skip disabled sound

This commit is contained in:
Demur Rumed 2025-06-12 04:05:02 +00:00
commit 006a914b8a

View file

@ -394,7 +394,7 @@ void ActorAccessibility_RunAccessibilityForActor(PlayState* play, AccessibleActo
if (actor->policy.callback != nullptr) {
actor->policy.callback(actor);
} else {
} else if (actor->policy.sound != 0) {
ActorAccessibility_PlaySoundForActor(actor, 0, actor->policy.sound);
}
}