From f66178772dae4a296ae38fae54fdff97cd9c5869 Mon Sep 17 00:00:00 2001 From: Thomas Achatz <30968528+shadeRed@users.noreply.github.com> Date: Thu, 21 Apr 2022 17:33:05 -0500 Subject: [PATCH 1/6] Dynamic Wallet Rupee Icon Color (#123) * dynamic rupee rgb * dynamic_wallet_icon cvar * update blue rgb * update blue rgb to match rando * refactor * Update z_parameter.c * update rupeeWalletColors dimensions --- libultraship/libultraship/GameSettings.cpp | 4 ++++ libultraship/libultraship/GameSettings.h | 1 + libultraship/libultraship/SohImGuiImpl.cpp | 5 +++++ soh/src/code/z_parameter.c | 20 ++++++++++++++++++-- 4 files changed, 28 insertions(+), 2 deletions(-) diff --git a/libultraship/libultraship/GameSettings.cpp b/libultraship/libultraship/GameSettings.cpp index 1b8d473b2..1d510c7cd 100644 --- a/libultraship/libultraship/GameSettings.cpp +++ b/libultraship/libultraship/GameSettings.cpp @@ -58,6 +58,9 @@ namespace Game { Settings.enhancements.animated_pause_menu = stob(Conf[EnhancementSection]["animated_pause_menu"]); CVar_SetS32("gPauseLiveLink", Settings.enhancements.animated_pause_menu); + Settings.enhancements.dynamic_wallet_icon = stob(Conf[EnhancementSection]["dynamic_wallet_icon"]); + CVar_SetS32(const_cast("gDynamicWalletIcon"), Settings.enhancements.dynamic_wallet_icon); + Settings.enhancements.minimal_ui = stob(Conf[EnhancementSection]["minimal_ui"]); CVar_SetS32("gMinimalUI", Settings.enhancements.minimal_ui); @@ -154,6 +157,7 @@ namespace Game { Conf[EnhancementSection]["fast_text"] = std::to_string(Settings.enhancements.fast_text); Conf[EnhancementSection]["disable_lod"] = std::to_string(Settings.enhancements.disable_lod); Conf[EnhancementSection]["animated_pause_menu"] = std::to_string(Settings.enhancements.animated_pause_menu); + Conf[EnhancementSection]["dynamic_wallet_icon"] = std::to_string(Settings.enhancements.dynamic_wallet_icon); Conf[EnhancementSection]["minimal_ui"] = std::to_string(Settings.enhancements.minimal_ui); Conf[EnhancementSection]["mm_bunny_hood"] = std::to_string(Settings.enhancements.mm_bunny_hood); diff --git a/libultraship/libultraship/GameSettings.h b/libultraship/libultraship/GameSettings.h index fe6087494..18f978386 100644 --- a/libultraship/libultraship/GameSettings.h +++ b/libultraship/libultraship/GameSettings.h @@ -23,6 +23,7 @@ struct SoHConfigType { bool fast_text = false; bool disable_lod = false; bool animated_pause_menu = false; + bool dynamic_wallet_icon = false; bool minimal_ui = false; bool mm_bunny_hood = false; } enhancements; diff --git a/libultraship/libultraship/SohImGuiImpl.cpp b/libultraship/libultraship/SohImGuiImpl.cpp index 860720433..93343b8dd 100644 --- a/libultraship/libultraship/SohImGuiImpl.cpp +++ b/libultraship/libultraship/SohImGuiImpl.cpp @@ -425,6 +425,11 @@ namespace SohImGui { needs_save = true; } + if (ImGui::Checkbox("Dynamic Wallet Icon", &Game::Settings.enhancements.dynamic_wallet_icon)) { + CVar_SetS32(const_cast("gDynamicWalletIcon"), Game::Settings.enhancements.dynamic_wallet_icon); + needs_save = true; + } + ImGui::EndMenu(); } diff --git a/soh/src/code/z_parameter.c b/soh/src/code/z_parameter.c index dc96ba133..edc4348b9 100644 --- a/soh/src/code/z_parameter.c +++ b/soh/src/code/z_parameter.c @@ -3129,6 +3129,14 @@ void Interface_Draw(GlobalContext* globalCtx) { }; static s16 rupeeDigitsFirst[] = { 1, 0, 0 }; static s16 rupeeDigitsCount[] = { 2, 3, 3 }; + + // courtesy of https://github.com/TestRunnerSRL/OoT-Randomizer/blob/Dev/ASM/c/hud_colors.c + static s16 rupeeWalletColors[3][3] = { + { 0xC8, 0xFF, 0x64 }, // Base Wallet (Green) + { 0x82, 0x82, 0xFF }, // Adult's Wallet (Blue) + { 0xFF, 0x64, 0x64 }, // Giant's Wallet (Red) + }; + static s16 spoilingItemEntrances[] = { 0x01AD, 0x0153, 0x0153 }; static f32 D_80125B54[] = { -40.0f, -35.0f }; // unused static s16 D_80125B5C[] = { 91, 91 }; // unused @@ -3171,7 +3179,15 @@ void Interface_Draw(GlobalContext* globalCtx) { if (fullUi) { // Rupee Icon - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 255, 100, interfaceCtx->magicAlpha); + s16* rColor; + + if (CVar_GetS32("gDynamicWalletIcon", 0)) { + rColor = &rupeeWalletColors[CUR_UPG_VALUE(UPG_WALLET)]; + } else { + rColor = &rupeeWalletColors[0]; + } + + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, rColor[0], rColor[1], rColor[2], interfaceCtx->magicAlpha); gDPSetEnvColor(OVERLAY_DISP++, 0, 80, 0, 255); OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gRupeeCounterIconTex, 16, 16, OTRGetRectDimensionFromLeftEdge(26), 206, 16, 16, 1 << 10, 1 << 10); @@ -3269,7 +3285,7 @@ void Interface_Draw(GlobalContext* globalCtx) { Gfx_TextureI8(OVERLAY_DISP, ((u8*)digitTextures[interfaceCtx->counterDigits[svar2]]), 8, 16, OTRGetRectDimensionFromLeftEdge(svar3), 206, 8, 16, 1 << 10, 1 << 10); } - } + } else { // Make sure item counts have black backgrounds gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 0, interfaceCtx->magicAlpha); From f5a3d3c4bf2523ddf46a9895aab49b225a2b0784 Mon Sep 17 00:00:00 2001 From: Rozelette Date: Thu, 21 Apr 2022 17:36:21 -0500 Subject: [PATCH 2/6] Invalidate texture cache when loading dungeon maps (fixes #21) (#168) * Invalidate texture cache when loading dungeon maps (fixes #21) * Adjust point of dungeon map invalidation to account for constant updates each frame --- soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c | 1 - soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_map_PAL.c | 4 ++++ 2 files changed, 4 insertions(+), 1 deletion(-) diff --git a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c index 52019dcb2..2003a8b14 100644 --- a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c +++ b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c @@ -595,7 +595,6 @@ void KaleidoScope_DrawEquipment(GlobalContext* globalCtx) { gSPInvalidateTexCache(POLY_KAL_DISP++, pauseCtx->iconItemSegment); //gSPInvalidateTexCache(POLY_KAL_DISP++, pauseCtx->iconItem24Segment); gSPInvalidateTexCache(POLY_KAL_DISP++, pauseCtx->nameSegment); - gSPInvalidateTexCache(POLY_KAL_DISP++, globalCtx->interfaceCtx.mapSegment); //gSPSegment(POLY_KAL_DISP++, 0x07, pauseCtx->playerSegment); gSPSegment(POLY_KAL_DISP++, 0x08, pauseCtx->iconItemSegment); diff --git a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_map_PAL.c b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_map_PAL.c index 022fdd41d..bd5277286 100644 --- a/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_map_PAL.c +++ b/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_map_PAL.c @@ -332,6 +332,10 @@ void KaleidoScope_DrawDungeonMap(GlobalContext* globalCtx, GraphicsContext* gfxC gSPVertex(POLY_KAL_DISP++, &pauseCtx->mapPageVtx[60], 8, 0); + // The dungeon map textures are recreated each frame, so always invalidate them + gSPInvalidateTexCache(POLY_KAL_DISP++, interfaceCtx->mapSegment); + gSPInvalidateTexCache(POLY_KAL_DISP++, interfaceCtx->mapSegment + 0x800); + gDPLoadTextureBlock_4b(POLY_KAL_DISP++, interfaceCtx->mapSegment, G_IM_FMT_CI, 48, 85, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); From ffeb2afcb758ecb024dc4af2ebcb6ac528ae3bdb Mon Sep 17 00:00:00 2001 From: Ada <60364512+GreatArgorath@users.noreply.github.com> Date: Thu, 21 Apr 2022 23:38:56 +0100 Subject: [PATCH 3/6] Changes fast text option to skip text, and makes text speed adjustable via a slider (#173) * Adds fast text option Changes previous "fast text" option to "skip text", and adds a new "fast text" option, which makes text appear 5 times faster. * Fixes magic numbers * Changes text speed to a slider (unfinished) Got most of the code working, but only works upon reloading the game, unsure of how to fix this. * Makes text speed adjustable via a slider * Cleans up changes to z_message_PAL.c --- libultraship/libultraship/GameSettings.cpp | 10 +++++++--- libultraship/libultraship/GameSettings.h | 3 ++- libultraship/libultraship/SohImGuiImpl.cpp | 10 ++++++++-- soh/src/code/z_message_PAL.c | 14 +++++++------- 4 files changed, 24 insertions(+), 13 deletions(-) diff --git a/libultraship/libultraship/GameSettings.cpp b/libultraship/libultraship/GameSettings.cpp index 1d510c7cd..f396b8f36 100644 --- a/libultraship/libultraship/GameSettings.cpp +++ b/libultraship/libultraship/GameSettings.cpp @@ -49,8 +49,11 @@ namespace Game { Settings.debug.n64mode = stob(Conf[ConfSection]["n64_mode"]); // Enhancements - Settings.enhancements.fast_text = stob(Conf[EnhancementSection]["fast_text"]); - CVar_SetS32("gFastText", Settings.enhancements.fast_text); + Settings.enhancements.skip_text = stob(Conf[EnhancementSection]["skip_text"]); + CVar_SetS32("gSkipText", Settings.enhancements.skip_text); + + Settings.enhancements.text_speed = Ship::stoi(Conf[EnhancementSection]["text_speed"]); + CVar_SetS32("gTextSpeed", Settings.enhancements.text_speed); Settings.enhancements.disable_lod = stob(Conf[EnhancementSection]["disable_lod"]); CVar_SetS32("gDisableLOD", Settings.enhancements.disable_lod); @@ -154,7 +157,8 @@ namespace Game { Conf[AudioSection]["fanfare"] = std::to_string(Settings.audio.fanfare); // Enhancements - Conf[EnhancementSection]["fast_text"] = std::to_string(Settings.enhancements.fast_text); + Conf[EnhancementSection]["skip_text"] = std::to_string(Settings.enhancements.skip_text); + Conf[EnhancementSection]["text_speed"] = std::to_string(Settings.enhancements.text_speed); Conf[EnhancementSection]["disable_lod"] = std::to_string(Settings.enhancements.disable_lod); Conf[EnhancementSection]["animated_pause_menu"] = std::to_string(Settings.enhancements.animated_pause_menu); Conf[EnhancementSection]["dynamic_wallet_icon"] = std::to_string(Settings.enhancements.dynamic_wallet_icon); diff --git a/libultraship/libultraship/GameSettings.h b/libultraship/libultraship/GameSettings.h index 18f978386..1b371fa7e 100644 --- a/libultraship/libultraship/GameSettings.h +++ b/libultraship/libultraship/GameSettings.h @@ -20,7 +20,8 @@ struct SoHConfigType { // Enhancements struct { - bool fast_text = false; + int text_speed = 1; + bool skip_text = false; bool disable_lod = false; bool animated_pause_menu = false; bool dynamic_wallet_icon = false; diff --git a/libultraship/libultraship/SohImGuiImpl.cpp b/libultraship/libultraship/SohImGuiImpl.cpp index 93343b8dd..7eca28ede 100644 --- a/libultraship/libultraship/SohImGuiImpl.cpp +++ b/libultraship/libultraship/SohImGuiImpl.cpp @@ -395,8 +395,14 @@ namespace SohImGui { ImGui::Text("Gameplay"); ImGui::Separator(); - if (ImGui::Checkbox("Fast Text", &Game::Settings.enhancements.fast_text)) { - CVar_SetS32("gFastText", Game::Settings.enhancements.fast_text); + ImGui::Text("Text Speed", Game::Settings.enhancements.text_speed); + if (ImGui::SliderInt("##TEXTSPEED", &Game::Settings.enhancements.text_speed, 1, 5)) { + CVar_SetS32("gTextSpeed", Game::Settings.enhancements.text_speed); + needs_save = true; + } + + if (ImGui::Checkbox("Skip Text", &Game::Settings.enhancements.skip_text)) { + CVar_SetS32("gSkipText", Game::Settings.enhancements.skip_text); needs_save = true; } diff --git a/soh/src/code/z_message_PAL.c b/soh/src/code/z_message_PAL.c index 43b0fcc12..a767ede79 100644 --- a/soh/src/code/z_message_PAL.c +++ b/soh/src/code/z_message_PAL.c @@ -166,7 +166,7 @@ void Message_UpdateOcarinaGame(GlobalContext* globalCtx) { u8 Message_ShouldAdvance(GlobalContext* globalCtx) { Input* input = &globalCtx->state.input[0]; - bool isB_Held = CVar_GetS32("gFastText", 0) != 0 ? CHECK_BTN_ALL(input->cur.button, BTN_B) + bool isB_Held = CVar_GetS32("gSkipText", 0) != 0 ? CHECK_BTN_ALL(input->cur.button, BTN_B) : CHECK_BTN_ALL(input->press.button, BTN_B); if (CHECK_BTN_ALL(input->press.button, BTN_A) || isB_Held || CHECK_BTN_ALL(input->press.button, BTN_CUP)) { @@ -178,7 +178,7 @@ u8 Message_ShouldAdvance(GlobalContext* globalCtx) { u8 Message_ShouldAdvanceSilent(GlobalContext* globalCtx) { Input* input = &globalCtx->state.input[0]; - bool isB_Held = CVar_GetS32("gFastText", 0) != 0 ? CHECK_BTN_ALL(input->cur.button, BTN_B) + bool isB_Held = CVar_GetS32("gSkipText", 0) != 0 ? CHECK_BTN_ALL(input->cur.button, BTN_B) : CHECK_BTN_ALL(input->press.button, BTN_B); return CHECK_BTN_ALL(input->press.button, BTN_A) || isB_Held || CHECK_BTN_ALL(input->press.button, BTN_CUP); @@ -951,7 +951,7 @@ void Message_DrawText(GlobalContext* globalCtx, Gfx** gfxP) { } } i = j - 1; - msgCtx->textDrawPos = i + 1; + msgCtx->textDrawPos = i + CVar_GetS32("gTextSpeed", 1); if (character) {} } @@ -1061,7 +1061,7 @@ void Message_DrawText(GlobalContext* globalCtx, Gfx** gfxP) { msgCtx->textDelay = msgCtx->msgBufDecoded[++i]; break; case MESSAGE_UNSKIPPABLE: - msgCtx->textUnskippable = CVar_GetS32("gFastText", 0) != 1; + msgCtx->textUnskippable = CVar_GetS32("gSkipText", 0) != 1; break; case MESSAGE_TWO_CHOICE: msgCtx->textboxEndType = TEXTBOX_ENDTYPE_2_CHOICE; @@ -1144,7 +1144,7 @@ void Message_DrawText(GlobalContext* globalCtx, Gfx** gfxP) { } } if (msgCtx->textDelayTimer == 0) { - msgCtx->textDrawPos = i + 1; + msgCtx->textDrawPos = i + CVar_GetS32("gTextSpeed", 1); msgCtx->textDelayTimer = msgCtx->textDelay; } else { msgCtx->textDelayTimer--; @@ -2026,7 +2026,7 @@ void Message_DrawMain(GlobalContext* globalCtx, Gfx** p) { gDPSetCombineLERP(gfx++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0); - bool isB_Held = CVar_GetS32("gFastText", 0) != 0 ? CHECK_BTN_ALL(globalCtx->state.input[0].cur.button, BTN_B) + bool isB_Held = CVar_GetS32("gSkipText", 0) != 0 ? CHECK_BTN_ALL(globalCtx->state.input[0].cur.button, BTN_B) : CHECK_BTN_ALL(globalCtx->state.input[0].press.button, BTN_B); switch (msgCtx->msgMode) { @@ -3067,7 +3067,7 @@ void Message_Update(GlobalContext* globalCtx) { return; } - bool isB_Held = CVar_GetS32("gFastText", 0) != 0 ? CHECK_BTN_ALL(input->cur.button, BTN_B) && !sTextboxSkipped + bool isB_Held = CVar_GetS32("gSkipText", 0) != 0 ? CHECK_BTN_ALL(input->cur.button, BTN_B) && !sTextboxSkipped : CHECK_BTN_ALL(input->press.button, BTN_B); switch (msgCtx->msgMode) { From f65486d82dfece3b305697e0fd258cdfaa9c6252 Mon Sep 17 00:00:00 2001 From: Ralphie Morell Date: Thu, 21 Apr 2022 18:39:39 -0400 Subject: [PATCH 4/6] Cheats Menu expansion (#176) * Added extra cheats; compacted cheats menu * fixed flag oversight --- .gitignore | 402 +++++++++++++++++++++ libultraship/libultraship/GameSettings.cpp | 12 + libultraship/libultraship/GameSettings.h | 4 + libultraship/libultraship/SohImGuiImpl.cpp | 54 ++- soh/src/code/game.c | 31 ++ 5 files changed, 488 insertions(+), 15 deletions(-) create mode 100644 .gitignore diff --git a/.gitignore b/.gitignore new file mode 100644 index 000000000..fafae443d --- /dev/null +++ b/.gitignore @@ -0,0 +1,402 @@ +# Cache files +__pycache__/ +.pyc +.DS_Store + +# Text editor remnants +.vscode/ +.vs/ +.idea/ +CMakeLists.txt +cmake-build-debug +venv/ + +# Project-specific ignores +build/ +expected/ +notes/ +baserom/ +docs/doxygen/ +*.elf +*.sra +*.z64 +*.n64 +*.v64 +*.map +*.dump +out.txt + +# Tool artifacts +tools/mipspro7.2_compiler/ +tools/overlayhelpers/batchdisasm/output/* +tools/overlayhelpers/batchdisasm/output2/* +tools/overlayhelpers/batchdisasm/mipsdisasm/* +tools/disasm/output/* +tools/asmsplitter/asm/* +tools/asmsplitter/c/* +ctx.c +tools/*dSYM/ +graphs/ + +# Assets +*.png +*.jpg +*.mdli +*.anmi +*.obj +*.mtl +*.fbx +!*_custom* +.extracted-assets.json + +# Docs +!docs/tutorial/ + +# Per-user configuration +.python-version + + +## Ignore Visual Studio temporary files, build results, and +## files generated by popular Visual Studio add-ons. +## +## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore + +# User-specific files +*.suo +*.user +*.userosscache +*.sln.docstates + +# User-specific files (MonoDevelop/Xamarin Studio) +*.userprefs + +# Build results +[Dd]ebug/ +[Dd]ebugPublic/ +[Rr]elease/ +[Rr]eleases/ +x64/ +x86/ +bld/ +[Bb]in/ +[Oo]bj/ +[Ll]og/ + +# Visual Studio 2015/2017 cache/options directory +.vs/ +# Uncomment if you have tasks that create the project's static files in wwwroot +#wwwroot/ + +# Visual Studio 2017 auto generated files +Generated\ Files/ + +# MSTest test Results +[Tt]est[Rr]esult*/ +[Bb]uild[Ll]og.* + +# NUNIT +*.VisualState.xml +TestResult.xml + +# Build Results of an ATL Project +[Dd]ebugPS/ +[Rr]eleasePS/ +dlldata.c + +# Benchmark Results +BenchmarkDotNet.Artifacts/ + +# .NET Core +project.lock.json +project.fragment.lock.json +artifacts/ +**/Properties/launchSettings.json + +# StyleCop +StyleCopReport.xml + +# Files built by Visual Studio +*_i.c +*_p.c +*_i.h +*.ilk +*.meta +*.obj +*.iobj +*.pch +*.pdb +*.ipdb +*.pgc +*.pgd +*.rsp +*.sbr +*.tlb +*.tli +*.tlh +*.tmp +*.tmp_proj +*.log +*.vspscc +*.vssscc +.builds +*.pidb +*.svclog +*.scc + +# Chutzpah Test files +_Chutzpah* + +# Visual C++ cache files +ipch/ +*.aps +*.ncb +*.opendb +*.opensdf +*.sdf +*.cachefile +*.VC.db +*.VC.VC.opendb + +# Visual Studio profiler +*.psess +*.vsp +*.vspx +*.sap + +# Visual Studio Trace Files +*.e2e + +# TFS 2012 Local Workspace +$tf/ + +# Guidance Automation Toolkit +*.gpState + +# ReSharper is a .NET coding add-in +_ReSharper*/ +*.[Rr]e[Ss]harper +*.DotSettings.user + +# JustCode is a .NET coding add-in +.JustCode + +# TeamCity is a build add-in +_TeamCity* + +# DotCover is a Code Coverage Tool +*.dotCover + +# AxoCover is a Code Coverage Tool +.axoCover/* +!.axoCover/settings.json + +# Visual Studio code coverage results +*.coverage +*.coveragexml + +# NCrunch +_NCrunch_* +.*crunch*.local.xml +nCrunchTemp_* + +# MightyMoose +*.mm.* +AutoTest.Net/ + +# Web workbench (sass) +.sass-cache/ + +# Installshield output folder +[Ee]xpress/ + +# DocProject is a documentation generator add-in +DocProject/buildhelp/ +DocProject/Help/*.HxT +DocProject/Help/*.HxC +DocProject/Help/*.hhc +DocProject/Help/*.hhk +DocProject/Help/*.hhp +DocProject/Help/Html2 +DocProject/Help/html + +# Click-Once directory +publish/ + +# Publish Web Output +*.[Pp]ublish.xml +*.azurePubxml +# Note: Comment the next line if you want to checkin your web deploy settings, +# but database connection strings (with potential passwords) will be unencrypted +*.pubxml +*.publishproj + +# Microsoft Azure Web App publish settings. Comment the next line if you want to +# checkin your Azure Web App publish settings, but sensitive information contained +# in these scripts will be unencrypted +PublishScripts/ + +# NuGet Packages +*.nupkg +# The packages folder can be ignored because of Package Restore +**/[Pp]ackages/* +# except build/, which is used as an MSBuild target. +!**/[Pp]ackages/build/ +# Uncomment if necessary however generally it will be regenerated when needed +#!**/[Pp]ackages/repositories.config +# NuGet v3's project.json files produces more ignorable files +*.nuget.props +*.nuget.targets + +# Microsoft Azure Build Output +csx/ +*.build.csdef + +# Microsoft Azure Emulator +ecf/ +rcf/ + +# Windows Store app package directories and files +AppPackages/ +BundleArtifacts/ +Package.StoreAssociation.xml +_pkginfo.txt +*.appx + +# Visual Studio cache files +# files ending in .cache can be ignored +*.[Cc]ache +# but keep track of directories ending in .cache +!*.[Cc]ache/ + +# Others +ClientBin/ +~$* +*~ +*.dbmdl +*.dbproj.schemaview +*.jfm +*.pfx +*.publishsettings +orleans.codegen.cs + +# Including strong name files can present a security risk +# (https://github.com/github/gitignore/pull/2483#issue-259490424) +#*.snk + +# Since there are multiple workflows, uncomment next line to ignore bower_components +# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) +#bower_components/ + +# RIA/Silverlight projects +Generated_Code/ + +# Backup & report files from converting an old project file +# to a newer Visual Studio version. Backup files are not needed, +# because we have git ;-) +_UpgradeReport_Files/ +Backup*/ +UpgradeLog*.XML +UpgradeLog*.htm +ServiceFabricBackup/ +*.rptproj.bak + +# SQL Server files +*.mdf +*.ldf +*.ndf + +# Business Intelligence projects +*.rdl.data +*.bim.layout +*.bim_*.settings +*.rptproj.rsuser + +# Microsoft Fakes +FakesAssemblies/ + +# GhostDoc plugin setting file +*.GhostDoc.xml + +# Node.js Tools for Visual Studio +.ntvs_analysis.dat +node_modules/ + +# Visual Studio 6 build log +*.plg + +# Visual Studio 6 workspace options file +*.opt + +# Visual Studio 6 auto-generated workspace file (contains which files were open etc.) +*.vbw + +# Visual Studio LightSwitch build output +**/*.HTMLClient/GeneratedArtifacts +**/*.DesktopClient/GeneratedArtifacts +**/*.DesktopClient/ModelManifest.xml +**/*.Server/GeneratedArtifacts +**/*.Server/ModelManifest.xml +_Pvt_Extensions + +# Paket dependency manager +.paket/paket.exe +paket-files/ + +# FAKE - F# Make +.fake/ + +# JetBrains Rider +.idea/ +*.sln.iml + +# CodeRush +.cr/ + +# Python Tools for Visual Studio (PTVS) +__pycache__/ +*.pyc + +# Cake - Uncomment if you are using it +# tools/** +# !tools/packages.config + +# Tabs Studio +*.tss + +# Telerik's JustMock configuration file +*.jmconfig + +# BizTalk build output +*.btp.cs +*.btm.cs +*.odx.cs +*.xsd.cs + +# OpenCover UI analysis results +OpenCover/ + +# Azure Stream Analytics local run output +ASALocalRun/ + +# MSBuild Binary and Structured Log +*.binlog + +# NVidia Nsight GPU debugger configuration file +*.nvuser + +# MFractors (Xamarin productivity tool) working folder +.mfractor/ + +*.out +*.o +*.d +lib/libgfxd/libgfxd.a +ExporterTest/ExporterTest.a +ZAPDUtils/ZAPDUtils.a +.vscode/ +build/ +ZAPDUtils/build/ +ZAPD/BuildInfo.h + +DebugObj/* +ReleaseObj/* \ No newline at end of file diff --git a/libultraship/libultraship/GameSettings.cpp b/libultraship/libultraship/GameSettings.cpp index f396b8f36..5f19d3c4d 100644 --- a/libultraship/libultraship/GameSettings.cpp +++ b/libultraship/libultraship/GameSettings.cpp @@ -124,6 +124,9 @@ namespace Game { Settings.cheats.infinite_magic = stob(Conf[CheatSection]["infinite_magic"]); CVar_SetS32("gInfiniteMagic", Settings.cheats.infinite_magic); + Settings.cheats.infinite_nayru = stob(Conf[CheatSection]["infinite_nayru"]); + CVar_SetS32("gInfiniteNayru", Settings.cheats.infinite_nayru); + Settings.cheats.no_clip = stob(Conf[CheatSection]["no_clip"]); CVar_SetS32("gNoClip", Settings.cheats.no_clip); @@ -136,6 +139,15 @@ namespace Game { Settings.cheats.super_tunic = stob(Conf[CheatSection]["super_tunic"]); CVar_SetS32("gSuperTunic", Settings.cheats.super_tunic); + Settings.cheats.ez_isg = stob(Conf[CheatSection]["ez_isg"]); + CVar_SetS32("gEzISG", Settings.cheats.ez_isg); + + Settings.cheats.no_restrict_item = stob(Conf[CheatSection]["no_restrict_item"]); + CVar_SetS32("gNoRestrictItems", Settings.cheats.no_restrict_item); + + Settings.cheats.freeze_time = stob(Conf[CheatSection]["freeze_time"]); + CVar_SetS32("gFreezeTime", Settings.cheats.freeze_time); + UpdateAudio(); } diff --git a/libultraship/libultraship/GameSettings.h b/libultraship/libultraship/GameSettings.h index 1b371fa7e..33e0c8b3d 100644 --- a/libultraship/libultraship/GameSettings.h +++ b/libultraship/libultraship/GameSettings.h @@ -49,10 +49,14 @@ struct SoHConfigType { bool infinite_health = false; bool infinite_ammo = false; bool infinite_magic = false; + bool infinite_nayru = false; bool no_clip = false; bool climb_everything = false; bool moon_jump_on_l = false; bool super_tunic = false; + bool ez_isg = false; + bool no_restrict_item = false; + bool freeze_time = false; } cheats; // Graphics diff --git a/libultraship/libultraship/SohImGuiImpl.cpp b/libultraship/libultraship/SohImGuiImpl.cpp index 7eca28ede..7355d16a2 100644 --- a/libultraship/libultraship/SohImGuiImpl.cpp +++ b/libultraship/libultraship/SohImGuiImpl.cpp @@ -460,24 +460,33 @@ namespace SohImGui { } if (ImGui::BeginMenu("Cheats")) { - if (ImGui::Checkbox("Infinite Money", &Game::Settings.cheats.infinite_money)) { - CVar_SetS32("gInfiniteMoney", Game::Settings.cheats.infinite_money); - needs_save = true; - } + if (ImGui::BeginMenu("Infinite...")) { + if (ImGui::Checkbox("Money", &Game::Settings.cheats.infinite_money)) { + CVar_SetS32("gInfiniteMoney", Game::Settings.cheats.infinite_money); + needs_save = true; + } - if (ImGui::Checkbox("Infinite Health", &Game::Settings.cheats.infinite_health)) { - CVar_SetS32("gInfiniteHealth", Game::Settings.cheats.infinite_health); - needs_save = true; - } + if (ImGui::Checkbox("Health", &Game::Settings.cheats.infinite_health)) { + CVar_SetS32("gInfiniteHealth", Game::Settings.cheats.infinite_health); + needs_save = true; + } - if (ImGui::Checkbox("Infinite Ammo", &Game::Settings.cheats.infinite_ammo)) { - CVar_SetS32("gInfiniteAmmo", Game::Settings.cheats.infinite_ammo); - needs_save = true; - } + if (ImGui::Checkbox("Ammo", &Game::Settings.cheats.infinite_ammo)) { + CVar_SetS32("gInfiniteAmmo", Game::Settings.cheats.infinite_ammo); + needs_save = true; + } - if (ImGui::Checkbox("Infinite Magic", &Game::Settings.cheats.infinite_magic)) { - CVar_SetS32("gInfiniteMagic", Game::Settings.cheats.infinite_magic); - needs_save = true; + if (ImGui::Checkbox("Magic", &Game::Settings.cheats.infinite_magic)) { + CVar_SetS32("gInfiniteMagic", Game::Settings.cheats.infinite_magic); + needs_save = true; + } + + if (ImGui::Checkbox("Nayru's Love", &Game::Settings.cheats.infinite_nayru)) { + CVar_SetS32("gInfiniteNayru", Game::Settings.cheats.infinite_nayru); + needs_save = true; + } + + ImGui::EndMenu(); } if (ImGui::Checkbox("No Clip", &Game::Settings.cheats.no_clip)) { @@ -500,6 +509,21 @@ namespace SohImGui { needs_save = true; } + if (ImGui::Checkbox("Easy ISG", &Game::Settings.cheats.ez_isg)) { + CVar_SetS32("gEzISG", Game::Settings.cheats.ez_isg); + needs_save = true; + } + + if (ImGui::Checkbox("Unrestricted Items", &Game::Settings.cheats.no_restrict_item)) { + CVar_SetS32("gNoRestrictItems", Game::Settings.cheats.no_restrict_item); + needs_save = true; + } + + if (ImGui::Checkbox("Freeze Time", &Game::Settings.cheats.freeze_time)) { + CVar_SetS32("gFreezeTime", Game::Settings.cheats.freeze_time); + needs_save = true; + } + ImGui::EndMenu(); } diff --git a/soh/src/code/game.c b/soh/src/code/game.c index 9392cbc25..b69537fd8 100644 --- a/soh/src/code/game.c +++ b/soh/src/code/game.c @@ -381,6 +381,11 @@ void GameState_Update(GameState* gameState) { gSaveContext.magic = (gSaveContext.doubleMagic + 1) * 0x30; } } + + // Inf Nayru's Love Timer + if (CVar_GetS32("gInfiniteNayru", 0) != 0) { + gSaveContext.nayrusLoveTimer = 0x44B; + } // Moon Jump On L if (CVar_GetS32("gMoonJumpOnL", 0) != 0) { @@ -393,6 +398,32 @@ void GameState_Update(GameState* gameState) { } } + // Permanent infinite sword glitch (ISG) + if (CVar_GetS32("gEzISG", 0) != 0) { + if (gGlobalCtx) { + Player* player = GET_PLAYER(gGlobalCtx); + player->swordState = 1; + } + } + + // Unrestricted Items + if (CVar_GetS32("gNoRestrictItems", 0) != 0) { + if (gGlobalCtx) { + memset(&gGlobalCtx->interfaceCtx.restrictions, 0, sizeof(gGlobalCtx->interfaceCtx.restrictions)); + } + } + + // Freeze Time + if (CVar_GetS32("gFreezeTime", 0) != 0) { + if (CVar_GetS32("gPrevTime", -1) == -1) { + CVar_SetS32("gPrevTime", gSaveContext.dayTime); + } + + int32_t prevTime = CVar_GetS32("gPrevTime", gSaveContext.dayTime); + gSaveContext.dayTime = prevTime; + } + + gameState->frames++; } From f05d006479217efab7ff37d184b0e71fc971d58a Mon Sep 17 00:00:00 2001 From: Baoulettes Date: Fri, 22 Apr 2022 00:40:22 +0200 Subject: [PATCH 5/6] [MOD]Visual & audio Stone of agony (#177) * Visual / Audio Stone of Agony This add Sound and blinking icon for the item Stone of Agony. Useful for peoples that have issues with rumble anything other person that is also blind or deaf. This is made with these second person in mind, home they will like it :) * Adding bool there Yes I do fiels one by one to be sure * Adding the Cvar register 1 file left :D * Adding the main change in func_80848EF8 And that the last file :) --- libultraship/libultraship/GameSettings.cpp | 5 +++ libultraship/libultraship/GameSettings.h | 2 + soh/soh/Enhancements/bootcommands.c | 1 + .../actors/ovl_player_actor/z_player.c | 37 +++++++++++++++++++ 4 files changed, 45 insertions(+) diff --git a/libultraship/libultraship/GameSettings.cpp b/libultraship/libultraship/GameSettings.cpp index 5f19d3c4d..2ce22d6f9 100644 --- a/libultraship/libultraship/GameSettings.cpp +++ b/libultraship/libultraship/GameSettings.cpp @@ -67,6 +67,9 @@ namespace Game { Settings.enhancements.minimal_ui = stob(Conf[EnhancementSection]["minimal_ui"]); CVar_SetS32("gMinimalUI", Settings.enhancements.minimal_ui); + Settings.enhancements.visualagony = stob(Conf[EnhancementSection]["visualagony"]); + CVar_SetS32("gVisualAgony", Settings.enhancements.visualagony); + Settings.enhancements.mm_bunny_hood = stob(Conf[EnhancementSection]["mm_bunny_hood"]); CVar_SetS32("gMMBunnyHood", Settings.enhancements.mm_bunny_hood); @@ -175,8 +178,10 @@ namespace Game { Conf[EnhancementSection]["animated_pause_menu"] = std::to_string(Settings.enhancements.animated_pause_menu); Conf[EnhancementSection]["dynamic_wallet_icon"] = std::to_string(Settings.enhancements.dynamic_wallet_icon); Conf[EnhancementSection]["minimal_ui"] = std::to_string(Settings.enhancements.minimal_ui); + Conf[EnhancementSection]["visualagony"] = std::to_string(Settings.enhancements.visualagony); Conf[EnhancementSection]["mm_bunny_hood"] = std::to_string(Settings.enhancements.mm_bunny_hood); + // Controllers Conf[ControllerSection]["gyro_sensitivity"] = std::to_string(Settings.controller.gyro_sensitivity); Conf[ControllerSection]["rumble_strength"] = std::to_string(Settings.controller.rumble_strength); diff --git a/libultraship/libultraship/GameSettings.h b/libultraship/libultraship/GameSettings.h index 33e0c8b3d..070bdce38 100644 --- a/libultraship/libultraship/GameSettings.h +++ b/libultraship/libultraship/GameSettings.h @@ -26,7 +26,9 @@ struct SoHConfigType { bool animated_pause_menu = false; bool dynamic_wallet_icon = false; bool minimal_ui = false; + bool visualagony = false; bool mm_bunny_hood = false; + } enhancements; // Controller diff --git a/soh/soh/Enhancements/bootcommands.c b/soh/soh/Enhancements/bootcommands.c index 685593179..c58a11b6b 100644 --- a/soh/soh/Enhancements/bootcommands.c +++ b/soh/soh/Enhancements/bootcommands.c @@ -25,6 +25,7 @@ void BootCommands_Init() CVar_RegisterS32("gDebugEnabled", 0); CVar_RegisterS32("gPauseLiveLink", 0); CVar_RegisterS32("gMinimalUI", 0); + CVar_RegisterS32("gVisualAgony", 0); } //void BootCommands_ParseBootArgs(char* str) diff --git a/soh/src/overlays/actors/ovl_player_actor/z_player.c b/soh/src/overlays/actors/ovl_player_actor/z_player.c index 734ba015e..5ff08df85 100644 --- a/soh/src/overlays/actors/ovl_player_actor/z_player.c +++ b/soh/src/overlays/actors/ovl_player_actor/z_player.c @@ -10274,8 +10274,45 @@ void func_80848EF8(Player* this) { } this->unk_6A0 += temp; + + /*Prevent it on horse, while jumping and on title screen. + If you fly around no stone of agony for you! */ + if (CVar_GetS32("gVisualAgony", 0) !=0 && !this->stateFlags1) { + int rectLeft = OTRGetRectDimensionFromLeftEdge(26); //Left X Pos + int rectTop = 60; //Top Y Pos + int rectWidth = 24; //Texture Width + int rectHeight = 24; //Texture Heigh + int DefaultIconA= 50; //Default icon alphe (55 on 255) + + OPEN_DISPS(globalCtx->state.gfxCtx, "../z_player.c", 2824); + gDPPipeSync(OVERLAY_DISP++); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, DefaultIconA); + gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); + if (this->unk_6A0 > 4000000.0f) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, 255); + } else { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, DefaultIconA); + } + if (temp == 0 || temp <= 0.1f) { + /*Fail check, it is used to draw off the icon when + link is standing out range but do not refresh unk_6A0. + Also used to make a default value in my case.*/ + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, DefaultIconA); + } + gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255); + gDPSetOtherMode(OVERLAY_DISP++, G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_IA16 | G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE, G_AC_NONE | G_ZS_PRIM | G_RM_XLU_SURF | G_RM_XLU_SURF2); + gDPLoadTextureBlock(OVERLAY_DISP++, gStoneOfAgonyIconTex, G_IM_FMT_RGBA, G_IM_SIZ_32b, 24, 24, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); + gDPSetOtherMode(OVERLAY_DISP++, G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_IA16 | G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE, G_AC_NONE | G_ZS_PRIM | G_RM_XLU_SURF | G_RM_XLU_SURF2); + gSPWideTextureRectangle(OVERLAY_DISP++, rectLeft << 2, rectTop << 2, (rectLeft + rectWidth) << 2, (rectTop + rectHeight) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); + CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_player.c", 3500); + } + if (this->unk_6A0 > 4000000.0f) { this->unk_6A0 = 0.0f; + if (CVar_GetS32("gVisualAgony", 0) !=0 && !this->stateFlags1) { + //This audio is placed here and not in previous CVar check to prevent ears ra.. :) + Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_WOMAN, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E0); + } func_8083264C(this, 120, 20, 10, 0); } } From 8db83099bb6b66bb731bd9850ed40b1fe311b0b2 Mon Sep 17 00:00:00 2001 From: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com> Date: Fri, 22 Apr 2022 00:44:33 +0200 Subject: [PATCH 6/6] Fix hardcoded keySegment address (#185) --- soh/src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/soh/src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.c b/soh/src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.c index 91c059bee..54b93277c 100644 --- a/soh/src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.c +++ b/soh/src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.c @@ -496,7 +496,7 @@ void EnExItem_DrawMagic(EnExItem* this, GlobalContext* globalCtx, s16 magicIndex } void EnExItem_DrawKey(EnExItem* this, GlobalContext* globalCtx, s32 index) { - static s32 keySegments[] = { 0x0403F140 }; + static void* keySegments[] = { gDropKeySmallTex }; OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_ex_item.c", 880);