x08, interfaceCtx->iconItemSegment); + gSPSegment(OVERLAY_DISP++, 0x0B, interfaceCtx->mapSegment); + + if (pauseCtx->debugState == 0) { + Interface_InitVertices(globalCtx); + func_8008A994(interfaceCtx); + HealthMeter_Draw(globalCtx); + + func_80094520(globalCtx->state.gfxCtx); + + // Rupee Icon + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 255, 100, interfaceCtx->magicAlpha); + gDPSetEnvColor(OVERLAY_DISP++, 0, 80, 0, 255); + OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gRupeeCounterIconTex, 16, 16, OTRGetRectDimensionFromLeftEdge(26), + 206, 16, 16, 1 << 10, 1 << 10); + + switch (globalCtx->sceneNum) { + case SCENE_BMORI1: + case SCENE_HIDAN: + case SCENE_MIZUSIN: + case SCENE_JYASINZOU: + case SCENE_HAKADAN: + case SCENE_HAKADANCH: + case SCENE_ICE_DOUKUTO: + case SCENE_GANON: + case SCENE_MEN: + case SCENE_GERUDOWAY: + case SCENE_GANONTIKA: + case SCENE_GANON_SONOGO: + case SCENE_GANONTIKA_SONOGO: + case SCENE_TAKARAYA: + if (gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex] >= 0) { + // Small Key Icon + gDPPipeSync(OVERLAY_DISP++); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 230, 255, interfaceCtx->magicAlpha); + gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 20, 255); + OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gSmallKeyCounterIconTex, 16, 16, OTRGetRectDimensionFromLeftEdge(26), 190, 16, 16, + 1 << 10, 1 << 10); + + // Small Key Counter + gDPPipeSync(OVERLAY_DISP++); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->magicAlpha); + gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, + TEXEL0, 0, PRIMITIVE, 0); + + interfaceCtx->counterDigits[2] = 0; + interfaceCtx->counterDigits[3] = gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex]; + + while (interfaceCtx->counterDigits[3] >= 10) { + interfaceCtx->counterDigits[2]++; + interfaceCtx->counterDigits[3] -= 10; + } + + svar3 = OTRGetRectDimensionFromLeftEdge(42); + + if (interfaceCtx->counterDigits[2] != 0) { + OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, ((u8*)((u8*)digitTextures[interfaceCtx->counterDigits[2]])), 8, + 16, svar3, 190, 8, 16, 1 << 10, 1 << 10); + svar3 += 8; + } + + OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, + ((u8*)digitTextures[interfaceCtx->counterDigits[3]]), 8, 16, + svar3, 190, 8, 16, 1 << 10, 1 << 10); + } + break; + default: + break; + } + + // Rupee Counter + gDPPipeSync(OVERLAY_DISP++); + + if (gSaveContext.rupees == CUR_CAPACITY(UPG_WALLET)) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 120, 255, 0, interfaceCtx->magicAlpha); + } else if (gSaveContext.rupees != 0) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->magicAlpha); + } else { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 100, 100, 100, interfaceCtx->magicAlpha); + } + + gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0, + PRIMITIVE, 0); + + interfaceCtx->counterDigits[0] = interfaceCtx->counterDigits[1] = 0; + interfaceCtx->counterDigits[2] = gSaveContext.rupees; + + if ((interfaceCtx->counterDigits[2] > 9999) || (interfaceCtx->counterDigits[2] < 0)) { + interfaceCtx->counterDigits[2] &= 0xDDD; + } + + while (interfaceCtx->counterDigits[2] >= 100) { + interfaceCtx->counterDigits[0]++; + interfaceCtx->counterDigits[2] -= 100; + } + + while (interfaceCtx->counterDigits[2] >= 10) { + interfaceCtx->counterDigits[1]++; + interfaceCtx->counterDigits[2] -= 10; + } + + svar2 = rupeeDigitsFirst[CUR_UPG_VALUE(UPG_WALLET)]; + svar5 = rupeeDigitsCount[CUR_UPG_VALUE(UPG_WALLET)]; + + for (svar1 = 0, svar3 = 42; svar1 < svar5; svar1++, svar2++, svar3 += 8) { + OVERLAY_DISP = + Gfx_TextureI8(OVERLAY_DISP, ((u8*)digitTextures[interfaceCtx->counterDigits[svar2]]), 8, 16, + OTRGetRectDimensionFromLeftEdge(svar3), 206, 8, 16, 1 << 10, 1 << 10); + } + + Interface_DrawMagicBar(globalCtx); + Minimap_Draw(globalCtx); + + if ((R_PAUSE_MENU_MODE != 2) && (R_PAUSE_MENU_MODE != 3)) { + func_8002C124(&globalCtx->actorCtx.targetCtx, globalCtx); // Draw Z-Target + } + + func_80094520(globalCtx->state.gfxCtx); + + Interface_DrawItemButtons(globalCtx); + + gDPPipeSync(OVERLAY_DISP++); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha); + gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM); + + if (!(interfaceCtx->unk_1FA)) { + // B Button Icon & Ammo Count + if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) + { + Interface_DrawItemIconTexture(globalCtx, gItemIcons[gSaveContext.equips.buttonItems[0]], 0); + + if ((player->stateFlags1 & 0x00800000) || (globalCtx->shootingGalleryStatus > 1) || + ((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38))) { + gDPPipeSync(OVERLAY_DISP++); + gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, + 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); + Interface_DrawAmmoCount(globalCtx, 0, interfaceCtx->bAlpha); + } + } + } else { + // B Button Do Action Label + gDPPipeSync(OVERLAY_DISP++); + gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, + PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha); + + gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->doActionSegment + DO_ACTION_TEX_SIZE, G_IM_FMT_IA, + DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 0, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); + + R_B_LABEL_DD = (1 << 10) / (WREG(37 + gSaveContext.language) / 100.0f); + const s16 rBLabelX = OTRGetRectDimensionFromRightEdge(R_B_LABEL_X(gSaveContext.language)); + gSPWideTextureRectangle(OVERLAY_DISP++, rBLabelX << 2, R_B_LABEL_Y(gSaveContext.language) << 2, + (rBLabelX + DO_ACTION_TEX_WIDTH) << 2, + (R_B_LABEL_Y(gSaveContext.language) + DO_ACTION_TEX_HEIGHT) << 2, G_TX_RENDERTILE, 0, 0, + R_B_LABEL_DD, R_B_LABEL_DD); + } + + gDPPipeSync(OVERLAY_DISP++); + + // C-Left Button Icon & Ammo Count + if (gSaveContext.equips.buttonItems[1] < 0xF0) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->cLeftAlpha); + gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM); + Interface_DrawItemIconTexture(globalCtx, gItemIcons[gSaveContext.equips.buttonItems[1]], 1); + gDPPipeSync(OVERLAY_DISP++); + gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, + PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); + Interface_DrawAmmoCount(globalCtx, 1, interfaceCtx->cLeftAlpha); + } + + gDPPipeSync(OVERLAY_DISP++); + + // C-Down Button Icon & Ammo Count + if (gSaveContext.equips.buttonItems[2] < 0xF0) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->cDownAlpha); + gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM); + Interface_DrawItemIconTexture(globalCtx, gItemIcons[gSaveContext.equips.buttonItems[2]], 2); + gDPPipeSync(OVERLAY_DISP++); + gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, + PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); + Interface_DrawAmmoCount(globalCtx, 2, interfaceCtx->cDownAlpha); + } + + gDPPipeSync(OVERLAY_DISP++); + + // C-Right Button Icon & Ammo Count + if (gSaveContext.equips.buttonItems[3] < 0xF0) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->cRightAlpha); + gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM); + Interface_DrawItemIconTexture(globalCtx, gItemIcons[gSaveContext.equips.buttonItems[3]], 3); + gDPPipeSync(OVERLAY_DISP++); + gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, + PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); + Interface_DrawAmmoCount(globalCtx, 3, interfaceCtx->cRightAlpha); + } + + // A Button + func_80094A14(globalCtx->state.gfxCtx); + const f32 rABtnX = OTRGetDimensionFromRightEdge(R_A_BTN_X); + //func_8008A8B8(globalCtx, R_A_BTN_Y, R_A_BTN_Y + 45, rABtnX, rABtnX + 45); + gSPClearGeometryMode(OVERLAY_DISP++, G_CULL_BOTH); + gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 90, 90, 255, + interfaceCtx->aAlpha); + Interface_DrawActionButton(globalCtx, rABtnX, R_A_BTN_Y); + gDPPipeSync(OVERLAY_DISP++); + const f32 rAIconX = OTRGetDimensionFromRightEdge(R_A_ICON_X); + //func_8008A8B8(globalCtx, R_A_ICON_Y, R_A_ICON_Y + 45, rAIconX, rAIconX + 45); + gSPSetGeometryMode(OVERLAY_DISP++, G_CULL_BACK); + gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, + PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->aAlpha); + gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0); + Matrix_Translate(-138.0f + rAIconX, 98.0f - R_A_ICON_Y, WREG(46 + gSaveContext.language) / 10.0f, MTXMODE_NEW); + Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY); + Matrix_RotateX(interfaceCtx->unk_1F4 / 10000.0f, MTXMODE_APPLY); + gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_parameter.c", 3701), + G_MTX_MODELVIEW | G_MTX_LOAD); + gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[4], 4, 0); + + if ((interfaceCtx->unk_1EC < 2) || (interfaceCtx->unk_1EC == 3)) { + Interface_DrawActionLabel(globalCtx->state.gfxCtx, interfaceCtx->doActionSegment); + } else { + Interface_DrawActionLabel(globalCtx->state.gfxCtx, interfaceCtx->doActionSegment + DO_ACTION_TEX_SIZE); + } + + gDPPipeSync(OVERLAY_DISP++); + + func_8008A994(interfaceCtx); + svar3 = 16; + + if ((pauseCtx->state == 6) && (pauseCtx->unk_1E4 == 3)) { + // Inventory Equip Effects + gSPSegment(OVERLAY_DISP++, 0x08, pauseCtx->iconItemSegment); + func_80094A14(globalCtx->state.gfxCtx); + gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM); + gSPMatrix(OVERLAY_DISP++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD); + + pauseCtx->cursorVtx[svar3].v.ob[0] = pauseCtx->cursorVtx[18].v.ob[0] = svar2 = pauseCtx->equipAnimX / 10; + pauseCtx->cursorVtx[17].v.ob[0] = pauseCtx->cursorVtx[19].v.ob[0] = svar2 = + pauseCtx->cursorVtx[svar3].v.ob[0] + WREG(90) / 10; + pauseCtx->cursorVtx[svar3].v.ob[1] = pauseCtx->cursorVtx[17].v.ob[1] = svar2 = pauseCtx->equipAnimY / 10; + pauseCtx->cursorVtx[18].v.ob[1] = pauseCtx->cursorVtx[19].v.ob[1] = svar2 = + pauseCtx->cursorVtx[svar3].v.ob[1] - WREG(90) / 10; + + if (pauseCtx->equipTargetItem < 0xBF) { + // Normal Equip (icon goes from the inventory slot to the C button when equipping it) + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, pauseCtx->equipAnimAlpha); + gSPVertex(OVERLAY_DISP++, &pauseCtx->cursorVtx[16], 4, 0); + + gDPLoadTextureBlock(OVERLAY_DISP++, gItemIcons[pauseCtx->equipTargetItem], G_IM_FMT_RGBA, G_IM_SIZ_32b, + 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, + G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); + } else { + // Magic Arrow Equip Effect + svar1 = pauseCtx->equipTargetItem - 0xBF; + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, magicArrowEffectsR[svar1], magicArrowEffectsG[svar1], + magicArrowEffectsB[svar1], pauseCtx->equipAnimAlpha); + + if ((pauseCtx->equipAnimAlpha > 0) && (pauseCtx->equipAnimAlpha < 255)) { + svar1 = (pauseCtx->equipAnimAlpha / 8) / 2; + pauseCtx->cursorVtx[16].v.ob[0] = pauseCtx->cursorVtx[18].v.ob[0] = svar2 = + pauseCtx->cursorVtx[16].v.ob[0] - svar1; + pauseCtx->cursorVtx[17].v.ob[0] = pauseCtx->cursorVtx[19].v.ob[0] = svar2 = + pauseCtx->cursorVtx[16].v.ob[0] + svar1 * 2 + 32; + pauseCtx->cursorVtx[16].v.ob[1] = pauseCtx->cursorVtx[17].v.ob[1] = svar2 = + pauseCtx->cursorVtx[16].v.ob[1] + svar1; + pauseCtx->cursorVtx[18].v.ob[1] = pauseCtx->cursorVtx[19].v.ob[1] = svar2 = + pauseCtx->cursorVtx[16].v.ob[1] - svar1 * 2 - 32; + } + + gSPVertex(OVERLAY_DISP++, &pauseCtx->cursorVtx[16], 4, 0); + gDPLoadTextureBlock(OVERLAY_DISP++, gMagicArrowEquipEffectTex, G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, + G_TX_NOLOD, G_TX_NOLOD); + } + + gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0); + } + + func_80094520(globalCtx->state.gfxCtx); + + if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.debugState == 0)) { + if (gSaveContext.minigameState != 1) { + // Carrots rendering if the action corresponds to riding a horse + if (interfaceCtx->unk_1EE == 8) { + // Load Carrot Icon + gDPLoadTextureBlock(OVERLAY_DISP++, gCarrotIconTex, G_IM_FMT_RGBA, G_IM_SIZ_32b, 16, 16, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, + G_TX_NOLOD, G_TX_NOLOD); + + // Draw 6 carrots + for (svar1 = 1, svar5 = ZREG(14); svar1 < 7; svar1++, svar5 += 16) { + // Carrot Color (based on availability) + if ((interfaceCtx->numHorseBoosts == 0) || (interfaceCtx->numHorseBoosts < svar1)) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 150, 255, interfaceCtx->aAlpha); + } else { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->aAlpha); + } + + gSPTextureRectangle(OVERLAY_DISP++, svar5 << 2, ZREG(15) << 2, (svar5 + 16) << 2, + (ZREG(15) + 16) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); + } + } + } else { + // Score for the Horseback Archery + svar5 = OTRGetRectDimensionFromRightEdge(WREG(32)); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha); + + // Target Icon + gDPLoadTextureBlock(OVERLAY_DISP++, gArcheryScoreIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, 24, 16, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, + G_TX_NOLOD, G_TX_NOLOD); + + gSPTextureRectangle(OVERLAY_DISP++, (svar5 + 28) << 2, ZREG(15) << 2, (svar5 + 52) << 2, + (ZREG(15) + 16) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); + + // Score Counter + gDPPipeSync(OVERLAY_DISP++); + gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, + TEXEL0, 0, PRIMITIVE, 0); + + svar5 = OTRGetRectDimensionFromRightEdge(WREG(32)) + 6 * 9; + + for (svar1 = svar2 = 0; svar1 < 4; svar1++) { + if (sHBAScoreDigits[svar1] != 0 || (svar2 != 0) || (svar1 >= 3)) { + OVERLAY_DISP = Gfx_TextureI8( + OVERLAY_DISP, digitTextures[sHBAScoreDigits[svar1]], 8, 16, svar5, + (ZREG(15) - 2), digitWidth[0], VREG(42), VREG(43) << 1, VREG(43) << 1); + svar5 += 9; + svar2++; + } + } + + gDPPipeSync(OVERLAY_DISP++); + gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM); + } + } + + if ((gSaveContext.timer2State == 5) && (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT)) { + // Trade quest timer reached 0 + D_8015FFE6 = 40; + gSaveContext.cutsceneIndex = 0; + globalCtx->sceneLoadFlag = 0x14; + globalCtx->fadeTransition = 3; + gSaveContext.timer2State = 0; + + if ((gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI) && + (gSaveContext.equips.buttonItems[0] != ITEM_SWORD_MASTER) && + (gSaveContext.equips.buttonItems[0] != ITEM_SWORD_BGS) && + (gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KNIFE)) { + if (gSaveContext.buttonStatus[0] != BTN_ENABLED) { + gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0]; + } else { + gSaveContext.equips.buttonItems[0] = ITEM_NONE; + } + } + + // Revert any spoiling trade quest items + for (svar1 = 0; svar1 < ARRAY_COUNT(gSpoilingItems); svar1++) { + if (INV_CONTENT(ITEM_TRADE_ADULT) == gSpoilingItems[svar1]) { + gSaveContext.eventInf[0] &= 0x7F80; + osSyncPrintf("EVENT_INF=%x\n", gSaveContext.eventInf[0]); + globalCtx->nextEntranceIndex = spoilingItemEntrances[svar1]; + INV_CONTENT(gSpoilingItemReverts[svar1]) = gSpoilingItemReverts[svar1]; + + for (svar2 = 1; svar2 < 4; svar2++) { + if (gSaveContext.equips.buttonItems[svar2] == gSpoilingItems[svar1]) { + gSaveContext.equips.buttonItems[svar2] = gSpoilingItemReverts[svar1]; + Interface_LoadItemIcon1(globalCtx, svar2); + } + } + } + } + } + + if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.debugState == 0) && + (globalCtx->gameOverCtx.state == GAMEOVER_INACTIVE) && (msgCtx->msgMode == MSGMODE_NONE) && + !(player->stateFlags2 & 0x01000000) && (globalCtx->sceneLoadFlag == 0) && + (globalCtx->transitionMode == 0) && !Gameplay_InCsMode(globalCtx) && (gSaveContext.minigameState != 1) && + (globalCtx->shootingGalleryStatus <= 1) && + !((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38))) { + svar6 = 0; + switch (gSaveContext.timer1State) { + case 1: + D_8015FFE2 = 20; + D_8015FFE0 = 20; + gSaveContext.timer1Value = gSaveContext.health >> 1; + gSaveContext.timer1State = 2; + break; + case 2: + D_8015FFE2--; + if (D_8015FFE2 == 0) { + D_8015FFE2 = 20; + gSaveContext.timer1State = 3; + } + break; + case 5: + case 11: + D_8015FFE2 = 20; + D_8015FFE0 = 20; + if (gSaveContext.timer1State == 5) { + gSaveContext.timer1State = 6; + } else { + gSaveContext.timer1State = 12; + } + break; + case 6: + case 12: + D_8015FFE2--; + if (D_8015FFE2 == 0) { + D_8015FFE2 = 20; + if (gSaveContext.timer1State == 6) { + gSaveContext.timer1State = 7; + } else { + gSaveContext.timer1State = 13; + } + } + break; + case 3: + case 7: + svar1 = (gSaveContext.timerX[0] - 26) / D_8015FFE2; + gSaveContext.timerX[0] -= svar1; + + if (gSaveContext.healthCapacity > 0xA0) { + svar1 = (gSaveContext.timerY[0] - 54) / D_8015FFE2; + } else { + svar1 = (gSaveContext.timerY[0] - 46) / D_8015FFE2; + } + gSaveContext.timerY[0] -= svar1; + + D_8015FFE2--; + if (D_8015FFE2 == 0) { + D_8015FFE2 = 20; + gSaveContext.timerX[0] = 26; + + if (gSaveContext.healthCapacity > 0xA0) { + gSaveContext.timerY[0] = 54; + } else { + gSaveContext.timerY[0] = 46; + } + + if (gSaveContext.timer1State == 3) { + gSaveContext.timer1State = 4; + } else { + gSaveContext.timer1State = 8; + } + } + case 4: + case 8: + if ((gSaveContext.timer1State == 4) || (gSaveContext.timer1State == 8)) { + if (gSaveContext.healthCapacity > 0xA0) { + gSaveContext.timerY[0] = 54; + } else { + gSaveContext.timerY[0] = 46; + } + } + + if ((gSaveContext.timer1State >= 3) && (msgCtx->msgLength == 0)) { + D_8015FFE0--; + if (D_8015FFE0 == 0) { + if (gSaveContext.timer1Value != 0) { + gSaveContext.timer1Value--; + } + + D_8015FFE0 = 20; + + if (gSaveContext.timer1Value == 0) { + gSaveContext.timer1State = 10; + if (D_80125A5C != 0) { + gSaveContext.health = 0; + globalCtx->damagePlayer(globalCtx, -(gSaveContext.health + 2)); + } + D_80125A5C = 0; + } else if (gSaveContext.timer1Value > 60) { + if (timerDigits[4] == 1) { + Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_WOMAN, &D_801333D4, 4, &D_801333E0, + &D_801333E0, &D_801333E8); + } + } else if (gSaveContext.timer1Value >= 11) { + if (timerDigits[4] & 1) { + Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &D_801333D4, 4, &D_801333E0, + &D_801333E0, &D_801333E8); + } + } else { + Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_E, &D_801333D4, 4, &D_801333E0, + &D_801333E0, &D_801333E8); + } + } + } + break; + case 13: + svar1 = (gSaveContext.timerX[0] - 26) / D_8015FFE2; + gSaveContext.timerX[0] -= svar1; + + if (gSaveContext.healthCapacity > 0xA0) { + svar1 = (gSaveContext.timerY[0] - 54) / D_8015FFE2; + } else { + svar1 = (gSaveContext.timerY[0] - 46) / D_8015FFE2; + } + gSaveContext.timerY[0] -= svar1; + + D_8015FFE2--; + if (D_8015FFE2 == 0) { + D_8015FFE2 = 20; + gSaveContext.timerX[0] = 26; + if (gSaveContext.healthCapacity > 0xA0) { + gSaveContext.timerY[0] = 54; + } else { + gSaveContext.timerY[0] = 46; + } + + gSaveContext.timer1State = 14; + } + case 14: + if (gSaveContext.timer1State == 14) { + if (gSaveContext.healthCapacity > 0xA0) { + gSaveContext.timerY[0] = 54; + } else { + gSaveContext.timerY[0] = 46; + } + } + + if (gSaveContext.timer1State >= 3) { + D_8015FFE0--; + if (D_8015FFE0 == 0) { + gSaveContext.timer1Value++; + D_8015FFE0 = 20; + + if (gSaveContext.timer1Value == 3599) { + D_8015FFE2 = 40; + gSaveContext.timer1State = 15; + } else { + Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &D_801333D4, 4, &D_801333E0, + &D_801333E0, &D_801333E8); + } + } + } + break; + case 10: + if (gSaveContext.timer2State != 0) { + D_8015FFE6 = 20; + D_8015FFE4 = 20; + gSaveContext.timerX[1] = 140; + gSaveContext.timerY[1] = 80; + + if (gSaveContext.timer2State < 7) { + gSaveContext.timer2State = 2; + } else { + gSaveContext.timer2State = 8; + } + + gSaveContext.timer1State = 0; + } else { + gSaveContext.timer1State = 0; + } + case 15: + break; + default: + svar6 = 1; + switch (gSaveContext.timer2State) { + case 1: + case 7: + D_8015FFE6 = 20; + D_8015FFE4 = 20; + gSaveContext.timerX[1] = 140; + gSaveContext.timerY[1] = 80; + if (gSaveContext.timer2State == 1) { + gSaveContext.timer2State = 2; + } else { + gSaveContext.timer2State = 8; + } + break; + case 2: + case 8: + D_8015FFE6--; + if (D_8015FFE6 == 0) { + D_8015FFE6 = 20; + if (gSaveContext.timer2State == 2) { + gSaveContext.timer2State = 3; + } else { + gSaveContext.timer2State = 9; + } + } + break; + case 3: + case 9: + osSyncPrintf("event_xp[1]=%d, event_yp[1]=%d TOTAL_EVENT_TM=%d\n", + svar5 = gSaveContext.timerX[1], svar2 = gSaveContext.timerY[1], + gSaveContext.timer2Value); + svar1 = (gSaveContext.timerX[1] - 26) / D_8015FFE6; + gSaveContext.timerX[1] -= svar1; + if (gSaveContext.healthCapacity > 0xA0) { + svar1 = (gSaveContext.timerY[1] - 54) / D_8015FFE6; + } else { + svar1 = (gSaveContext.timerY[1] - 46) / D_8015FFE6; + } + gSaveContext.timerY[1] -= svar1; + + D_8015FFE6--; + if (D_8015FFE6 == 0) { + D_8015FFE6 = 20; + gSaveContext.timerX[1] = 26; + + if (gSaveContext.healthCapacity > 0xA0) { + gSaveContext.timerY[1] = 54; + } else { + gSaveContext.timerY[1] = 46; + } + + if (gSaveContext.timer2State == 3) { + gSaveContext.timer2State = 4; + } else { + gSaveContext.timer2State = 10; + } + } + case 4: + case 10: + if ((gSaveContext.timer2State == 4) || (gSaveContext.timer2State == 10)) { + if (gSaveContext.healthCapacity > 0xA0) { + gSaveContext.timerY[1] = 54; + } else { + gSaveContext.timerY[1] = 46; + } + } + + if (gSaveContext.timer2State >= 3) { + D_8015FFE4--; + if (D_8015FFE4 == 0) { + D_8015FFE4 = 20; + if (gSaveContext.timer2State == 4) { + gSaveContext.timer2Value--; + osSyncPrintf("TOTAL_EVENT_TM=%d\n", gSaveContext.timer2Value); + + if (gSaveContext.timer2Value <= 0) { + if (!Flags_GetSwitch(globalCtx, 0x37) || + ((globalCtx->sceneNum != SCENE_GANON_DEMO) && + (globalCtx->sceneNum != SCENE_GANON_FINAL) && + (globalCtx->sceneNum != SCENE_GANON_SONOGO) && + (globalCtx->sceneNum != SCENE_GANONTIKA_SONOGO))) { + D_8015FFE6 = 40; + gSaveContext.timer2State = 5; + gSaveContext.cutsceneIndex = 0; + Message_StartTextbox(globalCtx, 0x71B0, NULL); + func_8002DF54(globalCtx, NULL, 8); + } else { + D_8015FFE6 = 40; + gSaveContext.timer2State = 6; + } + } else if (gSaveContext.timer2Value > 60) { + if (timerDigits[4] == 1) { + Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_WOMAN, &D_801333D4, 4, + &D_801333E0, &D_801333E0, &D_801333E8); + } + } else if (gSaveContext.timer2Value > 10) { + if ((timerDigits[4] & 1)) { + Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &D_801333D4, 4, + &D_801333E0, &D_801333E0, &D_801333E8); + } + } else { + Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_E, &D_801333D4, 4, + &D_801333E0, &D_801333E0, &D_801333E8); + } + } else { + gSaveContext.timer2Value++; + if (gSaveContext.eventInf[1] & 1) { + if (gSaveContext.timer2Value == 240) { + Message_StartTextbox(globalCtx, 0x6083, NULL); + gSaveContext.eventInf[1] &= ~1; + gSaveContext.timer2State = 0; + } + } + } + + if ((gSaveContext.timer2Value % 60) == 0) { + Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &D_801333D4, 4, &D_801333E0, + &D_801333E0, &D_801333E8); + } + } + } + break; + case 6: + D_8015FFE6--; + if (D_8015FFE6 == 0) { + gSaveContext.timer2State = 0; + } + break; + } + break; + } + + if (((gSaveContext.timer1State != 0) && (gSaveContext.timer1State != 10)) || + (gSaveContext.timer2State != 0)) { + timerDigits[0] = timerDigits[1] = svar2 = timerDigits[3] = 0; + timerDigits[2] = 10; // digit 10 is used as ':' (colon) + + if (gSaveContext.timer1State != 0) { + timerDigits[4] = gSaveContext.timer1Value; + } else { + timerDigits[4] = gSaveContext.timer2Value; + } + + while (timerDigits[4] >= 60) { + timerDigits[1]++; + if (timerDigits[1] >= 10) { + timerDigits[0]++; + timerDigits[1] -= 10; + } + timerDigits[4] -= 60; + } + + while (timerDigits[4] >= 10) { + timerDigits[3]++; + timerDigits[4] -= 10; + } + + // Clock Icon + gDPPipeSync(OVERLAY_DISP++); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, 255); + gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0); + svar5 = OTRGetRectDimensionFromLeftEdge(gSaveContext.timerX[svar6]); + svar2 = gSaveContext.timerY[svar6]; + OVERLAY_DISP = + Gfx_TextureIA8(OVERLAY_DISP, gClockIconTex, 16, 16, svar5, svar2 + 2, 16, 16, 1 << 10, 1 << 10); + + // Timer Counter + gDPPipeSync(OVERLAY_DISP++); + gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, + TEXEL0, 0, PRIMITIVE, 0); + + if (gSaveContext.timer1State != 0) { + if ((gSaveContext.timer1Value < 10) && (gSaveContext.timer1State < 11)) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 50, 0, 255); + } else { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, 255); + } + } else { + if ((gSaveContext.timer2Value < 10) && (gSaveContext.timer2State < 6)) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 50, 0, 255); + } else { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 0, 255); + } + } + + for (svar1 = 0; svar1 < 5; svar1++) { + // clang-format off + svar5 = OTRGetRectDimensionFromLeftEdge(gSaveContext.timerX[svar6]); + OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, digitTextures[timerDigits[svar1]], 8, 16, + svar5 + timerDigitLeftPos[svar1], + svar2 = gSaveContext.timerY[svar6], digitWidth[svar1], VREG(42), VREG(43) << 1, + VREG(43) << 1); + // clang-format on + } + } + } + } + + if (pauseCtx->debugState == 3) { + FlagSet_Update(globalCtx); + } + + if (interfaceCtx->unk_244 != 0) { + gDPPipeSync(OVERLAY_DISP++); + gSPDisplayList(OVERLAY_DISP++, sSetupDL_80125A60); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 0, interfaceCtx->unk_244); + gDPFillRectangle(OVERLAY_DISP++, 0, 0, gScreenWidth - 1, gScreenHeight - 1); + } + + CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 4269); +} + +void Interface_Update(GlobalContext* globalCtx) { + static u8 D_80125B60 = 0; + static s16 sPrevTimeIncrement = 0; + MessageContext* msgCtx = &globalCtx->msgCtx; + InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; + Player* player = GET_PLAYER(globalCtx); + s16 alpha; + s16 alpha1; + u16 action; + Input* debugInput = &globalCtx->state.input[2]; + + if (CHECK_BTN_ALL(debugInput->press.button, BTN_DLEFT)) { + gSaveContext.language = LANGUAGE_ENG; + osSyncPrintf("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language); + } else if (CHECK_BTN_ALL(debugInput->press.button, BTN_DUP)) { + gSaveContext.language = LANGUAGE_GER; + osSyncPrintf("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language); + } else if (CHECK_BTN_ALL(debugInput->press.button, BTN_DRIGHT)) { + gSaveContext.language = LANGUAGE_FRA; + osSyncPrintf("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language); + } + + if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.debugState == 0)) { + if ((gSaveContext.minigameState == 1) || (gSaveContext.sceneSetupIndex < 4) || + ((globalCtx->sceneNum == SCENE_SPOT20) && (gSaveContext.sceneSetupIndex == 4))) { + if ((msgCtx->msgMode == MSGMODE_NONE) || + ((msgCtx->msgMode != MSGMODE_NONE) && (globalCtx->sceneNum == SCENE_BOWLING))) { + if (globalCtx->gameOverCtx.state == GAMEOVER_INACTIVE) { + func_80083108(globalCtx); + } + } + } + } + + switch (gSaveContext.unk_13E8) { + case 1: + case 2: + case 3: + case 4: + case 5: + case 6: + case 7: + case 8: + case 9: + case 10: + case 11: + case 12: + case 13: + alpha = 255 - (gSaveContext.unk_13EC << 5); + if (alpha < 0) { + alpha = 0; + } + + func_80082850(globalCtx, alpha); + gSaveContext.unk_13EC++; + + if (alpha == 0) { + gSaveContext.unk_13E8 = 0; + } + break; + case 50: + alpha = 255 - (gSaveContext.unk_13EC << 5); + if (alpha < 0) { + alpha = 0; + } + + alpha1 = 0xFF - alpha; + if (alpha1 >= 0xFF) { + alpha1 = 0xFF; + } + + osSyncPrintf("case 50 : alpha=%d alpha1=%d\n", alpha, alpha1); + func_80082644(globalCtx, alpha1); + + if (interfaceCtx->healthAlpha != 255) { + interfaceCtx->healthAlpha = alpha1; + } + + if (interfaceCtx->magicAlpha != 255) { + interfaceCtx->magicAlpha = alpha1; + } + + switch (globalCtx->sceneNum) { + case SCENE_SPOT00: + case SCENE_SPOT01: + case SCENE_SPOT02: + case SCENE_SPOT03: + case SCENE_SPOT04: + case SCENE_SPOT05: + case SCENE_SPOT06: + case SCENE_SPOT07: + case SCENE_SPOT08: + case SCENE_SPOT09: + case SCENE_SPOT10: + case SCENE_SPOT11: + case SCENE_SPOT12: + case SCENE_SPOT13: + case SCENE_SPOT15: + case SCENE_SPOT16: + case SCENE_SPOT17: + case SCENE_SPOT18: + case SCENE_SPOT20: + case SCENE_GANON_TOU: + if (interfaceCtx->minimapAlpha < 170) { + interfaceCtx->minimapAlpha = alpha1; + } else { + interfaceCtx->minimapAlpha = 170; + } + break; + default: + if (interfaceCtx->minimapAlpha != 255) { + interfaceCtx->minimapAlpha = alpha1; + } + break; + } + + gSaveContext.unk_13EC++; + if (alpha1 == 0xFF) { + gSaveContext.unk_13E8 = 0; + } + + break; + case 52: + gSaveContext.unk_13E8 = 1; + func_80082850(globalCtx, 0); + gSaveContext.unk_13E8 = 0; + default: + break; + } + + Map_Update(globalCtx); + + if (gSaveContext.healthAccumulator != 0) { + gSaveContext.healthAccumulator -= 4; + gSaveContext.health += 4; + + if ((gSaveContext.health & 0xF) < 4) { + Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); + } + + osSyncPrintf("now_life=%d max_life=%d\n", gSaveContext.health, gSaveContext.healthCapacity); + + if (gSaveContext.health >= gSaveContext.healthCapacity) { + gSaveContext.health = gSaveContext.healthCapacity; + osSyncPrintf("S_Private.now_life=%d S_Private.max_life=%d\n", gSaveContext.health, + gSaveContext.healthCapacity); + gSaveContext.healthAccumulator = 0; + } + } + + HealthMeter_HandleCriticalAlarm(globalCtx); + D_80125A58 = func_8008F2F8(globalCtx); + + if (D_80125A58 == 1) { + if (CUR_EQUIP_VALUE(EQUIP_TUNIC) == 2 || CVar_GetS32("gSuperTunic", 0) != 0) { + D_80125A58 = 0; + } + } else if ((func_8008F2F8(globalCtx) >= 2) && (func_8008F2F8(globalCtx) < 5)) { + if (CUR_EQUIP_VALUE(EQUIP_TUNIC) == 3 || CVar_GetS32("gSuperTunic", 0) != 0) { + D_80125A58 = 0; + } + } + + HealthMeter_Update(globalCtx); + + if ((gSaveContext.timer1State >= 3) && (globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.debugState == 0) && + (msgCtx->msgMode == MSGMODE_NONE) && !(player->stateFlags2 & 0x01000000) && (globalCtx->sceneLoadFlag == 0) && + (globalCtx->transitionMode == 0) && !Gameplay_InCsMode(globalCtx)) {} + + if (gSaveContext.rupeeAccumulator != 0) { + if (gSaveContext.rupeeAccumulator > 0) { + if (gSaveContext.rupees < CUR_CAPACITY(UPG_WALLET)) { + gSaveContext.rupeeAccumulator--; + gSaveContext.rupees++; + Audio_PlaySoundGeneral(NA_SE_SY_RUPY_COUNT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); + } else { + // "Rupee Amount MAX = %d" + osSyncPrintf("ルピー数MAX = %d\n", CUR_CAPACITY(UPG_WALLET)); + gSaveContext.rupees = CUR_CAPACITY(UPG_WALLET); + gSaveContext.rupeeAccumulator = 0; + } + } else if (gSaveContext.rupees != 0) { + if (gSaveContext.rupeeAccumulator <= -50) { + gSaveContext.rupeeAccumulator += 10; + gSaveContext.rupees -= 10; + + if (gSaveContext.rupees < 0) { + gSaveContext.rupees = 0; + } + + Audio_PlaySoundGeneral(NA_SE_SY_RUPY_COUNT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); + } else { + gSaveContext.rupeeAccumulator++; + gSaveContext.rupees--; + Audio_PlaySoundGeneral(NA_SE_SY_RUPY_COUNT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); + } + } else { + gSaveContext.rupeeAccumulator = 0; + } + } + + switch (interfaceCtx->unk_1EC) { + case 1: + interfaceCtx->unk_1F4 += 31400.0f / WREG(5); + if (interfaceCtx->unk_1F4 >= 15700.0f) { + interfaceCtx->unk_1F4 = -15700.0f; + interfaceCtx->unk_1EC = 2; + } + break; + case 2: + interfaceCtx->unk_1F4 += 31400.0f / WREG(5); + if (interfaceCtx->unk_1F4 >= 0.0f) { + interfaceCtx->unk_1F4 = 0.0f; + interfaceCtx->unk_1EC = 0; + interfaceCtx->unk_1EE = interfaceCtx->unk_1F0; + action = interfaceCtx->unk_1EE; + if ((action == DO_ACTION_MAX) || (action == DO_ACTION_MAX + 1)) { + action = DO_ACTION_NONE; + } + Interface_LoadActionLabel(interfaceCtx, action, 0); + } + break; + case 3: + interfaceCtx->unk_1F4 += 31400.0f / WREG(5); + if (interfaceCtx->unk_1F4 >= 15700.0f) { + interfaceCtx->unk_1F4 = -15700.0f; + interfaceCtx->unk_1EC = 2; + } + break; + case 4: + interfaceCtx->unk_1F4 += 31400.0f / WREG(5); + if (interfaceCtx->unk_1F4 >= 0.0f) { + interfaceCtx->unk_1F4 = 0.0f; + interfaceCtx->unk_1EC = 0; + interfaceCtx->unk_1EE = interfaceCtx->unk_1F0; + action = interfaceCtx->unk_1EE; + if ((action == DO_ACTION_MAX) || (action == DO_ACTION_MAX + 1)) { + action = DO_ACTION_NONE; + } + Interface_LoadActionLabel(interfaceCtx, action, 0); + } + break; + } + + WREG(7) = interfaceCtx->unk_1F4; + + if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.debugState == 0) && + (msgCtx->msgMode == MSGMODE_NONE) && (globalCtx->sceneLoadFlag == 0) && + (globalCtx->gameOverCtx.state == GAMEOVER_INACTIVE) && (globalCtx->transitionMode == 0) && + ((globalCtx->csCtx.state == CS_STATE_IDLE) || !Player_InCsMode(globalCtx))) { + if ((gSaveContext.magicAcquired != 0) && (gSaveContext.magicLevel == 0)) { + gSaveContext.magicLevel = gSaveContext.doubleMagic + 1; + gSaveContext.unk_13F0 = 8; + osSyncPrintf(VT_FGCOL(YELLOW)); + osSyncPrintf("魔法スター─────ト!!!!!!!!!\n"); // "Magic Start!!!!!!!!!" + osSyncPrintf("MAGIC_MAX=%d\n", gSaveContext.magicLevel); + osSyncPrintf("MAGIC_NOW=%d\n", gSaveContext.magic); + osSyncPrintf("Z_MAGIC_NOW_NOW=%d\n", gSaveContext.unk_13F6); + osSyncPrintf("Z_MAGIC_NOW_MAX=%d\n", gSaveContext.unk_13F4); + osSyncPrintf(VT_RST); + } + + Interface_UpdateMagicBar(globalCtx); + } + + if (gSaveContext.timer1State == 0) { + if (((D_80125A58 == 1) || (D_80125A58 == 2) || (D_80125A58 == 4)) && ((gSaveContext.health >> 1) != 0)) { + gSaveContext.timer1State = 1; + gSaveContext.timerX[0] = 140; + gSaveContext.timerY[0] = 80; + D_80125A5C = 1; + } + } else { + if (((D_80125A58 == 0) || (D_80125A58 == 3)) && (gSaveContext.timer1State < 5)) { + gSaveContext.timer1State = 0; + } + } + + if (gSaveContext.minigameState == 1) { + gSaveContext.minigameScore += interfaceCtx->unk_23C; + interfaceCtx->unk_23C = 0; + + if (sHBAScoreTier == 0) { + if (gSaveContext.minigameScore >= 1000) { + sHBAScoreTier++; + } + } else if (sHBAScoreTier == 1) { + if (gSaveContext.minigameScore >= 1500) { + sHBAScoreTier++; + } + } + + sHBAScoreDigits[0] = sHBAScoreDigits[1] = 0; + sHBAScoreDigits[2] = 0; + sHBAScoreDigits[3] = gSaveContext.minigameScore; + + while (sHBAScoreDigits[3] >= 1000) { + sHBAScoreDigits[0]++; + sHBAScoreDigits[3] -= 1000; + } + + while (sHBAScoreDigits[3] >= 100) { + sHBAScoreDigits[1]++; + sHBAScoreDigits[3] -= 100; + } + + while (sHBAScoreDigits[3] >= 10) { + sHBAScoreDigits[2]++; + sHBAScoreDigits[3] -= 10; + } + } + + if (gSaveContext.sunsSongState != SUNSSONG_INACTIVE) { + // exit out of ocarina mode after suns song finishes playing + if ((msgCtx->ocarinaAction != OCARINA_ACTION_CHECK_NOWARP_DONE) && + (gSaveContext.sunsSongState == SUNSSONG_START)) { + globalCtx->msgCtx.ocarinaMode = OCARINA_MODE_04; + } + + // handle suns song in areas where time moves + if (globalCtx->envCtx.timeIncrement != 0) { + if (gSaveContext.sunsSongState != SUNSSONG_SPEED_TIME) { + D_80125B60 = 0; + if ((gSaveContext.dayTime >= 0x4555) && (gSaveContext.dayTime <= 0xC001)) { + D_80125B60 = 1; + } + + gSaveContext.sunsSongState = SUNSSONG_SPEED_TIME; + sPrevTimeIncrement = gTimeIncrement; + gTimeIncrement = 400; + } else if (D_80125B60 == 0) { + if ((gSaveContext.dayTime >= 0x4555) && (gSaveContext.dayTime <= 0xC001)) { + gSaveContext.sunsSongState = SUNSSONG_INACTIVE; + gTimeIncrement = sPrevTimeIncrement; + globalCtx->msgCtx.ocarinaMode = OCARINA_MODE_04; + } + } else if (gSaveContext.dayTime > 0xC001) { + gSaveContext.sunsSongState = SUNSSONG_INACTIVE; + gTimeIncrement = sPrevTimeIncrement; + globalCtx->msgCtx.ocarinaMode = OCARINA_MODE_04; + } + } else if ((globalCtx->roomCtx.curRoom.unk_03 != 1) && (interfaceCtx->restrictions.sunsSong != 3)) { + if ((gSaveContext.dayTime >= 0x4555) && (gSaveContext.dayTime < 0xC001)) { + gSaveContext.nextDayTime = 0; + globalCtx->fadeTransition = 4; + gSaveContext.nextTransition = 2; + globalCtx->unk_11DE9 = 1; + } else { + gSaveContext.nextDayTime = 0x8001; + globalCtx->fadeTransition = 5; + gSaveContext.nextTransition = 3; + globalCtx->unk_11DE9 = 1; + } + + if (globalCtx->sceneNum == SCENE_SPOT13) { + globalCtx->fadeTransition = 14; + gSaveContext.nextTransition = 14; + } + + gSaveContext.respawnFlag = -2; + globalCtx->nextEntranceIndex = gSaveContext.entranceIndex; + globalCtx->sceneLoadFlag = 0x14; + gSaveContext.sunsSongState = SUNSSONG_INACTIVE; + func_800F6964(30); + gSaveContext.seqId = (u8)NA_BGM_DISABLED; + gSaveContext.natureAmbienceId = NATURE_ID_DISABLED; + } else { + gSaveContext.sunsSongState = SUNSSONG_SPECIAL; + } + } +}