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rename flasher -> proxmark3-flasher
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@ -54,7 +54,7 @@ pacman -S mingw-w64-x86_64-astyle
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Now you're ready to follow the [compilation instructions](/doc/md/Use_of_Proxmark/0_Compilation-Instructions.md).
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To use the compiled client and flasher, the only differences are that executables end with `.exe` (e.g. `client/flasher.exe`) and that the Proxmark3 port is one of your `comX` ports where "X" is the com port number assigned to proxmark3 under Windows.
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To use the compiled client and flasher, the only differences are that executables end with `.exe` (e.g. `client/proxmark3-flasher.exe`) and that the Proxmark3 port is one of your `comX` ports where "X" is the com port number assigned to proxmark3 under Windows.
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To flash: In principle, the helper script `flash-all.sh` should auto-detect your COM port, so you can just try:
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@ -65,7 +65,7 @@ To flash: In principle, the helper script `flash-all.sh` should auto-detect your
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If COM port detection failed, you'll have to call the flasher manually and specify the correct port:
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```sh
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client/flasher.exe comX -b bootrom/obj/bootrom.elf armsrc/obj/fullimage.elf
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client/proxmark3-flasher.exe comX -b bootrom/obj/bootrom.elf armsrc/obj/fullimage.elf
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```
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Similarly, to run the client, you may try:
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@ -151,7 +151,7 @@ To flash: In principle, the helper script `flash-all.sh` should auto-detect your
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If port detection failed, you'll have to call the flasher manually and specify the correct port:
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```sh
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client/flasher /dev/ttySX -b bootrom/obj/bootrom.elf armsrc/obj/fullimage.elf
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client/proxmark3-flasher /dev/ttySX -b bootrom/obj/bootrom.elf armsrc/obj/fullimage.elf
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```
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Similarly, to run the client, you may try:
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