refactor bruteforce headers and namespace

This commit is contained in:
PhaseLoop 2023-05-27 11:57:39 +00:00
commit bad5c1ea61
4 changed files with 47 additions and 41 deletions

View file

@ -641,12 +641,12 @@ static bool brute(em4x50_data_t *etd, uint32_t *pwd) {
int generator_ret = 0;
int cnt = 0;
bf_generator_init(&ctx, etd->bruteforce_mode);
bf_generator_init(&ctx, etd->bruteforce_mode, BF_KEY_SIZE_32);
if (etd->bruteforce_mode == BRUTEFORCE_MODE_CHARSET)
if (etd->bruteforce_mode == BF_MODE_CHARSET)
bf_generator_set_charset(&ctx, etd->bruteforce_charset);
while ((generator_ret = bf_generate32(&ctx)) == GENERATOR_NEXT) {
while ((generator_ret = bf_generate32(&ctx)) == BF_GENERATOR_NEXT) {
*pwd = ctx.current_key32;
WDT_HIT();